Commit Graph

112 Commits

Author SHA1 Message Date
Joonas Rikkonen 0bb541bce8 (2c8e14bca) Added edge variants for new environment base textures 2019-05-16 05:54:50 +03:00
Joonas Rikkonen e9664d3639 (084340338) Add an aim timer before the weapon can be used. Fix a null reference exception. 2019-05-16 05:54:33 +03:00
Joonas Rikkonen 57302f7bb8 (4ff749939) Added new environment assets for implementation 2019-05-16 05:51:28 +03:00
Joonas Rikkonen 049d3ba795 (e7bd8839d) Remove unused parameters. 2019-05-16 05:51:12 +03:00
Joonas Rikkonen ef374ada71 (990e36132) Merge branch 'human-ai' into dev 2019-05-16 05:50:20 +03:00
Joonas Rikkonen 068089ae5c (d622ac851) Fix double updates of current orders. 2019-05-16 05:47:36 +03:00
Joonas Rikkonen ce1aa39a4b (b1241e3dd) GUIMessageBoxes use relative sizes 2019-05-16 05:46:12 +03:00
Joonas Rikkonen 68ced76e1b (cc26984a5) Merge remote-tracking branch 'origin/dev' into human-ai 2019-05-16 05:45:37 +03:00
Joonas Rikkonen f8090d470e (5670a7c58) Don't get stuck if cannot use the button. 2019-05-16 05:44:48 +03:00
Joonas Rikkonen 5ec107bf83 (0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese 2019-05-16 05:43:40 +03:00
Joonas Rikkonen de2246fe57 (e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually. 2019-05-16 05:42:51 +03:00
Joonas Rikkonen 828150e0ae (9d8f050b8) Added text wrapping to ItemInventory titles and changed pump GUI In/Out text to use a smaller font 2019-05-16 05:42:34 +03:00
Joonas Rikkonen 1d5de494cd (a185ec0cd) Don't report on broken items that have condition above the threshold. Optimize and fix. 2019-05-16 05:41:25 +03:00
Joonas Rikkonen 79d01822d2 (8015dd67d) Show a language selection prompt when launching the game for the first time (WIP) 2019-05-16 05:41:09 +03:00
Joonas Rikkonen ddd84a4f9e (c45394988) Refactor and fix button interaction and access checks in the indoors steering manager. 2019-05-16 05:40:00 +03:00
Joonas Rikkonen 3575c8df52 (03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas 2019-05-16 05:39:25 +03:00
Joonas Rikkonen 454dda56c7 (1762f02b3) Merge branch 'dev' into human-ai 2019-05-16 05:08:22 +03:00
Joonas Rikkonen 4797f6b0d3 (307219669) Add some automatic orders. 2019-05-16 05:08:02 +03:00
Joonas Rikkonen b51fd32b88 (de7949704) Rewrite the leak priority calculations. Ensure that the damage priority is not negative. 2019-05-16 05:07:45 +03:00
Joonas Rikkonen 7f58f30829 (1c243b972) Fix steering related issues in the fix leaks objective. 2019-05-16 05:07:27 +03:00
Joonas Rikkonen 37555ed1a4 (9fc7c8e98) Only reset when the objective is an order. 2019-05-16 05:07:07 +03:00
Joonas Rikkonen 2a0e289a59 (40f4f67f8) Further changes to the calculations. 2019-05-16 05:06:49 +03:00
Joonas Rikkonen b7272e1c96 (2f379083c) Change how some of the priorities are clamped. 2019-05-16 05:06:30 +03:00
Joonas Rikkonen b5db30ec72 (c48cb7804) Change the operate item priority calculation so that it starts from 25 and increases with devotion and is multiplied by the priority modifier. Clamp the result. 2019-05-16 05:06:11 +03:00
Joonas Rikkonen ff5a819ad3 (62a89ce6a) Refactor and fix priority calculations. WIP, but should already improve things. 2019-05-16 05:05:53 +03:00
Joonas Rikkonen d0795791e7 (3bb9485ad) Add automatic orders as objectives instead of orders so that we can take advantage of the existing priority system. Turn the priority values defined in the xml into modifiers. 2019-05-16 05:04:53 +03:00
Joonas Rikkonen 5def53f7bd (2972c6da9) Add a missing text. 2019-05-16 05:04:29 +03:00
Joonas Rikkonen 039d07f693 (a2943d8b7) Merge branch 'dev' into human-ai 2019-05-16 05:04:10 +03:00
Joonas Rikkonen 60f52375e6 (7788ec72a) Test issuing orders automatically. 2019-05-16 05:03:49 +03:00
Joonas Rikkonen 96a5875b9a (a01a93af6) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-07 16:24:58 +03:00
Joonas Rikkonen cc22268f0e (ae2d4614b) Added: NPCConversation translations 2019-05-07 16:24:41 +03:00
Joonas Rikkonen 799c2d4a5c (20b87e5bc) More workarounds to missing texts, fixed an error in one of the French texts 2019-05-07 16:24:23 +03:00
Joonas Rikkonen ed23155de7 (a79419041) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-07 16:24:06 +03:00
Joonas Rikkonen bc55ab10b8 (d81130005) added new outpost to project 2019-05-07 16:23:50 +03:00
Joonas Rikkonen 92f300128e (f6783d0df) Workarounds to missing texts (use a "fallback tag" if the correct tag can't be found, now used for "shuttle" and "savesubdialogdescription"), minor layout tweaks to fix overlapping texts in Pt-Br 2019-05-07 16:23:32 +03:00
Joonas Rikkonen 8b4c5b8cd7 (a5643136e) Removed the separate "my character panel" from the top right corner of the screen in MP (not needed anymore because the job preferences etc can be edited in the info menu), removed the radio button below the chatbox (looks bad and not necessary now that we have a dedicated chat hotkey) 2019-04-18 12:03:37 +03:00
Joonas Rikkonen 6262b3ea54 (ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-16 17:12:09 +03:00
Joonas Rikkonen bd07acf26d (052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0 2019-04-16 17:11:49 +03:00
Joonas Rikkonen 04efb3d471 (6ccb9e6a7) Fix a compile error. 2019-04-15 11:56:04 +03:00
Joonas Rikkonen fcdfee6328 (333e0a646) Added automatic hull & item repair option to the campaign. TODO: adjust costs, now both options cost a fixed 500 credits. Closes #1314 2019-04-15 11:55:49 +03:00
Joonas Rikkonen 40d0a49958 (0946322ab) Fixed file transfer progress bars not being visible in NetLobbyScreen. Closes #1412 2019-04-10 13:25:10 +03:00
Joonas Rikkonen 33b8c37933 (3cb6209cf) Show the "starting a round" popup to all clients when the server initiates a new round. Closes #1396 2019-04-08 13:37:27 +03:00
Joonas Rikkonen 57e5a969ba (f95283b36) Submarine preview layout changes, don't display attributes that don't have a value, GUIMessageBox layout tweaking 2019-04-05 16:13:12 +03:00
Joonas Rikkonen 95698f5eb5 (42c79b8de) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-05 16:10:45 +03:00
Joonas Rikkonen 458143c84a (e86a06f54) Halve Mudraptor texture resolution and fix the ragdoll accordingly. 2019-04-05 16:10:31 +03:00
Joonas Rikkonen 0589ecd9e2 (da4728791) Job preferences can be edited mid-round in the info menu. Closes #1237 2019-04-04 11:43:52 +03:00
Joonas Rikkonen 2eaf22683d (ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead) 2019-04-01 22:47:22 +03:00
Joonas Rikkonen ec7e23061b (38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider. 2019-04-01 22:47:03 +03:00
Joonas Rikkonen fa2a338d73 (b8f75ee96) Fixed level inequality errors caused by 866621c. Accessing the level start/end location properties during level generation caused the seed of RandSync.Server to be changed. Now generating a new random location uses a new MTRandom instance and doesn't touch RandSync.Server. 2019-03-31 19:12:27 +03:00
Joonas Rikkonen 4cb3469c4f (8f9250974) Fix spritesheet orientation offestting the joint widgets in the wrong direction, which made it a bit difficult to use. 2019-03-27 20:54:00 +02:00