Traitor Count/Coefficient and Ragdoll and Karma server settings buttons!!! oh my GOD!!!

This commit is contained in:
Alex Noir
2017-12-09 19:09:10 +03:00
parent e050404278
commit 07aeac4fdc
3 changed files with 102 additions and 4 deletions

View File

@@ -320,7 +320,7 @@ namespace Barotrauma.Networking
return true;
};
y += 40;
y += 20;
var voteKickBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Allow vote kicking", Alignment.Left, settingsTabs[1]);
voteKickBox.Selected = Voting.AllowVoteKick;
@@ -357,7 +357,7 @@ namespace Barotrauma.Networking
return true;
};
y += 40;
y += 20;
var randomizeLevelBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Randomize level seed between rounds", Alignment.Left, settingsTabs[1]);
randomizeLevelBox.Selected = RandomizeSeed;
@@ -367,7 +367,7 @@ namespace Barotrauma.Networking
return true;
};
y += 40;
y += 20;
var saveLogsBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Save server logs", Alignment.Left, settingsTabs[1]);
saveLogsBox.Selected = SaveServerLogs;
@@ -378,6 +378,83 @@ namespace Barotrauma.Networking
return true;
};
y += 20;
var ragdollButtonBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Allow ragdoll button", Alignment.Left, settingsTabs[1]);
ragdollButtonBox.Selected = AllowRagdollButton;
ragdollButtonBox.OnSelected = (GUITickBox) =>
{
AllowRagdollButton = GUITickBox.Selected;
return true;
};
y += 20;
var traitorRatioBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Use % of players for max traitors", Alignment.Left, settingsTabs[1]);
var traitorRatioText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Traitor ratio: 20 %", "", settingsTabs[1], GUI.SmallFont);
var traitorRatioSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 15), "", 0.1f, settingsTabs[1]);
//Prepare the slider before the tick box
if (traitorUseRatio)
{
traitorRatioSlider.UserData = traitorRatioText;
traitorRatioSlider.Step = 0.01f; //Lots of fine-tuning
traitorRatioSlider.BarScroll = (traitorRatio - 0.1f) / 0.9f;
}
else
{
traitorRatioSlider.UserData = traitorRatioText;
traitorRatioSlider.Step = 1f / (maxPlayers-1);
traitorRatioSlider.BarScroll = MathUtils.Round(traitorRatio, 1f);
}
//Slider END
traitorRatioBox.Selected = traitorUseRatio;
traitorRatioBox.OnSelected = (GUITickBox) =>
{
traitorUseRatio = GUITickBox.Selected;
//Affect the slider graphics
if (traitorUseRatio)
{
traitorRatioSlider.UserData = traitorRatioText;
traitorRatioSlider.Step = 0.01f; //Lots of fine-tuning
traitorRatioSlider.BarScroll = 0.2f; //default values
traitorRatioSlider.OnMoved(traitorRatioSlider, traitorRatioSlider.BarScroll); //Update the scroll bar
}
else
{
traitorRatioSlider.UserData = traitorRatioText;
traitorRatioSlider.Step = 1f / (maxPlayers-1);
traitorRatioSlider.BarScroll = 1; //default values
traitorRatioSlider.OnMoved(traitorRatioSlider, traitorRatioSlider.BarScroll); //Update the scroll bar
}
return true;
};
traitorRatioSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
GUITextBlock traitorText = scrollBar.UserData as GUITextBlock;
if (traitorUseRatio)
{
traitorRatio = barScroll * 0.9f + 0.1f;
traitorText.Text = "Traitor ratio: " + (int)MathUtils.Round(traitorRatio * 100.0f, 1.0f) + " %";
}
else
{
traitorRatio = MathUtils.Round(barScroll * (maxPlayers-1), 1f) + 1;
traitorText.Text = "Traitor count: " + traitorRatio;
}
return true;
};
traitorRatioSlider.OnMoved(traitorRatioSlider, traitorRatioSlider.BarScroll);
y += 45;
var karmaButtonBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Use Karma", Alignment.Left, settingsTabs[1]);
karmaButtonBox.Selected = KarmaEnabled;
karmaButtonBox.OnSelected = (GUITickBox) =>
{
KarmaEnabled = GUITickBox.Selected;
return true;
};
//--------------------------------------------------------------------------------
// banlist

View File

@@ -1471,7 +1471,7 @@ namespace Barotrauma
//Do ragdoll shenanigans before Stun because it's still technically a stun, innit? Less network updates for us!
if (IsForceRagdolled)
IsRagdolled = IsForceRagdolled;
else if (!IsRagdolled || (GameMain.Server != null && AnimController.Collider.LinearVelocity.Length() < 1f)) //Keep us ragdolled if we were forced or we're too speedy to unragdoll
else if (GameMain.Server != null && GameMain.Server.AllowRagdollButton && (!IsRagdolled || AnimController.Collider.LinearVelocity.Length() < 1f)) //Keep us ragdolled if we were forced or we're too speedy to unragdoll
IsRagdolled = IsKeyDown(InputType.Ragdoll); //Handle this here instead of Control because we can stop being ragdolled ourselves
if (IsRagdolled)

View File

@@ -130,6 +130,13 @@ namespace Barotrauma.Networking
private set;
}
[Serialize(true, true)]
public bool AllowRagdollButton
{
get;
private set;
}
[Serialize(true, true)]
public bool AllowFileTransfers
{
@@ -210,6 +217,20 @@ namespace Barotrauma.Networking
private set;
}
[Serialize(true, true)]
public bool traitorUseRatio
{
get;
private set;
}
[Serialize(0.2f, true)]
public float traitorRatio
{
get;
private set;
}
[Serialize(false,true)]
public bool KarmaEnabled
{