Joonas Rikkonen
6cb2a7260c
Clients dispose fileTransfers when shutting down (otherwise the files will stay open and cause "used by another process" exceptions when attempting to receive them again)
2018-08-21 16:43:05 +03:00
Joonas Rikkonen
f09fcfc3be
Fabricators show the list of required items even if the character doesn't have the skills to craft the item. Closes #717
2018-08-20 21:19:18 +03:00
Joonas Rikkonen
898e8dfdb1
Added a property for locking connection panels (better than the old hacky way of changing the required item to something else). Locked panels can still be rewired in the sub editor. Closes #679
2018-08-20 20:12:33 +03:00
Joonas Rikkonen
3747852c13
Removed the Entity.MoveWithLevel property, fixed artifacts and other items from ruins not being saved. Closes #694
2018-08-20 16:23:40 +03:00
juanjp600
2f6cb84b5e
Added workaround to tabbing out breaking fullscreen
2018-08-17 19:26:24 -03:00
Joonas Rikkonen
9783ed3750
Backported LOS effect changes from the dev branch (the brightness of the obstructer area is the same as ambient light)
2018-08-17 12:58:23 +03:00
Joonas Rikkonen
0dca8bc940
Clients can be given access to server logs. Closes #366
2018-08-15 12:57:46 +03:00
Joonas Rikkonen
c2f9e1481f
Recommended crew experience is saved using text tags instead of the actual text (-> experience texts can be translated without the translation showing up in sub files).
2018-08-15 12:06:22 +03:00
Joonas Rikkonen
b1f8de887c
Clients use the Revive method instead of just setting health above zero when the host revives a character. Fixes dismembered characters staying dismembered client-side.
2018-08-15 11:52:48 +03:00
Joonas Rikkonen
4866a89253
Servers can disable the disguise feature. Closes #568
2018-08-14 16:06:23 +03:00
Joonas Rikkonen
8160abe109
Fixed nullref exceptions when loading a steering component when a gamesession is running but no locations have been selected (not sure how that can even happen)
2018-08-14 13:28:11 +03:00
Joonas Rikkonen
6cb6e26b94
Servers can modify all Editable item properties using ChangeProperty events (not just InGameEditable ones). Closes #675
2018-08-14 12:01:56 +03:00
Joonas Rikkonen
7a7c92a2ce
Server writes item condition at full accuracy instead of just using 8 bits. The more inaccurate condition caused issues when the value was just above some specific threshold (e.g. minimum condition for a fabricator ingredient) server-side and below it client-side. Closes #616
2018-08-09 12:39:14 +03:00
Juan Pablo Arce
f1a8db5b47
Fixed stereo sound loading
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I had already fixed this on the dev branch, backporting because it's gonna take a while until it's released
2018-08-08 20:57:00 -03:00
Joonas Rikkonen
bcd44f79e9
Merge branch 'level-mirroring'
2018-08-08 15:30:41 +03:00
Joonas Rikkonen
5100956bae
Levels are mirrored when traveling backwards through a connection in the campaign mode. Closes #519
2018-08-08 15:30:32 +03:00
Joonas Rikkonen
506c13c929
Again, save before committing
2018-08-08 11:15:05 +03:00
Joonas Rikkonen
0a84d989a8
Fixed wearable sprite colors being calculated wrong. Closes #607
2018-08-08 11:10:48 +03:00
Joonas Rikkonen
4b0c54d664
Dockingport gap linking fixes. Closes #551
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- Dockingports force the hatch/door gaps to be connected to the hulls between the ports, because connecting them automatically may fail if the ports are positioned in a non-standard way.
- Gaps don't recheck hulls in OnMapLoaded if rechecks have been disabled.
- Item.UpdateHulls and Gap.UpdateHulls are not called when OnMapLoaded is called during ruin generation.
2018-08-07 12:45:45 +03:00
Joonas Rikkonen
5354670288
Fixed StatusEffects being multiplied by deltatime when a client uses an item with the "use on self" buttons (even though the effect should be instantaneous). Caused effects with no duration to do almost nothing, making calyxanide and other meds with instantaneous effects basically useless. Closes #587
2018-08-07 11:36:53 +03:00
Joonas Rikkonen
e60ebc1930
Handling and logging exceptions thrown by ItemComponent constructors, added stack traces to a couple of error messages
2018-08-06 14:53:28 +03:00
Joonas Rikkonen
7c93730fc3
Fixed errors in netlobbyscreen when attempting to select a sub that fails to load (for example due to a missing/corrupt file), campaign cannot be started if the selected submarine cannot be loaded
2018-08-06 14:28:54 +03:00
Joonas Rikkonen
af3fa80011
Clients only include the last 20 console messages in the "invalid object header" error messages, and the console messages are not displayed in the console itself. Closes #569
2018-08-06 12:32:00 +03:00
Joonas Rikkonen
362c97ce05
Worn items use the spritecolor set in the sub editor. Closes #574
2018-08-06 11:01:13 +03:00
Joonas Rikkonen
cafcc76064
Fixed wall-attached sections of a wire not rendering when the item is being rewired outside the sub
2018-08-02 16:55:37 +03:00
Joonas Rikkonen
9099b191d0
Fix (or a workaround) to characters teleporting inside/through colliders when leaving a sub (see #552 ). Gaps do a raycast out from the sub to see if there are obstacles outside, and if so, ragdolls place a collider at the corresponding position inside the sub. The collider is simply a straight axis-aligned line atm, so it doesn't work accurately with sloped ice/submarine walls, but does prevent the ragdoll from ending up inside the obstacles. TODO: use a few edges to approximate the shape of the obstacles more closely?
2018-08-02 16:48:51 +03:00
Joonas Rikkonen
708f72c883
Fixed items occasionally dropping instead of being moved to another inventory client-side. Closes #558
2018-08-02 13:24:56 +03:00
Joonas Rikkonen
5ba3f9384a
Debug visualization of docking port colliders
2018-08-01 17:30:07 +03:00
Joonas Rikkonen
027cebafdd
Fixed the previously selected location staying selected but start button staying disabled when returning to the lobby screen in SP campaign. Made it impossible to progress without restarting if there were no other selectable locations. Closes #553
2018-08-01 14:09:22 +03:00
Joonas Rikkonen
82103cf394
Controllers don't have to be wired directly to an item for camera focus to work (= railguns and cameras can be used over wifi). Closes #535
2018-07-31 15:03:20 +03:00
Joonas Rikkonen
d881a7060b
Updated tutorial info text to match the new color of the sonar display. Closes #550
2018-07-31 10:41:41 +03:00
Joonas Rikkonen
60a563fe75
EntityEvent fixes:
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- Clients wait for midround syncing to finish before applying the remote state to connection panels and inventories (because the wires connected to the connection panel or items in the inventory may not exist before the EntitySpawner events have been received).
- Server writes 0 as the projectile ID if the projectile doesn't exist anymore when a Turret event is sent.
- More info in networkevent error messages.
2018-07-30 13:35:26 +03:00
Joonas Rikkonen
c66098ca4e
Fixed only the first inventory of an item being synced (e.g. clients wouldn't get notified when an item is contained in the "output inventory" of a fabricator or deconstructor).
2018-07-30 11:00:21 +03:00
Joonas Rikkonen
458c972580
More server-side EntityEvent error logging, Item.ServerWrite does some error checks and writes NetEntityEvent.Type.Invalid as the type of the event instead of attempting to write a potentially unreadable message.
2018-07-29 22:28:56 +03:00
Joonas Rikkonen
6209f48fff
More error logging to diagnose invalid header errors
2018-07-27 16:11:19 +03:00
Joonas Rikkonen
aa5b2a973e
Mirroring levels. Mirroring the wall geometry works, but ruins and background sprites are not placed at the correct positions yet.
2018-07-27 10:36:52 +03:00
Joonas Rikkonen
ce18309a78
Fixed crashing when attempting to increase buy quantity in campaign UI when money is at zero, fixed capping the number input to the value the player can afford (the previous calculation only clamped it above zero). Closes #531
2018-07-26 16:42:11 +03:00
Joonas Rikkonen
40f4e94613
Fixed incorrect debug info when receiving a message with an invalid object header. The method wrote the bytes/bits read SINCE the previous object (= just one byte, the invalid object header) instead of what was read in the previous object. The error message also ignored empty entity events.
2018-07-25 17:00:31 +03:00
Joonas Rikkonen
5e6215a37c
Fixed crashing when attempting to generate hulls with the "autohull" command when there are no walls or doors in the sub.
2018-07-24 13:21:02 +03:00
Joonas Rikkonen
be5f168b76
Sending error messages during EntityEvent writing/reading and entity removal to GameAnalytics
2018-07-23 21:16:57 +03:00
Joonas Rikkonen
7977e47359
Fixes
2018-07-23 19:24:44 +03:00
Joonas Rikkonen
4b5a4d66e7
Fixed nullref exception if the player clicks yes on the "download sub from the server" prompt after returning to the main menu.
2018-07-23 18:37:48 +03:00
Joonas Rikkonen
12c6a081a9
Fixed nullref exception in NetLobbyScreen when selecting a level seed that has no background sprite defined
2018-07-23 18:33:04 +03:00
Joonas Rikkonen
9d1c4f3efb
Moved Submarine.ClientRead to the client project
2018-07-23 17:58:28 +03:00
Joonas Rikkonen
25a62b3a51
More physics error checks, ragdoll clamps the velocity returned by PhysicsBody.CorrectPosition to prevent applying excessively high velocities to the collider if the position has changed significantly between frames
2018-07-23 17:58:02 +03:00
Joonas Rikkonen
ee13ea3972
Fixed clients not syncing the position of their controlled character when dead/unconscious
2018-07-23 17:40:40 +03:00
Joonas Rikkonen
ca364af3bc
Merge pull request #507 from NilanthAnimosus/vanillawork
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Redesign campaign buymenu to use a quantity field
2018-07-22 18:10:02 +03:00
Joonas Rikkonen
41cae8d3c5
Added null check to Sound.StreamVolume
2018-07-22 17:59:13 +03:00
Joonas Rikkonen
bd845488d7
Added exception handling to MainMenuScreen.StartGame
2018-07-22 17:40:17 +03:00
Nilanth Animosus
5177c5b1eb
Fixed clients being unable to see vote counts
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The clients would check their saved submarines instead of the submarines the server had when receiving the vote count.
2018-07-21 18:38:27 +01:00