itchyOwl
b86b8cd377
Use a single method with optional parameters for drawing tiled textures.
2018-04-06 11:54:41 +03:00
Joonas Rikkonen
cc41f0cd9e
Fixed items held in left hand taking the sprite depth from the left arm instead of the hand
2018-03-02 10:38:10 +02:00
Joonas Rikkonen
55a5e9e968
Syringes are recolored according to the color of the contained medical item. Closes #256
2018-03-01 11:26:04 +02:00
Joonas Rikkonen
d867dd6c17
Diving suits are rendered in front of all items (diving masks, goggles, etc aren't drawn on top of the suit). Items that are being held take the depth of the wearable sprite on the hand into account. Closes #290
2018-02-27 23:04:54 +02:00
Joonas Rikkonen
e55c54b161
Removed some unused methods
2018-01-25 09:38:04 +02:00
Joonas Rikkonen
1eaccef8c7
Added damaged variants of junction box sprite, damaged item sprites can be set to fade in.
2018-01-11 20:48:26 +02:00
Joonas Rikkonen
25ebe52248
Option to configure alternate sprites for broken items
2018-01-11 16:51:36 +02:00
Joonas Rikkonen
0f23635f49
Fixed items disappearing client-side when the physics body of the item goes to sleep.
2018-01-10 15:14:25 +02:00
juanjp600
1cb39f7fd5
Fixed some inconsistencies and oddities in physics-handling code
...
I'm not sure if this fixes or breaks anything, but it's worth a shot.
2017-12-15 18:11:00 -03:00
Joonas Rikkonen
deefcafe02
Made the name of the "Linkable/IsLinkable" property consistent
2017-12-02 14:19:23 +02:00
juanjp600
5cb603b3e5
Fixed entity linking not working
2017-12-02 01:05:16 -03:00
Joonas Rikkonen
765587efd7
Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen)
2017-11-18 15:13:03 +02:00
Joonas Rikkonen
65b1e8c83a
SerializableEntityEditor layout tweaking
2017-11-14 18:59:22 +02:00
Joonas Rikkonen
b3769b383a
- Input field for rects.
...
- Input fields for ItemComponent requiredItems.
- Added tooltips to a bunch of editable ItemComponent properties.
- Misc fixes.
2017-11-13 22:06:13 +02:00
Joonas Rikkonen
f7298c241e
Progress:
...
- Input fields for vectors & colors in SerializableEntityEditor.
- SerializableProperty tooltips.
- GUINumberInput supports floats.
- EditingHUD for structures (atm the only editable property is the color of the sprite)
2017-11-12 20:24:11 +02:00
Joonas Rikkonen
8e556f1c76
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
...
- Rectangle serialization.
- Option to restrict numeric properties to a range of values.
- WIP generic ISerializableEntity editor.
2017-11-08 21:15:03 +02:00
Joonas Rikkonen
3aaf5cbae2
ObjectProperties support enums, added a dropdown for enum properties to item editing UI.
2017-10-04 20:07:57 +03:00
Joonas Rikkonen
96a64d45dc
Moved MapEntity saving methods to the shared project (the server needs to be able to save subs in the campaign mode)
2017-08-30 18:09:48 +03:00
Joonas Rikkonen
bf5a0746ad
Merge branch 'master' of https://github.com/Faerdan/Barotrauma into Faerdan-master
...
Conflicts:
Barotrauma/BarotraumaClient/Source/Map/MapEntity.cs
Barotrauma/BarotraumaClient/Source/Screens/GameScreen.cs
Barotrauma/BarotraumaShared/Source/Characters/Character.cs
Barotrauma/BarotraumaShared/Source/Items/Item.cs
2017-07-05 19:32:34 +03:00
Joonas Rikkonen
9b054ebd50
Added an artifact that attracts creatures, item max health can be changed & items can be made indestructible
2017-07-04 22:10:30 +03:00
juanjp600
4d225c65f2
Updated to MonoGame 3.6 + Directory refactor
...
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00