Traitor Count/Coefficient and Ragdoll and Karma server settings buttons!!! oh my GOD!!!
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@@ -320,7 +320,7 @@ namespace Barotrauma.Networking
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return true;
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};
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y += 40;
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y += 20;
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var voteKickBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Allow vote kicking", Alignment.Left, settingsTabs[1]);
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voteKickBox.Selected = Voting.AllowVoteKick;
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@@ -357,7 +357,7 @@ namespace Barotrauma.Networking
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return true;
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};
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y += 40;
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y += 20;
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var randomizeLevelBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Randomize level seed between rounds", Alignment.Left, settingsTabs[1]);
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randomizeLevelBox.Selected = RandomizeSeed;
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@@ -367,7 +367,7 @@ namespace Barotrauma.Networking
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return true;
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};
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y += 40;
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y += 20;
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var saveLogsBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Save server logs", Alignment.Left, settingsTabs[1]);
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saveLogsBox.Selected = SaveServerLogs;
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@@ -378,6 +378,83 @@ namespace Barotrauma.Networking
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return true;
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};
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y += 20;
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var ragdollButtonBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Allow ragdoll button", Alignment.Left, settingsTabs[1]);
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ragdollButtonBox.Selected = AllowRagdollButton;
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ragdollButtonBox.OnSelected = (GUITickBox) =>
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{
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AllowRagdollButton = GUITickBox.Selected;
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return true;
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};
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y += 20;
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var traitorRatioBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Use % of players for max traitors", Alignment.Left, settingsTabs[1]);
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var traitorRatioText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Traitor ratio: 20 %", "", settingsTabs[1], GUI.SmallFont);
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var traitorRatioSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 15), "", 0.1f, settingsTabs[1]);
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//Prepare the slider before the tick box
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if (traitorUseRatio)
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{
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traitorRatioSlider.UserData = traitorRatioText;
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traitorRatioSlider.Step = 0.01f; //Lots of fine-tuning
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traitorRatioSlider.BarScroll = (traitorRatio - 0.1f) / 0.9f;
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}
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else
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{
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traitorRatioSlider.UserData = traitorRatioText;
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traitorRatioSlider.Step = 1f / (maxPlayers-1);
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traitorRatioSlider.BarScroll = MathUtils.Round(traitorRatio, 1f);
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}
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//Slider END
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traitorRatioBox.Selected = traitorUseRatio;
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traitorRatioBox.OnSelected = (GUITickBox) =>
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{
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traitorUseRatio = GUITickBox.Selected;
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//Affect the slider graphics
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if (traitorUseRatio)
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{
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traitorRatioSlider.UserData = traitorRatioText;
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traitorRatioSlider.Step = 0.01f; //Lots of fine-tuning
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traitorRatioSlider.BarScroll = 0.2f; //default values
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traitorRatioSlider.OnMoved(traitorRatioSlider, traitorRatioSlider.BarScroll); //Update the scroll bar
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}
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else
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{
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traitorRatioSlider.UserData = traitorRatioText;
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traitorRatioSlider.Step = 1f / (maxPlayers-1);
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traitorRatioSlider.BarScroll = 1; //default values
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traitorRatioSlider.OnMoved(traitorRatioSlider, traitorRatioSlider.BarScroll); //Update the scroll bar
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}
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return true;
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};
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traitorRatioSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
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{
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GUITextBlock traitorText = scrollBar.UserData as GUITextBlock;
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if (traitorUseRatio)
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{
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traitorRatio = barScroll * 0.9f + 0.1f;
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traitorText.Text = "Traitor ratio: " + (int)MathUtils.Round(traitorRatio * 100.0f, 1.0f) + " %";
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}
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else
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{
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traitorRatio = MathUtils.Round(barScroll * (maxPlayers-1), 1f) + 1;
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traitorText.Text = "Traitor count: " + traitorRatio;
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}
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return true;
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};
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traitorRatioSlider.OnMoved(traitorRatioSlider, traitorRatioSlider.BarScroll);
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y += 45;
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var karmaButtonBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Use Karma", Alignment.Left, settingsTabs[1]);
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karmaButtonBox.Selected = KarmaEnabled;
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karmaButtonBox.OnSelected = (GUITickBox) =>
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{
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KarmaEnabled = GUITickBox.Selected;
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return true;
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};
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//--------------------------------------------------------------------------------
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// banlist
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@@ -1471,7 +1471,7 @@ namespace Barotrauma
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//Do ragdoll shenanigans before Stun because it's still technically a stun, innit? Less network updates for us!
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if (IsForceRagdolled)
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IsRagdolled = IsForceRagdolled;
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else if (!IsRagdolled || (GameMain.Server != null && AnimController.Collider.LinearVelocity.Length() < 1f)) //Keep us ragdolled if we were forced or we're too speedy to unragdoll
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else if (GameMain.Server != null && GameMain.Server.AllowRagdollButton && (!IsRagdolled || AnimController.Collider.LinearVelocity.Length() < 1f)) //Keep us ragdolled if we were forced or we're too speedy to unragdoll
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IsRagdolled = IsKeyDown(InputType.Ragdoll); //Handle this here instead of Control because we can stop being ragdolled ourselves
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if (IsRagdolled)
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@@ -130,6 +130,13 @@ namespace Barotrauma.Networking
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private set;
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}
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[Serialize(true, true)]
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public bool AllowRagdollButton
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{
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get;
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private set;
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}
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[Serialize(true, true)]
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public bool AllowFileTransfers
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{
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@@ -210,6 +217,20 @@ namespace Barotrauma.Networking
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private set;
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}
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[Serialize(true, true)]
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public bool traitorUseRatio
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{
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get;
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private set;
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}
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[Serialize(0.2f, true)]
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public float traitorRatio
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{
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get;
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private set;
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}
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[Serialize(false,true)]
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public bool KarmaEnabled
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{
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