Renamed a couple of properties for consistency & removed unnecessary CPR blood particle scaling

This commit is contained in:
Joonas Rikkonen
2017-12-20 20:26:22 +02:00
parent dde320b387
commit 9ed2871ede
3 changed files with 14 additions and 20 deletions

View File

@@ -394,26 +394,26 @@ namespace Barotrauma.Networking
var traitorRatioText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Traitor ratio: 20 %", "", settingsTabs[1], GUI.SmallFont);
var traitorRatioSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 15), "", 0.1f, settingsTabs[1]);
//Prepare the slider before the tick box
if (traitorUseRatio)
if (TraitorUseRatio)
{
traitorRatioSlider.UserData = traitorRatioText;
traitorRatioSlider.Step = 0.01f; //Lots of fine-tuning
traitorRatioSlider.BarScroll = (traitorRatio - 0.1f) / 0.9f;
traitorRatioSlider.BarScroll = (TraitorRatio - 0.1f) / 0.9f;
}
else
{
traitorRatioSlider.UserData = traitorRatioText;
traitorRatioSlider.Step = 1f / (maxPlayers-1);
traitorRatioSlider.BarScroll = MathUtils.Round(traitorRatio, 1f);
traitorRatioSlider.BarScroll = MathUtils.Round(TraitorRatio, 1f);
}
//Slider END
traitorRatioBox.Selected = traitorUseRatio;
traitorRatioBox.Selected = TraitorUseRatio;
traitorRatioBox.OnSelected = (GUITickBox) =>
{
traitorUseRatio = GUITickBox.Selected;
TraitorUseRatio = GUITickBox.Selected;
//Affect the slider graphics
if (traitorUseRatio)
if (TraitorUseRatio)
{
traitorRatioSlider.UserData = traitorRatioText;
traitorRatioSlider.Step = 0.01f; //Lots of fine-tuning
@@ -432,15 +432,15 @@ namespace Barotrauma.Networking
traitorRatioSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
GUITextBlock traitorText = scrollBar.UserData as GUITextBlock;
if (traitorUseRatio)
if (TraitorUseRatio)
{
traitorRatio = barScroll * 0.9f + 0.1f;
traitorText.Text = "Traitor ratio: " + (int)MathUtils.Round(traitorRatio * 100.0f, 1.0f) + " %";
TraitorRatio = barScroll * 0.9f + 0.1f;
traitorText.Text = "Traitor ratio: " + (int)MathUtils.Round(TraitorRatio * 100.0f, 1.0f) + " %";
}
else
{
traitorRatio = MathUtils.Round(barScroll * (maxPlayers-1), 1f) + 1;
traitorText.Text = "Traitor count: " + traitorRatio;
TraitorRatio = MathUtils.Round(barScroll * (maxPlayers-1), 1f) + 1;
traitorText.Text = "Traitor count: " + TraitorRatio;
}
return true;
};

View File

@@ -1001,16 +1001,10 @@ namespace Barotrauma
target.AddDamage(CauseOfDeath.Bloodloss, 1.0f, character);
#if CLIENT
SoundPlayer.PlayDamageSound(DamageSoundType.LimbBlunt, 25.0f, targetTorso.body);
float bloodParticleAmount = 4;
float bloodParticleSize = 1.0f;
for (int i = 0; i < bloodParticleAmount; i++)
for (int i = 0; i < 4; i++)
{
var blood = GameMain.ParticleManager.CreateParticle(inWater ? "waterblood" : "blood", targetTorso.WorldPosition, Rand.Vector(10.0f), 0.0f, target.AnimController.CurrentHull);
if (blood != null)
{
blood.Size *= bloodParticleSize;
}
}
#endif
}

View File

@@ -221,14 +221,14 @@ namespace Barotrauma.Networking
}
[Serialize(true, true)]
public bool traitorUseRatio
public bool TraitorUseRatio
{
get;
private set;
}
[Serialize(0.2f, true)]
public float traitorRatio
public float TraitorRatio
{
get;
private set;