Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Map/Levels/BackgroundCreatures/BackgroundCreaturePrefab.cs
2020-03-27 15:22:59 -03:00

51 lines
1.5 KiB
C#

using System.Xml.Linq;
namespace Barotrauma
{
class BackgroundCreaturePrefab
{
public readonly Sprite Sprite;
public readonly float Speed;
public readonly float WanderAmount;
public readonly float WanderZAmount;
public readonly int SwarmMin, SwarmMax;
public readonly float SwarmRadius, SwarmCohesion;
public readonly bool DisableRotation;
public readonly float Scale;
public BackgroundCreaturePrefab(XElement element)
{
Speed = element.GetAttributeFloat("speed", 1.0f);
WanderAmount = element.GetAttributeFloat("wanderamount", 0.0f);
WanderZAmount = element.GetAttributeFloat("wanderzamount", 0.0f);
SwarmMin = element.GetAttributeInt("swarmmin", 1);
SwarmMax = element.GetAttributeInt("swarmmax", 1);
SwarmRadius = element.GetAttributeFloat("swarmradius", 200.0f);
SwarmCohesion = element.GetAttributeFloat("swarmcohesion", 0.2f);
DisableRotation = element.GetAttributeBool("disablerotation", false);
Scale = element.GetAttributeFloat("scale", 1.0f);
foreach (XElement subElement in element.Elements())
{
if (!subElement.Name.ToString().Equals("sprite", System.StringComparison.OrdinalIgnoreCase)) { continue; }
Sprite = new Sprite(subElement, lazyLoad: true);
break;
}
}
}
}