Build 0.17.13.0
This commit is contained in:
@@ -116,7 +116,7 @@ namespace Barotrauma
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Stretch = true
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};
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var skills = Job.Skills;
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var skills = Job.GetSkills().ToList();
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skills.Sort((s1, s2) => -s1.Level.CompareTo(s2.Level));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillsArea.RectTransform), TextManager.AddPunctuation(':', TextManager.Get("skills"), string.Empty), font: font) { Padding = Vector4.Zero };
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@@ -560,17 +560,7 @@ namespace Barotrauma
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ch.SetPersonalityTrait();
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if (ch.Job != null)
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{
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foreach (KeyValuePair<Identifier, float> skill in skillLevels)
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{
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Skill matchingSkill = ch.Job.Skills.Find(s => s.Identifier == skill.Key);
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if (matchingSkill == null)
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{
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ch.Job.Skills.Add(new Skill(skill.Key, skill.Value));
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continue;
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}
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matchingSkill.Level = skill.Value;
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}
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ch.Job.Skills.RemoveAll(s => !skillLevels.ContainsKey(s.Identifier));
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ch.Job.OverrideSkills(skillLevels);
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}
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ch.ExperiencePoints = inc.ReadUInt16();
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@@ -172,7 +172,7 @@ namespace Barotrauma
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{
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AutoScaleVertical = true,
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TextScale = 1.1f,
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TextGetter = () => TextManager.FormatCurrency(campaign.Wallet.Balance)
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TextGetter = () => TextManager.FormatCurrency(campaign.GetBalance())
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};
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var pendingAndCrewGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.95f), anchor: Anchor.Center,
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@@ -344,7 +344,7 @@ namespace Barotrauma
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Color? jobColor = null;
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if (characterInfo.Job != null)
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{
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skill = characterInfo.Job?.PrimarySkill ?? characterInfo.Job.Skills.OrderByDescending(s => s.Level).FirstOrDefault();
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skill = characterInfo.Job?.PrimarySkill ?? characterInfo.Job.GetSkills().OrderByDescending(s => s.Level).FirstOrDefault();
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jobColor = characterInfo.Job.Prefab.UIColor;
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}
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@@ -547,8 +547,8 @@ namespace Barotrauma
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GUILayoutGroup skillGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.475f), mainGroup.RectTransform), isHorizontal: true);
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GUILayoutGroup skillNameGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1.0f), skillGroup.RectTransform));
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GUILayoutGroup skillLevelGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.2f, 1.0f), skillGroup.RectTransform));
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List<Skill> characterSkills = characterInfo.Job.Skills;
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blockHeight = 1.0f / characterSkills.Count;
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var characterSkills = characterInfo.Job.GetSkills();
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blockHeight = 1.0f / characterSkills.Count();
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foreach (Skill skill in characterSkills)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, blockHeight), skillNameGroup.RectTransform), TextManager.Get("SkillName." + skill.Identifier));
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@@ -630,7 +630,7 @@ namespace Barotrauma
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total += ((InfoSkill)c.UserData).CharacterInfo.Salary;
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});
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totalBlock.Text = TextManager.FormatCurrency(total);
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bool enoughMoney = campaign == null || campaign.Wallet.CanAfford(total);
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bool enoughMoney = campaign == null || campaign.CanAfford(total);
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totalBlock.TextColor = enoughMoney ? Color.White : Color.Red;
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validateHiresButton.Enabled = enoughMoney && HasPermission && pendingList.Content.RectTransform.Children.Any();
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}
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@@ -652,7 +652,7 @@ namespace Barotrauma
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int total = nonDuplicateHires.Aggregate(0, (total, info) => total + info.Salary);
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if (!campaign.Wallet.CanAfford(total)) { return false; }
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if (!campaign.CanAfford(total)) { return false; }
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bool atLeastOneHired = false;
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foreach (CharacterInfo ci in nonDuplicateHires)
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@@ -395,14 +395,13 @@ namespace Barotrauma
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origin = TextSize * 0.5f;
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origin.X = 0;
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if (textAlignment.HasFlag(Alignment.Left) && !overflowClipActive)
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if (textAlignment.HasFlag(Alignment.Left))
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{
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textPos.X = padding.X;
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}
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if (textAlignment.HasFlag(Alignment.Right) || overflowClipActive)
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if (textAlignment.HasFlag(Alignment.Right))
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{
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textPos.X = rect.Width - padding.Z;
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//origin.X = TextSize.X;
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}
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if (textAlignment.HasFlag(Alignment.Top))
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{
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@@ -443,24 +443,7 @@ namespace Barotrauma
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if (CaretEnabled)
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{
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if (textBlock.OverflowClipActive)
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{
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float left = textBlock.Rect.X + textBlock.Padding.X;
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if (CaretScreenPos.X < left)
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{
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float diff = left - CaretScreenPos.X;
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textBlock.TextPos = new Vector2(textBlock.TextPos.X + diff, textBlock.TextPos.Y);
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CalculateCaretPos();
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}
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float right = textBlock.Rect.Right - textBlock.Padding.Z;
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if (CaretScreenPos.X > right)
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{
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float diff = CaretScreenPos.X - right;
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textBlock.TextPos = new Vector2(textBlock.TextPos.X - diff, textBlock.TextPos.Y);
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CalculateCaretPos();
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}
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}
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HandleCaretBoundsOverflow();
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caretTimer += deltaTime;
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caretVisible = ((caretTimer * 1000.0f) % 1000) < 500;
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if (caretVisible && caretPosDirty)
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@@ -486,6 +469,29 @@ namespace Barotrauma
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textBlock.State = State;
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}
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private void HandleCaretBoundsOverflow()
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{
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if (textBlock.OverflowClipActive)
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{
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CalculateCaretPos();
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float left = textBlock.Rect.X + textBlock.Padding.X;
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if (CaretScreenPos.X < left)
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{
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float diff = left - CaretScreenPos.X;
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textBlock.TextPos = new Vector2(textBlock.TextPos.X + diff, textBlock.TextPos.Y);
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CalculateCaretPos();
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}
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float right = textBlock.Rect.Right - textBlock.Padding.Z;
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if (CaretScreenPos.X > right)
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{
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float diff = CaretScreenPos.X - right;
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textBlock.TextPos = new Vector2(textBlock.TextPos.X - diff, textBlock.TextPos.Y);
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CalculateCaretPos();
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}
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}
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}
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private void DrawCaretAndSelection(SpriteBatch spriteBatch, GUICustomComponent customComponent)
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{
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if (!Visible) { return; }
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@@ -554,15 +560,33 @@ namespace Barotrauma
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{
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RemoveSelectedText();
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}
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Vector2 textPos = textBlock.TextPos;
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bool wasOverflowClipActive = textBlock.OverflowClipActive;
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using var _ = new TextPosPreservation(this);
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if (SetText(Text.Insert(CaretIndex, input)))
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{
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CaretIndex = Math.Min(Text.Length, CaretIndex + input.Length);
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OnTextChanged?.Invoke(this, Text);
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}
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}
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private readonly ref struct TextPosPreservation
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{
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private readonly GUITextBox textBox;
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private GUITextBlock textBlock => textBox.TextBlock;
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private readonly bool wasOverflowClipActive;
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private readonly Vector2 textPos;
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public TextPosPreservation(GUITextBox tb)
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{
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textBox = tb;
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wasOverflowClipActive = tb.TextBlock.OverflowClipActive;
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textPos = tb.TextBlock.TextPos;
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}
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public void Dispose()
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{
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if (textBlock.OverflowClipActive && wasOverflowClipActive && !MathUtils.NearlyEqual(textBlock.TextPos, textPos))
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{
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textBlock.TextPos = textPos + Vector2.UnitX * Font.MeasureString(input).X * TextBlock.TextScale;
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textBlock.TextPos = textPos;
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}
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}
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}
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@@ -577,6 +601,8 @@ namespace Barotrauma
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switch (command)
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{
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case '\b' when !Readonly: //backspace
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{
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using var _ = new TextPosPreservation(this);
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if (PlayerInput.KeyDown(Keys.LeftControl) || PlayerInput.KeyDown(Keys.RightControl))
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{
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SetText(string.Empty, false);
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@@ -595,6 +621,7 @@ namespace Barotrauma
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}
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OnTextChanged?.Invoke(this, Text);
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break;
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}
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case (char)0x3: // ctrl-c
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CopySelectedText();
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break;
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@@ -271,7 +271,7 @@ namespace Barotrauma
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healList.PriceBlock.Text = TextManager.FormatCurrency(totalCost);
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healList.PriceBlock.TextColor = GUIStyle.Red;
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healList.HealButton.Enabled = false;
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if (medicalClinic.GetWallet().CanAfford(totalCost))
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if (medicalClinic.GetBalance() >= totalCost)
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{
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healList.PriceBlock.TextColor = GUIStyle.TextColorNormal;
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if (medicalClinic.PendingHeals.Any())
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@@ -467,7 +467,7 @@ namespace Barotrauma
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GUITextBlock moneyLabel = new GUITextBlock(new RectTransform(new Vector2(1f, 0.5f), balanceLayout.RectTransform), string.Empty, textAlignment: Alignment.TopRight, font: GUIStyle.SubHeadingFont)
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{
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TextGetter = () => TextManager.FormatCurrency(medicalClinic.GetWallet().Balance),
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TextGetter = () => TextManager.FormatCurrency(medicalClinic.GetBalance()),
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AutoScaleVertical = true,
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TextScale = 1.1f
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};
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@@ -577,7 +577,7 @@ namespace Barotrauma
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GUILayoutGroup buttonLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.5f), footerLayout.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterRight);
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GUIButton healButton = new GUIButton(new RectTransform(new Vector2(0.33f, 1f), buttonLayout.RectTransform), TextManager.Get("medicalclinic.heal"))
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{
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Enabled = medicalClinic.PendingHeals.Any() && medicalClinic.GetWallet().CanAfford(medicalClinic.GetTotalCost()),
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Enabled = medicalClinic.PendingHeals.Any() && medicalClinic.GetBalance() >= medicalClinic.GetTotalCost(),
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OnClicked = (button, _) =>
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{
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button.Enabled = false;
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@@ -71,7 +71,8 @@ namespace Barotrauma
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private CargoManager CargoManager => campaignUI.Campaign.CargoManager;
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private Location CurrentLocation => campaignUI.Campaign.Map?.CurrentLocation;
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private Wallet PlayerWallet => campaignUI.Campaign.Wallet;
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private int Balance => campaignUI.Campaign.GetBalance();
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private bool IsBuying => activeTab switch
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{
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StoreTab.Buy => true,
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@@ -207,7 +208,7 @@ namespace Barotrauma
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{
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if (CurrentLocation?.Stores != null)
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{
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if (CurrentLocation.GetStore(identifier) is { } store)
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if (!identifier.IsEmpty && CurrentLocation.GetStore(identifier) is { } store)
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{
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ActiveStore = store;
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if (storeNameBlock != null)
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@@ -223,14 +224,45 @@ namespace Barotrauma
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else
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{
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ActiveStore = null;
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string msg = $"Error selecting store with identifier \"{identifier}\" at {CurrentLocation}: store with the identifier doesn't exist at the location.";
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string errorId, msg;
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if (identifier.IsEmpty)
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{
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errorId = "Store.SelectStore:IdentifierEmpty";
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msg = $"Error selecting store at {CurrentLocation}: identifier is empty.";
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}
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else
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{
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errorId = "Store.SelectStore:StoreDoesntExist";
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msg = $"Error selecting store with identifier \"{identifier}\" at {CurrentLocation}: store with the identifier doesn't exist at the location.";
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}
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DebugConsole.ShowError(msg);
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GameAnalyticsManager.AddErrorEventOnce("Store.SelectStore:StoreDoesntExist", GameAnalyticsManager.ErrorSeverity.Error, msg);
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GameAnalyticsManager.AddErrorEventOnce(errorId, GameAnalyticsManager.ErrorSeverity.Error, msg);
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}
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}
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else
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{
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ActiveStore = null;
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string errorId = "", msg = "";
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if (campaignUI.Campaign.Map == null)
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{
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errorId = "Store.SelectStore:MapNull";
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msg = $"Error selecting store with identifier \"{identifier}\": Map is null.";
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}
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else if (CurrentLocation == null)
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{
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errorId = "Store.SelectStore:CurrentLocationNull";
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msg = $"Error selecting store with identifier \"{identifier}\": CurrentLocation is null.";
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}
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else if (CurrentLocation.Stores == null)
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{
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errorId = "Store.SelectStore:StoresNull";
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msg = $"Error selecting store with identifier \"{identifier}\": CurrentLocation.Stores is null.";
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}
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if (!msg.IsNullOrEmpty())
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{
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DebugConsole.ShowError(msg);
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GameAnalyticsManager.AddErrorEventOnce(errorId, GameAnalyticsManager.ErrorSeverity.Error, msg);
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}
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}
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RefreshItemsToSell();
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Refresh();
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@@ -712,7 +744,7 @@ namespace Barotrauma
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private LocalizedString GetMerchantBalanceText() => TextManager.FormatCurrency(ActiveStore?.Balance ?? 0);
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private LocalizedString GetPlayerBalanceText() => TextManager.FormatCurrency(PlayerWallet.Balance);
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private LocalizedString GetPlayerBalanceText() => TextManager.FormatCurrency(Balance);
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private GUILayoutGroup CreateDealsGroup(GUIListBox parentList, int elementCount)
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{
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@@ -2037,7 +2069,7 @@ namespace Barotrauma
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totalPrice += item.Quantity * ActiveStore.GetAdjustedItemBuyPrice(item.ItemPrefab, priceInfo: priceInfo);
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}
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itemsToRemove.ForEach(i => itemsToPurchase.Remove(i));
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if (itemsToPurchase.None() || !PlayerWallet.CanAfford(totalPrice)) { return false; }
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if (itemsToPurchase.None() || Balance < totalPrice) { return false; }
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CargoManager.PurchaseItems(ActiveStore.Identifier, itemsToPurchase, true);
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GameMain.Client?.SendCampaignState();
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var dialog = new GUIMessageBox(
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@@ -2091,7 +2123,7 @@ namespace Barotrauma
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if (IsBuying)
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{
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shoppingCrateTotal.Text = TextManager.FormatCurrency(buyTotal);
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shoppingCrateTotal.TextColor = !PlayerWallet.CanAfford(buyTotal) ? Color.Red : Color.White;
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shoppingCrateTotal.TextColor = Balance < buyTotal ? Color.Red : Color.White;
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}
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else
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{
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@@ -2137,7 +2169,7 @@ namespace Barotrauma
|
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ActiveShoppingCrateList.Content.RectTransform.Children.Any() &&
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activeTab switch
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{
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StoreTab.Buy => PlayerWallet.CanAfford(buyTotal),
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StoreTab.Buy => Balance >= buyTotal,
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StoreTab.Sell => CurrentLocation != null && sellTotal <= ActiveStore.Balance,
|
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StoreTab.SellSub => CurrentLocation != null && sellFromSubTotal <= ActiveStore.Balance,
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_ => false
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@@ -4,6 +4,7 @@ using Microsoft.Xna.Framework;
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using System.Linq;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using System.Globalization;
|
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|
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namespace Barotrauma
|
||||
{
|
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@@ -31,7 +32,7 @@ namespace Barotrauma
|
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private readonly List<SubmarineInfo> subsToShow;
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private readonly SubmarineDisplayContent[] submarineDisplays = new SubmarineDisplayContent[submarinesPerPage];
|
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private SubmarineInfo selectedSubmarine = null;
|
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private LocalizedString purchaseAndSwitchText, purchaseOnlyText, deliveryText, currentSubText, deliveryFeeText, priceText, switchText, missingPreviewText, currencyName;
|
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private LocalizedString purchaseAndSwitchText, purchaseOnlyText, deliveryText, currentSubText, switchText, missingPreviewText, currencyName;
|
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private readonly RectTransform parent;
|
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private readonly Action closeAction;
|
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private Sprite pageIndicator;
|
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@@ -85,12 +86,10 @@ namespace Barotrauma
|
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{
|
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initialized = true;
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currentSubText = TextManager.Get("currentsub");
|
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deliveryFeeText = TextManager.Get("deliveryfee");
|
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deliveryText = TextManager.Get("requestdeliverybutton");
|
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switchText = TextManager.Get("switchtosubmarinebutton");
|
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purchaseAndSwitchText = TextManager.Get("purchaseandswitch");
|
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purchaseOnlyText = TextManager.Get("purchase");
|
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priceText = TextManager.Get("price");
|
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if (transferService)
|
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{
|
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deliveryFee = CalculateDeliveryFee();
|
||||
@@ -327,12 +326,12 @@ namespace Barotrauma
|
||||
};
|
||||
|
||||
submarineDisplays[i].submarineName.Text = subToDisplay.DisplayName;
|
||||
submarineDisplays[i].submarineClass.Text = $"{TextManager.GetWithVariable("submarineclass.classsuffixformat", "[type]", TextManager.Get($"submarineclass.{subToDisplay.SubmarineClass}"))}";
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submarineDisplays[i].submarineClass.Text = TextManager.GetWithVariable("submarineclass.classsuffixformat", "[type]", TextManager.Get($"submarineclass.{subToDisplay.SubmarineClass}"));
|
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|
||||
if (!GameMain.GameSession.IsSubmarineOwned(subToDisplay))
|
||||
{
|
||||
LocalizedString amountString = TextManager.FormatCurrency(subToDisplay.Price);
|
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submarineDisplays[i].submarineFee.Text = priceText.Replace("[amount]", amountString).Replace("[currencyname]", string.Empty).TrimEnd();
|
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submarineDisplays[i].submarineFee.Text = TextManager.GetWithVariable("price", "[amount]", amountString);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -341,7 +340,7 @@ namespace Barotrauma
|
||||
if (deliveryFee > 0)
|
||||
{
|
||||
LocalizedString amountString = TextManager.FormatCurrency(deliveryFee);
|
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submarineDisplays[i].submarineFee.Text = deliveryFeeText.Replace("[amount]", amountString).Replace("[currencyname]", string.Empty).TrimEnd();
|
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submarineDisplays[i].submarineFee.Text = TextManager.GetWithVariable("deliveryfee", "[amount]", amountString);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -577,7 +576,7 @@ namespace Barotrauma
|
||||
|
||||
private void ShowTransferPrompt()
|
||||
{
|
||||
if (!GameMain.GameSession.Campaign.Wallet.CanAfford(deliveryFee) && deliveryFee > 0)
|
||||
if (!GameMain.GameSession.Campaign.CanAfford(deliveryFee) && deliveryFee > 0)
|
||||
{
|
||||
new GUIMessageBox(TextManager.Get("deliveryrequestheader"), TextManager.GetWithVariables("notenoughmoneyfordeliverytext",
|
||||
("[currencyname]", currencyName),
|
||||
@@ -625,7 +624,7 @@ namespace Barotrauma
|
||||
|
||||
private void ShowBuyPrompt(bool purchaseOnly)
|
||||
{
|
||||
if (!GameMain.GameSession.Campaign.Wallet.CanAfford(selectedSubmarine.Price))
|
||||
if (!GameMain.GameSession.Campaign.CanAfford(selectedSubmarine.Price))
|
||||
{
|
||||
new GUIMessageBox(TextManager.Get("purchasesubmarineheader"), TextManager.GetWithVariables("notenoughmoneyforpurchasetext",
|
||||
("[currencyname]", currencyName),
|
||||
|
||||
@@ -698,6 +698,12 @@ namespace Barotrauma
|
||||
Color = Color.Transparent
|
||||
};
|
||||
|
||||
frame.OnSecondaryClicked += (component, data) =>
|
||||
{
|
||||
NetLobbyScreen.CreateModerationContextMenu(client);
|
||||
return true;
|
||||
};
|
||||
|
||||
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.9f), frame.RectTransform, Anchor.Center), isHorizontal: true)
|
||||
{
|
||||
AbsoluteSpacing = 2
|
||||
@@ -1057,7 +1063,7 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
|
||||
bool hasMoneyPermissions = campaign.AllowedToManageCampaign(ClientPermissions.ManageMoney);
|
||||
bool hasMoneyPermissions = CampaignMode.AllowedToManageWallets();
|
||||
salarySlider.Enabled = hasMoneyPermissions;
|
||||
Wallet otherWallet;
|
||||
|
||||
@@ -1402,6 +1408,12 @@ namespace Barotrauma
|
||||
|
||||
private void CreateMissionInfo(GUIFrame infoFrame)
|
||||
{
|
||||
if (Level.Loaded?.LevelData == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to display mission info in the tab menu (no level loaded).\n" + Environment.StackTrace);
|
||||
return;
|
||||
}
|
||||
|
||||
infoFrame.ClearChildren();
|
||||
GUIFrame missionFrame = new GUIFrame(new RectTransform(Vector2.One, infoFrame.RectTransform, Anchor.TopCenter), style: "GUIFrameListBox");
|
||||
int padding = (int)(0.0245f * missionFrame.Rect.Height);
|
||||
@@ -2016,7 +2028,7 @@ namespace Barotrauma
|
||||
{
|
||||
parent.Content.ClearChildren();
|
||||
List<GUITextBlock> skillNames = new List<GUITextBlock>();
|
||||
foreach (Skill skill in character.Info.Job.Skills)
|
||||
foreach (Skill skill in character.Info.Job.GetSkills())
|
||||
{
|
||||
GUILayoutGroup skillContainer = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.2f), parent.Content.RectTransform), isHorizontal: true) { CanBeFocused = false };
|
||||
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace Barotrauma
|
||||
|
||||
private readonly CampaignUI campaignUI;
|
||||
private CampaignMode? Campaign => campaignUI.Campaign;
|
||||
private Wallet PlayerWallet => Campaign?.Wallet ?? Wallet.Invalid;
|
||||
private int PlayerBalance => Campaign?.GetBalance() ?? 0;
|
||||
private UpgradeTab selectedUpgradeTab = UpgradeTab.Upgrade;
|
||||
|
||||
private GUIMessageBox? currectConfirmation;
|
||||
@@ -295,7 +295,7 @@ namespace Barotrauma
|
||||
GUILayoutGroup rightLayout = new GUILayoutGroup(rectT(0.5f, 1, topHeaderLayout), childAnchor: Anchor.TopRight);
|
||||
GUILayoutGroup priceLayout = new GUILayoutGroup(rectT(1, 0.8f, rightLayout), childAnchor: Anchor.Center) { RelativeSpacing = 0.08f };
|
||||
new GUITextBlock(rectT(1f, 0f, priceLayout), TextManager.Get("CampaignStore.Balance"), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Right);
|
||||
new GUITextBlock(rectT(1f, 0f, priceLayout), TextManager.FormatCurrency(PlayerWallet.Balance), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Right) { TextGetter = () => TextManager.FormatCurrency(PlayerWallet.Balance) };
|
||||
new GUITextBlock(rectT(1f, 0f, priceLayout), TextManager.FormatCurrency(PlayerBalance), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Right) { TextGetter = () => TextManager.FormatCurrency(PlayerBalance) };
|
||||
new GUIFrame(rectT(0.5f, 0.1f, rightLayout, Anchor.BottomRight), style: "HorizontalLine") { IgnoreLayoutGroups = true };
|
||||
|
||||
repairButton.OnClicked = upgradeButton.OnClicked = (button, o) =>
|
||||
@@ -435,14 +435,14 @@ namespace Barotrauma
|
||||
return false;
|
||||
}
|
||||
|
||||
if (PlayerWallet.CanAfford(hullRepairCost))
|
||||
if (PlayerBalance >= hullRepairCost)
|
||||
{
|
||||
LocalizedString body = TextManager.GetWithVariable("WallRepairs.PurchasePromptBody", "[amount]", hullRepairCost.ToString());
|
||||
currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("Upgrades.PurchasePromptTitle"), body, () =>
|
||||
{
|
||||
if (PlayerWallet.Balance >= hullRepairCost)
|
||||
if (PlayerBalance >= hullRepairCost)
|
||||
{
|
||||
PlayerWallet.TryDeduct(hullRepairCost);
|
||||
Campaign.TryPurchase(null, hullRepairCost);
|
||||
GameAnalyticsManager.AddMoneySpentEvent(hullRepairCost, GameAnalyticsManager.MoneySink.Service, "hullrepairs");
|
||||
Campaign.PurchasedHullRepairs = true;
|
||||
button.Enabled = false;
|
||||
@@ -470,14 +470,14 @@ namespace Barotrauma
|
||||
|
||||
CreateRepairEntry(currentStoreLayout.Content, TextManager.Get("repairallitems"), "RepairItemsButton", itemRepairCost, (button, o) =>
|
||||
{
|
||||
if (PlayerWallet.Balance >= itemRepairCost && !Campaign.PurchasedItemRepairs)
|
||||
if (PlayerBalance >= itemRepairCost && !Campaign.PurchasedItemRepairs)
|
||||
{
|
||||
LocalizedString body = TextManager.GetWithVariable("ItemRepairs.PurchasePromptBody", "[amount]", itemRepairCost.ToString());
|
||||
currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("Upgrades.PurchasePromptTitle"), body, () =>
|
||||
{
|
||||
if (PlayerWallet.Balance >= itemRepairCost && !Campaign.PurchasedItemRepairs)
|
||||
if (PlayerBalance >= itemRepairCost && !Campaign.PurchasedItemRepairs)
|
||||
{
|
||||
PlayerWallet.TryDeduct(itemRepairCost);
|
||||
Campaign.TryPurchase(null, itemRepairCost);
|
||||
GameAnalyticsManager.AddMoneySpentEvent(hullRepairCost, GameAnalyticsManager.MoneySink.Service, "devicerepairs");
|
||||
Campaign.PurchasedItemRepairs = true;
|
||||
button.Enabled = false;
|
||||
@@ -516,14 +516,14 @@ namespace Barotrauma
|
||||
return false;
|
||||
}
|
||||
|
||||
if (PlayerWallet.CanAfford(shuttleRetrieveCost) && !Campaign.PurchasedLostShuttles)
|
||||
if (PlayerBalance >= shuttleRetrieveCost && !Campaign.PurchasedLostShuttles)
|
||||
{
|
||||
LocalizedString body = TextManager.GetWithVariable("ReplaceLostShuttles.PurchasePromptBody", "[amount]", shuttleRetrieveCost.ToString());
|
||||
currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("Upgrades.PurchasePromptTitle"), body, () =>
|
||||
{
|
||||
if (PlayerWallet.Balance >= shuttleRetrieveCost && !Campaign.PurchasedLostShuttles)
|
||||
if (PlayerBalance >= shuttleRetrieveCost && !Campaign.PurchasedLostShuttles)
|
||||
{
|
||||
PlayerWallet.TryDeduct(shuttleRetrieveCost);
|
||||
Campaign.TryPurchase(null, shuttleRetrieveCost);
|
||||
GameAnalyticsManager.AddMoneySpentEvent(hullRepairCost, GameAnalyticsManager.MoneySink.Service, "retrieveshuttle");
|
||||
Campaign.PurchasedLostShuttles = true;
|
||||
button.Enabled = false;
|
||||
@@ -581,13 +581,13 @@ namespace Barotrauma
|
||||
new GUITextBlock(rectT(1, 0, textLayout), title, font: GUIStyle.SubHeadingFont) { CanBeFocused = false, AutoScaleHorizontal = true };
|
||||
new GUITextBlock(rectT(1, 0, textLayout), TextManager.FormatCurrency(price));
|
||||
GUILayoutGroup buyButtonLayout = new GUILayoutGroup(rectT(0.2f, 1, contentLayout), childAnchor: Anchor.Center) { UserData = "buybutton" };
|
||||
new GUIButton(rectT(0.7f, 0.5f, buyButtonLayout), string.Empty, style: "RepairBuyButton") { ClickSound = GUISoundType.HireRepairClick, Enabled = PlayerWallet.Balance >= price && !isDisabled, OnClicked = onPressed };
|
||||
new GUIButton(rectT(0.7f, 0.5f, buyButtonLayout), string.Empty, style: "RepairBuyButton") { ClickSound = GUISoundType.HireRepairClick, Enabled = PlayerBalance >= price && !isDisabled, OnClicked = onPressed };
|
||||
contentLayout.Recalculate();
|
||||
buyButtonLayout.Recalculate();
|
||||
|
||||
if (disableElement)
|
||||
{
|
||||
frameChild.Enabled = PlayerWallet.Balance >= price && !isDisabled;
|
||||
frameChild.Enabled = PlayerBalance >= price && !isDisabled;
|
||||
}
|
||||
|
||||
if (!HasPermission)
|
||||
@@ -972,7 +972,7 @@ namespace Barotrauma
|
||||
buttonStyle: isPurchased ? "WeaponInstallButton" : "StoreAddToCrateButton"));
|
||||
|
||||
if (!(frames.Last().FindChild(c => c is GUIButton, recursive: true) is GUIButton buyButton)) { continue; }
|
||||
if (PlayerWallet.CanAfford(price))
|
||||
if (PlayerBalance >= price)
|
||||
{
|
||||
buyButton.Enabled = true;
|
||||
buyButton.OnClicked += (button, o) =>
|
||||
@@ -1602,7 +1602,7 @@ namespace Barotrauma
|
||||
if (button != null)
|
||||
{
|
||||
button.Enabled = currentLevel < prefab.MaxLevel;
|
||||
if (WaitForServerUpdate || !campaign.Wallet.CanAfford(price))
|
||||
if (WaitForServerUpdate || campaign.GetBalance() < price)
|
||||
{
|
||||
button.Enabled = false;
|
||||
}
|
||||
|
||||
@@ -1104,10 +1104,10 @@ namespace Barotrauma
|
||||
var msgBox = new GUIMessageBox(TextManager.Get("EditorDisclaimerTitle"), TextManager.Get("EditorDisclaimerText"));
|
||||
var linkHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.25f), msgBox.Content.RectTransform)) { Stretch = true, RelativeSpacing = 0.025f };
|
||||
linkHolder.RectTransform.MaxSize = new Point(int.MaxValue, linkHolder.Rect.Height);
|
||||
List<(LocalizedString Caption, LocalizedString Url)> links = new List<(LocalizedString, LocalizedString)>()
|
||||
List<(LocalizedString Caption, string Url)> links = new List<(LocalizedString, string)>()
|
||||
{
|
||||
(TextManager.Get("EditorDisclaimerWikiLink"), TextManager.Get("EditorDisclaimerWikiUrl")),
|
||||
(TextManager.Get("EditorDisclaimerDiscordLink"), TextManager.Get("EditorDisclaimerDiscordUrl")),
|
||||
(TextManager.Get("EditorDisclaimerWikiLink"), TextManager.Get("EditorDisclaimerWikiUrl").Fallback("https://barotraumagame.com/wiki").Value),
|
||||
(TextManager.Get("EditorDisclaimerDiscordLink"), TextManager.Get("EditorDisclaimerDiscordUrl").Fallback("https://discordapp.com/invite/undertow").Value),
|
||||
};
|
||||
foreach (var link in links)
|
||||
{
|
||||
|
||||
@@ -5,6 +5,7 @@ using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Barotrauma
|
||||
@@ -28,6 +29,8 @@ namespace Barotrauma
|
||||
protected GUIFrame campaignUIContainer;
|
||||
public CampaignUI CampaignUI;
|
||||
|
||||
public static CancellationTokenSource StartRoundCancellationToken { get; private set; }
|
||||
|
||||
public bool ForceMapUI
|
||||
{
|
||||
get;
|
||||
@@ -99,6 +102,16 @@ namespace Barotrauma
|
||||
GameMain.Client.ConnectedClients.None(c => c.InGame && (c.IsOwner || c.HasPermission(permissions)));
|
||||
}
|
||||
|
||||
public static bool AllowedToManageWallets()
|
||||
{
|
||||
if (GameMain.Client == null) { return true; }
|
||||
|
||||
return
|
||||
GameMain.Client.HasPermission(ClientPermissions.ManageMoney) ||
|
||||
GameMain.Client.HasPermission(ClientPermissions.ManageCampaign) ||
|
||||
GameMain.Client.IsServerOwner;
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (overlayColor.A > 0)
|
||||
@@ -245,10 +258,11 @@ namespace Barotrauma
|
||||
|
||||
GUI.ClearCursorWait();
|
||||
|
||||
StartRoundCancellationToken = new CancellationTokenSource();
|
||||
var loadTask = Task.Run(async () =>
|
||||
{
|
||||
await Task.Yield();
|
||||
Rand.ThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId;
|
||||
Rand.ThreadId = Thread.CurrentThread.ManagedThreadId;
|
||||
try
|
||||
{
|
||||
GameMain.GameSession.StartRound(newLevel, mirrorLevel: mirror);
|
||||
@@ -258,7 +272,7 @@ namespace Barotrauma
|
||||
roundSummaryScreen.LoadException = e;
|
||||
}
|
||||
Rand.ThreadId = 0;
|
||||
});
|
||||
}, StartRoundCancellationToken.Token);
|
||||
TaskPool.Add("AsyncCampaignStartRound", loadTask, (t) =>
|
||||
{
|
||||
overlayColor = Color.Transparent;
|
||||
|
||||
@@ -37,6 +37,16 @@ namespace Barotrauma
|
||||
public Wallet PersonalWallet => Character.Controlled?.Wallet ?? Wallet.Invalid;
|
||||
public override Wallet Wallet => GetWallet();
|
||||
|
||||
public override int GetBalance(Client client = null)
|
||||
{
|
||||
if (!AllowedToManageWallets())
|
||||
{
|
||||
return PersonalWallet.Balance;
|
||||
}
|
||||
|
||||
return PersonalWallet.Balance + Bank.Balance;
|
||||
}
|
||||
|
||||
public override Wallet GetWallet(Client client = null)
|
||||
{
|
||||
return PersonalWallet;
|
||||
@@ -913,6 +923,31 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public override bool TryPurchase(Client client, int price)
|
||||
{
|
||||
if (!AllowedToManageCampaign(ClientPermissions.ManageCampaign))
|
||||
{
|
||||
return PersonalWallet.TryDeduct(price);
|
||||
}
|
||||
|
||||
int balance = PersonalWallet.Balance;
|
||||
|
||||
if (balance >= price)
|
||||
{
|
||||
return PersonalWallet.TryDeduct(price);
|
||||
}
|
||||
|
||||
if (balance + Bank.Balance >= price)
|
||||
{
|
||||
int remainder = price - balance;
|
||||
if (balance > 0) { PersonalWallet.Deduct(balance); }
|
||||
Bank.Deduct(remainder);
|
||||
return true ;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Save(XElement element)
|
||||
{
|
||||
//do nothing, the clients get the save files from the server
|
||||
|
||||
@@ -1550,9 +1550,10 @@ namespace Barotrauma
|
||||
|
||||
DebugConsole.Log($"Received entity spawn message for item \"{itemName}\" (identifier: {itemIdentifier}, id: {itemId})");
|
||||
|
||||
var itemPrefab = string.IsNullOrEmpty(itemIdentifier) ?
|
||||
MapEntityPrefab.Find(itemName, null, showErrorMessages: false) as ItemPrefab :
|
||||
MapEntityPrefab.Find(itemName, itemIdentifier, showErrorMessages: false) as ItemPrefab;
|
||||
ItemPrefab itemPrefab =
|
||||
string.IsNullOrEmpty(itemIdentifier) ?
|
||||
ItemPrefab.Find(itemName, Identifier.Empty) :
|
||||
ItemPrefab.Find(itemName, itemIdentifier.ToIdentifier());
|
||||
|
||||
Vector2 pos = Vector2.Zero;
|
||||
Submarine sub = null;
|
||||
|
||||
@@ -18,8 +18,8 @@ namespace Barotrauma
|
||||
|
||||
foreach ((Identifier identifier, Rectangle rect) in DisplayEntities)
|
||||
{
|
||||
var entityPrefab = MapEntityPrefab.FindByIdentifier(identifier);
|
||||
if (entityPrefab is CoreEntityPrefab) { continue; }
|
||||
var entityPrefab = FindByIdentifier(identifier);
|
||||
if (entityPrefab is CoreEntityPrefab || entityPrefab == null) { continue; }
|
||||
var drawRect = new Rectangle(
|
||||
(int)(rect.X * scale) + drawArea.Center.X, (int)((rect.Y) * scale) - drawArea.Center.Y,
|
||||
(int)(rect.Width * scale), (int)(rect.Height * scale));
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
using Barotrauma.IO;
|
||||
using System;
|
||||
using Barotrauma.IO;
|
||||
using Barotrauma.Items.Components;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
using Barotrauma.Extensions;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -107,6 +109,25 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
var pathContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.2f), paddedFrame.RectTransform), isHorizontal: true);
|
||||
|
||||
string filePath = this.filePath;
|
||||
if (filePath.StartsWith("Submarines"))
|
||||
{
|
||||
//this is the old submarines path, try to find a local mod that has a submarine with this name
|
||||
string subName = Path.GetFileNameWithoutExtension(filePath);
|
||||
string foundPath = ContentPackageManager.LocalPackages.Concat(ContentPackageManager.VanillaCorePackage.ToEnumerable())
|
||||
.SelectMany(p => p.GetFiles<SubmarineFile>())
|
||||
.FirstOrDefault(f => Path.GetFileNameWithoutExtension(f.Path.Value).Equals(subName, StringComparison.OrdinalIgnoreCase))
|
||||
?.Path.Value;
|
||||
if (foundPath.IsNullOrEmpty())
|
||||
{
|
||||
//no such sub found among the local mods, just guess the correct path
|
||||
foundPath = Path.Combine(ContentPackage.LocalModsDir, subName, $"{subName}.sub");
|
||||
}
|
||||
|
||||
filePath = foundPath;
|
||||
}
|
||||
|
||||
var pathBox = new GUITextBox(new RectTransform(new Vector2(0.75f, 1.0f), pathContainer.RectTransform), filePath, font: GUIStyle.SmallFont);
|
||||
var reloadButton = new GUIButton(new RectTransform(new Vector2(0.25f / pathBox.RectTransform.RelativeSize.X, 1.0f), pathBox.RectTransform, Anchor.CenterRight, Pivot.CenterLeft),
|
||||
TextManager.Get("ReloadLinkedSub"), style: "GUIButtonSmall")
|
||||
|
||||
@@ -2709,6 +2709,8 @@ namespace Barotrauma.Networking
|
||||
SteamManager.LeaveLobby();
|
||||
}
|
||||
|
||||
CampaignMode.StartRoundCancellationToken?.Cancel();
|
||||
|
||||
clientPeer?.Close();
|
||||
clientPeer = null;
|
||||
|
||||
|
||||
@@ -149,7 +149,7 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Campaign.Wallet.TryDeduct(CampaignMode.HullRepairCost))
|
||||
if (Campaign.TryPurchase(null, CampaignMode.HullRepairCost))
|
||||
{
|
||||
GameAnalyticsManager.AddMoneySpentEvent(CampaignMode.HullRepairCost, GameAnalyticsManager.MoneySink.Service, "hullrepairs");
|
||||
Campaign.PurchasedHullRepairs = true;
|
||||
@@ -194,7 +194,7 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Campaign.Wallet.TryDeduct(CampaignMode.ItemRepairCost))
|
||||
if (Campaign.TryPurchase(null, CampaignMode.ItemRepairCost))
|
||||
{
|
||||
GameAnalyticsManager.AddMoneySpentEvent(CampaignMode.ItemRepairCost, GameAnalyticsManager.MoneySink.Service, "devicerepairs");
|
||||
Campaign.PurchasedItemRepairs = true;
|
||||
@@ -246,7 +246,7 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Campaign.Wallet.TryDeduct(CampaignMode.ShuttleReplaceCost))
|
||||
if (Campaign.TryPurchase(null, CampaignMode.ShuttleReplaceCost))
|
||||
{
|
||||
GameAnalyticsManager.AddMoneySpentEvent(CampaignMode.ShuttleReplaceCost, GameAnalyticsManager.MoneySink.Service, "retrieveshuttle");
|
||||
Campaign.PurchasedLostShuttles = true;
|
||||
@@ -736,7 +736,7 @@ namespace Barotrauma
|
||||
|
||||
public static LocalizedString GetMoney()
|
||||
{
|
||||
return TextManager.GetWithVariable("PlayerCredits", "[credits]", (GameMain.GameSession?.Campaign == null) ? "0" : string.Format(CultureInfo.InvariantCulture, "{0:N0}", GameMain.GameSession.Campaign.Wallet.Balance));
|
||||
return TextManager.GetWithVariable("PlayerCredits", "[credits]", (GameMain.GameSession?.Campaign == null) ? "0" : string.Format(CultureInfo.InvariantCulture, "{0:N0}", GameMain.GameSession.Campaign.GetBalance()));
|
||||
}
|
||||
|
||||
private void UpdateMaxMissions(Location location)
|
||||
|
||||
@@ -1559,7 +1559,7 @@ namespace Barotrauma
|
||||
};
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContainer.RectTransform), TextManager.Get("Skills"), font: GUIStyle.SubHeadingFont);
|
||||
foreach (Skill skill in characterInfo.Job.Skills)
|
||||
foreach (Skill skill in characterInfo.Job.GetSkills())
|
||||
{
|
||||
Color textColor = Color.White * (0.5f + skill.Level / 200.0f);
|
||||
var skillText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContainer.RectTransform),
|
||||
@@ -2190,17 +2190,17 @@ namespace Barotrauma
|
||||
canKick = canBan = canPromo = false;
|
||||
}
|
||||
|
||||
List<ContextMenuOption> options = new List<ContextMenuOption>();
|
||||
|
||||
options.Add(new ContextMenuOption("ViewSteamProfile", isEnabled: hasSteam, onSelected: delegate
|
||||
{
|
||||
Steamworks.SteamFriends.OpenWebOverlay($"https://steamcommunity.com/profiles/{client.SteamID}");
|
||||
}));
|
||||
|
||||
options.Add(new ContextMenuOption("ModerationMenu.ManagePlayer", isEnabled: true, onSelected: delegate
|
||||
List<ContextMenuOption> options = new List<ContextMenuOption>
|
||||
{
|
||||
GameMain.NetLobbyScreen?.SelectPlayer(client);
|
||||
}));
|
||||
new ContextMenuOption("ViewSteamProfile", isEnabled: hasSteam, onSelected: delegate
|
||||
{
|
||||
Steamworks.SteamFriends.OpenWebOverlay($"https://steamcommunity.com/profiles/{client.SteamID}");
|
||||
}),
|
||||
new ContextMenuOption("ModerationMenu.ManagePlayer", isEnabled: true, onSelected: delegate
|
||||
{
|
||||
GameMain.NetLobbyScreen?.SelectPlayer(client);
|
||||
})
|
||||
};
|
||||
|
||||
// Creates sub context menu options for all the ranks
|
||||
List<ContextMenuOption> rankOptions = new List<ContextMenuOption>();
|
||||
|
||||
@@ -1167,6 +1167,9 @@ namespace Barotrauma
|
||||
#endif
|
||||
CreateEntityElement(ep, entitiesPerRow, allEntityList.Content);
|
||||
}
|
||||
allEntityList.Content.RectTransform.SortChildren((i1, i2) =>
|
||||
string.Compare(((MapEntityPrefab)i1.GUIComponent.UserData)?.Name.Value, (i2.GUIComponent.UserData as MapEntityPrefab)?.Name.Value, StringComparison.Ordinal));
|
||||
|
||||
}
|
||||
|
||||
private void CreateEntityElement(MapEntityPrefab ep, int entitiesPerRow, GUIComponent parent)
|
||||
@@ -1906,6 +1909,7 @@ namespace Barotrauma
|
||||
}
|
||||
SubmarineInfo.RefreshSavedSub(savePath);
|
||||
if (prevSavePath != null && prevSavePath != savePath) { SubmarineInfo.RefreshSavedSub(prevSavePath); }
|
||||
MainSub.Info.PreviewImage = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.FilePath == savePath)?.PreviewImage;
|
||||
|
||||
string downloadFolder = Path.GetFullPath(SaveUtil.SubmarineDownloadFolder);
|
||||
linkedSubBox.ClearChildren();
|
||||
|
||||
@@ -93,10 +93,17 @@ namespace Barotrauma.Steam
|
||||
if (!t.TryGetResult(out ISet<Steamworks.Ugc.Item> publishedItems)) { return; }
|
||||
|
||||
var allRequiredInstalled = subscribedIds.Union(publishedItems.Select(it => it.Id)).ToHashSet();
|
||||
bool needsRefresh = false;
|
||||
foreach (var id in installedIds.Where(id2 => !allRequiredInstalled.Contains(id2)))
|
||||
{
|
||||
Steamworks.Ugc.Item item = new Steamworks.Ugc.Item(id);
|
||||
SteamManager.Workshop.Uninstall(item);
|
||||
needsRefresh = true;
|
||||
}
|
||||
|
||||
if (needsRefresh)
|
||||
{
|
||||
PopulateInstalledModLists();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -214,9 +214,9 @@ namespace Barotrauma
|
||||
//try to place commands of the same texture
|
||||
//contiguously for optimal buffer generation
|
||||
//while maintaining the same visual result
|
||||
for (int i=1;i<commandList.Count;i++)
|
||||
for (int i = 1; i < commandList.Count; i++)
|
||||
{
|
||||
if (commandList[i].Texture != commandList[i-1].Texture)
|
||||
if (commandList[i].Texture != commandList[i - 1].Texture)
|
||||
{
|
||||
for (int j = i - 1; j >= 0; j--)
|
||||
{
|
||||
@@ -244,6 +244,7 @@ namespace Barotrauma
|
||||
//requires a vertex buffer to be rendered
|
||||
CrossThread.RequestExecutionOnMainThread(() =>
|
||||
{
|
||||
if (isDisposed) { return; }
|
||||
if (commandList.Count == 0) { return; }
|
||||
int startIndex = 0;
|
||||
for (int i = 1; i < commandList.Count; i++)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<RootNamespace>Barotrauma</RootNamespace>
|
||||
<Authors>FakeFish, Undertow Games</Authors>
|
||||
<Product>Barotrauma</Product>
|
||||
<Version>0.17.12.0</Version>
|
||||
<Version>0.17.13.0</Version>
|
||||
<Copyright>Copyright © FakeFish 2018-2022</Copyright>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<AssemblyName>Barotrauma</AssemblyName>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<RootNamespace>Barotrauma</RootNamespace>
|
||||
<Authors>FakeFish, Undertow Games</Authors>
|
||||
<Product>Barotrauma</Product>
|
||||
<Version>0.17.12.0</Version>
|
||||
<Version>0.17.13.0</Version>
|
||||
<Copyright>Copyright © FakeFish 2018-2022</Copyright>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<AssemblyName>Barotrauma</AssemblyName>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<RootNamespace>Barotrauma</RootNamespace>
|
||||
<Authors>FakeFish, Undertow Games</Authors>
|
||||
<Product>Barotrauma</Product>
|
||||
<Version>0.17.12.0</Version>
|
||||
<Version>0.17.13.0</Version>
|
||||
<Copyright>Copyright © FakeFish 2018-2022</Copyright>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<AssemblyName>Barotrauma</AssemblyName>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<RootNamespace>Barotrauma</RootNamespace>
|
||||
<Authors>FakeFish, Undertow Games</Authors>
|
||||
<Product>Barotrauma Dedicated Server</Product>
|
||||
<Version>0.17.12.0</Version>
|
||||
<Version>0.17.13.0</Version>
|
||||
<Copyright>Copyright © FakeFish 2018-2022</Copyright>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<AssemblyName>DedicatedServer</AssemblyName>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<RootNamespace>Barotrauma</RootNamespace>
|
||||
<Authors>FakeFish, Undertow Games</Authors>
|
||||
<Product>Barotrauma Dedicated Server</Product>
|
||||
<Version>0.17.12.0</Version>
|
||||
<Version>0.17.13.0</Version>
|
||||
<Copyright>Copyright © FakeFish 2018-2022</Copyright>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<AssemblyName>DedicatedServer</AssemblyName>
|
||||
|
||||
@@ -63,8 +63,9 @@ namespace Barotrauma
|
||||
{
|
||||
msg.Write(Job.Prefab.Identifier);
|
||||
msg.Write((byte)Job.Variant);
|
||||
msg.Write((byte)Job.Skills.Count);
|
||||
foreach (Skill skill in Job.Skills)
|
||||
var skills = Job.GetSkills();
|
||||
msg.Write((byte)skills.Count());
|
||||
foreach (Skill skill in skills)
|
||||
{
|
||||
msg.Write(skill.Identifier);
|
||||
msg.Write(skill.Level);
|
||||
|
||||
@@ -434,8 +434,9 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
msg.Write((byte)Info.Job.Skills.Count);
|
||||
foreach (Skill skill in Info.Job.Skills)
|
||||
var skills = Info.Job.GetSkills();
|
||||
msg.Write((byte)skills.Count());
|
||||
foreach (Skill skill in skills)
|
||||
{
|
||||
msg.Write(skill.Identifier);
|
||||
msg.Write(skill.Level);
|
||||
|
||||
@@ -2391,7 +2391,7 @@ namespace Barotrauma
|
||||
if (isMax) { level = 100; }
|
||||
if (skillIdentifier == "all")
|
||||
{
|
||||
foreach (Skill skill in character.Info.Job.Skills)
|
||||
foreach (Skill skill in character.Info.Job.GetSkills())
|
||||
{
|
||||
character.Info.SetSkillLevel(skill.Identifier, level);
|
||||
}
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace Barotrauma
|
||||
int itemValue = sellValues[item.ItemPrefab];
|
||||
if (store.Balance < itemValue || item.Removed) { continue; }
|
||||
store.Balance += itemValue;
|
||||
campaign.GetWallet(client).TryDeduct(itemValue);
|
||||
campaign.TryPurchase(client, itemValue);
|
||||
storeSpecificItems.Remove(item);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -178,6 +178,14 @@ namespace Barotrauma
|
||||
GameMain.Server.ConnectedClients.None(c => c.InGame && (IsOwner(c) || c.HasPermission(permissions)));
|
||||
}
|
||||
|
||||
public bool AllowedToManageWallets(Client client)
|
||||
{
|
||||
return
|
||||
client.HasPermission(ClientPermissions.ManageCampaign) ||
|
||||
client.HasPermission(ClientPermissions.ManageMoney) ||
|
||||
IsOwner(client);
|
||||
}
|
||||
|
||||
public void SaveExperiencePoints(Client client)
|
||||
{
|
||||
ClearSavedExperiencePoints(client);
|
||||
@@ -430,7 +438,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
public bool CanPurchaseSub(SubmarineInfo info, Client client)
|
||||
=> GetWallet(client).CanAfford(info.Price) && GetCampaignSubs().Contains(info);
|
||||
=> CanAfford(info.Price, client) && GetCampaignSubs().Contains(info);
|
||||
|
||||
private readonly List<CharacterCampaignData> discardedCharacters = new List<CharacterCampaignData>();
|
||||
public void DiscardClientCharacterData(Client client)
|
||||
@@ -755,8 +763,8 @@ namespace Barotrauma
|
||||
{
|
||||
switch (purchasedHullRepairs)
|
||||
{
|
||||
case true when personalWallet.CanAfford(hullRepairCost):
|
||||
personalWallet.Deduct(hullRepairCost);
|
||||
case true when GetBalance(sender) >= hullRepairCost:
|
||||
TryPurchase(sender, hullRepairCost);
|
||||
PurchasedHullRepairs = true;
|
||||
GameAnalyticsManager.AddMoneySpentEvent(hullRepairCost, GameAnalyticsManager.MoneySink.Service, "hullrepairs");
|
||||
break;
|
||||
@@ -771,8 +779,8 @@ namespace Barotrauma
|
||||
{
|
||||
switch (purchasedItemRepairs)
|
||||
{
|
||||
case true when personalWallet.CanAfford(itemRepairCost):
|
||||
personalWallet.Deduct(itemRepairCost);
|
||||
case true when GetBalance(sender) >= itemRepairCost:
|
||||
TryPurchase(sender, itemRepairCost);
|
||||
PurchasedItemRepairs = true;
|
||||
GameAnalyticsManager.AddMoneySpentEvent(itemRepairCost, GameAnalyticsManager.MoneySink.Service, "devicerepairs");
|
||||
break;
|
||||
@@ -789,7 +797,7 @@ namespace Barotrauma
|
||||
{
|
||||
GameMain.Server.SendDirectChatMessage(TextManager.FormatServerMessage("ReplaceShuttleDockingPortOccupied"), sender, ChatMessageType.MessageBox);
|
||||
}
|
||||
else if (purchasedLostShuttles && personalWallet.TryDeduct(shuttleRetrieveCost))
|
||||
else if (purchasedLostShuttles && TryPurchase(sender, shuttleRetrieveCost))
|
||||
{
|
||||
PurchasedLostShuttles = true;
|
||||
GameAnalyticsManager.AddMoneySpentEvent(shuttleRetrieveCost, GameAnalyticsManager.MoneySink.Service, "retrieveshuttle");
|
||||
@@ -972,7 +980,7 @@ namespace Barotrauma
|
||||
switch (transfer.Sender)
|
||||
{
|
||||
case Some<ushort> { Value: var id }:
|
||||
if (id != sender.CharacterID && !AllowedToManageCampaign(sender, ClientPermissions.ManageMoney)) { return; }
|
||||
if (id != sender.CharacterID && !AllowedToManageWallets(sender)) { return; }
|
||||
|
||||
Wallet wallet = GetWalletByID(id);
|
||||
if (wallet is InvalidWallet) { return; }
|
||||
@@ -980,7 +988,7 @@ namespace Barotrauma
|
||||
TransferMoney(wallet);
|
||||
break;
|
||||
case None<ushort> _:
|
||||
if (!AllowedToManageCampaign(sender, ClientPermissions.ManageMoney))
|
||||
if (!AllowedToManageWallets(sender))
|
||||
{
|
||||
if (transfer.Receiver is Some<ushort> { Value: var receiverId } && receiverId == sender.CharacterID)
|
||||
{
|
||||
@@ -1025,7 +1033,7 @@ namespace Barotrauma
|
||||
{
|
||||
NetWalletSetSalaryUpdate update = INetSerializableStruct.Read<NetWalletSetSalaryUpdate>(msg);
|
||||
|
||||
if (!AllowedToManageCampaign(sender, ClientPermissions.ManageMoney)) { return; }
|
||||
if (!AllowedToManageWallets(sender)) { return; }
|
||||
|
||||
Character targetCharacter = Character.CharacterList.FirstOrDefault(c => c.ID == update.Target);
|
||||
targetCharacter?.Wallet.SetRewardDistribution(update.NewRewardDistribution);
|
||||
@@ -1231,6 +1239,45 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public override bool TryPurchase(Client client, int price)
|
||||
{
|
||||
Wallet wallet = GetWallet(client);
|
||||
if (!AllowedToManageWallets(client))
|
||||
{
|
||||
return wallet.TryDeduct(price);
|
||||
}
|
||||
|
||||
int balance = wallet.Balance;
|
||||
|
||||
if (balance >= price)
|
||||
{
|
||||
return wallet.TryDeduct(price);
|
||||
}
|
||||
|
||||
if (balance + Bank.Balance >= price)
|
||||
{
|
||||
int remainder = price - balance;
|
||||
if (balance > 0) { wallet.Deduct(balance); }
|
||||
Bank.Deduct(remainder);
|
||||
return true ;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override int GetBalance(Client client = null)
|
||||
{
|
||||
if (client is null) { return 0; }
|
||||
|
||||
Wallet wallet = GetWallet(client);
|
||||
if (!AllowedToManageWallets(client))
|
||||
{
|
||||
return wallet.Balance;
|
||||
}
|
||||
|
||||
return wallet.Balance + Bank.Balance;
|
||||
}
|
||||
|
||||
public override void Save(XElement element)
|
||||
{
|
||||
element.Add(new XAttribute("campaignid", CampaignID));
|
||||
|
||||
@@ -188,11 +188,10 @@ namespace Barotrauma.Items.Components
|
||||
//already connected, no need to do anything
|
||||
if (Connections[i].Wires.Contains(newWire)) { continue; }
|
||||
|
||||
Connections[i].TryAddLink(newWire);
|
||||
newWire.Connect(Connections[i], true, true);
|
||||
Connections[i].TryAddLink(newWire);
|
||||
|
||||
var otherConnection = newWire.OtherConnection(Connections[i]);
|
||||
|
||||
if (otherConnection == null)
|
||||
{
|
||||
GameServer.Log(GameServer.CharacterLogName(c.Character) + " connected a wire to " +
|
||||
|
||||
@@ -79,6 +79,7 @@ namespace Barotrauma
|
||||
Vector2? worldPosition = applyStatusEffectEventData.WorldPosition;
|
||||
|
||||
Character targetCharacter = applyStatusEffectEventData.TargetCharacter;
|
||||
if (targetCharacter != null && targetCharacter.Removed) { targetCharacter = null; }
|
||||
byte targetLimbIndex = targetLimb != null && targetCharacter != null ? (byte)Array.IndexOf(targetCharacter.AnimController.Limbs, targetLimb) : (byte)255;
|
||||
|
||||
msg.WriteRangedInteger((int)actionType, 0, Enum.GetValues(typeof(ActionType)).Length - 1);
|
||||
|
||||
@@ -520,7 +520,7 @@ namespace Barotrauma.Networking
|
||||
public static void ReduceCharacterSkills(CharacterInfo characterInfo)
|
||||
{
|
||||
if (characterInfo?.Job == null) { return; }
|
||||
foreach (Skill skill in characterInfo.Job.Skills)
|
||||
foreach (Skill skill in characterInfo.Job.GetSkills())
|
||||
{
|
||||
var skillPrefab = characterInfo.Job.Prefab.Skills.Find(s => skill.Identifier == s.Identifier);
|
||||
if (skillPrefab == null) { continue; }
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<RootNamespace>Barotrauma</RootNamespace>
|
||||
<Authors>FakeFish, Undertow Games</Authors>
|
||||
<Product>Barotrauma Dedicated Server</Product>
|
||||
<Version>0.17.12.0</Version>
|
||||
<Version>0.17.13.0</Version>
|
||||
<Copyright>Copyright © FakeFish 2018-2022</Copyright>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<AssemblyName>DedicatedServer</AssemblyName>
|
||||
|
||||
@@ -838,7 +838,7 @@ namespace Barotrauma
|
||||
if (container == null) { return 0; }
|
||||
if (!container.Inventory.CanBePut(containableItem)) { return 0; }
|
||||
var rootContainer = container.Item.GetRootContainer();
|
||||
if (rootContainer?.GetComponent<Fabricator>() != null || rootContainer?.GetComponent<Fabricator>() != null) { return 0; }
|
||||
if (rootContainer?.GetComponent<Fabricator>() != null || rootContainer?.GetComponent<Deconstructor>() != null) { return 0; }
|
||||
if (container.ShouldBeContained(containableItem, out bool isRestrictionsDefined))
|
||||
{
|
||||
if (isRestrictionsDefined)
|
||||
|
||||
@@ -1033,7 +1033,7 @@ namespace Barotrauma
|
||||
if (Name == null || Job == null) { return 0; }
|
||||
|
||||
int salary = 0;
|
||||
foreach (Skill skill in Job.Skills)
|
||||
foreach (Skill skill in Job.GetSkills())
|
||||
{
|
||||
salary += (int)(skill.Level * skill.PriceMultiplier);
|
||||
}
|
||||
@@ -1076,10 +1076,10 @@ namespace Barotrauma
|
||||
{
|
||||
if (Job == null) { return; }
|
||||
|
||||
var skill = Job.Skills.Find(s => s.Identifier == skillIdentifier);
|
||||
var skill = Job.GetSkill(skillIdentifier);
|
||||
if (skill == null)
|
||||
{
|
||||
Job.Skills.Add(new Skill(skillIdentifier, level));
|
||||
Job.IncreaseSkillLevel(skillIdentifier, level, increasePastMax: false);
|
||||
OnSkillChanged(skillIdentifier, 0.0f, level);
|
||||
}
|
||||
else
|
||||
|
||||
@@ -384,7 +384,7 @@ namespace Barotrauma
|
||||
foreach (var itemPrefab in ItemPrefab.Prefabs)
|
||||
{
|
||||
float suitability = Math.Max(itemPrefab.GetTreatmentSuitability(Identifier), itemPrefab.GetTreatmentSuitability(AfflictionType));
|
||||
if (suitability > 0.0f)
|
||||
if (!MathUtils.NearlyEqual(suitability, 0.0f))
|
||||
{
|
||||
yield return new KeyValuePair<Identifier, float>(itemPrefab.Identifier, suitability);
|
||||
}
|
||||
|
||||
@@ -154,10 +154,14 @@ namespace Barotrauma
|
||||
|
||||
public void GiveItems(Character character, Submarine submarine, Rand.RandSync randSync = Rand.RandSync.Unsynced, bool createNetworkEvents = true)
|
||||
{
|
||||
if (ItemSets == null || !ItemSets.Any()) { return; }
|
||||
var spawnItems = ToolBox.SelectWeightedRandom(ItemSets.Keys.ToList(), ItemSets.Values.ToList(), randSync);
|
||||
foreach (XElement itemElement in spawnItems.GetChildElements("item"))
|
||||
if (spawnItems != null)
|
||||
{
|
||||
InitializeItem(character, itemElement, submarine, this, createNetworkEvents: createNetworkEvents);
|
||||
foreach (XElement itemElement in spawnItems.GetChildElements("item"))
|
||||
{
|
||||
InitializeItem(character, itemElement, submarine, this, createNetworkEvents: createNetworkEvents);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -17,8 +17,6 @@ namespace Barotrauma
|
||||
|
||||
public JobPrefab Prefab => prefab;
|
||||
|
||||
public List<Skill> Skills => skills.Values.ToList();
|
||||
|
||||
public int Variant;
|
||||
|
||||
public Skill PrimarySkill { get; }
|
||||
@@ -80,7 +78,12 @@ namespace Barotrauma
|
||||
var prefab = JobPrefab.Random(randSync);
|
||||
var variant = Rand.Range(0, prefab.Variants, randSync);
|
||||
return new Job(prefab, randSync, variant);
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<Skill> GetSkills()
|
||||
{
|
||||
return skills.Values;
|
||||
}
|
||||
|
||||
public float GetSkillLevel(Identifier skillIdentifier)
|
||||
{
|
||||
@@ -89,6 +92,22 @@ namespace Barotrauma
|
||||
return skill?.Level ?? 0.0f;
|
||||
}
|
||||
|
||||
public Skill GetSkill(Identifier skillIdentifier)
|
||||
{
|
||||
if (skillIdentifier.IsEmpty) { return null; }
|
||||
skills.TryGetValue(skillIdentifier, out Skill skill);
|
||||
return skill;
|
||||
}
|
||||
|
||||
public void OverrideSkills(Dictionary<Identifier, float> newSkills)
|
||||
{
|
||||
skills.Clear();
|
||||
foreach (var newSkill in newSkills)
|
||||
{
|
||||
skills.Add(newSkill.Key, new Skill(newSkill.Key, newSkill.Value));
|
||||
}
|
||||
}
|
||||
|
||||
public void IncreaseSkillLevel(Identifier skillIdentifier, float increase, bool increasePastMax)
|
||||
{
|
||||
if (skills.TryGetValue(skillIdentifier, out Skill skill))
|
||||
@@ -171,7 +190,7 @@ namespace Barotrauma
|
||||
character.Inventory.TryPutItem(item, null, item.AllowedSlots);
|
||||
}
|
||||
|
||||
Wearable wearable = ((List<ItemComponent>)item.Components)?.Find(c => c is Wearable) as Wearable;
|
||||
Wearable wearable = item.GetComponent<Wearable>();
|
||||
if (wearable != null)
|
||||
{
|
||||
if (Variant > 0 && Variant <= wearable.Variants)
|
||||
|
||||
@@ -293,6 +293,10 @@ namespace Barotrauma
|
||||
{
|
||||
return Create<HumanSwimFastParams>(fullPath, speciesName, animationType);
|
||||
}
|
||||
if (type == typeof(HumanCrouchParams))
|
||||
{
|
||||
return Create<HumanCrouchParams>(fullPath, speciesName, animationType);
|
||||
}
|
||||
if (type == typeof(FishWalkParams))
|
||||
{
|
||||
return Create<FishWalkParams>(fullPath, speciesName, animationType);
|
||||
|
||||
@@ -47,7 +47,7 @@ namespace Barotrauma.Abilities
|
||||
{
|
||||
if (skillIdentifier == "random")
|
||||
{
|
||||
var skill = character.Info?.Job?.Skills?.GetRandomUnsynced();
|
||||
var skill = character.Info?.Job?.GetSkills()?.GetRandomUnsynced();
|
||||
if (skill == null) { return; }
|
||||
character.Info?.IncreaseSkillLevel(skill.Identifier, skillIncrease, gainedFromAbility: true);
|
||||
}
|
||||
|
||||
@@ -30,11 +30,12 @@ namespace Barotrauma.Abilities
|
||||
|
||||
if (useAll && Character.Info?.Job != null)
|
||||
{
|
||||
foreach (Skill skill in Character.Info.Job.Skills)
|
||||
var skills = Character.Info.Job.GetSkills();
|
||||
foreach (Skill skill in skills)
|
||||
{
|
||||
skillTotal += Character.GetSkillLevel(skill.Identifier);
|
||||
}
|
||||
skillTotal /= Character.Info.Job.Skills.Count;
|
||||
skillTotal /= skills.Count();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -824,7 +824,7 @@ namespace Barotrauma
|
||||
if (isMax) { level = 100; }
|
||||
if (skillIdentifier == "all")
|
||||
{
|
||||
foreach (Skill skill in character.Info.Job.Skills)
|
||||
foreach (Skill skill in character.Info.Job.GetSkills())
|
||||
{
|
||||
character.Info.SetSkillLevel(skill.Identifier, level);
|
||||
}
|
||||
@@ -844,7 +844,7 @@ namespace Barotrauma
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
Character.Controlled?.Info?.Job?.Skills?.Select(skill => skill.Identifier.Value).ToArray() ?? Array.Empty<string>(),
|
||||
Character.Controlled?.Info?.Job?.GetSkills()?.Select(skill => skill.Identifier.Value).ToArray() ?? Array.Empty<string>(),
|
||||
new[]{ "max" },
|
||||
Character.CharacterList.Select(c => c.Name).Distinct().OrderBy(n => n).ToArray(),
|
||||
};
|
||||
|
||||
@@ -316,7 +316,7 @@ namespace Barotrauma
|
||||
}
|
||||
// Exchange money
|
||||
int itemValue = item.Quantity * buyValues[item.ItemPrefab];
|
||||
campaign.GetWallet(client).TryDeduct(itemValue);
|
||||
campaign.TryPurchase(client, itemValue);
|
||||
GameAnalyticsManager.AddMoneySpentEvent(itemValue, GameAnalyticsManager.MoneySink.Store, item.ItemPrefab.Identifier.Value);
|
||||
store.Balance += itemValue;
|
||||
if (removeFromCrate)
|
||||
|
||||
@@ -227,6 +227,21 @@ namespace Barotrauma
|
||||
return Bank;
|
||||
}
|
||||
|
||||
public virtual bool TryPurchase(Client client, int price)
|
||||
{
|
||||
return GetWallet(client).TryDeduct(price);
|
||||
}
|
||||
|
||||
public virtual int GetBalance(Client client = null)
|
||||
{
|
||||
return GetWallet(client).Balance;
|
||||
}
|
||||
|
||||
public bool CanAfford(int cost, Client client = null)
|
||||
{
|
||||
return GetBalance(client) >= cost;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The location that's displayed as the "current one" in the map screen. Normally the current outpost or the location at the start of the level,
|
||||
/// but when selecting the next destination at the end of the level at an uninhabited location we use the location at the end
|
||||
@@ -766,7 +781,7 @@ namespace Barotrauma
|
||||
public bool TryHireCharacter(Location location, CharacterInfo characterInfo, Client client = null)
|
||||
{
|
||||
if (characterInfo == null) { return false; }
|
||||
if (!GetWallet(client).TryDeduct(characterInfo.Salary)) { return false; }
|
||||
if (!TryPurchase(client, characterInfo.Salary)) { return false; }
|
||||
characterInfo.IsNewHire = true;
|
||||
location.RemoveHireableCharacter(characterInfo);
|
||||
CrewManager.AddCharacterInfo(characterInfo);
|
||||
|
||||
@@ -292,7 +292,7 @@ namespace Barotrauma
|
||||
|
||||
if ((GameMain.NetworkMember is null || GameMain.NetworkMember is { IsServer: true }) && cost > 0)
|
||||
{
|
||||
Campaign!.GetWallet(client).TryDeduct(cost);
|
||||
Campaign!.TryPurchase(client, cost);
|
||||
}
|
||||
GameAnalyticsManager.AddMoneySpentEvent(cost, GameAnalyticsManager.MoneySink.SubmarineSwitch, newSubmarine.Name);
|
||||
Campaign!.PendingSubmarineSwitch = newSubmarine;
|
||||
@@ -303,7 +303,7 @@ namespace Barotrauma
|
||||
public void PurchaseSubmarine(SubmarineInfo newSubmarine, Client? client = null)
|
||||
{
|
||||
if (Campaign is null) { return; }
|
||||
if ((GameMain.NetworkMember is null || GameMain.NetworkMember is { IsServer: true }) && !Campaign.GetWallet(client).TryDeduct(newSubmarine.Price)) { return; }
|
||||
if ((GameMain.NetworkMember is null || GameMain.NetworkMember is { IsServer: true }) && !Campaign.TryPurchase(client, newSubmarine.Price)) { return; }
|
||||
if (!OwnedSubmarines.Any(s => s.Name == newSubmarine.Name))
|
||||
{
|
||||
GameAnalyticsManager.AddMoneySpentEvent(newSubmarine.Price, GameAnalyticsManager.MoneySink.SubmarinePurchase, newSubmarine.Name);
|
||||
|
||||
@@ -213,7 +213,7 @@ namespace Barotrauma
|
||||
if (!force)
|
||||
{
|
||||
if (IsOutpostInCombat()) { return HealRequestResult.Refused; }
|
||||
if (!GetWallet(client).TryDeduct(totalCost)) { return HealRequestResult.InsufficientFunds; }
|
||||
if (!(campaign?.TryPurchase(client, totalCost) ?? false)) { return HealRequestResult.InsufficientFunds; }
|
||||
}
|
||||
|
||||
ImmutableArray<CharacterInfo> crew = GetCrewCharacters();
|
||||
@@ -314,10 +314,7 @@ namespace Barotrauma
|
||||
|
||||
private int GetAdjustedPrice(int price) => campaign?.Map?.CurrentLocation is { Type: { HasOutpost: true } } currentLocation ? currentLocation.GetAdjustedHealCost(price) : int.MaxValue;
|
||||
|
||||
public Wallet GetWallet(Client? c = null)
|
||||
{
|
||||
return campaign?.GetWallet(c) ?? Wallet.Invalid;
|
||||
}
|
||||
public int GetBalance() => campaign?.GetBalance() ?? 0;
|
||||
|
||||
public static ImmutableArray<CharacterInfo> GetCrewCharacters()
|
||||
{
|
||||
|
||||
@@ -216,7 +216,7 @@ namespace Barotrauma
|
||||
price = 0;
|
||||
}
|
||||
|
||||
if (Campaign.GetWallet(client).TryDeduct(price))
|
||||
if (Campaign.TryPurchase(client, price))
|
||||
{
|
||||
if (GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer)
|
||||
{
|
||||
@@ -313,7 +313,7 @@ namespace Barotrauma
|
||||
price = 0;
|
||||
}
|
||||
|
||||
if (Campaign.GetWallet(client).TryDeduct(price))
|
||||
if (Campaign.TryPurchase(client, price))
|
||||
{
|
||||
PurchasedItemSwaps.RemoveAll(p => linkedItems.Contains(p.ItemToRemove));
|
||||
if (GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer)
|
||||
|
||||
@@ -3,7 +3,6 @@ using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
@@ -18,6 +17,8 @@ namespace Barotrauma.Items.Components
|
||||
const int MaxNodes = 100;
|
||||
const float MaxNodeDistance = 150.0f;
|
||||
|
||||
private bool waitForVoltageRecalculation;
|
||||
|
||||
public struct Node
|
||||
{
|
||||
public Vector2 WorldPosition;
|
||||
@@ -120,6 +121,7 @@ namespace Barotrauma.Items.Components
|
||||
CurrPowerConsumption = powerConsumption;
|
||||
Voltage = 0.0f;
|
||||
|
||||
waitForVoltageRecalculation = true;
|
||||
charging = true;
|
||||
timer = Duration;
|
||||
IsActive = true;
|
||||
@@ -134,6 +136,12 @@ namespace Barotrauma.Items.Components
|
||||
#if CLIENT
|
||||
frameOffset = Rand.Int(electricitySprite.FrameCount);
|
||||
#endif
|
||||
if (waitForVoltageRecalculation)
|
||||
{
|
||||
waitForVoltageRecalculation = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (timer <= 0.0f)
|
||||
{
|
||||
IsActive = false;
|
||||
|
||||
@@ -98,6 +98,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
OwnerName = info.Name;
|
||||
OwnerJobId = info.Job?.Prefab.Identifier ?? Identifier.Empty;
|
||||
item.AddTag($"jobid:{OwnerJobId}");
|
||||
OwnerTagSet = info.Head.Preset.TagSet;
|
||||
OwnerHairIndex = head.HairIndex;
|
||||
OwnerBeardIndex = head.BeardIndex;
|
||||
|
||||
@@ -315,6 +315,15 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
private Client GetUsingClient()
|
||||
{
|
||||
#if SERVER
|
||||
return GameMain.Server.ConnectedClients.Find(c => c.Character == user);
|
||||
#elif CLIENT
|
||||
return null;
|
||||
#endif
|
||||
}
|
||||
|
||||
private void Fabricate()
|
||||
{
|
||||
RefreshAvailableIngredients();
|
||||
@@ -327,9 +336,20 @@ namespace Barotrauma.Items.Components
|
||||
if (fabricatedItem.RequiredMoney > 0)
|
||||
{
|
||||
if (user == null) { return; }
|
||||
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign)
|
||||
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign mpCampaign)
|
||||
{
|
||||
user.Wallet.Deduct(fabricatedItem.RequiredMoney);
|
||||
#if CLIENT
|
||||
mpCampaign.TryPurchase(null, fabricatedItem.RequiredMoney);
|
||||
#elif SERVER
|
||||
if (GetUsingClient() is { } client)
|
||||
{
|
||||
mpCampaign.TryPurchase(client, fabricatedItem.RequiredMoney);
|
||||
}
|
||||
else
|
||||
{
|
||||
user.Wallet.Deduct(fabricatedItem.RequiredMoney);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else if (GameMain.GameSession?.GameMode is CampaignMode campaign)
|
||||
{
|
||||
@@ -530,6 +550,10 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
floatQuality += user.Info.GetSavedStatValue(StatTypes.IncreaseFabricationQuality, tag);
|
||||
}
|
||||
if (!fabricatedItem.TargetItem.Tags.Contains(fabricatedItem.TargetItem.Identifier))
|
||||
{
|
||||
floatQuality += user.Info.GetSavedStatValue(StatTypes.IncreaseFabricationQuality, fabricatedItem.TargetItem.Identifier);
|
||||
}
|
||||
quality = (int)floatQuality;
|
||||
|
||||
const int MaxCraftingSkill = 100;
|
||||
@@ -548,17 +572,22 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (fabricableItem.RequiredMoney > 0)
|
||||
{
|
||||
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign)
|
||||
switch (GameMain.GameSession?.GameMode)
|
||||
{
|
||||
if (character?.Wallet == null || character.Wallet.Balance < fabricableItem.RequiredMoney) { return false; }
|
||||
}
|
||||
else if (GameMain.GameSession?.GameMode is CampaignMode campaign)
|
||||
{
|
||||
if (campaign.Bank.Balance < fabricableItem.RequiredMoney) { return false; }
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
case MultiPlayerCampaign mpCampaign:
|
||||
{
|
||||
if (!mpCampaign.CanAfford(fabricableItem.RequiredMoney, GetUsingClient())) { return false; }
|
||||
|
||||
break;
|
||||
}
|
||||
case CampaignMode campaign:
|
||||
{
|
||||
if (campaign.Bank.Balance < fabricableItem.RequiredMoney) { return false; }
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -565,16 +565,20 @@ namespace Barotrauma.Items.Components
|
||||
//Iterate through all connections in the group to get their minmax power and sum them
|
||||
foreach (Connection c in scrGroup.Connections)
|
||||
{
|
||||
Powered device = c.Item.GetComponent<Powered>();
|
||||
scrGroup.MinMaxPower += device.MinMaxPowerOut(c, grid.Load);
|
||||
foreach (var device in c.Item.GetComponents<Powered>())
|
||||
{
|
||||
scrGroup.MinMaxPower += device.MinMaxPowerOut(c, grid.Load);
|
||||
}
|
||||
}
|
||||
|
||||
//Iterate through all connections to get their final power out provided the min max information
|
||||
float addedPower = 0;
|
||||
foreach (Connection c in scrGroup.Connections)
|
||||
{
|
||||
Powered device = c.Item.GetComponent<Powered>();
|
||||
addedPower += device.GetConnectionPowerOut(c, grid.Power, scrGroup.MinMaxPower, grid.Load);
|
||||
foreach (var device in c.Item.GetComponents<Powered>())
|
||||
{
|
||||
addedPower += device.GetConnectionPowerOut(c, grid.Power, scrGroup.MinMaxPower, grid.Load);
|
||||
}
|
||||
}
|
||||
|
||||
//Add the power to the grid
|
||||
@@ -591,10 +595,12 @@ namespace Barotrauma.Items.Components
|
||||
grid.Voltage = newVoltage;
|
||||
|
||||
//Iterate through all connections on that grid and run their gridResolved function
|
||||
foreach (Connection con in grid.Connections)
|
||||
foreach (Connection c in grid.Connections)
|
||||
{
|
||||
Powered device = con.Item.GetComponent<Powered>();
|
||||
device?.GridResolved(con);
|
||||
foreach (var device in c.Item.GetComponents<Powered>())
|
||||
{
|
||||
device?.GridResolved(c);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -758,8 +758,11 @@ namespace Barotrauma
|
||||
{
|
||||
for (int j = 0; j < capacity; j++)
|
||||
{
|
||||
if (slots[j].Contains(item)) { visualSlots[j].ShowBorderHighlight(GUIStyle.Green, 0.1f, 0.9f); }
|
||||
if (slots[j].Contains(item)) { visualSlots[j].ShowBorderHighlight(GUIStyle.Green, 0.1f, 0.9f); }
|
||||
}
|
||||
}
|
||||
if (otherInventory.visualSlots != null)
|
||||
{
|
||||
for (int j = 0; j < otherInventory.capacity; j++)
|
||||
{
|
||||
if (otherInventory.slots[j].Contains(existingItems.FirstOrDefault())) { otherInventory.visualSlots[j].ShowBorderHighlight(GUIStyle.Green, 0.1f, 0.9f); }
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace Barotrauma
|
||||
{
|
||||
Config config = new Config
|
||||
{
|
||||
Language = LanguageIdentifier.None,
|
||||
Language = TextManager.DefaultLanguage,
|
||||
SubEditorUndoBuffer = 32,
|
||||
MaxAutoSaves = 8,
|
||||
AutoSaveIntervalSeconds = 300,
|
||||
@@ -99,6 +99,10 @@ namespace Barotrauma
|
||||
Config retVal = fallback ?? GetDefault();
|
||||
|
||||
retVal.DeserializeElement(element);
|
||||
if (retVal.Language == LanguageIdentifier.None)
|
||||
{
|
||||
retVal.Language = TextManager.DefaultLanguage;
|
||||
}
|
||||
|
||||
retVal.Graphics = GraphicsSettings.FromElements(element.GetChildElements("graphicsmode", "graphicssettings"), retVal.Graphics);
|
||||
retVal.Audio = AudioSettings.FromElements(element.GetChildElements("audio"), retVal.Audio);
|
||||
|
||||
@@ -1454,7 +1454,7 @@ namespace Barotrauma
|
||||
|
||||
Identifier GetRandomSkill()
|
||||
{
|
||||
return targetCharacter.Info?.Job?.Skills.Select(s => s.Identifier).GetRandomUnsynced() ?? Identifier.Empty;
|
||||
return targetCharacter.Info?.Job?.GetSkills().GetRandomUnsynced()?.Identifier ?? Identifier.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -250,12 +250,15 @@ namespace Barotrauma.Steam
|
||||
|
||||
public static void DeleteFailedCopies()
|
||||
{
|
||||
foreach (var dir in Directory.EnumerateDirectories(ContentPackage.WorkshopModsDir, "**"))
|
||||
if (Directory.Exists(ContentPackage.WorkshopModsDir))
|
||||
{
|
||||
string copyingIndicatorPath = Path.Combine(dir, ContentPackageManager.CopyIndicatorFileName);
|
||||
if (File.Exists(copyingIndicatorPath))
|
||||
foreach (var dir in Directory.EnumerateDirectories(ContentPackage.WorkshopModsDir, "**"))
|
||||
{
|
||||
Directory.Delete(dir, recursive: true);
|
||||
string copyingIndicatorPath = Path.Combine(dir, ContentPackageManager.CopyIndicatorFileName);
|
||||
if (File.Exists(copyingIndicatorPath))
|
||||
{
|
||||
Directory.Delete(dir, recursive: true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,38 @@
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
v0.17.13.0
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
Changes:
|
||||
- Players who are allowed to manage money in the multiplayer campaign can use money directly from the bank without having to transfer it to their wallet first.
|
||||
- Managing money always requires permissions: unlike other campaign-related permissions, not having anyone with permissions on the server doesn't give everyone permissions.
|
||||
|
||||
Fixes:
|
||||
- Fixed deconstructors, fabricators and research stations not being powered in some colony modules.
|
||||
- Fixed power connections not getting recalculated server-side when disconnecting and reconnecting a wire.
|
||||
- Fixed client context menu not working in the tab menu if the client's not controlling a character.
|
||||
- Fixed preview image disappearing when saving a sub.
|
||||
- Fixed custom jobid tags not working on ID cards.
|
||||
- Fixed crashing with the error "Coroutine Barotrauma.SinglePlayerCampaign+<DoLoadInitialLevel>d__16 threw an exception" when trying to give items to a human prefab instance that has no item sets configured.
|
||||
- Fixed installed mods list not refreshing when uninstalling an unsubscribed mod.
|
||||
- Fixed outpost reactors using mechanical skill for repairs instead of electrical.
|
||||
- Fixed outdated Dugong preview image.
|
||||
- Fixed Deadeye Carbine firing an inconsistent number of rounds per burst in multiplayer.
|
||||
- Fixed crashing when launching the server with a fresh config file due to the language being set to None.
|
||||
- Fixed crashing on startup if the workshop mod directory doesn't exist.
|
||||
- Fixed "Canned Heat" not having an effect on oxygenite tanks.
|
||||
- Fixed entity list's search results being in a random order in the sub editor.
|
||||
- Fixed crashing when trying to view an item assembly that contains entities that can't be found in the sub editor.
|
||||
- Fixed bots not taking medical items' negative effects into account when determining which meds to use, often leading to overdoses/suffocation when using opiates.
|
||||
- Fixed bots trying to clean up items into deconstructors.
|
||||
- Fixed clients failing to spawn items with console commands when there's a structure prefab with the same identifier (e.g. ladders).
|
||||
- Fixed characters being unable to gain skills added by a mod if the job doesn't initially have those skills defined.
|
||||
- Automatically correct linked submarine paths in the submarine editor.
|
||||
- Fixed electrical discharge coils sometimes working with insufficient power.
|
||||
- Fixed crashing when creating a humanoid character in character editor.
|
||||
- Fixed cargo missions putting cargo in non-interactable and hidden-in-game containers.
|
||||
- Fixed only the first Powered component being considered when determining how much power an item is supplying to the grid. Prevented alien generators from working.
|
||||
- Fixed textbox's text position breaking when there's overflow and you're editing in the middle of the string.
|
||||
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
v0.17.12.0
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user