Commit Graph

817 Commits

Author SHA1 Message Date
Joonas Rikkonen 71128c27e6 (7764eef2d) CustomInterfaces can apply status effects when a button is pressed or depending on the state of a tickbox (OnUse when the tickbox is checked, OnSecondaryUse otherwise). 2019-04-08 23:11:56 +03:00
Joonas Rikkonen 3877c18d0c (c15419d90) Changelog additions + merge fix 2019-04-08 19:20:05 +03:00
Joonas Rikkonen 4811ec796f (50447ac17) Inventory syncing fixes. Could be related to #768. - When moving an item from an inventory to another, create the event for the target inventory first, then for the inventory the item is being removed from. Otherwise clients would first drop the item, and then put it in the container with the next event, which works most of the time, but if the second event is delayed enough that the item is not within the character's reach by the time it arrives, the client will be unable to put it in the container and the item will just be dropped. - Fixed item velocities not being reset when they're dropped from a character's inventory. I'm not exactly sure why, but sometimes they had very high downwards velocities (even though the body was previously inactive), which caused them to launch through floors and made the previous inventory syncing issue much worse (because a delay of just a couple of frames was enough to move the item out of the character's reach). 2019-04-08 19:18:04 +03:00
Joonas Rikkonen 71d546ff7f (f36b3a111) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-08 19:17:50 +03:00
Joonas Rikkonen 5a9b681c13 (8c99939f6) Fix bots dropping from ladders if there is a non-ladder node in the path (Especially on Typhon). The distance check was incorrect, but after correcting it, I decided that it probably causes more issues than it solves. If there is one node in the path that is not in the current ladder, but the node after that is, we can just follow the path to the node that is on the ladders. Remove an unnecessary IgnorePlatforms assignment. It's handled in the HumanAIController. 2019-04-08 19:17:35 +03:00
Joonas Rikkonen eb6e919c66 (f832e24f5) Prevent bots jumping from too high. 2019-04-08 19:17:20 +03:00
Joonas Rikkonen 9a829206af (2c264b075) Improve readability (no functional changes). 2019-04-08 19:17:06 +03:00
Joonas Rikkonen 5876097da4 (4b07ea1ca) Removed unused method from HumanoidAnimController 2019-04-08 19:16:51 +03:00
Joonas Rikkonen 63971c90a9 (a9fbb0120) Disable controls when the pause menu or settings menu is open. Closes #1391 2019-04-08 19:16:37 +03:00
Joonas Rikkonen e19bf22112 (9c93ed664) Fixed fabricators and deconstructors deteriorating when they're powered (not just when fabricating/deconstructing) something 2019-04-08 19:16:23 +03:00
Joonas Rikkonen d482e6554d (276e03242) Reset Use and Select inputs when releasing the Shoot input to prevent accidentally selecting/using items 2019-04-08 19:16:09 +03:00
Joonas Rikkonen 5d5979c58b (a69e7b9c1) Moved delete button to the top of submarine list in submarine editor load window, to minimize accidental clicks 2019-04-08 19:15:54 +03:00
Joonas Rikkonen d8b194d249 (91c5faef2) Item deterioration fixes 2019-04-08 19:15:41 +03:00
Joonas Rikkonen 35ee8dc883 (e1516fabb) Don't allow selecting railgun shell or depthcharge ItemContainers (can only be accessed when the item is in the inventory). Fixes characters getting locked to looking towards the shell/charge they're holding. 2019-04-08 16:00:08 +03:00
Joonas Rikkonen 4902de606b (5d9bdaea4) Deterioration values (timer, deterioration rate, whether the timer is currently running, item condition) are visible in debugdraw, fixed items that should only deteriorate for X seconds after being used deteriorating continuously 2019-04-08 15:59:53 +03:00
Joonas Rikkonen 28f2c00255 (02bbfb6a3) Let the ai objectives handle waiting (after switching characters). Currently only idle objective uses wait timer, others ignore it. Reduce the wait time from 20 to 10 secs. 2019-04-08 15:59:36 +03:00
Joonas Rikkonen 33b8c37933 (3cb6209cf) Show the "starting a round" popup to all clients when the server initiates a new round. Closes #1396 2019-04-08 13:37:27 +03:00
Joonas Rikkonen 24794932dc (b1ed113e0) Randomize map seed when opening the "new game" tab. Closes #1399 2019-04-08 13:37:12 +03:00
Joonas Rikkonen 9594ea67a7 (bf037f9b0) Don't allow deleting vanilla subs or subs that are a part of some content package 2019-04-08 13:36:58 +03:00
Joonas Rikkonen 2efcd200f5 (17490598f) Don't allow putting items into locked inventories by double-clicking (causes them to be dropped in multiplayer) 2019-04-08 13:36:30 +03:00
Joonas Rikkonen 10776572d2 (0eef99a8b) Don't change targets, wander or stay still in ladders. Don't stay still in water. Improve bot behavior in close spaces. 2019-04-08 13:36:16 +03:00
Joonas Rikkonen 9c07ebda53 (8311f9380) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-08 13:36:00 +03:00
Joonas Rikkonen d28b04ed3b (30308f7e4) Fixed players being able to overwrite vanilla content when the vanilla package is not selected 2019-04-08 13:35:46 +03:00
Joonas Rikkonen 1f8b2325ed (5d487a390) Cleanup. 2019-04-08 13:35:32 +03:00
Joonas Rikkonen 8850d49960 (3f75a3756) Minor optimization: removing hudbars don't generate garbage anymore (the collection usually contains only one item and the loop was not evaluated many times, but it still doesn't hurt to fix it, especially when there's a todo note about it). 2019-04-08 13:35:18 +03:00
Joonas Rikkonen c3ab4b6899 (8825d662c) Small adjustments to workshop layout and created custom buttons for steam links. 2019-04-08 11:45:03 +03:00
Joonas Rikkonen 9aea0fa7af (daabbddf0) Fixed ToolBox.WrapText stripping out extra spaces from the text, causing caret positioning not working correctly if the text contains multiple successive spaces 2019-04-08 11:44:49 +03:00
Joonas Rikkonen 904a1dabb0 (d5da14437) Fixed all tags not being visible in SteamWorkshopScreen and description box not showing the full description, minor layout tweaks 2019-04-08 11:44:33 +03:00
Joonas Rikkonen 532e8bf122 (2f2a6df6a) Fixed crashing when attempting to publish a sub with a preview image larger than 1MB on the Steam Workshop. Closes #1400 2019-04-08 11:44:20 +03:00
Joonas Rikkonen ae07c3174a (05de9c4) Added Linux launch scripts to the project 2019-04-07 21:49:05 +03:00
Joonas Rikkonen d16c470df6 (de584e63e) Improved MP campaign setup UI 2019-04-07 21:44:28 +03:00
Joonas Rikkonen 4b58cd0294 (417e3e432) Fixed voip volume setting not being applied on startup 2019-04-07 21:43:49 +03:00
Joonas Rikkonen 3d3975e07c (0132c0433) Fixed client-side nullref exception when enabling game mode voting 2019-04-07 21:43:22 +03:00
Joonas Rikkonen db754188ce (bc739e38f) Added impact sounds to items (e.g. when dropped to the ground). Closes #841 2019-04-07 13:40:53 +03:00
Joonas Rikkonen d15a88c619 (3e8bdbb0a) v0.8.9.9 + merge fix 2019-04-06 17:54:39 +03:00
Joonas Rikkonen f043ac26f4 (5754c8b91) Fixed incorrectly placed gap in Typhon's cargo room 2019-04-06 17:52:36 +03:00
Joonas Rikkonen dc8b49b5b6 (e3f5b70a3) Updated vanilla sub preview images (resolution 1024 x 448-512) 2019-04-06 17:52:23 +03:00
Joonas Rikkonen f80e9a29a7 (301f0a344) Option to set a custom preview image for subs 2019-04-06 17:50:53 +03:00
Joonas Rikkonen c19899769e (cb10b53db) Fixed GUIImage.RecalculateScale throwing an exception if the sprite is not set, use relative scales in GUINumberInput to make the child elements scale dynamically with the parent 2019-04-06 17:50:40 +03:00
Joonas Rikkonen 7b3ccde624 (46f58eedd) Set submarine preview image resolution back to 256x128. For some reason, higher resolutions seem to cause hangs for when loading the image. I suspected it was because of encoding the image as a Base64 string into the xml, but that doesn't seem to case: I tried saving the image as a separate file instead, and it still causes the same problem (see #19 in the private repo). 2019-04-06 17:50:27 +03:00
Joonas Rikkonen 8d8478432f (00783cc63) Don't premultiply submarine preview image alpha, fixed background texture not covering the whole preview image when using an image resolution larger than the size of the texture 2019-04-06 17:50:13 +03:00
Joonas Rikkonen 4359de7b7e (f6b392c84) Fixed TextureLoader.FromStream always premultiplying the alpha channel regardless of the value of the preMultiplyAlpha argument 2019-04-06 17:49:59 +03:00
Joonas Rikkonen 8cb5576955 (abdc60f9d) Resaved vanilla subs with higher-res preview images 2019-04-06 17:49:46 +03:00
Joonas Rikkonen 14d0daf16d (ccef21f63) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-06 17:49:31 +03:00
Joonas Rikkonen 45c1ed499a (e326112f5) Increased discharge coil sound range and added camera shake to make it more noticeable when it's used 2019-04-06 17:49:18 +03:00
Joonas Rikkonen ea463acc60 (e7176c489) Tweaks to the workshop screen 2019-04-06 17:49:05 +03:00
Joonas Rikkonen 3f42d889a2 (166d035d7) New powerOn sounds 2019-04-06 17:48:52 +03:00
Joonas Rikkonen 110a63b88b (5bd37e693) Removed PAX.sub 2019-04-06 17:48:38 +03:00
Joonas Rikkonen d1d0a083b4 (2986c8359) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-06 17:48:26 +03:00
Joonas Rikkonen c94f888c4d (5d73de170) Fixed RefreshSavedSub removing an extra sub from the list (causing an index out of range exception if refreshing a sub at the end of the list) 2019-04-06 17:48:13 +03:00