Commit Graph

21 Commits

Author SHA1 Message Date
juanjp600
d6c292a2cc SharpFont + ScalableFont implementation
https://github.com/Robmaister/SharpFont

TODO: replace Code Bold.otf with the full version, fix any bugs, build on Linux, possibly move ToolBox string wrapping and limiting logic to ScalableFont class for better results.
2017-03-07 13:44:42 -03:00
juanjp600
506ef2f2aa Attempted fix for drawableComponents crash + LOS tweaks 2016-10-12 19:24:39 -03:00
juanjp600
94895edbdb Fixes and minor enhancements for sub editor
- Zoom now works relative to the mouse's position rather than the center of the screen, much like Valve's Hammer Editor (or pulsegun's map editor shameless plug ;) )
- Rectangles now have line widths dependent on the camera zoom, not perfect but it's better than having lines disappear
- Fixed background resizing
- Fixed editor being completely broken because of no vsync, might still have a few bugs here and there
- Fixed selection rectangle not rendering at all when dragging from bottom right to top left
- Newline change in Item.cs
2016-10-06 21:15:01 -03:00
juanjp600
3d8f5070c5 Added all smallitems to extra cargo list + removed duplicate entries 2016-10-05 16:57:06 -03:00
juanjp600
d537e8795a Replace '' (two single quotes) with \" (double quote)
We must correct post-traumatic Blitz disorder
2016-09-24 21:26:08 -03:00
Regalis
b04e204dc3 - multiple submarines can be "merged" into one file (to be used as escape vessels etc)
- WIP docking ports
2016-06-26 14:31:00 +03:00
Regalis
7349cdd310 Progress (compiles now) 2016-06-09 22:15:50 +03:00
Regalis
2c76a6ad3c Another variant of the new monster, new menu category for alien items/structures, another ruin-specific music clip 2016-05-03 00:11:34 +03:00
Regalis
201dc1b733 Supercapacitors have much higher max output but smaller capacity, fixed not being able to drag wire nodes in editor, batteries working properly now 2016-02-07 12:32:19 +02:00
Regalis
7637bc441f Selecting stairs based on WorldRect in editor, disable input if window not active, disable traveling if no locations are selected 2016-01-27 22:27:51 +02:00
Regalis
278371638e - Fixed structure-gap links not being saved
- Saving gap orientation
- Waypoint generation works with small hulls and even if SubBody doesn't exist
- Fixed charactermode when a editing mid-round
- Fixed powercontainer charge progressbar position
2016-01-24 21:28:27 +02:00
Regalis
1a5b3fa66a Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff 2016-01-18 20:09:38 +02:00
Regalis
5f1cb194ab List of previously used mapentities in editor, waypoint sprites, properly generating waypoints for hatches, waypoint paths are saved in editor instead of generating them on loading, gap particle bugfix, separate waypoint and spawnpoint prefabs, turret rotation limits visible in editor, hatch convexhull fix, new railgunloader sprite 2016-01-17 15:45:16 +02:00
Regalis
8e491ae855 Bunch of editor improvements/bugfixes: free node positioning when placing wires, options to hide hulls, gaps & links, hidden entities can't be selected, more accurate stair selecting, disabled UImessages, camera position fixes 2016-01-15 23:04:34 +02:00
Regalis
e3ebc28afb Picking items from outside the sub, replcaed fabricator.png with separate sprites for each machine, descriptions moved from itemprefab to the mapentityprefab base class, editortutorial progress 2016-01-15 17:10:21 +02:00
Regalis
cb1513f5e6 Lobbyscreen store fixes, sub name textbox & save button in sub editor, transitioncinematic on crew death, saving reactor state, radar marker position fix, minimap fix, button sounds, artifact positioning fix, better LegUp prevention method, some music clips when round ends 2016-01-03 01:13:32 +02:00
Regalis
92d396e6b2 Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials 2015-12-28 13:21:24 +02:00
Regalis
c456fa3c90 Human AI with pathfinding and room hazard avoidance 2015-11-23 01:22:38 +02:00
Regalis
838022fcd5 Switch to Barotrauma & too many misc changes to remember 2015-10-16 18:11:58 +03:00
Regalis
c8ee9e085f Attachable items aren't automatically attached when loading a sub in edit screen, bunch of new item sprites, Aegir Mark II, client reconnect bugfixes 2015-09-27 15:46:55 +03:00
Regalis
85b0cda4ca v0.1 2015-07-31 21:05:55 +03:00