Fixed clients not syncing the position of their controlled character when dead/unconscious
This commit is contained in:
@@ -150,7 +150,7 @@ namespace Barotrauma
|
||||
msg.ReadPadBits();
|
||||
|
||||
int index = 0;
|
||||
if (GameMain.NetworkMember.Character == this)
|
||||
if (GameMain.NetworkMember.Character == this && AllowInput)
|
||||
{
|
||||
var posInfo = new CharacterStateInfo(pos, rotation, networkUpdateID, facingRight ? Direction.Right : Direction.Left, selectedEntity, animation);
|
||||
while (index < memState.Count && NetIdUtils.IdMoreRecent(posInfo.ID, memState[index].ID))
|
||||
|
||||
Reference in New Issue
Block a user