juanjp600
3868b70387
Fixed windowed door shadows
2017-03-01 13:41:37 -03:00
Regalis
8c90fd1774
Doors push colliders away when closing, small human standing anim tweak
2016-11-18 18:47:58 +02:00
Regalis
1cdb218fe0
Items are removed from their parent inventory and their bodies are removed when Item.Remove is called
2016-10-12 21:07:19 +03:00
Regalis
d8476d9371
Hull-specific ambient lighting: light sources increase the amount of ambient light in rooms and the light can spread to adjacent rooms through gaps. Allows making the default ambient light much darker without making shadows look too dark in fully lit subs.
2016-10-10 21:13:22 +03:00
juanjp600
e1296e4a8e
Backported vsync changes from new-netcode, WIP hull visibility culling
...
The hull culling functions are there, they just aren't being used right now because there are some annoying bugs.
2016-10-02 22:24:31 -03:00
juanjp600
bf686ae997
A few more security checks
2016-08-29 18:38:06 -03:00
juanjp600
73fc0cf724
More security checks
...
This actually looks pretty bad, not gonna lie.
2016-08-28 19:54:31 -03:00
Regalis
7c8e866030
Fixed the door collision bug at docking ports
2016-08-16 20:21:33 +03:00
Regalis
296c5a14ed
- host can respawn
...
- respawn info texts
- camera clamped to the the upper edge of the level
- fixed submarinebody being generated from all walls (and not just the ones belonging to that specific sub)
2016-06-23 18:23:20 +03:00
Regalis
b4af92ace2
Small optimization: items have a list of components that have to be drawn
2016-05-24 21:17:38 +03:00
Regalis
ef05650c01
Motion sensor component, ruins have doors and hatches with randomly placed motion sensors that close them automatically
2016-05-07 09:09:30 +03:00
Regalis
d3ab7946a8
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
...
http://www.moserware.com/2008/02/does-your-code-pass-turkey-test.html
2016-04-27 17:14:09 +03:00
Regalis
5f05db7ca4
- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)
...
- parameter for changing the output value of And/Or components when the input conditions aren't met
- or components work properly now
- a limited number of signals (100) can be queued in a delay component
2016-04-02 02:25:44 +03:00
Sebastian Broberg
467a99f79d
Fixed hatch issue with shadows
...
Added per segment visibility/collision
2016-03-03 20:18:21 +01:00
Regalis
619390ab72
Water dustparticle fixes, random variation in background color, submarine is automatically moved to origo when loading, configuring a fabricable item with no material requirements doesn't throw an error, AI characters can't open doors if in handcuffs, engines can be picked through doors
2016-02-20 18:24:38 +02:00
Regalis
9cfbbb44ed
Fixed a bunch of sprites not being removed
2016-02-19 15:58:43 +02:00
Regalis
c59a2b5207
Some visual effects when drowning or being killed by pressure
2016-02-19 15:00:45 +02:00
Regalis
bec6d95198
Server log, ai characters steer away from the abyss
2016-02-14 16:47:23 +02:00
Regalis
9b6dd5da00
Timer for deattaching items, more reliable door syncing, some new splash sounds
2016-02-13 21:25:59 +02:00
Regalis11
28af6fa1f4
- Crewcommander close button & info text notifying about the hotkey
...
- Doors can only be selected when they are broken
- Fixed crashing when placing a door while no sub is loaded
- Generating waypoints for an empty sub won't crash the game
- Drawing characterHUD in editor
2016-01-24 17:03:25 +02:00
Regalis
5f1cb194ab
List of previously used mapentities in editor, waypoint sprites, properly generating waypoints for hatches, waypoint paths are saved in editor instead of generating them on loading, gap particle bugfix, separate waypoint and spawnpoint prefabs, turret rotation limits visible in editor, hatch convexhull fix, new railgunloader sprite
2016-01-17 15:45:16 +02:00
Regalis
8e491ae855
Bunch of editor improvements/bugfixes: free node positioning when placing wires, options to hide hulls, gaps & links, hidden entities can't be selected, more accurate stair selecting, disabled UImessages, camera position fixes
2016-01-15 23:04:34 +02:00
Regalis
203e7c4114
Horizontal doors (hatches), bugfix in holdable.cs
2016-01-15 18:30:44 +02:00
Regalis
e3ebc28afb
Picking items from outside the sub, replcaed fabricator.png with separate sprites for each machine, descriptions moved from itemprefab to the mapentityprefab base class, editortutorial progress
2016-01-15 17:10:21 +02:00
Regalis
92d396e6b2
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
2015-12-28 13:21:24 +02:00
Regalis
8c032d8368
Lighting bugfixes, setting camera position to character on shift start
2015-12-26 22:35:28 +02:00
Regalis
af470eab2e
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
2015-12-17 18:26:40 +02:00
Regalis
859be53d28
Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars,
2015-12-14 18:59:59 +02:00
Regalis
17e8a2171f
Progress + prettier ice walls
2015-12-12 13:44:05 +02:00
Regalis
78bccca4af
Moar progress, fixed shadow/los/submarine misalignment issues
2015-12-09 19:29:53 +02:00
Regalis
beecfe60ac
mhgvik
2015-12-06 16:36:24 +02:00
Regalis11
40fb8d803d
Lighting fixes & teleporting characters to sub
2015-12-06 16:07:25 +02:00
Regalis
242af12f14
Progress
2015-12-04 01:37:30 +02:00
Regalis
5bcdfa2b56
AI combat, misc AI improvements, characters can't get stuck inside doors
2015-12-03 18:34:35 +02:00
Regalis
11857f894b
AI operating reactors & railguns, misc AI improvements
2015-11-30 19:06:27 +02:00
Regalis
4b5126675c
Human AI improvements, minor UI tweaking
2015-11-25 16:04:51 +02:00
Regalis
c456fa3c90
Human AI with pathfinding and room hazard avoidance
2015-11-23 01:22:38 +02:00
Regalis
4d949e3be1
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
Regalis
4cf3386aa5
ReliableMessage improvements & bugfixes
2015-10-20 20:45:47 +03:00
Regalis
aa3882a815
Added wire-tag to all wires (to allow using it for fixes even if the name isn't ''Wire''), disconnect networkmember when going to main menu, fixed questmode crashing in multiplayer, fixed too short seeds throwing an error, attachable items aren't attached if secondary key isn't held, update hull when attaching an item, dropping connected wires when detaching items, kicking players with a button click instead of debugconsole
2015-10-17 21:24:00 +03:00
Regalis
838022fcd5
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
Regalis
f13a48ef52
More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector
2015-10-04 23:50:46 +03:00
Regalis
0be4ad4f84
Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
2015-10-04 14:49:05 +03:00
Regalis
da00b083ed
statuseffect setvalue, new diving suit sprite & character slowdown, welded door sprite
2015-09-26 00:41:43 +03:00
Regalis
bf7619bcc4
water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes
2015-09-24 15:21:10 +03:00
Regalis
f6966f06c3
WIP CrashReporter, misc refactoring
2015-09-19 15:14:47 +03:00
Regalis
7eae6fb026
Melee weapons (+ stun baton), improved throw animation, new damage sound effects
2015-09-07 16:31:04 +03:00
Regalis
d8904eaa56
Launcher bugfixes, fixed submarine position syncing, previewing the sub after round ends, wiring bugfix, slower reactor overheat, itemlabel, wifi components
2015-08-21 20:21:22 +03:00
Regalis
85b0cda4ca
v0.1
2015-07-31 21:05:55 +03:00