peelz
|
1b4cc62bcc
|
Simplify CI publish-release script
|
2023-05-08 11:42:18 -04:00 |
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EvilFactory
|
bf988aa9ef
|
Correctly handle errors in util methods
|
2023-05-06 13:38:52 -03:00 |
|
EvilFactory
|
8e6f8cc5e6
|
Added support for workshop install for other platforms (MacOS is likely still borked, but I don't have a Mac to test it)
|
2023-05-03 12:38:29 -03:00 |
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EvilFactory
|
8df9f7798e
|
Implemented a custom PlatformAccessor and re-added the rest of the io and os libraries
|
2023-05-01 13:24:18 -03:00 |
|
EvilFactory
|
29a2e07b1f
|
Set TopLevelBinderFlags to IgnoreAccessibility for CsMods, so they are able to access non-public members by default
|
2023-04-28 14:45:45 -03:00 |
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EvilFactory
|
5de8d0293f
|
Registered MathUtils and XMLExtensions as extension types, moved GetType to a better place
|
2023-04-25 21:27:11 -03:00 |
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EvilFactory
|
93a5065171
|
Added conversion for OnAttacked and OnDeath handlers and added new hook character.damageLimb
|
2023-04-25 10:20:24 -03:00 |
|
EvilFactory
|
9415219141
|
Register DamageModifier
|
2023-04-20 12:48:40 -03:00 |
|
EvilFactory
|
828cb99644
|
Added basic documentation for LuaUserData
|
2023-04-14 14:46:55 -03:00 |
|
EvilFactory
|
fa9b9baf68
|
Register some missing GUI types
|
2023-04-14 14:26:34 -03:00 |
|
EvilFactory
|
1186719e62
|
Fixed some types not being able to be registered when they actually should
|
2023-04-12 12:45:06 -03:00 |
|
EvilFactory
|
aa0be735f9
|
Initialize Lua on tutorials and register Exception (for compatibility)
|
2023-04-12 12:32:25 -03:00 |
|
EvilFactory
|
20cb4bf320
|
Fixed new lines in manual install page (thanks ldocs)
|
2023-04-12 12:19:48 -03:00 |
|
EvilFactory
|
e2a70f3b4a
|
Merge https://github.com/Regalis11/Barotrauma into develop
|
2023-04-12 11:44:22 -03:00 |
|
EvilFactory
|
ee7ca80d88
|
Merge branch 'feature/lua-debugging' into develop
|
2023-04-12 11:40:16 -03:00 |
|
EvilFactory
|
80f79864f5
|
Added MoonSharp.VsCodeDebugger.dll to CI
|
2023-04-12 11:38:29 -03:00 |
|
Joonas Rikkonen
|
f223f774b9
|
Update bug_report.yml
|
2023-04-12 15:44:36 +03:00 |
|
Regalis11
|
f8af8db91a
|
v1.0.9.0 (2nd hotfix)
|
2023-04-12 15:42:35 +03:00 |
|
EvilFactory
|
f2a3c38c79
|
Added item.removed to docs and fixed some minor things
|
2023-04-11 12:34:15 -03:00 |
|
EvilFactory
|
d0519cb982
|
Register WallSection
|
2023-04-10 06:31:25 -03:00 |
|
EvilFactory
|
0f49932604
|
Re-enabled the lua type filter again
|
2023-04-09 14:10:34 -03:00 |
|
EvilFactory
|
675b4f349c
|
Added LuaUserData.IsRegistered
|
2023-04-09 14:07:26 -03:00 |
|
EvilFactory
|
8b225abea6
|
Improved manual install docs
|
2023-04-05 13:21:56 -03:00 |
|
EvilFactory
|
df79d22e93
|
Return empty table if we try to get ClientList in singleplayer
|
2023-04-01 11:40:25 -03:00 |
|
Joonas Rikkonen
|
5a3752a3bc
|
Update bug_report.yml
|
2023-03-31 18:35:27 +03:00 |
|
EvilFactory
|
ca1c294c7a
|
Fixed character.death not getting called on the client
|
2023-03-30 18:37:13 -03:00 |
|
EvilFactory
|
728796494e
|
Added a metatable to the GUI table that has an __index that points to the GUI clr
|
2023-03-28 19:20:49 -03:00 |
|
EvilFactory
|
2b37abf264
|
Made this gsub case insensitive so it doesn't break in case the mod's filelist has an incorrect case
|
2023-03-28 18:58:22 -03:00 |
|
EvilFactory
|
4303cf3111
|
Added support for MoonSharp's VsCodeDebugger
|
2023-03-27 15:20:14 -03:00 |
|
EvilFactory
|
9dc87c34f3
|
Fixed error "Attempt to perform operations with resources owned by different script" that would sometimes happen when reloading lua
|
2023-03-23 12:30:20 -03:00 |
|
Joonas Rikkonen
|
b0adfc7f7c
|
Update bug_report.yml
|
2023-03-22 16:12:52 -07:00 |
|
EvilFactory
|
5fc25c2453
|
Added LuaUserData.MakePropertyAccessible
|
2023-03-22 14:09:10 -03:00 |
|
EvilFactory
|
e5043e79ea
|
Remove unnecessary casts and added registration for ImmutableArray
|
2023-03-20 16:42:17 -03:00 |
|
EvilFactory
|
64215c5722
|
Allow specifying realm when generating docs for a single type and added PlayerInput to docs
|
2023-03-18 15:43:10 -03:00 |
|
EvilFactory
|
6974c5338a
|
Simplify how None is handled and fixed libs getting loaded too late
|
2023-03-17 20:24:54 -03:00 |
|
EvilFactory
|
cf88aa4c5d
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
|
2023-03-16 12:53:53 -03:00 |
|
Joonas Rikkonen
|
b8a8fc8c95
|
Update bug_report.yml
|
2023-03-16 17:02:01 +02:00 |
|
Regalis11
|
b934dda228
|
v1.0.8.0 (Hotfix)
|
2023-03-16 17:00:21 +02:00 |
|
Joonas Rikkonen
|
d5df588064
|
Update bug_report.yml
|
2023-03-15 19:22:21 +02:00 |
|
Joonas Rikkonen
|
b8ed7a9ba4
|
Update bug_report.yml
|
2023-03-14 16:46:59 +02:00 |
|
Joonas Rikkonen
|
66a7822f9a
|
Update bug_report.yml
|
2023-03-13 20:23:28 +02:00 |
|
EvilFactory
|
fa6b6a590f
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
|
2023-03-13 14:43:39 -03:00 |
|
Regalis11
|
2d9c153101
|
v1.0.7.0 Full Release
|
2023-03-13 19:35:34 +02:00 |
|
EvilFactory
|
05c325ac02
|
Fixed broken Option<T> conversion
|
2023-03-13 14:31:53 -03:00 |
|
EvilFactory
|
5a3f9ebc80
|
1.0 Merge fixes
|
2023-03-13 13:37:24 -03:00 |
|
EvilFactory
|
4a229c6427
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
|
2023-03-13 13:32:14 -03:00 |
|
Regalis11
|
b5ecaf0194
|
Merge branch 'faction-test'
# Conflicts:
# Barotrauma/BarotraumaClient/ClientSource/Characters/Character.cs
# Barotrauma/BarotraumaClient/ClientSource/Characters/CharacterHUD.cs
# Barotrauma/BarotraumaClient/ClientSource/Characters/Health/CharacterHealth.cs
# Barotrauma/BarotraumaClient/ClientSource/Characters/Limb.cs
# Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/HUDLayoutSettings.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/MedicalClinicUI.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/Store.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/TalentMenu.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/UpgradeStore.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/SinglePlayerCampaign.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/LightComponent.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Machines/Fabricator.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/ItemPrefab.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Map/Map.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/ServerSettings.cs
# Barotrauma/BarotraumaClient/ClientSource/Particles/ParticleEmitter.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/CampaignSetupUI/CampaignSetupUI.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/CharacterEditor/CharacterEditorScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/MainMenuScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/NetLobbyScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/SubEditorScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/TestScreen.cs
# Barotrauma/BarotraumaClient/LinuxClient.csproj
# Barotrauma/BarotraumaClient/MacClient.csproj
# Barotrauma/BarotraumaClient/WindowsClient.csproj
# Barotrauma/BarotraumaServer/LinuxServer.csproj
# Barotrauma/BarotraumaServer/MacServer.csproj
# Barotrauma/BarotraumaServer/ServerSource/DebugConsole.cs
# Barotrauma/BarotraumaServer/ServerSource/GameSession/GameModes/MultiPlayerCampaign.cs
# Barotrauma/BarotraumaServer/ServerSource/GameSession/MedicalClinic.cs
# Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs
# Barotrauma/BarotraumaServer/WindowsServer.csproj
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/EnemyAIController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFightIntruders.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFindSafety.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGoTo.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveRescueAll.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Animation/HumanoidAnimController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Attack.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/CharacterInfo.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/Affliction.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/CharacterHealth.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Limb.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/AbilityConditionals/AbilityConditionData/AbilityConditionMission.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/AbilityConditionals/AbilityConditionDataless/AbilityConditionHasPermanentStat.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CustomAbilities/CharacterAbilityUnlockApprenticeshipTalentTree.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/TalentTree.cs
# Barotrauma/BarotraumaShared/SharedSource/DebugConsole.cs
# Barotrauma/BarotraumaShared/SharedSource/Enums.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCChangeTeamAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/SpawnAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/TagAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/AbandonedOutpostMission.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/Mission.cs
# Barotrauma/BarotraumaShared/SharedSource/Extensions/IEnumerableExtensions.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Factions.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Reputation.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/MedicalClinic.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Door.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/Holdable.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/RangedWeapon.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/Throwable.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemComponent.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Projectile.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Repairable.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/LightComponent.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Turret.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/ItemPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/RelatedItem.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Explosion.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Biome.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Level.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Levels/LevelData.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/LocationType.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Map.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerationParams.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/PriceInfo.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/SubmarineInfo.cs
# Barotrauma/BarotraumaShared/SharedSource/Prefabs/PrefabCollection.cs
# Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs
# Barotrauma/BarotraumaShared/SharedSource/Steam/Workshop.cs
# Barotrauma/BarotraumaShared/SharedSource/SteamAchievementManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Upgrades/UpgradePrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Utils/Option/Option.cs
# Barotrauma/BarotraumaShared/SharedSource/Utils/SerializableDateTime.cs
# Barotrauma/BarotraumaShared/changelog.txt
# Barotrauma/BarotraumaTest/SerializableDateTimeTests.cs
|
2023-03-13 18:26:50 +02:00 |
|
Regalis11
|
bf73ddb6c3
|
v1.0.7.0 (Full Release)
|
2023-03-13 10:30:37 +02:00 |
|
EvilFactory
|
3fe775405c
|
Added more util functions
|
2023-03-08 17:22:49 -03:00 |
|
EvilFactory
|
ef28f7c5fe
|
Initialize with the quickstart command (fixes #121)
|
2023-03-06 20:08:26 -03:00 |
|