Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Events/Missions/SalvageMission.cs
2020-03-27 15:22:59 -03:00

33 lines
1.0 KiB
C#

using Barotrauma.Networking;
using FarseerPhysics;
namespace Barotrauma
{
partial class SalvageMission : Mission
{
public override void ClientReadInitial(IReadMessage msg)
{
bool usedExistingItem = msg.ReadBoolean();
if (usedExistingItem)
{
ushort id = msg.ReadUInt16();
item = Entity.FindEntityByID(id) as Item;
if (item == null)
{
throw new System.Exception("Error in SalvageMission.ClientReadInitial: failed to find item " + id + " (mission: " + Prefab.Identifier + ")");
}
}
else
{
item = Item.ReadSpawnData(msg);
if (item == null)
{
throw new System.Exception("Error in SalvageMission.ClientReadInitial: spawned item was null (mission: " + Prefab.Identifier + ")");
}
}
item.body.FarseerBody.BodyType = BodyType.Kinematic;
}
}
}