Commit Graph

13 Commits

Author SHA1 Message Date
itchyOwl
b599206294 Add a GUI slider for setting the auto ban duration. Define the max auto ban length in the server settings. (Issue #128) 2018-03-27 11:29:36 +03:00
Joonas Rikkonen
9f58d1b74d Cargo items can be set to spawn inside specific types of containers instead of being scattered on the cargo room floor. 2018-01-10 15:56:11 +02:00
Joonas Rikkonen
f9500fa6e1 Fixed monster spawn & extra cargo settings being impossible to select due to the menus being outside of their parent GUIComponent 2018-01-10 14:21:37 +02:00
Joonas Rikkonen
9ed2871ede Renamed a couple of properties for consistency & removed unnecessary CPR blood particle scaling 2017-12-20 20:26:22 +02:00
Alex Noir
07aeac4fdc Traitor Count/Coefficient and Ragdoll and Karma server settings buttons!!! oh my GOD!!! 2017-12-09 19:09:10 +03:00
Joonas Rikkonen
1c09f757a2 Renaming fields in the Client class for consistency 2017-11-23 20:43:22 +02:00
Joonas Rikkonen
04e3710a65 Renaming fields for consistency 2017-11-14 22:45:22 +02:00
Joonas Rikkonen
f7298c241e Progress:
- Input fields for vectors & colors in SerializableEntityEditor.
- SerializableProperty tooltips.
- GUINumberInput supports floats.
- EditingHUD for structures (atm the only editable property is the color of the sprite)
2017-11-12 20:24:11 +02:00
Joonas Rikkonen
8e556f1c76 - Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
- Rectangle serialization.
- Option to restrict numeric properties to a range of values.
- WIP generic ISerializableEntity editor.
2017-11-08 21:15:03 +02:00
Joonas Rikkonen
f127c410b0 Option for clients to spectate the game without respawning 2017-09-25 21:31:21 +03:00
Joonas Rikkonen
64ad5e5003 Removed unnecessary using directives 2017-07-05 18:35:09 +03:00
Joonas Rikkonen
8e880b2ded Added GUINumberInputs to the extra cargo menu, minor additions to GUINumberInput 2017-07-02 22:17:12 +03:00
juanjp600
4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00