Eero
31812d524d
Make collections thread-safe for AI and character systems
...
Refactored various collections (lists, dictionaries, queues, and caches) in AI, character, animation, and item component systems to use thread-safe patterns and concurrent data structures. This includes introducing copy-on-write wrappers, ConcurrentDictionary, ConcurrentQueue, and ThreadLocal where appropriate to ensure safe concurrent access and mutation, improving stability in multi-threaded scenarios.
2025-12-28 12:53:10 +08:00
Regalis11
ea5a2bc693
Release 1.9.7.0 - Summer Update 2025
2025-06-17 16:38:11 +03:00
Markus Isberg
a4a3427e4e
Unstable 1.8.4.0
2025-03-12 12:56:27 +00:00
Regalis11
ff1b8951a7
v1.4.4.1 (Blood in the Water Update)
2024-04-24 18:09:05 +03:00
Regalis11
3791670c42
v1.3.0.1 (Epic Store release)
2024-03-28 18:34:33 +02:00
Regalis11
ada8d6f260
v1.2.7.0 (Winter Update hotfix)
2023-12-20 15:00:42 +02:00
Regalis11
b91e85559d
v1.2.6.0 (Winter Update)
2023-12-14 16:11:27 +02:00
Markus Isberg
cf8f0de659
Unstable 1.1.14.0
2023-10-02 16:43:54 +03:00
Regalis11
94f5a93a0c
Merge remote-tracking branch 'origin/master' into dev
...
# Conflicts:
# Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs
# Barotrauma/BarotraumaClient/ClientSource/Events/EventManager.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/CrewManagement.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/MedicalClinicUI.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/Store.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/SubmarineSelection.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/RoundSummary.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Door.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Machines/Fabricator.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Projectile.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Lights/ConvexHull.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Lights/LightManager.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Lights/LightSource.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Structure.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/Voip/VoipClient.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/Voting.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/ServerListScreen/ServerListScreen.cs
# Barotrauma/BarotraumaClient/LinuxClient.csproj
# Barotrauma/BarotraumaClient/MacClient.csproj
# Barotrauma/BarotraumaClient/WindowsClient.csproj
# Barotrauma/BarotraumaServer/LinuxServer.csproj
# Barotrauma/BarotraumaServer/MacServer.csproj
# Barotrauma/BarotraumaServer/ServerSource/DebugConsole.cs
# Barotrauma/BarotraumaServer/ServerSource/GameSession/MedicalClinic.cs
# Barotrauma/BarotraumaServer/ServerSource/Items/Inventory.cs
# Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs
# Barotrauma/BarotraumaServer/ServerSource/Utils/DoSProtection.cs
# Barotrauma/BarotraumaServer/WindowsServer.csproj
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/IndoorsSteeringManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveContainItem.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFindSafety.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGetItem.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGoTo.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveIdle.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/ShipCommand/ShipIssueWorkerOperateWeapons.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Attack.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/Affliction.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/CharacterHealth.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Params/CharacterParams.cs
# Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackageManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Enums.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/MissionAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCChangeTeamAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCFollowAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCWaitAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/Mission.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/PirateMission.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/SalvageMission.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/CargoManager.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Reputation.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Door.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/LevelResource.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/RangedWeapon.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Projectile.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/LightComponent.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Turret.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/ItemPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Gap.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Level.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Map.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/SubmarineBody.cs
# Barotrauma/BarotraumaShared/SharedSource/Networking/ServerSettings.cs
# Barotrauma/BarotraumaShared/SharedSource/Settings/GameSettings.cs
# Barotrauma/BarotraumaShared/SharedSource/StatusEffects/PropertyConditional.cs
# Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs
# Barotrauma/BarotraumaShared/changelog.txt
2023-06-15 16:55:39 +03:00
itchyOwl
83de72e3d2
v1.0.20.1 (summer patch)
2023-06-15 16:46:54 +03:00
Regalis11
ee1db852b1
v1.0.13.1 (first post-1.0 patch)
2023-05-10 15:07:17 +03:00
Markus Isberg
9470edead3
Build 1.1.4.0
2023-03-31 18:40:44 +03:00
Regalis11
2c5a7923b0
Faction Test v1.0.1.0
2023-02-16 15:01:28 +02:00
Markus Isberg
697ec52120
Build 0.21.1.0
2023-01-13 18:10:35 +02:00
Markus Isberg
caa5a2f762
Faction Test 100.13.0.0
2023-01-11 15:36:23 +02:00
Markus Isberg
2f7205fb4b
Build 0.20.15.0
2022-12-14 13:44:15 +02:00
Markus Isberg
6f788fb8b4
Build 0.20.12.0
2022-12-09 20:08:36 +02:00
Markus Isberg
1650735468
Faction Test 100.11.0.0
2022-12-09 20:08:17 +02:00
Markus Isberg
55e1d3560a
Faction Test 100.9.0.0
2022-12-05 19:55:31 +02:00
Markus Isberg
9d2f160314
Build 0.20.10.0
2022-12-05 19:48:59 +02:00
Markus Isberg
df805574c4
Build 0.20.8.0
2022-11-25 19:56:30 +02:00
Markus Isberg
0057f5bfce
Faction Test 100.6.0.0
2022-11-25 19:55:45 +02:00
Markus Isberg
c44fb0ad3a
Faction Test 100.5.0.0
2022-11-18 18:32:04 +02:00
Markus Isberg
ecb6d40b4b
Build 0.20.7.0
2022-11-18 18:13:38 +02:00
Markus Isberg
c772b61fc1
Faction Test 100.4.0.0
2022-11-14 18:28:28 +02:00
Markus Isberg
54712b5dc9
Build 0.20.4.0
2022-11-11 17:57:23 +02:00
Markus Isberg
edaf4b09fe
Build 0.20.0.0
2022-10-27 17:54:57 +03:00
Regalis11
6cddd03918
v0.19.14.0
2022-10-20 17:05:24 +03:00
Juan Pablo Arce
3ca584f2fc
v0.19.8.0
2022-09-28 21:30:52 -03:00
Juan Pablo Arce
1fd2a51bbb
Unstable v0.19.5.0
2022-09-14 12:48:12 -03:00
Juan Pablo Arce
3f2c843247
Unstable v0.19.3.0
2022-09-02 15:10:56 -03:00
Regalis11
6b55adcdd9
v0.19.0.0 (unstable)
2022-07-20 18:47:07 +03:00
Markus Isberg
64db1a6a44
Build 0.18.4.0
2022-05-31 23:13:05 +09:00
Markus Isberg
7a09cf3260
Build 0.17.13.0
2022-04-22 21:48:04 +09:00
Markus Isberg
c1b8e5a341
Unstable 0.17.4.0
2022-03-30 00:08:09 +09:00
Markus Isberg
6d410cc1b7
Unstable 0.17.1.0
2022-03-17 01:25:04 +09:00
Markus Isberg
3974067915
Unstable 0.17.0.0
2022-02-26 02:43:01 +09:00
Markus Isberg
2190fe08ef
Unstable 0.16.3.0
2022-02-10 02:52:08 +09:00
Markus Isberg
b259af5911
Unstable 0.16.1.0
2022-01-27 00:30:32 +09:00
Markus Isberg
7d6421a548
Unstable 0.16.0.0
2022-01-14 01:28:24 +09:00
Markus Isberg
a864a98d4f
Unstable 0.15.22.0
2021-12-17 00:19:56 +09:00
Markus Isberg
7d43cb1e91
0.15.21.0
2021-12-16 01:05:43 +09:00
Juan Pablo Arce
617d9ede88
Unstable v0.15.17.0 (Hex is out of town edition)
2021-12-03 13:31:10 -03:00
Markus Isberg
80f39cd2a3
Unstable 0.15.15.0 (and the one before it I forgor)
2021-11-18 21:34:30 +09:00
Joonas Rikkonen
3a35dbfe6c
Release v0.15.13.0
2021-11-02 13:19:59 +02:00
Joonas Rikkonen
234fb6bc06
Release v0.15.12.0
2021-10-27 18:50:57 +03:00