Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Networking/Primitives/Peers/LidgrenClientPeer.cs
2020-03-27 15:22:59 -03:00

325 lines
13 KiB
C#

using System;
using System.Collections.Generic;
using System.Net;
using System.Text;
using Lidgren.Network;
using Barotrauma.Steam;
using System.Linq;
namespace Barotrauma.Networking
{
class LidgrenClientPeer : ClientPeer
{
private bool isActive;
private NetClient netClient;
private NetPeerConfiguration netPeerConfiguration;
private ConnectionInitialization initializationStep;
private bool contentPackageOrderReceived;
private int ownerKey;
private int passwordSalt;
private Steamworks.AuthTicket steamAuthTicket;
List<NetIncomingMessage> incomingLidgrenMessages;
public LidgrenClientPeer(string name)
{
ServerConnection = null;
Name = name;
netClient = null;
isActive = false;
}
public override void Start(object endPoint, int ownerKey)
{
if (isActive) { return; }
this.ownerKey = ownerKey;
contentPackageOrderReceived = false;
netPeerConfiguration = new NetPeerConfiguration("barotrauma");
netPeerConfiguration.DisableMessageType(NetIncomingMessageType.DebugMessage | NetIncomingMessageType.WarningMessage | NetIncomingMessageType.Receipt
| NetIncomingMessageType.ErrorMessage | NetIncomingMessageType.Error);
netClient = new NetClient(netPeerConfiguration);
if (SteamManager.IsInitialized)
{
steamAuthTicket = SteamManager.GetAuthSessionTicket();
//TODO: wait for GetAuthSessionTicketResponse_t
if (steamAuthTicket == null)
{
throw new Exception("GetAuthSessionTicket returned null");
}
}
incomingLidgrenMessages = new List<NetIncomingMessage>();
initializationStep = ConnectionInitialization.SteamTicketAndVersion;
if (!(endPoint is IPEndPoint ipEndPoint))
{
throw new InvalidCastException("endPoint is not IPEndPoint");
}
if (ServerConnection != null)
{
throw new InvalidOperationException("ServerConnection is not null");
}
netClient.Start();
ServerConnection = new LidgrenConnection("Server", netClient.Connect(ipEndPoint), 0)
{
Status = NetworkConnectionStatus.Connected
};
isActive = true;
}
public override void Update(float deltaTime)
{
if (!isActive) { return; }
if (ownerKey != 0 && (ChildServerRelay.Process?.HasExited ?? true))
{
Close();
var msgBox = new GUIMessageBox(TextManager.Get("ConnectionLost"), TextManager.Get("ServerProcessClosed"));
msgBox.Buttons[0].OnClicked += (btn, obj) => { GameMain.MainMenuScreen.Select(); return false; };
return;
}
incomingLidgrenMessages.Clear();
netClient.ReadMessages(incomingLidgrenMessages);
foreach (NetIncomingMessage inc in incomingLidgrenMessages)
{
if (inc.SenderConnection != (ServerConnection as LidgrenConnection).NetConnection) { continue; }
switch (inc.MessageType)
{
case NetIncomingMessageType.Data:
HandleDataMessage(inc);
break;
case NetIncomingMessageType.StatusChanged:
HandleStatusChanged(inc);
break;
}
}
}
private void HandleDataMessage(NetIncomingMessage inc)
{
if (!isActive) { return; }
byte incByte = inc.ReadByte();
bool isCompressed = (incByte & (byte)PacketHeader.IsCompressed) != 0;
bool isConnectionInitializationStep = (incByte & (byte)PacketHeader.IsConnectionInitializationStep) != 0;
//Console.WriteLine(isCompressed + " " + isConnectionInitializationStep + " " + (int)incByte);
if (isConnectionInitializationStep && initializationStep != ConnectionInitialization.Success)
{
ReadConnectionInitializationStep(inc);
}
else
{
if (initializationStep != ConnectionInitialization.Success)
{
OnInitializationComplete?.Invoke();
initializationStep = ConnectionInitialization.Success;
}
UInt16 length = inc.ReadUInt16();
IReadMessage msg = new ReadOnlyMessage(inc.Data, isCompressed, inc.PositionInBytes, length, ServerConnection);
OnMessageReceived?.Invoke(msg);
}
}
private void HandleStatusChanged(NetIncomingMessage inc)
{
if (!isActive) { return; }
NetConnectionStatus status = (NetConnectionStatus)inc.ReadByte();
switch (status)
{
case NetConnectionStatus.Disconnected:
string disconnectMsg = inc.ReadString();
Close(disconnectMsg);
OnDisconnectMessageReceived?.Invoke(disconnectMsg);
break;
}
}
private void ReadConnectionInitializationStep(NetIncomingMessage inc)
{
if (!isActive) { return; }
ConnectionInitialization step = (ConnectionInitialization)inc.ReadByte();
//Console.WriteLine(step + " " + initializationStep);
NetOutgoingMessage outMsg; NetSendResult result;
switch (step)
{
case ConnectionInitialization.SteamTicketAndVersion:
if (initializationStep != ConnectionInitialization.SteamTicketAndVersion) { return; }
outMsg = netClient.CreateMessage();
outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
outMsg.Write((byte)ConnectionInitialization.SteamTicketAndVersion);
outMsg.Write(Name);
outMsg.Write(ownerKey);
outMsg.Write(SteamManager.GetSteamID());
if (steamAuthTicket == null)
{
outMsg.Write((UInt16)0);
}
else
{
outMsg.Write((UInt16)steamAuthTicket.Data.Length);
outMsg.Write(steamAuthTicket.Data, 0, steamAuthTicket.Data.Length);
}
outMsg.Write(GameMain.Version.ToString());
IEnumerable<ContentPackage> mpContentPackages = GameMain.SelectedPackages.Where(cp => cp.HasMultiplayerIncompatibleContent);
outMsg.WriteVariableInt32(mpContentPackages.Count());
foreach (ContentPackage contentPackage in mpContentPackages)
{
outMsg.Write(contentPackage.Name);
outMsg.Write(contentPackage.MD5hash.Hash);
}
result = netClient.SendMessage(outMsg, NetDeliveryMethod.ReliableUnordered);
if (result != NetSendResult.Queued && result != NetSendResult.Sent)
{
DebugConsole.NewMessage("Failed to send "+initializationStep.ToString()+" message to host: " + result);
}
break;
case ConnectionInitialization.ContentPackageOrder:
if (initializationStep == ConnectionInitialization.SteamTicketAndVersion ||
initializationStep == ConnectionInitialization.Password) { initializationStep = ConnectionInitialization.ContentPackageOrder; }
if (initializationStep != ConnectionInitialization.ContentPackageOrder) { return; }
outMsg = netClient.CreateMessage();
outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
outMsg.Write((byte)ConnectionInitialization.ContentPackageOrder);
Int32 cpCount = inc.ReadVariableInt32();
List<ContentPackage> serverContentPackages = new List<ContentPackage>();
for (int i = 0; i < cpCount; i++)
{
string hash = inc.ReadString();
serverContentPackages.Add(GameMain.Config.SelectedContentPackages.Find(cp => cp.MD5hash.Hash == hash));
}
if (!contentPackageOrderReceived)
{
GameMain.Config.ReorderSelectedContentPackages(cp => serverContentPackages.Contains(cp) ?
serverContentPackages.IndexOf(cp) :
serverContentPackages.Count + GameMain.Config.SelectedContentPackages.IndexOf(cp));
contentPackageOrderReceived = true;
}
result = netClient.SendMessage(outMsg, NetDeliveryMethod.ReliableUnordered);
if (result != NetSendResult.Queued && result != NetSendResult.Sent)
{
DebugConsole.NewMessage("Failed to send " + initializationStep.ToString() + " message to host: " + result);
}
break;
case ConnectionInitialization.Password:
if (initializationStep == ConnectionInitialization.SteamTicketAndVersion) { initializationStep = ConnectionInitialization.Password; }
if (initializationStep != ConnectionInitialization.Password) { return; }
bool incomingSalt = inc.ReadBoolean(); inc.ReadPadBits();
int retries = 0;
if (incomingSalt)
{
passwordSalt = inc.ReadInt32();
}
else
{
retries = inc.ReadInt32();
}
OnRequestPassword?.Invoke(passwordSalt, retries);
break;
}
}
public override void SendPassword(string password)
{
if (!isActive) { return; }
if (initializationStep != ConnectionInitialization.Password) { return; }
NetOutgoingMessage outMsg = netClient.CreateMessage();
outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
outMsg.Write((byte)ConnectionInitialization.Password);
byte[] saltedPw = ServerSettings.SaltPassword(Encoding.UTF8.GetBytes(password), passwordSalt);
outMsg.Write((byte)saltedPw.Length);
outMsg.Write(saltedPw, 0, saltedPw.Length);
NetSendResult result = netClient.SendMessage(outMsg, NetDeliveryMethod.ReliableUnordered);
if (result != NetSendResult.Queued && result != NetSendResult.Sent)
{
DebugConsole.NewMessage("Failed to send " + initializationStep.ToString() + " message to host: " + result);
}
}
public override void Close(string msg = null)
{
if (!isActive) { return; }
isActive = false;
netClient.Shutdown(msg ?? TextManager.Get("Disconnecting"));
netClient = null;
steamAuthTicket?.Cancel(); steamAuthTicket = null;
OnDisconnect?.Invoke();
}
public override void Send(IWriteMessage msg, DeliveryMethod deliveryMethod)
{
if (!isActive) { return; }
NetDeliveryMethod lidgrenDeliveryMethod = NetDeliveryMethod.Unreliable;
switch (deliveryMethod)
{
case DeliveryMethod.Unreliable:
lidgrenDeliveryMethod = NetDeliveryMethod.Unreliable;
break;
case DeliveryMethod.Reliable:
lidgrenDeliveryMethod = NetDeliveryMethod.ReliableUnordered;
break;
case DeliveryMethod.ReliableOrdered:
lidgrenDeliveryMethod = NetDeliveryMethod.ReliableOrdered;
break;
}
#if DEBUG
netPeerConfiguration.SimulatedDuplicatesChance = GameMain.Client.SimulatedDuplicatesChance;
netPeerConfiguration.SimulatedMinimumLatency = GameMain.Client.SimulatedMinimumLatency;
netPeerConfiguration.SimulatedRandomLatency = GameMain.Client.SimulatedRandomLatency;
netPeerConfiguration.SimulatedLoss = GameMain.Client.SimulatedLoss;
#endif
NetOutgoingMessage lidgrenMsg = netClient.CreateMessage();
byte[] msgData = new byte[msg.LengthBytes];
msg.PrepareForSending(ref msgData, out bool isCompressed, out int length);
lidgrenMsg.Write((byte)(isCompressed ? PacketHeader.IsCompressed : PacketHeader.None));
lidgrenMsg.Write((UInt16)length);
lidgrenMsg.Write(msgData, 0, length);
NetSendResult result = netClient.SendMessage(lidgrenMsg, lidgrenDeliveryMethod);
if (result != NetSendResult.Queued && result != NetSendResult.Sent)
{
DebugConsole.NewMessage("Failed to send message to host: " + result);
}
}
#if DEBUG
public override void ForceTimeOut()
{
netClient?.ServerConnection?.ForceTimeOut();
}
#endif
}
}