(bcb06cc5c) Unstable v0.9.9.0
This commit is contained in:
3
.github/ISSUE_TEMPLATE/bug_report.md
vendored
3
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@@ -1,6 +1,9 @@
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---
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name: Bug report
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about: Found a bug? Help us squash it by making a bug report!
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title: ''
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labels: ''
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assignees: ''
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---
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33
.github/ISSUE_TEMPLATE/release-checklist.md
vendored
Normal file
33
.github/ISSUE_TEMPLATE/release-checklist.md
vendored
Normal file
@@ -0,0 +1,33 @@
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---
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name: Release checklist
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about: A checklist that should be gone through when releasing a hotfix/patch/update
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title: v0.0.0.0
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labels: Code, CM
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assignees: ''
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---
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**Code:**
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- [ ] Build and upload dedicated server
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- [ ] Verify that Vanilla content package hashes match between Windows/Mac/Linux
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- [ ] Run "checkmissingloca" command to make sure localization files are up-to-date.
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- [ ] Install Trick or Trauma and check you can start a round with no obvious issues/errors (to make sure we didn't unintentionally break compatibility with older mods).
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- [ ] Prepare new main menu content (changelog)
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- [ ] Prepare public github repo for pushing the new changes
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**CM:**
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- [ ] Prepare Steam announcement
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- [ ] Prepare Discord announcement (if needed)
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- [ ] Prepare blog post (if needed)
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**Code (when everything above is ready):**
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- [ ] Publish
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- [ ] Upload new main menu content
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- [ ] Update public github repo
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- [ ] Merge release to master and active branches
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**CM (after the update is live):**
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- [ ] Post Steam announcement
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- [ ] Post Discord announcement (if needed)
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- [ ] Blog post (if needed)
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- [ ] Clean up Trello
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@@ -335,7 +335,8 @@ namespace Barotrauma
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//an ad-hoc way of allowing the players to have roughly the same maximum view distance regardless of the resolution,
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//while still keeping the zoom around 1.0 when not looking further away (because otherwise we'd always be downsampling
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//on lower resolutions, which doesn't look that good)
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float newZoom = MathHelper.Lerp(unscaledZoom, scaledZoom, (float)Math.Sqrt(zoomOutAmount));
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float newZoom = MathHelper.Lerp(unscaledZoom, scaledZoom,
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(GameMain.Config == null || GameMain.Config.EnableMouseLook) ? (float)Math.Sqrt(zoomOutAmount) : 0.3f);
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Zoom += (newZoom - zoom) / ZoomSmoothness;
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@@ -9,7 +9,7 @@ namespace Barotrauma
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public void Draw(SpriteBatch spriteBatch)
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{
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if (!ShowAITargets) return;
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if (!ShowAITargets) { return; }
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var pos = new Vector2(WorldPosition.X, -WorldPosition.Y);
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if (soundRange > 0.0f)
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{
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@@ -43,8 +43,8 @@ namespace Barotrauma
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}
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else
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{
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color = Color.WhiteSmoke;
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// disable the indicators for structures, because they clutter the debug view
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//color = Color.WhiteSmoke;
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// disable the indicators for structures and hulls, because they clutter the debug view
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return;
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}
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ShapeExtensions.DrawCircle(spriteBatch, pos, SightRange, 100, color, thickness: 1 / Screen.Selected.Cam.Zoom);
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@@ -17,7 +17,7 @@ namespace Barotrauma
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if (State == AIState.Idle && PreviousState == AIState.Attack)
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{
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var target = _selectedAiTarget ?? _lastAiTarget;
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if (target != null)
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if (target != null && target.Entity != null)
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{
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var memory = GetTargetMemory(target);
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Vector2 targetPos = memory.Location;
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@@ -16,11 +16,6 @@ namespace Barotrauma
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}*/
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}
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partial void SetOrderProjSpecific(Order order, string option)
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{
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GameMain.GameSession.CrewManager.DisplayCharacterOrder(Character, order, option);
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}
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public override void DebugDraw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
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{
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Vector2 pos = Character.WorldPosition;
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@@ -40,7 +35,7 @@ namespace Barotrauma
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var currentOrder = ObjectiveManager.CurrentOrder;
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if (currentOrder != null)
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{
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 20), $"ORDER: {currentOrder.DebugTag} ({currentOrder.GetPriority().FormatZeroDecimal()})", Color.White, Color.Black);
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 20), $"ORDER: {currentOrder.DebugTag} ({currentOrder.Priority.FormatZeroDecimal()})", Color.White, Color.Black);
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}
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else if (ObjectiveManager.WaitTimer > 0)
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{
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@@ -51,17 +46,17 @@ namespace Barotrauma
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{
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if (currentOrder == null)
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{
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 20), $"MAIN OBJECTIVE: {currentObjective.DebugTag} ({currentObjective.GetPriority().FormatZeroDecimal()})", Color.White, Color.Black);
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 20), $"MAIN OBJECTIVE: {currentObjective.DebugTag} ({currentObjective.Priority.FormatZeroDecimal()})", Color.White, Color.Black);
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}
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var subObjective = currentObjective.SubObjectives.FirstOrDefault();
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var subObjective = currentObjective.CurrentSubObjective;
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if (subObjective != null)
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{
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 40), $"SUBOBJECTIVE: {subObjective.DebugTag} ({subObjective.GetPriority().FormatZeroDecimal()})", Color.White, Color.Black);
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 40), $"SUBOBJECTIVE: {subObjective.DebugTag} ({subObjective.Priority.FormatZeroDecimal()})", Color.White, Color.Black);
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}
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var activeObjective = ObjectiveManager.GetActiveObjective();
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if (activeObjective != null)
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{
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 60), $"ACTIVE OBJECTIVE: {activeObjective.DebugTag} ({activeObjective.GetPriority().FormatZeroDecimal()})", Color.White, Color.Black);
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 60), $"ACTIVE OBJECTIVE: {activeObjective.DebugTag} ({activeObjective.Priority.FormatZeroDecimal()})", Color.White, Color.Black);
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}
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}
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}
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@@ -286,7 +286,7 @@ namespace Barotrauma
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{
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bool inWater = limb.inWater;
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if (character.CurrentHull != null &&
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character.CurrentHull.Surface > character.CurrentHull.Rect.Y - character.CurrentHull.Rect.Height &&
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character.CurrentHull.Surface > character.CurrentHull.Rect.Y - character.CurrentHull.Rect.Height + 5.0f &&
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limb.SimPosition.Y < ConvertUnits.ToSimUnits(character.CurrentHull.Rect.Y - character.CurrentHull.Rect.Height) + limb.body.GetMaxExtent())
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{
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inWater = true;
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@@ -370,6 +370,7 @@ namespace Barotrauma
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foreach (var deformation in SpriteDeformations)
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{
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if (character.IsDead && deformation.Params.StopWhenHostIsDead) { continue; }
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if (!character.AnimController.InWater && deformation.Params.OnlyInWater) { continue; }
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if (deformation.Params.UseMovementSine)
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{
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if (this is AnimController animator)
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@@ -365,7 +365,7 @@ namespace Barotrauma
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}
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}
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partial void KillProjSpecific(CauseOfDeathType causeOfDeath, Affliction causeOfDeathAffliction)
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partial void KillProjSpecific(CauseOfDeathType causeOfDeath, Affliction causeOfDeathAffliction, bool log)
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{
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if (GameMain.NetworkMember != null && controlled == this)
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{
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@@ -466,7 +466,7 @@ namespace Barotrauma
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//modify the distance based on the size of the trigger (preferring smaller items)
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distanceToItem *= MathHelper.Lerp(0.05f, 2.0f, (transformedTrigger.Width + transformedTrigger.Height) / 250.0f);
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}
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else
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else if (!item.Prefab.RequireCursorInsideTrigger)
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{
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Rectangle itemDisplayRect = new Rectangle(item.InteractionRect.X, item.InteractionRect.Y - item.InteractionRect.Height, item.InteractionRect.Width, item.InteractionRect.Height);
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@@ -551,7 +551,7 @@ namespace Barotrauma
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{
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if (!enabled) { return; }
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if (!IsDead && !IsUnconscious)
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if (!IsDead && !IsIncapacitated)
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{
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if (soundTimer > 0)
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{
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@@ -603,6 +603,11 @@ namespace Barotrauma
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}
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}
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partial void SetOrderProjSpecific(Order order, string orderOption)
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{
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GameMain.GameSession?.CrewManager?.DisplayCharacterOrder(this, order, orderOption);
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}
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public static void AddAllToGUIUpdateList()
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{
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for (int i = 0; i < CharacterList.Count; i++)
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@@ -638,8 +643,7 @@ namespace Barotrauma
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public void Draw(SpriteBatch spriteBatch, Camera cam)
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{
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if (!Enabled) return;
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if (!Enabled) { return; }
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AnimController.Draw(spriteBatch, cam);
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}
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@@ -656,8 +660,6 @@ namespace Barotrauma
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if (GameMain.DebugDraw)
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{
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AnimController.DebugDraw(spriteBatch);
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if (aiTarget != null) aiTarget.Draw(spriteBatch);
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}
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if (GUI.DisableHUD) return;
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@@ -61,7 +61,7 @@ namespace Barotrauma
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{
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if (GUI.DisableHUD) return;
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if (!character.IsUnconscious && character.Stun <= 0.0f)
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if (!character.IsIncapacitated && character.Stun <= 0.0f)
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{
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if (character.Inventory != null)
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{
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@@ -90,9 +90,9 @@ namespace Barotrauma
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{
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if (GUI.DisableHUD) { return; }
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if (!character.IsUnconscious && character.Stun <= 0.0f)
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if (!character.IsIncapacitated && character.Stun <= 0.0f)
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{
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if (character.Info != null && !character.ShouldLockHud())
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if (character.Info != null && !character.ShouldLockHud() && character.SelectedCharacter == null)
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{
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bool mouseOnPortrait = HUDLayoutSettings.BottomRightInfoArea.Contains(PlayerInput.MousePosition) && GUI.MouseOn == null;
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if (mouseOnPortrait && PlayerInput.PrimaryMouseButtonClicked())
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@@ -154,6 +154,7 @@ namespace Barotrauma
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brokenItemsCheckTimer = 1.0f;
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foreach (Item item in Item.ItemList)
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{
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if (item.Submarine == null || item.Submarine.TeamID != character.TeamID || item.Submarine.Info.IsWreck) { continue; }
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if (!item.Repairables.Any(r => item.ConditionPercentage <= r.AIRepairThreshold)) { continue; }
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if (Submarine.VisibleEntities != null && !Submarine.VisibleEntities.Contains(item)) { continue; }
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@@ -201,7 +202,7 @@ namespace Barotrauma
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Color.Lerp(GUI.Style.Red, GUI.Style.Orange * 0.5f, brokenItem.Condition / brokenItem.MaxCondition) * alpha);
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}
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if (!character.IsUnconscious && character.Stun <= 0.0f)
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if (!character.IsIncapacitated && character.Stun <= 0.0f)
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{
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if (character.FocusedCharacter != null && character.FocusedCharacter.CanBeSelected)
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{
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@@ -309,7 +310,7 @@ namespace Barotrauma
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(int)(HUDLayoutSettings.BottomRightInfoArea.Y + HUDLayoutSettings.BottomRightInfoArea.Height * 0.1f),
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(int)(HUDLayoutSettings.BottomRightInfoArea.Width / 2),
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(int)(HUDLayoutSettings.BottomRightInfoArea.Height * 0.7f)));
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character.Info.DrawPortrait(spriteBatch, HUDLayoutSettings.PortraitArea.Location.ToVector2(), new Vector2((int)(-4 * GUI.Scale), (int)(2 * GUI.Scale)), targetWidth: HUDLayoutSettings.PortraitArea.Width, true);
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character.Info.DrawPortrait(spriteBatch, HUDLayoutSettings.PortraitArea.Location.ToVector2(), new Vector2(-12 * GUI.Scale, 4 * GUI.Scale), targetWidth: HUDLayoutSettings.PortraitArea.Width, true);
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}
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mouseOnPortrait = HUDLayoutSettings.BottomRightInfoArea.Contains(PlayerInput.MousePosition) && !character.ShouldLockHud();
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if (mouseOnPortrait)
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@@ -327,7 +328,7 @@ namespace Barotrauma
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}
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}
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if (!character.IsUnconscious && character.Stun <= 0.0f)
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if (!character.IsIncapacitated && character.Stun <= 0.0f)
|
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{
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if (character.IsHumanoid && character.SelectedCharacter != null && character.SelectedCharacter.Inventory != null)
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{
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@@ -10,12 +10,12 @@ namespace Barotrauma
|
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{
|
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partial class CharacterInfo
|
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{
|
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public const float BgScale = 1.2f;
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private static Sprite infoAreaPortraitBG;
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public static void Init()
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{
|
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infoAreaPortraitBG = new Sprite("Content/UI/InventoryUIAtlas.png", new Rectangle(833, 298, 142, 98), null, 0);
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infoAreaPortraitBG = GUI.Style.GetComponentStyle("InfoAreaPortraitBG")?.Sprites[GUIComponent.ComponentState.None][0].Sprite;
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new Sprite("Content/UI/InventoryUIAtlas.png", new Rectangle(833, 298, 142, 98), null, 0);
|
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}
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@@ -171,6 +171,7 @@ namespace Barotrauma
|
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public void DrawBackground(SpriteBatch spriteBatch)
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{
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if (infoAreaPortraitBG == null) { return; }
|
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infoAreaPortraitBG.Draw(spriteBatch, HUDLayoutSettings.BottomRightInfoArea.Location.ToVector2(), Color.White, Vector2.Zero, 0.0f,
|
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scale: new Vector2(
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HUDLayoutSettings.BottomRightInfoArea.Width / (float)infoAreaPortraitBG.SourceRect.Width,
|
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|
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@@ -1,4 +1,5 @@
|
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using Barotrauma.Networking;
|
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using Barotrauma.Extensions;
|
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using Barotrauma.Networking;
|
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using Microsoft.Xna.Framework;
|
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using System;
|
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using System.Linq;
|
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@@ -384,6 +385,37 @@ namespace Barotrauma
|
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character = Create(speciesName, position, seed, info, GameMain.Client.ID != ownerId, hasAi);
|
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character.ID = id;
|
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character.TeamID = (TeamType)teamID;
|
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|
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// Check if the character has a current order
|
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if (inc.ReadBoolean())
|
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{
|
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int orderPrefabIndex = inc.ReadByte();
|
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Entity targetEntity = FindEntityByID(inc.ReadUInt16());
|
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Character orderGiver = inc.ReadBoolean() ? FindEntityByID(inc.ReadUInt16()) as Character : null;
|
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int orderOptionIndex = inc.ReadByte();
|
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|
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if (orderPrefabIndex >= 0 && orderPrefabIndex < Order.PrefabList.Count)
|
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{
|
||||
var orderPrefab = Order.PrefabList[orderPrefabIndex];
|
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if ((orderPrefab.ItemComponentType == null && orderPrefab.ItemIdentifiers.None()) ||
|
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(targetEntity != null && (targetEntity as Item).Components.Any(c => c?.GetType() == orderPrefab.ItemComponentType)))
|
||||
{
|
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character.SetOrder(
|
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new Order(orderPrefab, targetEntity, (targetEntity as Item)?.Components.FirstOrDefault(c => c?.GetType() == orderPrefab.ItemComponentType), orderGiver: orderGiver),
|
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orderOptionIndex >= 0 && orderOptionIndex < orderPrefab.Options.Length ? orderPrefab.Options[orderOptionIndex] : null,
|
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orderGiver, speak: false);
|
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}
|
||||
else
|
||||
{
|
||||
DebugConsole.ThrowError("Could not set order \"" + orderPrefab.Identifier + "\" for character \"" + character.Name + "\" because required target entity was not found.");
|
||||
}
|
||||
}
|
||||
else
|
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{
|
||||
DebugConsole.ThrowError("Invalid order prefab index - index (" + orderPrefabIndex + ") out of bounds.");
|
||||
}
|
||||
}
|
||||
|
||||
bool containsStatusData = inc.ReadBoolean();
|
||||
if (containsStatusData)
|
||||
{
|
||||
|
||||
@@ -14,8 +14,8 @@ namespace Barotrauma
|
||||
|
||||
public SoundType Type => Params.State;
|
||||
public Gender Gender => Params.Gender;
|
||||
public float Volume => roundSound.Volume;
|
||||
public float Range => roundSound.Range;
|
||||
public float Volume => roundSound == null ? 0.0f : roundSound.Volume;
|
||||
public float Range => roundSound == null ? 0.0f : roundSound.Range;
|
||||
public Sound Sound => roundSound?.Sound;
|
||||
|
||||
public CharacterSound(CharacterParams.SoundParams soundParams)
|
||||
|
||||
@@ -8,26 +8,25 @@ namespace Barotrauma
|
||||
{
|
||||
partial class AfflictionHusk : Affliction
|
||||
{
|
||||
partial void UpdateMessages(float prevStrength, Character character)
|
||||
partial void UpdateMessages()
|
||||
{
|
||||
if (Strength < Prefab.MaxStrength * 0.5f)
|
||||
{
|
||||
if (prevStrength % 10.0f > 0.05f && Strength % 10.0f < 0.05f)
|
||||
switch (State)
|
||||
{
|
||||
case InfectionState.Dormant:
|
||||
GUI.AddMessage(TextManager.Get("HuskDormant"), GUI.Style.Red);
|
||||
}
|
||||
}
|
||||
else if (Strength < Prefab.MaxStrength)
|
||||
{
|
||||
if (state == InfectionState.Dormant && Character.Controlled == character)
|
||||
{
|
||||
break;
|
||||
case InfectionState.Transition:
|
||||
GUI.AddMessage(TextManager.Get("HuskCantSpeak"), GUI.Style.Red);
|
||||
}
|
||||
}
|
||||
else if (state != InfectionState.Active && Character.Controlled == character)
|
||||
break;
|
||||
case InfectionState.Active:
|
||||
if (character.Params.UseHuskAppendage)
|
||||
{
|
||||
GUI.AddMessage(TextManager.GetWithVariable("HuskActivate", "[Attack]", GameMain.Config.KeyBindText(InputType.Attack)),
|
||||
GUI.Style.Red);
|
||||
GUI.AddMessage(TextManager.GetWithVariable("HuskActivate", "[Attack]", GameMain.Config.KeyBindText(InputType.Attack)), GUI.Style.Red);
|
||||
}
|
||||
break;
|
||||
case InfectionState.Final:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -132,7 +132,7 @@ namespace Barotrauma
|
||||
private List<HeartratePosition> heartratePositions;
|
||||
private float currentHeartrateTime;
|
||||
private float heartbeatTimer;
|
||||
private Texture2D heartrateFade;
|
||||
private static Texture2D heartrateFade;
|
||||
|
||||
private readonly HeartratePosition[] heartbeatPattern =
|
||||
{
|
||||
@@ -246,11 +246,13 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
private GUIFrame healthBarHolder;
|
||||
|
||||
private Point healthBarOffset
|
||||
{
|
||||
get
|
||||
{
|
||||
return new Point(5 - (int)Math.Ceiling(1 - 1 * GUI.Scale), (int)Math.Min(Math.Ceiling(17 * GUI.Scale), 20));
|
||||
// 0.38775510204f = percentage of offset before reaching the healthbar portion of the graphic going from bottom upwards
|
||||
return new Point(2, (int)(HUDLayoutSettings.HealthBarArea.Size.Y * 0.38775510204f));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -258,7 +260,7 @@ namespace Barotrauma
|
||||
{
|
||||
get
|
||||
{
|
||||
return new Point(healthBarHolder.Rect.Width - (int)Math.Ceiling(Math.Min(46 * GUI.Scale, 53)), (int)(healthBarHolder.Rect.Height - Math.Min(23 * GUI.Scale, 25)) / 2);
|
||||
return new Point((int)Math.Ceiling(HUDLayoutSettings.HealthBarArea.Size.X - 45 * GUI.Scale), (int)(healthBarHolder.Rect.Height - Math.Min(23 * GUI.Scale, 25)) / 2);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -303,7 +305,7 @@ namespace Barotrauma
|
||||
healthShadowSize = 1.0f;
|
||||
|
||||
healthBar = new GUIProgressBar(new RectTransform(healthBarSize, healthBarHolder.RectTransform, Anchor.BottomRight),
|
||||
barSize: 1.0f, color: GUIColorSettings.HealthBarColorHigh, style: horizontal ? "CharacterHealthBarSlider" : "GUIProgressBarVertical", showFrame: false)
|
||||
barSize: 1.0f, color: GUI.Style.HealthBarColorHigh, style: horizontal ? "CharacterHealthBarSlider" : "GUIProgressBarVertical", showFrame: false)
|
||||
{
|
||||
HoverCursor = CursorState.Hand,
|
||||
Enabled = true,
|
||||
@@ -478,7 +480,7 @@ namespace Barotrauma
|
||||
|
||||
cprFrame = new GUIFrame(new RectTransform(new Vector2(0.7f, 1.0f), cprLayout.RectTransform), style: "GUIFrameListBox");
|
||||
|
||||
heartrateFade = TextureLoader.FromFile("Content/UI/Health/HeartrateFade.png");
|
||||
heartrateFade ??= TextureLoader.FromFile("Content/UI/Health/HeartrateFade.png");
|
||||
|
||||
new GUICustomComponent(new RectTransform(Vector2.One * 0.95f, cprFrame.RectTransform, Anchor.Center), DrawHeartrate, UpdateHeartrate);
|
||||
|
||||
@@ -520,8 +522,10 @@ namespace Barotrauma
|
||||
|
||||
UpdateAlignment();
|
||||
|
||||
suicideButton = new GUIButton(new RectTransform(new Vector2(0.06f, 0.02f), GUI.Canvas, Anchor.TopCenter)
|
||||
{ MinSize = new Point(150, 20), RelativeOffset = new Vector2(0.0f, 0.01f) },
|
||||
suicideButton = new GUIButton(new RectTransform(new Vector2(0.1f, 0.02f), GUI.Canvas, Anchor.TopCenter)
|
||||
{
|
||||
MinSize = new Point(150, 20), RelativeOffset = new Vector2(0.0f, 0.01f)
|
||||
},
|
||||
TextManager.Get("GiveInButton"), style: "GUIButtonLarge")
|
||||
{
|
||||
ToolTip = TextManager.Get(GameMain.NetworkMember == null ? "GiveInHelpSingleplayer" : "GiveInHelpMultiplayer"),
|
||||
@@ -816,9 +820,7 @@ namespace Barotrauma
|
||||
if (highlightedLimbIndex < 0 && selectedLimbIndex < 0)
|
||||
{
|
||||
// If no limb is selected or highlighted, select the one with the most critical afflictions.
|
||||
var affliction = GetAllAfflictions(a => a.Prefab.IndicatorLimb != LimbType.None)
|
||||
.OrderByDescending(a => a.DamagePerSecond)
|
||||
.ThenByDescending(a => a.Strength).FirstOrDefault();
|
||||
var affliction = SortAfflictionsBySeverity(GetAllAfflictions(a => a.Prefab.IndicatorLimb != LimbType.None)).FirstOrDefault();
|
||||
if (affliction.DamagePerSecond > 0 || affliction.Strength > 0)
|
||||
{
|
||||
var limbHealth = GetMatchingLimbHealth(affliction);
|
||||
@@ -849,7 +851,7 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
healthBar.Color = healthWindowHealthBar.Color = ToolBox.GradientLerp(DisplayedVitality / MaxVitality, GUIColorSettings.HealthBarColorLow, GUIColorSettings.HealthBarColorMedium, GUIColorSettings.HealthBarColorHigh);
|
||||
healthBar.Color = healthWindowHealthBar.Color = ToolBox.GradientLerp(DisplayedVitality / MaxVitality, GUI.Style.HealthBarColorLow, GUI.Style.HealthBarColorMedium, GUI.Style.HealthBarColorHigh);
|
||||
healthBar.HoverColor = healthWindowHealthBar.HoverColor = healthBar.Color * 2.0f;
|
||||
healthBar.BarSize = healthWindowHealthBar.BarSize =
|
||||
(DisplayedVitality > 0.0f) ?
|
||||
@@ -936,7 +938,7 @@ namespace Barotrauma
|
||||
healthBar.State = GUIComponent.ComponentState.None;
|
||||
}
|
||||
|
||||
suicideButton.Visible = Character == Character.Controlled && Character.IsUnconscious && !Character.IsDead;
|
||||
suicideButton.Visible = Character == Character.Controlled && !Character.IsDead && Character.IsIncapacitated;
|
||||
|
||||
cprButton.Visible =
|
||||
Character == Character.Controlled?.SelectedCharacter
|
||||
@@ -1134,11 +1136,11 @@ namespace Barotrauma
|
||||
{
|
||||
if (prefab.IsBuff)
|
||||
{
|
||||
return ToolBox.GradientLerp(affliction.Strength / prefab.MaxStrength, GUIColorSettings.BuffColorLow, GUIColorSettings.BuffColorMedium, GUIColorSettings.BuffColorHigh);
|
||||
return ToolBox.GradientLerp(affliction.Strength / prefab.MaxStrength, GUI.Style.BuffColorLow, GUI.Style.BuffColorMedium, GUI.Style.BuffColorHigh);
|
||||
}
|
||||
else
|
||||
{
|
||||
return ToolBox.GradientLerp(affliction.Strength / prefab.MaxStrength, GUIColorSettings.DebuffColorLow, GUIColorSettings.DebuffColorMedium, GUIColorSettings.DebuffColorHigh);
|
||||
return ToolBox.GradientLerp(affliction.Strength / prefab.MaxStrength, GUI.Style.DebuffColorLow, GUI.Style.DebuffColorMedium, GUI.Style.DebuffColorHigh);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -1185,7 +1187,8 @@ namespace Barotrauma
|
||||
Dictionary<string, float> treatmentSuitability = new Dictionary<string, float>();
|
||||
GetSuitableTreatments(treatmentSuitability, normalize: true, randomization: randomVariance);
|
||||
|
||||
Affliction mostSevereAffliction = afflictions.FirstOrDefault(a => !a.Prefab.IsBuff && !afflictions.Any(a2 => !a2.Prefab.IsBuff && a2.Strength > a.Strength)) ?? afflictions.FirstOrDefault();
|
||||
//Affliction mostSevereAffliction = afflictions.FirstOrDefault(a => !a.Prefab.IsBuff && !afflictions.Any(a2 => !a2.Prefab.IsBuff && a2.Strength > a.Strength)) ?? afflictions.FirstOrDefault();
|
||||
Affliction mostSevereAffliction = SortAfflictionsBySeverity(afflictions).FirstOrDefault();
|
||||
GUIButton buttonToSelect = null;
|
||||
|
||||
foreach (Affliction affliction in afflictions)
|
||||
@@ -1811,8 +1814,8 @@ namespace Barotrauma
|
||||
float iconScale = 0.25f * scale;
|
||||
Vector2 iconPos = highlightArea.Center.ToVector2();
|
||||
|
||||
Affliction mostSevereAffliction = thisAfflictions.FirstOrDefault(a => !a.Prefab.IsBuff && !thisAfflictions.Any(a2 => !a2.Prefab.IsBuff && a2.Strength > a.Strength)) ?? thisAfflictions.FirstOrDefault();
|
||||
|
||||
//Affliction mostSevereAffliction = thisAfflictions.FirstOrDefault(a => !a.Prefab.IsBuff && !thisAfflictions.Any(a2 => !a2.Prefab.IsBuff && a2.Strength > a.Strength)) ?? thisAfflictions.FirstOrDefault();
|
||||
Affliction mostSevereAffliction = SortAfflictionsBySeverity(thisAfflictions).FirstOrDefault();
|
||||
if (mostSevereAffliction != null) { DrawLimbAfflictionIcon(spriteBatch, mostSevereAffliction, iconScale, ref iconPos); }
|
||||
|
||||
if (thisAfflictions.Count() > 1)
|
||||
@@ -1871,10 +1874,11 @@ namespace Barotrauma
|
||||
healthBarHolder.Visible = value;
|
||||
}
|
||||
|
||||
private readonly List<Pair<AfflictionPrefab, float>> newAfflictions = new List<Pair<AfflictionPrefab, float>>();
|
||||
private readonly List<Triplet<LimbHealth, AfflictionPrefab, float>> newLimbAfflictions = new List<Triplet<LimbHealth, AfflictionPrefab, float>>();
|
||||
public void ClientRead(IReadMessage inc)
|
||||
{
|
||||
List<Pair<AfflictionPrefab, float>> newAfflictions = new List<Pair<AfflictionPrefab, float>>();
|
||||
|
||||
newAfflictions.Clear();
|
||||
byte afflictionCount = inc.ReadByte();
|
||||
for (int i = 0; i < afflictionCount; i++)
|
||||
{
|
||||
@@ -1914,7 +1918,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
List<Triplet<LimbHealth, AfflictionPrefab, float>> newLimbAfflictions = new List<Triplet<LimbHealth, AfflictionPrefab, float>>();
|
||||
newLimbAfflictions.Clear();
|
||||
byte limbAfflictionCount = inc.ReadByte();
|
||||
for (int i = 0; i < limbAfflictionCount; i++)
|
||||
{
|
||||
@@ -1992,6 +1996,9 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
medUIExtra?.Remove();
|
||||
medUIExtra = null;
|
||||
|
||||
limbIndicatorOverlay?.Remove();
|
||||
limbIndicatorOverlay = null;
|
||||
}
|
||||
|
||||
@@ -83,22 +83,22 @@ namespace Barotrauma
|
||||
// pos.Y = -pos.Y;
|
||||
// ShapeExtensions.DrawPoint(spriteBatch, pos, GUI.Style.Red, size: 5);
|
||||
//}
|
||||
return;
|
||||
|
||||
// A debug visualisation on the bezier curve between limbs.
|
||||
var start = LimbA.WorldPosition;
|
||||
/*var start = LimbA.WorldPosition;
|
||||
var end = LimbB.WorldPosition;
|
||||
var jointAPos = ConvertUnits.ToDisplayUnits(LocalAnchorA);
|
||||
var control = start + Vector2.Transform(jointAPos, Matrix.CreateRotationZ(LimbA.Rotation));
|
||||
start.Y = -start.Y;
|
||||
end.Y = -end.Y;
|
||||
control.Y = -control.Y;
|
||||
//GUI.DrawRectangle(spriteBatch, start, Vector2.One * 5, Color.White, true);
|
||||
//GUI.DrawRectangle(spriteBatch, end, Vector2.One * 5, Color.Black, true);
|
||||
//GUI.DrawRectangle(spriteBatch, control, Vector2.One * 5, Color.Black, true);
|
||||
//GUI.DrawLine(spriteBatch, start, end, Color.White);
|
||||
//GUI.DrawLine(spriteBatch, start, control, Color.Black);
|
||||
//GUI.DrawLine(spriteBatch, control, end, Color.Black);
|
||||
GUI.DrawBezierWithDots(spriteBatch, start, end, control, 1000, GUI.Style.Red);
|
||||
GUI.DrawRectangle(spriteBatch, start, Vector2.One * 5, Color.White, true);
|
||||
GUI.DrawRectangle(spriteBatch, end, Vector2.One * 5, Color.Black, true);
|
||||
GUI.DrawRectangle(spriteBatch, control, Vector2.One * 5, Color.Black, true);
|
||||
GUI.DrawLine(spriteBatch, start, end, Color.White);
|
||||
GUI.DrawLine(spriteBatch, start, control, Color.Black);
|
||||
GUI.DrawLine(spriteBatch, control, end, Color.Black);
|
||||
GUI.DrawBezierWithDots(spriteBatch, start, end, control, 1000, GUI.Style.Red);*/
|
||||
}
|
||||
}
|
||||
|
||||
@@ -220,9 +220,18 @@ namespace Barotrauma
|
||||
}
|
||||
set
|
||||
{
|
||||
if (HuskSprite != null && value != enableHuskSprite)
|
||||
if (enableHuskSprite == value) { return; }
|
||||
enableHuskSprite = value;
|
||||
if (enableHuskSprite)
|
||||
{
|
||||
if (value)
|
||||
if (HuskSprite == null)
|
||||
{
|
||||
LoadHuskSprite();
|
||||
}
|
||||
}
|
||||
if (HuskSprite != null)
|
||||
{
|
||||
if (enableHuskSprite)
|
||||
{
|
||||
List<WearableSprite> otherWearablesWithHusk = new List<WearableSprite>() { HuskSprite };
|
||||
otherWearablesWithHusk.AddRange(OtherWearables);
|
||||
@@ -235,7 +244,6 @@ namespace Barotrauma
|
||||
UpdateWearableTypesToHide();
|
||||
}
|
||||
}
|
||||
enableHuskSprite = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -195,6 +195,34 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsCommandPermitted(string command, GameClient client)
|
||||
{
|
||||
switch (command)
|
||||
{
|
||||
case "kick":
|
||||
return client.HasPermission(ClientPermissions.Kick);
|
||||
case "ban":
|
||||
case "banip":
|
||||
case "banendpoint":
|
||||
return client.HasPermission(ClientPermissions.Ban);
|
||||
case "unban":
|
||||
case "unbanip":
|
||||
return client.HasPermission(ClientPermissions.Unban);
|
||||
case "netstats":
|
||||
case "help":
|
||||
case "dumpids":
|
||||
case "admin":
|
||||
case "entitylist":
|
||||
case "togglehud":
|
||||
case "toggleupperhud":
|
||||
case "togglecharacternames":
|
||||
case "fpscounter":
|
||||
return true;
|
||||
default:
|
||||
return client.HasConsoleCommandPermission(command);
|
||||
}
|
||||
}
|
||||
|
||||
public static void DequeueMessages()
|
||||
{
|
||||
while (queuedMessages.Count > 0)
|
||||
@@ -367,6 +395,7 @@ namespace Barotrauma
|
||||
NewMessage("Steam achievements have been disabled during this play session.", Color.Red);
|
||||
#endif
|
||||
}));
|
||||
AssignRelayToServer("enablecheats", true);
|
||||
|
||||
commands.Add(new Command("mainmenu|menu", "mainmenu/menu: Go to the main menu.", (string[] args) =>
|
||||
{
|
||||
@@ -394,7 +423,8 @@ namespace Barotrauma
|
||||
{
|
||||
if (args.Length > 0)
|
||||
{
|
||||
Submarine.Load(string.Join(" ", args), true);
|
||||
var subInfo = new SubmarineInfo(string.Join(" ", args));
|
||||
Submarine.MainSub = Submarine.Load(subInfo, true);
|
||||
}
|
||||
GameMain.SubEditorScreen.Select();
|
||||
}, isCheat: true));
|
||||
@@ -440,6 +470,7 @@ namespace Barotrauma
|
||||
AssignRelayToServer("ban", false);
|
||||
AssignRelayToServer("banid", false);
|
||||
AssignRelayToServer("dumpids", false);
|
||||
AssignRelayToServer("dumptofile", false);
|
||||
AssignRelayToServer("findentityids", false);
|
||||
AssignRelayToServer("campaigninfo", false);
|
||||
AssignRelayToServer("help", false);
|
||||
@@ -805,7 +836,7 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
|
||||
if (Submarine.SaveCurrent(System.IO.Path.Combine(Submarine.SavePath, fileName + ".sub")))
|
||||
if (Submarine.MainSub.SaveAs(System.IO.Path.Combine(SubmarineInfo.SavePath, fileName + ".sub")))
|
||||
{
|
||||
NewMessage("Sub saved", Color.Green);
|
||||
}
|
||||
@@ -814,7 +845,8 @@ namespace Barotrauma
|
||||
commands.Add(new Command("load|loadsub", "load [submarine name]: Load a submarine.", (string[] args) =>
|
||||
{
|
||||
if (args.Length == 0) return;
|
||||
Submarine.Load(string.Join(" ", args), true);
|
||||
SubmarineInfo subInfo = new SubmarineInfo(string.Join(" ", args));
|
||||
Submarine.Load(subInfo, true);
|
||||
}));
|
||||
|
||||
commands.Add(new Command("cleansub", "", (string[] args) =>
|
||||
@@ -1057,23 +1089,69 @@ namespace Barotrauma
|
||||
if (args.Length != 2 || Screen.Selected != GameMain.SubEditorScreen) { return; }
|
||||
foreach (MapEntity me in MapEntity.SelectedList)
|
||||
{
|
||||
if (me is ISerializableEntity serializableEntity)
|
||||
bool propertyFound = false;
|
||||
if (!(me is ISerializableEntity serializableEntity)) { continue; }
|
||||
if (serializableEntity.SerializableProperties == null) { continue; }
|
||||
|
||||
if (serializableEntity.SerializableProperties.TryGetValue(args[0].ToLowerInvariant(), out SerializableProperty property))
|
||||
{
|
||||
if (serializableEntity.SerializableProperties == null)
|
||||
propertyFound = true;
|
||||
object prevValue = property.GetValue(me);
|
||||
if (property.TrySetValue(me, args[1]))
|
||||
{
|
||||
continue;
|
||||
NewMessage($"Changed the value \"{args[0]}\" from {(prevValue?.ToString() ?? null)} to {args[1]} on entity \"{me.ToString()}\".", Color.LightGreen);
|
||||
}
|
||||
if (!serializableEntity.SerializableProperties.TryGetValue(args[0].ToLowerInvariant(), out SerializableProperty property))
|
||||
else
|
||||
{
|
||||
NewMessage("Property \"" + args[0] + "\" not found in the entity \"" + me.ToString() + "\".", Color.Orange);
|
||||
continue;
|
||||
NewMessage($"Failed to set the value of \"{args[0]}\" to \"{args[1]}\" on the entity \"{me.ToString()}\".", Color.Orange);
|
||||
}
|
||||
if (!property.TrySetValue(me, args[1]))
|
||||
}
|
||||
if (me is Item item)
|
||||
{
|
||||
NewMessage("Failed to set the value of \"" + args[0] + "\" to \"" + args[1] + "\" on the entity \"" + me.ToString() + "\".", Color.Orange);
|
||||
foreach (ItemComponent ic in item.Components)
|
||||
{
|
||||
ic.SerializableProperties.TryGetValue(args[0].ToLowerInvariant(), out SerializableProperty componentProperty);
|
||||
if (componentProperty == null) { continue; }
|
||||
propertyFound = true;
|
||||
object prevValue = componentProperty.GetValue(ic);
|
||||
if (componentProperty.TrySetValue(ic, args[1]))
|
||||
{
|
||||
NewMessage($"Changed the value \"{args[0]}\" from {prevValue} to {args[1]} on item \"{me.ToString()}\", component \"{ic.GetType().Name}\".", Color.LightGreen);
|
||||
}
|
||||
else
|
||||
{
|
||||
NewMessage($"Failed to set the value of \"{args[0]}\" to \"{args[1]}\" on the item \"{me.ToString()}\", component \"{ic.GetType().Name}\".", Color.Orange);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!propertyFound)
|
||||
{
|
||||
NewMessage($"Property \"{args[0]}\" not found in the entity \"{me.ToString()}\".", Color.Orange);
|
||||
}
|
||||
}
|
||||
},
|
||||
() =>
|
||||
{
|
||||
List<string> propertyList = new List<string>();
|
||||
foreach (MapEntity me in MapEntity.SelectedList)
|
||||
{
|
||||
if (!(me is ISerializableEntity serializableEntity)) { continue; }
|
||||
if (serializableEntity.SerializableProperties == null) { continue; }
|
||||
propertyList.AddRange(serializableEntity.SerializableProperties.Select(p => p.Key));
|
||||
if (me is Item item)
|
||||
{
|
||||
foreach (ItemComponent ic in item.Components)
|
||||
{
|
||||
propertyList.AddRange(ic.SerializableProperties.Select(p => p.Key));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return new string[][]
|
||||
{
|
||||
propertyList.Distinct().ToArray(),
|
||||
new string[0]
|
||||
};
|
||||
}));
|
||||
|
||||
commands.Add(new Command("checkmissingloca", "", (string[] args) =>
|
||||
@@ -1106,7 +1184,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Submarine sub in Submarine.SavedSubmarines)
|
||||
foreach (SubmarineInfo sub in SubmarineInfo.SavedSubmarines)
|
||||
{
|
||||
string nameIdentifier = "submarine.name." + sub.Name.ToLowerInvariant();
|
||||
if (!tags[language].Contains(nameIdentifier))
|
||||
@@ -2113,6 +2191,11 @@ namespace Barotrauma
|
||||
|
||||
commands.Add(new Command("flipx", "flipx: mirror the main submarine horizontally", (string[] args) =>
|
||||
{
|
||||
if (GameMain.NetworkMember != null)
|
||||
{
|
||||
ThrowError("Cannot use the flipx command while playing online.");
|
||||
return;
|
||||
}
|
||||
Submarine.MainSub?.FlipX();
|
||||
}, isCheat: true));
|
||||
|
||||
@@ -2235,7 +2318,8 @@ namespace Barotrauma
|
||||
}
|
||||
try
|
||||
{
|
||||
Submarine spawnedSub = Submarine.Load(args[0], false);
|
||||
SubmarineInfo subInfo = new SubmarineInfo(args[0]);
|
||||
Submarine spawnedSub = Submarine.Load(subInfo, false);
|
||||
spawnedSub.SetPosition(GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition));
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -2313,7 +2397,7 @@ namespace Barotrauma
|
||||
switch (firstArg)
|
||||
{
|
||||
case "name":
|
||||
var sprites = Sprite.LoadedSprites.Where(s => s.Name?.ToLowerInvariant() == secondArg.ToLowerInvariant());
|
||||
var sprites = Sprite.LoadedSprites.Where(s => s.Name != null && s.Name.Equals(secondArg, StringComparison.OrdinalIgnoreCase));
|
||||
if (sprites.Any())
|
||||
{
|
||||
foreach (var s in sprites)
|
||||
@@ -2329,7 +2413,7 @@ namespace Barotrauma
|
||||
}
|
||||
case "identifier":
|
||||
case "id":
|
||||
sprites = Sprite.LoadedSprites.Where(s => s.EntityID?.ToLowerInvariant() == secondArg.ToLowerInvariant());
|
||||
sprites = Sprite.LoadedSprites.Where(s => s.EntityID != null && s.EntityID.Equals(secondArg, StringComparison.OrdinalIgnoreCase));
|
||||
if (sprites.Any())
|
||||
{
|
||||
foreach (var s in sprites)
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace Barotrauma
|
||||
{
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLowerInvariant() != "icon") { continue; }
|
||||
if (!subElement.Name.ToString().Equals("icon", StringComparison.OrdinalIgnoreCase)) { continue; }
|
||||
Icon = new Sprite(subElement);
|
||||
IconColor = subElement.GetAttributeColor("color", Color.White);
|
||||
}
|
||||
|
||||
@@ -6,12 +6,25 @@ namespace Barotrauma
|
||||
partial class SalvageMission : Mission
|
||||
{
|
||||
public override void ClientReadInitial(IReadMessage msg)
|
||||
{
|
||||
bool usedExistingItem = msg.ReadBoolean();
|
||||
if (usedExistingItem)
|
||||
{
|
||||
ushort id = msg.ReadUInt16();
|
||||
item = Entity.FindEntityByID(id) as Item;
|
||||
if (item == null)
|
||||
{
|
||||
throw new System.Exception("Error in SalvageMission.ClientReadInitial: failed to find item " + id + " (mission: " + Prefab.Identifier + ")");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
item = Item.ReadSpawnData(msg);
|
||||
if (item == null)
|
||||
{
|
||||
throw new System.Exception("Error in SalvageMission.ClientReadInitial: spawned item was null (mission: " + Prefab.Identifier + ")");
|
||||
}
|
||||
}
|
||||
|
||||
item.body.FarseerBody.BodyType = BodyType.Kinematic;
|
||||
}
|
||||
|
||||
@@ -135,31 +135,33 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
Color textColor = textBox.Color;
|
||||
switch (command)
|
||||
{
|
||||
case "r":
|
||||
case "radio":
|
||||
textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Radio];
|
||||
textColor = ChatMessage.MessageColor[(int)ChatMessageType.Radio];
|
||||
break;
|
||||
case "d":
|
||||
case "dead":
|
||||
textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Dead];
|
||||
textColor = ChatMessage.MessageColor[(int)ChatMessageType.Dead];
|
||||
break;
|
||||
default:
|
||||
if (Character.Controlled != null && (Character.Controlled.IsDead || Character.Controlled.SpeechImpediment >= 100.0f))
|
||||
{
|
||||
textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Dead];
|
||||
textColor = ChatMessage.MessageColor[(int)ChatMessageType.Dead];
|
||||
}
|
||||
else if (command != "") //PMing
|
||||
{
|
||||
textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Private];
|
||||
textColor = ChatMessage.MessageColor[(int)ChatMessageType.Private];
|
||||
}
|
||||
else
|
||||
{
|
||||
textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default];
|
||||
textColor = ChatMessage.MessageColor[(int)ChatMessageType.Default];
|
||||
}
|
||||
break;
|
||||
}
|
||||
textBox.TextColor = textBox.TextBlock.SelectedTextColor = textColor;
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -252,21 +254,29 @@ namespace Barotrauma
|
||||
Visible = false,
|
||||
CanBeFocused = false
|
||||
};
|
||||
var senderText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), popupMsg.RectTransform, Anchor.TopRight),
|
||||
senderName, textColor: senderColor, font: GUI.SmallFont, textAlignment: Alignment.TopRight)
|
||||
var content = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), popupMsg.RectTransform, Anchor.Center));
|
||||
Vector2 senderTextSize = Vector2.Zero;
|
||||
if (!string.IsNullOrEmpty(senderName))
|
||||
{
|
||||
var senderText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), content.RectTransform),
|
||||
senderName, textColor: senderColor, style: null, font: GUI.SmallFont)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
var msgPopupText = new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.0f), popupMsg.RectTransform, Anchor.TopRight)
|
||||
{ AbsoluteOffset = new Point(0, senderText.Rect.Height) },
|
||||
displayedText, textColor: message.Color, font: GUI.SmallFont, textAlignment: Alignment.TopRight, style: null, wrap: true)
|
||||
senderTextSize = senderText.Font.MeasureString(senderText.WrappedText);
|
||||
senderText.RectTransform.MinSize = new Point(0, senderText.Rect.Height);
|
||||
}
|
||||
var msgPopupText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), content.RectTransform),
|
||||
displayedText, textColor: message.Color, font: GUI.SmallFont, textAlignment: Alignment.BottomLeft, style: null, wrap: true)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
int textWidth = (int)Math.Max(
|
||||
msgPopupText.Font.MeasureString(msgPopupText.WrappedText).X,
|
||||
senderText.Font.MeasureString(senderText.WrappedText).X);
|
||||
popupMsg.RectTransform.Resize(new Point(textWidth + 20, msgPopupText.Rect.Bottom - senderText.Rect.Y), resizeChildren: false);
|
||||
msgPopupText.RectTransform.MinSize = new Point(0, msgPopupText.Rect.Height);
|
||||
Vector2 msgSize = msgPopupText.Font.MeasureString(msgPopupText.WrappedText);
|
||||
int textWidth = (int)Math.Max(msgSize.X + msgPopupText.Padding.X + msgPopupText.Padding.Z, senderTextSize.X) + 10;
|
||||
popupMsg.RectTransform.Resize(new Point((int)(textWidth / content.RectTransform.RelativeSize.X) , (int)((senderTextSize.Y + msgSize.Y) / content.RectTransform.RelativeSize.Y)), resizeChildren: true);
|
||||
popupMsg.RectTransform.IsFixedSize = true;
|
||||
content.Recalculate();
|
||||
popupMessages.Enqueue(popupMsg);
|
||||
}
|
||||
|
||||
|
||||
@@ -5,16 +5,6 @@ using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public enum TransitionMode
|
||||
{
|
||||
Linear,
|
||||
Smooth,
|
||||
Smoother,
|
||||
EaseIn,
|
||||
EaseOut,
|
||||
Exponential
|
||||
}
|
||||
|
||||
public enum SpriteFallBackState
|
||||
{
|
||||
None,
|
||||
@@ -159,7 +149,7 @@ namespace Barotrauma
|
||||
Point size = new Point(0, 0);
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLowerInvariant() != "size") { continue; }
|
||||
if (!subElement.Name.ToString().Equals("size", StringComparison.OrdinalIgnoreCase)) { continue; }
|
||||
Point maxResolution = subElement.GetAttributePoint("maxresolution", new Point(int.MaxValue, int.MaxValue));
|
||||
if (GameMain.GraphicsWidth <= maxResolution.X && GameMain.GraphicsHeight <= maxResolution.Y)
|
||||
{
|
||||
|
||||
@@ -26,7 +26,8 @@ namespace Barotrauma
|
||||
Click,
|
||||
PickItem,
|
||||
PickItemFail,
|
||||
DropItem
|
||||
DropItem,
|
||||
PopupMenu
|
||||
}
|
||||
|
||||
public enum CursorState
|
||||
@@ -242,6 +243,7 @@ namespace Barotrauma
|
||||
sounds[(int)GUISoundType.RadioMessage] = GameMain.SoundManager.LoadSound("Content/Sounds/UI/RadioMsg.ogg", false);
|
||||
sounds[(int)GUISoundType.DeadMessage] = GameMain.SoundManager.LoadSound("Content/Sounds/UI/DeadMsg.ogg", false);
|
||||
sounds[(int)GUISoundType.Click] = GameMain.SoundManager.LoadSound("Content/Sounds/UI/Click.ogg", false);
|
||||
sounds[(int)GUISoundType.PopupMenu] = GameMain.SoundManager.LoadSound("Content/Sounds/UI/PopupMenu.ogg", false);
|
||||
|
||||
sounds[(int)GUISoundType.PickItem] = GameMain.SoundManager.LoadSound("Content/Sounds/PickItem.ogg", false);
|
||||
sounds[(int)GUISoundType.PickItemFail] = GameMain.SoundManager.LoadSound("Content/Sounds/PickItemFail.ogg", false);
|
||||
@@ -1922,6 +1924,19 @@ namespace Barotrauma
|
||||
return true;
|
||||
};
|
||||
}
|
||||
else if (GameMain.GameSession.GameMode is SubTestMode)
|
||||
{
|
||||
button = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform), text: TextManager.Get("PauseMenuReturnToEditor"))
|
||||
{
|
||||
OnClicked = (btn, userdata) =>
|
||||
{
|
||||
GameMain.GameSession.GameMode.End("");
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
button.OnClicked += TogglePauseMenu;
|
||||
}
|
||||
else if (!GameMain.GameSession.GameMode.IsSinglePlayer && GameMain.Client != null && GameMain.Client.HasPermission(ClientPermissions.ManageRound))
|
||||
{
|
||||
new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform), text: TextManager.Get("EndRound"))
|
||||
|
||||
@@ -524,23 +524,9 @@ namespace Barotrauma
|
||||
};
|
||||
}
|
||||
|
||||
private float GetEasing(TransitionMode easing, float t)
|
||||
{
|
||||
return easing switch
|
||||
{
|
||||
TransitionMode.Smooth => MathUtils.SmoothStep(t),
|
||||
TransitionMode.Smoother => MathUtils.SmootherStep(t),
|
||||
TransitionMode.EaseIn => MathUtils.EaseIn(t),
|
||||
TransitionMode.EaseOut => MathUtils.EaseOut(t),
|
||||
TransitionMode.Exponential => t * t,
|
||||
TransitionMode.Linear => t,
|
||||
_ => t,
|
||||
};
|
||||
}
|
||||
|
||||
protected Color GetBlendedColor(Color targetColor, ref Color blendedColor)
|
||||
{
|
||||
blendedColor = ColorCrossFadeTime > 0 ? Color.Lerp(blendedColor, targetColor, MathUtils.InverseLerp(ColorCrossFadeTime, 0, GetEasing(ColorTransition, colorFadeTimer))) : targetColor;
|
||||
blendedColor = ColorCrossFadeTime > 0 ? Color.Lerp(blendedColor, targetColor, MathUtils.InverseLerp(ColorCrossFadeTime, 0, ToolBox.GetEasing(ColorTransition, colorFadeTimer))) : targetColor;
|
||||
return blendedColor;
|
||||
}
|
||||
|
||||
@@ -598,7 +584,7 @@ namespace Barotrauma
|
||||
foreach (UISprite uiSprite in previousSprites)
|
||||
{
|
||||
float alphaMultiplier = SpriteCrossFadeTime > 0 && (uiSprite.CrossFadeOut || currentSprites != null && currentSprites.Any(s => s.CrossFadeIn))
|
||||
? MathUtils.InverseLerp(0, SpriteCrossFadeTime, GetEasing(uiSprite.TransitionMode, spriteFadeTimer)) : 0;
|
||||
? MathUtils.InverseLerp(0, SpriteCrossFadeTime, ToolBox.GetEasing(uiSprite.TransitionMode, spriteFadeTimer)) : 0;
|
||||
if (alphaMultiplier > 0)
|
||||
{
|
||||
uiSprite.Draw(spriteBatch, rect, previousColor * alphaMultiplier, SpriteEffects);
|
||||
@@ -612,7 +598,7 @@ namespace Barotrauma
|
||||
foreach (UISprite uiSprite in currentSprites)
|
||||
{
|
||||
float alphaMultiplier = SpriteCrossFadeTime > 0 && (uiSprite.CrossFadeIn || previousSprites != null && previousSprites.Any(s => s.CrossFadeOut))
|
||||
? MathUtils.InverseLerp(SpriteCrossFadeTime, 0, GetEasing(uiSprite.TransitionMode, spriteFadeTimer)) : (_currentColor.A / 255.0f);
|
||||
? MathUtils.InverseLerp(SpriteCrossFadeTime, 0, ToolBox.GetEasing(uiSprite.TransitionMode, spriteFadeTimer)) : (_currentColor.A / 255.0f);
|
||||
if (alphaMultiplier > 0)
|
||||
{
|
||||
uiSprite.Draw(spriteBatch, rect, _currentColor * alphaMultiplier, SpriteEffects);
|
||||
@@ -801,8 +787,7 @@ namespace Barotrauma
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLowerInvariant() == "conditional" &&
|
||||
!CheckConditional(subElement))
|
||||
if (subElement.Name.ToString().Equals("conditional", StringComparison.OrdinalIgnoreCase) && !CheckConditional(subElement))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
@@ -851,7 +836,7 @@ namespace Barotrauma
|
||||
{
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLowerInvariant() == "conditional") { continue; }
|
||||
if (subElement.Name.ToString().Equals("conditional", StringComparison.OrdinalIgnoreCase)) { continue; }
|
||||
FromXML(subElement, component is GUIListBox listBox ? listBox.Content.RectTransform : component.RectTransform);
|
||||
}
|
||||
|
||||
@@ -1019,7 +1004,7 @@ namespace Barotrauma
|
||||
|
||||
private static GUIFrame LoadGUIFrame(XElement element, RectTransform parent)
|
||||
{
|
||||
string style = element.GetAttributeString("style", element.Name.ToString().ToLowerInvariant() == "spacing" ? null : "");
|
||||
string style = element.GetAttributeString("style", element.Name.ToString().Equals("spacing", StringComparison.OrdinalIgnoreCase) ? null : "");
|
||||
if (style == "null") { style = null; }
|
||||
return new GUIFrame(RectTransform.Load(element, parent), style: style);
|
||||
}
|
||||
|
||||
@@ -95,6 +95,15 @@ namespace Barotrauma
|
||||
set { button.TextColor = value; }
|
||||
}
|
||||
|
||||
public override ScalableFont Font
|
||||
{
|
||||
get { return button?.Font ?? base.Font; }
|
||||
set
|
||||
{
|
||||
if (button != null) { button.Font = value; }
|
||||
}
|
||||
}
|
||||
|
||||
public void ReceiveTextInput(char inputChar)
|
||||
{
|
||||
GUI.KeyboardDispatcher.Subscriber = null;
|
||||
@@ -168,12 +177,11 @@ namespace Barotrauma
|
||||
Anchor listAnchor = dropAbove ? Anchor.TopCenter : Anchor.BottomCenter;
|
||||
Pivot listPivot = dropAbove ? Pivot.BottomCenter : Pivot.TopCenter;
|
||||
listBox = new GUIListBox(new RectTransform(new Point(Rect.Width, Rect.Height * MathHelper.Clamp(elementCount, 2, 10)), rectT, listAnchor, listPivot)
|
||||
|
||||
{ IsFixedSize = false }, style: null)
|
||||
{
|
||||
Enabled = !selectMultiple,
|
||||
OnSelected = SelectItem
|
||||
Enabled = !selectMultiple
|
||||
};
|
||||
if (!selectMultiple) { listBox.OnSelected = SelectItem; }
|
||||
GUI.Style.Apply(listBox, "GUIListBox", this);
|
||||
GUI.Style.Apply(listBox.ContentBackground, "GUIListBox", this);
|
||||
|
||||
@@ -245,7 +253,7 @@ namespace Barotrauma
|
||||
ToolTip = toolTip
|
||||
};
|
||||
|
||||
new GUITickBox(new RectTransform(new Point((int)(button.Rect.Height * 0.8f)), frame.RectTransform, anchor: Anchor.CenterLeft), text)
|
||||
new GUITickBox(new RectTransform(new Vector2(1.0f, 0.8f), frame.RectTransform, anchor: Anchor.CenterLeft) { MaxSize = new Point(int.MaxValue, (int)(button.Rect.Height * 0.8f)) }, text)
|
||||
{
|
||||
UserData = userData,
|
||||
ToolTip = toolTip,
|
||||
|
||||
@@ -59,11 +59,36 @@ namespace Barotrauma
|
||||
/// </summary>
|
||||
public Color Blue { get; private set; } = Color.Blue;
|
||||
|
||||
public Color ColorInventoryEmpty { get; private set; } = Color.Red;
|
||||
public Color ColorInventoryHalf { get; private set; } = Color.Orange;
|
||||
public Color ColorInventoryFull { get; private set; } = Color.LightGreen;
|
||||
public Color ColorInventoryBackground { get; private set; } = Color.Gray;
|
||||
|
||||
public Color TextColor { get; private set; } = Color.White * 0.8f;
|
||||
public Color TextColorBright { get; private set; } = Color.White * 0.9f;
|
||||
public Color TextColorDark { get; private set; } = Color.Black * 0.9f;
|
||||
public Color TextColorDim { get; private set; } = Color.White * 0.6f;
|
||||
|
||||
// Inventory
|
||||
public Color EquipmentSlotIconColor { get; private set; } = new Color(99, 70, 64);
|
||||
|
||||
// Health HUD
|
||||
public Color BuffColorLow { get; private set; } = Color.LightGreen;
|
||||
public Color BuffColorMedium { get; private set; } = Color.Green;
|
||||
public Color BuffColorHigh { get; private set; } = Color.DarkGreen;
|
||||
|
||||
public Color DebuffColorLow { get; private set; } = Color.DarkSalmon;
|
||||
public Color DebuffColorMedium { get; private set; } = Color.Red;
|
||||
public Color DebuffColorHigh { get; private set; } = Color.DarkRed;
|
||||
|
||||
public Color HealthBarColorLow { get; private set; } = Color.Red;
|
||||
public Color HealthBarColorMedium { get; private set; } = Color.Orange;
|
||||
public Color HealthBarColorHigh { get; private set; } = new Color(78, 114, 88);
|
||||
|
||||
public Color EquipmentIndicatorNotEquipped { get; private set; } = Color.Gray;
|
||||
public Color EquipmentIndicatorEquipped { get; private set; } = new Color(105, 202, 125);
|
||||
public Color EquipmentIndicatorRunningOut { get; private set; } = new Color(202, 105, 105);
|
||||
|
||||
public static Point ItemFrameMargin => new Point(50, 56).Multiply(GUI.SlicedSpriteScale);
|
||||
public static Point ItemFrameOffset => new Point(0, 3).Multiply(GUI.SlicedSpriteScale);
|
||||
|
||||
@@ -103,10 +128,22 @@ namespace Barotrauma
|
||||
case "blue":
|
||||
Blue = subElement.GetAttributeColor("color", Blue);
|
||||
break;
|
||||
case "colorinventoryempty":
|
||||
ColorInventoryEmpty = subElement.GetAttributeColor("color", ColorInventoryEmpty);
|
||||
break;
|
||||
case "colorinventoryhalf":
|
||||
ColorInventoryHalf = subElement.GetAttributeColor("color", ColorInventoryHalf);
|
||||
break;
|
||||
case "colorinventoryfull":
|
||||
ColorInventoryFull = subElement.GetAttributeColor("color", ColorInventoryFull);
|
||||
break;
|
||||
case "colorinventorybackground":
|
||||
ColorInventoryBackground = subElement.GetAttributeColor("color", ColorInventoryBackground);
|
||||
break;
|
||||
case "textcolordark":
|
||||
TextColorDark = subElement.GetAttributeColor("color", TextColorDark);
|
||||
break;
|
||||
case "TextColorBright":
|
||||
case "textcolorbright":
|
||||
TextColorBright = subElement.GetAttributeColor("color", TextColorBright);
|
||||
break;
|
||||
case "textcolordim":
|
||||
@@ -116,6 +153,45 @@ namespace Barotrauma
|
||||
case "textcolor":
|
||||
TextColor = subElement.GetAttributeColor("color", TextColor);
|
||||
break;
|
||||
case "equipmentsloticoncolor":
|
||||
EquipmentSlotIconColor = subElement.GetAttributeColor("color", EquipmentSlotIconColor);
|
||||
break;
|
||||
case "buffcolorlow":
|
||||
BuffColorLow = subElement.GetAttributeColor("color", BuffColorLow);
|
||||
break;
|
||||
case "buffcolormedium":
|
||||
BuffColorMedium = subElement.GetAttributeColor("color", BuffColorMedium);
|
||||
break;
|
||||
case "buffcolorhigh":
|
||||
BuffColorHigh = subElement.GetAttributeColor("color", BuffColorHigh);
|
||||
break;
|
||||
case "debuffcolorlow":
|
||||
DebuffColorLow = subElement.GetAttributeColor("color", DebuffColorLow);
|
||||
break;
|
||||
case "debuffcolormedium":
|
||||
DebuffColorMedium = subElement.GetAttributeColor("color", DebuffColorMedium);
|
||||
break;
|
||||
case "debuffcolorhigh":
|
||||
DebuffColorHigh = subElement.GetAttributeColor("color", DebuffColorHigh);
|
||||
break;
|
||||
case "healthbarcolorlow":
|
||||
HealthBarColorLow = subElement.GetAttributeColor("color", HealthBarColorLow);
|
||||
break;
|
||||
case "healthbarcolormedium":
|
||||
HealthBarColorMedium = subElement.GetAttributeColor("color", HealthBarColorMedium);
|
||||
break;
|
||||
case "healthbarcolorhigh":
|
||||
HealthBarColorHigh = subElement.GetAttributeColor("color", HealthBarColorHigh);
|
||||
break;
|
||||
case "equipmentindicatornotequipped":
|
||||
EquipmentIndicatorNotEquipped = subElement.GetAttributeColor("color", EquipmentIndicatorNotEquipped);
|
||||
break;
|
||||
case "equipmentindicatorequipped":
|
||||
EquipmentIndicatorEquipped = subElement.GetAttributeColor("color", EquipmentIndicatorEquipped);
|
||||
break;
|
||||
case "equipmentindicatorrunningout":
|
||||
EquipmentIndicatorRunningOut = subElement.GetAttributeColor("color", EquipmentIndicatorRunningOut);
|
||||
break;
|
||||
case "uiglow":
|
||||
UIGlow = new UISprite(subElement);
|
||||
break;
|
||||
@@ -250,9 +326,8 @@ namespace Barotrauma
|
||||
//check if any of the language override fonts want to override the font size as well
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLowerInvariant() != "override") { continue; }
|
||||
string language = subElement.GetAttributeString("language", "").ToLowerInvariant();
|
||||
if (GameMain.Config.Language.ToLowerInvariant() == language)
|
||||
if (!subElement.Name.ToString().Equals("override", StringComparison.OrdinalIgnoreCase)) { continue; }
|
||||
if (GameMain.Config.Language.Equals(subElement.GetAttributeString("language", ""), StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
uint overrideFontSize = GetFontSize(subElement, 0);
|
||||
if (overrideFontSize > 0) { return overrideFontSize; }
|
||||
@@ -261,7 +336,7 @@ namespace Barotrauma
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLowerInvariant() != "size") { continue; }
|
||||
if (!subElement.Name.ToString().Equals("size", StringComparison.OrdinalIgnoreCase)) { continue; }
|
||||
Point maxResolution = subElement.GetAttributePoint("maxresolution", new Point(int.MaxValue, int.MaxValue));
|
||||
if (GameMain.GraphicsWidth <= maxResolution.X && GameMain.GraphicsHeight <= maxResolution.Y)
|
||||
{
|
||||
@@ -275,9 +350,8 @@ namespace Barotrauma
|
||||
{
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLowerInvariant() != "override") { continue; }
|
||||
string language = subElement.GetAttributeString("language", "").ToLowerInvariant();
|
||||
if (GameMain.Config.Language.ToLowerInvariant() == language)
|
||||
if (!subElement.Name.ToString().Equals("override", StringComparison.OrdinalIgnoreCase)) { continue; }
|
||||
if (GameMain.Config.Language.Equals(subElement.GetAttributeString("language", ""), StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return subElement.GetAttributeString("file", "");
|
||||
}
|
||||
@@ -289,9 +363,8 @@ namespace Barotrauma
|
||||
{
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLowerInvariant() != "override") { continue; }
|
||||
string language = subElement.GetAttributeString("language", "").ToLowerInvariant();
|
||||
if (GameMain.Config.Language.ToLowerInvariant() == language)
|
||||
if (!subElement.Name.ToString().Equals("override", StringComparison.OrdinalIgnoreCase)) { continue; }
|
||||
if (GameMain.Config.Language.Equals(subElement.GetAttributeString("language", ""), StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return subElement.GetAttributeBool("dynamicloading", false);
|
||||
}
|
||||
@@ -303,9 +376,8 @@ namespace Barotrauma
|
||||
{
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLowerInvariant() != "override") { continue; }
|
||||
string language = subElement.GetAttributeString("language", "").ToLowerInvariant();
|
||||
if (GameMain.Config.Language.ToLowerInvariant() == language)
|
||||
if (!subElement.Name.ToString().Equals("override", StringComparison.OrdinalIgnoreCase)) { continue; }
|
||||
if (GameMain.Config.Language.Equals(subElement.GetAttributeString("language", ""), StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return subElement.GetAttributeBool("iscjk", false);
|
||||
}
|
||||
|
||||
@@ -328,11 +328,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (text == null) { return; }
|
||||
|
||||
censoredText = "";
|
||||
for (int i = 0; i < text.Length; i++)
|
||||
{
|
||||
censoredText += "\u2022";
|
||||
}
|
||||
censoredText = string.IsNullOrEmpty(text) ? "" : new string('\u2022', text.Length);
|
||||
|
||||
var rect = Rect;
|
||||
|
||||
@@ -446,9 +442,10 @@ namespace Barotrauma
|
||||
Rectangle prevScissorRect = spriteBatch.GraphicsDevice.ScissorRectangle;
|
||||
if (overflowClipActive)
|
||||
{
|
||||
spriteBatch.End();
|
||||
Rectangle scissorRect = new Rectangle(rect.X + (int)padding.X, rect.Y, rect.Width - (int)padding.X - (int)padding.Z, rect.Height);
|
||||
spriteBatch.GraphicsDevice.ScissorRectangle = scissorRect;
|
||||
if (!scissorRect.Intersects(prevScissorRect)) { return; }
|
||||
spriteBatch.End();
|
||||
spriteBatch.GraphicsDevice.ScissorRectangle = Rectangle.Intersect(prevScissorRect, scissorRect);
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
|
||||
}
|
||||
|
||||
|
||||
@@ -69,6 +69,11 @@ namespace Barotrauma
|
||||
|
||||
private readonly Memento<string> memento = new Memento<string>();
|
||||
|
||||
public GUIFrame Frame
|
||||
{
|
||||
get { return frame; }
|
||||
}
|
||||
|
||||
public GUITextBlock.TextGetterHandler TextGetter
|
||||
{
|
||||
get { return textBlock.TextGetter; }
|
||||
|
||||
@@ -112,16 +112,16 @@ namespace Barotrauma
|
||||
//slice from the top of the screen for misc buttons (info, end round, server controls)
|
||||
ButtonAreaTop = new Rectangle(Padding, Padding, GameMain.GraphicsWidth - Padding * 2, (int)(50 * GUI.Scale));
|
||||
|
||||
int infoAreaWidth = (int)(142 * GUI.Scale * CharacterInfo.BgScale);
|
||||
int infoAreaHeight = (int)(98 * GUI.Scale * CharacterInfo.BgScale);
|
||||
int portraitSize = (int)(125 * GUI.Scale);
|
||||
int infoAreaWidth = (int)(142 * GUI.Scale);
|
||||
int infoAreaHeight = (int)(98 * GUI.Scale);
|
||||
int portraitSize = (int)(infoAreaHeight * 0.95f);
|
||||
BottomRightInfoArea = new Rectangle(GameMain.GraphicsWidth - Padding * 2 - infoAreaWidth, GameMain.GraphicsHeight - Padding * 2 - infoAreaHeight, infoAreaWidth, infoAreaHeight);
|
||||
PortraitArea = new Rectangle(GameMain.GraphicsWidth - Padding - portraitSize, GameMain.GraphicsHeight - Padding - portraitSize, portraitSize, portraitSize);
|
||||
PortraitArea = new Rectangle(GameMain.GraphicsWidth - portraitSize, BottomRightInfoArea.Bottom - portraitSize + Padding / 2, portraitSize, portraitSize);
|
||||
|
||||
//horizontal slices at the corners of the screen for health bar and affliction icons
|
||||
int afflictionAreaHeight = (int)(50 * GUI.Scale);
|
||||
int healthBarWidth = (int)((BottomRightInfoArea.Width + CharacterInventory.SlotSize.X + CharacterInventory.Spacing) * 1.1f);
|
||||
int healthBarHeight = (int)Math.Max(50f * GUI.Scale, 25f);
|
||||
int healthBarWidth = BottomRightInfoArea.Width + CharacterInventory.SlotSize.X + CharacterInventory.Spacing * 2 + CharacterInventory.HideButtonWidth;
|
||||
int healthBarHeight = (int)(50f * GUI.Scale);
|
||||
HealthBarArea = new Rectangle(BottomRightInfoArea.X - (healthBarWidth - BottomRightInfoArea.Width) + (int)(2 * GUI.Scale), BottomRightInfoArea.Y - healthBarHeight + (int)(10 * GUI.Scale), healthBarWidth, healthBarHeight);
|
||||
AfflictionAreaLeft = new Rectangle(HealthBarArea.X, HealthBarArea.Y - Padding - afflictionAreaHeight, HealthBarArea.Width, afflictionAreaHeight);
|
||||
|
||||
|
||||
@@ -66,7 +66,7 @@ namespace Barotrauma
|
||||
if (vanillaContent == null)
|
||||
{
|
||||
// TODO: Dynamic method for defining and finding the vanilla content package.
|
||||
vanillaContent = ContentPackage.List.SingleOrDefault(cp => Path.GetFileName(cp.Path).ToLowerInvariant() == "vanilla 0.9.xml");
|
||||
vanillaContent = ContentPackage.List.SingleOrDefault(cp => Path.GetFileName(cp.Path).Equals("vanilla 0.9.xml", StringComparison.OrdinalIgnoreCase));
|
||||
}
|
||||
return vanillaContent;
|
||||
}
|
||||
@@ -189,6 +189,11 @@ namespace Barotrauma
|
||||
|
||||
Instance = this;
|
||||
|
||||
if (!Directory.Exists(Content.RootDirectory))
|
||||
{
|
||||
throw new Exception("Content folder not found. If you are trying to compile the game from the source code and own a legal copy of the game, you can copy the Content folder from the game's files to BarotraumaShared/Content.");
|
||||
}
|
||||
|
||||
Config = new GameSettings();
|
||||
|
||||
Md5Hash.LoadCache();
|
||||
@@ -380,6 +385,13 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public class LoadingException : Exception
|
||||
{
|
||||
public LoadingException(Exception e) : base("Loading was interrupted due to an error.", innerException: e)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerable<object> Load(bool isSeparateThread)
|
||||
{
|
||||
if (GameSettings.VerboseLogging)
|
||||
@@ -397,7 +409,7 @@ namespace Barotrauma
|
||||
SoundManager.SetCategoryGainMultiplier("ui", Config.SoundVolume, 0);
|
||||
SoundManager.SetCategoryGainMultiplier("waterambience", Config.SoundVolume, 0);
|
||||
SoundManager.SetCategoryGainMultiplier("music", Config.MusicVolume, 0);
|
||||
SoundManager.SetCategoryGainMultiplier("voip", Config.VoiceChatVolume * 20.0f, 0);
|
||||
SoundManager.SetCategoryGainMultiplier("voip", Config.VoiceChatVolume, 0);
|
||||
|
||||
if (Config.EnableSplashScreen && !ConsoleArguments.Contains("-skipintro"))
|
||||
{
|
||||
@@ -421,17 +433,27 @@ namespace Barotrauma
|
||||
GUI.Init(Window, Config.SelectedContentPackages, GraphicsDevice);
|
||||
DebugConsole.Init();
|
||||
|
||||
CrossThread.RequestExecutionOnMainThread(() =>
|
||||
{
|
||||
if (Config.AutoUpdateWorkshopItems)
|
||||
{
|
||||
if (SteamManager.AutoUpdateWorkshopItems())
|
||||
bool waitingForWorkshopUpdates = true;
|
||||
bool result = false;
|
||||
TaskPool.Add(SteamManager.AutoUpdateWorkshopItemsAsync(), (task) =>
|
||||
{
|
||||
result = task.Result;
|
||||
waitingForWorkshopUpdates = false;
|
||||
});
|
||||
|
||||
while (waitingForWorkshopUpdates) { yield return CoroutineStatus.Running; }
|
||||
|
||||
if (result)
|
||||
{
|
||||
CrossThread.RequestExecutionOnMainThread(() =>
|
||||
{
|
||||
ContentPackage.LoadAll();
|
||||
Config.ReloadContentPackages();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (SelectedPackages.None())
|
||||
@@ -488,6 +510,7 @@ namespace Barotrauma
|
||||
Tutorials.Tutorial.Init();
|
||||
MapGenerationParams.Init();
|
||||
LevelGenerationParams.LoadPresets();
|
||||
WreckAIConfig.LoadAll();
|
||||
ScriptedEventSet.LoadPrefabs();
|
||||
AfflictionPrefab.LoadAll(GetFilesOfType(ContentType.Afflictions));
|
||||
SkillSettings.Load(GetFilesOfType(ContentType.SkillSettings));
|
||||
@@ -503,6 +526,7 @@ namespace Barotrauma
|
||||
yield return CoroutineStatus.Running;
|
||||
|
||||
JobPrefab.LoadAll(GetFilesOfType(ContentType.Jobs));
|
||||
CorpsePrefab.LoadAll(GetFilesOfType(ContentType.Corpses));
|
||||
|
||||
NPCConversation.LoadAll(GetFilesOfType(ContentType.NPCConversations));
|
||||
|
||||
@@ -512,7 +536,7 @@ namespace Barotrauma
|
||||
|
||||
GameModePreset.Init();
|
||||
|
||||
Submarine.RefreshSavedSubs();
|
||||
SubmarineInfo.RefreshSavedSubs();
|
||||
|
||||
TitleScreen.LoadState = 65.0f;
|
||||
yield return CoroutineStatus.Running;
|
||||
@@ -649,6 +673,8 @@ namespace Barotrauma
|
||||
{
|
||||
#if DEBUG
|
||||
DebugConsole.ThrowError($"Failed to parse a Steam friend's connect invitation command ({connectCommand})", e);
|
||||
#else
|
||||
DebugConsole.Log($"Failed to parse a Steam friend's connect invitation command ({connectCommand})\n" + e.StackTrace);
|
||||
#endif
|
||||
ConnectName = null;
|
||||
ConnectEndpoint = null;
|
||||
@@ -741,12 +767,7 @@ namespace Barotrauma
|
||||
|
||||
if (!hasLoaded && !CoroutineManager.IsCoroutineRunning(loadingCoroutine))
|
||||
{
|
||||
string errMsg = "Loading was interrupted due to an error";
|
||||
if (loadingCoroutine.Exception != null)
|
||||
{
|
||||
errMsg += ": " + loadingCoroutine.Exception.Message + "\n" + loadingCoroutine.Exception.StackTrace;
|
||||
}
|
||||
throw new Exception(errMsg);
|
||||
throw new LoadingException(loadingCoroutine.Exception);
|
||||
}
|
||||
}
|
||||
else if (hasLoaded)
|
||||
@@ -1086,7 +1107,10 @@ namespace Barotrauma
|
||||
UserData = "https://steamcommunity.com/app/602960/discussions/1/",
|
||||
OnClicked = (btn, userdata) =>
|
||||
{
|
||||
SteamManager.OverlayCustomURL(userdata as string);
|
||||
if (!SteamManager.OverlayCustomURL(userdata as string))
|
||||
{
|
||||
ShowOpenUrlInWebBrowserPrompt(userdata as string);
|
||||
}
|
||||
msgBox.Close();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -34,6 +34,7 @@ namespace Barotrauma
|
||||
private GUIButton commandButton, toggleCrewButton;
|
||||
private float crewListOpenState;
|
||||
private bool toggleCrewListOpen = true;
|
||||
private Point crewListEntrySize;
|
||||
|
||||
/// <summary>
|
||||
/// Present only in single player games. In multiplayer. The chatbox is found from GameSession.Client.
|
||||
@@ -51,7 +52,6 @@ namespace Barotrauma
|
||||
{
|
||||
if (toggleCrewListOpen == value) { return; }
|
||||
toggleCrewListOpen = GameMain.Config.CrewMenuOpen = value;
|
||||
toggleCrewButton.Children.ForEach(c => c.SpriteEffects = toggleCrewListOpen ? SpriteEffects.None : SpriteEffects.FlipHorizontally);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -70,13 +70,13 @@ namespace Barotrauma
|
||||
{
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLowerInvariant() != "character") continue;
|
||||
if (!subElement.Name.ToString().Equals("character", StringComparison.OrdinalIgnoreCase)) { continue; }
|
||||
|
||||
var characterInfo = new CharacterInfo(subElement);
|
||||
characterInfos.Add(characterInfo);
|
||||
foreach (XElement invElement in subElement.Elements())
|
||||
{
|
||||
if (invElement.Name.ToString().ToLowerInvariant() != "inventory") continue;
|
||||
if (!invElement.Name.ToString().Equals("inventory", StringComparison.OrdinalIgnoreCase)) { continue; }
|
||||
characterInfo.InventoryData = invElement;
|
||||
break;
|
||||
}
|
||||
@@ -90,6 +90,8 @@ namespace Barotrauma
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
#region Crew Area
|
||||
|
||||
var crewAreaWithButtons = new GUIFrame(
|
||||
HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.CrewArea, guiFrame.RectTransform),
|
||||
style: null,
|
||||
@@ -98,11 +100,13 @@ namespace Barotrauma
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
var buttonHeight = (int)(GUI.Scale * 40);
|
||||
var commandButtonHeight = (int)(GUI.Scale * 40);
|
||||
var buttonSize = new Point((int)(182f / 99f * commandButtonHeight), commandButtonHeight);
|
||||
var crewListToggleButtonHeight = (int)(64f * buttonSize.X / 175f);
|
||||
|
||||
crewArea = new GUIFrame(
|
||||
new RectTransform(
|
||||
new Point(crewAreaWithButtons.Rect.Width, crewAreaWithButtons.Rect.Height - (int)(1.5f * buttonHeight) - 2 * HUDLayoutSettings.Padding),
|
||||
new Point(crewAreaWithButtons.Rect.Width, crewAreaWithButtons.Rect.Height - commandButtonHeight - crewListToggleButtonHeight - 2 * HUDLayoutSettings.Padding),
|
||||
crewAreaWithButtons.RectTransform,
|
||||
Anchor.BottomLeft),
|
||||
style: null,
|
||||
@@ -111,7 +115,6 @@ namespace Barotrauma
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
var buttonSize = new Point((int)(182.0f / 99.0f * buttonHeight), buttonHeight);
|
||||
commandButton = new GUIButton(
|
||||
new RectTransform(buttonSize, parent: crewAreaWithButtons.RectTransform),
|
||||
style: "CommandButton")
|
||||
@@ -139,14 +142,13 @@ namespace Barotrauma
|
||||
Spacing = (int)(GUI.Scale * 10)
|
||||
};
|
||||
|
||||
buttonSize.Y = crewListToggleButtonHeight;
|
||||
toggleCrewButton = new GUIButton(
|
||||
new RectTransform(
|
||||
new Point(buttonSize.X, (int)(0.5f * buttonHeight)),
|
||||
parent: crewAreaWithButtons.RectTransform)
|
||||
new RectTransform(buttonSize, parent: crewAreaWithButtons.RectTransform)
|
||||
{
|
||||
AbsoluteOffset = new Point(0, buttonHeight + HUDLayoutSettings.Padding)
|
||||
AbsoluteOffset = new Point(0, commandButtonHeight + HUDLayoutSettings.Padding)
|
||||
},
|
||||
style: "UIToggleButton")
|
||||
style: "CrewListToggleButton")
|
||||
{
|
||||
OnClicked = (GUIButton btn, object userdata) =>
|
||||
{
|
||||
@@ -159,6 +161,17 @@ namespace Barotrauma
|
||||
previousOrderArrow = new Sprite("Content/UI/CommandUIAtlas.png", new Rectangle(128, 512, 128, 128));
|
||||
cancelIcon = new Sprite("Content/UI/CommandUIAtlas.png", new Rectangle(512, 384, 128, 128));
|
||||
|
||||
// Calculate and store crew list entry size so it doesn't have to be calculated for every entry
|
||||
crewListEntrySize = new Point(crewList.Content.Rect.Width - HUDLayoutSettings.Padding, 0);
|
||||
int crewListEntryMinHeight = 32;
|
||||
crewListEntrySize.Y = Math.Max(crewListEntryMinHeight, (int)(crewListEntrySize.X / 8f));
|
||||
float charactersPerView = crewList.Content.Rect.Height / (float)(crewListEntrySize.Y + crewList.Spacing);
|
||||
int adjustedHeight = (int)Math.Ceiling(crewList.Content.Rect.Height / Math.Round(charactersPerView)) - crewList.Spacing;
|
||||
if (adjustedHeight < crewListEntryMinHeight) { adjustedHeight = (int)Math.Ceiling(crewList.Content.Rect.Height / Math.Floor(charactersPerView)) - crewList.Spacing; }
|
||||
crewListEntrySize.Y = adjustedHeight;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Chatbox
|
||||
|
||||
if (IsSinglePlayer)
|
||||
@@ -212,7 +225,7 @@ namespace Barotrauma
|
||||
var chatBox = ChatBox ?? GameMain.Client?.ChatBox;
|
||||
if (chatBox != null)
|
||||
{
|
||||
chatBox.ToggleButton = new GUIButton(new RectTransform(new Point((int)(182f * GUI.Scale * 0.4f), (int)(99f * GUI.Scale * 0.4f)), guiFrame.RectTransform), style: "ChatToggleButton");
|
||||
chatBox.ToggleButton = new GUIButton(new RectTransform(new Point((int)(182f * GUI.Scale * 0.4f), (int)(99f * GUI.Scale * 0.4f)), chatBox.GUIFrame.Parent.RectTransform), style: "ChatToggleButton");
|
||||
chatBox.ToggleButton.RectTransform.AbsoluteOffset = new Point(0, HUDLayoutSettings.ChatBoxArea.Height - chatBox.ToggleButton.Rect.Height);
|
||||
chatBox.ToggleButton.OnClicked += (GUIButton btn, object userdata) =>
|
||||
{
|
||||
@@ -248,6 +261,8 @@ namespace Barotrauma
|
||||
OnClicked = (GUIButton button, object userData) =>
|
||||
{
|
||||
if (!CanIssueOrders) { return false; }
|
||||
var sub = Character.Controlled.Submarine;
|
||||
if (sub == null || sub.TeamID != Character.Controlled.TeamID || sub.Info.IsWreck) { return false; }
|
||||
SetCharacterOrder(null, order, null, Character.Controlled);
|
||||
var visibleHulls = new List<Hull>(Character.Controlled.GetVisibleHulls());
|
||||
foreach (var hull in visibleHulls)
|
||||
@@ -330,17 +345,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
AddCharacterToCrewList(character);
|
||||
|
||||
if (character is AICharacter)
|
||||
{
|
||||
var ai = character.AIController as HumanAIController;
|
||||
if (ai == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Error in crewmanager - attempted to give orders to a character with no HumanAIController");
|
||||
return;
|
||||
}
|
||||
character.SetOrder(ai.CurrentOrder, "", null, false);
|
||||
}
|
||||
DisplayCharacterOrder(character, character.CurrentOrder, character.CurrentOrderOption);
|
||||
}
|
||||
|
||||
public void AddCharacterInfo(CharacterInfo characterInfo)
|
||||
@@ -383,16 +388,14 @@ namespace Barotrauma
|
||||
{
|
||||
if (character == null) { return; }
|
||||
|
||||
int width = crewList.Content.Rect.Width - HUDLayoutSettings.Padding;
|
||||
int height = Math.Max(32, (int)((1.0f / 8.0f) * width));
|
||||
var background = new GUIFrame(
|
||||
new RectTransform(new Point(width, height), parent: crewList.Content.RectTransform, anchor: Anchor.TopRight),
|
||||
new RectTransform(crewListEntrySize, parent: crewList.Content.RectTransform, anchor: Anchor.TopRight),
|
||||
style: "CrewListBackground")
|
||||
{
|
||||
UserData = character
|
||||
};
|
||||
|
||||
var iconRelativeWidth = (float)height / background.Rect.Width;
|
||||
var iconRelativeWidth = (float)crewListEntrySize.Y / background.Rect.Width;
|
||||
|
||||
var layoutGroup = new GUILayoutGroup(
|
||||
new RectTransform(Vector2.One, parent: background.RectTransform),
|
||||
@@ -788,11 +791,11 @@ namespace Barotrauma
|
||||
characterFrame.SetAsFirstChild();
|
||||
}
|
||||
|
||||
private void DisplayPreviousCharacterOrder(Character character, GUILayoutGroup characterComponent, OrderInfo currentOrderInfo)
|
||||
private void DisplayPreviousCharacterOrder(Character character, GUILayoutGroup characterComponent, OrderInfo orderInfo)
|
||||
{
|
||||
if (currentOrderInfo.Order == null || currentOrderInfo.Order.Identifier == dismissedOrderPrefab.Identifier) { return; }
|
||||
if (orderInfo.Order == null || orderInfo.Order.Identifier == dismissedOrderPrefab.Identifier) { return; }
|
||||
|
||||
var previousOrderInfo = new OrderInfo(currentOrderInfo);
|
||||
var previousOrderInfo = new OrderInfo(orderInfo);
|
||||
var prevOrderFrame = new GUIButton(
|
||||
new RectTransform(
|
||||
characterComponent.GetChildByUserData("job").RectTransform.RelativeSize,
|
||||
@@ -835,12 +838,12 @@ namespace Barotrauma
|
||||
|
||||
private GUIComponent GetCurrentOrderComponent(GUILayoutGroup characterComponent)
|
||||
{
|
||||
return characterComponent.FindChild(c => c.UserData is OrderInfo orderInfo && orderInfo.ComponentIdentifier == "currentorder");
|
||||
return characterComponent?.FindChild(c => c?.UserData is OrderInfo orderInfo && orderInfo.ComponentIdentifier == "currentorder");
|
||||
}
|
||||
|
||||
private GUIComponent GetPreviousOrderComponent(GUILayoutGroup characterComponent)
|
||||
{
|
||||
return characterComponent.FindChild(c => c.UserData is OrderInfo orderInfo && orderInfo.ComponentIdentifier == "previousorder");
|
||||
return characterComponent?.FindChild(c => c?.UserData is OrderInfo orderInfo && orderInfo.ComponentIdentifier == "previousorder");
|
||||
}
|
||||
|
||||
private struct OrderInfo
|
||||
@@ -910,7 +913,11 @@ namespace Barotrauma
|
||||
{
|
||||
if (!(c.UserData is Character character) || character.IsDead || character.Removed) { continue; }
|
||||
AddCharacter(character);
|
||||
DisplayCharacterOrder(character, character.CurrentOrder, (character.AIController as HumanAIController)?.CurrentOrderOption);
|
||||
if (GetPreviousOrderComponent(c.GetChild<GUILayoutGroup>())?.UserData is OrderInfo prevInfo &&
|
||||
crewList.Content.Children.FirstOrDefault(c => c?.UserData == character)?.GetChild<GUILayoutGroup>() is GUILayoutGroup newLayoutGroup)
|
||||
{
|
||||
DisplayPreviousCharacterOrder(character, newLayoutGroup, prevInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -944,6 +951,7 @@ namespace Barotrauma
|
||||
{
|
||||
Character.Controlled.AIController.ObjectiveManager.WaitTimer = CharacterWaitOnSwitch;
|
||||
}
|
||||
DisableCommandUI();
|
||||
Character.Controlled = character;
|
||||
}
|
||||
|
||||
@@ -988,6 +996,7 @@ namespace Barotrauma
|
||||
commandFrame == null && !clicklessSelectionActive && CanIssueOrders)
|
||||
{
|
||||
CreateCommandUI(HUDLayoutSettings.PortraitArea.Contains(PlayerInput.MousePosition) ? Character.Controlled : GUI.MouseOn?.UserData as Character);
|
||||
GUI.PlayUISound(GUISoundType.PopupMenu);
|
||||
clicklessSelectionActive = isOpeningClick = true;
|
||||
}
|
||||
|
||||
@@ -1175,6 +1184,8 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
if (PlayerInput.KeyHit(InputType.RadioChat) && !ChatBox.InputBox.Selected)
|
||||
{
|
||||
if (Character.Controlled == null || Character.Controlled.SpeechImpediment < 100)
|
||||
{
|
||||
ChatBox.InputBox.AddToGUIUpdateList();
|
||||
ChatBox.GUIFrame.Flash(Color.YellowGreen, 0.5f);
|
||||
@@ -1192,6 +1203,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
crewArea.Visible = characters.Count > 0 && CharacterHealth.OpenHealthWindow == null;
|
||||
|
||||
@@ -1234,6 +1246,7 @@ namespace Barotrauma
|
||||
|
||||
if (GUI.KeyboardDispatcher.Subscriber == null && PlayerInput.KeyHit(InputType.CrewOrders))
|
||||
{
|
||||
GUI.PlayUISound(GUISoundType.PopupMenu);
|
||||
ToggleCrewListOpen = !ToggleCrewListOpen;
|
||||
}
|
||||
|
||||
@@ -1293,13 +1306,21 @@ namespace Barotrauma
|
||||
{
|
||||
get
|
||||
{
|
||||
#if DEBUG
|
||||
return Character.Controlled == null || Character.Controlled.Info != null && Character.Controlled.SpeechImpediment < 100.0f;
|
||||
#else
|
||||
return Character.Controlled != null && Character.Controlled.SpeechImpediment < 100.0f;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
private bool CanSomeoneHearCharacter()
|
||||
{
|
||||
#if DEBUG
|
||||
return true;
|
||||
#else
|
||||
return Character.Controlled != null && characters.Any(c => c != Character.Controlled && c.CanHearCharacter(Character.Controlled));
|
||||
#endif
|
||||
}
|
||||
|
||||
private void CreateCommandUI(Character characterContext = null)
|
||||
@@ -1505,17 +1526,7 @@ namespace Barotrauma
|
||||
shortcutCenterNode = null;
|
||||
}
|
||||
CreateNodes(userData);
|
||||
if (returnNode != null && returnNode.Visible)
|
||||
{
|
||||
var hotkey = optionNodes.Count + 1;
|
||||
if (expandNode != null && expandNode.Visible) { hotkey += 1; }
|
||||
CreateHotkeyIcon(returnNode.RectTransform, hotkey % 10, true);
|
||||
returnNodeHotkey = Keys.D0 + hotkey % 10;
|
||||
}
|
||||
else
|
||||
{
|
||||
returnNodeHotkey = Keys.None;
|
||||
}
|
||||
CreateReturnNodeHotkey();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1539,10 +1550,20 @@ namespace Barotrauma
|
||||
returnNode = null;
|
||||
}
|
||||
CreateNodes(userData);
|
||||
CreateReturnNodeHotkey();
|
||||
return true;
|
||||
}
|
||||
|
||||
private void CreateReturnNodeHotkey()
|
||||
{
|
||||
if (returnNode != null && returnNode.Visible)
|
||||
{
|
||||
var hotkey = optionNodes.Count + 1;
|
||||
var hotkey = 1;
|
||||
if (targetFrame == null || !targetFrame.Visible)
|
||||
{
|
||||
hotkey = optionNodes.Count + 1;
|
||||
if (expandNode != null && expandNode.Visible) { hotkey += 1; }
|
||||
}
|
||||
CreateHotkeyIcon(returnNode.RectTransform, hotkey % 10, true);
|
||||
returnNodeHotkey = Keys.D0 + hotkey % 10;
|
||||
}
|
||||
@@ -1550,7 +1571,6 @@ namespace Barotrauma
|
||||
{
|
||||
returnNodeHotkey = Keys.None;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void SetCenterNode(GUIButton node)
|
||||
@@ -1822,7 +1842,7 @@ namespace Barotrauma
|
||||
Item.ItemList.FindAll(it => it.Components.Any(ic => ic.GetType() == order.ItemComponentType));
|
||||
|
||||
matchingItems.RemoveAll(it => it.Submarine != submarine && !submarine.DockedTo.Contains(it.Submarine));
|
||||
matchingItems.RemoveAll(it => it.Submarine != null && it.Submarine.IsOutpost);
|
||||
matchingItems.RemoveAll(it => it.Submarine != null && it.Submarine.Info.Type != SubmarineInfo.SubmarineType.Player);
|
||||
}
|
||||
|
||||
//more than one target item -> create a minimap-like selection with a pic of the sub
|
||||
@@ -2148,7 +2168,11 @@ namespace Barotrauma
|
||||
ToolTip = character.Info.DisplayName + " (" + character.Info.Job.Name + ")"
|
||||
};
|
||||
|
||||
#if DEBUG
|
||||
bool canHear = true;
|
||||
#else
|
||||
bool canHear = character.CanHearCharacter(Character.Controlled);
|
||||
#endif
|
||||
if (!canHear)
|
||||
{
|
||||
node.CanBeFocused = icon.CanBeFocused = false;
|
||||
@@ -2271,8 +2295,14 @@ namespace Barotrauma
|
||||
|
||||
private Character GetBestCharacterForOrder(Order order)
|
||||
{
|
||||
#if !DEBUG
|
||||
if (Character.Controlled == null) { return null; }
|
||||
return characters.FindAll(c => c != Character.Controlled && c.TeamID == Character.Controlled.TeamID)
|
||||
#endif
|
||||
if (order.Category == OrderCategory.Operate && HumanAIController.IsItemOperatedByAnother(null, order.TargetItemComponent, out Character operatingCharacter))
|
||||
{
|
||||
return operatingCharacter;
|
||||
}
|
||||
return characters.FindAll(c => Character.Controlled == null || (c != Character.Controlled && c.TeamID == Character.Controlled.TeamID))
|
||||
.OrderByDescending(c => c.CurrentOrder == null || c.CurrentOrder.Identifier == dismissedOrderPrefab.Identifier)
|
||||
.ThenByDescending(c => order.HasAppropriateJob(c))
|
||||
.ThenBy(c => c.CurrentOrder?.Weight)
|
||||
@@ -2281,16 +2311,18 @@ namespace Barotrauma
|
||||
|
||||
private List<Character> GetCharactersSortedForOrder(Order order)
|
||||
{
|
||||
#if !DEBUG
|
||||
if (Character.Controlled == null) { return new List<Character>(); }
|
||||
#endif
|
||||
if (order.Identifier == "follow")
|
||||
{
|
||||
return characters.FindAll(c => c != Character.Controlled && c.TeamID == Character.Controlled.TeamID)
|
||||
return characters.FindAll(c => Character.Controlled == null || (c != Character.Controlled && c.TeamID == Character.Controlled.TeamID))
|
||||
.OrderByDescending(c => c.CurrentOrder == null || c.CurrentOrder.Identifier == dismissedOrderPrefab.Identifier)
|
||||
.ToList();
|
||||
}
|
||||
else
|
||||
{
|
||||
return characters.FindAll(c => c.TeamID == Character.Controlled.TeamID)
|
||||
return characters.FindAll(c => Character.Controlled == null || c.TeamID == Character.Controlled.TeamID)
|
||||
.OrderByDescending(c => c.CurrentOrder == null || c.CurrentOrder.Identifier == dismissedOrderPrefab.Identifier)
|
||||
.ThenByDescending(c => order.HasAppropriateJob(c))
|
||||
.ThenBy(c => c.CurrentOrder?.Weight)
|
||||
@@ -2411,12 +2443,15 @@ namespace Barotrauma
|
||||
var reportButtonParent = ChatBox ?? GameMain.Client?.ChatBox;
|
||||
if (reportButtonParent == null) { return; }
|
||||
|
||||
var sub = Character.Controlled.Submarine;
|
||||
if (sub == null || sub.TeamID != Character.Controlled.TeamID || sub.Info.IsWreck) { return; }
|
||||
|
||||
ReportButtonFrame.RectTransform.AbsoluteOffset = new Point(reportButtonParent.GUIFrame.Rect.Right + (int)(10 * GUI.Scale), reportButtonParent.GUIFrame.Rect.Y);
|
||||
|
||||
bool hasFires = Character.Controlled.CurrentHull.FireSources.Count > 0;
|
||||
ToggleReportButton("reportfire", hasFires);
|
||||
|
||||
bool hasLeaks = Character.Controlled.CurrentHull.Submarine != null && Character.Controlled.CurrentHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.Open > 0.0f);
|
||||
bool hasLeaks = Character.Controlled.CurrentHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.Open > 0.0f);
|
||||
ToggleReportButton("reportbreach", hasLeaks);
|
||||
|
||||
bool hasIntruders = Character.CharacterList.Any(c => c.CurrentHull == Character.Controlled.CurrentHull && AIObjectiveFightIntruders.IsValidTarget(c, Character.Controlled));
|
||||
|
||||
@@ -91,7 +91,7 @@ namespace Barotrauma
|
||||
if (Character.Controlled.Submarine != outpost) { return null; }
|
||||
|
||||
//if there's a sub docked to the outpost, we can leave the level
|
||||
if (outpost.DockedTo.Count > 0)
|
||||
if (outpost.DockedTo.Any())
|
||||
{
|
||||
var dockedSub = outpost.DockedTo.FirstOrDefault();
|
||||
return dockedSub.DockedTo.Contains(Submarine.MainSub) ? Submarine.MainSub : dockedSub;
|
||||
@@ -277,6 +277,9 @@ namespace Barotrauma
|
||||
c.Info.InventoryData = inventoryElement;
|
||||
c.Inventory?.DeleteAllItems();
|
||||
}
|
||||
|
||||
GameMain.GameSession.SubmarineInfo = new SubmarineInfo(GameMain.GameSession.Submarine);
|
||||
|
||||
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,80 @@
|
||||
using Barotrauma.Tutorials;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
class SubTestMode : GameMode
|
||||
{
|
||||
public SubTestMode(GameModePreset preset, object param)
|
||||
: base(preset, param)
|
||||
{
|
||||
foreach (JobPrefab jobPrefab in JobPrefab.Prefabs)
|
||||
{
|
||||
for (int i = 0; i < jobPrefab.InitialCount; i++)
|
||||
{
|
||||
var variant = Rand.Range(0, jobPrefab.Variants);
|
||||
CrewManager.AddCharacterInfo(new CharacterInfo(CharacterPrefab.HumanSpeciesName, jobPrefab: jobPrefab, variant: variant));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Start()
|
||||
{
|
||||
base.Start();
|
||||
|
||||
isRunning = true;
|
||||
CrewManager.InitSinglePlayerRound();
|
||||
|
||||
Submarine.MainSub.SetPosition(Vector2.Zero);
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (!isRunning|| GUI.DisableHUD || GUI.DisableUpperHUD) return;
|
||||
|
||||
if (Submarine.MainSub == null) return;
|
||||
}
|
||||
|
||||
public override void AddToGUIUpdateList()
|
||||
{
|
||||
if (!isRunning) return;
|
||||
|
||||
base.AddToGUIUpdateList();
|
||||
CrewManager.AddToGUIUpdateList();
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
if (!isRunning) { return; }
|
||||
|
||||
base.Update(deltaTime);
|
||||
}
|
||||
|
||||
public override void End(string endMessage = "")
|
||||
{
|
||||
isRunning = false;
|
||||
|
||||
GameMain.GameSession.EndRound("");
|
||||
|
||||
CrewManager.EndRound();
|
||||
|
||||
Submarine.Unload();
|
||||
|
||||
GameMain.SubEditorScreen.Select();
|
||||
}
|
||||
|
||||
private bool EndRound(Submarine leavingSub)
|
||||
{
|
||||
isRunning = false;
|
||||
|
||||
End("");
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
using Barotrauma.Items.Components;
|
||||
using Barotrauma.Networking;
|
||||
@@ -221,7 +222,7 @@ namespace Barotrauma.Tutorials
|
||||
{
|
||||
//captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f);
|
||||
yield return new WaitForSeconds(1.0f, false);
|
||||
} while (Submarine.MainSub.DockedTo.Count > 0);
|
||||
} while (Submarine.MainSub.DockedTo.Any());
|
||||
RemoveCompletedObjective(segments[4]);
|
||||
yield return new WaitForSeconds(2f, false);
|
||||
TriggerTutorialSegment(5); // Navigate to destination
|
||||
@@ -245,7 +246,7 @@ namespace Barotrauma.Tutorials
|
||||
{
|
||||
//captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f);
|
||||
yield return new WaitForSeconds(1.0f, false);
|
||||
} while (!Submarine.MainSub.AtEndPosition || Submarine.MainSub.DockedTo.Count == 0);
|
||||
} while (!Submarine.MainSub.AtEndPosition || Submarine.MainSub.DockedTo.Any());
|
||||
RemoveCompletedObjective(segments[6]);
|
||||
yield return new WaitForSeconds(3f, false);
|
||||
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.GetWithVariable("Captain.Radio.Complete", "[OUTPOSTNAME]", GameMain.GameSession.EndLocation.Name), ChatMessageType.Radio, null);
|
||||
|
||||
@@ -21,8 +21,8 @@ namespace Barotrauma.Tutorials
|
||||
private string levelSeed;
|
||||
private string levelParams;
|
||||
|
||||
private Submarine startOutpost = null;
|
||||
private Submarine endOutpost = null;
|
||||
private SubmarineInfo startOutpost = null;
|
||||
private SubmarineInfo endOutpost = null;
|
||||
private bool currentTutorialCompleted = false;
|
||||
private float fadeOutTime = 3f;
|
||||
protected float waitBeforeFade = 4f;
|
||||
@@ -56,13 +56,13 @@ namespace Barotrauma.Tutorials
|
||||
|
||||
private IEnumerable<object> Loading()
|
||||
{
|
||||
Submarine.MainSub = Submarine.Load(submarinePath, "", true);
|
||||
SubmarineInfo subInfo = new SubmarineInfo(submarinePath);
|
||||
|
||||
LevelGenerationParams generationParams = LevelGenerationParams.LevelParams.Find(p => p.Name == levelParams);
|
||||
|
||||
yield return CoroutineStatus.Running;
|
||||
|
||||
GameMain.GameSession = new GameSession(Submarine.MainSub, "",
|
||||
GameMain.GameSession = new GameSession(subInfo, "",
|
||||
GameModePreset.List.Find(g => g.Identifier == "tutorial"));
|
||||
(GameMain.GameSession.GameMode as TutorialMode).Tutorial = this;
|
||||
|
||||
@@ -72,12 +72,12 @@ namespace Barotrauma.Tutorials
|
||||
|
||||
if (startOutpostPath != string.Empty)
|
||||
{
|
||||
startOutpost = Submarine.Load(startOutpostPath, "", false);
|
||||
startOutpost = new SubmarineInfo(startOutpostPath);
|
||||
}
|
||||
|
||||
if (endOutpostPath != string.Empty)
|
||||
{
|
||||
endOutpost = Submarine.Load(endOutpostPath, "", false);
|
||||
endOutpost = new SubmarineInfo(endOutpostPath);
|
||||
}
|
||||
|
||||
Level tutorialLevel = new Level(levelSeed, 0, 0, generationParams, biome, startOutpost, endOutpost);
|
||||
@@ -160,11 +160,11 @@ namespace Barotrauma.Tutorials
|
||||
switch (this.spawnSub)
|
||||
{
|
||||
case "startoutpost":
|
||||
spawnSub = startOutpost;
|
||||
spawnSub = Level.Loaded.StartOutpost;
|
||||
break;
|
||||
|
||||
case "endoutpost":
|
||||
spawnSub = endOutpost;
|
||||
spawnSub = Level.Loaded.EndOutpost;
|
||||
break;
|
||||
|
||||
default:
|
||||
|
||||
@@ -13,6 +13,7 @@ namespace Barotrauma
|
||||
|
||||
private GUIFrame infoFrameContent;
|
||||
public RoundSummary RoundSummary { get; private set; }
|
||||
public static bool IsInfoFrameOpen => GameMain.GameSession?.infoFrame != null;
|
||||
|
||||
private bool ToggleInfoFrame()
|
||||
{
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace Barotrauma
|
||||
public GUIFrame CreateSummaryFrame(string endMessage)
|
||||
{
|
||||
bool singleplayer = GameMain.NetworkMember == null;
|
||||
bool gameOver = gameSession.CrewManager.GetCharacters().All(c => c.IsDead || c.IsUnconscious);
|
||||
bool gameOver = gameSession.CrewManager.GetCharacters().All(c => c.IsDead || c.IsIncapacitated);
|
||||
bool progress = Submarine.MainSub.AtEndPosition;
|
||||
if (!singleplayer)
|
||||
{
|
||||
@@ -55,7 +55,7 @@ namespace Barotrauma
|
||||
|
||||
string summaryText = TextManager.GetWithVariables(gameOver ? "RoundSummaryGameOver" :
|
||||
(progress ? "RoundSummaryProgress" : "RoundSummaryReturn"), new string[2] { "[sub]", "[location]" },
|
||||
new string[2] { Submarine.MainSub.Name, progress ? GameMain.GameSession.EndLocation.Name : GameMain.GameSession.StartLocation.Name });
|
||||
new string[2] { Submarine.MainSub.Info.Name, progress ? GameMain.GameSession.EndLocation.Name : GameMain.GameSession.StartLocation.Name });
|
||||
|
||||
var infoText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoTextBox.Content.RectTransform),
|
||||
summaryText, wrap: true);
|
||||
|
||||
@@ -47,7 +47,7 @@ namespace Barotrauma
|
||||
{
|
||||
keyMapping = new KeyOrMouse[Enum.GetNames(typeof(InputType)).Length];
|
||||
keyMapping[(int)InputType.Run] = new KeyOrMouse(Keys.LeftShift);
|
||||
keyMapping[(int)InputType.Attack] = new KeyOrMouse(MouseButton.MiddleMouse);
|
||||
keyMapping[(int)InputType.Attack] = new KeyOrMouse(Keys.R);
|
||||
keyMapping[(int)InputType.Crouch] = new KeyOrMouse(Keys.LeftControl);
|
||||
keyMapping[(int)InputType.Grab] = new KeyOrMouse(Keys.G);
|
||||
keyMapping[(int)InputType.Health] = new KeyOrMouse(Keys.H);
|
||||
@@ -1182,7 +1182,7 @@ namespace Barotrauma
|
||||
{ RelativeOffset = new Vector2(0.02f, 0.02f) })
|
||||
{ RelativeSpacing = 0.01f };
|
||||
|
||||
var automaticQuickStartTickBox = new GUITickBox(new RectTransform(tickBoxScale / 0.18f, debugTickBoxes.RectTransform, scaleBasis: ScaleBasis.BothHeight), "Enable automatic quickstart", style: "GUITickBox");
|
||||
var automaticQuickStartTickBox = new GUITickBox(new RectTransform(tickBoxScale / 0.18f, debugTickBoxes.RectTransform, scaleBasis: ScaleBasis.BothHeight), "Automatic quickstart enabled", style: "GUITickBox");
|
||||
automaticQuickStartTickBox.Selected = AutomaticQuickStartEnabled;
|
||||
automaticQuickStartTickBox.ToolTip = "Will the game automatically move on to Quickstart when the game is launched";
|
||||
automaticQuickStartTickBox.OnSelected = (tickBox) =>
|
||||
@@ -1192,7 +1192,7 @@ namespace Barotrauma
|
||||
return true;
|
||||
};
|
||||
|
||||
var showSplashScreenTickBox = new GUITickBox(new RectTransform(tickBoxScale / 0.18f, debugTickBoxes.RectTransform, scaleBasis: ScaleBasis.BothHeight), "Show splash screen", style: "GUITickBox");
|
||||
var showSplashScreenTickBox = new GUITickBox(new RectTransform(tickBoxScale / 0.18f, debugTickBoxes.RectTransform, scaleBasis: ScaleBasis.BothHeight), "Splash screen enabled", style: "GUITickBox");
|
||||
showSplashScreenTickBox.Selected = EnableSplashScreen;
|
||||
showSplashScreenTickBox.ToolTip = "Are the splash screens shown when the game is launched";
|
||||
showSplashScreenTickBox.OnSelected = (tickBox) =>
|
||||
@@ -1202,7 +1202,7 @@ namespace Barotrauma
|
||||
return true;
|
||||
};
|
||||
|
||||
var verboseLoggingTickBox = new GUITickBox(new RectTransform(tickBoxScale / 0.18f, debugTickBoxes.RectTransform, scaleBasis: ScaleBasis.BothHeight), "Enable verbose logging", style: "GUITickBox");
|
||||
var verboseLoggingTickBox = new GUITickBox(new RectTransform(tickBoxScale / 0.18f, debugTickBoxes.RectTransform, scaleBasis: ScaleBasis.BothHeight), "Verbose logging enabled", style: "GUITickBox");
|
||||
verboseLoggingTickBox.Selected = VerboseLogging;
|
||||
verboseLoggingTickBox.ToolTip = "Should verbose logging be used";
|
||||
verboseLoggingTickBox.OnSelected = (tickBox) =>
|
||||
@@ -1211,6 +1211,16 @@ namespace Barotrauma
|
||||
UnsavedSettings = true;
|
||||
return true;
|
||||
};
|
||||
|
||||
var textManagerDebugModeTickBox = new GUITickBox(new RectTransform(tickBoxScale / 0.18f, debugTickBoxes.RectTransform, scaleBasis: ScaleBasis.BothHeight), "TextManager debug mode enabled", style: "GUITickBox");
|
||||
textManagerDebugModeTickBox.Selected = TextManagerDebugModeEnabled;
|
||||
textManagerDebugModeTickBox.ToolTip = "Does the TextManager return the text tags for debug purposes?";
|
||||
textManagerDebugModeTickBox.OnSelected = (tickBox) =>
|
||||
{
|
||||
TextManagerDebugModeEnabled = tickBox.Selected;
|
||||
UnsavedSettings = true;
|
||||
return true;
|
||||
};
|
||||
#endif
|
||||
|
||||
UnsavedSettings = false; // Reset unsaved settings to false once the UI has been created
|
||||
@@ -1279,7 +1289,7 @@ namespace Barotrauma
|
||||
string[] prefixes = { "OpenAL Soft on " };
|
||||
foreach (string prefix in prefixes)
|
||||
{
|
||||
if (name.StartsWith(prefix, StringComparison.InvariantCulture))
|
||||
if (name.StartsWith(prefix, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return name.Remove(0, prefix.Length);
|
||||
}
|
||||
|
||||
@@ -43,6 +43,7 @@ namespace Barotrauma
|
||||
public Vector2[] SlotPositions;
|
||||
public static Point SlotSize;
|
||||
public static int Spacing;
|
||||
public static int HideButtonWidth;
|
||||
|
||||
private Layout layout;
|
||||
public Layout CurrentLayout
|
||||
@@ -72,21 +73,43 @@ namespace Barotrauma
|
||||
get { return personalSlotArea; }
|
||||
}
|
||||
|
||||
private GUIImage[] indicators = new GUIImage[5];
|
||||
private int[] indicatorIndexes = new int[5];
|
||||
private Vector2 indicatorSpriteSize;
|
||||
private GUILayoutGroup indicatorGroup;
|
||||
|
||||
partial void InitProjSpecific(XElement element)
|
||||
{
|
||||
Hidden = true;
|
||||
|
||||
hideButton = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), (int)(60 * GUI.Scale)), GUI.Canvas)
|
||||
hideButton = new GUIButton(new RectTransform(new Point((int)(31f * (HUDLayoutSettings.BottomRightInfoArea.Height / 100f)), HUDLayoutSettings.BottomRightInfoArea.Height), GUI.Canvas)
|
||||
{ AbsoluteOffset = HUDLayoutSettings.CrewArea.Location },
|
||||
"", style: "UIToggleButton");
|
||||
hideButton.Children.ForEach(c => c.SpriteEffects = SpriteEffects.FlipHorizontally);
|
||||
"", style: "EquipmentToggleButton");
|
||||
|
||||
indicatorGroup = new GUILayoutGroup(new RectTransform(Point.Zero, hideButton.RectTransform)) { IsHorizontal = false };
|
||||
indicatorGroup.ChildAnchor = Anchor.TopCenter;
|
||||
indicatorSpriteSize = GUI.Style.GetComponentStyle("EquipmentIndicatorDivingSuit").Sprites[GUIComponent.ComponentState.None][0].Sprite.size;
|
||||
|
||||
indicators[0] = new GUIImage(new RectTransform(Point.Zero, indicatorGroup.RectTransform), "EquipmentIndicatorDivingSuit");
|
||||
indicators[1] = new GUIImage(new RectTransform(Point.Zero, indicatorGroup.RectTransform), "EquipmentIndicatorID");
|
||||
indicators[2] = new GUIImage(new RectTransform(Point.Zero, indicatorGroup.RectTransform), "EquipmentIndicatorOutfit");
|
||||
indicators[3] = new GUIImage(new RectTransform(Point.Zero, indicatorGroup.RectTransform), "EquipmentIndicatorHeadwear");
|
||||
indicators[4] = new GUIImage(new RectTransform(Point.Zero, indicatorGroup.RectTransform), "EquipmentIndicatorHeadphones");
|
||||
|
||||
indicatorIndexes[0] = FindLimbSlot(InvSlotType.OuterClothes);
|
||||
indicatorIndexes[1] = FindLimbSlot(InvSlotType.Card);
|
||||
indicatorIndexes[2] = FindLimbSlot(InvSlotType.InnerClothes);
|
||||
indicatorIndexes[3] = FindLimbSlot(InvSlotType.Head);
|
||||
indicatorIndexes[4] = FindLimbSlot(InvSlotType.Headset);
|
||||
|
||||
for (int i = 0; i < indicators.Length; i++)
|
||||
{
|
||||
indicators[i].CanBeFocused = false;
|
||||
}
|
||||
|
||||
hideButton.OnClicked += (GUIButton btn, object userdata) =>
|
||||
{
|
||||
hidePersonalSlots = !hidePersonalSlots;
|
||||
foreach (GUIComponent child in btn.Children)
|
||||
{
|
||||
child.SpriteEffects = hidePersonalSlots ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
@@ -245,6 +268,26 @@ namespace Barotrauma
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void SetIndicatorSizes()
|
||||
{
|
||||
indicatorGroup.RectTransform.AbsoluteOffset = new Point((int)Math.Round(4 * GUI.Scale), (int)Math.Round(7 * GUI.Scale));
|
||||
indicatorGroup.RectTransform.NonScaledSize = new Point(hideButton.Rect.Width - indicatorGroup.RectTransform.AbsoluteOffset.X * 2, hideButton.Rect.Height - indicatorGroup.RectTransform.AbsoluteOffset.Y * 2);
|
||||
indicatorGroup.AbsoluteSpacing = (int)Math.Ceiling(2 * GUI.Scale);
|
||||
|
||||
int indicatorHeight = (indicatorGroup.RectTransform.NonScaledSize.Y - indicatorGroup.AbsoluteSpacing * (indicators.Length - 1)) / indicators.Length;
|
||||
int indicatorWidth = (int)(indicatorSpriteSize.X / (indicatorSpriteSize.Y / indicatorHeight));
|
||||
|
||||
if (HideButtonWidth % 2 != indicatorWidth % 2) indicatorWidth++;
|
||||
|
||||
Point indicatorSize = new Point(indicatorWidth, indicatorHeight);
|
||||
|
||||
for (int i = 0; i < indicators.Length; i++)
|
||||
{
|
||||
indicators[i].RectTransform.NonScaledSize = indicatorSize;
|
||||
}
|
||||
}
|
||||
|
||||
private void SetSlotPositions(Layout layout)
|
||||
{
|
||||
bool isFourByThree = GUI.IsFourByThree();
|
||||
@@ -257,6 +300,8 @@ namespace Barotrauma
|
||||
Spacing = (int)(8 * UIScale);
|
||||
}
|
||||
|
||||
HideButtonWidth = (int)(31f * (HUDLayoutSettings.BottomRightInfoArea.Height / 100f));
|
||||
|
||||
SlotSize = !isFourByThree ? (SlotSpriteSmall.size * UIScale).ToPoint() : (SlotSpriteSmall.size * UIScale * .925f).ToPoint();
|
||||
int bottomOffset = SlotSize.Y + Spacing * 2 + ContainedIndicatorHeight;
|
||||
|
||||
@@ -272,8 +317,7 @@ namespace Barotrauma
|
||||
int normalSlotCount = SlotTypes.Count(s => !PersonalSlots.HasFlag(s));
|
||||
|
||||
int x = GameMain.GraphicsWidth / 2 - normalSlotCount * (SlotSize.X + Spacing) / 2;
|
||||
int upperX = HUDLayoutSettings.BottomRightInfoArea.X - Spacing * 2 - SlotSize.X - SlotSize.X / 2;
|
||||
//int upperX = GameMain.GraphicsWidth - personalSlotCount * (slotSize.X + spacing) + (int)(11 * GUI.Scale) + spacing;
|
||||
int upperX = HUDLayoutSettings.BottomRightInfoArea.X - SlotSize.X - Spacing * 4 - HideButtonWidth;
|
||||
|
||||
//make sure the rightmost normal slot doesn't overlap with the personal slots
|
||||
x -= Math.Max((x + normalSlotCount * (SlotSize.X + Spacing)) - (upperX - personalSlotCount * (SlotSize.X + Spacing)), 0);
|
||||
@@ -300,11 +344,13 @@ namespace Barotrauma
|
||||
if (hideButtonSlotIndex > -1)
|
||||
{
|
||||
hideButton.RectTransform.SetPosition(Anchor.TopLeft, Pivot.TopLeft);
|
||||
hideButton.RectTransform.NonScaledSize = new Point(SlotSize.X / 2, HUDLayoutSettings.BottomRightInfoArea.Height);
|
||||
hideButton.RectTransform.NonScaledSize = new Point(HideButtonWidth, HUDLayoutSettings.BottomRightInfoArea.Height);
|
||||
hideButton.RectTransform.AbsoluteOffset = new Point(
|
||||
personalSlotArea.Right + Spacing,
|
||||
personalSlotArea.Right + Spacing * 2,
|
||||
HUDLayoutSettings.BottomRightInfoArea.Y);
|
||||
hideButton.Visible = true;
|
||||
|
||||
SetIndicatorSizes();
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -458,6 +504,7 @@ namespace Barotrauma
|
||||
Math.Min(hidePersonalSlotsState + deltaTime * 5.0f, 1.0f) :
|
||||
Math.Max(hidePersonalSlotsState - deltaTime * 5.0f, 0.0f);
|
||||
|
||||
bool personalSlotsMoving = hidePersonalSlotsState > 0 && hidePersonalSlotsState < 1f;
|
||||
for (int i = 0; i < slots.Length; i++)
|
||||
{
|
||||
if (!PersonalSlots.HasFlag(SlotTypes[i])) { continue; }
|
||||
@@ -466,6 +513,7 @@ namespace Barotrauma
|
||||
if (selectedSlot?.Slot == slots[i]) { selectedSlot = null; }
|
||||
highlightedSubInventorySlots.RemoveWhere(s => s.Slot == slots[i]);
|
||||
}
|
||||
slots[i].IsMoving = personalSlotsMoving;
|
||||
slots[i].DrawOffset = Vector2.Lerp(Vector2.Zero, new Vector2(personalSlotArea.Width, 0.0f), hidePersonalSlotsState);
|
||||
}
|
||||
}
|
||||
@@ -551,6 +599,8 @@ namespace Barotrauma
|
||||
|
||||
if (character == Character.Controlled && character.SelectedCharacter == null) // Permanently open subinventories only available when the default UI layout is in use -> not when grabbing characters
|
||||
{
|
||||
UpdateEquipmentIndicators();
|
||||
|
||||
//remove the highlighted slots of other characters' inventories when not grabbing anyone
|
||||
highlightedSubInventorySlots.RemoveWhere(s => s.ParentInventory != this && s.ParentInventory?.Owner is Character);
|
||||
|
||||
@@ -652,6 +702,39 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateEquipmentIndicators()
|
||||
{
|
||||
for (int i = 0; i < indicators.Length; i++)
|
||||
{
|
||||
Item item = Items[indicatorIndexes[i]];
|
||||
if (item != null)
|
||||
{
|
||||
Wearable wearable = item.GetComponent<Wearable>();
|
||||
if (wearable != null && wearable.DisplayContainedStatus)
|
||||
{
|
||||
float conditionPercentage = item.GetContainedItemConditionPercentage();
|
||||
|
||||
if (conditionPercentage != -1)
|
||||
{
|
||||
indicators[i].Color = ToolBox.GradientLerp(conditionPercentage, GUI.Style.EquipmentIndicatorRunningOut, GUI.Style.EquipmentIndicatorEquipped);
|
||||
}
|
||||
else
|
||||
{
|
||||
indicators[i].Color = GUI.Style.EquipmentIndicatorRunningOut;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
indicators[i].Color = GUI.Style.EquipmentIndicatorEquipped;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
indicators[i].Color = GUI.Style.EquipmentIndicatorNotEquipped;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ShowSubInventory(SlotReference slotRef, float deltaTime, Camera cam, List<SlotReference> hideSubInventories, bool isEquippedSubInventory)
|
||||
{
|
||||
Rectangle hoverArea = GetSubInventoryHoverArea(slotRef);
|
||||
@@ -964,7 +1047,7 @@ namespace Barotrauma
|
||||
if (limbSlotIcons.ContainsKey(SlotTypes[i]))
|
||||
{
|
||||
var icon = limbSlotIcons[SlotTypes[i]];
|
||||
icon.Draw(spriteBatch, slots[i].Rect.Center.ToVector2() + slots[i].DrawOffset, GUIColorSettings.EquipmentSlotIconColor, origin: icon.size / 2, scale: slots[i].Rect.Width / icon.size.X);
|
||||
icon.Draw(spriteBatch, slots[i].Rect.Center.ToVector2() + slots[i].DrawOffset, GUI.Style.EquipmentSlotIconColor, origin: icon.size / 2, scale: slots[i].Rect.Width / icon.size.X);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -52,10 +52,14 @@ namespace Barotrauma.Items.Components
|
||||
get { return sounds.Count > 0; }
|
||||
}
|
||||
|
||||
private bool[] hasSoundsOfType;
|
||||
private Dictionary<ActionType, List<ItemSound>> sounds;
|
||||
private readonly bool[] hasSoundsOfType;
|
||||
private readonly Dictionary<ActionType, List<ItemSound>> sounds;
|
||||
private Dictionary<ActionType, SoundSelectionMode> soundSelectionModes;
|
||||
|
||||
protected float correctionTimer;
|
||||
|
||||
public float IsActiveTimer;
|
||||
|
||||
public GUILayoutSettings DefaultLayout { get; protected set; }
|
||||
public GUILayoutSettings AlternativeLayout { get; protected set; }
|
||||
|
||||
@@ -230,20 +234,23 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (loopingSound != null)
|
||||
{
|
||||
float targetGain = 0.0f;
|
||||
if (Vector3.DistanceSquared(GameMain.SoundManager.ListenerPosition, new Vector3(item.WorldPosition, 0.0f)) > loopingSound.Range * loopingSound.Range ||
|
||||
(targetGain = GetSoundVolume(loopingSound)) <= 0.0001f)
|
||||
(GetSoundVolume(loopingSound)) <= 0.0001f)
|
||||
{
|
||||
if (loopingSoundChannel != null)
|
||||
{
|
||||
loopingSoundChannel.FadeOutAndDispose(); loopingSoundChannel = null;
|
||||
loopingSoundChannel.FadeOutAndDispose();
|
||||
loopingSoundChannel = null;
|
||||
loopingSound = null;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (loopingSoundChannel != null && loopingSoundChannel.Sound != loopingSound.RoundSound.Sound)
|
||||
{
|
||||
loopingSoundChannel.FadeOutAndDispose(); loopingSoundChannel = null;
|
||||
loopingSoundChannel.FadeOutAndDispose();
|
||||
loopingSoundChannel = null;
|
||||
loopingSound = null;
|
||||
}
|
||||
if (loopingSoundChannel == null || !loopingSoundChannel.IsPlaying)
|
||||
{
|
||||
@@ -259,7 +266,6 @@ namespace Barotrauma.Items.Components
|
||||
return;
|
||||
}
|
||||
|
||||
ItemSound itemSound = null;
|
||||
var matchingSounds = sounds[type];
|
||||
if (loopingSoundChannel == null || !loopingSoundChannel.IsPlaying)
|
||||
{
|
||||
@@ -277,7 +283,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
foreach (ItemSound sound in matchingSounds)
|
||||
{
|
||||
PlaySound(sound, item.WorldPosition, user);
|
||||
PlaySound(sound, item.WorldPosition);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -286,13 +292,12 @@ namespace Barotrauma.Items.Components
|
||||
index = Rand.Int(matchingSounds.Count);
|
||||
}
|
||||
|
||||
itemSound = matchingSounds[index];
|
||||
PlaySound(matchingSounds[index], item.WorldPosition, user);
|
||||
PlaySound(matchingSounds[index], item.WorldPosition);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void PlaySound(ItemSound itemSound, Vector2 position, Character user = null)
|
||||
private void PlaySound(ItemSound itemSound, Vector2 position)
|
||||
{
|
||||
if (Vector2.DistanceSquared(new Vector2(GameMain.SoundManager.ListenerPosition.X, GameMain.SoundManager.ListenerPosition.Y), position) > itemSound.Range * itemSound.Range)
|
||||
{
|
||||
@@ -301,8 +306,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (itemSound.Loop)
|
||||
{
|
||||
loopingSound = itemSound;
|
||||
if (loopingSoundChannel != null && loopingSoundChannel.Sound != loopingSound.RoundSound.Sound)
|
||||
if (loopingSoundChannel != null && loopingSoundChannel.Sound != itemSound.RoundSound.Sound)
|
||||
{
|
||||
loopingSoundChannel.FadeOutAndDispose(); loopingSoundChannel = null;
|
||||
}
|
||||
@@ -310,6 +314,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
float volume = GetSoundVolume(itemSound);
|
||||
if (volume <= 0.0001f) { return; }
|
||||
loopingSound = itemSound;
|
||||
loopingSoundChannel = loopingSound.RoundSound.Sound.Play(
|
||||
new Vector3(position.X, position.Y, 0.0f),
|
||||
0.01f,
|
||||
|
||||
@@ -3,11 +3,17 @@ using Barotrauma.Lights;
|
||||
using Barotrauma.Networking;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
partial class LightComponent : Powered, IServerSerializable, IDrawableComponent
|
||||
{
|
||||
private bool? lastReceivedState;
|
||||
|
||||
private CoroutineHandle resetPredictionCoroutine;
|
||||
private float resetPredictionTimer;
|
||||
|
||||
public Vector2 DrawSize
|
||||
{
|
||||
get { return new Vector2(light.Range * 2, light.Range * 2); }
|
||||
@@ -32,6 +38,12 @@ namespace Barotrauma.Items.Components
|
||||
light.Color = LightColor.Multiply(brightness);
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
base.OnItemLoaded();
|
||||
SetLightSourceState(IsActive, lightBrightness);
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1)
|
||||
{
|
||||
if (light.LightSprite != null && (item.body == null || item.body.Enabled) && lightBrightness > 0.0f && IsOn)
|
||||
@@ -49,9 +61,36 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
partial void OnStateChanged()
|
||||
{
|
||||
if (GameMain.Client == null || !lastReceivedState.HasValue) { return; }
|
||||
//reset to last known server state after the state hasn't changed in 1.0 seconds client-side
|
||||
resetPredictionTimer = 1.0f;
|
||||
if (resetPredictionCoroutine == null || !CoroutineManager.IsCoroutineRunning(resetPredictionCoroutine))
|
||||
{
|
||||
resetPredictionCoroutine = CoroutineManager.StartCoroutine(ResetPredictionAfterDelay());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reset client-side prediction of the light's state to the last known state sent by the server after resetPredictionTimer runs out
|
||||
/// </summary>
|
||||
private IEnumerable<object> ResetPredictionAfterDelay()
|
||||
{
|
||||
while (resetPredictionTimer > 0.0f)
|
||||
{
|
||||
resetPredictionTimer -= CoroutineManager.DeltaTime;
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
if (lastReceivedState.HasValue) { IsActive = lastReceivedState.Value; }
|
||||
resetPredictionCoroutine = null;
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
|
||||
public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
|
||||
{
|
||||
IsOn = msg.ReadBoolean();
|
||||
IsActive = msg.ReadBoolean();
|
||||
lastReceivedState = IsActive;
|
||||
}
|
||||
|
||||
protected override void RemoveComponentSpecific()
|
||||
|
||||
@@ -140,11 +140,11 @@ namespace Barotrauma.Items.Components
|
||||
var inputArea = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 1f), bottomFrame.RectTransform, Anchor.BottomCenter), isHorizontal: true, childAnchor: Anchor.BottomLeft);
|
||||
|
||||
// === INPUT SLOTS === //
|
||||
inputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(0.8f, 1f), inputArea.RectTransform), style: null);
|
||||
inputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(0.7f, 1f), inputArea.RectTransform), style: null);
|
||||
new GUICustomComponent(new RectTransform(Vector2.One, inputInventoryHolder.RectTransform), DrawInputOverLay) { CanBeFocused = false };
|
||||
|
||||
// === ACTIVATE BUTTON === //
|
||||
var buttonFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f, 0.8f), inputArea.RectTransform), childAnchor: Anchor.CenterRight);
|
||||
var buttonFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 0.8f), inputArea.RectTransform), childAnchor: Anchor.CenterRight);
|
||||
activateButton = new GUIButton(new RectTransform(new Vector2(1f, 0.6f), buttonFrame.RectTransform),
|
||||
TextManager.Get("FabricatorCreate"), style: "DeviceButton")
|
||||
{
|
||||
@@ -154,7 +154,7 @@ namespace Barotrauma.Items.Components
|
||||
};
|
||||
// === POWER WARNING === //
|
||||
inSufficientPowerWarning = new GUITextBlock(new RectTransform(Vector2.One, activateButton.RectTransform),
|
||||
TextManager.Get("FabricatorNoPower"), textColor: GUI.Style.Orange, textAlignment: Alignment.Center, color: Color.Black, style: "OuterGlow")
|
||||
TextManager.Get("FabricatorNoPower"), textColor: GUI.Style.Orange, textAlignment: Alignment.Center, color: Color.Black, style: "OuterGlow", wrap: true)
|
||||
{
|
||||
HoverColor = Color.Black,
|
||||
IgnoreLayoutGroups = true,
|
||||
@@ -357,6 +357,8 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
overlayComponent.RectTransform.SetAsLastChild();
|
||||
|
||||
if (outputContainer.Inventory.Items.First() != null) { return; }
|
||||
|
||||
FabricationRecipe targetItem = fabricatedItem ?? selectedItem;
|
||||
if (targetItem != null)
|
||||
{
|
||||
@@ -584,15 +586,20 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
|
||||
{
|
||||
FabricatorState newState = (FabricatorState)msg.ReadByte();
|
||||
float newTimeUntilReady = msg.ReadSingle();
|
||||
int itemIndex = msg.ReadRangedInteger(-1, fabricationRecipes.Count - 1);
|
||||
UInt16 userID = msg.ReadUInt16();
|
||||
Character user = Entity.FindEntityByID(userID) as Character;
|
||||
|
||||
if (itemIndex == -1 || user == null)
|
||||
State = newState;
|
||||
timeUntilReady = newTimeUntilReady;
|
||||
|
||||
if (newState == FabricatorState.Stopped || itemIndex == -1 || user == null)
|
||||
{
|
||||
CancelFabricating();
|
||||
}
|
||||
else
|
||||
else if (newState == FabricatorState.Active || newState == FabricatorState.Paused)
|
||||
{
|
||||
//if already fabricating the selected item, return
|
||||
if (fabricatedItem != null && fabricationRecipes.IndexOf(fabricatedItem) == itemIndex) { return; }
|
||||
|
||||
@@ -129,8 +129,8 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (child.UserData is Hull hull)
|
||||
{
|
||||
if (hull.Submarine == null || !hull.Submarine.IsOutpost) { continue; }
|
||||
string text = TextManager.GetWithVariable("MiniMapOutpostDockingInfo", "[outpost]", hull.Submarine.Name);
|
||||
if (hull.Submarine == null || !hull.Submarine.Info.IsOutpost) { continue; }
|
||||
string text = TextManager.GetWithVariable("MiniMapOutpostDockingInfo", "[outpost]", hull.Submarine.Info.Name);
|
||||
Vector2 textSize = GUI.Font.MeasureString(text);
|
||||
Vector2 textPos = child.Center;
|
||||
if (textPos.X + textSize.X / 2 > submarineContainer.Rect.Right)
|
||||
|
||||
@@ -99,6 +99,10 @@ namespace Barotrauma.Items.Components
|
||||
Step = 0.05f,
|
||||
OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
|
||||
{
|
||||
if (pumpSpeedLockTimer <= 0.0f)
|
||||
{
|
||||
targetLevel = null;
|
||||
}
|
||||
float newValue = barScroll * 200.0f - 100.0f;
|
||||
if (Math.Abs(newValue - FlowPercentage) < 0.1f) { return false; }
|
||||
|
||||
|
||||
@@ -490,7 +490,7 @@ namespace Barotrauma.Items.Components
|
||||
disruptedDirections.Clear();
|
||||
foreach (AITarget t in AITarget.List)
|
||||
{
|
||||
if (t.SoundRange <= 0.0f || !t.Enabled || float.IsNaN(t.SoundRange) || float.IsInfinity(t.SoundRange)) { continue; }
|
||||
if (t.SoundRange <= 0.0f || float.IsNaN(t.SoundRange) || float.IsInfinity(t.SoundRange)) { continue; }
|
||||
|
||||
float distSqr = Vector2.DistanceSquared(t.WorldPosition, transducerCenter);
|
||||
if (distSqr > t.SoundRange * t.SoundRange * 2) { continue; }
|
||||
@@ -647,6 +647,8 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (GameMain.GameSession == null) { return; }
|
||||
|
||||
if (Level.Loaded == null) { return; }
|
||||
|
||||
DrawMarker(spriteBatch,
|
||||
GameMain.GameSession.StartLocation.Name,
|
||||
"outpost",
|
||||
@@ -699,8 +701,8 @@ namespace Barotrauma.Items.Components
|
||||
if (sub.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
|
||||
|
||||
DrawMarker(spriteBatch,
|
||||
sub.Name,
|
||||
sub.HasTag(SubmarineTag.Shuttle) ? "shuttle" : "submarine",
|
||||
sub.Info.Name,
|
||||
sub.Info.HasTag(SubmarineTag.Shuttle) ? "shuttle" : "submarine",
|
||||
sub.WorldPosition - transducerCenter,
|
||||
displayScale, center, DisplayRadius * 0.95f);
|
||||
}
|
||||
|
||||
@@ -46,6 +46,8 @@ namespace Barotrauma.Items.Components
|
||||
private float checkConnectedPortsTimer;
|
||||
private const float CheckConnectedPortsInterval = 1.0f;
|
||||
|
||||
public DockingPort ActiveDockingSource, DockingTarget;
|
||||
|
||||
private Vector2 keyboardInput = Vector2.Zero;
|
||||
private float inputCumulation;
|
||||
|
||||
@@ -665,7 +667,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (Vector2.DistanceSquared(PlayerInput.MousePosition, steerArea.Rect.Center.ToVector2()) < steerRadius * steerRadius)
|
||||
{
|
||||
if (PlayerInput.PrimaryMouseButtonHeld() && !CrewManager.IsCommandInterfaceOpen)
|
||||
if (PlayerInput.PrimaryMouseButtonHeld() && !CrewManager.IsCommandInterfaceOpen && !GameSession.IsInfoFrameOpen)
|
||||
{
|
||||
Vector2 displaySubPos = (-sonar.DisplayOffset * sonar.Zoom) / sonar.Range * sonar.DisplayRadius * sonar.Zoom;
|
||||
displaySubPos.Y = -displaySubPos.Y;
|
||||
|
||||
@@ -106,11 +106,10 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (indicatorSize.X <= 1.0f || indicatorSize.Y <= 1.0f) { return; }
|
||||
|
||||
GUI.DrawRectangle(spriteBatch,
|
||||
new Vector2(
|
||||
item.DrawPosition.X - item.Sprite.SourceRect.Width / 2 * item.Scale + indicatorPosition.X * item.Scale,
|
||||
-item.DrawPosition.Y - item.Sprite.SourceRect.Height / 2 * item.Scale + indicatorPosition.Y * item.Scale),
|
||||
indicatorSize * item.Scale, Color.Black, depth: item.SpriteDepth - 0.00001f);
|
||||
Vector2 itemSize = new Vector2(item.Sprite.SourceRect.Width, item.Sprite.SourceRect.Height) * item.Scale;
|
||||
Vector2 indicatorPos = -itemSize / 2 + indicatorPosition * item.Scale;
|
||||
if (item.FlippedX && item.Prefab.CanSpriteFlipX) { indicatorPos.X = -indicatorPos.X - indicatorSize.X * item.Scale; }
|
||||
if (item.FlippedY && item.Prefab.CanSpriteFlipY) { indicatorPos.Y = -indicatorPos.Y - indicatorSize.Y * item.Scale; }
|
||||
|
||||
if (charge > 0)
|
||||
{
|
||||
@@ -118,23 +117,21 @@ namespace Barotrauma.Items.Components
|
||||
if (!isHorizontal)
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch,
|
||||
new Vector2(
|
||||
item.DrawPosition.X - item.Sprite.SourceRect.Width / 2 * item.Scale + indicatorPosition.X * item.Scale + 1,
|
||||
-item.DrawPosition.Y - item.Sprite.SourceRect.Height / 2 * item.Scale + indicatorPosition.Y * item.Scale + 1 + ((indicatorSize.Y * item.Scale) * (1.0f - charge / capacity))),
|
||||
new Vector2(indicatorSize.X * item.Scale - 2, (indicatorSize.Y * item.Scale - 2) * (charge / capacity)), indicatorColor, true,
|
||||
new Vector2(item.DrawPosition.X, -item.DrawPosition.Y + ((indicatorSize.Y * item.Scale) * (1.0f - charge / capacity))) + indicatorPos,
|
||||
new Vector2(indicatorSize.X * item.Scale, (indicatorSize.Y * item.Scale) * (charge / capacity)), indicatorColor, true,
|
||||
depth: item.SpriteDepth - 0.00001f);
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch,
|
||||
new Vector2(
|
||||
item.DrawPosition.X - item.Sprite.SourceRect.Width / 2 * item.Scale + indicatorPosition.X * item.Scale + 1 ,
|
||||
-item.DrawPosition.Y - item.Sprite.SourceRect.Height / 2 * item.Scale + indicatorPosition.Y * item.Scale + 1),
|
||||
new Vector2((indicatorSize.X * item.Scale - 2) * (charge / capacity), indicatorSize.Y * item.Scale - 2), indicatorColor, true,
|
||||
new Vector2(item.DrawPosition.X, -item.DrawPosition.Y) + indicatorPos,
|
||||
new Vector2((indicatorSize.X * item.Scale) * (charge / capacity), indicatorSize.Y * item.Scale), indicatorColor, true,
|
||||
depth: item.SpriteDepth - 0.00001f);
|
||||
}
|
||||
}
|
||||
|
||||
GUI.DrawRectangle(spriteBatch,
|
||||
new Vector2(item.DrawPosition.X, -item.DrawPosition.Y) + indicatorPos,
|
||||
indicatorSize * item.Scale, Color.Black, depth: item.SpriteDepth - 0.00001f);
|
||||
}
|
||||
|
||||
public void ClientWrite(IWriteMessage msg, object[] extraData)
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
using Barotrauma.Networking;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
partial class Projectile : ItemComponent
|
||||
{
|
||||
public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
|
||||
{
|
||||
bool isStuck = msg.ReadBoolean();
|
||||
if (isStuck)
|
||||
{
|
||||
Vector2 simPosition = new Vector2(
|
||||
msg.ReadSingle(),
|
||||
msg.ReadSingle());
|
||||
Vector2 axis = new Vector2(
|
||||
msg.ReadSingle(),
|
||||
msg.ReadSingle());
|
||||
UInt16 entityID = msg.ReadUInt16();
|
||||
Entity entity = Entity.FindEntityByID(entityID);
|
||||
item.body.SetTransform(simPosition, item.body.Rotation);
|
||||
if (entity is Character character)
|
||||
{
|
||||
byte limbIndex = msg.ReadByte();
|
||||
if (limbIndex >= character.AnimController.Limbs.Length)
|
||||
{
|
||||
DebugConsole.ThrowError($"Failed to read a projectile update from the server. Limb index out of bounds ({limbIndex}, character: {character.ToString()})");
|
||||
return;
|
||||
}
|
||||
var limb = character.AnimController.Limbs[limbIndex];
|
||||
StickToTarget(limb.body.FarseerBody, axis);
|
||||
}
|
||||
else if (entity is Structure structure)
|
||||
{
|
||||
byte bodyIndex = msg.ReadByte();
|
||||
if (bodyIndex >= structure.Bodies.Count)
|
||||
{
|
||||
DebugConsole.ThrowError($"Failed to read a projectile update from the server. Structure body index out of bounds ({bodyIndex}, structure: {structure.ToString()})");
|
||||
return;
|
||||
}
|
||||
var body = structure.Bodies[bodyIndex];
|
||||
StickToTarget(body, axis);
|
||||
}
|
||||
else if (entity is Item item)
|
||||
{
|
||||
StickToTarget(item.body.FarseerBody, axis);
|
||||
}
|
||||
else if (entity is Submarine sub)
|
||||
{
|
||||
StickToTarget(sub.PhysicsBody.FarseerBody, axis);
|
||||
}
|
||||
else
|
||||
{
|
||||
DebugConsole.ThrowError($"Failed to read a projectile update from the server. Invalid stick target ({entity?.ToString() ?? "null"}, {entityID})");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Unstick();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -236,15 +236,7 @@ namespace Barotrauma.Items.Components
|
||||
DeteriorateAlways = msg.ReadBoolean();
|
||||
ushort currentFixerID = msg.ReadUInt16();
|
||||
currentFixerAction = (FixActions)msg.ReadRangedInteger(0, 2);
|
||||
|
||||
if (currentFixerID == 0)
|
||||
{
|
||||
CurrentFixer = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
CurrentFixer = Entity.FindEntityByID(currentFixerID) as Character;
|
||||
}
|
||||
CurrentFixer = currentFixerID != 0 ? Entity.FindEntityByID(currentFixerID) as Character : null;
|
||||
}
|
||||
|
||||
public void ClientWrite(IWriteMessage msg, object[] extraData = null)
|
||||
|
||||
@@ -0,0 +1,163 @@
|
||||
using Barotrauma.Networking;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
partial class Rope : ItemComponent, IDrawableComponent
|
||||
{
|
||||
private Sprite sprite, startSprite, endSprite;
|
||||
|
||||
[Serialize(5, false)]
|
||||
public int SpriteWidth
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[Serialize("255,255,255,255", false)]
|
||||
public Color SpriteColor
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[Serialize(false, false)]
|
||||
public bool Tile
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public Vector2 DrawSize
|
||||
{
|
||||
get
|
||||
{
|
||||
if (target == null || source == null) { return Vector2.Zero; }
|
||||
return new Vector2(
|
||||
Math.Abs(target.DrawPosition.X - source.DrawPosition.X),
|
||||
Math.Abs(target.DrawPosition.Y - source.DrawPosition.Y)) * 1.5f;
|
||||
}
|
||||
}
|
||||
|
||||
partial void InitProjSpecific(XElement element)
|
||||
{
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
case "sprite":
|
||||
sprite = new Sprite(subElement);
|
||||
break;
|
||||
case "startsprite":
|
||||
startSprite = new Sprite(subElement);
|
||||
break;
|
||||
case "endsprite":
|
||||
endSprite = new Sprite(subElement);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1)
|
||||
{
|
||||
if (target == null) { return; }
|
||||
|
||||
Vector2 startPos = new Vector2(source.DrawPosition.X, -source.DrawPosition.Y);
|
||||
Vector2 endPos = new Vector2(target.DrawPosition.X, -target.DrawPosition.Y);
|
||||
|
||||
if (Snapped)
|
||||
{
|
||||
float snapState = 1.0f - snapTimer / SnapAnimDuration;
|
||||
Vector2 diff = target.DrawPosition - source.DrawPosition;
|
||||
diff.Y = -diff.Y;
|
||||
|
||||
int width = (int)(SpriteWidth * snapState);
|
||||
if (width > 0.0f)
|
||||
{
|
||||
DrawRope(spriteBatch, endPos - diff * snapState * 0.5f, endPos, width);
|
||||
DrawRope(spriteBatch, startPos, startPos + diff * snapState * 0.5f, width);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawRope(spriteBatch, startPos, endPos, SpriteWidth);
|
||||
}
|
||||
|
||||
if (startSprite != null || endSprite != null)
|
||||
{
|
||||
Vector2 dir = endPos - startPos;
|
||||
float angle = (float)Math.Atan2(dir.Y, dir.X);
|
||||
if (startSprite != null)
|
||||
{
|
||||
float depth = Math.Min(item.GetDrawDepth() + (startSprite.Depth - item.Sprite.Depth), 0.999f);
|
||||
startSprite?.Draw(spriteBatch, startPos, SpriteColor, angle, depth: depth);
|
||||
}
|
||||
if (endSprite != null)
|
||||
{
|
||||
float depth = Math.Min(item.GetDrawDepth() + (endSprite.Depth - item.Sprite.Depth), 0.999f);
|
||||
endSprite?.Draw(spriteBatch, endPos, SpriteColor, angle, depth: depth);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawRope(SpriteBatch spriteBatch, Vector2 startPos, Vector2 endPos, int width)
|
||||
{
|
||||
float depth = sprite == null ?
|
||||
item.Sprite.Depth + 0.001f :
|
||||
Math.Min(item.GetDrawDepth() + (sprite.Depth - item.Sprite.Depth), 0.999f);
|
||||
|
||||
if (sprite?.Texture == null)
|
||||
{
|
||||
GUI.DrawLine(spriteBatch,
|
||||
startPos,
|
||||
endPos,
|
||||
SpriteColor, depth: depth, width: width);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Tile)
|
||||
{
|
||||
float length = Vector2.Distance(startPos, endPos);
|
||||
Vector2 dir = (endPos - startPos) / length;
|
||||
float x;
|
||||
for (x = 0.0f; x <= length - sprite.size.X; x += sprite.size.X)
|
||||
{
|
||||
GUI.DrawLine(spriteBatch, sprite,
|
||||
startPos + dir * (x - 5.0f),
|
||||
startPos + dir * (x + sprite.size.X),
|
||||
SpriteColor, depth: depth, width: width);
|
||||
}
|
||||
float leftOver = length - x;
|
||||
if (leftOver > 0.0f)
|
||||
{
|
||||
GUI.DrawLine(spriteBatch, sprite,
|
||||
startPos + dir * (x - 5.0f),
|
||||
endPos,
|
||||
SpriteColor, depth: depth, width: width);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.DrawLine(spriteBatch, sprite,
|
||||
startPos,
|
||||
endPos,
|
||||
SpriteColor, depth: depth, width: width);
|
||||
}
|
||||
}
|
||||
|
||||
public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
|
||||
{
|
||||
snapped = msg.ReadBoolean();
|
||||
}
|
||||
|
||||
protected override void RemoveComponentSpecific()
|
||||
{
|
||||
sprite?.Remove(); sprite = null;
|
||||
startSprite?.Remove(); startSprite = null;
|
||||
endSprite?.Remove(); endSprite = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -45,13 +45,48 @@ namespace Barotrauma.Items.Components
|
||||
float elementSize = Math.Min(1.0f / visibleElements.Count(), 1);
|
||||
foreach (CustomInterfaceElement ciElement in visibleElements)
|
||||
{
|
||||
if (ciElement.ContinuousSignal)
|
||||
if (!string.IsNullOrEmpty(ciElement.PropertyName))
|
||||
{
|
||||
var layoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, elementSize), uiElementContainer.RectTransform), isHorizontal: true)
|
||||
{
|
||||
RelativeSpacing = 0.02f,
|
||||
UserData = ciElement
|
||||
};
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), layoutGroup.RectTransform),
|
||||
TextManager.Get(ciElement.Label, returnNull: true) ?? ciElement.Label);
|
||||
var textBox = new GUITextBox(new RectTransform(new Vector2(0.5f, 1.0f), layoutGroup.RectTransform), "", style: "GUITextBoxNoIcon")
|
||||
{
|
||||
OverflowClip = true,
|
||||
UserData = ciElement
|
||||
};
|
||||
//reset size restrictions set by the Style to make sure the elements can fit the interface
|
||||
textBox.RectTransform.MinSize = textBox.Frame.RectTransform.MinSize = new Point(0, 0);
|
||||
textBox.RectTransform.MaxSize = textBox.Frame.RectTransform.MaxSize = new Point(int.MaxValue, int.MaxValue);
|
||||
textBox.OnDeselected += (tb, key) =>
|
||||
{
|
||||
if (GameMain.Client == null)
|
||||
{
|
||||
TextChanged(tb.UserData as CustomInterfaceElement, textBox.Text);
|
||||
}
|
||||
else
|
||||
{
|
||||
item.CreateClientEvent(this);
|
||||
}
|
||||
};
|
||||
|
||||
textBox.OnEnterPressed += (tb, text) =>
|
||||
{
|
||||
tb.Deselect();
|
||||
return true;
|
||||
};
|
||||
uiElements.Add(textBox);
|
||||
}
|
||||
else if (ciElement.ContinuousSignal)
|
||||
{
|
||||
var tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, elementSize), uiElementContainer.RectTransform)
|
||||
{
|
||||
MaxSize = ElementMaxSize
|
||||
},
|
||||
TextManager.Get(ciElement.Label, returnNull: true) ?? ciElement.Label)
|
||||
}, TextManager.Get(ciElement.Label, returnNull: true) ?? ciElement.Label)
|
||||
{
|
||||
UserData = ciElement
|
||||
};
|
||||
@@ -148,7 +183,7 @@ namespace Barotrauma.Items.Components
|
||||
foreach (var uiElement in uiElements)
|
||||
{
|
||||
if (!(uiElement.UserData is CustomInterfaceElement element)) { continue; }
|
||||
bool visible = Screen.Selected == GameMain.SubEditorScreen || element.StatusEffects.Any() || (element.Connection != null && element.Connection.Wires.Any(w => w != null));
|
||||
bool visible = Screen.Selected == GameMain.SubEditorScreen || element.StatusEffects.Any() || !string.IsNullOrEmpty(element.PropertyName) || (element.Connection != null && element.Connection.Wires.Any(w => w != null));
|
||||
if (visible) { visibleElementCount++; }
|
||||
if (uiElement.Visible != visible)
|
||||
{
|
||||
@@ -188,6 +223,22 @@ namespace Barotrauma.Items.Components
|
||||
customInterfaceElementList[i].Label;
|
||||
tickBox.TextBlock.Wrap = tickBox.Text.Contains(' ');
|
||||
}
|
||||
if (uiElements[i] is GUITextBox textBox)
|
||||
{
|
||||
var textBlock = textBox.Parent.GetChild<GUITextBlock>();
|
||||
textBlock.Text = string.IsNullOrWhiteSpace(customInterfaceElementList[i].Label) ?
|
||||
TextManager.GetWithVariable("connection.signaloutx", "[num]", (i + 1).ToString()) :
|
||||
customInterfaceElementList[i].Label;
|
||||
textBlock.Wrap = textBlock.Text.Contains(' ');
|
||||
|
||||
foreach (ISerializableEntity e in item.AllPropertyObjects)
|
||||
{
|
||||
if (e.SerializableProperties.ContainsKey(customInterfaceElementList[i].PropertyName))
|
||||
{
|
||||
textBox.Text = e.SerializableProperties[customInterfaceElementList[i].PropertyName].GetValue(e) as string;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uiElementContainer.Recalculate();
|
||||
@@ -206,6 +257,10 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
textBlocks.Add(tickBox.TextBlock);
|
||||
}
|
||||
else if (element is GUILayoutGroup)
|
||||
{
|
||||
textBlocks.Add(element.GetChild<GUITextBlock>());
|
||||
}
|
||||
}
|
||||
uiElementContainer.Recalculate();
|
||||
GUITextBlock.AutoScaleAndNormalize(textBlocks);
|
||||
@@ -216,7 +271,11 @@ namespace Barotrauma.Items.Components
|
||||
//extradata contains an array of buttons clicked by the player (or nothing if the player didn't click anything)
|
||||
for (int i = 0; i < customInterfaceElementList.Count; i++)
|
||||
{
|
||||
if (customInterfaceElementList[i].ContinuousSignal)
|
||||
if (!string.IsNullOrEmpty(customInterfaceElementList[i].PropertyName))
|
||||
{
|
||||
msg.Write(((GUITextBox)uiElements[i]).Text);
|
||||
}
|
||||
else if (customInterfaceElementList[i].ContinuousSignal)
|
||||
{
|
||||
msg.Write(((GUITickBox)uiElements[i]).Selected);
|
||||
}
|
||||
@@ -230,6 +289,12 @@ namespace Barotrauma.Items.Components
|
||||
public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
|
||||
{
|
||||
for (int i = 0; i < customInterfaceElementList.Count; i++)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(customInterfaceElementList[i].PropertyName))
|
||||
{
|
||||
TextChanged(customInterfaceElementList[i], msg.ReadString());
|
||||
}
|
||||
else
|
||||
{
|
||||
bool elementState = msg.ReadBoolean();
|
||||
if (customInterfaceElementList[i].ContinuousSignal)
|
||||
@@ -243,6 +308,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void RemoveComponentSpecific()
|
||||
{
|
||||
|
||||
@@ -20,10 +20,10 @@ namespace Barotrauma.Items.Components
|
||||
public void Draw(SpriteBatch spriteBatch, Wire wire, Color color, Vector2 offset, float depth, float width = 0.3f)
|
||||
{
|
||||
spriteBatch.Draw(wire.wireSprite.Texture,
|
||||
new Vector2(start.X + offset.X, -(start.Y + offset.Y)), null, color,
|
||||
new Vector2(start.X + offset.X, -(start.Y + offset.Y)), wire.wireSprite.SourceRect, color,
|
||||
-angle,
|
||||
new Vector2(0.0f, wire.wireSprite.size.Y / 2.0f),
|
||||
new Vector2(length / wire.wireSprite.Texture.Width, width),
|
||||
new Vector2(length / wire.wireSprite.size.X, width),
|
||||
SpriteEffects.None,
|
||||
depth);
|
||||
}
|
||||
@@ -34,10 +34,10 @@ namespace Barotrauma.Items.Components
|
||||
end.Y = -end.Y;
|
||||
|
||||
spriteBatch.Draw(wire.wireSprite.Texture,
|
||||
start, null, color,
|
||||
start, wire.wireSprite.SourceRect, color,
|
||||
MathUtils.VectorToAngle(end - start),
|
||||
new Vector2(0.0f, wire.wireSprite.size.Y / 2.0f),
|
||||
new Vector2((Vector2.Distance(start, end)) / wire.wireSprite.Texture.Width, width),
|
||||
new Vector2((Vector2.Distance(start, end)) / wire.wireSprite.size.X, width),
|
||||
SpriteEffects.None,
|
||||
depth);
|
||||
}
|
||||
@@ -50,6 +50,13 @@ namespace Barotrauma.Items.Components
|
||||
private static int? selectedNodeIndex;
|
||||
private static int? highlightedNodeIndex;
|
||||
|
||||
[Serialize(0.3f, false)]
|
||||
public float Width
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public Vector2 DrawSize
|
||||
{
|
||||
get { return sectionExtents; }
|
||||
@@ -72,7 +79,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLowerInvariant() == "wiresprite")
|
||||
if (subElement.Name.ToString().Equals("wiresprite", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
overrideSprite = new Sprite(subElement);
|
||||
break;
|
||||
@@ -109,20 +116,20 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
foreach (WireSection section in sections)
|
||||
{
|
||||
section.Draw(spriteBatch, this, Screen.Selected == GameMain.GameScreen ? higlightColor : editorHighlightColor, drawOffset, depth + 0.00001f, 0.7f);
|
||||
section.Draw(spriteBatch, this, Screen.Selected == GameMain.GameScreen ? higlightColor : editorHighlightColor, drawOffset, depth + 0.00001f, Width * 2.0f);
|
||||
}
|
||||
}
|
||||
else if (item.IsSelected)
|
||||
{
|
||||
foreach (WireSection section in sections)
|
||||
{
|
||||
section.Draw(spriteBatch, this, editorSelectedColor, drawOffset, depth + 0.00001f, 0.7f);
|
||||
section.Draw(spriteBatch, this, editorSelectedColor, drawOffset, depth + 0.00001f, Width * 2.0f);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (WireSection section in sections)
|
||||
{
|
||||
section.Draw(spriteBatch, this, item.Color, drawOffset, depth, 0.3f);
|
||||
section.Draw(spriteBatch, this, item.Color, drawOffset, depth, Width);
|
||||
}
|
||||
|
||||
if (nodes.Count > 0)
|
||||
@@ -167,13 +174,13 @@ namespace Barotrauma.Items.Components
|
||||
spriteBatch, this,
|
||||
new Vector2(nodes[nodes.Count - 1].X, nodes[nodes.Count - 1].Y) + drawOffset,
|
||||
new Vector2(newNodePos.X, newNodePos.Y) + drawOffset,
|
||||
item.Color, 0.0f, 0.3f);
|
||||
item.Color, 0.0f, Width);
|
||||
|
||||
WireSection.Draw(
|
||||
spriteBatch, this,
|
||||
new Vector2(newNodePos.X, newNodePos.Y) + drawOffset,
|
||||
item.DrawPosition,
|
||||
item.Color, itemDepth, 0.3f);
|
||||
item.Color, itemDepth, Width);
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, new Vector2(newNodePos.X + drawOffset.X, -(newNodePos.Y + drawOffset.Y)) - Vector2.One * 3, Vector2.One * 6, item.Color);
|
||||
}
|
||||
@@ -183,7 +190,7 @@ namespace Barotrauma.Items.Components
|
||||
spriteBatch, this,
|
||||
new Vector2(nodes[nodes.Count - 1].X, nodes[nodes.Count - 1].Y) + drawOffset,
|
||||
item.DrawPosition,
|
||||
item.Color, 0.0f, 0.3f);
|
||||
item.Color, 0.0f, Width);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -142,7 +142,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private void DrawCharacterInfo(SpriteBatch spriteBatch, Character target, float alpha = 1.0f)
|
||||
{
|
||||
Vector2 hudPos = GameMain.GameScreen.Cam.WorldToScreen(target.WorldPosition);
|
||||
Vector2 hudPos = GameMain.GameScreen.Cam.WorldToScreen(target.DrawPosition);
|
||||
hudPos += Vector2.UnitX * 50.0f;
|
||||
|
||||
List<string> texts = new List<string>();
|
||||
|
||||
@@ -223,11 +223,14 @@ namespace Barotrauma.Items.Components
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1)
|
||||
{
|
||||
Vector2 drawPos = new Vector2(item.Rect.X + transformedBarrelPos.X, item.Rect.Y - transformedBarrelPos.Y);
|
||||
if (item.Submarine != null) drawPos += item.Submarine.DrawPosition;
|
||||
if (item.Submarine != null)
|
||||
{
|
||||
drawPos += item.Submarine.DrawPosition;
|
||||
}
|
||||
drawPos.Y = -drawPos.Y;
|
||||
|
||||
float recoilOffset = 0.0f;
|
||||
if (RecoilDistance > 0.0f && recoilTimer > 0.0f)
|
||||
if (Math.Abs(RecoilDistance) > 0.0f && recoilTimer > 0.0f)
|
||||
{
|
||||
//move the barrel backwards 0.1 seconds after launching
|
||||
if (recoilTimer >= Math.Max(Reload, 0.1f) - 0.1f)
|
||||
@@ -376,6 +379,19 @@ namespace Barotrauma.Items.Components
|
||||
return widget;
|
||||
}
|
||||
|
||||
private void GetAvailablePower(out float availableCharge, out float availableCapacity)
|
||||
{
|
||||
var batteries = item.GetConnectedComponents<PowerContainer>();
|
||||
|
||||
availableCharge = 0.0f;
|
||||
availableCapacity = 0.0f;
|
||||
foreach (PowerContainer battery in batteries)
|
||||
{
|
||||
availableCharge += battery.Charge;
|
||||
availableCapacity += battery.Capacity;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns correct angle between -2PI and +2PI
|
||||
/// </summary>
|
||||
@@ -488,11 +504,17 @@ namespace Barotrauma.Items.Components
|
||||
public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
|
||||
{
|
||||
UInt16 projectileID = msg.ReadUInt16();
|
||||
//projectile removed, do nothing
|
||||
if (projectileID == 0) return;
|
||||
float newTargetRotation = msg.ReadRangedSingle(minRotation, maxRotation, 8);
|
||||
|
||||
Item projectile = Entity.FindEntityByID(projectileID) as Item;
|
||||
if (projectile == null)
|
||||
if (Character.Controlled == null || user != Character.Controlled)
|
||||
{
|
||||
targetRotation = newTargetRotation;
|
||||
}
|
||||
|
||||
//projectile removed, do nothing
|
||||
if (projectileID == 0) { return; }
|
||||
|
||||
if (!(Entity.FindEntityByID(projectileID) is Item projectile))
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to launch a projectile - item with the ID \"" + projectileID + " not found");
|
||||
return;
|
||||
|
||||
@@ -150,9 +150,9 @@ namespace Barotrauma.Items.Components
|
||||
if (joint == null)
|
||||
{
|
||||
string errorMsg = "Error while reading a docking port network event (Dock method did not create a joint between the ports)." +
|
||||
" Submarine: " + (item.Submarine?.Name ?? "null") +
|
||||
", target submarine: " + (DockingTarget.item.Submarine?.Name ?? "null");
|
||||
if (item.Submarine?.DockedTo.Contains(DockingTarget.item.Submarine) ?? false)
|
||||
" Submarine: " + (item.Submarine?.Info.Name ?? "null") +
|
||||
", target submarine: " + (DockingTarget.item.Submarine?.Info.Name ?? "null");
|
||||
if (item.Submarine?.ConnectedDockingPorts.ContainsKey(DockingTarget.item.Submarine) ?? false)
|
||||
{
|
||||
errorMsg += "\nAlready docked.";
|
||||
}
|
||||
|
||||
@@ -45,12 +45,17 @@ namespace Barotrauma
|
||||
|
||||
public float QuickUseTimer;
|
||||
public string QuickUseButtonToolTip;
|
||||
public bool IsMoving = false;
|
||||
|
||||
private static Rectangle offScreenRect = new Rectangle(new Point(-1000, 0), Point.Zero);
|
||||
public GUIComponent.ComponentState EquipButtonState;
|
||||
public Rectangle EquipButtonRect
|
||||
{
|
||||
get
|
||||
{
|
||||
// Returns a point off-screen, Rectangle.Empty places buttons in the top left of the screen
|
||||
if (IsMoving) return offScreenRect;
|
||||
|
||||
int buttonDir = Math.Sign(SubInventoryDir);
|
||||
|
||||
float sizeY = Inventory.UnequippedIndicator.size.Y * Inventory.UIScale * Inventory.IndicatorScaleAdjustment;
|
||||
@@ -284,6 +289,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
protected static HashSet<SlotReference> highlightedSubInventorySlots = new HashSet<SlotReference>();
|
||||
private static List<SlotReference> subInventorySlotsToDraw = new List<SlotReference>();
|
||||
|
||||
protected static SlotReference selectedSlot;
|
||||
|
||||
@@ -1048,11 +1054,14 @@ namespace Barotrauma
|
||||
return hoverArea;
|
||||
}
|
||||
|
||||
|
||||
public static void DrawFront(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (GUI.PauseMenuOpen || GUI.SettingsMenuOpen) return;
|
||||
if (GUI.PauseMenuOpen || GUI.SettingsMenuOpen) { return; }
|
||||
|
||||
foreach (var slot in highlightedSubInventorySlots)
|
||||
subInventorySlotsToDraw.Clear();
|
||||
subInventorySlotsToDraw.AddRange(highlightedSubInventorySlots);
|
||||
foreach (var slot in subInventorySlotsToDraw)
|
||||
{
|
||||
int slotIndex = Array.IndexOf(slot.ParentInventory.slots, slot.Slot);
|
||||
if (slotIndex > -1 && slotIndex < slot.ParentInventory.slots.Length)
|
||||
@@ -1136,11 +1145,11 @@ namespace Barotrauma
|
||||
/*if (inventory != null && (CharacterInventory.PersonalSlots.HasFlag(type) || (inventory.isSubInventory && (inventory.Owner as Item) != null
|
||||
&& (inventory.Owner as Item).AllowedSlots.Any(a => CharacterInventory.PersonalSlots.HasFlag(a)))))
|
||||
{
|
||||
slotColor = slot.IsHighlighted ? GUIColorSettings.EquipmentSlotColor : GUIColorSettings.EquipmentSlotColor * 0.8f;
|
||||
slotColor = slot.IsHighlighted ? GUI.Style.EquipmentSlotColor : GUI.Style.EquipmentSlotColor * 0.8f;
|
||||
}
|
||||
else
|
||||
{
|
||||
slotColor = slot.IsHighlighted ? GUIColorSettings.InventorySlotColor : GUIColorSettings.InventorySlotColor * 0.8f;
|
||||
slotColor = slot.IsHighlighted ? GUI.Style.InventorySlotColor : GUI.Style.InventorySlotColor * 0.8f;
|
||||
}*/
|
||||
|
||||
if (inventory != null && inventory.Locked) { slotColor = Color.Gray * 0.5f; }
|
||||
@@ -1199,13 +1208,15 @@ namespace Barotrauma
|
||||
dir < 0 ? rect.Bottom + HUDLayoutSettings.Padding / 2 : rect.Y - HUDLayoutSettings.Padding / 2 - ContainedIndicatorHeight, rect.Width, ContainedIndicatorHeight);
|
||||
containedIndicatorArea.Inflate(-4, 0);
|
||||
|
||||
Color backgroundColor = GUI.Style.ColorInventoryBackground;
|
||||
|
||||
if (itemContainer.ContainedStateIndicator?.Texture == null)
|
||||
{
|
||||
containedIndicatorArea.Inflate(0, -2);
|
||||
GUI.DrawRectangle(spriteBatch, containedIndicatorArea, Color.Gray * 0.9f, true);
|
||||
GUI.DrawRectangle(spriteBatch, containedIndicatorArea, backgroundColor, true);
|
||||
GUI.DrawRectangle(spriteBatch,
|
||||
new Rectangle(containedIndicatorArea.X, containedIndicatorArea.Y, (int)(containedIndicatorArea.Width * containedState), containedIndicatorArea.Height),
|
||||
ToolBox.GradientLerp(containedState, Color.Red, Color.Orange, Color.LightGreen) * 0.8f, true);
|
||||
ToolBox.GradientLerp(containedState, GUI.Style.ColorInventoryEmpty, GUI.Style.ColorInventoryHalf, GUI.Style.ColorInventoryFull) * 0.8f, true);
|
||||
GUI.DrawLine(spriteBatch,
|
||||
new Vector2(containedIndicatorArea.X + (int)(containedIndicatorArea.Width * containedState), containedIndicatorArea.Y),
|
||||
new Vector2(containedIndicatorArea.X + (int)(containedIndicatorArea.Width * containedState), containedIndicatorArea.Bottom),
|
||||
@@ -1224,12 +1235,12 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
indicatorSprite.Draw(spriteBatch, containedIndicatorArea.Center.ToVector2(),
|
||||
(inventory != null && inventory.Locked) ? Color.Gray * 0.5f : Color.Gray * 0.9f,
|
||||
(inventory != null && inventory.Locked) ? backgroundColor * 0.5f : backgroundColor,
|
||||
origin: indicatorSprite.size / 2,
|
||||
rotate: 0.0f,
|
||||
scale: indicatorScale);
|
||||
|
||||
Color indicatorColor = ToolBox.GradientLerp(containedState, Color.Red, Color.Orange, Color.LightGreen);
|
||||
Color indicatorColor = ToolBox.GradientLerp(containedState, GUI.Style.ColorInventoryEmpty, GUI.Style.ColorInventoryHalf, GUI.Style.ColorInventoryFull);
|
||||
if (inventory != null && inventory.Locked) { indicatorColor *= 0.5f; }
|
||||
|
||||
spriteBatch.Draw(indicatorSprite.Texture, containedIndicatorArea.Center.ToVector2(),
|
||||
|
||||
@@ -29,14 +29,8 @@ namespace Barotrauma
|
||||
private bool editingHUDRefreshPending;
|
||||
private float editingHUDRefreshTimer;
|
||||
|
||||
class SpriteState
|
||||
{
|
||||
public float RotationState;
|
||||
public float OffsetState;
|
||||
public bool IsActive = true;
|
||||
}
|
||||
|
||||
private Dictionary<DecorativeSprite, SpriteState> spriteAnimState = new Dictionary<DecorativeSprite, SpriteState>();
|
||||
private readonly Dictionary<DecorativeSprite, DecorativeSprite.State> spriteAnimState = new Dictionary<DecorativeSprite, DecorativeSprite.State>();
|
||||
|
||||
private Sprite activeSprite;
|
||||
public override Sprite Sprite
|
||||
@@ -160,7 +154,7 @@ namespace Barotrauma
|
||||
foreach (var decorativeSprite in ((ItemPrefab)prefab).DecorativeSprites)
|
||||
{
|
||||
decorativeSprite.Sprite.EnsureLazyLoaded();
|
||||
spriteAnimState.Add(decorativeSprite, new SpriteState());
|
||||
spriteAnimState.Add(decorativeSprite, new DecorativeSprite.State());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -197,8 +191,8 @@ namespace Barotrauma
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)
|
||||
{
|
||||
if (!Visible || (!editing && HiddenInGame)) return;
|
||||
if (editing && !ShowItems) return;
|
||||
if (!Visible || (!editing && HiddenInGame)) { return; }
|
||||
if (editing && !ShowItems) { return; }
|
||||
|
||||
Color color = IsHighlighted && !GUI.DisableItemHighlights && Screen.Selected != GameMain.GameScreen ? GUI.Style.Orange : GetSpriteColor();
|
||||
//if (IsSelected && editing) color = Color.Lerp(color, Color.Gold, 0.5f);
|
||||
@@ -333,15 +327,6 @@ namespace Barotrauma
|
||||
|
||||
if (GameMain.DebugDraw)
|
||||
{
|
||||
aiTarget?.Draw(spriteBatch);
|
||||
var containedItems = ContainedItems;
|
||||
if (containedItems != null)
|
||||
{
|
||||
foreach (Item item in containedItems)
|
||||
{
|
||||
item.AiTarget?.Draw(spriteBatch);
|
||||
}
|
||||
}
|
||||
if (body != null)
|
||||
{
|
||||
body.DebugDraw(spriteBatch, Color.White);
|
||||
@@ -407,46 +392,7 @@ namespace Barotrauma
|
||||
|
||||
public void UpdateSpriteStates(float deltaTime)
|
||||
{
|
||||
foreach (int spriteGroup in Prefab.DecorativeSpriteGroups.Keys)
|
||||
{
|
||||
for (int i = 0; i < Prefab.DecorativeSpriteGroups[spriteGroup].Count; i++)
|
||||
{
|
||||
var decorativeSprite = Prefab.DecorativeSpriteGroups[spriteGroup][i];
|
||||
if (decorativeSprite == null) { continue; }
|
||||
if (spriteGroup > 0)
|
||||
{
|
||||
int activeSpriteIndex = ID % Prefab.DecorativeSpriteGroups[spriteGroup].Count;
|
||||
if (i != activeSpriteIndex)
|
||||
{
|
||||
spriteAnimState[decorativeSprite].IsActive = false;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
//check if the sprite is active (whether it should be drawn or not)
|
||||
var spriteState = spriteAnimState[decorativeSprite];
|
||||
spriteState.IsActive = true;
|
||||
foreach (PropertyConditional conditional in decorativeSprite.IsActiveConditionals)
|
||||
{
|
||||
if (!ConditionalMatches(conditional))
|
||||
{
|
||||
spriteState.IsActive = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!spriteState.IsActive) { continue; }
|
||||
|
||||
//check if the sprite should be animated
|
||||
bool animate = true;
|
||||
foreach (PropertyConditional conditional in decorativeSprite.AnimationConditionals)
|
||||
{
|
||||
if (!ConditionalMatches(conditional)) { animate = false; break; }
|
||||
}
|
||||
if (!animate) { continue; }
|
||||
spriteState.OffsetState += deltaTime;
|
||||
spriteState.RotationState += deltaTime;
|
||||
}
|
||||
}
|
||||
DecorativeSprite.UpdateSpriteStates(Prefab.DecorativeSpriteGroups, spriteAnimState, ID, deltaTime, ConditionalMatches);
|
||||
}
|
||||
|
||||
public override void UpdateEditing(Camera cam)
|
||||
@@ -1227,6 +1173,8 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
byte bodyType = msg.ReadByte();
|
||||
|
||||
byte teamID = msg.ReadByte();
|
||||
bool tagsChanged = msg.ReadBoolean();
|
||||
string tags = "";
|
||||
@@ -1284,6 +1232,11 @@ namespace Barotrauma
|
||||
ID = itemId
|
||||
};
|
||||
|
||||
if (item.body != null)
|
||||
{
|
||||
item.body.BodyType = (BodyType)bodyType;
|
||||
}
|
||||
|
||||
foreach (WifiComponent wifiComponent in item.GetComponents<WifiComponent>())
|
||||
{
|
||||
wifiComponent.TeamID = (Character.TeamType)teamID;
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace Barotrauma
|
||||
|
||||
public override void Draw(SpriteBatch sb, bool editing, bool back = true)
|
||||
{
|
||||
if (GameMain.DebugDraw)
|
||||
if (!GameMain.DebugDraw && Screen.Selected.Cam.Zoom > 0.1f)
|
||||
{
|
||||
Vector2 center = new Vector2(WorldRect.X + rect.Width / 2.0f, -(WorldRect.Y - rect.Height / 2.0f));
|
||||
GUI.DrawLine(sb, center, center + new Vector2(flowForce.X, -flowForce.Y) / 10.0f, GUI.Style.Red);
|
||||
@@ -41,7 +41,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
if (!editing || !ShowGaps) return;
|
||||
if (!editing || !ShowGaps) { return; }
|
||||
|
||||
Color clr = (open == 0.0f) ? GUI.Style.Red : Color.Cyan;
|
||||
if (IsHighlighted) clr = Color.Gold;
|
||||
@@ -76,6 +76,8 @@ namespace Barotrauma
|
||||
clr * 0.6f, width: lineWidth);
|
||||
}
|
||||
|
||||
if (linkedTo.Count != 2 || linkedTo[0] != linkedTo[1])
|
||||
{
|
||||
for (int i = 0; i < linkedTo.Count; i++)
|
||||
{
|
||||
Vector2 dir = IsHorizontal ?
|
||||
@@ -103,6 +105,7 @@ namespace Barotrauma
|
||||
new Vector2(Math.Min(rect.Width, arrowWidth) / GUI.Arrow.size.X, arrowSize / GUI.Arrow.size.Y),
|
||||
SpriteEffects.None, depth);
|
||||
}
|
||||
}
|
||||
|
||||
if (IsSelected)
|
||||
{
|
||||
|
||||
@@ -246,9 +246,7 @@ namespace Barotrauma
|
||||
|
||||
if (!ShowHulls && !GameMain.DebugDraw) return;
|
||||
|
||||
if (!editing && !GameMain.DebugDraw) return;
|
||||
|
||||
if (aiTarget != null) aiTarget.Draw(spriteBatch);
|
||||
if (!editing && (!GameMain.DebugDraw || Screen.Selected.Cam.Zoom < 0.1f)) return;
|
||||
|
||||
Rectangle drawRect =
|
||||
Submarine == null ? rect : new Rectangle((int)(Submarine.DrawPosition.X + rect.X), (int)(Submarine.DrawPosition.Y + rect.Y), rect.Width, rect.Height);
|
||||
@@ -271,7 +269,8 @@ namespace Barotrauma
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle(drawRect.Center.X, -drawRect.Y + drawRect.Height / 2, 10, (int)(100 * Math.Min(waterVolume / Volume, 1.0f))), Color.Cyan, true);
|
||||
if (WaterVolume > Volume)
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle(drawRect.Center.X, -drawRect.Y + drawRect.Height / 2, 10, (int)(100 * (waterVolume - Volume) / MaxCompress)), GUI.Style.Red, true);
|
||||
float maxExcessWater = Volume * MaxCompress;
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle(drawRect.Center.X, -drawRect.Y + drawRect.Height / 2, 10, (int)(100 * (waterVolume - Volume) / maxExcessWater)), GUI.Style.Red, true);
|
||||
}
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle(drawRect.Center.X, -drawRect.Y + drawRect.Height / 2, 10, 100), Color.Black);
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace Barotrauma
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLowerInvariant() != "sprite") continue;
|
||||
if (!subElement.Name.ToString().Equals("sprite", System.StringComparison.OrdinalIgnoreCase)) { continue; }
|
||||
|
||||
Sprite = new Sprite(subElement, lazyLoad: true);
|
||||
break;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Barotrauma.Networking;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using FarseerPhysics.Dynamics;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using FarseerPhysics;
|
||||
@@ -54,7 +54,7 @@ namespace Barotrauma
|
||||
if (renderer == null) return;
|
||||
renderer.Draw(spriteBatch, cam);
|
||||
|
||||
if (GameMain.DebugDraw)
|
||||
if (GameMain.DebugDraw && Screen.Selected.Cam.Zoom > 0.1f)
|
||||
{
|
||||
foreach (InterestingPosition pos in positionsOfInterest)
|
||||
{
|
||||
@@ -78,6 +78,35 @@ namespace Barotrauma
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, ruinArea, Color.DarkSlateBlue, false, 0, 5);
|
||||
}
|
||||
|
||||
foreach (var positions in wreckPositions.Values)
|
||||
{
|
||||
for (int i = 0; i < positions.Count; i++)
|
||||
{
|
||||
float t = (i + 1) / (float)positions.Count;
|
||||
float multiplier = MathHelper.Lerp(0, 1, t);
|
||||
Color color = Color.Red * multiplier;
|
||||
var pos = positions[i];
|
||||
pos.Y = -pos.Y;
|
||||
var size = new Vector2(100);
|
||||
GUI.DrawRectangle(spriteBatch, pos - size / 2, size, color, thickness: 10);
|
||||
if (i < positions.Count - 1)
|
||||
{
|
||||
var nextPos = positions[i + 1];
|
||||
nextPos.Y = -nextPos.Y;
|
||||
GUI.DrawLine(spriteBatch, pos, nextPos, color, width: 10);
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach (var rects in blockedRects.Values)
|
||||
{
|
||||
foreach (var rect in rects)
|
||||
{
|
||||
Rectangle newRect = rect;
|
||||
newRect.Y = -newRect.Y;
|
||||
GUI.DrawRectangle(spriteBatch, newRect, Color.Red, thickness: 5);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -126,7 +126,7 @@ namespace Barotrauma
|
||||
int j = 0;
|
||||
foreach (XElement subElement in Prefab.Config.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLowerInvariant() != "deformablesprite") continue;
|
||||
if (!subElement.Name.ToString().Equals("deformablesprite", StringComparison.OrdinalIgnoreCase)) { continue; }
|
||||
foreach (XElement animationElement in subElement.Elements())
|
||||
{
|
||||
var newDeformation = SpriteDeformation.Load(animationElement, Prefab.Name);
|
||||
|
||||
@@ -4,6 +4,7 @@ using Barotrauma.SpriteDeformations;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
@@ -120,7 +121,7 @@ namespace Barotrauma
|
||||
|
||||
SerializableProperty.SerializeProperties(this, element);
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
foreach (XElement subElement in element.Elements().ToList())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
@@ -160,7 +161,7 @@ namespace Barotrauma
|
||||
bool elementFound = false;
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLowerInvariant() == "overridecommonness"
|
||||
if (subElement.Name.ToString().Equals("overridecommonness", System.StringComparison.OrdinalIgnoreCase)
|
||||
&& subElement.GetAttributeString("leveltype", "") == overrideCommonness.Key)
|
||||
{
|
||||
subElement.Attribute("commonness").Value = overrideCommonness.Value.ToString("G", CultureInfo.InvariantCulture);
|
||||
|
||||
@@ -228,7 +228,7 @@ namespace Barotrauma
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, Camera cam)
|
||||
{
|
||||
if (GameMain.DebugDraw && cam.Zoom > 0.05f)
|
||||
if (GameMain.DebugDraw && cam.Zoom > 0.1f)
|
||||
{
|
||||
var cells = level.GetCells(cam.WorldViewCenter, 2);
|
||||
foreach (VoronoiCell cell in cells)
|
||||
|
||||
@@ -977,7 +977,7 @@ namespace Barotrauma.Lights
|
||||
origin, -Rotation, SpriteScale, LightSpriteEffect);
|
||||
}
|
||||
|
||||
if (GameMain.DebugDraw)
|
||||
if (GameMain.DebugDraw && Screen.Selected.Cam.Zoom > 0.1f)
|
||||
{
|
||||
Vector2 drawPos = position;
|
||||
if (ParentSub != null) { drawPos += ParentSub.DrawPosition; }
|
||||
|
||||
@@ -12,10 +12,10 @@ namespace Barotrauma
|
||||
{
|
||||
public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)
|
||||
{
|
||||
if (!editing || wallVertices == null) return;
|
||||
if (!editing || wallVertices == null) { return; }
|
||||
|
||||
Color color = (IsHighlighted) ? GUI.Style.Orange : GUI.Style.Green;
|
||||
if (IsSelected) color = GUI.Style.Red;
|
||||
Color color = IsHighlighted ? GUI.Style.Orange : GUI.Style.Green;
|
||||
if (IsSelected) { color = GUI.Style.Red; }
|
||||
|
||||
Vector2 pos = Position;
|
||||
|
||||
@@ -37,11 +37,7 @@ namespace Barotrauma
|
||||
GUI.DrawLine(spriteBatch, pos + Vector2.UnitY * 50.0f, pos - Vector2.UnitY * 50.0f, color, 0.0f, 5);
|
||||
GUI.DrawLine(spriteBatch, pos + Vector2.UnitX * 50.0f, pos - Vector2.UnitX * 50.0f, color, 0.0f, 5);
|
||||
|
||||
Rectangle drawRect = rect;
|
||||
drawRect.Y = -rect.Y;
|
||||
GUI.DrawRectangle(spriteBatch, drawRect, GUI.Style.Red, true);
|
||||
|
||||
if (!Item.ShowLinks) return;
|
||||
if (!Item.ShowLinks) { return; }
|
||||
|
||||
foreach (MapEntity e in linkedTo)
|
||||
{
|
||||
@@ -135,7 +131,7 @@ namespace Barotrauma
|
||||
return false;
|
||||
}
|
||||
|
||||
XDocument doc = Submarine.OpenFile(pathBox.Text);
|
||||
XDocument doc = SubmarineInfo.OpenFile(pathBox.Text);
|
||||
if (doc == null || doc.Root == null) return false;
|
||||
|
||||
pathBox.Flash(GUI.Style.Green);
|
||||
|
||||
@@ -18,6 +18,11 @@ namespace Barotrauma
|
||||
|
||||
public static Vector2 StartMovingPos => startMovingPos;
|
||||
|
||||
// Quick undo/redo for size and movement only. TODO: Remove if we do a more general implementation.
|
||||
private Memento<Rectangle> rectMemento;
|
||||
|
||||
public event Action<Rectangle> Resized;
|
||||
|
||||
private static bool resizing;
|
||||
private int resizeDirX, resizeDirY;
|
||||
|
||||
@@ -589,6 +594,14 @@ namespace Barotrauma
|
||||
if (structure.FlippedX && structure.Prefab.CanSpriteFlipX) spriteEffects ^= SpriteEffects.FlipHorizontally;
|
||||
if (structure.flippedY && structure.Prefab.CanSpriteFlipY) spriteEffects ^= SpriteEffects.FlipVertically;
|
||||
}
|
||||
else if (e is WayPoint wayPoint)
|
||||
{
|
||||
Vector2 drawPos = e.WorldPosition;
|
||||
drawPos.Y = -drawPos.Y;
|
||||
drawPos += moveAmount;
|
||||
wayPoint.Draw(spriteBatch, drawPos);
|
||||
continue;
|
||||
}
|
||||
e.prefab?.DrawPlacing(spriteBatch,
|
||||
new Rectangle(e.WorldRect.Location + new Point((int)moveAmount.X, (int)-moveAmount.Y), e.WorldRect.Size), e.Scale, spriteEffects);
|
||||
GUI.DrawRectangle(spriteBatch,
|
||||
|
||||
@@ -18,11 +18,13 @@ namespace Barotrauma
|
||||
|
||||
private List<ConvexHull> convexHulls;
|
||||
|
||||
private readonly Dictionary<DecorativeSprite, DecorativeSprite.State> spriteAnimState = new Dictionary<DecorativeSprite, DecorativeSprite.State>();
|
||||
|
||||
public override bool SelectableInEditor
|
||||
{
|
||||
get
|
||||
{
|
||||
return HasBody ? ShowWalls : ShowStructures;;
|
||||
return HasBody ? ShowWalls : ShowStructures;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,6 +40,12 @@ namespace Barotrauma
|
||||
{
|
||||
Prefab.sprite?.EnsureLazyLoaded();
|
||||
Prefab.BackgroundSprite?.EnsureLazyLoaded();
|
||||
|
||||
foreach (var decorativeSprite in Prefab.DecorativeSprites)
|
||||
{
|
||||
decorativeSprite.Sprite.EnsureLazyLoaded();
|
||||
spriteAnimState.Add(decorativeSprite, new DecorativeSprite.State());
|
||||
}
|
||||
}
|
||||
|
||||
partial void CreateConvexHull(Vector2 position, Vector2 size, float rotation)
|
||||
@@ -156,19 +164,19 @@ namespace Barotrauma
|
||||
{
|
||||
Rectangle worldRect = WorldRect;
|
||||
|
||||
if (worldRect.X > worldView.Right || worldRect.Right < worldView.X) return false;
|
||||
if (worldRect.Y < worldView.Y - worldView.Height || worldRect.Y - worldRect.Height > worldView.Y) return false;
|
||||
if (worldRect.X > worldView.Right || worldRect.Right < worldView.X) { return false; }
|
||||
if (worldRect.Y < worldView.Y - worldView.Height || worldRect.Y - worldRect.Height > worldView.Y) { return false; }
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)
|
||||
{
|
||||
if (prefab.sprite == null) return;
|
||||
if (prefab.sprite == null) { return; }
|
||||
if (editing)
|
||||
{
|
||||
if (!HasBody && !ShowStructures) return;
|
||||
if (HasBody && !ShowWalls) return;
|
||||
if (!HasBody && !ShowStructures) { return; }
|
||||
if (HasBody && !ShowWalls) { return; }
|
||||
}
|
||||
|
||||
Draw(spriteBatch, editing, back, null);
|
||||
@@ -188,12 +196,13 @@ namespace Barotrauma
|
||||
|
||||
private void Draw(SpriteBatch spriteBatch, bool editing, bool back = true, Effect damageEffect = null)
|
||||
{
|
||||
if (prefab.sprite == null) return;
|
||||
if (prefab.sprite == null) { return; }
|
||||
if (editing)
|
||||
{
|
||||
if (!HasBody && !ShowStructures) return;
|
||||
if (HasBody && !ShowWalls) return;
|
||||
if (!HasBody && !ShowStructures) { return; }
|
||||
if (HasBody && !ShowWalls) { return; }
|
||||
}
|
||||
else if (HiddenInGame) { return; }
|
||||
|
||||
Color color = IsHighlighted ? GUI.Style.Orange : spriteColor;
|
||||
if (IsSelected && editing)
|
||||
@@ -254,7 +263,7 @@ namespace Barotrauma
|
||||
spriteBatch,
|
||||
new Vector2(rect.X + drawOffset.X, -(rect.Y + drawOffset.Y)),
|
||||
new Vector2(rect.Width, rect.Height),
|
||||
color: color,
|
||||
color: Prefab.BackgroundSpriteColor,
|
||||
textureScale: TextureScale * Scale,
|
||||
startOffset: backGroundOffset,
|
||||
depth: Math.Max(Prefab.BackgroundSprite.Depth + (ID % 255) * 0.000001f, depth + 0.000001f));
|
||||
@@ -318,10 +327,20 @@ namespace Barotrauma
|
||||
depth: depth,
|
||||
textureScale: TextureScale * Scale);
|
||||
}
|
||||
|
||||
foreach (var decorativeSprite in Prefab.DecorativeSprites)
|
||||
{
|
||||
if (!spriteAnimState[decorativeSprite].IsActive) { continue; }
|
||||
float rotation = decorativeSprite.GetRotation(ref spriteAnimState[decorativeSprite].RotationState);
|
||||
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState) * Scale;
|
||||
decorativeSprite.Sprite.Draw(spriteBatch, new Vector2(DrawPosition.X + offset.X, -(DrawPosition.Y + offset.Y)), color,
|
||||
rotation, Scale, prefab.sprite.effects,
|
||||
depth: Math.Min(depth + (decorativeSprite.Sprite.Depth - prefab.sprite.Depth), 0.999f));
|
||||
}
|
||||
prefab.sprite.effects = oldEffects;
|
||||
}
|
||||
|
||||
if (GameMain.DebugDraw)
|
||||
if (GameMain.DebugDraw && Screen.Selected.Cam.Zoom > 0.5f)
|
||||
{
|
||||
if (Bodies != null)
|
||||
{
|
||||
@@ -350,11 +369,67 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AiTarget?.Draw(spriteBatch);
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateSpriteStates(float deltaTime)
|
||||
{
|
||||
DecorativeSprite.UpdateSpriteStates(Prefab.DecorativeSpriteGroups, spriteAnimState, ID, deltaTime, ConditionalMatches);
|
||||
foreach (int spriteGroup in Prefab.DecorativeSpriteGroups.Keys)
|
||||
{
|
||||
for (int i = 0; i < Prefab.DecorativeSpriteGroups[spriteGroup].Count; i++)
|
||||
{
|
||||
var decorativeSprite = Prefab.DecorativeSpriteGroups[spriteGroup][i];
|
||||
if (decorativeSprite == null) { continue; }
|
||||
if (spriteGroup > 0)
|
||||
{
|
||||
int activeSpriteIndex = ID % Prefab.DecorativeSpriteGroups[spriteGroup].Count;
|
||||
if (i != activeSpriteIndex)
|
||||
{
|
||||
spriteAnimState[decorativeSprite].IsActive = false;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
//check if the sprite is active (whether it should be drawn or not)
|
||||
var spriteState = spriteAnimState[decorativeSprite];
|
||||
spriteState.IsActive = true;
|
||||
foreach (PropertyConditional conditional in decorativeSprite.IsActiveConditionals)
|
||||
{
|
||||
if (!ConditionalMatches(conditional))
|
||||
{
|
||||
spriteState.IsActive = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!spriteState.IsActive) { continue; }
|
||||
|
||||
//check if the sprite should be animated
|
||||
bool animate = true;
|
||||
foreach (PropertyConditional conditional in decorativeSprite.AnimationConditionals)
|
||||
{
|
||||
if (!ConditionalMatches(conditional)) { animate = false; break; }
|
||||
}
|
||||
if (!animate) { continue; }
|
||||
spriteState.OffsetState += deltaTime;
|
||||
spriteState.RotationState += deltaTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool ConditionalMatches(PropertyConditional conditional)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(conditional.TargetItemComponentName))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!conditional.Matches(this)) { return false; }
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
|
||||
{
|
||||
byte sectionCount = msg.ReadByte();
|
||||
|
||||
@@ -1,11 +1,21 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
partial class StructurePrefab : MapEntityPrefab
|
||||
{
|
||||
public Color BackgroundSpriteColor
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public List<DecorativeSprite> DecorativeSprites = new List<DecorativeSprite>();
|
||||
public Dictionary<int, List<DecorativeSprite>> DecorativeSpriteGroups = new Dictionary<int, List<DecorativeSprite>>();
|
||||
|
||||
public override void UpdatePlacing(Camera cam)
|
||||
{
|
||||
Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
|
||||
@@ -40,7 +50,7 @@ namespace Barotrauma
|
||||
if (PlayerInput.PrimaryMouseButtonReleased())
|
||||
{
|
||||
newRect.Location -= MathUtils.ToPoint(Submarine.MainSub.Position);
|
||||
var structure = new Structure(newRect, this, Submarine.MainSub)
|
||||
new Structure(newRect, this, Submarine.MainSub)
|
||||
{
|
||||
Submarine = Submarine.MainSub
|
||||
};
|
||||
|
||||
@@ -35,7 +35,6 @@ namespace Barotrauma
|
||||
|
||||
partial class Submarine : Entity, IServerSerializable
|
||||
{
|
||||
public Sprite PreviewImage;
|
||||
public static Vector2 MouseToWorldGrid(Camera cam, Submarine sub)
|
||||
{
|
||||
Vector2 position = PlayerInput.MousePosition;
|
||||
@@ -56,6 +55,8 @@ namespace Barotrauma
|
||||
private static List<RoundSound> roundSounds = null;
|
||||
public static RoundSound LoadRoundSound(XElement element, bool stream = false)
|
||||
{
|
||||
if (GameMain.SoundManager?.Disabled ?? true) { return null; }
|
||||
|
||||
string filename = element.GetAttributeString("file", "");
|
||||
if (string.IsNullOrEmpty(filename)) filename = element.GetAttributeString("sound", "");
|
||||
|
||||
@@ -222,7 +223,7 @@ namespace Barotrauma
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, worldBorders, Color.White, false, 0, 5);
|
||||
|
||||
if (sub.subBody.PositionBuffer.Count < 2) continue;
|
||||
if (sub.subBody == null || sub.subBody.PositionBuffer.Count < 2) continue;
|
||||
|
||||
Vector2 prevPos = ConvertUnits.ToDisplayUnits(sub.subBody.PositionBuffer[0].Position);
|
||||
prevPos.Y = -prevPos.Y;
|
||||
@@ -329,125 +330,6 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public static bool SaveCurrent(string filePath, MemoryStream previewImage = null)
|
||||
{
|
||||
if (MainSub == null)
|
||||
{
|
||||
MainSub = new Submarine(filePath);
|
||||
}
|
||||
|
||||
MainSub.filePath = filePath;
|
||||
return MainSub.SaveAs(filePath, previewImage);
|
||||
}
|
||||
|
||||
public void CreatePreviewWindow(GUIComponent parent)
|
||||
{
|
||||
var content = new GUIFrame(new RectTransform(Vector2.One, parent.RectTransform), style: null);
|
||||
|
||||
if (PreviewImage == null)
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), content.RectTransform), TextManager.Get(SavedSubmarines.Contains(this) ? "SubPreviewImageNotFound" : "SubNotDownloaded"));
|
||||
}
|
||||
else
|
||||
{
|
||||
var submarinePreviewBackground = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.5f), content.RectTransform), style: null) { Color = Color.Black };
|
||||
new GUIImage(new RectTransform(new Vector2(0.98f), submarinePreviewBackground.RectTransform, Anchor.Center), PreviewImage, scaleToFit: true);
|
||||
new GUIFrame(new RectTransform(Vector2.One, submarinePreviewBackground.RectTransform), "InnerGlow", color: Color.Black);
|
||||
}
|
||||
var descriptionBox = new GUIListBox(new RectTransform(new Vector2(1, 0.5f), content.RectTransform, Anchor.BottomCenter))
|
||||
{
|
||||
UserData = "descriptionbox",
|
||||
ScrollBarVisible = true,
|
||||
Spacing = 5
|
||||
};
|
||||
|
||||
//space
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.03f), descriptionBox.Content.RectTransform), style: null);
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform), TextManager.Get("submarine.name." + Name, true) ?? Name, font: GUI.LargeFont, wrap: true) { ForceUpperCase = true, CanBeFocused = false };
|
||||
|
||||
float leftPanelWidth = 0.6f;
|
||||
float rightPanelWidth = 0.4f / leftPanelWidth;
|
||||
|
||||
ScalableFont font = descriptionBox.Rect.Width < 350 ? GUI.SmallFont : GUI.Font;
|
||||
|
||||
Vector2 realWorldDimensions = Dimensions * Physics.DisplayToRealWorldRatio;
|
||||
if (realWorldDimensions != Vector2.Zero)
|
||||
{
|
||||
string dimensionsStr = TextManager.GetWithVariables("DimensionsFormat", new string[2] { "[width]", "[height]" }, new string[2] { ((int)realWorldDimensions.X).ToString(), ((int)realWorldDimensions.Y).ToString() });
|
||||
|
||||
var dimensionsText = new GUITextBlock(new RectTransform(new Vector2(leftPanelWidth, 0), descriptionBox.Content.RectTransform),
|
||||
TextManager.Get("Dimensions"), textAlignment: Alignment.TopLeft, font: font, wrap: true)
|
||||
{ CanBeFocused = false };
|
||||
new GUITextBlock(new RectTransform(new Vector2(rightPanelWidth, 0.0f), dimensionsText.RectTransform, Anchor.TopRight, Pivot.TopLeft),
|
||||
dimensionsStr, textAlignment: Alignment.TopLeft, font: font, wrap: true)
|
||||
{ CanBeFocused = false };
|
||||
dimensionsText.RectTransform.MinSize = new Point(0, dimensionsText.Children.First().Rect.Height);
|
||||
}
|
||||
|
||||
if (RecommendedCrewSizeMax > 0)
|
||||
{
|
||||
var crewSizeText = new GUITextBlock(new RectTransform(new Vector2(leftPanelWidth, 0), descriptionBox.Content.RectTransform),
|
||||
TextManager.Get("RecommendedCrewSize"), textAlignment: Alignment.TopLeft, font: font, wrap: true)
|
||||
{ CanBeFocused = false };
|
||||
new GUITextBlock(new RectTransform(new Vector2(rightPanelWidth, 0.0f), crewSizeText.RectTransform, Anchor.TopRight, Pivot.TopLeft),
|
||||
RecommendedCrewSizeMin + " - " + RecommendedCrewSizeMax, textAlignment: Alignment.TopLeft, font: font, wrap: true)
|
||||
{ CanBeFocused = false };
|
||||
crewSizeText.RectTransform.MinSize = new Point(0, crewSizeText.Children.First().Rect.Height);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(RecommendedCrewExperience))
|
||||
{
|
||||
var crewExperienceText = new GUITextBlock(new RectTransform(new Vector2(leftPanelWidth, 0), descriptionBox.Content.RectTransform),
|
||||
TextManager.Get("RecommendedCrewExperience"), textAlignment: Alignment.TopLeft, font: font, wrap: true)
|
||||
{ CanBeFocused = false };
|
||||
new GUITextBlock(new RectTransform(new Vector2(rightPanelWidth, 0.0f), crewExperienceText.RectTransform, Anchor.TopRight, Pivot.TopLeft),
|
||||
TextManager.Get(RecommendedCrewExperience), textAlignment: Alignment.TopLeft, font: font, wrap: true)
|
||||
{ CanBeFocused = false };
|
||||
crewExperienceText.RectTransform.MinSize = new Point(0, crewExperienceText.Children.First().Rect.Height);
|
||||
}
|
||||
|
||||
if (RequiredContentPackages.Any())
|
||||
{
|
||||
var contentPackagesText = new GUITextBlock(new RectTransform(new Vector2(leftPanelWidth, 0), descriptionBox.Content.RectTransform),
|
||||
TextManager.Get("RequiredContentPackages"), textAlignment: Alignment.TopLeft, font: font)
|
||||
{ CanBeFocused = false };
|
||||
new GUITextBlock(new RectTransform(new Vector2(rightPanelWidth, 0.0f), contentPackagesText.RectTransform, Anchor.TopRight, Pivot.TopLeft),
|
||||
string.Join(", ", RequiredContentPackages), textAlignment: Alignment.TopLeft, font: font, wrap: true)
|
||||
{ CanBeFocused = false };
|
||||
contentPackagesText.RectTransform.MinSize = new Point(0, contentPackagesText.Children.First().Rect.Height);
|
||||
}
|
||||
|
||||
// show what game version the submarine was created on
|
||||
if (!IsVanillaSubmarine() && GameVersion != null)
|
||||
{
|
||||
var versionText = new GUITextBlock(new RectTransform(new Vector2(leftPanelWidth, 0), descriptionBox.Content.RectTransform),
|
||||
TextManager.Get("serverlistversion"), textAlignment: Alignment.TopLeft, font: font, wrap: true)
|
||||
{ CanBeFocused = false };
|
||||
new GUITextBlock(new RectTransform(new Vector2(rightPanelWidth, 0.0f), versionText.RectTransform, Anchor.TopRight, Pivot.TopLeft),
|
||||
GameVersion.ToString(), textAlignment: Alignment.TopLeft, font: font, wrap: true)
|
||||
{ CanBeFocused = false };
|
||||
|
||||
versionText.RectTransform.MinSize = new Point(0, versionText.Children.First().Rect.Height);
|
||||
}
|
||||
|
||||
GUITextBlock.AutoScaleAndNormalize(descriptionBox.Content.Children.Where(c => c is GUITextBlock).Cast<GUITextBlock>());
|
||||
|
||||
//space
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), descriptionBox.Content.RectTransform), style: null);
|
||||
|
||||
if (!string.IsNullOrEmpty(Description))
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform),
|
||||
TextManager.Get("SaveSubDialogDescription", fallBackTag: "WorkshopItemDescription"), font: GUI.Font, wrap: true) { CanBeFocused = false, ForceUpperCase = true };
|
||||
}
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform), Description, font: font, wrap: true)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
}
|
||||
|
||||
public void CreateMiniMap(GUIComponent parent, IEnumerable<Entity> pointsOfInterest = null)
|
||||
{
|
||||
Rectangle worldBorders = GetDockedBorders();
|
||||
@@ -496,21 +378,6 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsVanillaSubmarine()
|
||||
{
|
||||
var vanilla = GameMain.VanillaContent;
|
||||
if (vanilla != null)
|
||||
{
|
||||
var vanillaSubs = vanilla.GetFilesOfType(ContentType.Submarine);
|
||||
string pathToCompare = filePath.Replace(@"\", @"/").ToLowerInvariant();
|
||||
if (vanillaSubs.Any(sub => sub.Replace(@"\", @"/").ToLowerInvariant() == pathToCompare))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void CheckForErrors()
|
||||
{
|
||||
List<string> errorMsgs = new List<string>();
|
||||
@@ -531,6 +398,11 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
if (!WayPoint.WayPointList.Any(wp => wp.ShouldBeSaved && wp.SpawnType == SpawnType.Human))
|
||||
{
|
||||
errorMsgs.Add(TextManager.Get("NoHumanSpawnpointWarning"));
|
||||
}
|
||||
|
||||
if (!WayPoint.WayPointList.Any(wp => wp.ShouldBeSaved && wp.SpawnType == SpawnType.Path))
|
||||
{
|
||||
errorMsgs.Add(TextManager.Get("NoWaypointsWarning"));
|
||||
@@ -605,7 +477,7 @@ namespace Barotrauma
|
||||
|
||||
public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
|
||||
{
|
||||
var posInfo = PhysicsBody.ClientRead(type, msg, sendingTime, parentDebugName: Name);
|
||||
var posInfo = PhysicsBody.ClientRead(type, msg, sendingTime, parentDebugName: Info.Name);
|
||||
msg.ReadPadBits();
|
||||
|
||||
if (posInfo != null)
|
||||
|
||||
149
Barotrauma/BarotraumaClient/ClientSource/Map/SubmarineInfo.cs
Normal file
149
Barotrauma/BarotraumaClient/ClientSource/Map/SubmarineInfo.cs
Normal file
@@ -0,0 +1,149 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
partial class SubmarineInfo : IDisposable
|
||||
{
|
||||
public Sprite PreviewImage;
|
||||
|
||||
partial void InitProjectSpecific()
|
||||
{
|
||||
string previewImageData = SubmarineElement.GetAttributeString("previewimage", "");
|
||||
if (!string.IsNullOrEmpty(previewImageData))
|
||||
{
|
||||
try
|
||||
{
|
||||
using (MemoryStream mem = new MemoryStream(Convert.FromBase64String(previewImageData)))
|
||||
{
|
||||
var texture = TextureLoader.FromStream(mem, path: FilePath);
|
||||
if (texture == null) { throw new Exception("PreviewImage texture returned null"); }
|
||||
PreviewImage = new Sprite(texture, null, null);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Loading the preview image of the submarine \"" + Name + "\" failed. The file may be corrupted.", e);
|
||||
GameAnalyticsManager.AddErrorEventOnce("Submarine..ctor:PreviewImageLoadingFailed", GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
|
||||
"Loading the preview image of the submarine \"" + Name + "\" failed. The file may be corrupted.");
|
||||
PreviewImage = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void CreatePreviewWindow(GUIComponent parent)
|
||||
{
|
||||
var content = new GUIFrame(new RectTransform(Vector2.One, parent.RectTransform), style: null);
|
||||
|
||||
if (PreviewImage == null)
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), content.RectTransform), TextManager.Get(SavedSubmarines.Contains(this) ? "SubPreviewImageNotFound" : "SubNotDownloaded"));
|
||||
}
|
||||
else
|
||||
{
|
||||
var submarinePreviewBackground = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.5f), content.RectTransform), style: null) { Color = Color.Black };
|
||||
new GUIImage(new RectTransform(new Vector2(0.98f), submarinePreviewBackground.RectTransform, Anchor.Center), PreviewImage, scaleToFit: true);
|
||||
new GUIFrame(new RectTransform(Vector2.One, submarinePreviewBackground.RectTransform), "InnerGlow", color: Color.Black);
|
||||
}
|
||||
var descriptionBox = new GUIListBox(new RectTransform(new Vector2(1, 0.5f), content.RectTransform, Anchor.BottomCenter))
|
||||
{
|
||||
UserData = "descriptionbox",
|
||||
ScrollBarVisible = true,
|
||||
Spacing = 5
|
||||
};
|
||||
|
||||
//space
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.03f), descriptionBox.Content.RectTransform), style: null);
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform), TextManager.Get("submarine.name." + Name, true) ?? Name, font: GUI.LargeFont, wrap: true) { ForceUpperCase = true, CanBeFocused = false };
|
||||
|
||||
float leftPanelWidth = 0.6f;
|
||||
float rightPanelWidth = 0.4f / leftPanelWidth;
|
||||
|
||||
ScalableFont font = descriptionBox.Rect.Width < 350 ? GUI.SmallFont : GUI.Font;
|
||||
|
||||
Vector2 realWorldDimensions = Dimensions * Physics.DisplayToRealWorldRatio;
|
||||
if (realWorldDimensions != Vector2.Zero)
|
||||
{
|
||||
string dimensionsStr = TextManager.GetWithVariables("DimensionsFormat", new string[2] { "[width]", "[height]" }, new string[2] { ((int)realWorldDimensions.X).ToString(), ((int)realWorldDimensions.Y).ToString() });
|
||||
|
||||
var dimensionsText = new GUITextBlock(new RectTransform(new Vector2(leftPanelWidth, 0), descriptionBox.Content.RectTransform),
|
||||
TextManager.Get("Dimensions"), textAlignment: Alignment.TopLeft, font: font, wrap: true)
|
||||
{ CanBeFocused = false };
|
||||
new GUITextBlock(new RectTransform(new Vector2(rightPanelWidth, 0.0f), dimensionsText.RectTransform, Anchor.TopRight, Pivot.TopLeft),
|
||||
dimensionsStr, textAlignment: Alignment.TopLeft, font: font, wrap: true)
|
||||
{ CanBeFocused = false };
|
||||
dimensionsText.RectTransform.MinSize = new Point(0, dimensionsText.Children.First().Rect.Height);
|
||||
}
|
||||
|
||||
if (RecommendedCrewSizeMax > 0)
|
||||
{
|
||||
var crewSizeText = new GUITextBlock(new RectTransform(new Vector2(leftPanelWidth, 0), descriptionBox.Content.RectTransform),
|
||||
TextManager.Get("RecommendedCrewSize"), textAlignment: Alignment.TopLeft, font: font, wrap: true)
|
||||
{ CanBeFocused = false };
|
||||
new GUITextBlock(new RectTransform(new Vector2(rightPanelWidth, 0.0f), crewSizeText.RectTransform, Anchor.TopRight, Pivot.TopLeft),
|
||||
RecommendedCrewSizeMin + " - " + RecommendedCrewSizeMax, textAlignment: Alignment.TopLeft, font: font, wrap: true)
|
||||
{ CanBeFocused = false };
|
||||
crewSizeText.RectTransform.MinSize = new Point(0, crewSizeText.Children.First().Rect.Height);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(RecommendedCrewExperience))
|
||||
{
|
||||
var crewExperienceText = new GUITextBlock(new RectTransform(new Vector2(leftPanelWidth, 0), descriptionBox.Content.RectTransform),
|
||||
TextManager.Get("RecommendedCrewExperience"), textAlignment: Alignment.TopLeft, font: font, wrap: true)
|
||||
{ CanBeFocused = false };
|
||||
new GUITextBlock(new RectTransform(new Vector2(rightPanelWidth, 0.0f), crewExperienceText.RectTransform, Anchor.TopRight, Pivot.TopLeft),
|
||||
TextManager.Get(RecommendedCrewExperience), textAlignment: Alignment.TopLeft, font: font, wrap: true)
|
||||
{ CanBeFocused = false };
|
||||
crewExperienceText.RectTransform.MinSize = new Point(0, crewExperienceText.Children.First().Rect.Height);
|
||||
}
|
||||
|
||||
if (RequiredContentPackages.Any())
|
||||
{
|
||||
var contentPackagesText = new GUITextBlock(new RectTransform(new Vector2(leftPanelWidth, 0), descriptionBox.Content.RectTransform),
|
||||
TextManager.Get("RequiredContentPackages"), textAlignment: Alignment.TopLeft, font: font)
|
||||
{ CanBeFocused = false };
|
||||
new GUITextBlock(new RectTransform(new Vector2(rightPanelWidth, 0.0f), contentPackagesText.RectTransform, Anchor.TopRight, Pivot.TopLeft),
|
||||
string.Join(", ", RequiredContentPackages), textAlignment: Alignment.TopLeft, font: font, wrap: true)
|
||||
{ CanBeFocused = false };
|
||||
contentPackagesText.RectTransform.MinSize = new Point(0, contentPackagesText.Children.First().Rect.Height);
|
||||
}
|
||||
|
||||
// show what game version the submarine was created on
|
||||
if (!IsVanillaSubmarine() && GameVersion != null)
|
||||
{
|
||||
var versionText = new GUITextBlock(new RectTransform(new Vector2(leftPanelWidth, 0), descriptionBox.Content.RectTransform),
|
||||
TextManager.Get("serverlistversion"), textAlignment: Alignment.TopLeft, font: font, wrap: true)
|
||||
{ CanBeFocused = false };
|
||||
new GUITextBlock(new RectTransform(new Vector2(rightPanelWidth, 0.0f), versionText.RectTransform, Anchor.TopRight, Pivot.TopLeft),
|
||||
GameVersion.ToString(), textAlignment: Alignment.TopLeft, font: font, wrap: true)
|
||||
{ CanBeFocused = false };
|
||||
|
||||
versionText.RectTransform.MinSize = new Point(0, versionText.Children.First().Rect.Height);
|
||||
}
|
||||
|
||||
GUITextBlock.AutoScaleAndNormalize(descriptionBox.Content.Children.Where(c => c is GUITextBlock).Cast<GUITextBlock>());
|
||||
|
||||
//space
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), descriptionBox.Content.RectTransform), style: null);
|
||||
|
||||
if (!string.IsNullOrEmpty(Description))
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform),
|
||||
TextManager.Get("SaveSubDialogDescription", fallBackTag: "WorkshopItemDescription"), font: GUI.Font, wrap: true)
|
||||
{ CanBeFocused = false, ForceUpperCase = true };
|
||||
}
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform), Description, font: font, wrap: true)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,17 +1,15 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Barotrauma.Items.Components;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Barotrauma.Items.Components;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
partial class WayPoint : MapEntity
|
||||
{
|
||||
private static Texture2D iconTexture;
|
||||
private const int IconSize = 32;
|
||||
private static int[] iconIndices = { 3, 0, 1, 2 };
|
||||
private static Dictionary<SpawnType, Sprite> iconSprites;
|
||||
private const int WaypointSize = 12, SpawnPointSize = 32;
|
||||
|
||||
public override bool IsVisible(Rectangle worldView)
|
||||
{
|
||||
@@ -23,58 +21,58 @@ namespace Barotrauma
|
||||
get { return !IsHidden(); }
|
||||
}
|
||||
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)
|
||||
{
|
||||
if (!editing && !GameMain.DebugDraw) { return; }
|
||||
|
||||
if (!editing && (!GameMain.DebugDraw || Screen.Selected.Cam.Zoom < 0.1f)) { return; }
|
||||
if (IsHidden()) { return; }
|
||||
|
||||
//Rectangle drawRect =
|
||||
// Submarine == null ? rect : new Rectangle((int)(Submarine.DrawPosition.X + rect.X), (int)(Submarine.DrawPosition.Y + rect.Y), rect.Width, rect.Height);
|
||||
|
||||
Vector2 drawPos = Position;
|
||||
if (Submarine != null) drawPos += Submarine.DrawPosition;
|
||||
if (Submarine != null) { drawPos += Submarine.DrawPosition; }
|
||||
drawPos.Y = -drawPos.Y;
|
||||
|
||||
Color clr = currentHull == null ? Color.Blue : Color.White;
|
||||
Draw(spriteBatch, drawPos);
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, Vector2 drawPos)
|
||||
{
|
||||
Color clr = currentHull == null ? Color.CadetBlue : GUI.Style.Green;
|
||||
if (spawnType != SpawnType.Path) { clr = Color.Gray; }
|
||||
if (isObstructed)
|
||||
{
|
||||
clr = Color.Black;
|
||||
}
|
||||
if (IsSelected) clr = GUI.Style.Red;
|
||||
if (IsHighlighted) clr = Color.DarkRed;
|
||||
if (IsHighlighted || IsHighlighted) { clr = Color.Lerp(clr, Color.White, 0.8f); }
|
||||
|
||||
int iconX = iconIndices[(int)spawnType] * IconSize % iconTexture.Width;
|
||||
int iconY = (int)(Math.Floor(iconIndices[(int)spawnType] * IconSize / (float)iconTexture.Width)) * IconSize;
|
||||
int iconSize = spawnType == SpawnType.Path ? WaypointSize : SpawnPointSize;
|
||||
if (ConnectedGap != null || Ladders != null || Stairs != null || SpawnType != SpawnType.Path) { iconSize = (int)(iconSize * 1.5f); }
|
||||
|
||||
int iconSize = IconSize;
|
||||
if (ConnectedGap != null)
|
||||
if (IsSelected || IsHighlighted)
|
||||
{
|
||||
iconSize = (int)(iconSize * 1.5f);
|
||||
}
|
||||
if (Ladders != null)
|
||||
{
|
||||
iconSize = (int)(iconSize * 1.5f);
|
||||
}
|
||||
if (Stairs != null)
|
||||
{
|
||||
iconSize = (int)(iconSize * 1.5f);
|
||||
int glowSize = (int)(iconSize * 1.5f);
|
||||
GUI.Style.UIGlowCircular.Draw(spriteBatch,
|
||||
new Rectangle((int)(drawPos.X - glowSize / 2), (int)(drawPos.Y - glowSize / 2), glowSize, glowSize),
|
||||
Color.White);
|
||||
}
|
||||
|
||||
spriteBatch.Draw(iconTexture,
|
||||
new Rectangle((int)(drawPos.X - iconSize / 2), (int)(drawPos.Y - iconSize / 2), iconSize, iconSize),
|
||||
new Rectangle(iconX, iconY, IconSize, IconSize), clr);
|
||||
|
||||
//GUI.DrawRectangle(spriteBatch, new Rectangle(drawRect.X, -drawRect.Y, rect.Width, rect.Height), clr, true);
|
||||
|
||||
//GUI.SmallFont.DrawString(spriteBatch, Position.ToString(), new Vector2(Position.X, -Position.Y), Color.White);
|
||||
Sprite sprite = iconSprites[SpawnType];
|
||||
if (spawnType == SpawnType.Human && AssignedJob?.Icon != null)
|
||||
{
|
||||
sprite = iconSprites[SpawnType.Path];
|
||||
}
|
||||
sprite.Draw(spriteBatch, drawPos, clr, scale: iconSize / (float)sprite.SourceRect.Width, depth: 0.001f);
|
||||
sprite.RelativeOrigin = Vector2.One * 0.5f;
|
||||
if (spawnType == SpawnType.Human && AssignedJob?.Icon != null)
|
||||
{
|
||||
AssignedJob.Icon.Draw(spriteBatch, drawPos, AssignedJob.UIColor, scale: iconSize / (float)AssignedJob.Icon.SourceRect.Width * 0.8f, depth: 0.0f);
|
||||
}
|
||||
|
||||
foreach (MapEntity e in linkedTo)
|
||||
{
|
||||
GUI.DrawLine(spriteBatch,
|
||||
drawPos,
|
||||
new Vector2(e.DrawPosition.X, -e.DrawPosition.Y),
|
||||
isObstructed ? Color.Gray : GUI.Style.Green, width: 5);
|
||||
(isObstructed ? Color.Gray : GUI.Style.Green) * 0.7f, width: 5, depth: 0.002f);
|
||||
}
|
||||
|
||||
GUI.SmallFont.DrawString(spriteBatch,
|
||||
@@ -83,6 +81,14 @@ namespace Barotrauma
|
||||
Color.WhiteSmoke);
|
||||
}
|
||||
|
||||
public override bool IsMouseOn(Vector2 position)
|
||||
{
|
||||
if (IsHidden()) { return false; }
|
||||
float dist = Vector2.DistanceSquared(position, WorldPosition);
|
||||
float radius = (SpawnType == SpawnType.Path ? WaypointSize : SpawnPointSize) * 0.6f;
|
||||
return dist < radius * radius;
|
||||
}
|
||||
|
||||
private bool IsHidden()
|
||||
{
|
||||
if (spawnType == SpawnType.Path)
|
||||
@@ -178,14 +184,19 @@ namespace Barotrauma
|
||||
private bool ChangeSpawnType(GUIButton button, object obj)
|
||||
{
|
||||
GUITextBlock spawnTypeText = button.Parent.GetChildByUserData("spawntypetext") as GUITextBlock;
|
||||
|
||||
spawnType += (int)button.UserData;
|
||||
|
||||
if (spawnType > SpawnType.Cargo) spawnType = SpawnType.Human;
|
||||
if (spawnType < SpawnType.Human) spawnType = SpawnType.Cargo;
|
||||
|
||||
var values = Enum.GetValues(typeof(SpawnType));
|
||||
int firstIndex = 1;
|
||||
int lastIndex = values.Length - 1;
|
||||
if ((int)spawnType > lastIndex)
|
||||
{
|
||||
spawnType = (SpawnType)firstIndex;
|
||||
}
|
||||
if ((int)spawnType < firstIndex)
|
||||
{
|
||||
spawnType = (SpawnType)values.GetValue(lastIndex);
|
||||
}
|
||||
spawnTypeText.Text = spawnType.ToString();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@ namespace Barotrauma.Networking
|
||||
public byte ID;
|
||||
public UInt16 CharacterID;
|
||||
public bool Muted;
|
||||
public bool InGame;
|
||||
public bool AllowKicking;
|
||||
}
|
||||
|
||||
@@ -71,6 +72,7 @@ namespace Barotrauma.Networking
|
||||
else
|
||||
{
|
||||
VoipSound.SetPosition(null);
|
||||
VoipSound.Gain = 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@ using System.IO.Compression;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
@@ -60,11 +61,24 @@ namespace Barotrauma.Networking
|
||||
|
||||
private bool connected;
|
||||
|
||||
private enum RoundInitStatus
|
||||
{
|
||||
NotStarted,
|
||||
Starting,
|
||||
WaitingForStartGameFinalize,
|
||||
Started,
|
||||
TimedOut,
|
||||
Error,
|
||||
Interrupted
|
||||
}
|
||||
|
||||
private RoundInitStatus roundInitStatus = RoundInitStatus.NotStarted;
|
||||
|
||||
private byte myID;
|
||||
|
||||
private List<Client> otherClients;
|
||||
|
||||
private readonly List<Submarine> serverSubmarines = new List<Submarine>();
|
||||
private readonly List<SubmarineInfo> serverSubmarines = new List<SubmarineInfo>();
|
||||
|
||||
private string serverIP, serverName;
|
||||
|
||||
@@ -148,6 +162,8 @@ namespace Barotrauma.Networking
|
||||
this.ownerKey = ownerKey;
|
||||
this.steamP2POwner = steamP2POwner;
|
||||
|
||||
roundInitStatus = RoundInitStatus.NotStarted;
|
||||
|
||||
allowReconnect = true;
|
||||
|
||||
netStats = new NetStats();
|
||||
@@ -472,13 +488,17 @@ namespace Barotrauma.Networking
|
||||
|
||||
var msgBox = new GUIMessageBox(pwMsg, "", new string[] { TextManager.Get("OK"), TextManager.Get("Cancel") },
|
||||
relativeSize: new Vector2(0.25f, 0.1f), minSize: new Point(400, 170));
|
||||
var passwordHolder = new GUILayoutGroup(new RectTransform(Vector2.One, msgBox.Content.RectTransform), childAnchor: Anchor.TopCenter);
|
||||
var passwordHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), msgBox.Content.RectTransform), childAnchor: Anchor.TopCenter);
|
||||
var passwordBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1f), passwordHolder.RectTransform) { MinSize = new Point(0, 20) })
|
||||
{
|
||||
UserData = "password",
|
||||
Censor = true
|
||||
};
|
||||
|
||||
msgBox.Content.Recalculate();
|
||||
msgBox.Content.RectTransform.MinSize = new Point(0, msgBox.Content.RectTransform.Children.Sum(c => c.Rect.Height));
|
||||
msgBox.Content.Parent.RectTransform.MinSize = new Point(0, (int)(msgBox.Content.RectTransform.MinSize.Y / msgBox.Content.RectTransform.RelativeSize.Y));
|
||||
|
||||
var okButton = msgBox.Buttons[0];
|
||||
var cancelButton = msgBox.Buttons[1];
|
||||
|
||||
@@ -524,6 +544,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
foreach (Client c in ConnectedClients)
|
||||
{
|
||||
if (c.Character != null && c.Character.Removed) { c.Character = null; }
|
||||
c.UpdateSoundPosition();
|
||||
}
|
||||
|
||||
@@ -558,6 +579,13 @@ namespace Barotrauma.Networking
|
||||
|
||||
try
|
||||
{
|
||||
incomingMessagesToProcess.Clear();
|
||||
incomingMessagesToProcess.AddRange(pendingIncomingMessages);
|
||||
foreach (var inc in incomingMessagesToProcess)
|
||||
{
|
||||
ReadDataMessage(inc);
|
||||
}
|
||||
pendingIncomingMessages.Clear();
|
||||
clientPeer?.Update(deltaTime);
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -632,11 +660,23 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
private CoroutineHandle startGameCoroutine;
|
||||
private readonly List<IReadMessage> pendingIncomingMessages = new List<IReadMessage>();
|
||||
private readonly List<IReadMessage> incomingMessagesToProcess = new List<IReadMessage>();
|
||||
|
||||
private void ReadDataMessage(IReadMessage inc)
|
||||
{
|
||||
ServerPacketHeader header = (ServerPacketHeader)inc.ReadByte();
|
||||
|
||||
if (header != ServerPacketHeader.STARTGAMEFINALIZE &&
|
||||
header != ServerPacketHeader.ENDGAME &&
|
||||
roundInitStatus == RoundInitStatus.WaitingForStartGameFinalize)
|
||||
{
|
||||
//rewind the header byte we just read
|
||||
inc.BitPosition -= 8;
|
||||
pendingIncomingMessages.Add(inc);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (header)
|
||||
{
|
||||
case ServerPacketHeader.UPDATE_LOBBY:
|
||||
@@ -714,7 +754,13 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
break;
|
||||
case ServerPacketHeader.STARTGAME:
|
||||
startGameCoroutine = GameMain.Instance.ShowLoading(StartGame(inc), false);
|
||||
GameMain.Instance.ShowLoading(StartGame(inc), false);
|
||||
break;
|
||||
case ServerPacketHeader.STARTGAMEFINALIZE:
|
||||
if (roundInitStatus == RoundInitStatus.WaitingForStartGameFinalize)
|
||||
{
|
||||
ReadStartGameFinalize(inc);
|
||||
}
|
||||
break;
|
||||
case ServerPacketHeader.ENDGAME:
|
||||
string endMessage = inc.ReadString();
|
||||
@@ -725,6 +771,8 @@ namespace Barotrauma.Networking
|
||||
GameMain.GameSession.WinningTeam = winningTeam;
|
||||
GameMain.GameSession.Mission.Completed = true;
|
||||
}
|
||||
|
||||
roundInitStatus = RoundInitStatus.Interrupted;
|
||||
CoroutineManager.StartCoroutine(EndGame(endMessage), "EndGame");
|
||||
break;
|
||||
case ServerPacketHeader.CAMPAIGN_SETUP_INFO:
|
||||
@@ -776,6 +824,36 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadStartGameFinalize(IReadMessage inc)
|
||||
{
|
||||
ushort contentToPreloadCount = inc.ReadUInt16();
|
||||
List<ContentFile> contentToPreload = new List<ContentFile>();
|
||||
for (int i = 0; i < contentToPreloadCount; i++)
|
||||
{
|
||||
ContentType contentType = (ContentType)inc.ReadByte();
|
||||
string filePath = inc.ReadString();
|
||||
contentToPreload.Add(new ContentFile(filePath, contentType));
|
||||
}
|
||||
|
||||
GameMain.GameSession.EventManager.PreloadContent(contentToPreload);
|
||||
|
||||
int levelEqualityCheckVal = inc.ReadInt32();
|
||||
|
||||
if (Level.Loaded.EqualityCheckVal != levelEqualityCheckVal)
|
||||
{
|
||||
string errorMsg = "Level equality check failed. The level generated at your end doesn't match the level generated by the server (seed: " + Level.Loaded.Seed +
|
||||
", sub: " + Submarine.MainSub.Info.Name + " (" + Submarine.MainSub.Info.MD5Hash.ShortHash + ")" +
|
||||
", mirrored: " + Level.Loaded.Mirrored + ").";
|
||||
GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:LevelsDontMatch" + Level.Loaded.Seed, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
|
||||
throw new Exception(errorMsg);
|
||||
}
|
||||
|
||||
GameMain.GameSession.Mission?.ClientReadInitial(inc);
|
||||
|
||||
roundInitStatus = RoundInitStatus.Started;
|
||||
}
|
||||
|
||||
|
||||
private void OnDisconnect()
|
||||
{
|
||||
if (SteamManager.IsInitialized)
|
||||
@@ -884,6 +962,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
else
|
||||
{
|
||||
connected = false;
|
||||
connectCancelled = true;
|
||||
|
||||
string msg = "";
|
||||
@@ -1108,6 +1187,7 @@ namespace Barotrauma.Networking
|
||||
if (Character != null) Character.Remove();
|
||||
HasSpawned = false;
|
||||
eventErrorWritten = false;
|
||||
GameMain.NetLobbyScreen.StopWaitingForStartRound();
|
||||
|
||||
while (CoroutineManager.IsCoroutineRunning("EndGame"))
|
||||
{
|
||||
@@ -1126,9 +1206,11 @@ namespace Barotrauma.Networking
|
||||
|
||||
EndVoteTickBox.Selected = false;
|
||||
|
||||
roundInitStatus = RoundInitStatus.Starting;
|
||||
|
||||
int seed = inc.ReadInt32();
|
||||
string levelSeed = inc.ReadString();
|
||||
int levelEqualityCheckVal = inc.ReadInt32();
|
||||
//int levelEqualityCheckVal = inc.ReadInt32();
|
||||
float levelDifficulty = inc.ReadSingle();
|
||||
|
||||
byte losMode = inc.ReadByte();
|
||||
@@ -1146,24 +1228,16 @@ namespace Barotrauma.Networking
|
||||
int missionIndex = inc.ReadInt16();
|
||||
|
||||
bool respawnAllowed = inc.ReadBoolean();
|
||||
bool loadSecondSub = inc.ReadBoolean();
|
||||
|
||||
bool disguisesAllowed = inc.ReadBoolean();
|
||||
bool rewiringAllowed = inc.ReadBoolean();
|
||||
|
||||
bool allowRagdollButton = inc.ReadBoolean();
|
||||
|
||||
ushort contentToPreloadCount = inc.ReadUInt16();
|
||||
List<ContentFile> contentToPreload = new List<ContentFile>();
|
||||
for (int i = 0; i < contentToPreloadCount; i++)
|
||||
{
|
||||
ContentType contentType = (ContentType)inc.ReadByte();
|
||||
string filePath = inc.ReadString();
|
||||
contentToPreload.Add(new ContentFile(filePath, contentType));
|
||||
}
|
||||
|
||||
serverSettings.ReadMonsterEnabled(inc);
|
||||
|
||||
bool includesFinalize = inc.ReadBoolean(); inc.ReadPadBits();
|
||||
|
||||
GameModePreset gameMode = GameModePreset.List.Find(gm => gm.Identifier == modeIdentifier);
|
||||
MultiPlayerCampaign campaign =
|
||||
GameMain.NetLobbyScreen.SelectedMode == GameMain.GameSession?.GameMode.Preset && gameMode == GameMain.NetLobbyScreen.SelectedMode ?
|
||||
@@ -1237,31 +1311,114 @@ namespace Barotrauma.Networking
|
||||
yield return CoroutineStatus.Failure;
|
||||
}
|
||||
|
||||
MissionPrefab missionPrefab = missionIndex < 0 ? null : MissionPrefab.List[missionIndex];
|
||||
|
||||
GameMain.GameSession = missionIndex < 0 ?
|
||||
new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode, MissionType.None) :
|
||||
new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode, MissionPrefab.List[missionIndex]);
|
||||
GameMain.GameSession.StartRound(levelSeed, levelDifficulty, loadSecondSub);
|
||||
new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode, missionPrefab);
|
||||
|
||||
//startRoundTask = Task.Run(async () => { await Task.Yield(); GameMain.GameSession.StartRound(levelSeed, levelDifficulty); });
|
||||
GameMain.GameSession.StartRound(levelSeed, levelDifficulty);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GameMain.GameSession?.CrewManager != null) GameMain.GameSession.CrewManager.Reset();
|
||||
/*startRoundTask = Task.Run(async () =>
|
||||
{
|
||||
await Task.Yield();
|
||||
GameMain.GameSession.StartRound(campaign.Map.SelectedConnection.Level,
|
||||
reloadSub: true,
|
||||
loadSecondSub: false,
|
||||
mirrorLevel: campaign.Map.CurrentLocation != campaign.Map.SelectedConnection.Locations[0]);
|
||||
});*/
|
||||
GameMain.GameSession.StartRound(campaign.Map.SelectedConnection.Level,
|
||||
mirrorLevel: campaign.Map.CurrentLocation != campaign.Map.SelectedConnection.Locations[0]);
|
||||
}
|
||||
|
||||
GameMain.GameSession.Mission?.ClientReadInitial(inc);
|
||||
roundInitStatus = RoundInitStatus.WaitingForStartGameFinalize;
|
||||
|
||||
if (GameMain.GameSession.Submarine.IsFileCorrupted)
|
||||
DateTime? timeOut = null;
|
||||
DateTime requestFinalizeTime = DateTime.Now;
|
||||
TimeSpan requestFinalizeInterval = new TimeSpan(0, 0, 2);
|
||||
|
||||
while (true)
|
||||
{
|
||||
DebugConsole.ThrowError($"Failed to start a round. Could not load the submarine \"{GameMain.GameSession.Submarine.Name}\".");
|
||||
try
|
||||
{
|
||||
if (timeOut.HasValue)
|
||||
{
|
||||
if (DateTime.Now > requestFinalizeTime)
|
||||
{
|
||||
IWriteMessage msg = new WriteOnlyMessage();
|
||||
msg.Write((byte)ClientPacketHeader.REQUEST_STARTGAMEFINALIZE);
|
||||
clientPeer.Send(msg, DeliveryMethod.Unreliable);
|
||||
requestFinalizeTime = DateTime.Now + requestFinalizeInterval;
|
||||
}
|
||||
if (DateTime.Now > timeOut)
|
||||
{
|
||||
DebugConsole.ThrowError("Error while starting the round (did not receive STARTGAMEFINALIZE message from the server). Stopping the round...");
|
||||
roundInitStatus = RoundInitStatus.TimedOut;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (includesFinalize)
|
||||
{
|
||||
ReadStartGameFinalize(inc);
|
||||
break;
|
||||
}
|
||||
|
||||
//wait for up to 30 seconds for the server to send the STARTGAMEFINALIZE message
|
||||
timeOut = DateTime.Now + new TimeSpan(0, 0, seconds: 30);
|
||||
}
|
||||
|
||||
if (!connected)
|
||||
{
|
||||
roundInitStatus = RoundInitStatus.Interrupted;
|
||||
break;
|
||||
}
|
||||
|
||||
if (roundInitStatus != RoundInitStatus.WaitingForStartGameFinalize)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
clientPeer.Update((float)Timing.Step);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("There was an error initializing the round.", e, true);
|
||||
roundInitStatus = RoundInitStatus.Error;
|
||||
break;
|
||||
}
|
||||
|
||||
//waiting for a STARTGAMEFINALIZE message
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
|
||||
if (roundInitStatus != RoundInitStatus.Started)
|
||||
{
|
||||
if (roundInitStatus != RoundInitStatus.Interrupted)
|
||||
{
|
||||
DebugConsole.ThrowError(roundInitStatus.ToString());
|
||||
CoroutineManager.StartCoroutine(EndGame(""));
|
||||
yield return CoroutineStatus.Failure;
|
||||
}
|
||||
else
|
||||
{
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
}
|
||||
|
||||
if (GameMain.GameSession.Submarine.Info.IsFileCorrupted)
|
||||
{
|
||||
DebugConsole.ThrowError($"Failed to start a round. Could not load the submarine \"{GameMain.GameSession.Submarine.Info.Name}\".");
|
||||
yield return CoroutineStatus.Failure;
|
||||
}
|
||||
|
||||
for (int i = 0; i < Submarine.MainSubs.Length; i++)
|
||||
{
|
||||
if (!loadSecondSub && i > 0) { break; }
|
||||
if (Submarine.MainSubs[i] == null) { break; }
|
||||
|
||||
var teamID = i == 0 ? Character.TeamType.Team1 : Character.TeamType.Team2;
|
||||
Submarine.MainSubs[i].TeamID = teamID;
|
||||
@@ -1271,23 +1428,10 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
if (Level.Loaded.EqualityCheckVal != levelEqualityCheckVal)
|
||||
{
|
||||
string errorMsg = "Level equality check failed. The level generated at your end doesn't match the level generated by the server (seed: " + Level.Loaded.Seed +
|
||||
", sub: " + Submarine.MainSub.Name + " (" + Submarine.MainSub.MD5Hash.ShortHash + ")" +
|
||||
", mirrored: " + Level.Loaded.Mirrored + ").";
|
||||
DebugConsole.ThrowError(errorMsg, createMessageBox: true);
|
||||
GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:LevelsDontMatch" + levelSeed, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
|
||||
CoroutineManager.StartCoroutine(EndGame(""));
|
||||
yield return CoroutineStatus.Failure;
|
||||
}
|
||||
|
||||
if (respawnAllowed) { respawnManager = new RespawnManager(this, GameMain.NetLobbyScreen.UsingShuttle ? GameMain.NetLobbyScreen.SelectedShuttle : null); }
|
||||
|
||||
GameMain.GameSession.EventManager.PreloadContent(contentToPreload);
|
||||
|
||||
ServerSettings.ServerDetailsChanged = true;
|
||||
gameStarted = true;
|
||||
ServerSettings.ServerDetailsChanged = true;
|
||||
|
||||
GameMain.GameScreen.Select();
|
||||
|
||||
@@ -1358,8 +1502,8 @@ namespace Barotrauma.Networking
|
||||
bool requiredContentPackagesInstalled = inc.ReadBoolean();
|
||||
|
||||
var matchingSub =
|
||||
Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.Hash == subHash) ??
|
||||
new Submarine(Path.Combine(Submarine.SavePath, subName) + ".sub", subHash, false);
|
||||
SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.Hash == subHash) ??
|
||||
new SubmarineInfo(Path.Combine(SubmarineInfo.SavePath, subName) + ".sub", subHash);
|
||||
|
||||
matchingSub.RequiredContentPackagesInstalled = requiredContentPackagesInstalled;
|
||||
serverSubmarines.Add(matchingSub);
|
||||
@@ -1394,6 +1538,7 @@ namespace Barotrauma.Networking
|
||||
string preferredJob = inc.ReadString();
|
||||
UInt16 characterID = inc.ReadUInt16();
|
||||
bool muted = inc.ReadBoolean();
|
||||
bool inGame = inc.ReadBoolean();
|
||||
bool allowKicking = inc.ReadBoolean();
|
||||
inc.ReadPadBits();
|
||||
|
||||
@@ -1406,6 +1551,7 @@ namespace Barotrauma.Networking
|
||||
PreferredJob = preferredJob,
|
||||
CharacterID = characterID,
|
||||
Muted = muted,
|
||||
InGame = inGame,
|
||||
AllowKicking = allowKicking
|
||||
});
|
||||
}
|
||||
@@ -1424,6 +1570,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
SteamID = tc.SteamID,
|
||||
Muted = tc.Muted,
|
||||
InGame = tc.InGame,
|
||||
AllowKicking = tc.AllowKicking
|
||||
};
|
||||
ConnectedClients.Add(existingClient);
|
||||
@@ -1433,15 +1580,12 @@ namespace Barotrauma.Networking
|
||||
existingClient.PreferredJob = tc.PreferredJob;
|
||||
existingClient.Character = null;
|
||||
existingClient.Muted = tc.Muted;
|
||||
existingClient.InGame = tc.InGame;
|
||||
existingClient.AllowKicking = tc.AllowKicking;
|
||||
GameMain.NetLobbyScreen.SetPlayerNameAndJobPreference(existingClient);
|
||||
if (tc.CharacterID > 0)
|
||||
if (Screen.Selected != GameMain.NetLobbyScreen && tc.CharacterID > 0)
|
||||
{
|
||||
existingClient.Character = Entity.FindEntityByID(tc.CharacterID) as Character;
|
||||
if (existingClient.Character == null)
|
||||
{
|
||||
updateClientListId = false;
|
||||
}
|
||||
existingClient.CharacterID = tc.CharacterID;
|
||||
}
|
||||
if (existingClient.ID == myID)
|
||||
{
|
||||
@@ -1888,15 +2032,15 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
case FileTransferType.Submarine:
|
||||
new GUIMessageBox(TextManager.Get("ServerDownloadFinished"), TextManager.GetWithVariable("FileDownloadedNotification", "[filename]", transfer.FileName));
|
||||
var newSub = new Submarine(transfer.FilePath);
|
||||
var newSub = new SubmarineInfo(transfer.FilePath);
|
||||
if (newSub.IsFileCorrupted) { return; }
|
||||
|
||||
var existingSubs = Submarine.SavedSubmarines.Where(s => s.Name == newSub.Name && s.MD5Hash.Hash == newSub.MD5Hash.Hash).ToList();
|
||||
foreach (Submarine existingSub in existingSubs)
|
||||
var existingSubs = SubmarineInfo.SavedSubmarines.Where(s => s.Name == newSub.Name && s.MD5Hash.Hash == newSub.MD5Hash.Hash).ToList();
|
||||
foreach (SubmarineInfo existingSub in existingSubs)
|
||||
{
|
||||
existingSub.Dispose();
|
||||
}
|
||||
Submarine.AddToSavedSubs(newSub);
|
||||
SubmarineInfo.AddToSavedSubs(newSub);
|
||||
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
@@ -1905,8 +2049,8 @@ namespace Barotrauma.Networking
|
||||
GameMain.NetLobbyScreen.SubList.Content.Children;
|
||||
|
||||
var subElement = subListChildren.FirstOrDefault(c =>
|
||||
((Submarine)c.UserData).Name == newSub.Name &&
|
||||
((Submarine)c.UserData).MD5Hash.Hash == newSub.MD5Hash.Hash);
|
||||
((SubmarineInfo)c.UserData).Name == newSub.Name &&
|
||||
((SubmarineInfo)c.UserData).MD5Hash.Hash == newSub.MD5Hash.Hash);
|
||||
if (subElement == null) continue;
|
||||
|
||||
subElement.GetChild<GUITextBlock>().TextColor = new Color(subElement.GetChild<GUITextBlock>().TextColor, 1.0f);
|
||||
@@ -1934,17 +2078,17 @@ namespace Barotrauma.Networking
|
||||
if (campaign == null) { return; }
|
||||
|
||||
GameMain.GameSession.SavePath = transfer.FilePath;
|
||||
if (GameMain.GameSession.Submarine == null)
|
||||
if (GameMain.GameSession.SubmarineInfo == null)
|
||||
{
|
||||
var gameSessionDoc = SaveUtil.LoadGameSessionDoc(GameMain.GameSession.SavePath);
|
||||
string subPath = Path.Combine(SaveUtil.TempPath, gameSessionDoc.Root.GetAttributeString("submarine", "")) + ".sub";
|
||||
GameMain.GameSession.Submarine = new Submarine(subPath, "");
|
||||
GameMain.GameSession.SubmarineInfo = new SubmarineInfo(subPath, "");
|
||||
}
|
||||
SaveUtil.LoadGame(GameMain.GameSession.SavePath, GameMain.GameSession);
|
||||
GameMain.GameSession?.Submarine?.CheckSubsLeftBehind();
|
||||
if (GameMain.GameSession?.Submarine?.Name != null)
|
||||
if (GameMain.GameSession?.SubmarineInfo?.Name != null)
|
||||
{
|
||||
GameMain.NetLobbyScreen.TryDisplayCampaignSubmarine(GameMain.GameSession.Submarine);
|
||||
GameMain.NetLobbyScreen.TryDisplayCampaignSubmarine(GameMain.GameSession.SubmarineInfo);
|
||||
}
|
||||
campaign.LastSaveID = campaign.PendingSaveID;
|
||||
|
||||
@@ -1979,8 +2123,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (!permissions.HasFlag(ClientPermissions.ConsoleCommands)) { return false; }
|
||||
|
||||
commandName = commandName.ToLowerInvariant();
|
||||
if (permittedConsoleCommands.Any(c => c.ToLowerInvariant() == commandName)) { return true; }
|
||||
if (permittedConsoleCommands.Any(c => c.Equals(commandName, StringComparison.OrdinalIgnoreCase))) { return true; }
|
||||
|
||||
//check aliases
|
||||
foreach (DebugConsole.Command command in DebugConsole.Commands)
|
||||
@@ -2231,7 +2374,7 @@ namespace Barotrauma.Networking
|
||||
clientPeer.Send(msg, DeliveryMethod.Reliable);
|
||||
}
|
||||
|
||||
public void SetupNewCampaign(Submarine sub, string saveName, string mapSeed)
|
||||
public void SetupNewCampaign(SubmarineInfo sub, string saveName, string mapSeed)
|
||||
{
|
||||
GameMain.NetLobbyScreen.CampaignSetupFrame.Visible = false;
|
||||
|
||||
@@ -2440,7 +2583,7 @@ namespace Barotrauma.Networking
|
||||
if (GUI.KeyboardDispatcher.Subscriber == null)
|
||||
{
|
||||
bool chatKeyHit = PlayerInput.KeyHit(InputType.Chat);
|
||||
bool radioKeyHit = PlayerInput.KeyHit(InputType.RadioChat);
|
||||
bool radioKeyHit = PlayerInput.KeyHit(InputType.RadioChat) && (Character.Controlled == null || Character.Controlled.SpeechImpediment < 0);
|
||||
|
||||
if (chatKeyHit || radioKeyHit)
|
||||
{
|
||||
@@ -2498,6 +2641,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
var transfer = fileReceiver.ActiveTransfers.First();
|
||||
GameMain.NetLobbyScreen.FileTransferFrame.Visible = true;
|
||||
GameMain.NetLobbyScreen.FileTransferFrame.UserData = transfer;
|
||||
GameMain.NetLobbyScreen.FileTransferTitle.Text =
|
||||
ToolBox.LimitString(
|
||||
TextManager.GetWithVariable("DownloadingFile", "[filename]", transfer.FileName),
|
||||
@@ -2789,7 +2933,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
if (GameMain.GameSession?.Submarine != null)
|
||||
{
|
||||
errorLines.Add("Submarine: " + GameMain.GameSession.Submarine.Name);
|
||||
errorLines.Add("Submarine: " + GameMain.GameSession.Submarine.Info.Name);
|
||||
}
|
||||
if (Level.Loaded != null)
|
||||
{
|
||||
@@ -2811,8 +2955,8 @@ namespace Barotrauma.Networking
|
||||
errorLines.Add(" " + DebugConsole.Messages[i].Time + " - " + DebugConsole.Messages[i].Text);
|
||||
}
|
||||
|
||||
string filePath = "event_error_log_client_" + Name + "_" + ToolBox.RemoveInvalidFileNameChars(DateTime.UtcNow.ToShortTimeString() + ".log");
|
||||
filePath = Path.Combine(ServerLog.SavePath, filePath);
|
||||
string filePath = "event_error_log_client_" + Name + "_" + DateTime.UtcNow.ToShortTimeString() + ".log";
|
||||
filePath = Path.Combine(ServerLog.SavePath, ToolBox.RemoveInvalidFileNameChars(filePath));
|
||||
|
||||
if (!Directory.Exists(ServerLog.SavePath))
|
||||
{
|
||||
|
||||
@@ -91,6 +91,7 @@ namespace Barotrauma.Networking
|
||||
return;
|
||||
}
|
||||
|
||||
incomingLidgrenMessages.Clear();
|
||||
netClient.ReadMessages(incomingLidgrenMessages);
|
||||
|
||||
foreach (NetIncomingMessage inc in incomingLidgrenMessages)
|
||||
@@ -107,8 +108,6 @@ namespace Barotrauma.Networking
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
incomingLidgrenMessages.Clear();
|
||||
}
|
||||
|
||||
private void HandleDataMessage(NetIncomingMessage inc)
|
||||
|
||||
@@ -204,8 +204,9 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
while (Steamworks.SteamNetworking.IsP2PPacketAvailable())
|
||||
for (int i=0;i<100;i++)
|
||||
{
|
||||
if (!Steamworks.SteamNetworking.IsP2PPacketAvailable()) { break; }
|
||||
var packet = Steamworks.SteamNetworking.ReadP2PPacket();
|
||||
if (packet.HasValue)
|
||||
{
|
||||
|
||||
@@ -571,6 +571,9 @@ namespace Barotrauma.Networking
|
||||
var ragdollButtonBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform), TextManager.Get("ServerSettingsAllowRagdollButton"));
|
||||
GetPropertyData("AllowRagdollButton").AssignGUIComponent(ragdollButtonBox);
|
||||
|
||||
var disableBotConversationsBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform), TextManager.Get("ServerSettingsDisableBotConversations"));
|
||||
GetPropertyData("DisableBotConversations").AssignGUIComponent(disableBotConversationsBox);
|
||||
|
||||
/*var traitorRatioBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform), TextManager.Get("ServerSettingsUseTraitorRatio"));
|
||||
|
||||
CreateLabeledSlider(roundsTab, "", out slider, out sliderLabel);
|
||||
|
||||
@@ -15,6 +15,8 @@ namespace Barotrauma.Steam
|
||||
{
|
||||
static partial class SteamManager
|
||||
{
|
||||
private static Dictionary<Steamworks.Data.PublishedFileId, Task> modCopiesInProgress = new Dictionary<Steamworks.Data.PublishedFileId, Task>();
|
||||
|
||||
private static void InitializeProjectSpecific()
|
||||
{
|
||||
if (isInitialized) { return; }
|
||||
@@ -63,20 +65,6 @@ namespace Barotrauma.Steam
|
||||
|
||||
private static void UpdateProjectSpecific(float deltaTime)
|
||||
{
|
||||
for (int i=0;i<(ugcResultPageTasks?.Count ?? 0);i++)
|
||||
{
|
||||
var task = ugcResultPageTasks[i];
|
||||
if (task.IsCompleted)
|
||||
{
|
||||
if (!task.IsCompletedSuccessfully)
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to retrieve Steam Workshop page info: TaskStatus = "+task.Status.ToString());
|
||||
}
|
||||
ugcResultPageTasks.RemoveAt(i);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
|
||||
if (ugcSubscriptionTasks != null)
|
||||
{
|
||||
var ugcSubscriptionKeys = ugcSubscriptionTasks.Keys.ToList();
|
||||
@@ -525,7 +513,37 @@ namespace Barotrauma.Steam
|
||||
}
|
||||
}
|
||||
|
||||
private static List<Task> ugcResultPageTasks;
|
||||
private static async Task<List<Steamworks.Ugc.Item>> GetWorkshopItemsAsync(Steamworks.Ugc.Query query, int clampResults = 0, Predicate<Steamworks.Ugc.Item> itemPredicate=null)
|
||||
{
|
||||
await Task.Yield();
|
||||
|
||||
int pageIndex = 1;
|
||||
Steamworks.Ugc.ResultPage? resultPage = await query.GetPageAsync(pageIndex);
|
||||
|
||||
List<Steamworks.Ugc.Item> retVal = new List<Steamworks.Ugc.Item>();
|
||||
while (resultPage.HasValue && resultPage?.ResultCount > 0)
|
||||
{
|
||||
if (itemPredicate != null)
|
||||
{
|
||||
retVal.AddRange(resultPage.Value.Entries.Where(it => itemPredicate(it)));
|
||||
}
|
||||
else
|
||||
{
|
||||
retVal.AddRange(resultPage.Value.Entries);
|
||||
}
|
||||
|
||||
if (clampResults > 0 && retVal.Count >= clampResults)
|
||||
{
|
||||
retVal = retVal.Take(clampResults).ToList();
|
||||
break;
|
||||
}
|
||||
|
||||
pageIndex++;
|
||||
resultPage = await query.GetPageAsync(pageIndex);
|
||||
}
|
||||
|
||||
return retVal;
|
||||
}
|
||||
|
||||
public static void GetSubscribedWorkshopItems(Action<IList<Steamworks.Ugc.Item>> onItemsFound, List<string> requireTags = null)
|
||||
{
|
||||
@@ -535,30 +553,9 @@ namespace Barotrauma.Steam
|
||||
.RankedByTotalUniqueSubscriptions()
|
||||
.WhereUserSubscribed()
|
||||
.WithLongDescription();
|
||||
if (requireTags != null) query.WithTags(requireTags);
|
||||
if (requireTags != null) { query = query.WithTags(requireTags); }
|
||||
|
||||
ugcResultPageTasks ??= new List<Task>();
|
||||
ugcResultPageTasks.Add(Task.Run(async () =>
|
||||
{
|
||||
int processedResults = 0; int pageIndex = 1;
|
||||
Steamworks.Ugc.ResultPage? resultPage = await query.GetPageAsync(pageIndex);
|
||||
|
||||
while (resultPage.HasValue && resultPage?.ResultCount > 0)
|
||||
{
|
||||
onItemsFound?.Invoke(resultPage.Value.Entries.ToList());
|
||||
|
||||
processedResults += resultPage.Value.ResultCount;
|
||||
pageIndex++;
|
||||
if (processedResults < resultPage?.TotalCount)
|
||||
{
|
||||
resultPage = await query.GetPageAsync(pageIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
resultPage = null;
|
||||
}
|
||||
}
|
||||
}));
|
||||
TaskPool.Add(GetWorkshopItemsAsync(query), (task) => { onItemsFound?.Invoke(task.Result); });
|
||||
}
|
||||
|
||||
public static void GetPopularWorkshopItems(Action<IList<Steamworks.Ugc.Item>> onItemsFound, int amount, List<string> requireTags = null)
|
||||
@@ -570,15 +567,9 @@ namespace Barotrauma.Steam
|
||||
.WithLongDescription();
|
||||
if (requireTags != null) query.WithTags(requireTags);
|
||||
|
||||
ugcResultPageTasks ??= new List<Task>();
|
||||
ugcResultPageTasks.Add(Task.Run(async () =>
|
||||
{
|
||||
int processedResults = 0; int pageIndex = 1;
|
||||
Steamworks.Ugc.ResultPage? resultPage = await query.GetPageAsync(pageIndex);
|
||||
TaskPool.Add(GetWorkshopItemsAsync(query, amount, (item) => !item.IsSubscribed), (task) => {
|
||||
var entries = task.Result;
|
||||
|
||||
while (resultPage.HasValue && resultPage?.ResultCount > 0)
|
||||
{
|
||||
var entries = resultPage.Value.Entries.ToList();
|
||||
//count the number of each unique tag
|
||||
foreach (var item in entries)
|
||||
{
|
||||
@@ -608,27 +599,8 @@ namespace Barotrauma.Steam
|
||||
}
|
||||
popularTags.Insert(i, tagCommonnessKVP.Key);
|
||||
}
|
||||
|
||||
var nonSubscribedItems = entries.Where(it => !it.IsSubscribed);
|
||||
if (nonSubscribedItems.Count() > (amount-processedResults))
|
||||
{
|
||||
nonSubscribedItems = nonSubscribedItems.Take(amount - processedResults);
|
||||
}
|
||||
|
||||
onItemsFound?.Invoke(nonSubscribedItems.ToList());
|
||||
|
||||
processedResults += resultPage.Value.ResultCount;
|
||||
pageIndex++;
|
||||
if (processedResults < resultPage?.TotalCount && processedResults < amount)
|
||||
{
|
||||
resultPage = await query.GetPageAsync(pageIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
resultPage = null;
|
||||
}
|
||||
}
|
||||
}));
|
||||
onItemsFound?.Invoke(task.Result);
|
||||
});
|
||||
}
|
||||
|
||||
public static void GetPublishedWorkshopItems(Action<IList<Steamworks.Ugc.Item>> onItemsFound, List<string> requireTags = null)
|
||||
@@ -641,28 +613,7 @@ namespace Barotrauma.Steam
|
||||
.WithLongDescription();
|
||||
if (requireTags != null) query.WithTags(requireTags);
|
||||
|
||||
ugcResultPageTasks ??= new List<Task>();
|
||||
ugcResultPageTasks.Add(Task.Run(async () =>
|
||||
{
|
||||
int processedResults = 0; int pageIndex = 1;
|
||||
Steamworks.Ugc.ResultPage? resultPage = await query.GetPageAsync(pageIndex);
|
||||
|
||||
while (resultPage.HasValue && resultPage?.ResultCount > 0)
|
||||
{
|
||||
onItemsFound?.Invoke(resultPage.Value.Entries.ToList());
|
||||
|
||||
processedResults += resultPage.Value.ResultCount;
|
||||
pageIndex++;
|
||||
if (processedResults < resultPage?.TotalCount)
|
||||
{
|
||||
resultPage = await query.GetPageAsync(pageIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
resultPage = null;
|
||||
}
|
||||
}
|
||||
}));
|
||||
TaskPool.Add(GetWorkshopItemsAsync(query), (task) => { onItemsFound?.Invoke(task.Result); });
|
||||
}
|
||||
|
||||
private static Dictionary<ulong, Task> ugcSubscriptionTasks;
|
||||
@@ -926,7 +877,7 @@ namespace Barotrauma.Steam
|
||||
/// <summary>
|
||||
/// Enables a workshop item by moving it to the game folder.
|
||||
/// </summary>
|
||||
public static bool EnableWorkShopItem(Steamworks.Ugc.Item? item, bool allowFileOverwrite, out string errorMsg)
|
||||
public static bool EnableWorkShopItem(Steamworks.Ugc.Item? item, bool allowFileOverwrite, out string errorMsg, bool selectContentPackage = false, bool suppressInstallNotif = false)
|
||||
{
|
||||
if (!(item?.IsInstalled ?? false))
|
||||
{
|
||||
@@ -972,11 +923,44 @@ namespace Barotrauma.Steam
|
||||
return false;
|
||||
}
|
||||
|
||||
Task<string> newTask = null;
|
||||
|
||||
lock (modCopiesInProgress)
|
||||
{
|
||||
if (modCopiesInProgress.ContainsKey(item.Value.Id))
|
||||
{
|
||||
if (!modCopiesInProgress[item.Value.Id].IsCompleted &&
|
||||
!modCopiesInProgress[item.Value.Id].IsFaulted &&
|
||||
!modCopiesInProgress[item.Value.Id].IsCanceled)
|
||||
{
|
||||
errorMsg = ""; return true;
|
||||
}
|
||||
modCopiesInProgress.Remove(item.Value.Id);
|
||||
}
|
||||
newTask = CopyWorkShopItemAsync(item, contentPackage, newContentPackagePath, metaDataFilePath, allowFileOverwrite);
|
||||
modCopiesInProgress.Add(item.Value.Id, newTask);
|
||||
}
|
||||
|
||||
TaskPool.Add(newTask,
|
||||
contentPackage,
|
||||
(task, cp) =>
|
||||
{
|
||||
if (task.IsFaulted || task.IsCanceled)
|
||||
{
|
||||
DebugConsole.ThrowError($"Failed to copy \"{item?.Title}\"", task.Exception);
|
||||
GameMain.SteamWorkshopScreen?.SetReinstallButtonStatus(item, true, GUI.Style.Red);
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrWhiteSpace(task.Result))
|
||||
{
|
||||
DebugConsole.ThrowError($"Failed to copy \"{item?.Title}\": {task.Result}");
|
||||
GameMain.SteamWorkshopScreen?.SetReinstallButtonStatus(item, true, GUI.Style.Red);
|
||||
return;
|
||||
}
|
||||
|
||||
GameMain.Config.SuppressModFolderWatcher = true;
|
||||
|
||||
CopyWorkShopItem(item, contentPackage, newContentPackagePath, metaDataFilePath, allowFileOverwrite, out errorMsg);
|
||||
|
||||
var newPackage = new ContentPackage(contentPackage.Path, newContentPackagePath)
|
||||
var newPackage = new ContentPackage(cp.Path, newContentPackagePath)
|
||||
{
|
||||
SteamWorkshopUrl = item?.Url,
|
||||
InstallTime = item?.Updated > item?.Created ? item?.Updated : item?.Created
|
||||
@@ -984,7 +968,7 @@ namespace Barotrauma.Steam
|
||||
|
||||
foreach (ContentFile contentFile in newPackage.Files)
|
||||
{
|
||||
contentFile.Path = CorrectContentFilePath(contentFile.Path, contentPackage, true);
|
||||
contentFile.Path = CorrectContentFilePath(contentFile.Path, cp, true);
|
||||
}
|
||||
|
||||
if (!Directory.Exists(Path.GetDirectoryName(newContentPackagePath)))
|
||||
@@ -993,6 +977,9 @@ namespace Barotrauma.Steam
|
||||
}
|
||||
newPackage.Save(newContentPackagePath);
|
||||
ContentPackage.List.Add(newPackage);
|
||||
|
||||
if (selectContentPackage)
|
||||
{
|
||||
if (newPackage.CorePackage)
|
||||
{
|
||||
GameMain.Config.SelectCorePackage(newPackage);
|
||||
@@ -1005,24 +992,47 @@ namespace Barotrauma.Steam
|
||||
|
||||
GameMain.Config.WarnIfContentPackageSelectionDirty();
|
||||
|
||||
GameMain.Config.SuppressModFolderWatcher = false;
|
||||
|
||||
if (newPackage.Files.Any(f => f.Type == ContentType.Submarine))
|
||||
{
|
||||
Submarine.RefreshSavedSubs();
|
||||
SubmarineInfo.RefreshSavedSubs();
|
||||
}
|
||||
}
|
||||
else if (!suppressInstallNotif)
|
||||
{
|
||||
GameMain.MainMenuScreen?.SetEnableModsNotification(true);
|
||||
}
|
||||
|
||||
GameMain.Config.SuppressModFolderWatcher = false;
|
||||
|
||||
GameMain.SteamWorkshopScreen?.SetReinstallButtonStatus(item, true, GUI.Style.Green);
|
||||
|
||||
});
|
||||
|
||||
errorMsg = "";
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool CopyWorkShopItem(Steamworks.Ugc.Item? item, ContentPackage contentPackage, string newContentPackagePath, string metaDataFilePath, bool allowFileOverwrite, out string errorMsg)
|
||||
/// <summary>
|
||||
/// Asynchronously copies a Workshop item into the Mods folder.
|
||||
/// </summary>
|
||||
/// <returns>Returns an empty string on success, otherwise returns an error message.</returns>
|
||||
private async static Task<string> CopyWorkShopItemAsync(Steamworks.Ugc.Item? item, ContentPackage contentPackage, string newContentPackagePath, string metaDataFilePath, bool allowFileOverwrite)
|
||||
{
|
||||
errorMsg = "";
|
||||
await Task.Yield();
|
||||
|
||||
string targetPath = Path.GetDirectoryName(GetWorkshopItemContentPackagePath(contentPackage));
|
||||
string copyingPath = Path.Combine(targetPath, CopyIndicatorFileName);
|
||||
|
||||
string errorMsg = "";
|
||||
if (contentPackage.GameVersion > new Version(0, 9, 1, 0))
|
||||
{
|
||||
SaveUtil.CopyFolder(item?.Directory, Path.GetDirectoryName(GetWorkshopItemContentPackagePath(contentPackage)), copySubDirs: true, overwriteExisting: true);
|
||||
return true;
|
||||
Directory.CreateDirectory(targetPath);
|
||||
File.WriteAllText(copyingPath, "TEMPORARY FILE");
|
||||
|
||||
SaveUtil.CopyFolder(item?.Directory, targetPath, copySubDirs: true, overwriteExisting: true);
|
||||
|
||||
File.Delete(copyingPath);
|
||||
return "";
|
||||
}
|
||||
|
||||
var allPackageFiles = Directory.GetFiles(item?.Directory, "*", SearchOption.AllDirectories);
|
||||
@@ -1042,7 +1052,7 @@ namespace Barotrauma.Steam
|
||||
{
|
||||
errorMsg = TextManager.GetWithVariables("WorkshopErrorOverwriteOnEnable", new string[2] { "[itemname]", "[filename]" }, new string[2] { item?.Title, newContentPackagePath });
|
||||
DebugConsole.NewMessage(errorMsg, Color.Red);
|
||||
return false;
|
||||
return errorMsg;
|
||||
}
|
||||
|
||||
foreach (ContentFile contentFile in contentPackage.Files)
|
||||
@@ -1053,13 +1063,14 @@ namespace Barotrauma.Steam
|
||||
{
|
||||
errorMsg = TextManager.GetWithVariables("WorkshopErrorOverwriteOnEnable", new string[2] { "[itemname]", "[filename]" }, new string[2] { item?.Title, contentFile.Path });
|
||||
DebugConsole.NewMessage(errorMsg, Color.Red);
|
||||
return false;
|
||||
return errorMsg;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
Directory.CreateDirectory(targetPath);
|
||||
File.WriteAllText(copyingPath, "TEMPORARY FILE");
|
||||
|
||||
foreach (ContentFile contentFile in contentPackage.Files)
|
||||
{
|
||||
contentFile.Path = contentFile.Path.CleanUpPath();
|
||||
@@ -1073,8 +1084,8 @@ namespace Barotrauma.Steam
|
||||
}
|
||||
}
|
||||
|
||||
contentFile.Path = CorrectContentFilePath(contentFile.Path, contentPackage, false);
|
||||
|
||||
contentFile.Path = CorrectContentFilePath(contentFile.Path, contentPackage,
|
||||
contentFile.Type != ContentType.Submarine);
|
||||
|
||||
//path not allowed -> the content file must be a reference to an external file (such as some vanilla file outside the Mods folder)
|
||||
if (!ContentPackage.IsModFilePathAllowed(contentFile))
|
||||
@@ -1083,14 +1094,14 @@ namespace Barotrauma.Steam
|
||||
if (File.Exists(sourceFile))
|
||||
{
|
||||
errorMsg = TextManager.GetWithVariable("WorkshopErrorIllegalPathOnEnable", "[filename]", contentFile.Path);
|
||||
return false;
|
||||
return errorMsg;
|
||||
}
|
||||
//not trying to copy anything, so this is a reference to an external file
|
||||
//if the external file doesn't exist, we cannot enable the package
|
||||
else if (!File.Exists(contentFile.Path))
|
||||
{
|
||||
errorMsg = TextManager.GetWithVariable("WorkshopErrorEnableFailed", "[itemname]", item?.Title) + " " + TextManager.GetWithVariable("WorkshopFileNotFound", "[path]", "\"" + contentFile.Path + "\"");
|
||||
return false;
|
||||
return errorMsg;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
@@ -1105,7 +1116,7 @@ namespace Barotrauma.Steam
|
||||
{
|
||||
//file not present in either the mod or the game folder -> cannot enable the package
|
||||
errorMsg = TextManager.GetWithVariable("WorkshopErrorEnableFailed", "[itemname]", item?.Title) + " " + TextManager.GetWithVariable("WorkshopFileNotFound", "[path]", "\"" + contentFile.Path + "\"");
|
||||
return false;
|
||||
return errorMsg;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1122,15 +1133,9 @@ namespace Barotrauma.Steam
|
||||
Directory.CreateDirectory(Path.GetDirectoryName(destinationPath));
|
||||
CorrectContentFileCopy(contentPackage, sourceFile, destinationPath, overwrite: true);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
errorMsg = TextManager.GetWithVariable("WorkshopErrorEnableFailed", "[itemname]", item?.Title) + " {" + e.Message + "}";
|
||||
DebugConsole.NewMessage(errorMsg, Color.Red);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
File.Delete(copyingPath);
|
||||
return "";
|
||||
}
|
||||
|
||||
private static bool CheckFileEquality(string filePath1, string filePath2)
|
||||
@@ -1149,6 +1154,44 @@ namespace Barotrauma.Steam
|
||||
}
|
||||
}
|
||||
|
||||
private static void RemoveMods(Func<ContentPackage, bool> predicate)
|
||||
{
|
||||
var toRemove = ContentPackage.List.Where(predicate).ToList();
|
||||
var packagesToDeselect = GameMain.Config.SelectedContentPackages.Where(p => toRemove.Contains(p)).ToList();
|
||||
foreach (var cp in packagesToDeselect)
|
||||
{
|
||||
if (cp.CorePackage)
|
||||
{
|
||||
GameMain.Config.SelectCorePackage(ContentPackage.List.Find(cpp => cpp.CorePackage && !toRemove.Contains(cpp)));
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.Config.DeselectContentPackage(cp);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var cp in toRemove)
|
||||
{
|
||||
try
|
||||
{
|
||||
string path = Path.GetDirectoryName(cp.Path);
|
||||
if (Directory.Exists(path)) { Directory.Delete(path, true); }
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError($"An error occurred while attempting to delete {Path.GetDirectoryName(cp.Path)}", e);
|
||||
}
|
||||
}
|
||||
|
||||
ContentPackage.List.RemoveAll(cp => toRemove.Contains(cp));
|
||||
GameMain.Config.SelectedContentPackages.RemoveAll(cp => !ContentPackage.List.Contains(cp));
|
||||
|
||||
ContentPackage.SortContentPackages();
|
||||
GameMain.Config.SaveNewPlayerConfig();
|
||||
|
||||
GameMain.Config.WarnIfContentPackageSelectionDirty();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disables a workshop item by removing the files from the game folder.
|
||||
/// </summary>
|
||||
@@ -1173,44 +1216,11 @@ namespace Barotrauma.Steam
|
||||
GameMain.Config.SuppressModFolderWatcher = true;
|
||||
try
|
||||
{
|
||||
|
||||
var toRemove = ContentPackage.List.Where(cp => !string.IsNullOrWhiteSpace(cp.SteamWorkshopUrl) && cp.SteamWorkshopUrl == contentPackage.SteamWorkshopUrl).ToList();
|
||||
var packagesToDeselect = GameMain.Config.SelectedContentPackages.Where(p => toRemove.Contains(p)).ToList();
|
||||
foreach (var cp in packagesToDeselect)
|
||||
{
|
||||
if (cp.CorePackage)
|
||||
{
|
||||
GameMain.Config.SelectCorePackage(ContentPackage.List.Find(cpp => cpp.CorePackage && !toRemove.Contains(cpp)));
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.Config.DeselectContentPackage(cp);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var cp in toRemove)
|
||||
{
|
||||
try
|
||||
{
|
||||
Directory.Delete(Path.GetDirectoryName(cp.Path), true);
|
||||
RemoveMods(cp => !string.IsNullOrWhiteSpace(cp.SteamWorkshopUrl) && cp.SteamWorkshopUrl == contentPackage.SteamWorkshopUrl);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError($"An error occurred while attempting to delete {Path.GetDirectoryName(cp.Path)}", e);
|
||||
}
|
||||
}
|
||||
|
||||
ContentPackage.List.RemoveAll(cp => toRemove.Contains(cp));
|
||||
GameMain.Config.SelectedContentPackages.RemoveAll(cp => !ContentPackage.List.Contains(cp));
|
||||
|
||||
ContentPackage.SortContentPackages();
|
||||
GameMain.Config.SaveNewPlayerConfig();
|
||||
|
||||
GameMain.Config.WarnIfContentPackageSelectionDirty();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
errorMsg = "Disabling the workshop item \"" + item?.Title + "\" failed. " + e.Message;
|
||||
errorMsg = "Disabling the workshop item \"" + item?.Title + "\" failed. " + e.Message + "\n" + e.StackTrace;
|
||||
if (!noLog)
|
||||
{
|
||||
DebugConsole.NewMessage(errorMsg, Microsoft.Xna.Framework.Color.Red);
|
||||
@@ -1219,6 +1229,8 @@ namespace Barotrauma.Steam
|
||||
}
|
||||
GameMain.Config.SuppressModFolderWatcher = false;
|
||||
|
||||
GameMain.SteamWorkshopScreen?.SetReinstallButtonStatus(item, false, null);
|
||||
|
||||
errorMsg = "";
|
||||
return true;
|
||||
}
|
||||
@@ -1314,34 +1326,45 @@ namespace Barotrauma.Steam
|
||||
return upToDate;
|
||||
}
|
||||
|
||||
public static bool AutoUpdateWorkshopItems()
|
||||
public static async Task<bool> AutoUpdateWorkshopItemsAsync()
|
||||
{
|
||||
if (!isInitialized) { return false; }
|
||||
|
||||
var query = new Steamworks.Ugc.Query(Steamworks.UgcType.All)
|
||||
.WhereUserSubscribed()
|
||||
.WithLongDescription();
|
||||
//ugcResultPageTasks ??= new List<Task>();
|
||||
//ugcResultPageTasks.Add();
|
||||
CancellationTokenSource cancelTokenSource = new CancellationTokenSource();
|
||||
CancellationToken cancelToken = cancelTokenSource.Token;
|
||||
Task task = Task.Factory.StartNew(async () =>
|
||||
{
|
||||
int processedResults = 0; int pageIndex = 1;
|
||||
Steamworks.Ugc.ResultPage? resultPage = await query.GetPageAsync(pageIndex);
|
||||
|
||||
while (resultPage.HasValue && resultPage?.ResultCount > 0)
|
||||
List<Steamworks.Ugc.Item> items = await GetWorkshopItemsAsync(query);
|
||||
|
||||
GameMain.Config.SuppressModFolderWatcher = true;
|
||||
|
||||
//remove mods that the player is no longer subscribed to
|
||||
RemoveMods(cp => !string.IsNullOrWhiteSpace(cp.SteamWorkshopUrl) && !items.Any(it => it.Id == GetWorkshopItemIDFromUrl(cp.SteamWorkshopUrl)));
|
||||
|
||||
GameMain.Config.SuppressModFolderWatcher = false;
|
||||
|
||||
foreach (var item in items)
|
||||
{
|
||||
foreach (var item in resultPage.Value.Entries)
|
||||
{
|
||||
if (cancelToken.IsCancellationRequested)
|
||||
{
|
||||
cancelToken.ThrowIfCancellationRequested();
|
||||
}
|
||||
try
|
||||
{
|
||||
if (!item.IsInstalled || !CheckWorkshopItemEnabled(item) || CheckWorkshopItemUpToDate(item)) { continue; }
|
||||
if (!UpdateWorkshopItem(item, out string errorMsg))
|
||||
if (!item.IsInstalled) { continue; }
|
||||
|
||||
bool installedSuccessfully = false;
|
||||
string errorMsg;
|
||||
if (!CheckWorkshopItemEnabled(item))
|
||||
{
|
||||
installedSuccessfully = EnableWorkShopItem(item, true, out errorMsg);
|
||||
}
|
||||
else if (!CheckWorkshopItemUpToDate(item))
|
||||
{
|
||||
installedSuccessfully = UpdateWorkshopItem(item, out errorMsg);
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!installedSuccessfully)
|
||||
{
|
||||
DebugConsole.ThrowError(errorMsg);
|
||||
new GUIMessageBox(
|
||||
@@ -1366,27 +1389,14 @@ namespace Barotrauma.Steam
|
||||
}
|
||||
}
|
||||
|
||||
processedResults += resultPage.Value.ResultCount;
|
||||
pageIndex++;
|
||||
if (processedResults < resultPage?.TotalCount)
|
||||
List<Task> tasks;
|
||||
lock (modCopiesInProgress)
|
||||
{
|
||||
resultPage = await query.GetPageAsync(pageIndex);
|
||||
tasks = modCopiesInProgress.Values.ToList();
|
||||
}
|
||||
else
|
||||
{
|
||||
resultPage = null;
|
||||
}
|
||||
}
|
||||
}, cancelToken, TaskCreationOptions.DenyChildAttach, TaskScheduler.Default);
|
||||
await Task.WhenAll(tasks);
|
||||
|
||||
task.Wait(10000);
|
||||
if (!task.IsCompleted)
|
||||
{
|
||||
cancelTokenSource.Cancel();
|
||||
task.Wait();
|
||||
}
|
||||
|
||||
return task.Status == TaskStatus.RanToCompletion;
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool UpdateWorkshopItem(Steamworks.Ugc.Item? item, out string errorMsg)
|
||||
@@ -1431,7 +1441,7 @@ namespace Barotrauma.Steam
|
||||
|
||||
private static void CorrectContentFileCopy(ContentPackage package, string src, string dest, bool overwrite)
|
||||
{
|
||||
if (Path.GetExtension(src).ToLowerInvariant() == ".xml")
|
||||
if (Path.GetExtension(src).Equals(".xml", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
XDocument doc = XMLExtensions.TryLoadXml(src);
|
||||
if (doc != null)
|
||||
@@ -1481,7 +1491,7 @@ namespace Barotrauma.Steam
|
||||
{
|
||||
if (checkIfFileExists)
|
||||
{
|
||||
ContentPackage otherContentPackage = ContentPackage.List.Find(cp => cp.Name.ToLowerInvariant() == splitPath[1].ToLowerInvariant());
|
||||
ContentPackage otherContentPackage = ContentPackage.List.Find(cp => cp.Name.Equals(splitPath[1], StringComparison.OrdinalIgnoreCase));
|
||||
if (otherContentPackage != null)
|
||||
{
|
||||
string otherPackageName = Path.GetDirectoryName(otherContentPackage.Path);
|
||||
@@ -1493,7 +1503,8 @@ namespace Barotrauma.Steam
|
||||
}
|
||||
}
|
||||
}
|
||||
newPath = Path.Combine(packageName, string.Join("/", splitPath.Skip(2)));
|
||||
splitPath = splitPath.Skip(Math.Clamp(splitPath.Length-1, 0, 2)).ToArray();
|
||||
newPath = Path.Combine(packageName, string.Join("/", splitPath));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -93,7 +93,7 @@ namespace Barotrauma.Networking
|
||||
if (client.VoipSound == null)
|
||||
{
|
||||
DebugConsole.Log("Recreating voipsound " + queueId);
|
||||
client.VoipSound = new VoipSound(GameMain.SoundManager, client.VoipQueue);
|
||||
client.VoipSound = new VoipSound(client.Name, GameMain.SoundManager, client.VoipQueue);
|
||||
}
|
||||
|
||||
if (client.Character != null && !client.Character.IsDead && !client.Character.Removed && client.Character.SpeechImpediment <= 100.0f)
|
||||
@@ -119,7 +119,7 @@ namespace Barotrauma.Networking
|
||||
GameMain.NetLobbyScreen?.SetPlayerSpeaking(client);
|
||||
GameMain.GameSession?.CrewManager?.SetClientSpeaking(client);
|
||||
|
||||
if (client.VoipSound.CurrentAmplitude > 0.1f) //TODO: might need to tweak
|
||||
if ((client.VoipSound.CurrentAmplitude * client.VoipSound.Gain * GameMain.SoundManager.GetCategoryGainMultiplier("voip")) > 0.1f) //TODO: might need to tweak
|
||||
{
|
||||
if (client.Character != null && !client.Character.Removed)
|
||||
{
|
||||
|
||||
@@ -116,7 +116,7 @@ namespace Barotrauma
|
||||
Submarine sub = data as Submarine;
|
||||
if (sub == null) return;
|
||||
|
||||
msg.Write(sub.Name);
|
||||
msg.Write(sub.Info.Name);
|
||||
break;
|
||||
case VoteType.Mode:
|
||||
GameModePreset gameMode = data as GameModePreset;
|
||||
@@ -158,7 +158,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (item.UserData != null && item.UserData is Submarine) serversubs.Add(item.UserData as Submarine);
|
||||
}
|
||||
Submarine sub = serversubs.FirstOrDefault(sm => sm.Name == subName);
|
||||
Submarine sub = serversubs.FirstOrDefault(sm => sm.Info.Name == subName);
|
||||
SetVoteText(GameMain.NetLobbyScreen.SubList, sub, votes);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,7 +11,18 @@ namespace Barotrauma.Particles
|
||||
|
||||
public string OriginalName { get { return Name; } }
|
||||
|
||||
public string Identifier { get { return Name.ToLowerInvariant(); } }
|
||||
private string _identifier;
|
||||
public string Identifier
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_identifier == null)
|
||||
{
|
||||
_identifier = Name.ToLowerInvariant();
|
||||
}
|
||||
return _identifier;
|
||||
}
|
||||
}
|
||||
|
||||
public string FilePath { get; private set; }
|
||||
|
||||
@@ -46,7 +57,7 @@ namespace Barotrauma.Particles
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLowerInvariant() == "sprite")
|
||||
if (subElement.Name.ToString().Equals("sprite", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
Sprites.Add(new Sprite(subElement));
|
||||
}
|
||||
|
||||
@@ -108,7 +108,8 @@ namespace Barotrauma.Particles
|
||||
|
||||
public readonly bool CopyEntityAngle;
|
||||
|
||||
public readonly bool DrawOnTop;
|
||||
public bool DrawOnTop => forceDrawOnTop || ParticlePrefab.DrawOnTop;
|
||||
private readonly bool forceDrawOnTop;
|
||||
|
||||
public ParticleEmitterPrefab(XElement element)
|
||||
{
|
||||
@@ -150,6 +151,12 @@ namespace Barotrauma.Particles
|
||||
{
|
||||
DistanceMin = DistanceMax = element.GetAttributeFloat("distance", 0.0f);
|
||||
}
|
||||
if (DistanceMax < DistanceMin)
|
||||
{
|
||||
var temp = DistanceMin;
|
||||
DistanceMin = DistanceMax;
|
||||
DistanceMax = temp;
|
||||
}
|
||||
|
||||
if (element.Attribute("velocity") == null)
|
||||
{
|
||||
@@ -160,13 +167,19 @@ namespace Barotrauma.Particles
|
||||
{
|
||||
VelocityMin = VelocityMax = element.GetAttributeFloat("velocity", 0.0f);
|
||||
}
|
||||
if (VelocityMax < VelocityMin)
|
||||
{
|
||||
var temp = VelocityMin;
|
||||
VelocityMin = VelocityMax;
|
||||
VelocityMax = temp;
|
||||
}
|
||||
|
||||
EmitInterval = element.GetAttributeFloat("emitinterval", 0.0f);
|
||||
ParticlesPerSecond = element.GetAttributeInt("particlespersecond", 0);
|
||||
ParticleAmount = element.GetAttributeInt("particleamount", 0);
|
||||
HighQualityCollisionDetection = element.GetAttributeBool("highqualitycollisiondetection", false);
|
||||
CopyEntityAngle = element.GetAttributeBool("copyentityangle", false);
|
||||
DrawOnTop = element.GetAttributeBool("drawontop", false);
|
||||
forceDrawOnTop = element.GetAttributeBool("drawontop", false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -228,14 +228,7 @@ namespace Barotrauma.Particles
|
||||
if (inSub.HasValue)
|
||||
{
|
||||
bool isOutside = particle.CurrentHull == null;
|
||||
if (particle.DrawOnTop)
|
||||
{
|
||||
if (isOutside != inSub.Value)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if (isOutside == inSub.Value)
|
||||
if (!particle.DrawOnTop && isOutside == inSub.Value)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -199,6 +199,9 @@ namespace Barotrauma.Particles
|
||||
[Editable, Serialize(DrawTargetType.Air, false, description: "Should the particle be rendered in air, water or both.")]
|
||||
public DrawTargetType DrawTarget { get; private set; }
|
||||
|
||||
[Editable, Serialize(false, false, description: "Should the particle be always rendered on top of entities?")]
|
||||
public bool DrawOnTop { get; private set; }
|
||||
|
||||
[Editable, Serialize(ParticleBlendState.AlphaBlend, false, description: "The type of blending to use when rendering the particle.")]
|
||||
public ParticleBlendState BlendState { get; private set; }
|
||||
|
||||
|
||||
@@ -7,6 +7,8 @@ using System.Text;
|
||||
using GameAnalyticsSDK.Net;
|
||||
using Barotrauma.Steam;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Xml.Linq;
|
||||
|
||||
#if WINDOWS
|
||||
using SharpDX;
|
||||
@@ -22,42 +24,56 @@ namespace Barotrauma
|
||||
/// </summary>
|
||||
public static class Program
|
||||
{
|
||||
|
||||
#if LINUX
|
||||
/// <summary>
|
||||
/// Sets the required environment variables for the game to initialize Steamworks correctly.
|
||||
/// </summary>
|
||||
[DllImport("linux_steam_env", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
|
||||
private static extern void setLinuxEnv();
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main(string[] args)
|
||||
{
|
||||
GameMain game = null;
|
||||
string executableDir = "";
|
||||
|
||||
#if !DEBUG
|
||||
try
|
||||
{
|
||||
AppDomain currentDomain = AppDomain.CurrentDomain;
|
||||
currentDomain.UnhandledException += new UnhandledExceptionEventHandler(CrashHandler);
|
||||
#endif
|
||||
|
||||
#if LINUX
|
||||
setLinuxEnv();
|
||||
#endif
|
||||
|
||||
Game = null;
|
||||
executableDir = Path.GetDirectoryName(System.Reflection.Assembly.GetEntryAssembly().Location);
|
||||
Directory.SetCurrentDirectory(executableDir);
|
||||
SteamManager.Initialize();
|
||||
game = new GameMain(args);
|
||||
game.Run();
|
||||
game.Dispose();
|
||||
#if !DEBUG
|
||||
Game = new GameMain(args);
|
||||
Game.Run();
|
||||
Game.Dispose();
|
||||
}
|
||||
catch (Exception e)
|
||||
|
||||
private static GameMain Game;
|
||||
|
||||
private static void CrashHandler(object sender, UnhandledExceptionEventArgs args)
|
||||
{
|
||||
try
|
||||
{
|
||||
CrashDump(game, Path.Combine(executableDir,"crashreport.log"), e);
|
||||
Game?.Exit();
|
||||
CrashDump(Game, "crashreport.log", (Exception)args.ExceptionObject);
|
||||
Game?.Dispose();
|
||||
}
|
||||
catch (Exception e2)
|
||||
catch
|
||||
{
|
||||
CrashMessageBox("Barotrauma seems to have crashed, and failed to generate a crash report: "
|
||||
+ e2.Message + "\n" + e2.StackTrace.ToString(),
|
||||
null);
|
||||
}
|
||||
game?.Dispose();
|
||||
//exception handler is broken, we have a serious problem here!!
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
public static void CrashMessageBox(string message, string filePath)
|
||||
@@ -83,17 +99,10 @@ namespace Barotrauma
|
||||
string exePath = System.Reflection.Assembly.GetEntryAssembly().Location;
|
||||
var md5 = System.Security.Cryptography.MD5.Create();
|
||||
Md5Hash exeHash = null;
|
||||
try
|
||||
{
|
||||
using (var stream = File.OpenRead(exePath))
|
||||
{
|
||||
exeHash = new Md5Hash(stream);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
//gotta catch them all, we don't want to throw an exception while writing a crash report
|
||||
}
|
||||
|
||||
StreamWriter sw = new StreamWriter(filePath);
|
||||
|
||||
@@ -102,6 +111,33 @@ namespace Barotrauma
|
||||
sb.AppendLine("\n");
|
||||
sb.AppendLine("Barotrauma seems to have crashed. Sorry for the inconvenience! ");
|
||||
sb.AppendLine("\n");
|
||||
|
||||
try
|
||||
{
|
||||
if (exception is GameMain.LoadingException)
|
||||
{
|
||||
//exception occurred in loading screen:
|
||||
//assume content packages are the culprit and reset them
|
||||
XDocument doc = XMLExtensions.TryLoadXml(GameSettings.PlayerSavePath);
|
||||
XDocument baseDoc = XMLExtensions.TryLoadXml(GameSettings.SavePath);
|
||||
if (doc != null && baseDoc != null)
|
||||
{
|
||||
XElement newElement = new XElement(doc.Root.Name);
|
||||
newElement.Add(doc.Root.Attributes());
|
||||
newElement.Add(doc.Root.Elements().Where(e => !e.Name.LocalName.Equals("contentpackage", StringComparison.InvariantCultureIgnoreCase)));
|
||||
newElement.Add(baseDoc.Root.Elements().Where(e => e.Name.LocalName.Equals("contentpackage", StringComparison.InvariantCultureIgnoreCase)));
|
||||
XDocument newDoc = new XDocument(newElement);
|
||||
newDoc.Save(GameSettings.PlayerSavePath);
|
||||
sb.AppendLine("To prevent further startup errors, installed mods will be disabled the next time you launch the game.");
|
||||
sb.AppendLine("\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
//welp i guess we couldn't reset the config!
|
||||
}
|
||||
|
||||
if (exeHash?.Hash != null)
|
||||
{
|
||||
sb.AppendLine(exeHash.Hash);
|
||||
@@ -119,7 +155,7 @@ namespace Barotrauma
|
||||
sb.AppendLine("Selected content packages: " + (!GameMain.SelectedPackages.Any() ? "None" : string.Join(", ", GameMain.SelectedPackages.Select(c => c.Name))));
|
||||
}
|
||||
sb.AppendLine("Level seed: " + ((Level.Loaded == null) ? "no level loaded" : Level.Loaded.Seed));
|
||||
sb.AppendLine("Loaded submarine: " + ((Submarine.MainSub == null) ? "None" : Submarine.MainSub.Name + " (" + Submarine.MainSub.MD5Hash + ")"));
|
||||
sb.AppendLine("Loaded submarine: " + ((Submarine.MainSub == null) ? "None" : Submarine.MainSub.Info.Name + " (" + Submarine.MainSub.Info.MD5Hash + ")"));
|
||||
sb.AppendLine("Selected screen: " + (Screen.Selected == null ? "None" : Screen.Selected.ToString()));
|
||||
if (SteamManager.IsInitialized)
|
||||
{
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace Barotrauma
|
||||
|
||||
private GUIButton loadGameButton, deleteMpSaveButton;
|
||||
|
||||
public Action<Submarine, string, string> StartNewGame;
|
||||
public Action<SubmarineInfo, string, string> StartNewGame;
|
||||
public Action<string> LoadGame;
|
||||
|
||||
public GUIButton StartButton
|
||||
@@ -32,7 +32,7 @@ namespace Barotrauma
|
||||
|
||||
private readonly bool isMultiplayer;
|
||||
|
||||
public CampaignSetupUI(bool isMultiplayer, GUIComponent newGameContainer, GUIComponent loadGameContainer, IEnumerable<Submarine> submarines, IEnumerable<string> saveFiles = null)
|
||||
public CampaignSetupUI(bool isMultiplayer, GUIComponent newGameContainer, GUIComponent loadGameContainer, IEnumerable<SubmarineInfo> submarines, IEnumerable<string> saveFiles = null)
|
||||
{
|
||||
this.isMultiplayer = isMultiplayer;
|
||||
this.newGameContainer = newGameContainer;
|
||||
@@ -115,12 +115,12 @@ namespace Barotrauma
|
||||
return false;
|
||||
}
|
||||
|
||||
Submarine selectedSub = null;
|
||||
SubmarineInfo selectedSub = null;
|
||||
|
||||
if (!isMultiplayer)
|
||||
{
|
||||
if (!(subList.SelectedData is Submarine)) { return false; }
|
||||
selectedSub = subList.SelectedData as Submarine;
|
||||
if (!(subList.SelectedData is SubmarineInfo)) { return false; }
|
||||
selectedSub = subList.SelectedData as SubmarineInfo;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -226,7 +226,7 @@ namespace Barotrauma
|
||||
{
|
||||
foreach (GUIComponent child in subList.Content.Children)
|
||||
{
|
||||
var sub = child.UserData as Submarine;
|
||||
var sub = child.UserData as SubmarineInfo;
|
||||
if (sub == null) { return; }
|
||||
child.Visible = string.IsNullOrEmpty(filter) ? true : sub.DisplayName.ToLower().Contains(filter.ToLower());
|
||||
}
|
||||
@@ -238,7 +238,7 @@ namespace Barotrauma
|
||||
(subPreviewContainer.Parent as GUILayoutGroup)?.Recalculate();
|
||||
subPreviewContainer.ClearChildren();
|
||||
|
||||
Submarine sub = obj as Submarine;
|
||||
SubmarineInfo sub = obj as SubmarineInfo;
|
||||
if (sub == null) { return true; }
|
||||
|
||||
sub.CreatePreviewWindow(subPreviewContainer);
|
||||
@@ -278,7 +278,7 @@ namespace Barotrauma
|
||||
saveNameBox.Text = Path.GetFileNameWithoutExtension(savePath);
|
||||
}
|
||||
|
||||
public void UpdateSubList(IEnumerable<Submarine> submarines)
|
||||
public void UpdateSubList(IEnumerable<SubmarineInfo> submarines)
|
||||
{
|
||||
#if !DEBUG
|
||||
var subsToShow = submarines.Where(s => !s.HasTag(SubmarineTag.HideInMenus));
|
||||
@@ -288,7 +288,7 @@ namespace Barotrauma
|
||||
|
||||
subList.ClearChildren();
|
||||
|
||||
foreach (Submarine sub in subsToShow)
|
||||
foreach (SubmarineInfo sub in subsToShow)
|
||||
{
|
||||
var textBlock = new GUITextBlock(
|
||||
new RectTransform(new Vector2(1, 0.1f), subList.Content.RectTransform) { MinSize = new Point(0, 30) },
|
||||
@@ -319,7 +319,7 @@ namespace Barotrauma
|
||||
};
|
||||
}
|
||||
}
|
||||
if (Submarine.SavedSubmarines.Any())
|
||||
if (SubmarineInfo.SavedSubmarines.Any())
|
||||
{
|
||||
var nonShuttles = subsToShow.Where(s => !s.HasTag(SubmarineTag.Shuttle)).ToList();
|
||||
if (nonShuttles.Count > 0)
|
||||
@@ -392,18 +392,19 @@ namespace Barotrauma
|
||||
{
|
||||
nameText.Text = Path.GetFileNameWithoutExtension(saveFile);
|
||||
XDocument doc = SaveUtil.LoadGameSessionDoc(saveFile);
|
||||
if (doc.Root.GetChildElement("multiplayercampaign") != null)
|
||||
{
|
||||
//multiplayer campaign save in the wrong folder -> don't show the save
|
||||
saveList.Content.RemoveChild(saveFrame);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (doc?.Root == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Error loading save file \"" + saveFile + "\". The file may be corrupted.");
|
||||
nameText.TextColor = GUI.Style.Red;
|
||||
continue;
|
||||
}
|
||||
if (doc.Root.GetChildElement("multiplayercampaign") != null)
|
||||
{
|
||||
//multiplayer campaign save in the wrong folder -> don't show the save
|
||||
saveList.Content.RemoveChild(saveFrame);
|
||||
continue;
|
||||
}
|
||||
subName = doc.Root.GetAttributeString("submarine", "");
|
||||
saveTime = doc.Root.GetAttributeString("savetime", "");
|
||||
contentPackageStr = doc.Root.GetAttributeString("selectedcontentpackages", "");
|
||||
|
||||
@@ -119,8 +119,8 @@ namespace Barotrauma.CharacterEditor
|
||||
if (Submarine.MainSub == null)
|
||||
{
|
||||
ResetVariables();
|
||||
Submarine.MainSub = new Submarine("Content/AnimEditor.sub");
|
||||
Submarine.MainSub.Load(unloadPrevious: false, showWarningMessages: false);
|
||||
var subInfo = new SubmarineInfo("Content/AnimEditor.sub");
|
||||
Submarine.MainSub = new Submarine(subInfo);
|
||||
Submarine.MainSub.PhysicsBody.Enabled = false;
|
||||
originalWall = new WallGroup(new List<Structure>(Structure.WallList));
|
||||
CloneWalls();
|
||||
@@ -3347,6 +3347,7 @@ namespace Barotrauma.CharacterEditor
|
||||
|
||||
void CreateCloseButton(SerializableEntityEditor editor, Action onButtonClicked, float size = 1)
|
||||
{
|
||||
if (editor == null) { return; }
|
||||
int height = 30;
|
||||
var parent = new GUIFrame(new RectTransform(new Point(editor.Rect.Width, (int)(height * size * GUI.yScale)), editor.RectTransform, isFixedSize: true), style: null)
|
||||
{
|
||||
@@ -3366,6 +3367,7 @@ namespace Barotrauma.CharacterEditor
|
||||
|
||||
void CreateAddButtonAtLast(ParamsEditor editor, Action onButtonClicked, string text)
|
||||
{
|
||||
if (editor == null) { return; }
|
||||
var parentFrame = new GUIFrame(new RectTransform(new Point(editor.EditorBox.Rect.Width, (int)(50 * GUI.yScale)), editor.EditorBox.Content.RectTransform), style: null, color: ParamsEditor.Color)
|
||||
{
|
||||
CanBeFocused = false
|
||||
@@ -3383,6 +3385,7 @@ namespace Barotrauma.CharacterEditor
|
||||
|
||||
void CreateAddButton(SerializableEntityEditor editor, Action onButtonClicked, string text)
|
||||
{
|
||||
if (editor == null) { return; }
|
||||
var parent = new GUIFrame(new RectTransform(new Point(editor.Rect.Width, (int)(60 * GUI.yScale)), editor.RectTransform), style: null)
|
||||
{
|
||||
CanBeFocused = false
|
||||
@@ -4386,7 +4389,7 @@ namespace Barotrauma.CharacterEditor
|
||||
ResetParamsEditor();
|
||||
}
|
||||
limb.PullJointWorldAnchorA = ScreenToSim(PlayerInput.MousePosition);
|
||||
TryUpdateLimbParam(limb, "pullpos", ConvertUnits.ToDisplayUnits(limb.PullJointLocalAnchorA / limb.Params.Ragdoll.LimbScale));
|
||||
TryUpdateLimbParam(limb, "pullpos", ConvertUnits.ToDisplayUnits(limb.PullJointLocalAnchorA / limb.Params.Scale / limb.Params.Ragdoll.LimbScale));
|
||||
GUI.DrawLine(spriteBatch, SimToScreen(limb.SimPosition), tformedPullPos, Color.MediumPurple);
|
||||
});
|
||||
}
|
||||
@@ -4469,7 +4472,7 @@ namespace Barotrauma.CharacterEditor
|
||||
if (joint.BodyA == limb.body.FarseerBody)
|
||||
{
|
||||
joint.LocalAnchorA += input;
|
||||
Vector2 transformedValue = ConvertUnits.ToDisplayUnits(joint.LocalAnchorA / RagdollParams.JointScale);
|
||||
Vector2 transformedValue = ConvertUnits.ToDisplayUnits(joint.LocalAnchorA / joint.Scale);
|
||||
TryUpdateJointParam(joint, "limb1anchor", transformedValue);
|
||||
// Snap all selected joints to the first selected
|
||||
if (copyJointSettings)
|
||||
@@ -4484,7 +4487,7 @@ namespace Barotrauma.CharacterEditor
|
||||
else if (joint.BodyB == limb.body.FarseerBody)
|
||||
{
|
||||
joint.LocalAnchorB += input;
|
||||
Vector2 transformedValue = ConvertUnits.ToDisplayUnits(joint.LocalAnchorB / RagdollParams.JointScale);
|
||||
Vector2 transformedValue = ConvertUnits.ToDisplayUnits(joint.LocalAnchorB / joint.Scale);
|
||||
TryUpdateJointParam(joint, "limb2anchor", transformedValue);
|
||||
// Snap all selected joints to the first selected
|
||||
if (copyJointSettings)
|
||||
@@ -4504,12 +4507,12 @@ namespace Barotrauma.CharacterEditor
|
||||
if (joint.BodyA == limb.body.FarseerBody && otherJoint.BodyA == otherLimb.body.FarseerBody)
|
||||
{
|
||||
otherJoint.LocalAnchorA = joint.LocalAnchorA;
|
||||
TryUpdateJointParam(otherJoint, "limb1anchor", ConvertUnits.ToDisplayUnits(joint.LocalAnchorA / RagdollParams.JointScale));
|
||||
TryUpdateJointParam(otherJoint, "limb1anchor", ConvertUnits.ToDisplayUnits(joint.LocalAnchorA / joint.Scale));
|
||||
}
|
||||
else if (joint.BodyB == limb.body.FarseerBody && otherJoint.BodyB == otherLimb.body.FarseerBody)
|
||||
{
|
||||
otherJoint.LocalAnchorB = joint.LocalAnchorB;
|
||||
TryUpdateJointParam(otherJoint, "limb2anchor", ConvertUnits.ToDisplayUnits(joint.LocalAnchorB / RagdollParams.JointScale));
|
||||
TryUpdateJointParam(otherJoint, "limb2anchor", ConvertUnits.ToDisplayUnits(joint.LocalAnchorB / joint.Scale));
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -4873,10 +4876,10 @@ namespace Barotrauma.CharacterEditor
|
||||
{
|
||||
// We want the collider to be slightly smaller than the source rect, because the source rect is usually a bit bigger than the graphic.
|
||||
float multiplier = 0.85f;
|
||||
l.body.SetSize(new Vector2(ConvertUnits.ToSimUnits(width), ConvertUnits.ToSimUnits(height)) * RagdollParams.LimbScale * RagdollParams.TextureScale * multiplier);
|
||||
TryUpdateLimbParam(l, "radius", ConvertUnits.ToDisplayUnits(l.body.radius / RagdollParams.LimbScale / RagdollParams.TextureScale));
|
||||
TryUpdateLimbParam(l, "width", ConvertUnits.ToDisplayUnits(l.body.width / RagdollParams.LimbScale / RagdollParams.TextureScale));
|
||||
TryUpdateLimbParam(l, "height", ConvertUnits.ToDisplayUnits(l.body.height / RagdollParams.LimbScale / RagdollParams.TextureScale));
|
||||
l.body.SetSize(new Vector2(ConvertUnits.ToSimUnits(width), ConvertUnits.ToSimUnits(height)) * l.Scale * RagdollParams.TextureScale * multiplier);
|
||||
TryUpdateLimbParam(l, "radius", ConvertUnits.ToDisplayUnits(l.body.radius / l.Params.Scale / RagdollParams.LimbScale / RagdollParams.TextureScale));
|
||||
TryUpdateLimbParam(l, "width", ConvertUnits.ToDisplayUnits(l.body.width / l.Params.Scale / RagdollParams.LimbScale / RagdollParams.TextureScale));
|
||||
TryUpdateLimbParam(l, "height", ConvertUnits.ToDisplayUnits(l.body.height / l.Params.Scale / RagdollParams.LimbScale / RagdollParams.TextureScale));
|
||||
}
|
||||
void RecalculateOrigin(Limb l)
|
||||
{
|
||||
@@ -4963,7 +4966,7 @@ namespace Barotrauma.CharacterEditor
|
||||
{
|
||||
continue;
|
||||
}
|
||||
Vector2 tformedJointPos = jointPos = jointPos / RagdollParams.JointScale / limb.TextureScale * spriteSheetZoom;
|
||||
Vector2 tformedJointPos = jointPos = jointPos / joint.Scale / limb.TextureScale * spriteSheetZoom;
|
||||
tformedJointPos.Y = -tformedJointPos.Y;
|
||||
tformedJointPos.X *= character.AnimController.Dir;
|
||||
tformedJointPos += limbScreenPos;
|
||||
@@ -4991,11 +4994,11 @@ namespace Barotrauma.CharacterEditor
|
||||
Vector2 input = ConvertUnits.ToSimUnits(scaledMouseSpeed);
|
||||
input.Y = -input.Y;
|
||||
input.X *= character.AnimController.Dir;
|
||||
input *= RagdollParams.JointScale * limb.TextureScale / spriteSheetZoom;
|
||||
input *= joint.Scale * limb.TextureScale / spriteSheetZoom;
|
||||
if (joint.BodyA == limb.body.FarseerBody)
|
||||
{
|
||||
joint.LocalAnchorA += input;
|
||||
Vector2 transformedValue = ConvertUnits.ToDisplayUnits(joint.LocalAnchorA / RagdollParams.JointScale);
|
||||
Vector2 transformedValue = ConvertUnits.ToDisplayUnits(joint.LocalAnchorA / joint.Scale);
|
||||
TryUpdateJointParam(joint, "limb1anchor", transformedValue);
|
||||
// Snap all selected joints to the first selected
|
||||
if (copyJointSettings)
|
||||
@@ -5010,7 +5013,7 @@ namespace Barotrauma.CharacterEditor
|
||||
else if (joint.BodyB == limb.body.FarseerBody)
|
||||
{
|
||||
joint.LocalAnchorB += input;
|
||||
Vector2 transformedValue = ConvertUnits.ToDisplayUnits(joint.LocalAnchorB / RagdollParams.JointScale);
|
||||
Vector2 transformedValue = ConvertUnits.ToDisplayUnits(joint.LocalAnchorB / joint.Scale);
|
||||
TryUpdateJointParam(joint, "limb2anchor", transformedValue);
|
||||
// Snap all selected joints to the first selected
|
||||
if (copyJointSettings)
|
||||
@@ -5029,12 +5032,12 @@ namespace Barotrauma.CharacterEditor
|
||||
if (joint.BodyA == limb.body.FarseerBody && otherJoint.BodyA == otherLimb.body.FarseerBody)
|
||||
{
|
||||
otherJoint.LocalAnchorA = joint.LocalAnchorA;
|
||||
TryUpdateJointParam(otherJoint, "limb1anchor", ConvertUnits.ToDisplayUnits(joint.LocalAnchorA / RagdollParams.JointScale));
|
||||
TryUpdateJointParam(otherJoint, "limb1anchor", ConvertUnits.ToDisplayUnits(joint.LocalAnchorA / joint.Scale));
|
||||
}
|
||||
else if (joint.BodyB == limb.body.FarseerBody && otherJoint.BodyB == otherLimb.body.FarseerBody)
|
||||
{
|
||||
otherJoint.LocalAnchorB = joint.LocalAnchorB;
|
||||
TryUpdateJointParam(otherJoint, "limb2anchor", ConvertUnits.ToDisplayUnits(joint.LocalAnchorB / RagdollParams.JointScale));
|
||||
TryUpdateJointParam(otherJoint, "limb2anchor", ConvertUnits.ToDisplayUnits(joint.LocalAnchorB / joint.Scale));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -394,7 +394,7 @@ namespace Barotrauma.CharacterEditor
|
||||
return false;
|
||||
}
|
||||
var path = Path.GetFileName(TexturePath);
|
||||
if (!path.EndsWith(".png", StringComparison.InvariantCultureIgnoreCase))
|
||||
if (!path.EndsWith(".png", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
GUI.AddMessage(TextManager.Get("WrongFileType"), GUI.Style.Red);
|
||||
texturePathElement.Flash(GUI.Style.Red);
|
||||
@@ -724,8 +724,8 @@ namespace Barotrauma.CharacterEditor
|
||||
{
|
||||
ParseLimbsFromGUIElements();
|
||||
ParseJointsFromGUIElements();
|
||||
var main = LimbXElements.Values.Select(xe => xe.Attribute("type")).Where(a => a.Value.ToLowerInvariant() == "torso").FirstOrDefault() ??
|
||||
LimbXElements.Values.Select(xe => xe.Attribute("type")).Where(a => a.Value.ToLowerInvariant() == "head").FirstOrDefault();
|
||||
var main = LimbXElements.Values.Select(xe => xe.Attribute("type")).Where(a => a.Value.Equals("torso", StringComparison.OrdinalIgnoreCase)).FirstOrDefault() ??
|
||||
LimbXElements.Values.Select(xe => xe.Attribute("type")).Where(a => a.Value.Equals("head", StringComparison.OrdinalIgnoreCase)).FirstOrDefault();
|
||||
if (main == null)
|
||||
{
|
||||
GUI.AddMessage(GetCharacterEditorTranslation("MissingTorsoOrHead"), GUI.Style.Red);
|
||||
|
||||
@@ -91,7 +91,13 @@ namespace Barotrauma
|
||||
c.DoVisibilityCheck(cam);
|
||||
if (c.IsVisible != wasVisible)
|
||||
{
|
||||
c.AnimController.Limbs.ForEach(l => { if (l.LightSource != null) l.LightSource.Enabled = c.IsVisible; });
|
||||
c.AnimController.Limbs.ForEach(l =>
|
||||
{
|
||||
if (l.LightSource != null)
|
||||
{
|
||||
l.LightSource.Enabled = c.IsVisible;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -117,9 +123,11 @@ namespace Barotrauma
|
||||
if (Submarine.MainSubs[i] == null) continue;
|
||||
if (Level.Loaded != null && Submarine.MainSubs[i].WorldPosition.Y < Level.MaxEntityDepth) continue;
|
||||
|
||||
Vector2 position = Submarine.MainSubs[i].SubBody != null ? Submarine.MainSubs[i].WorldPosition : Submarine.MainSubs[i].HiddenSubPosition;
|
||||
|
||||
Color indicatorColor = i == 0 ? Color.LightBlue * 0.5f : GUI.Style.Red * 0.5f;
|
||||
GUI.DrawIndicator(
|
||||
spriteBatch, Submarine.MainSubs[i].WorldPosition, cam,
|
||||
spriteBatch, position, cam,
|
||||
Math.Max(Submarine.MainSub.Borders.Width, Submarine.MainSub.Borders.Height),
|
||||
GUI.SubmarineIcon, indicatorColor);
|
||||
}
|
||||
@@ -282,14 +290,23 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.LinearWrap, DepthStencilState.None, null, null, cam.Transform);
|
||||
foreach (Character c in Character.CharacterList) c.DrawFront(spriteBatch, cam);
|
||||
|
||||
if (Level.Loaded != null) Level.Loaded.DrawFront(spriteBatch, cam);
|
||||
if (GameMain.DebugDraw && GameMain.GameSession?.EventManager != null)
|
||||
foreach (Character c in Character.CharacterList)
|
||||
{
|
||||
c.DrawFront(spriteBatch, cam);
|
||||
}
|
||||
if (Level.Loaded != null)
|
||||
{
|
||||
Level.Loaded.DrawFront(spriteBatch, cam);
|
||||
}
|
||||
if (GameMain.DebugDraw)
|
||||
{
|
||||
MapEntity.mapEntityList.ForEach(me => me.AiTarget?.Draw(spriteBatch));
|
||||
Character.CharacterList.ForEach(c => c.AiTarget?.Draw(spriteBatch));
|
||||
if (GameMain.GameSession?.EventManager != null)
|
||||
{
|
||||
GameMain.GameSession.EventManager.DebugDraw(spriteBatch);
|
||||
}
|
||||
|
||||
}
|
||||
spriteBatch.End();
|
||||
|
||||
if (GameMain.LightManager.LosEnabled && GameMain.LightManager.LosMode != LosMode.None && Character.Controlled != null)
|
||||
|
||||
@@ -466,6 +466,7 @@ namespace Barotrauma
|
||||
Submarine.Draw(spriteBatch, false);
|
||||
Submarine.DrawFront(spriteBatch);
|
||||
Submarine.DrawDamageable(spriteBatch, null);
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle(new Point(0, -Level.Loaded.Size.Y), Level.Loaded.Size), Color.White, thickness: (int)(1.0f / cam.Zoom));
|
||||
spriteBatch.End();
|
||||
|
||||
if (lightingEnabled.Selected)
|
||||
@@ -517,8 +518,21 @@ namespace Barotrauma
|
||||
{
|
||||
foreach (XElement element in doc.Root.Elements())
|
||||
{
|
||||
if (element.Name.ToString().ToLowerInvariant() != genParams.Name.ToLowerInvariant()) continue;
|
||||
XElement levelParamElement = element;
|
||||
if (element.IsOverride())
|
||||
{
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().Equals(genParams.Name, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
SerializableProperty.SerializeProperties(genParams, subElement, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (element.Name.ToString().Equals(genParams.Name, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
SerializableProperty.SerializeProperties(genParams, element, true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -539,7 +553,7 @@ namespace Barotrauma
|
||||
{
|
||||
foreach (XElement element in doc.Root.Elements())
|
||||
{
|
||||
if (element.Name.ToString().ToLowerInvariant() != levelObjPrefab.Name.ToLowerInvariant()) continue;
|
||||
if (!element.Name.ToString().Equals(levelObjPrefab.Name, StringComparison.OrdinalIgnoreCase)) { continue; }
|
||||
levelObjPrefab.Save(element);
|
||||
break;
|
||||
}
|
||||
@@ -564,7 +578,7 @@ namespace Barotrauma
|
||||
bool elementFound = false;
|
||||
foreach (XElement element in doc.Root.Elements())
|
||||
{
|
||||
if (element.Name.ToString().ToLowerInvariant() != genParams.Name.ToLowerInvariant()) continue;
|
||||
if (!element.Name.ToString().Equals(genParams.Name, StringComparison.OrdinalIgnoreCase)) { continue; }
|
||||
SerializableProperty.SerializeProperties(genParams, element, true);
|
||||
elementFound = true;
|
||||
}
|
||||
|
||||
@@ -79,8 +79,6 @@ namespace Barotrauma
|
||||
private IEnumerable<object> LoadRound()
|
||||
{
|
||||
GameMain.GameSession.StartRound(campaignUI.SelectedLevel,
|
||||
reloadSub: true,
|
||||
loadSecondSub: false,
|
||||
mirrorLevel: GameMain.GameSession.Map.CurrentLocation != GameMain.GameSession.Map.SelectedConnection.Locations[0]);
|
||||
GameMain.GameScreen.Select();
|
||||
|
||||
|
||||
@@ -31,6 +31,7 @@ namespace Barotrauma
|
||||
private GUITextBox serverNameBox, /*portBox, queryPortBox,*/ passwordBox, maxPlayersBox;
|
||||
private GUITickBox isPublicBox, wrongPasswordBanBox, karmaEnabledBox;
|
||||
private GUIDropDown karmaPresetDD;
|
||||
private readonly GUIFrame downloadingModsContainer, enableModsContainer;
|
||||
private readonly GUIButton joinServerButton, hostServerButton, steamWorkshopButton;
|
||||
private readonly GameMain game;
|
||||
|
||||
@@ -230,13 +231,31 @@ namespace Barotrauma
|
||||
};
|
||||
|
||||
#if USE_STEAM
|
||||
steamWorkshopButton = new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), customizeList.RectTransform), TextManager.Get("SteamWorkshopButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
|
||||
var steamWorkshopButtonContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 1.0f), customizeList.RectTransform), style: null);
|
||||
|
||||
steamWorkshopButton = new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), steamWorkshopButtonContainer.RectTransform), TextManager.Get("SteamWorkshopButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
|
||||
{
|
||||
ForceUpperCase = true,
|
||||
Enabled = false,
|
||||
UserData = Tab.SteamWorkshop,
|
||||
OnClicked = SelectTab
|
||||
};
|
||||
|
||||
downloadingModsContainer = new GUIFrame(new RectTransform(new Vector2(1.4f, 0.9f), steamWorkshopButtonContainer.RectTransform,
|
||||
Anchor.CenterRight, Pivot.CenterLeft)
|
||||
{ RelativeOffset = new Vector2(0.3f, 0.0f) },
|
||||
"MainMenuNotifBackground", Color.Yellow)
|
||||
{
|
||||
CanBeFocused = false,
|
||||
UserData = "workshopnotif",
|
||||
Visible = false
|
||||
};
|
||||
new GUITextBlock(new RectTransform(Vector2.One * 0.9f, downloadingModsContainer.RectTransform, Anchor.CenterLeft, Pivot.CenterLeft) { RelativeOffset = new Vector2(0.05f, 0.0f) },
|
||||
TextManager.Get("ModsDownloadingNotif"), Color.Black)
|
||||
{
|
||||
CanBeFocused = false,
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), customizeList.RectTransform), TextManager.Get("SubEditorButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
|
||||
@@ -280,13 +299,29 @@ namespace Barotrauma
|
||||
RelativeSpacing = 0.035f
|
||||
};
|
||||
|
||||
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), optionList.RectTransform), TextManager.Get("SettingsButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
|
||||
var settingsButtonContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 1.0f), optionList.RectTransform), style: null);
|
||||
|
||||
new GUIButton(new RectTransform(Vector2.One, settingsButtonContainer.RectTransform), TextManager.Get("SettingsButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
|
||||
{
|
||||
ForceUpperCase = true,
|
||||
UserData = Tab.Settings,
|
||||
OnClicked = SelectTab
|
||||
};
|
||||
|
||||
enableModsContainer = new GUIFrame(new RectTransform(new Vector2(1.4f, 0.9f), settingsButtonContainer.RectTransform,
|
||||
Anchor.CenterRight, Pivot.CenterLeft) { RelativeOffset = new Vector2(0.5f, 0.0f) },
|
||||
"MainMenuNotifBackground", Color.Yellow)
|
||||
{
|
||||
CanBeFocused = false,
|
||||
UserData = "settingsnotif",
|
||||
Visible = false
|
||||
};
|
||||
new GUITextBlock(new RectTransform(Vector2.One * 0.9f, enableModsContainer.RectTransform, Anchor.CenterLeft, Pivot.CenterLeft) { RelativeOffset = new Vector2(0.05f, 0.0f) },
|
||||
TextManager.Get("ModsInstalledNotif"), Color.Black)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), optionList.RectTransform), TextManager.Get("CreditsButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
|
||||
{
|
||||
ForceUpperCase = true,
|
||||
@@ -401,12 +436,18 @@ namespace Barotrauma
|
||||
GameMain.Client = null;
|
||||
}
|
||||
|
||||
GameMain.SubEditorScreen?.ClearBackedUpSubInfo();
|
||||
Submarine.Unload();
|
||||
|
||||
ResetButtonStates(null);
|
||||
|
||||
GameAnalyticsManager.SetCustomDimension01("");
|
||||
|
||||
if (GameMain.SteamWorkshopScreen != null)
|
||||
{
|
||||
CoroutineManager.StartCoroutine(GameMain.SteamWorkshopScreen.RefreshDownloadState());
|
||||
}
|
||||
|
||||
#if OSX
|
||||
// Hack for adjusting the viewport properly after splash screens on older Macs
|
||||
if (firstLoadOnMac)
|
||||
@@ -495,12 +536,13 @@ namespace Barotrauma
|
||||
}
|
||||
campaignSetupUI.CreateDefaultSaveName();
|
||||
campaignSetupUI.RandomizeSeed();
|
||||
campaignSetupUI.UpdateSubList(Submarine.SavedSubmarines);
|
||||
campaignSetupUI.UpdateSubList(SubmarineInfo.SavedSubmarines);
|
||||
break;
|
||||
case Tab.LoadGame:
|
||||
campaignSetupUI.UpdateLoadMenu();
|
||||
break;
|
||||
case Tab.Settings:
|
||||
GameMain.MainMenuScreen?.SetEnableModsNotification(false);
|
||||
menuTabs[(int)Tab.Settings].RectTransform.ClearChildren();
|
||||
GameMain.Config.SettingsFrame.RectTransform.Parent = menuTabs[(int)Tab.Settings].RectTransform;
|
||||
GameMain.Config.SettingsFrame.RectTransform.RelativeSize = Vector2.One;
|
||||
@@ -631,12 +673,12 @@ namespace Barotrauma
|
||||
Rand.SetLocalRandom(1);
|
||||
}
|
||||
|
||||
Submarine selectedSub = null;
|
||||
SubmarineInfo selectedSub = null;
|
||||
string subName = GameMain.Config.QuickStartSubmarineName;
|
||||
if (!string.IsNullOrEmpty(subName))
|
||||
{
|
||||
DebugConsole.NewMessage($"Loading the predefined quick start sub \"{subName}\"", Color.White);
|
||||
selectedSub = Submarine.SavedSubmarines.FirstOrDefault(s =>
|
||||
selectedSub = SubmarineInfo.SavedSubmarines.FirstOrDefault(s =>
|
||||
s.Name.ToLower() == subName.ToLower());
|
||||
|
||||
if (selectedSub == null)
|
||||
@@ -647,7 +689,7 @@ namespace Barotrauma
|
||||
if (selectedSub == null)
|
||||
{
|
||||
DebugConsole.NewMessage("Loading a random sub.", Color.White);
|
||||
var subs = Submarine.SavedSubmarines.Where(s => !s.HasTag(SubmarineTag.Shuttle) && !s.HasTag(SubmarineTag.HideInMenus));
|
||||
var subs = SubmarineInfo.SavedSubmarines.Where(s => !s.HasTag(SubmarineTag.Shuttle) && !s.HasTag(SubmarineTag.HideInMenus));
|
||||
selectedSub = subs.ElementAt(Rand.Int(subs.Count()));
|
||||
}
|
||||
var gamesession = new GameSession(
|
||||
@@ -684,6 +726,16 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void SetEnableModsNotification(bool visible)
|
||||
{
|
||||
if (enableModsContainer != null) { enableModsContainer.Visible = visible; }
|
||||
}
|
||||
|
||||
public void SetDownloadingModsNotification(bool visible)
|
||||
{
|
||||
if (downloadingModsContainer != null) { downloadingModsContainer.Visible = visible; }
|
||||
}
|
||||
|
||||
private void ShowTutorialSkipWarning(Tab tabToContinueTo)
|
||||
{
|
||||
var tutorialSkipWarning = new GUIMessageBox("", TextManager.Get("tutorialskipwarning"), new string[] { TextManager.Get("tutorialwarningskiptutorials"), TextManager.Get("tutorialwarningplaytutorials") });
|
||||
@@ -990,7 +1042,7 @@ namespace Barotrauma
|
||||
spriteBatch.End();
|
||||
}
|
||||
|
||||
private void StartGame(Submarine selectedSub, string saveName, string mapSeed)
|
||||
private void StartGame(SubmarineInfo selectedSub, string saveName, string mapSeed)
|
||||
{
|
||||
if (string.IsNullOrEmpty(saveName)) return;
|
||||
|
||||
@@ -1027,7 +1079,7 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
|
||||
selectedSub = new Submarine(Path.Combine(SaveUtil.TempPath, selectedSub.Name + ".sub"), "");
|
||||
selectedSub = new SubmarineInfo(Path.Combine(SaveUtil.TempPath, selectedSub.Name + ".sub"));
|
||||
|
||||
GameMain.GameSession = new GameSession(selectedSub, saveName,
|
||||
GameModePreset.List.Find(g => g.Identifier == "singleplayercampaign"));
|
||||
@@ -1072,7 +1124,7 @@ namespace Barotrauma
|
||||
var paddedLoadGame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.9f), menuTabs[(int)Tab.LoadGame].RectTransform, Anchor.Center) { AbsoluteOffset = new Point(0, 10) },
|
||||
style: null);
|
||||
|
||||
campaignSetupUI = new CampaignSetupUI(false, paddedNewGame, paddedLoadGame, Submarine.SavedSubmarines)
|
||||
campaignSetupUI = new CampaignSetupUI(false, paddedNewGame, paddedLoadGame, SubmarineInfo.SavedSubmarines)
|
||||
{
|
||||
LoadGame = LoadGame,
|
||||
StartNewGame = StartGame
|
||||
|
||||
@@ -208,15 +208,15 @@ namespace Barotrauma
|
||||
private set;
|
||||
}
|
||||
|
||||
public Submarine SelectedSub
|
||||
public SubmarineInfo SelectedSub
|
||||
{
|
||||
get { return subList.SelectedData as Submarine; }
|
||||
get { return subList.SelectedData as SubmarineInfo; }
|
||||
set { subList.Select(value); }
|
||||
}
|
||||
|
||||
public Submarine SelectedShuttle
|
||||
public SubmarineInfo SelectedShuttle
|
||||
{
|
||||
get { return shuttleList.SelectedData as Submarine; }
|
||||
get { return shuttleList.SelectedData as SubmarineInfo; }
|
||||
}
|
||||
|
||||
public bool UsingShuttle
|
||||
@@ -443,7 +443,7 @@ namespace Barotrauma
|
||||
{
|
||||
OnClicked = (btn, userdata) =>
|
||||
{
|
||||
if (!(userdata is FileReceiver.FileTransferIn transfer)) { return false; }
|
||||
if (!(FileTransferFrame.UserData is FileReceiver.FileTransferIn transfer)) { return false; }
|
||||
GameMain.Client?.CancelFileTransfer(transfer);
|
||||
GameMain.Client.FileReceiver.StopTransfer(transfer);
|
||||
return true;
|
||||
@@ -658,7 +658,7 @@ namespace Barotrauma
|
||||
OnClicked = (btn, obj) =>
|
||||
{
|
||||
GameMain.Client.RequestStartRound();
|
||||
CoroutineManager.StartCoroutine(WaitForStartRound(StartButton, allowCancel: true), "WaitForStartRound");
|
||||
CoroutineManager.StartCoroutine(WaitForStartRound(StartButton, allowCancel: false), "WaitForStartRound");
|
||||
return true;
|
||||
}
|
||||
};
|
||||
@@ -1147,6 +1147,22 @@ namespace Barotrauma
|
||||
clientDisabledElements.AddRange(botSpawnModeButtons);
|
||||
}
|
||||
|
||||
public void StopWaitingForStartRound()
|
||||
{
|
||||
CoroutineManager.StopCoroutines("WaitForStartRound");
|
||||
|
||||
GUIMessageBox.CloseAll();
|
||||
if (StartButton != null)
|
||||
{
|
||||
StartButton.Enabled = true;
|
||||
}
|
||||
if (campaignUI?.StartButton != null)
|
||||
{
|
||||
campaignUI.StartButton.Enabled = true;
|
||||
}
|
||||
GUI.ClearCursorWait();
|
||||
}
|
||||
|
||||
public IEnumerable<object> WaitForStartRound(GUIButton startButton, bool allowCancel)
|
||||
{
|
||||
GUI.SetCursorWaiting();
|
||||
@@ -1173,7 +1189,8 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 10);
|
||||
while (Selected == GameMain.NetLobbyScreen && DateTime.Now < timeOut)
|
||||
while (Selected == GameMain.NetLobbyScreen &&
|
||||
DateTime.Now < timeOut)
|
||||
{
|
||||
msgBox.Header.Text = headerText + new string('.', ((int)Timing.TotalTime % 3 + 1));
|
||||
yield return CoroutineStatus.Running;
|
||||
@@ -1322,6 +1339,8 @@ namespace Barotrauma
|
||||
if (GameMain.Client == null) return;
|
||||
spectateButton.Visible = true;
|
||||
spectateButton.Enabled = true;
|
||||
|
||||
StartButton.Visible = false;
|
||||
}
|
||||
|
||||
public void SetCampaignCharacterInfo(CharacterInfo newCampaignCharacterInfo)
|
||||
@@ -1609,19 +1628,19 @@ namespace Barotrauma
|
||||
MissionType = missionType;
|
||||
}
|
||||
|
||||
public void UpdateSubList(GUIComponent subList, List<Submarine> submarines)
|
||||
public void UpdateSubList(GUIComponent subList, List<SubmarineInfo> submarines)
|
||||
{
|
||||
if (subList == null) { return; }
|
||||
|
||||
subList.ClearChildren();
|
||||
|
||||
foreach (Submarine sub in submarines)
|
||||
foreach (SubmarineInfo sub in submarines)
|
||||
{
|
||||
AddSubmarine(subList, sub);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddSubmarine(GUIComponent subList, Submarine sub)
|
||||
private void AddSubmarine(GUIComponent subList, SubmarineInfo sub)
|
||||
{
|
||||
if (subList is GUIListBox)
|
||||
{
|
||||
@@ -1646,8 +1665,8 @@ namespace Barotrauma
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
var matchingSub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == sub.Name && s.MD5Hash?.Hash == sub.MD5Hash?.Hash);
|
||||
if (matchingSub == null) matchingSub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == sub.Name);
|
||||
var matchingSub = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == sub.Name && s.MD5Hash?.Hash == sub.MD5Hash?.Hash);
|
||||
if (matchingSub == null) matchingSub = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == sub.Name);
|
||||
|
||||
if (matchingSub == null)
|
||||
{
|
||||
@@ -1704,7 +1723,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (!GameMain.Client.ServerSettings.Voting.AllowSubVoting)
|
||||
{
|
||||
var selectedSub = component.UserData as Submarine;
|
||||
var selectedSub = component.UserData as SubmarineInfo;
|
||||
if (!selectedSub.RequiredContentPackagesInstalled)
|
||||
{
|
||||
var msgBox = new GUIMessageBox(TextManager.Get("ContentPackageMismatch"),
|
||||
@@ -1729,7 +1748,7 @@ namespace Barotrauma
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if (component.UserData is Submarine sub)
|
||||
if (component.UserData is SubmarineInfo sub)
|
||||
{
|
||||
CreateSubPreview(sub);
|
||||
}
|
||||
@@ -1761,7 +1780,7 @@ namespace Barotrauma
|
||||
}
|
||||
GameMain.Client.RequestSelectMode(component.Parent.GetChildIndex(component));
|
||||
HighlightMode(SelectedModeIndex);
|
||||
return (presetName.ToLowerInvariant() != "multiplayercampaign");
|
||||
return !presetName.Equals("multiplayercampaign", StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -1793,6 +1812,7 @@ namespace Barotrauma
|
||||
SelectedColor = Color.White * 0.85f,
|
||||
OutlineColor = Color.White * 0.5f,
|
||||
TextColor = Color.White,
|
||||
SelectedTextColor = Color.Black,
|
||||
UserData = client
|
||||
};
|
||||
var soundIcon = new GUIImage(new RectTransform(new Point((int)(textBlock.Rect.Height * 0.8f)), textBlock.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
|
||||
@@ -1884,7 +1904,7 @@ namespace Barotrauma
|
||||
OnClicked = (btn, userdata) => { if (GUI.MouseOn == btn || GUI.MouseOn == btn.TextBlock) ClosePlayerFrame(btn, userdata); return true; }
|
||||
};
|
||||
|
||||
Vector2 frameSize = GameMain.Client.HasPermission(ClientPermissions.ManagePermissions) ? new Vector2(.24f, .5f) : new Vector2(.24f, .24f);
|
||||
Vector2 frameSize = GameMain.Client.HasPermission(ClientPermissions.ManagePermissions) ? new Vector2(.28f, .5f) : new Vector2(.28f, .24f);
|
||||
|
||||
var playerFrameInner = new GUIFrame(new RectTransform(frameSize, playerFrame.RectTransform, Anchor.Center) { MinSize = new Point(550, 0) });
|
||||
var paddedPlayerFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.88f), playerFrameInner.RectTransform, Anchor.Center))
|
||||
@@ -2111,7 +2131,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (GameMain.Client.HasPermission(ClientPermissions.Ban))
|
||||
{
|
||||
var banButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonAreaTop.RectTransform),
|
||||
var banButton = new GUIButton(new RectTransform(new Vector2(0.34f, 1.0f), buttonAreaTop.RectTransform),
|
||||
TextManager.Get("Ban"))
|
||||
{
|
||||
UserData = selectedClient
|
||||
@@ -2119,7 +2139,7 @@ namespace Barotrauma
|
||||
banButton.OnClicked = (bt, userdata) => { BanPlayer(selectedClient); return true; };
|
||||
banButton.OnClicked += ClosePlayerFrame;
|
||||
|
||||
var rangebanButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonAreaTop.RectTransform),
|
||||
var rangebanButton = new GUIButton(new RectTransform(new Vector2(0.34f, 1.0f), buttonAreaTop.RectTransform),
|
||||
TextManager.Get("BanRange"))
|
||||
{
|
||||
UserData = selectedClient
|
||||
@@ -2132,7 +2152,7 @@ namespace Barotrauma
|
||||
if (GameMain.Client != null && GameMain.Client.ServerSettings.Voting.AllowVoteKick &&
|
||||
selectedClient != null && selectedClient.AllowKicking)
|
||||
{
|
||||
var kickVoteButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonAreaLower.RectTransform),
|
||||
var kickVoteButton = new GUIButton(new RectTransform(new Vector2(0.34f, 1.0f), buttonAreaLower.RectTransform),
|
||||
TextManager.Get("VoteToKick"))
|
||||
{
|
||||
Enabled = !selectedClient.HasKickVoteFromID(GameMain.Client.ID),
|
||||
@@ -2144,7 +2164,7 @@ namespace Barotrauma
|
||||
if (GameMain.Client.HasPermission(ClientPermissions.Kick) &&
|
||||
selectedClient != null && selectedClient.AllowKicking)
|
||||
{
|
||||
var kickButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonAreaLower.RectTransform),
|
||||
var kickButton = new GUIButton(new RectTransform(new Vector2(0.34f, 1.0f), buttonAreaLower.RectTransform),
|
||||
TextManager.Get("Kick"))
|
||||
{
|
||||
UserData = selectedClient
|
||||
@@ -2153,6 +2173,9 @@ namespace Barotrauma
|
||||
kickButton.OnClicked += ClosePlayerFrame;
|
||||
}
|
||||
|
||||
GUITextBlock.AutoScaleAndNormalize(
|
||||
buttonAreaTop.Children.Select(c => ((GUIButton)c).TextBlock).Concat(buttonAreaLower.Children.Select(c => ((GUIButton)c).TextBlock)));
|
||||
|
||||
new GUITickBox(new RectTransform(new Vector2(0.25f, 1.0f), buttonAreaTop.RectTransform, Anchor.TopRight),
|
||||
TextManager.Get("Mute"))
|
||||
{
|
||||
@@ -2162,7 +2185,7 @@ namespace Barotrauma
|
||||
};
|
||||
}
|
||||
|
||||
var closeButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonAreaLower.RectTransform, Anchor.BottomRight),
|
||||
var closeButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonAreaLower.RectTransform, Anchor.TopRight),
|
||||
TextManager.Get("Close"))
|
||||
{
|
||||
IgnoreLayoutGroups = true,
|
||||
@@ -2241,7 +2264,7 @@ namespace Barotrauma
|
||||
targetMicStyle = "GUIMicrophoneDisabled";
|
||||
}
|
||||
|
||||
if (targetMicStyle.ToLowerInvariant() != currMicStyle.ToLowerInvariant())
|
||||
if (!targetMicStyle.Equals(currMicStyle, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
GUI.Style.Apply(micIcon, targetMicStyle);
|
||||
}
|
||||
@@ -2597,7 +2620,7 @@ namespace Barotrauma
|
||||
GUILayoutGroup row = null;
|
||||
int itemsInRow = 0;
|
||||
|
||||
XElement headElement = info.Ragdoll.MainElement.Elements().FirstOrDefault(e => e.GetAttributeString("type", "").ToLowerInvariant() == "head");
|
||||
XElement headElement = info.Ragdoll.MainElement.Elements().FirstOrDefault(e => e.GetAttributeString("type", "").Equals("head", StringComparison.OrdinalIgnoreCase));
|
||||
XElement headSpriteElement = headElement.Element("sprite");
|
||||
string spritePathWithTags = headSpriteElement.Attribute("texture").Value;
|
||||
|
||||
@@ -2655,8 +2678,11 @@ namespace Barotrauma
|
||||
|
||||
private bool SwitchJob(GUIButton button, object obj)
|
||||
{
|
||||
if (JobList == null) { return false; }
|
||||
|
||||
int childIndex = JobList.SelectedIndex;
|
||||
var child = JobList.SelectedComponent;
|
||||
if (child == null) { return false; }
|
||||
|
||||
bool moveToNext = obj != null;
|
||||
|
||||
@@ -2745,11 +2771,11 @@ namespace Barotrauma
|
||||
|
||||
availableJobs = availableJobs.ToList();
|
||||
|
||||
int itemsInRow = 1;
|
||||
int itemsInRow = 0;
|
||||
|
||||
foreach (var jobPrefab in availableJobs)
|
||||
{
|
||||
if (itemsInRow >= 4)
|
||||
if (itemsInRow >= 3)
|
||||
{
|
||||
row = new GUILayoutGroup(new RectTransform(Vector2.One, rows.RectTransform), true);
|
||||
itemsInRow = 0;
|
||||
@@ -3025,7 +3051,7 @@ namespace Barotrauma
|
||||
}*/
|
||||
}
|
||||
|
||||
public void TryDisplayCampaignSubmarine(Submarine submarine)
|
||||
public void TryDisplayCampaignSubmarine(SubmarineInfo submarine)
|
||||
{
|
||||
string name = submarine?.Name;
|
||||
bool displayed = false;
|
||||
@@ -3034,13 +3060,13 @@ namespace Barotrauma
|
||||
subPreviewContainer.ClearChildren();
|
||||
foreach (GUIComponent child in subList.Content.Children)
|
||||
{
|
||||
if (!(child.UserData is Submarine sub)) { continue; }
|
||||
if (!(child.UserData is SubmarineInfo sub)) { continue; }
|
||||
//just check the name, even though the campaign sub may not be the exact same version
|
||||
//we're selecting the sub just for show, the selection is not actually used for anything
|
||||
if (sub.Name == name)
|
||||
{
|
||||
subList.Select(sub);
|
||||
if (Submarine.SavedSubmarines.Contains(sub))
|
||||
if (SubmarineInfo.SavedSubmarines.Contains(sub))
|
||||
{
|
||||
CreateSubPreview(sub);
|
||||
displayed = true;
|
||||
@@ -3201,9 +3227,9 @@ namespace Barotrauma
|
||||
return false;
|
||||
}
|
||||
|
||||
Submarine sub = subList.Content.Children
|
||||
.FirstOrDefault(c => c.UserData is Submarine s && s.Name == subName && s.MD5Hash?.Hash == md5Hash)?
|
||||
.UserData as Submarine;
|
||||
SubmarineInfo sub = subList.Content.Children
|
||||
.FirstOrDefault(c => c.UserData is SubmarineInfo s && s.Name == subName && s.MD5Hash?.Hash == md5Hash)?
|
||||
.UserData as SubmarineInfo;
|
||||
|
||||
//matching sub found and already selected, all good
|
||||
if (sub != null)
|
||||
@@ -3212,7 +3238,7 @@ namespace Barotrauma
|
||||
{
|
||||
CreateSubPreview(sub);
|
||||
}
|
||||
if (subList.SelectedData is Submarine selectedSub && selectedSub.MD5Hash?.Hash == md5Hash && System.IO.File.Exists(sub.FilePath))
|
||||
if (subList.SelectedData is SubmarineInfo selectedSub && selectedSub.MD5Hash?.Hash == md5Hash && System.IO.File.Exists(sub.FilePath))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@@ -3222,8 +3248,8 @@ namespace Barotrauma
|
||||
if (sub == null)
|
||||
{
|
||||
sub = subList.Content.Children
|
||||
.FirstOrDefault(c => c.UserData is Submarine s && s.Name == subName)?
|
||||
.UserData as Submarine;
|
||||
.FirstOrDefault(c => c.UserData is SubmarineInfo s && s.Name == subName)?
|
||||
.UserData as SubmarineInfo;
|
||||
}
|
||||
|
||||
//found a sub that at least has the same name, select it
|
||||
@@ -3246,7 +3272,7 @@ namespace Barotrauma
|
||||
FailedSelectedShuttle = null;
|
||||
|
||||
//hashes match, all good
|
||||
if (sub.MD5Hash?.Hash == md5Hash && Submarine.SavedSubmarines.Contains(sub))
|
||||
if (sub.MD5Hash?.Hash == md5Hash && SubmarineInfo.SavedSubmarines.Contains(sub))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@@ -3261,7 +3287,7 @@ namespace Barotrauma
|
||||
FailedSelectedShuttle = new Pair<string, string>(subName, md5Hash);
|
||||
|
||||
string errorMsg = "";
|
||||
if (sub == null || !Submarine.SavedSubmarines.Contains(sub))
|
||||
if (sub == null || !SubmarineInfo.SavedSubmarines.Contains(sub))
|
||||
{
|
||||
errorMsg = TextManager.GetWithVariable("SubNotFoundError", "[subname]", subName) + " ";
|
||||
}
|
||||
@@ -3303,7 +3329,7 @@ namespace Barotrauma
|
||||
return false;
|
||||
}
|
||||
|
||||
private void CreateSubPreview(Submarine sub)
|
||||
private void CreateSubPreview(SubmarineInfo sub)
|
||||
{
|
||||
subPreviewContainer?.ClearChildren();
|
||||
sub.CreatePreviewWindow(subPreviewContainer);
|
||||
|
||||
@@ -237,7 +237,7 @@ namespace Barotrauma
|
||||
{
|
||||
foreach (XElement element in doc.Root.Elements())
|
||||
{
|
||||
if (element.Name.ToString().ToLowerInvariant() != prefab.Name.ToLowerInvariant()) continue;
|
||||
if (!element.Name.ToString().Equals(prefab.Name, StringComparison.OrdinalIgnoreCase)) { continue; }
|
||||
SerializableProperty.SerializeProperties(prefab, element, true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -965,7 +965,7 @@ namespace Barotrauma
|
||||
|
||||
child.Visible =
|
||||
serverInfo.OwnerVerified &&
|
||||
serverInfo.ServerName.ToLowerInvariant().Contains(searchBox.Text.ToLowerInvariant()) &&
|
||||
serverInfo.ServerName.Contains(searchBox.Text, StringComparison.OrdinalIgnoreCase) &&
|
||||
(!filterSameVersion.Selected || (remoteVersion != null && NetworkMember.IsCompatible(remoteVersion, GameMain.Version))) &&
|
||||
(!filterPassword.Selected || !serverInfo.HasPassword) &&
|
||||
(!filterIncompatible.Selected || !incompatible) &&
|
||||
@@ -996,7 +996,7 @@ namespace Barotrauma
|
||||
foreach (GUITickBox tickBox in gameModeTickBoxes)
|
||||
{
|
||||
var gameMode = (string)tickBox.UserData;
|
||||
if (!tickBox.Selected && (serverInfo.GameMode == gameMode.ToLowerInvariant() || serverInfo.GameMode == gameMode))
|
||||
if (!tickBox.Selected && serverInfo.GameMode.Equals(gameMode, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
child.Visible = false;
|
||||
break;
|
||||
@@ -1304,6 +1304,8 @@ namespace Barotrauma
|
||||
{
|
||||
#if DEBUG
|
||||
DebugConsole.ThrowError($"Failed to parse a Steam friend's connect command ({connectCommand})", e);
|
||||
#else
|
||||
DebugConsole.Log($"Failed to parse a Steam friend's connect command ({connectCommand})\n" + e.StackTrace);
|
||||
#endif
|
||||
info.ConnectName = null;
|
||||
info.ConnectEndpoint = null;
|
||||
@@ -1512,7 +1514,7 @@ namespace Barotrauma
|
||||
{
|
||||
serverList.ClearChildren();
|
||||
|
||||
if (masterServerData.Substring(0, 5).ToLowerInvariant() == "error")
|
||||
if (masterServerData.Substring(0, 5).Equals("error", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
DebugConsole.ThrowError("Error while connecting to master server (" + masterServerData + ")!");
|
||||
return;
|
||||
|
||||
@@ -26,10 +26,24 @@ namespace Barotrauma
|
||||
//listbox that shows the files included in the item being created
|
||||
private GUIListBox createItemFileList;
|
||||
|
||||
private FileSystemWatcher createItemWatcher;
|
||||
|
||||
private readonly List<GUIButton> tabButtons = new List<GUIButton>();
|
||||
|
||||
private readonly HashSet<string> pendingPreviewImageDownloads = new HashSet<string>();
|
||||
private readonly Dictionary<string, Sprite> itemPreviewSprites = new Dictionary<string, Sprite>();
|
||||
private class PendingPreviewImageDownload
|
||||
{
|
||||
/// <summary>
|
||||
/// Was the image downloaded
|
||||
/// </summary>
|
||||
public bool Downloaded = false;
|
||||
|
||||
/// <summary>
|
||||
/// How many tasks are looking to create a preview image based on this download
|
||||
/// </summary>
|
||||
public int PendingLoads = 1;
|
||||
}
|
||||
private readonly Dictionary<ulong, PendingPreviewImageDownload> pendingPreviewImageDownloads = new Dictionary<ulong, PendingPreviewImageDownload>();
|
||||
private Dictionary<string, Sprite> itemPreviewSprites = new Dictionary<string, Sprite>();
|
||||
|
||||
private enum Tab
|
||||
{
|
||||
@@ -54,6 +68,8 @@ namespace Barotrauma
|
||||
{
|
||||
GameMain.Instance.OnResolutionChanged += CreateUI;
|
||||
CreateUI();
|
||||
|
||||
Steamworks.SteamUGC.GlobalOnItemInstalled += OnItemInstalled;
|
||||
}
|
||||
|
||||
private void CreateUI()
|
||||
@@ -199,7 +215,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (GUI.MouseOn is GUIButton || GUI.MouseOn?.Parent is GUIButton) { return false; }
|
||||
publishedItemList.Deselect();
|
||||
if (userdata is Submarine sub)
|
||||
if (userdata is SubmarineInfo sub)
|
||||
{
|
||||
CreateWorkshopItem(sub);
|
||||
}
|
||||
@@ -215,6 +231,8 @@ namespace Barotrauma
|
||||
createItemFrame = new GUIFrame(new RectTransform(new Vector2(0.58f, 1.0f), tabs[(int)Tab.Publish].RectTransform, Anchor.TopRight), style: null);
|
||||
|
||||
SelectTab(Tab.Mods);
|
||||
|
||||
subscribedCoroutine = CoroutineManager.StartCoroutine(PollSubscribedItems());
|
||||
}
|
||||
|
||||
public override void Select()
|
||||
@@ -230,6 +248,32 @@ namespace Barotrauma
|
||||
SelectTab(Tab.Mods);
|
||||
}
|
||||
|
||||
private void OnItemInstalled(ulong itemId)
|
||||
{
|
||||
RefreshSubscribedItems();
|
||||
}
|
||||
|
||||
CoroutineHandle subscribedCoroutine;
|
||||
|
||||
private IEnumerable<object> PollSubscribedItems()
|
||||
{
|
||||
if (!SteamManager.IsInitialized) { yield return CoroutineStatus.Success; }
|
||||
|
||||
uint numSubscribed = 0;
|
||||
while (true)
|
||||
{
|
||||
while (CoroutineManager.IsCoroutineRunning("Load")) { yield return new WaitForSeconds(1.0f); }
|
||||
uint newNumSubscribed = Steamworks.SteamUGC.NumSubscribedItems;
|
||||
if (newNumSubscribed != numSubscribed)
|
||||
{
|
||||
RefreshSubscribedItems();
|
||||
numSubscribed = newNumSubscribed;
|
||||
}
|
||||
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
private void SelectTab(Tab tab)
|
||||
{
|
||||
for (int i = 0; i < tabs.Length; i++)
|
||||
@@ -246,6 +290,7 @@ namespace Barotrauma
|
||||
};
|
||||
}
|
||||
|
||||
createItemWatcher?.Dispose(); createItemWatcher = null;
|
||||
if (Screen.Selected == this)
|
||||
{
|
||||
switch (tab)
|
||||
@@ -272,6 +317,25 @@ namespace Barotrauma
|
||||
GameMain.SteamWorkshopScreen.Select();
|
||||
}
|
||||
|
||||
public IEnumerable<object> RefreshDownloadState()
|
||||
{
|
||||
bool isDownloading = true;
|
||||
while (true)
|
||||
{
|
||||
SteamManager.GetSubscribedWorkshopItems((items) =>
|
||||
{
|
||||
isDownloading = items.Any(it => it.IsDownloading || it.IsDownloadPending);
|
||||
|
||||
GameMain.MainMenuScreen.SetDownloadingModsNotification(isDownloading);
|
||||
});
|
||||
|
||||
if (!isDownloading) { break; }
|
||||
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
}
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
|
||||
private void RefreshSubscribedItems()
|
||||
{
|
||||
SteamManager.GetSubscribedWorkshopItems((items) =>
|
||||
@@ -279,6 +343,8 @@ namespace Barotrauma
|
||||
//filter out the items published by the player (they're shown in the publish tab)
|
||||
var mySteamID = SteamManager.GetSteamID();
|
||||
OnItemsReceived(GetVisibleItems(items.Where(it => it.Owner.Id != mySteamID)), subscribedItemList);
|
||||
|
||||
GameMain.MainMenuScreen.SetDownloadingModsNotification(items.Any(it => it.IsDownloading || it.IsDownloadPending));
|
||||
});
|
||||
}
|
||||
|
||||
@@ -312,7 +378,7 @@ namespace Barotrauma
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
foreach (Submarine sub in Submarine.SavedSubmarines)
|
||||
foreach (SubmarineInfo sub in SubmarineInfo.SavedSubmarines)
|
||||
{
|
||||
if (sub.HasTag(SubmarineTag.HideInMenus)) { continue; }
|
||||
string subPath = Path.GetFullPath(sub.FilePath);
|
||||
@@ -414,7 +480,7 @@ namespace Barotrauma
|
||||
CanBeFocused = false
|
||||
};
|
||||
}
|
||||
else
|
||||
else if (Screen.Selected == this)
|
||||
{
|
||||
new GUIImage(new RectTransform(new Point(iconSize), innerFrame.RectTransform), SteamManager.DefaultPreviewImage, scaleToFit: true)
|
||||
{
|
||||
@@ -430,16 +496,20 @@ namespace Barotrauma
|
||||
bool isNewImage;
|
||||
lock (pendingPreviewImageDownloads)
|
||||
{
|
||||
isNewImage = !pendingPreviewImageDownloads.Contains(item?.PreviewImageUrl);
|
||||
if (isNewImage) { pendingPreviewImageDownloads.Add(item?.PreviewImageUrl); }
|
||||
}
|
||||
|
||||
isNewImage = !pendingPreviewImageDownloads.ContainsKey(item.Value.Id);
|
||||
if (isNewImage)
|
||||
{
|
||||
if (File.Exists(imagePreviewPath))
|
||||
{
|
||||
File.Delete(imagePreviewPath);
|
||||
}
|
||||
|
||||
pendingPreviewImageDownloads.Add(item.Value.Id, new PendingPreviewImageDownload());
|
||||
}
|
||||
}
|
||||
|
||||
if (isNewImage)
|
||||
{
|
||||
Directory.CreateDirectory(SteamManager.WorkshopItemPreviewImageFolder);
|
||||
|
||||
Uri baseAddress = new Uri(item?.PreviewImageUrl);
|
||||
@@ -449,17 +519,24 @@ namespace Barotrauma
|
||||
IRestClient client = new RestClient(directory);
|
||||
var request = new RestRequest(fileName, Method.GET);
|
||||
client.ExecuteAsync(request, response =>
|
||||
{
|
||||
OnPreviewImageDownloaded(response, imagePreviewPath,
|
||||
() =>
|
||||
{
|
||||
lock (pendingPreviewImageDownloads)
|
||||
{
|
||||
pendingPreviewImageDownloads.Remove(item?.PreviewImageUrl);
|
||||
pendingPreviewImageDownloads[item.Value.Id].Downloaded = true;
|
||||
}
|
||||
OnPreviewImageDownloaded(response, imagePreviewPath);
|
||||
CoroutineManager.StartCoroutine(WaitForItemPreviewDownloaded(item, listBox, imagePreviewPath));
|
||||
});
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
lock (pendingPreviewImageDownloads)
|
||||
{
|
||||
pendingPreviewImageDownloads[item.Value.Id].PendingLoads++;
|
||||
}
|
||||
CoroutineManager.StartCoroutine(WaitForItemPreviewDownloaded(item, listBox, imagePreviewPath));
|
||||
}
|
||||
}
|
||||
@@ -468,7 +545,7 @@ namespace Barotrauma
|
||||
{
|
||||
lock (pendingPreviewImageDownloads)
|
||||
{
|
||||
pendingPreviewImageDownloads.Remove(item?.PreviewImageUrl);
|
||||
pendingPreviewImageDownloads.Remove(item.Value.Id);
|
||||
}
|
||||
DebugConsole.ThrowError("Downloading the preview image of the Workshop item \"" + item?.Title + "\" failed.", e);
|
||||
}
|
||||
@@ -488,10 +565,11 @@ namespace Barotrauma
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
if ((item?.IsSubscribed ?? false) && (item?.IsInstalled ?? false))
|
||||
if ((item?.IsSubscribed ?? false) && (item?.IsInstalled ?? false) && Directory.Exists(item?.Directory))
|
||||
{
|
||||
GUITickBox enabledTickBox = null;
|
||||
try
|
||||
bool installed = SteamManager.CheckWorkshopItemEnabled(item);
|
||||
|
||||
if (!installed)
|
||||
{
|
||||
bool? compatible = SteamManager.CheckWorkshopItemCompatibility(item);
|
||||
if (compatible.HasValue && !compatible.Value)
|
||||
@@ -504,63 +582,32 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
enabledTickBox = new GUITickBox(new RectTransform(new Point(32, 32), rightColumn.RectTransform), null)
|
||||
{
|
||||
ToolTip = TextManager.Get("WorkshopItemEnabled"),
|
||||
UserData = item,
|
||||
};
|
||||
enabledTickBox.Selected = SteamManager.CheckWorkshopItemEnabled(item);
|
||||
enabledTickBox.OnSelected = ToggleItemEnabled;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (enabledTickBox != null) { enabledTickBox.Enabled = false; }
|
||||
itemFrame.ToolTip = e.Message;
|
||||
itemFrame.Color = GUI.Style.Red;
|
||||
itemFrame.HoverColor = GUI.Style.Red;
|
||||
itemFrame.SelectedColor = GUI.Style.Red;
|
||||
titleText.TextColor = GUI.Style.Red;
|
||||
installed = SteamManager.EnableWorkShopItem(item, true, out string errorMsg, Screen.Selected == this);
|
||||
|
||||
if (item?.IsSubscribed ?? false)
|
||||
{
|
||||
new GUIButton(new RectTransform(new Vector2(0.5f, 0.5f), rightColumn.RectTransform), TextManager.Get("WorkshopItemUnsubscribe"))
|
||||
{
|
||||
UserData = item,
|
||||
OnClicked = (btn, userdata) =>
|
||||
{
|
||||
item?.Unsubscribe();
|
||||
subscribedItemList.RemoveChild(subscribedItemList.Content.GetChildByUserData(item));
|
||||
return true;
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
if (listBox != publishedItemList && SteamManager.CheckWorkshopItemEnabled(item) && !SteamManager.CheckWorkshopItemUpToDate(item))
|
||||
{
|
||||
new GUIButton(new RectTransform(new Vector2(0.4f, 0.5f), rightColumn.RectTransform, Anchor.BottomLeft), text: TextManager.Get("WorkshopItemUpdate"))
|
||||
{
|
||||
UserData = "updatebutton",
|
||||
Font = GUI.SmallFont,
|
||||
OnClicked = (btn, userdata) =>
|
||||
{
|
||||
if (SteamManager.UpdateWorkshopItem(item, out string errorMsg))
|
||||
{
|
||||
new GUIMessageBox("", TextManager.GetWithVariable("WorkshopItemUpdated", "[itemname]", item?.Title));
|
||||
}
|
||||
else
|
||||
if (!installed)
|
||||
{
|
||||
DebugConsole.ThrowError(errorMsg);
|
||||
new GUIMessageBox(
|
||||
TextManager.Get("Error"),
|
||||
TextManager.GetWithVariables("WorkshopItemUpdateFailed", new string[2] { "[itemname]", "[errormessage]" }, new string[2] { item?.Title, errorMsg }));
|
||||
TextManager.GetWithVariables("WorkshopItemUpdateFailed", new string[2] { "[itemname]", "[errormessage]" }, new string[2] { TextManager.EnsureUTF8(item?.Title), errorMsg }));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (installed)
|
||||
{
|
||||
bool upToDate = SteamManager.CheckWorkshopItemUpToDate(item);
|
||||
|
||||
if (!upToDate)
|
||||
{
|
||||
if (!SteamManager.UpdateWorkshopItem(item, out string errorMsg))
|
||||
{
|
||||
DebugConsole.ThrowError(errorMsg);
|
||||
new GUIMessageBox(
|
||||
TextManager.Get("Error"),
|
||||
TextManager.GetWithVariables("WorkshopItemUpdateFailed", new string[2] { "[itemname]", "[errormessage]" }, new string[2] { TextManager.EnsureUTF8(item?.Title), errorMsg }));
|
||||
}
|
||||
btn.Enabled = false;
|
||||
btn.Visible = false;
|
||||
return true;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
@@ -568,7 +615,11 @@ namespace Barotrauma
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.5f), rightColumn.RectTransform), TextManager.Get("WorkshopItemDownloading"));
|
||||
}
|
||||
else
|
||||
else if (item?.IsDownloadPending ?? false)
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.5f), rightColumn.RectTransform), TextManager.Get("WorkshopItemDownloadPending"));
|
||||
}
|
||||
else if (!(item?.IsSubscribed ?? false))
|
||||
{
|
||||
var downloadBtn = new GUIButton(new RectTransform(new Point((int)(32 * GUI.Scale)), rightColumn.RectTransform), "", style: "GUIPlusButton")
|
||||
{
|
||||
@@ -579,10 +630,66 @@ namespace Barotrauma
|
||||
downloadBtn.OnClicked = (btn, userdata) => { DownloadItem(itemFrame, downloadBtn, item); return true; };
|
||||
}
|
||||
|
||||
if ((item?.IsSubscribed ?? false) && listBox == subscribedItemList)
|
||||
{
|
||||
var reinstallBtn = new GUIButton(new RectTransform(new Point((int)(32 * GUI.Scale)), rightColumn.RectTransform), "", style: "GUIReloadButton")
|
||||
{
|
||||
ToolTip = TextManager.Get("WorkshopItemReinstall"),
|
||||
ForceUpperCase = true,
|
||||
UserData = "reinstall"
|
||||
};
|
||||
reinstallBtn.OnClicked = (btn, userdata) =>
|
||||
{
|
||||
var elem = subscribedItemList.Content.GetChildByUserData(item);
|
||||
try
|
||||
{
|
||||
bool reselect = GameMain.Config.SelectedContentPackages.Any(cp => !string.IsNullOrWhiteSpace(cp.SteamWorkshopUrl) && cp.SteamWorkshopUrl == item?.Url);
|
||||
if (!SteamManager.DisableWorkShopItem(item, false, out string errorMsg) ||
|
||||
!SteamManager.EnableWorkShopItem(item, true, out errorMsg, reselect, true))
|
||||
{
|
||||
DebugConsole.ThrowError($"Failed to reinstall \"{item?.Title}\": {errorMsg}", null, true);
|
||||
elem.Flash(GUI.Style.Red);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError($"Failed to reinstall \"{item?.Title}\"", e, true);
|
||||
elem.Flash(GUI.Style.Red);
|
||||
}
|
||||
return true;
|
||||
};
|
||||
var unsubBtn = new GUIButton(new RectTransform(new Point((int)(32 * GUI.Scale)), rightColumn.RectTransform), "", style: "GUIMinusButton")
|
||||
{
|
||||
ToolTip = TextManager.Get("WorkshopItemUnsubscribe"),
|
||||
ForceUpperCase = true,
|
||||
UserData = "unsubscribe"
|
||||
};
|
||||
unsubBtn.OnClicked = (btn, userdata) =>
|
||||
{
|
||||
SteamManager.DisableWorkShopItem(item, true, out _);
|
||||
item?.Unsubscribe();
|
||||
subscribedItemList.RemoveChild(subscribedItemList.Content.GetChildByUserData(item));
|
||||
return true;
|
||||
};
|
||||
}
|
||||
|
||||
innerFrame.Recalculate();
|
||||
listBox.RecalculateChildren();
|
||||
}
|
||||
|
||||
public void SetReinstallButtonStatus(Steamworks.Ugc.Item? item, bool enabled, Color? flashColor)
|
||||
{
|
||||
var child = subscribedItemList.Content.FindChild((component) => { return (component.UserData is Steamworks.Ugc.Item?) && (component.UserData as Steamworks.Ugc.Item?)?.Id == item?.Id; });
|
||||
if (child != null)
|
||||
{
|
||||
var reinstallBtn = child.FindChild("reinstall", true);
|
||||
if (reinstallBtn != null) { reinstallBtn.Enabled = enabled; }
|
||||
var unsubBtn = child.FindChild("unsubscribe", true);
|
||||
if (unsubBtn != null) { unsubBtn.Enabled = enabled; }
|
||||
if (flashColor.HasValue) { child.Flash(flashColor); }
|
||||
}
|
||||
}
|
||||
|
||||
private void RemoveItemFromLists(ulong itemID)
|
||||
{
|
||||
RemoveItemFromList(publishedItemList);
|
||||
@@ -596,7 +703,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateMyItemFrame(Submarine submarine, GUIListBox listBox)
|
||||
private void CreateMyItemFrame(SubmarineInfo submarine, GUIListBox listBox)
|
||||
{
|
||||
var itemFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.1f), listBox.Content.RectTransform, minSize: new Point(0, 80)),
|
||||
style: "ListBoxElement")
|
||||
@@ -629,10 +736,17 @@ namespace Barotrauma
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.4f), innerFrame.RectTransform), contentPackage.Name, textAlignment: Alignment.CenterLeft);
|
||||
}
|
||||
|
||||
private void OnPreviewImageDownloaded(IRestResponse response, string previewImagePath)
|
||||
private void OnPreviewImageDownloaded(IRestResponse response, string previewImagePath, Action action)
|
||||
{
|
||||
if (response.ResponseStatus == ResponseStatus.Completed)
|
||||
{
|
||||
TaskPool.Add(WritePreviewImageAsync(response, previewImagePath), (task) => { action?.Invoke(); });
|
||||
}
|
||||
}
|
||||
|
||||
private async Task WritePreviewImageAsync(IRestResponse response, string previewImagePath)
|
||||
{
|
||||
await Task.Yield();
|
||||
try
|
||||
{
|
||||
File.WriteAllBytes(previewImagePath, response.RawBytes);
|
||||
@@ -645,7 +759,6 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerable<object> WaitForItemPreviewDownloaded(Steamworks.Ugc.Item? item, GUIListBox listBox, string previewImagePath)
|
||||
{
|
||||
@@ -653,47 +766,67 @@ namespace Barotrauma
|
||||
{
|
||||
lock (pendingPreviewImageDownloads)
|
||||
{
|
||||
if (!pendingPreviewImageDownloads.Contains(item?.PreviewImageUrl)) { break; }
|
||||
if (pendingPreviewImageDownloads[item.Value.Id].Downloaded){ break; }
|
||||
}
|
||||
|
||||
yield return CoroutineStatus.Running;
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
}
|
||||
|
||||
if (File.Exists(previewImagePath))
|
||||
{
|
||||
Sprite newSprite;
|
||||
if (itemPreviewSprites.ContainsKey(item?.PreviewImageUrl))
|
||||
TaskPool.Add(LoadPreviewImageAsync(item?.PreviewImageUrl, previewImagePath),
|
||||
new Tuple<Steamworks.Ugc.Item?, GUIListBox>(item, listBox),
|
||||
(task, tuple) =>
|
||||
{
|
||||
newSprite = itemPreviewSprites[item?.PreviewImageUrl];
|
||||
(var it, var lb) = tuple;
|
||||
var previewImage = lb.Content.FindChild(item)?.GetChildByUserData("previewimage") as GUIImage;
|
||||
if (previewImage != null)
|
||||
{
|
||||
previewImage.Sprite = task.Result;
|
||||
}
|
||||
else
|
||||
{
|
||||
newSprite = new Sprite(previewImagePath, sourceRectangle: null);
|
||||
itemPreviewSprites.Add(item?.PreviewImageUrl, newSprite);
|
||||
CreateWorkshopItemFrame(it, lb);
|
||||
}
|
||||
|
||||
if (listBox.Content.FindChild(item)?.GetChildByUserData("previewimage") is GUIImage previewImage)
|
||||
if (modsPreviewFrame.FindChild(it) != null)
|
||||
{
|
||||
previewImage.Sprite = newSprite;
|
||||
}
|
||||
else
|
||||
{
|
||||
CreateWorkshopItemFrame(item, listBox);
|
||||
}
|
||||
|
||||
if (modsPreviewFrame.FindChild(item) != null)
|
||||
{
|
||||
ShowItemPreview(item, modsPreviewFrame);
|
||||
ShowItemPreview(it, modsPreviewFrame);
|
||||
}
|
||||
if (browsePreviewFrame.FindChild(item) != null)
|
||||
{
|
||||
ShowItemPreview(item, browsePreviewFrame);
|
||||
ShowItemPreview(it, browsePreviewFrame);
|
||||
}
|
||||
|
||||
lock (pendingPreviewImageDownloads)
|
||||
{
|
||||
pendingPreviewImageDownloads[it.Value.Id].PendingLoads--;
|
||||
if (pendingPreviewImageDownloads[it.Value.Id].PendingLoads <= 0) { pendingPreviewImageDownloads.Remove(it.Value.Id); }
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
|
||||
private async Task<Sprite> LoadPreviewImageAsync(string previewImageUrl, string previewImagePath)
|
||||
{
|
||||
await Task.Yield();
|
||||
lock (itemPreviewSprites)
|
||||
{
|
||||
if (itemPreviewSprites.ContainsKey(previewImageUrl))
|
||||
{
|
||||
return itemPreviewSprites[previewImageUrl];
|
||||
}
|
||||
else
|
||||
{
|
||||
Sprite newSprite = new Sprite(previewImagePath, sourceRectangle: null);
|
||||
itemPreviewSprites.Add(previewImageUrl, newSprite);
|
||||
return newSprite;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool DownloadItem(GUIComponent frame, GUIButton downloadButton, Steamworks.Ugc.Item? item)
|
||||
{
|
||||
if (item == null) { return false; }
|
||||
@@ -721,49 +854,6 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool ToggleItemEnabled(GUITickBox tickBox)
|
||||
{
|
||||
if (!(tickBox.UserData is Steamworks.Ugc.Item?)) { return false; }
|
||||
|
||||
var item = tickBox.UserData as Steamworks.Ugc.Item?;
|
||||
if (item == null) { return false; }
|
||||
|
||||
//currently editing the item, don't allow enabling/disabling it
|
||||
if (itemEditor?.FileId == item?.Id) { tickBox.Selected = true; return false; }
|
||||
|
||||
var updateButton = tickBox.Parent.FindChild("updatebutton");
|
||||
|
||||
string errorMsg;
|
||||
if (tickBox.Selected)
|
||||
{
|
||||
if (!SteamManager.EnableWorkShopItem(item, false, out errorMsg))
|
||||
{
|
||||
tickBox.Visible = false;
|
||||
tickBox.Selected = false;
|
||||
if (tickBox.Parent.GetChildByUserData("titletext") is GUITextBlock titleText) { titleText.TextColor = GUI.Style.Red; }
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!SteamManager.DisableWorkShopItem(item, false, out errorMsg))
|
||||
{
|
||||
tickBox.Enabled = false;
|
||||
}
|
||||
GameMain.Config.EnsureCoreContentPackageSelected();
|
||||
}
|
||||
if (updateButton != null)
|
||||
{
|
||||
//cannot update if enabling/disabling the item failed or if the item is not enabled
|
||||
updateButton.Enabled = tickBox.Enabled && tickBox.Selected;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(errorMsg))
|
||||
{
|
||||
new GUIMessageBox(TextManager.Get("Error"), errorMsg);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void ShowItemPreview(Steamworks.Ugc.Item? item, GUIFrame itemPreviewFrame)
|
||||
{
|
||||
itemPreviewFrame.ClearChildren();
|
||||
@@ -920,7 +1010,7 @@ namespace Barotrauma
|
||||
};
|
||||
}
|
||||
|
||||
private void CreateWorkshopItem(Submarine sub)
|
||||
private void CreateWorkshopItem(SubmarineInfo sub)
|
||||
{
|
||||
string destinationFolder = Path.Combine("Mods", sub.Name);
|
||||
itemContentPackage = ContentPackage.CreatePackage(sub.Name, Path.Combine(destinationFolder, SteamManager.MetadataFileName), corePackage: false);
|
||||
@@ -940,8 +1030,8 @@ namespace Barotrauma
|
||||
itemContentPackage.AddFile(sub.FilePath, ContentType.Submarine);
|
||||
itemContentPackage.Name = sub.Name;
|
||||
itemContentPackage.Save(itemContentPackage.Path);
|
||||
ContentPackage.List.Add(itemContentPackage);
|
||||
GameMain.Config.SelectContentPackage(itemContentPackage);
|
||||
//ContentPackage.List.Add(itemContentPackage);
|
||||
//GameMain.Config.SelectContentPackage(itemContentPackage);
|
||||
|
||||
itemEditor = itemEditor?.WithTitle(sub.Name).WithTag("Submarine").WithDescription(sub.Description);
|
||||
|
||||
@@ -1097,7 +1187,7 @@ namespace Barotrauma
|
||||
var tagBtn = new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), tagHolder.Content.RectTransform, anchor: Anchor.CenterLeft),
|
||||
tag.CapitaliseFirstInvariant(), style: "GUIButtonRound");
|
||||
tagBtn.TextBlock.AutoScaleHorizontal = true;
|
||||
tagBtn.Selected = itemEditor?.Tags?.Any(t => t.ToLowerInvariant() == tag) ?? false;
|
||||
tagBtn.Selected = itemEditor?.Tags?.Any(t => t.Equals(tag, StringComparison.OrdinalIgnoreCase)) ?? false;
|
||||
|
||||
tagBtn.OnClicked = (btn, userdata) =>
|
||||
{
|
||||
@@ -1108,7 +1198,7 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
itemEditor?.Tags?.RemoveAll(t => t.ToLowerInvariant() == tagBtn.Text.ToLowerInvariant());
|
||||
itemEditor?.Tags?.RemoveAll(t => t.Equals(tagBtn.Text, StringComparison.OrdinalIgnoreCase));
|
||||
tagBtn.Selected = false;
|
||||
}
|
||||
return true;
|
||||
@@ -1201,6 +1291,16 @@ namespace Barotrauma
|
||||
OnClicked = (btn, userdata) => { ToolBox.OpenFileWithShell(Path.GetFullPath(Path.GetDirectoryName(itemContentPackage.Path))); return true; }
|
||||
};
|
||||
createItemFileList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.35f), createItemContent.RectTransform));
|
||||
createItemWatcher?.Dispose();
|
||||
createItemWatcher = new FileSystemWatcher(Path.GetDirectoryName(itemContentPackage.Path))
|
||||
{
|
||||
Filter = "*",
|
||||
NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.FileName | NotifyFilters.DirectoryName
|
||||
};
|
||||
createItemWatcher.Created += OnFileSystemChanges;
|
||||
createItemWatcher.Deleted += OnFileSystemChanges;
|
||||
createItemWatcher.Renamed += OnFileSystemChanges;
|
||||
createItemWatcher.EnableRaisingEvents = true;
|
||||
RefreshCreateItemFileList();
|
||||
|
||||
var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), createItemContent.RectTransform), isHorizontal: true)
|
||||
@@ -1447,23 +1547,54 @@ namespace Barotrauma
|
||||
{
|
||||
destinationPath = Path.Combine(modFolder, filePathRelativeToModFolder);
|
||||
}
|
||||
itemContentPackage.AddFile(destinationPath, ContentType.None);
|
||||
}
|
||||
itemContentPackage.Save(itemContentPackage.Path);
|
||||
RefreshCreateItemFileList();
|
||||
}
|
||||
|
||||
volatile bool refreshFileList = false;
|
||||
|
||||
private void OnFileSystemChanges(object sender, FileSystemEventArgs e)
|
||||
{
|
||||
refreshFileList = true;
|
||||
}
|
||||
|
||||
private void RefreshCreateItemFileList()
|
||||
{
|
||||
createItemFileList.ClearChildren();
|
||||
if (itemContentPackage == null) return;
|
||||
var contentTypes = Enum.GetValues(typeof(ContentType));
|
||||
|
||||
foreach (ContentFile contentFile in itemContentPackage.Files)
|
||||
List<ContentFile> files = itemContentPackage.Files.ToList();
|
||||
|
||||
foreach (ContentFile contentFile in files)
|
||||
{
|
||||
bool fileExists = File.Exists(contentFile.Path);
|
||||
|
||||
if (!fileExists) { itemContentPackage.Files.Remove(contentFile); continue; }
|
||||
}
|
||||
|
||||
List<ContentFile> allFiles = Directory.GetFiles(Path.GetDirectoryName(itemContentPackage.Path), "*", SearchOption.AllDirectories)
|
||||
.Select(f => new ContentFile(f, ContentType.None))
|
||||
.Where(file => Path.GetFileName(file.Path) != SteamManager.MetadataFileName &&
|
||||
Path.GetFileName(file.Path) != SteamManager.PreviewImageName)
|
||||
.ToList();
|
||||
for (int i=0;i<allFiles.Count;i++)
|
||||
{
|
||||
ContentFile file = allFiles[i];
|
||||
ContentFile otherFile = itemContentPackage.Files.Find(f => string.Equals(Path.GetFullPath(f.Path).CleanUpPath(),
|
||||
Path.GetFullPath(file.Path).CleanUpPath(),
|
||||
StringComparison.InvariantCultureIgnoreCase));
|
||||
if (otherFile != null)
|
||||
{
|
||||
//replace the generated ContentFile object with the one that's present in the
|
||||
//content package to determine which tickboxes should already be checked
|
||||
allFiles[i] = otherFile;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (ContentFile contentFile in allFiles)
|
||||
{
|
||||
bool illegalPath = !ContentPackage.IsModFilePathAllowed(contentFile);
|
||||
//string pathInStagingFolder = Path.Combine(SteamManager.WorkshopItemStagingFolder, contentFile.Path);
|
||||
//bool fileInStagingFolder = File.Exists(pathInStagingFolder);
|
||||
bool fileExists = File.Exists(contentFile.Path);
|
||||
|
||||
var fileFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.12f), createItemFileList.Content.RectTransform) { MinSize = new Point(0, 20) },
|
||||
@@ -1479,11 +1610,25 @@ namespace Barotrauma
|
||||
RelativeSpacing = 0.05f
|
||||
};
|
||||
|
||||
var tickBox = new GUITickBox(new RectTransform(new Vector2(0.1f, 0.8f), content.RectTransform), "")
|
||||
var tickBox = new GUITickBox(new RectTransform(Vector2.One, content.RectTransform, scaleBasis: ScaleBasis.BothHeight), "")
|
||||
{
|
||||
Selected = fileExists && !illegalPath,
|
||||
Enabled = false,
|
||||
ToolTip = TextManager.Get(illegalPath ? "WorkshopItemFileNotIncluded" : "WorkshopItemFileIncluded")
|
||||
Selected = itemContentPackage.Files.Contains(contentFile),
|
||||
UserData = contentFile
|
||||
};
|
||||
|
||||
tickBox.OnSelected = (tb) =>
|
||||
{
|
||||
ContentFile f = tb.UserData as ContentFile;
|
||||
if (tb.Selected)
|
||||
{
|
||||
if (!itemContentPackage.Files.Contains(f)) { itemContentPackage.Files.Add(f); }
|
||||
}
|
||||
else
|
||||
{
|
||||
if (itemContentPackage.Files.Contains(f)) { itemContentPackage.Files.Remove(f); }
|
||||
}
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
var nameText = new GUITextBlock(new RectTransform(new Vector2(0.6f, 1.0f), content.RectTransform, Anchor.CenterLeft), contentFile.Path, font: GUI.SmallFont)
|
||||
@@ -1523,11 +1668,30 @@ namespace Barotrauma
|
||||
{
|
||||
OnClicked = (btn, userdata) =>
|
||||
{
|
||||
itemContentPackage.RemoveFile(contentFile);
|
||||
itemContentPackage.Save(itemContentPackage.Path);
|
||||
RefreshCreateItemFileList();
|
||||
var msgBox = new GUIMessageBox(TextManager.Get("ConfirmFileDeletionHeader"),
|
||||
TextManager.GetWithVariable("ConfirmFileDeletion", "[file]", contentFile.Path),
|
||||
new string[] { TextManager.Get("Yes"), TextManager.Get("Cancel") })
|
||||
{
|
||||
UserData = "verificationprompt"
|
||||
};
|
||||
msgBox.Buttons[0].OnClicked = (applyButton, obj) =>
|
||||
{
|
||||
try
|
||||
{
|
||||
File.Delete(contentFile.Path);
|
||||
if (contentFile.Type == ContentType.Submarine) { SubmarineInfo.RefreshSavedSub(contentFile.Path); }
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError($"Failed to delete \"${contentFile.Path}\".", e);
|
||||
}
|
||||
//RefreshCreateItemFileList();
|
||||
RefreshMyItemList();
|
||||
return true;
|
||||
};
|
||||
msgBox.Buttons[0].OnClicked += msgBox.Close;
|
||||
msgBox.Buttons[1].OnClicked = msgBox.Close;
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1536,6 +1700,8 @@ namespace Barotrauma
|
||||
new Point(0, (int)(content.RectTransform.Children.Max(c => c.MinSize.Y) / content.RectTransform.RelativeSize.Y));
|
||||
nameText.Text = ToolBox.LimitString(nameText.Text, nameText.Font, maxWidth: nameText.Rect.Width);
|
||||
}
|
||||
|
||||
itemContentPackage.Save(itemContentPackage.Path);
|
||||
}
|
||||
|
||||
private void PublishWorkshopItem()
|
||||
@@ -1640,6 +1806,11 @@ namespace Barotrauma
|
||||
|
||||
public override void Update(double deltaTime)
|
||||
{
|
||||
if (refreshFileList)
|
||||
{
|
||||
RefreshCreateItemFileList();
|
||||
refreshFileList = false;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -7,6 +7,8 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
using EventInput;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -30,6 +32,8 @@ namespace Barotrauma
|
||||
|
||||
private readonly Camera cam;
|
||||
|
||||
private SubmarineInfo backedUpSubInfo;
|
||||
|
||||
private Point screenResolution;
|
||||
|
||||
private bool lightingEnabled;
|
||||
@@ -89,6 +93,9 @@ namespace Barotrauma
|
||||
|
||||
private Mode mode;
|
||||
|
||||
// Prevent the mode from changing
|
||||
private bool lockMode;
|
||||
|
||||
public override Camera Cam
|
||||
{
|
||||
get { return cam; }
|
||||
@@ -96,9 +103,9 @@ namespace Barotrauma
|
||||
|
||||
public string GetSubDescription()
|
||||
{
|
||||
string localizedDescription = TextManager.Get("submarine.description." + (Submarine.MainSub?.Name ?? ""), true);
|
||||
string localizedDescription = TextManager.Get("submarine.description." + (Submarine.MainSub?.Info.Name ?? ""), true);
|
||||
if (localizedDescription != null) { return localizedDescription; }
|
||||
return (Submarine.MainSub == null) ? "" : Submarine.MainSub.Description;
|
||||
return (Submarine.MainSub == null) ? "" : Submarine.MainSub.Info.Description;
|
||||
}
|
||||
|
||||
private string GetTotalHullVolume()
|
||||
@@ -214,63 +221,10 @@ namespace Barotrauma
|
||||
|
||||
new GUIFrame(new RectTransform(new Vector2(0.01f, 0.9f), paddedTopPanel.RectTransform), style: "VerticalLine");
|
||||
|
||||
subNameLabel = new GUITextBlock(new RectTransform(new Vector2(0.3f, 0.9f), paddedTopPanel.RectTransform, Anchor.CenterLeft),
|
||||
TextManager.Get("unspecifiedsubfilename"), font: GUI.LargeFont, textAlignment: Alignment.CenterLeft);
|
||||
|
||||
linkedSubBox = new GUIDropDown(new RectTransform(new Vector2(0.15f, 0.9f), paddedTopPanel.RectTransform),
|
||||
TextManager.Get("AddSubButton"), elementCount: 20)
|
||||
new GUIButton(new RectTransform(new Vector2(0.9f, 0.9f), paddedTopPanel.RectTransform, scaleBasis: ScaleBasis.BothHeight), style: "TestButton")
|
||||
{
|
||||
ToolTip = TextManager.Get("AddSubToolTip")
|
||||
};
|
||||
foreach (Submarine sub in Submarine.SavedSubmarines)
|
||||
{
|
||||
linkedSubBox.AddItem(sub.Name, sub);
|
||||
}
|
||||
linkedSubBox.OnSelected += SelectLinkedSub;
|
||||
linkedSubBox.OnDropped += (component, obj) =>
|
||||
{
|
||||
MapEntity.SelectedList.Clear();
|
||||
return true;
|
||||
};
|
||||
|
||||
new GUIFrame(new RectTransform(new Vector2(0.01f, 0.9f), paddedTopPanel.RectTransform), style: "VerticalLine");
|
||||
|
||||
defaultModeTickBox = new GUITickBox(new RectTransform(new Vector2(0.9f, 0.9f), paddedTopPanel.RectTransform, scaleBasis: ScaleBasis.BothHeight), "", style: "EditSubButton")
|
||||
{
|
||||
ToolTip = TextManager.Get("SubEditorEditingMode"),
|
||||
OnSelected = (GUITickBox tBox) =>
|
||||
{
|
||||
if (tBox.Selected) { SetMode(Mode.Default); }
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
characterModeTickBox = new GUITickBox(new RectTransform(new Vector2(0.9f, 0.9f), paddedTopPanel.RectTransform, scaleBasis: ScaleBasis.BothHeight), "", style: "CharacterModeButton")
|
||||
{
|
||||
ToolTip = TextManager.Get("CharacterModeButton") + '\n' + TextManager.Get("CharacterModeToolTip"),
|
||||
OnSelected = (GUITickBox tBox) =>
|
||||
{
|
||||
SetMode(tBox.Selected ? Mode.Character : Mode.Default);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
wiringModeTickBox = new GUITickBox(new RectTransform(new Vector2(0.9f, 0.9f), paddedTopPanel.RectTransform, scaleBasis: ScaleBasis.BothHeight), "", style: "WiringModeButton")
|
||||
{
|
||||
ToolTip = TextManager.Get("WiringModeButton") + '\n' + TextManager.Get("WiringModeToolTip"),
|
||||
OnSelected = (GUITickBox tBox) =>
|
||||
{
|
||||
SetMode(tBox.Selected ? Mode.Wiring : Mode.Default);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
new GUIFrame(new RectTransform(new Vector2(0.01f, 0.9f), paddedTopPanel.RectTransform), style: "VerticalLine");
|
||||
|
||||
new GUIButton(new RectTransform(new Vector2(0.9f, 0.9f), paddedTopPanel.RectTransform, scaleBasis: ScaleBasis.BothHeight), "", style: "GenerateWaypointsButton")
|
||||
{
|
||||
ToolTip = TextManager.Get("GenerateWaypointsButton") + '\n' + TextManager.Get("GenerateWaypointsToolTip"),
|
||||
OnClicked = GenerateWaypoints
|
||||
ToolTip = TextManager.Get("TestSubButton"),
|
||||
OnClicked = TestSubmarine
|
||||
};
|
||||
|
||||
new GUIFrame(new RectTransform(new Vector2(0.01f, 0.9f), paddedTopPanel.RectTransform), style: "VerticalLine");
|
||||
@@ -282,7 +236,7 @@ namespace Barotrauma
|
||||
{
|
||||
previouslyUsedPanel.Visible = false;
|
||||
showEntitiesPanel.Visible = !showEntitiesPanel.Visible;
|
||||
showEntitiesPanel.RectTransform.AbsoluteOffset = new Point(btn.Rect.X, TopPanel.Rect.Height);
|
||||
showEntitiesPanel.RectTransform.AbsoluteOffset = new Point(Math.Max(Math.Max(btn.Rect.X, entityCountPanel.Rect.Right), saveAssemblyFrame.Rect.Right), TopPanel.Rect.Height);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
@@ -294,7 +248,110 @@ namespace Barotrauma
|
||||
{
|
||||
showEntitiesPanel.Visible = false;
|
||||
previouslyUsedPanel.Visible = !previouslyUsedPanel.Visible;
|
||||
previouslyUsedPanel.RectTransform.AbsoluteOffset = new Point(btn.Rect.X, TopPanel.Rect.Height);
|
||||
previouslyUsedPanel.RectTransform.AbsoluteOffset = new Point(Math.Max(Math.Max(btn.Rect.X, entityCountPanel.Rect.Right), saveAssemblyFrame.Rect.Right), TopPanel.Rect.Height);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
new GUIFrame(new RectTransform(new Vector2(0.01f, 0.9f), paddedTopPanel.RectTransform), style: "VerticalLine");
|
||||
|
||||
subNameLabel = new GUITextBlock(new RectTransform(new Vector2(0.3f, 0.9f), paddedTopPanel.RectTransform, Anchor.CenterLeft),
|
||||
TextManager.Get("unspecifiedsubfilename"), font: GUI.LargeFont, textAlignment: Alignment.CenterLeft);
|
||||
|
||||
linkedSubBox = new GUIDropDown(new RectTransform(new Vector2(0.15f, 0.9f), paddedTopPanel.RectTransform),
|
||||
TextManager.Get("AddSubButton"), elementCount: 20)
|
||||
{
|
||||
ToolTip = TextManager.Get("AddSubToolTip")
|
||||
};
|
||||
foreach (SubmarineInfo sub in SubmarineInfo.SavedSubmarines)
|
||||
{
|
||||
linkedSubBox.AddItem(sub.Name, sub);
|
||||
}
|
||||
linkedSubBox.OnSelected += SelectLinkedSub;
|
||||
linkedSubBox.OnDropped += (component, obj) =>
|
||||
{
|
||||
MapEntity.SelectedList.Clear();
|
||||
return true;
|
||||
};
|
||||
|
||||
var spacing = new GUIFrame(new RectTransform(new Vector2(0.02f, 1.0f), paddedTopPanel.RectTransform), style: null);
|
||||
new GUIFrame(new RectTransform(new Vector2(0.1f, 0.9f), spacing.RectTransform, Anchor.Center), style: "VerticalLine");
|
||||
|
||||
defaultModeTickBox = new GUITickBox(new RectTransform(new Vector2(0.9f, 0.9f), paddedTopPanel.RectTransform, scaleBasis: ScaleBasis.BothHeight), "", style: "EditSubButton")
|
||||
{
|
||||
ToolTip = TextManager.Get("SubEditorEditingMode"),
|
||||
OnSelected = (GUITickBox tBox) =>
|
||||
{
|
||||
if (!lockMode)
|
||||
{
|
||||
if (tBox.Selected) { SetMode(Mode.Default); }
|
||||
|
||||
return true;
|
||||
}
|
||||
else { return false; }
|
||||
}
|
||||
};
|
||||
|
||||
characterModeTickBox = new GUITickBox(new RectTransform(new Vector2(0.9f, 0.9f), paddedTopPanel.RectTransform, scaleBasis: ScaleBasis.BothHeight), "", style: "CharacterModeButton")
|
||||
{
|
||||
ToolTip = TextManager.Get("CharacterModeButton") + '\n' + TextManager.Get("CharacterModeToolTip"),
|
||||
OnSelected = (GUITickBox tBox) =>
|
||||
{
|
||||
if (!lockMode)
|
||||
{
|
||||
SetMode(tBox.Selected ? Mode.Character : Mode.Default);
|
||||
return true;
|
||||
}
|
||||
else { return false; }
|
||||
}
|
||||
};
|
||||
|
||||
wiringModeTickBox = new GUITickBox(new RectTransform(new Vector2(0.9f, 0.9f), paddedTopPanel.RectTransform, scaleBasis: ScaleBasis.BothHeight), "", style: "WiringModeButton")
|
||||
{
|
||||
ToolTip = TextManager.Get("WiringModeButton") + '\n' + TextManager.Get("WiringModeToolTip"),
|
||||
OnSelected = (GUITickBox tBox) =>
|
||||
{
|
||||
if (!lockMode)
|
||||
{
|
||||
SetMode(tBox.Selected ? Mode.Wiring : Mode.Default);
|
||||
return true;
|
||||
}
|
||||
else { return false; }
|
||||
}
|
||||
};
|
||||
|
||||
spacing = new GUIFrame(new RectTransform(new Vector2(0.02f, 1.0f), paddedTopPanel.RectTransform), style: null);
|
||||
new GUIFrame(new RectTransform(new Vector2(0.1f, 0.9f), spacing.RectTransform, Anchor.Center), style: "VerticalLine");
|
||||
|
||||
new GUIButton(new RectTransform(new Vector2(0.9f, 0.9f), paddedTopPanel.RectTransform, scaleBasis: ScaleBasis.BothHeight), "", style: "GenerateWaypointsButton")
|
||||
{
|
||||
ToolTip = TextManager.Get("GenerateWaypointsButton") + '\n' + TextManager.Get("GenerateWaypointsToolTip"),
|
||||
OnClicked = (btn, userdata) =>
|
||||
{
|
||||
if (WayPoint.WayPointList.Any())
|
||||
{
|
||||
var generateWaypointsVerification = new GUIMessageBox("", TextManager.Get("generatewaypointsverification"), new string[] { TextManager.Get("ok"), TextManager.Get("cancel") });
|
||||
generateWaypointsVerification.Buttons[0].OnClicked = (btn, userdata) =>
|
||||
{
|
||||
if (GenerateWaypoints())
|
||||
{
|
||||
GUI.AddMessage(TextManager.Get("waypointsgeneratedsuccesfully"), GUI.Style.Green);
|
||||
}
|
||||
WayPoint.ShowWayPoints = true;
|
||||
generateWaypointsVerification.Close();
|
||||
return true;
|
||||
};
|
||||
generateWaypointsVerification.Buttons[1].OnClicked = generateWaypointsVerification.Close;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GenerateWaypoints())
|
||||
{
|
||||
GUI.AddMessage(TextManager.Get("waypointsgeneratedsuccesfully"), GUI.Style.Green);
|
||||
}
|
||||
WayPoint.ShowWayPoints = true;
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
@@ -325,8 +382,7 @@ namespace Barotrauma
|
||||
|
||||
showEntitiesPanel = new GUIFrame(new RectTransform(new Vector2(0.08f, 0.5f), GUI.Canvas)
|
||||
{
|
||||
MinSize = new Point(170, 0),
|
||||
AbsoluteOffset = new Point(visibilityButton.Rect.X, TopPanel.Rect.Height)
|
||||
MinSize = new Point(170, 0)
|
||||
})
|
||||
{
|
||||
Visible = false
|
||||
@@ -613,6 +669,41 @@ namespace Barotrauma
|
||||
screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
|
||||
}
|
||||
|
||||
private bool TestSubmarine(GUIButton button, object obj)
|
||||
{
|
||||
List<string> errorMsgs = new List<string>();
|
||||
|
||||
if (!Hull.hullList.Any())
|
||||
{
|
||||
errorMsgs.Add(TextManager.Get("NoHullsWarning"));
|
||||
}
|
||||
|
||||
if (!WayPoint.WayPointList.Any(wp => wp.ShouldBeSaved && wp.SpawnType == SpawnType.Human))
|
||||
{
|
||||
errorMsgs.Add(TextManager.Get("NoHumanSpawnpointWarning"));
|
||||
}
|
||||
|
||||
if (errorMsgs.Any())
|
||||
{
|
||||
new GUIMessageBox(TextManager.Get("Error"), string.Join("\n\n", errorMsgs), new Vector2(0.25f, 0.0f), new Point(400, 200));
|
||||
return true;
|
||||
}
|
||||
|
||||
backedUpSubInfo = new SubmarineInfo(Submarine.MainSub);
|
||||
|
||||
GameMain.GameScreen.Select();
|
||||
|
||||
GameSession gameSession = new GameSession(backedUpSubInfo, "", GameModePreset.List.Find(gm => gm.Identifier == "subtest"), null);
|
||||
gameSession.StartRound(null, false);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void ClearBackedUpSubInfo()
|
||||
{
|
||||
backedUpSubInfo = null;
|
||||
}
|
||||
|
||||
private void UpdateEntityList()
|
||||
{
|
||||
entityList.Content.ClearChildren();
|
||||
@@ -741,9 +832,20 @@ namespace Barotrauma
|
||||
{
|
||||
base.Select();
|
||||
|
||||
GameMain.LightManager.AmbientLight =
|
||||
Level.Loaded?.GenerationParams?.AmbientLightColor ??
|
||||
LevelGenerationParams.LevelParams?.FirstOrDefault()?.AmbientLightColor ??
|
||||
new Color(20, 20, 20, 255);
|
||||
|
||||
UpdateEntityList();
|
||||
|
||||
string name = (Submarine.MainSub == null) ? TextManager.Get("unspecifiedsubfilename") : Submarine.MainSub.Name;
|
||||
if (backedUpSubInfo != null)
|
||||
{
|
||||
Submarine.Unload();
|
||||
}
|
||||
|
||||
string name = (Submarine.MainSub == null) ? TextManager.Get("unspecifiedsubfilename") : Submarine.MainSub.Info.Name;
|
||||
if (backedUpSubInfo != null) { name = backedUpSubInfo.Name; }
|
||||
subNameLabel.Text = ToolBox.LimitString(name, subNameLabel.Font, subNameLabel.Rect.Width);
|
||||
|
||||
foreach (MapEntityPrefab prefab in MapEntityPrefab.List)
|
||||
@@ -760,23 +862,26 @@ namespace Barotrauma
|
||||
GUI.ForceMouseOn(null);
|
||||
SetMode(Mode.Default);
|
||||
|
||||
if (Submarine.MainSub != null)
|
||||
if (backedUpSubInfo != null)
|
||||
{
|
||||
Submarine.MainSub = new Submarine(backedUpSubInfo);
|
||||
backedUpSubInfo = null;
|
||||
}
|
||||
else if (Submarine.MainSub == null)
|
||||
{
|
||||
var subInfo = new SubmarineInfo();
|
||||
Submarine.MainSub = new Submarine(subInfo);
|
||||
}
|
||||
|
||||
Submarine.MainSub.SetPrevTransform(Submarine.MainSub.Position);
|
||||
Submarine.MainSub.UpdateTransform();
|
||||
Submarine.MainSub.UpdateTransform(interpolate: false);
|
||||
cam.Position = Submarine.MainSub.Position + Submarine.MainSub.HiddenSubPosition;
|
||||
}
|
||||
else
|
||||
{
|
||||
Submarine.MainSub = new Submarine(Path.Combine(Submarine.SavePath, TextManager.Get("UnspecifiedSubFileName") + ".sub"), "", false);
|
||||
cam.Position = Submarine.MainSub.Position;
|
||||
}
|
||||
|
||||
GameMain.SoundManager.SetCategoryGainMultiplier("default", 0.0f, 0);
|
||||
GameMain.SoundManager.SetCategoryGainMultiplier("waterambience", 0.0f, 0);
|
||||
|
||||
linkedSubBox.ClearChildren();
|
||||
foreach (Submarine sub in Submarine.SavedSubmarines)
|
||||
foreach (SubmarineInfo sub in SubmarineInfo.SavedSubmarines)
|
||||
{
|
||||
linkedSubBox.AddItem(sub.Name, sub);
|
||||
}
|
||||
@@ -987,27 +1092,37 @@ namespace Barotrauma
|
||||
nameBox.Flash();
|
||||
return false;
|
||||
}
|
||||
var result = SaveSubToFile(nameBox.Text);
|
||||
saveFrame = null;
|
||||
return result;
|
||||
}
|
||||
|
||||
foreach (char illegalChar in Path.GetInvalidFileNameChars())
|
||||
private bool SaveSubToFile(string name)
|
||||
{
|
||||
if (nameBox.Text.Contains(illegalChar))
|
||||
if (string.IsNullOrWhiteSpace(name))
|
||||
{
|
||||
GUI.AddMessage(TextManager.GetWithVariable("SubNameIllegalCharsWarning", "[illegalchar]", illegalChar.ToString()), GUI.Style.Red);
|
||||
nameBox.Flash();
|
||||
GUI.AddMessage(TextManager.Get("SubNameMissingWarning"), GUI.Style.Red);
|
||||
return false;
|
||||
}
|
||||
|
||||
foreach (var illegalChar in Path.GetInvalidFileNameChars())
|
||||
{
|
||||
if (!name.Contains(illegalChar)) continue;
|
||||
GUI.AddMessage(TextManager.GetWithVariable("SubNameIllegalCharsWarning", "[illegalchar]", illegalChar.ToString()), GUI.Style.Red);
|
||||
return false;
|
||||
}
|
||||
|
||||
string savePath = nameBox.Text + ".sub";
|
||||
string savePath = name + ".sub";
|
||||
string prevSavePath = null;
|
||||
if (Submarine.MainSub != null)
|
||||
if (!string.IsNullOrEmpty(Submarine.MainSub?.Info.FilePath) &&
|
||||
Submarine.MainSub.Info.Name.Equals(name, StringComparison.InvariantCultureIgnoreCase))
|
||||
{
|
||||
prevSavePath = Submarine.MainSub.FilePath;
|
||||
savePath = Path.Combine(Path.GetDirectoryName(Submarine.MainSub.FilePath), savePath);
|
||||
prevSavePath = Submarine.MainSub.Info.FilePath.CleanUpPath();
|
||||
savePath = Path.Combine(Path.GetDirectoryName(Submarine.MainSub.Info.FilePath), savePath).CleanUpPath();
|
||||
}
|
||||
else
|
||||
{
|
||||
savePath = Path.Combine(Submarine.SavePath, savePath);
|
||||
savePath = Path.Combine(SubmarineInfo.SavePath, savePath);
|
||||
}
|
||||
|
||||
#if !DEBUG
|
||||
@@ -1015,8 +1130,8 @@ namespace Barotrauma
|
||||
if (vanilla != null)
|
||||
{
|
||||
var vanillaSubs = vanilla.GetFilesOfType(ContentType.Submarine);
|
||||
string pathToCompare = savePath.Replace(@"\", @"/").ToLowerInvariant();
|
||||
if (vanillaSubs.Any(sub => sub.Replace(@"\", @"/").ToLowerInvariant() == pathToCompare))
|
||||
string pathToCompare = savePath.Replace(@"\", @"/");
|
||||
if (vanillaSubs.Any(sub => sub.Replace(@"\", @"/").Equals(pathToCompare, StringComparison.OrdinalIgnoreCase)))
|
||||
{
|
||||
GUI.AddMessage(TextManager.Get("CannotEditVanillaSubs"), GUI.Style.Red, font: GUI.LargeFont);
|
||||
return false;
|
||||
@@ -1024,37 +1139,34 @@ namespace Barotrauma
|
||||
}
|
||||
#endif
|
||||
|
||||
if (previewImage.Sprite?.Texture != null)
|
||||
if (previewImage?.Sprite?.Texture != null)
|
||||
{
|
||||
using (MemoryStream imgStream = new MemoryStream())
|
||||
{
|
||||
previewImage.Sprite.Texture.SaveAsPng(imgStream, previewImage.Sprite.Texture.Width, previewImage.Sprite.Texture.Height);
|
||||
Submarine.SaveCurrent(savePath, imgStream);
|
||||
Submarine.MainSub.SaveAs(savePath, imgStream);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Submarine.SaveCurrent(savePath);
|
||||
Submarine.MainSub.SaveAs(savePath);
|
||||
}
|
||||
Submarine.MainSub.CheckForErrors();
|
||||
Submarine.MainSub?.CheckForErrors();
|
||||
|
||||
GUI.AddMessage(TextManager.GetWithVariable("SubSavedNotification", "[filepath]", Submarine.MainSub.FilePath), GUI.Style.Green);
|
||||
|
||||
Submarine.RefreshSavedSub(savePath);
|
||||
GUI.AddMessage(TextManager.GetWithVariable("SubSavedNotification", "[filepath]", savePath), GUI.Style.Green);
|
||||
SubmarineInfo.RefreshSavedSub(savePath);
|
||||
if (prevSavePath != null && prevSavePath != savePath)
|
||||
{
|
||||
Submarine.RefreshSavedSub(prevSavePath);
|
||||
SubmarineInfo.RefreshSavedSub(prevSavePath);
|
||||
}
|
||||
|
||||
linkedSubBox.ClearChildren();
|
||||
foreach (Submarine sub in Submarine.SavedSubmarines)
|
||||
foreach (SubmarineInfo sub in SubmarineInfo.SavedSubmarines)
|
||||
{
|
||||
linkedSubBox.AddItem(sub.Name, sub);
|
||||
}
|
||||
|
||||
subNameLabel.Text = ToolBox.LimitString(Submarine.MainSub.Name, subNameLabel.Font, subNameLabel.Rect.Width);
|
||||
|
||||
saveFrame = null;
|
||||
subNameLabel.Text = ToolBox.LimitString(Submarine.MainSub.Info.Name, subNameLabel.Font, subNameLabel.Rect.Width);
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -1160,15 +1272,15 @@ namespace Barotrauma
|
||||
crewSizeMin.OnValueChanged += (numberInput) =>
|
||||
{
|
||||
crewSizeMax.IntValue = Math.Max(crewSizeMax.IntValue, numberInput.IntValue);
|
||||
Submarine.MainSub.RecommendedCrewSizeMin = crewSizeMin.IntValue;
|
||||
Submarine.MainSub.RecommendedCrewSizeMax = crewSizeMax.IntValue;
|
||||
Submarine.MainSub.Info.RecommendedCrewSizeMin = crewSizeMin.IntValue;
|
||||
Submarine.MainSub.Info.RecommendedCrewSizeMax = crewSizeMax.IntValue;
|
||||
};
|
||||
|
||||
crewSizeMax.OnValueChanged += (numberInput) =>
|
||||
{
|
||||
crewSizeMin.IntValue = Math.Min(crewSizeMin.IntValue, numberInput.IntValue);
|
||||
Submarine.MainSub.RecommendedCrewSizeMin = crewSizeMin.IntValue;
|
||||
Submarine.MainSub.RecommendedCrewSizeMax = crewSizeMax.IntValue;
|
||||
Submarine.MainSub.Info.RecommendedCrewSizeMin = crewSizeMin.IntValue;
|
||||
Submarine.MainSub.Info.RecommendedCrewSizeMax = crewSizeMax.IntValue;
|
||||
};
|
||||
|
||||
var crewExpArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.04f), leftColumn.RectTransform), isHorizontal: true)
|
||||
@@ -1191,7 +1303,7 @@ namespace Barotrauma
|
||||
if (currentIndex < 0) currentIndex = crewExperienceLevels.Length - 1;
|
||||
experienceText.UserData = crewExperienceLevels[currentIndex];
|
||||
experienceText.Text = TextManager.Get(crewExperienceLevels[currentIndex]);
|
||||
Submarine.MainSub.RecommendedCrewExperience = (string)experienceText.UserData;
|
||||
Submarine.MainSub.Info.RecommendedCrewExperience = (string)experienceText.UserData;
|
||||
return true;
|
||||
};
|
||||
|
||||
@@ -1202,18 +1314,18 @@ namespace Barotrauma
|
||||
if (currentIndex >= crewExperienceLevels.Length) currentIndex = 0;
|
||||
experienceText.UserData = crewExperienceLevels[currentIndex];
|
||||
experienceText.Text = TextManager.Get(crewExperienceLevels[currentIndex]);
|
||||
Submarine.MainSub.RecommendedCrewExperience = (string)experienceText.UserData;
|
||||
Submarine.MainSub.Info.RecommendedCrewExperience = (string)experienceText.UserData;
|
||||
return true;
|
||||
};
|
||||
|
||||
if (Submarine.MainSub != null)
|
||||
{
|
||||
int min = Submarine.MainSub.RecommendedCrewSizeMin;
|
||||
int max = Submarine.MainSub.RecommendedCrewSizeMax;
|
||||
int min = Submarine.MainSub.Info.RecommendedCrewSizeMin;
|
||||
int max = Submarine.MainSub.Info.RecommendedCrewSizeMax;
|
||||
crewSizeMin.IntValue = min;
|
||||
crewSizeMax.IntValue = max;
|
||||
experienceText.UserData = string.IsNullOrEmpty(Submarine.MainSub.RecommendedCrewExperience) ?
|
||||
crewExperienceLevels[0] : Submarine.MainSub.RecommendedCrewExperience;
|
||||
experienceText.UserData = string.IsNullOrEmpty(Submarine.MainSub.Info.RecommendedCrewExperience) ?
|
||||
crewExperienceLevels[0] : Submarine.MainSub.Info.RecommendedCrewExperience;
|
||||
experienceText.Text = TextManager.Get((string)experienceText.UserData);
|
||||
}
|
||||
|
||||
@@ -1222,7 +1334,7 @@ namespace Barotrauma
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), rightColumn.RectTransform), TextManager.Get("SubPreviewImage"), font: GUI.SubHeadingFont);
|
||||
|
||||
var previewImageHolder = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.5f), rightColumn.RectTransform), style: null) { Color = Color.Black, CanBeFocused = false };
|
||||
previewImage = new GUIImage(new RectTransform(Vector2.One, previewImageHolder.RectTransform), Submarine.MainSub?.PreviewImage, scaleToFit: true);
|
||||
previewImage = new GUIImage(new RectTransform(Vector2.One, previewImageHolder.RectTransform), Submarine.MainSub?.Info.PreviewImage, scaleToFit: true);
|
||||
|
||||
var previewImageButtonHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform), isHorizontal: true) { Stretch = true, RelativeSpacing = 0.05f };
|
||||
|
||||
@@ -1236,7 +1348,7 @@ namespace Barotrauma
|
||||
previewImage.Sprite = new Sprite(TextureLoader.FromStream(imgStream), null, null);
|
||||
if (Submarine.MainSub != null)
|
||||
{
|
||||
Submarine.MainSub.PreviewImage = previewImage.Sprite;
|
||||
Submarine.MainSub.Info.PreviewImage = previewImage.Sprite;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
@@ -1258,7 +1370,7 @@ namespace Barotrauma
|
||||
previewImage.Sprite = new Sprite(file, sourceRectangle: null);
|
||||
if (Submarine.MainSub != null)
|
||||
{
|
||||
Submarine.MainSub.PreviewImage = previewImage.Sprite;
|
||||
Submarine.MainSub.Info.PreviewImage = previewImage.Sprite;
|
||||
}
|
||||
};
|
||||
FileSelection.ClearFileTypeFilters();
|
||||
@@ -1288,7 +1400,7 @@ namespace Barotrauma
|
||||
var tagTickBox = new GUITickBox(new RectTransform(new Vector2(0.2f, 0.2f), tagContainer.Content.RectTransform),
|
||||
tagStr, font: GUI.SmallFont)
|
||||
{
|
||||
Selected = Submarine.MainSub == null ? false : Submarine.MainSub.HasTag(tag),
|
||||
Selected = Submarine.MainSub == null ? false : Submarine.MainSub.Info.HasTag(tag),
|
||||
UserData = tag,
|
||||
|
||||
OnSelected = (GUITickBox tickBox) =>
|
||||
@@ -1296,11 +1408,11 @@ namespace Barotrauma
|
||||
if (Submarine.MainSub == null) return false;
|
||||
if (tickBox.Selected)
|
||||
{
|
||||
Submarine.MainSub.AddTag((SubmarineTag)tickBox.UserData);
|
||||
Submarine.MainSub.Info.AddTag((SubmarineTag)tickBox.UserData);
|
||||
}
|
||||
else
|
||||
{
|
||||
Submarine.MainSub.RemoveTag((SubmarineTag)tickBox.UserData);
|
||||
Submarine.MainSub.Info.RemoveTag((SubmarineTag)tickBox.UserData);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -1313,7 +1425,7 @@ namespace Barotrauma
|
||||
var contentPackList = new GUIListBox(new RectTransform(new Vector2(0.5f, 1.0f - contentPackagesLabel.RectTransform.RelativeSize.Y),
|
||||
horizontalArea.RectTransform, Anchor.BottomRight));
|
||||
|
||||
List<string> contentPacks = Submarine.MainSub.RequiredContentPackages.ToList();
|
||||
List<string> contentPacks = Submarine.MainSub.Info.RequiredContentPackages.ToList();
|
||||
foreach (ContentPackage contentPack in ContentPackage.List)
|
||||
{
|
||||
//don't show content packages that only define submarine files
|
||||
@@ -1326,18 +1438,18 @@ namespace Barotrauma
|
||||
{
|
||||
var cpTickBox = new GUITickBox(new RectTransform(new Vector2(0.2f, 0.2f), contentPackList.Content.RectTransform), contentPackageName, font: GUI.SmallFont)
|
||||
{
|
||||
Selected = Submarine.MainSub.RequiredContentPackages.Contains(contentPackageName),
|
||||
Selected = Submarine.MainSub.Info.RequiredContentPackages.Contains(contentPackageName),
|
||||
UserData = contentPackageName
|
||||
};
|
||||
cpTickBox.OnSelected += (GUITickBox tickBox) =>
|
||||
{
|
||||
if (tickBox.Selected)
|
||||
{
|
||||
Submarine.MainSub.RequiredContentPackages.Add((string)tickBox.UserData);
|
||||
Submarine.MainSub.Info.RequiredContentPackages.Add((string)tickBox.UserData);
|
||||
}
|
||||
else
|
||||
{
|
||||
Submarine.MainSub.RequiredContentPackages.Remove((string)tickBox.UserData);
|
||||
Submarine.MainSub.Info.RequiredContentPackages.Remove((string)tickBox.UserData);
|
||||
}
|
||||
return true;
|
||||
};
|
||||
@@ -1363,7 +1475,7 @@ namespace Barotrauma
|
||||
};
|
||||
paddedSaveFrame.Recalculate();
|
||||
leftColumn.Recalculate();
|
||||
descriptionBox.Text = Submarine.MainSub == null ? "" : Submarine.MainSub.Description;
|
||||
descriptionBox.Text = Submarine.MainSub == null ? "" : Submarine.MainSub.Info.Description;
|
||||
submarineDescriptionCharacterCount.Text = descriptionBox.Text.Length + " / " + submarineDescriptionLimit;
|
||||
}
|
||||
|
||||
@@ -1513,7 +1625,7 @@ namespace Barotrauma
|
||||
#if DEBUG
|
||||
deleteBtn.Enabled = true;
|
||||
#else
|
||||
deleteBtn.Enabled = userData is Submarine sub && !sub.IsVanillaSubmarine();
|
||||
deleteBtn.Enabled = userData is Submarine sub && !sub.Info.IsVanillaSubmarine();
|
||||
#endif
|
||||
}
|
||||
return true;
|
||||
@@ -1524,7 +1636,7 @@ namespace Barotrauma
|
||||
searchBox.OnDeselected += (sender, userdata) => { searchTitle.Visible = true; };
|
||||
searchBox.OnTextChanged += (textBox, text) => { FilterSubs(subList, text); return true; };
|
||||
|
||||
foreach (Submarine sub in Submarine.SavedSubmarines)
|
||||
foreach (SubmarineInfo sub in SubmarineInfo.SavedSubmarines)
|
||||
{
|
||||
GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), subList.Content.RectTransform) { MinSize = new Point(0, 30) },
|
||||
ToolBox.LimitString(sub.Name, GUI.Font, subList.Rect.Width - 80))
|
||||
@@ -1554,7 +1666,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (subList.SelectedComponent != null)
|
||||
{
|
||||
TryDeleteSub(subList.SelectedComponent.UserData as Submarine);
|
||||
TryDeleteSub(subList.SelectedComponent.UserData as SubmarineInfo);
|
||||
}
|
||||
deleteButton.Enabled = false;
|
||||
return true;
|
||||
@@ -1586,7 +1698,7 @@ namespace Barotrauma
|
||||
foreach (GUIComponent child in subList.Content.Children)
|
||||
{
|
||||
if (!(child.UserData is Submarine sub)) { return; }
|
||||
child.Visible = string.IsNullOrEmpty(filter) ? true : sub.Name.ToLower().Contains(filter.ToLower());
|
||||
child.Visible = string.IsNullOrEmpty(filter) ? true : sub.Info.Name.ToLower().Contains(filter.ToLower());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1606,14 +1718,14 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
if (subList.SelectedComponent == null) { return false; }
|
||||
if (!(subList.SelectedComponent.UserData is Submarine selectedSub)) { return false; }
|
||||
if (!(subList.SelectedComponent.UserData is SubmarineInfo selectedSubInfo)) { return false; }
|
||||
|
||||
selectedSub.Load(true);
|
||||
Submarine.Unload();
|
||||
var selectedSub = new Submarine(selectedSubInfo);
|
||||
Submarine.MainSub = selectedSub;
|
||||
Submarine.MainSub.SetPrevTransform(Submarine.MainSub.Position);
|
||||
Submarine.MainSub.UpdateTransform();
|
||||
Submarine.MainSub.UpdateTransform(interpolate: false);
|
||||
|
||||
string name = Submarine.MainSub.Name;
|
||||
string name = Submarine.MainSub.Info.Name;
|
||||
subNameLabel.Text = ToolBox.LimitString(name, subNameLabel.Font, subNameLabel.Rect.Width);
|
||||
|
||||
cam.Position = Submarine.MainSub.Position + Submarine.MainSub.HiddenSubPosition;
|
||||
@@ -1624,10 +1736,13 @@ namespace Barotrauma
|
||||
foreach (Item item in Item.ItemList)
|
||||
{
|
||||
var lightComponent = item.GetComponent<LightComponent>();
|
||||
if (lightComponent != null) lightComponent.Light.Enabled = item.ParentInventory == null;
|
||||
if (lightComponent != null)
|
||||
{
|
||||
lightComponent.Light.Enabled = item.ParentInventory == null;
|
||||
}
|
||||
}
|
||||
|
||||
if (selectedSub.GameVersion < new Version("0.8.9.0"))
|
||||
if (selectedSub.Info.GameVersion < new Version("0.8.9.0"))
|
||||
{
|
||||
var adjustLightsPrompt = new GUIMessageBox(TextManager.Get("Warning"), TextManager.Get("AdjustLightsPrompt"),
|
||||
new string[] { TextManager.Get("Yes"), TextManager.Get("No") });
|
||||
@@ -1649,7 +1764,7 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
|
||||
private void TryDeleteSub(Submarine sub)
|
||||
private void TryDeleteSub(SubmarineInfo sub)
|
||||
{
|
||||
if (sub == null) { return; }
|
||||
|
||||
@@ -1674,9 +1789,9 @@ namespace Barotrauma
|
||||
{
|
||||
try
|
||||
{
|
||||
sub.Remove();
|
||||
sub.Dispose();
|
||||
File.Delete(sub.FilePath);
|
||||
Submarine.RefreshSavedSubs();
|
||||
SubmarineInfo.RefreshSavedSubs();
|
||||
CreateLoadScreen();
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -1754,18 +1869,20 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SetMode(Mode mode)
|
||||
public void SetMode(Mode newMode)
|
||||
{
|
||||
if (mode == this.mode) { return; }
|
||||
this.mode = mode;
|
||||
if (newMode == mode) { return; }
|
||||
mode = newMode;
|
||||
|
||||
defaultModeTickBox.Selected = mode == Mode.Default;
|
||||
lockMode = true;
|
||||
defaultModeTickBox.Selected = newMode == Mode.Default;
|
||||
defaultModeTickBox.CanBeFocused = !defaultModeTickBox.Selected;
|
||||
|
||||
characterModeTickBox.Selected = mode == Mode.Character;
|
||||
wiringModeTickBox.Selected = mode == Mode.Wiring;
|
||||
characterModeTickBox.Selected = newMode == Mode.Character;
|
||||
wiringModeTickBox.Selected = newMode == Mode.Wiring;
|
||||
lockMode = false;
|
||||
|
||||
switch (mode)
|
||||
switch (newMode)
|
||||
{
|
||||
case Mode.Character:
|
||||
CreateDummyCharacter();
|
||||
@@ -1790,6 +1907,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
MapEntity.DeselectAll();
|
||||
MapEntity.FilteredSelectedList.Clear();
|
||||
}
|
||||
|
||||
private void RemoveDummyCharacter()
|
||||
@@ -1954,7 +2072,7 @@ namespace Barotrauma
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Submarine.MainSub != null) Submarine.MainSub.Name = text;
|
||||
if (Submarine.MainSub != null) Submarine.MainSub.Info.Name = text;
|
||||
textBox.Deselect();
|
||||
|
||||
textBox.Text = text;
|
||||
@@ -1968,7 +2086,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (Submarine.MainSub != null)
|
||||
{
|
||||
Submarine.MainSub.Description = text;
|
||||
Submarine.MainSub.Info.Description = text;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1994,6 +2112,7 @@ namespace Barotrauma
|
||||
{
|
||||
previouslyUsedPanel.Visible = false;
|
||||
showEntitiesPanel.Visible = true;
|
||||
showEntitiesPanel.RectTransform.AbsoluteOffset = new Point(Math.Max(entityCountPanel.Rect.Right, saveAssemblyFrame.Rect.Right), TopPanel.Rect.Height);
|
||||
matchingTickBox.Selected = true;
|
||||
matchingTickBox.Flash(GUI.Style.Green);
|
||||
}
|
||||
@@ -2004,12 +2123,10 @@ namespace Barotrauma
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool GenerateWaypoints(GUIButton button, object obj)
|
||||
private bool GenerateWaypoints()
|
||||
{
|
||||
if (Submarine.MainSub == null) return false;
|
||||
|
||||
WayPoint.GenerateSubWaypoints(Submarine.MainSub);
|
||||
return true;
|
||||
if (Submarine.MainSub == null) { return false; }
|
||||
return WayPoint.GenerateSubWaypoints(Submarine.MainSub);
|
||||
}
|
||||
|
||||
private void AddPreviouslyUsed(MapEntityPrefab mapEntityPrefab)
|
||||
@@ -2406,12 +2523,53 @@ namespace Barotrauma
|
||||
hullVolumeFrame.Visible = MapEntity.SelectedList.Any(s => s is Hull);
|
||||
saveAssemblyFrame.Visible = MapEntity.SelectedList.Count > 0;
|
||||
|
||||
if (PlayerInput.KeyHit(Microsoft.Xna.Framework.Input.Keys.Tab))
|
||||
if (GUI.KeyboardDispatcher.Subscriber == null)
|
||||
{
|
||||
// TODO adjust when the new inventory stuff rolls in
|
||||
if (PlayerInput.KeyHit(Keys.Q) && mode == Mode.Default)
|
||||
{
|
||||
toggleEntityMenuButton.OnClicked?.Invoke(toggleEntityMenuButton, toggleEntityMenuButton.UserData);
|
||||
}
|
||||
|
||||
if (PlayerInput.KeyHit(Keys.Tab))
|
||||
{
|
||||
entityFilterBox.Select();
|
||||
}
|
||||
|
||||
if (PlayerInput.KeyDown(Keys.LeftControl))
|
||||
{
|
||||
// Save menu
|
||||
if (PlayerInput.KeyHit(Keys.S))
|
||||
{
|
||||
if (PlayerInput.KeyDown(Keys.LeftShift))
|
||||
{
|
||||
// Save the sub without a menu
|
||||
if (subNameLabel != null)
|
||||
{
|
||||
SaveSubToFile(subNameLabel.Text);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Save menu
|
||||
if (saveFrame == null)
|
||||
{
|
||||
CreateSaveScreen();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 1-3 keys on the keyboard for switching modes
|
||||
if (PlayerInput.KeyHit(Keys.D1)) { SetMode(Mode.Default); }
|
||||
if (PlayerInput.KeyHit(Keys.D2)) { SetMode(Mode.Character); }
|
||||
if (PlayerInput.KeyHit(Keys.D3)) { SetMode(Mode.Wiring); }
|
||||
}
|
||||
else
|
||||
{
|
||||
cam.MoveCamera((float) deltaTime, true);
|
||||
}
|
||||
}
|
||||
|
||||
if (PlayerInput.MidButtonHeld())
|
||||
{
|
||||
Vector2 moveSpeed = PlayerInput.MouseSpeed * (float)deltaTime * 100.0f / cam.Zoom;
|
||||
@@ -2647,12 +2805,31 @@ namespace Barotrauma
|
||||
|
||||
if (Submarine.MainSub != null)
|
||||
{
|
||||
Vector2 position = Submarine.MainSub.SubBody != null ? Submarine.MainSub.WorldPosition : Submarine.MainSub.HiddenSubPosition;
|
||||
|
||||
GUI.DrawIndicator(
|
||||
spriteBatch, Submarine.MainSub.WorldPosition, cam,
|
||||
spriteBatch, position, cam,
|
||||
cam.WorldView.Width,
|
||||
GUI.SubmarineIcon, Color.LightBlue * 0.5f);
|
||||
}
|
||||
|
||||
var notificationIcon = GUI.Style.GetComponentStyle("GUINotificationButton");
|
||||
var tooltipStyle = GUI.Style.GetComponentStyle("GUIToolTip");
|
||||
foreach (Gap gap in Gap.GapList)
|
||||
{
|
||||
if (gap.linkedTo.Count == 2 && gap.linkedTo[0] == gap.linkedTo[1])
|
||||
{
|
||||
Vector2 screenPos = Cam.WorldToScreen(gap.WorldPosition);
|
||||
Rectangle rect = new Rectangle(screenPos.ToPoint() - new Point(20), new Point(40));
|
||||
tooltipStyle.Sprites[GUIComponent.ComponentState.None][0].Draw(spriteBatch, rect, Color.White);
|
||||
notificationIcon.Sprites[GUIComponent.ComponentState.None][0].Draw(spriteBatch, rect, GUI.Style.Orange);
|
||||
if (Vector2.Distance(PlayerInput.MousePosition, screenPos) < 30 * Cam.Zoom)
|
||||
{
|
||||
GUIComponent.DrawToolTip(spriteBatch, TextManager.Get("gapinsidehullwarning"), new Rectangle(screenPos.ToPoint(), new Point(10)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((CharacterMode || WiringMode) && dummyCharacter != null)
|
||||
{
|
||||
dummyCharacter.DrawHUD(spriteBatch, cam, false);
|
||||
|
||||
@@ -569,15 +569,13 @@ namespace Barotrauma
|
||||
Font = GUI.SmallFont,
|
||||
Text = value,
|
||||
OverflowClip = true,
|
||||
OnEnterPressed = (textBox, text) =>
|
||||
};
|
||||
propertyBox.OnDeselected += (textBox, keys) =>
|
||||
{
|
||||
if (property.TrySetValue(entity, text))
|
||||
if (property.TrySetValue(entity, textBox.Text))
|
||||
{
|
||||
TrySendNetworkUpdate(entity, property);
|
||||
textBox.Text = (string)property.GetValue(entity);
|
||||
textBox.Deselect();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
if (translationTextTag != null)
|
||||
|
||||
@@ -97,6 +97,32 @@ namespace Barotrauma.Sounds
|
||||
|
||||
if (position != null)
|
||||
{
|
||||
if (float.IsNaN(position.Value.X))
|
||||
{
|
||||
throw new Exception("Failed to set source's position: " + debugName + ", position.X is NaN");
|
||||
}
|
||||
if (float.IsNaN(position.Value.Y))
|
||||
{
|
||||
throw new Exception("Failed to set source's position: " + debugName + ", position.Y is NaN");
|
||||
}
|
||||
if (float.IsNaN(position.Value.Z))
|
||||
{
|
||||
throw new Exception("Failed to set source's position: " + debugName + ", position.Z is NaN");
|
||||
}
|
||||
|
||||
if (float.IsInfinity(position.Value.X))
|
||||
{
|
||||
throw new Exception("Failed to set source's position: " + debugName + ", position.X is Infinity");
|
||||
}
|
||||
if (float.IsInfinity(position.Value.Y))
|
||||
{
|
||||
throw new Exception("Failed to set source's position: " + debugName + ", position.Y is Infinity");
|
||||
}
|
||||
if (float.IsInfinity(position.Value.Z))
|
||||
{
|
||||
throw new Exception("Failed to set source's position: " + debugName + ", position.Z is Infinity");
|
||||
}
|
||||
|
||||
uint alSource = Sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex);
|
||||
Al.Sourcei(alSource, Al.SourceRelative, Al.False);
|
||||
int alError = Al.GetError();
|
||||
@@ -378,12 +404,12 @@ namespace Barotrauma.Sounds
|
||||
uint alSource = Sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex);
|
||||
if (!Al.IsSource(alSource)) return false;
|
||||
Al.GetSourcei(alSource, Al.SourceState, out state);
|
||||
bool playing = state == Al.Playing;
|
||||
int alError = Al.GetError();
|
||||
if (alError != Al.NoError)
|
||||
{
|
||||
throw new Exception("Failed to determine playing state from source: " + debugName + ", " + Al.GetErrorString(alError));
|
||||
}
|
||||
bool playing = state == Al.Playing;
|
||||
return playing;
|
||||
}
|
||||
}
|
||||
@@ -615,7 +641,7 @@ namespace Barotrauma.Sounds
|
||||
uint alSource = Sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex);
|
||||
|
||||
int state;
|
||||
Al.GetSourcei(Sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex), Al.SourceState, out state);
|
||||
Al.GetSourcei(alSource, Al.SourceState, out state);
|
||||
bool playing = state == Al.Playing;
|
||||
int alError = Al.GetError();
|
||||
if (alError != Al.NoError)
|
||||
@@ -727,9 +753,20 @@ namespace Barotrauma.Sounds
|
||||
streamAmplitude = streamBufferAmplitudes[queueStartIndex];
|
||||
|
||||
Al.GetSourcei(alSource, Al.SourceState, out state);
|
||||
alError = Al.GetError();
|
||||
if (alError != Al.NoError)
|
||||
{
|
||||
throw new Exception("Failed to retrieve stream source state: " + debugName + ", " + Al.GetErrorString(alError));
|
||||
}
|
||||
|
||||
if (state != Al.Playing)
|
||||
{
|
||||
Al.SourcePlay(alSource);
|
||||
alError = Al.GetError();
|
||||
if (alError != Al.NoError)
|
||||
{
|
||||
throw new Exception("Failed to start stream playback: " + debugName + ", " + Al.GetErrorString(alError));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -738,6 +775,10 @@ namespace Barotrauma.Sounds
|
||||
streamAmplitude = 0.0f;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError($"An exception was thrown when updating a sound stream ({debugName})", e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
Monitor.Exit(mutex);
|
||||
|
||||
@@ -123,7 +123,7 @@ namespace Barotrauma
|
||||
string filePathB = b.GetAttributeString("file", "").CleanUpPath();
|
||||
float baseGainB = b.GetAttributeFloat("volume", 1.0f);
|
||||
float rangeB = b.GetAttributeFloat("range", 1000.0f);
|
||||
return a.Name.ToString().ToLowerInvariant() == b.Name.ToString().ToLowerInvariant() &&
|
||||
return a.Name.ToString().Equals(b.Name.ToString(), StringComparison.OrdinalIgnoreCase) &&
|
||||
filePathA == filePathB && MathUtils.NearlyEqual(baseGainA, baseGainB) &&
|
||||
MathUtils.NearlyEqual(rangeA, rangeB);
|
||||
}
|
||||
@@ -151,7 +151,7 @@ namespace Barotrauma
|
||||
|
||||
SoundCount = 1 + soundElements.Count();
|
||||
|
||||
var startUpSoundElement = soundElements.Find(e => e.Name.ToString().ToLowerInvariant() == "startupsound");
|
||||
var startUpSoundElement = soundElements.Find(e => e.Name.ToString().Equals("startupsound", StringComparison.OrdinalIgnoreCase));
|
||||
if (startUpSoundElement != null)
|
||||
{
|
||||
startUpSound = GameMain.SoundManager.LoadSound(startUpSoundElement, false);
|
||||
@@ -182,7 +182,7 @@ namespace Barotrauma
|
||||
musicClips.AddIfNotNull(newMusicClip);
|
||||
if (loadedSoundElements != null)
|
||||
{
|
||||
if (newMusicClip.Type.ToLowerInvariant() == "menu")
|
||||
if (newMusicClip.Type.Equals("menu", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
targetMusic[0] = newMusicClip;
|
||||
}
|
||||
@@ -742,22 +742,30 @@ namespace Barotrauma
|
||||
Screen.Selected == GameMain.LevelEditorScreen ||
|
||||
Screen.Selected == GameMain.ParticleEditorScreen ||
|
||||
Screen.Selected == GameMain.SpriteEditorScreen ||
|
||||
Screen.Selected == GameMain.SubEditorScreen)
|
||||
Screen.Selected == GameMain.SubEditorScreen ||
|
||||
(Screen.Selected == GameMain.GameScreen && GameMain.GameSession?.GameMode is SubTestMode))
|
||||
{
|
||||
return "editor";
|
||||
}
|
||||
|
||||
if (Screen.Selected != GameMain.GameScreen) { return "menu"; }
|
||||
|
||||
if (Character.Controlled != null &&
|
||||
Level.Loaded != null && Level.Loaded.Ruins != null &&
|
||||
|
||||
if (Character.Controlled != null)
|
||||
{
|
||||
if (Level.Loaded != null && Level.Loaded.Ruins != null &&
|
||||
Level.Loaded.Ruins.Any(r => r.Area.Contains(Character.Controlled.WorldPosition)))
|
||||
{
|
||||
return "ruins";
|
||||
}
|
||||
|
||||
Submarine targetSubmarine = Character.Controlled?.Submarine;
|
||||
if (Character.Controlled.Submarine?.Info?.IsWreck ?? false)
|
||||
{
|
||||
return "wreck";
|
||||
}
|
||||
}
|
||||
|
||||
Submarine targetSubmarine = Character.Controlled?.Submarine;
|
||||
if ((targetSubmarine != null && targetSubmarine.AtDamageDepth) ||
|
||||
(GameMain.GameScreen != null && Screen.Selected == GameMain.GameScreen && GameMain.GameScreen.Cam.Position.Y < SubmarineBody.DamageDepth))
|
||||
{
|
||||
|
||||
@@ -59,8 +59,10 @@ namespace Barotrauma.Sounds
|
||||
get { return soundChannel?.CurrentAmplitude ?? 0.0f; }
|
||||
}
|
||||
|
||||
public VoipSound(SoundManager owner, VoipQueue q) : base(owner, "voip", true, true)
|
||||
public VoipSound(string name, SoundManager owner, VoipQueue q) : base(owner, "voip", true, true)
|
||||
{
|
||||
Filename = $"VoIP ({name})";
|
||||
|
||||
VoipConfig.SetupEncoding();
|
||||
|
||||
ALFormat = Al.FormatMono16;
|
||||
@@ -93,9 +95,28 @@ namespace Barotrauma.Sounds
|
||||
|
||||
public void ApplyFilters(short[] buffer, int readSamples)
|
||||
{
|
||||
for (int i = 0; i < readSamples; i++)
|
||||
{
|
||||
float fVal = ShortToFloat(buffer[i]);
|
||||
if (UseMuffleFilter)
|
||||
{
|
||||
ApplyFilters(radioFilters, buffer, readSamples);
|
||||
foreach (var filter in muffleFilters)
|
||||
{
|
||||
fVal = filter.Process(fVal);
|
||||
}
|
||||
}
|
||||
if (UseRadioFilter)
|
||||
{
|
||||
foreach (var filter in radioFilters)
|
||||
{
|
||||
fVal = filter.Process(fVal);
|
||||
}
|
||||
}
|
||||
buffer[i] = FloatToShort(fVal);
|
||||
}
|
||||
if (UseMuffleFilter)
|
||||
{
|
||||
ApplyFilters(muffleFilters, buffer, readSamples);
|
||||
}
|
||||
|
||||
if (UseRadioFilter)
|
||||
@@ -106,15 +127,6 @@ namespace Barotrauma.Sounds
|
||||
|
||||
private void ApplyFilters(IEnumerable<BiQuad> filters, short[] buffer, int readSamples)
|
||||
{
|
||||
for (int i = 0; i < readSamples; i++)
|
||||
{
|
||||
float fVal = ShortToFloat(buffer[i]);
|
||||
foreach (var filter in filters)
|
||||
{
|
||||
fVal = filter.Process(fVal);
|
||||
}
|
||||
buffer[i] = FloatToShort(fVal);
|
||||
}
|
||||
}
|
||||
|
||||
public override SoundChannel Play(float gain, float range, Vector2 position, bool muffle = false)
|
||||
|
||||
@@ -8,6 +8,13 @@ namespace Barotrauma
|
||||
{
|
||||
class DecorativeSprite : ISerializableEntity
|
||||
{
|
||||
public class State
|
||||
{
|
||||
public float RotationState;
|
||||
public float OffsetState;
|
||||
public bool IsActive = true;
|
||||
}
|
||||
|
||||
public string Name => $"Decorative Sprite";
|
||||
public Dictionary<string, SerializableProperty> SerializableProperties { get; set; }
|
||||
|
||||
@@ -113,10 +120,10 @@ namespace Barotrauma
|
||||
switch (OffsetAnim)
|
||||
{
|
||||
case AnimationType.Sine:
|
||||
offsetState = offsetState % (MathHelper.TwoPi / OffsetAnimSpeed);
|
||||
offsetState %= (MathHelper.TwoPi / OffsetAnimSpeed);
|
||||
return Offset * (float)Math.Sin(offsetState * OffsetAnimSpeed);
|
||||
case AnimationType.Noise:
|
||||
offsetState = offsetState % (1.0f / (OffsetAnimSpeed * 0.1f));
|
||||
offsetState %= (1.0f / (OffsetAnimSpeed * 0.1f));
|
||||
|
||||
float t = offsetState * 0.1f * OffsetAnimSpeed;
|
||||
return new Vector2(
|
||||
@@ -146,6 +153,51 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public static void UpdateSpriteStates(Dictionary<int, List<DecorativeSprite>> spriteGroups, Dictionary<DecorativeSprite, State> animStates,
|
||||
int entityID, float deltaTime, Func<PropertyConditional,bool> checkConditional)
|
||||
{
|
||||
foreach (int spriteGroup in spriteGroups.Keys)
|
||||
{
|
||||
for (int i = 0; i < spriteGroups.Count; i++)
|
||||
{
|
||||
var decorativeSprite = spriteGroups[spriteGroup][i];
|
||||
if (decorativeSprite == null) { continue; }
|
||||
if (spriteGroup > 0)
|
||||
{
|
||||
int activeSpriteIndex = entityID % spriteGroups[spriteGroup].Count;
|
||||
if (i != activeSpriteIndex)
|
||||
{
|
||||
animStates[decorativeSprite].IsActive = false;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
//check if the sprite is active (whether it should be drawn or not)
|
||||
var spriteState = animStates[decorativeSprite];
|
||||
spriteState.IsActive = true;
|
||||
foreach (PropertyConditional conditional in decorativeSprite.IsActiveConditionals)
|
||||
{
|
||||
if (!checkConditional(conditional))
|
||||
{
|
||||
spriteState.IsActive = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!spriteState.IsActive) { continue; }
|
||||
|
||||
//check if the sprite should be animated
|
||||
bool animate = true;
|
||||
foreach (PropertyConditional conditional in decorativeSprite.AnimationConditionals)
|
||||
{
|
||||
if (!checkConditional(conditional)) { animate = false; break; }
|
||||
}
|
||||
if (!animate) { continue; }
|
||||
spriteState.OffsetState += deltaTime;
|
||||
spriteState.RotationState += deltaTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Remove()
|
||||
{
|
||||
Sprite?.Remove();
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user