Commit Graph

266 Commits

Author SHA1 Message Date
Regalis
ba49f59204 Some cleanup (mostly removing redundancies from the GameMain class) 2017-05-03 00:27:13 +03:00
Regalis
f92c2df9f7 TextBoxes align text to the right and hide any overflowing text at the left if the width of the box is exceeded 2017-04-30 18:14:25 +03:00
Regalis
eddc33dc89 Smoothly scrolling listboxes, items in the boxes can be partially visible 2017-04-30 17:57:01 +03:00
Regalis
6397bc432e UI tweaks 2017-04-27 21:08:20 +03:00
Regalis
0709418ba3 Merge branch 'UI-overhaul'
Conflicts:
	Subsurface/Source/Screens/EditMapScreen.cs
2017-04-20 21:27:40 +03:00
Regalis
2cac176c87 More UI tweaking 2017-04-20 21:24:52 +03:00
Regalis
499284dc91 UI layout tweaks 2017-04-20 17:39:32 +03:00
Regalis
acaa8697c8 Small menu fixes: open menus are closed when opening another one in the sub editor (e.g. if the save dialog box is opened when one of the entity menus are open), switching to the correct tab from the settings menu when going through the "apply changes" dialog 2017-04-18 20:08:56 +03:00
Regalis
9a5777183f Separate sprites for horizontal and vertical scrollbars, style tweaking 2017-04-18 19:24:13 +03:00
Regalis
34f0ae39b6 - Sliced sprites are scaled instead of tiling (so they work properly even if the UI element is smaller than the sprite)
- Option to use separate sprites for different states of a GUIComponent (e.g. hovered/pressed button)
- Option to configure "child styles" for the individual elements of a GUIComponent (e.g. the background frame and the handle of a scroll bar)
2017-04-09 21:26:35 +03:00
Regalis
3844dd9dac GUIStyle logic changes: instead of having a predetermined GUIComponentStyle for each type of GUIComponent, any GUIComponent can use any style. The GUIComponent constructors take the name of the style as a parameter, and if no style is specified, the default style for the GUIComponent in question will be used. 2017-04-08 16:46:53 +03:00
juanjp600
d6c292a2cc SharpFont + ScalableFont implementation
https://github.com/Robmaister/SharpFont

TODO: replace Code Bold.otf with the full version, fix any bugs, build on Linux, possibly move ToolBox string wrapping and limiting logic to ScalableFont class for better results.
2017-03-07 13:44:42 -03:00
Regalis
9e16542b13 Replaced the arrows in server lobby buttons with images, made GUIImages rotatable (todo: make them align correctly when rotated/scaled), fixed the size of the sub save warning messagebox 2017-02-27 22:28:10 +02:00
Regalis
b635a61bb4 Editor UI fixes: UI of the selected item is added to GUIUpdateList in wiring/character mode, save/load/item menus can't be clicked when hidden by wiring/character mode 2017-02-27 20:09:15 +02:00
Regalis
b8c3b9c29f - sub editor shows a warning upon saving if there are entities way outside the sub
- warnings are shown in a GUIMessageBox instead of the debug console
- added a submarine indicator to the editor
2017-02-24 00:01:46 +02:00
Regalis
d7aba531d7 Server port included in refresh and remove requests to master server, spectators see indicators for both subs during combat missions 2017-02-21 20:57:04 +02:00
Regalis
5871faa2dd Added a few new console commands: disablehud, lockx & locky (disables submarine movement on the respective axis), followsub (toggles whether the camera moves with the subs) 2017-02-13 16:23:28 +02:00
Regalis
311f388358 Limbs with no sprite don't cause the game to crash anymore, lightsources attached to a limb are drawn at the interpolated position (= DrawPosition) of the limb, lightTexture origin is flipped on the X-axis when parent limb flips 2016-12-17 14:24:54 +02:00
Regalis
5db3315bf3 The "check updates" tickbox in the launcher can be clicked again, nicer changelog formatting in the launcher, setting kb focus to the item searchbox in sub editor automatically 2016-12-14 19:53:06 +02:00
Regalis
d6ba825baf Wire nodes can't be moved when editing wire connections, all mapentities are deselected when toggling wiring/character mode 2016-12-14 18:09:29 +02:00
Regalis
d7ed27381f List of linkable subs in the editor is refreshed after saving a new sub 2016-12-14 17:00:09 +02:00
Regalis
73eb6a2f1b Pausing all sounds when switching to editor screen, temp save folder is cleared before saving (fixes unnecessary files being included in saves) 2016-12-13 23:10:52 +02:00
Regalis
f9ea876edf - sub list in the main menu is refreshed when MainMenuScreen is selected (-> downloaded and newly created subs appear in the list)
- fixed "editing menu" not disappearing after an entity is removed in the editor
- debugconsole textbox is automatically selected when opening the console
- clearing the current gamesession if returning to main menu using the console
2016-12-12 14:49:16 +02:00
Regalis
568c909ff0 Improved wire editing logic:
- wires have to be selected by clicking before any nodes can be moved
- wires can be selected by clicking either the nodes or the sections
- new nodes can be added by clicking a section while holding ctrl
- the selected wire is drawn on top of all other entities
2016-11-30 16:45:21 +02:00
Regalis
e10b3dfef5 Sub editor: zooming not allowed if the cursor is on a GUIComponent, disabled music, limiting item names in the "previously used" listbox 2016-11-29 18:32:51 +02:00
Regalis
0b03b78606 Entities that are behind other entities can be selected using a listbox that appears when hovering the cursor over them, itemcomponent GUIFrames aren't added to GUIUpdateList in sub editor (unless in character mode) 2016-11-29 17:30:13 +02:00
Regalis
03e55a2040 whoops 2016-11-21 18:00:47 +02:00
Regalis
c3b84ca835 Re-enabled client permission settings in NetLobbyScreen, fixed clients not setting their permissions when receiving PacketTypes.Permissions 2016-11-21 17:46:03 +02:00
Regalis
4cef011131 Hull volume helper is hidden when no hulls are selected, using the HasPermission method for consistency 2016-11-21 16:55:56 +02:00
juanjp600
7a3bce3973 Hull volume helper in editor + Character name matches client name + Better-looking Watcher light source
Also '' is a thing of the past, use \" instead
2016-11-20 18:47:22 -03:00
Regalis
16cf9f6c81 Handling exceptions in particle update, gamesession UI order fix, traitor setting loading fix 2016-11-16 20:14:14 +02:00
Regalis
3bd635e3d4 derp 2016-11-16 17:40:12 +02:00
Regalis
f8d2bb4e2a Merge branch 'master' of https://gitlab.com/poe.regalis/barotrauma 2016-11-16 17:37:43 +02:00
Regalis
5b99f9e35e Saving server info box & traitor settings 2016-11-16 17:36:38 +02:00
juanjp600
d2c17274fe GUI elements now respect render order + some minor distance comparison optimization 2016-11-15 22:26:36 -03:00
Regalis
c2098f06f8 Removed a redundant DrawRectangle method & redundant sub visibility culling in GameScreen 2016-11-12 18:29:39 +02:00
Regalis
0353732e7e Fixed highlighting items when highlighting a wire in a connection panel 2016-11-12 18:27:35 +02:00
Regalis
7fa660d38e Wires can be cloned and moved if both items it's connected to are selected 2016-11-12 15:51:46 +02:00
Regalis
d403b38440 Hull, Gap & WayPoint cloning, equipped items are removed when switching from character mode to wiring or mode or vice versa 2016-11-12 15:44:02 +02:00
Regalis
e6b2919877 Items/structures can be copied by holding ctrl in the editor 2016-11-11 17:37:03 +02:00
Regalis
4bb8531775 Moving dummycharacter collider to cursor pos in the editor (-> dropped items are positioned correctly) 2016-11-10 17:21:30 +02:00
Regalis
f4a942414d More efficient culling, workaround for null exception in CombatMission.GetTeamName 2016-11-06 19:41:32 +02:00
Regalis
bddc673fed Mapentity visibility culling based on their parent sub (-> subs outside the camera view aren't rendered) 2016-11-06 18:59:05 +02:00
Regalis
1e61e815b8 Changes for linux version 2016-11-03 20:11:56 +02:00
Regalis
8011aecb31 Autorestart countdown is reset and the start button re-enabled if an exception is thrown when starting a new round, "restarting in X seconds" clamped over 0, added resolution & window mode to crash reports 2016-11-02 18:00:37 +02:00
Regalis
1b818b6422 Fixed timestep logic is disabled during loading (less choppy loading screens & no pause at the start of the game), damageable structures visible in LOS again, footstep sound tweaking 2016-11-01 19:05:09 +02:00
Regalis
eb2c51c2f1 Cleanup with resharper (mostly removing redundancies & using collection.Length/Count properties instead of the Count method) 2016-10-31 20:50:20 +02:00
Regalis
2f3d3ba9ea LOS color is based on ambient light, added a parallax effect to background particles 2016-10-27 19:25:15 +03:00
Regalis
a8484e10ff Unlit LOS effect, IJKL doesn't move the sub when the debug console is open 2016-10-23 19:01:46 +03:00
Regalis
641e579e92 Backported animcontroller-overhaul 2016-10-22 15:18:16 +03:00