(5a377a8ee) Unstable v0.9.1000.0
This commit is contained in:
3
.gitignore
vendored
3
.gitignore
vendored
@@ -37,5 +37,8 @@ Libraries/webm_mem_playback/opus_x64_linux/
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# Mac
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*.DS_Store
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# Win
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desktop.ini
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#Merge script
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temp.txt
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@@ -200,7 +200,7 @@ namespace Barotrauma
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worldView = new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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viewMatrix = Matrix.CreateTranslation(new Vector3(GameMain.GraphicsWidth / 2.0f, GameMain.GraphicsHeight / 2.0f, 0));
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globalZoomScale = (float)Math.Pow(new Vector2(resolution.X, resolution.Y).Length() / new Vector2(1920, 1080).Length(), 2);
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globalZoomScale = (float)Math.Pow(new Vector2(GUI.UIWidth, resolution.Y).Length() / GUI.ReferenceResolution.Length(), 2);
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}
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public void UpdateTransform(bool interpolate = true)
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@@ -35,7 +35,7 @@ namespace Barotrauma
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}
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targetPos.Y = -targetPos.Y;
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GUI.DrawLine(spriteBatch, pos, targetPos, GUI.Style.Red * 0.5f, 0, 4);
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if (wallTarget != null)
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if (wallTarget != null && (State == AIState.Attack || State == AIState.Aggressive || State == AIState.PassiveAggressive))
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{
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Vector2 wallTargetPos = wallTarget.Position;
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if (wallTarget.Structure.Submarine != null) { wallTargetPos += wallTarget.Structure.Submarine.Position; }
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@@ -0,0 +1,50 @@
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using Barotrauma.Extensions;
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using Barotrauma.Networking;
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namespace Barotrauma
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{
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partial class WreckAI : IServerSerializable
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{
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private CoroutineHandle fadeOutRoutine;
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partial void FadeOutColors()
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{
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if (fadeOutRoutine != null)
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{
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CoroutineManager.StopCoroutines(fadeOutRoutine);
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}
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fadeOutRoutine = CoroutineManager.StartCoroutine(FadeOutColors(Config.DeadEntityColorFadeOutTime));
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}
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private IEnumerable<object> FadeOutColors(float time)
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{
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float timer = 0;
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while (timer < time)
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{
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timer += CoroutineManager.DeltaTime;
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float m = MathHelper.Lerp(1, Config.DeadEntityColorMultiplier, MathUtils.InverseLerp(0, time, timer));
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foreach (var item in thalamusItems)
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{
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if (item.Prefab.BrokenSprites.None())
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{
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Color c = item.prefab.SpriteColor;
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item.SpriteColor = new Color(c.R / 255f * m, c.G / 255f * m, c.B / 255f * m, c.A / 255f);
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}
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}
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foreach (var structure in thalamusStructures)
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{
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Color c = structure.prefab.SpriteColor;
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structure.SpriteColor = new Color(c.R / 255f * m, c.G / 255f * m, c.B / 255f * m, c.A / 255f);
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}
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yield return CoroutineStatus.Running;
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}
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yield return CoroutineStatus.Success;
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}
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public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
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{
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IsAlive = msg.ReadBoolean();
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}
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}
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}
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@@ -389,7 +389,7 @@ namespace Barotrauma
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{
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foreach (Limb limb in Limbs)
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{
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if (limb == null || limb.IsSevered || limb.ActiveSprite == null) continue;
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if (limb == null || limb.IsSevered || limb.ActiveSprite == null) { continue; }
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Vector2 spriteOrigin = limb.ActiveSprite.Origin;
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spriteOrigin.X = limb.ActiveSprite.SourceRect.Width - spriteOrigin.X;
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@@ -404,8 +404,8 @@ namespace Barotrauma
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float gibParticleAmount = MathHelper.Clamp(limb.Mass / character.AnimController.Mass, 0.1f, 1.0f);
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foreach (ParticleEmitter emitter in character.GibEmitters)
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{
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if (inWater && emitter.Prefab.ParticlePrefab.DrawTarget == ParticlePrefab.DrawTargetType.Air) continue;
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if (!inWater && emitter.Prefab.ParticlePrefab.DrawTarget == ParticlePrefab.DrawTargetType.Water) continue;
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if (inWater && emitter.Prefab.ParticlePrefab.DrawTarget == ParticlePrefab.DrawTargetType.Air) { continue; }
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if (!inWater && emitter.Prefab.ParticlePrefab.DrawTarget == ParticlePrefab.DrawTargetType.Water) { continue; }
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emitter.Emit(1.0f, limb.WorldPosition, character.CurrentHull, amountMultiplier: gibParticleAmount);
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}
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@@ -418,7 +418,8 @@ namespace Barotrauma
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if (playSound)
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{
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SoundPlayer.PlayDamageSound("Gore", 1.0f, limbJoint.LimbA.body);
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var damageSound = character.GetSound(s => s.Type == CharacterSound.SoundType.Damage);
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SoundPlayer.PlayDamageSound(limbJoint.Params.BreakSound, 1.0f, limbJoint.LimbA.body.DrawPosition, range: damageSound != null ? damageSound.Range : 800);
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}
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}
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@@ -446,9 +447,10 @@ namespace Barotrauma
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float depthOffset = GetDepthOffset();
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for (int i = 0; i < limbs.Length; i++)
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{
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if (depthOffset != 0.0f) { inversedLimbDrawOrder[i].ActiveSprite.Depth += depthOffset; }
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inversedLimbDrawOrder[i].Draw(spriteBatch, cam, color);
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if (depthOffset != 0.0f) { inversedLimbDrawOrder[i].ActiveSprite.Depth -= depthOffset; }
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var limb = inversedLimbDrawOrder[i];
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if (depthOffset != 0.0f) { limb.ActiveSprite.Depth += depthOffset; }
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limb.Draw(spriteBatch, cam, color);
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if (depthOffset != 0.0f) { limb.ActiveSprite.Depth -= depthOffset; }
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}
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LimbJoints.ForEach(j => j.Draw(spriteBatch));
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}
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@@ -489,8 +491,8 @@ namespace Barotrauma
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public void DebugDraw(SpriteBatch spriteBatch)
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{
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if (!GameMain.DebugDraw || !character.Enabled) return;
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if (simplePhysicsEnabled) return;
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if (!GameMain.DebugDraw || !character.Enabled) { return; }
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if (simplePhysicsEnabled) { return; }
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foreach (Limb limb in Limbs)
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{
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@@ -522,7 +524,10 @@ namespace Barotrauma
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if (limb.body.TargetPosition != null)
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{
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Vector2 pos = ConvertUnits.ToDisplayUnits((Vector2)limb.body.TargetPosition);
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if (currentHull?.Submarine != null) pos += currentHull.Submarine.DrawPosition;
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if (currentHull?.Submarine != null)
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{
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pos += currentHull.Submarine.DrawPosition;
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}
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pos.Y = -pos.Y;
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)pos.X - 10, (int)pos.Y - 10, 20, 20), Color.Cyan, false, 0.01f);
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@@ -541,13 +546,19 @@ namespace Barotrauma
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if (character.MemState.Count > 1)
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{
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Vector2 prevPos = ConvertUnits.ToDisplayUnits(character.MemState[0].Position);
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if (currentHull?.Submarine != null) prevPos += currentHull.Submarine.DrawPosition;
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if (currentHull?.Submarine != null)
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{
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prevPos += currentHull.Submarine.DrawPosition;
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}
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prevPos.Y = -prevPos.Y;
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for (int i = 1; i < character.MemState.Count; i++)
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{
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Vector2 currPos = ConvertUnits.ToDisplayUnits(character.MemState[i].Position);
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if (currentHull?.Submarine != null) currPos += currentHull.Submarine.DrawPosition;
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if (currentHull?.Submarine != null)
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{
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currPos += currentHull.Submarine.DrawPosition;
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}
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currPos.Y = -currPos.Y;
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)currPos.X - 3, (int)currPos.Y - 3, 6, 6), Color.Cyan * 0.6f, true, 0.01f);
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@@ -10,6 +10,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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using Barotrauma.Extensions;
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namespace Barotrauma
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{
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@@ -233,7 +234,7 @@ namespace Barotrauma
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pressureParticleTimer += pressure * deltaTime;
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if (pressureParticleTimer > 10.0f)
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{
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Particle p = GameMain.ParticleManager.CreateParticle("waterblood", WorldPosition + Rand.Vector(5.0f), Rand.Vector(10.0f));
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GameMain.ParticleManager.CreateParticle(Params.BleedParticleWater, WorldPosition + Rand.Vector(5.0f), Rand.Vector(10.0f));
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pressureParticleTimer = 0.0f;
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}
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}
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@@ -355,7 +356,7 @@ namespace Barotrauma
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}
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}
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partial void OnAttackedProjSpecific(Character attacker, AttackResult attackResult)
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partial void OnAttackedProjSpecific(Character attacker, AttackResult attackResult, float stun)
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{
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if (attackResult.Damage <= 1.0f || IsDead) { return; }
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if (soundTimer < soundInterval * 0.5f)
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@@ -444,6 +445,7 @@ namespace Barotrauma
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if (item.body != null && !item.body.Enabled) continue;
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if (item.ParentInventory != null) continue;
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if (ignoredItems != null && ignoredItems.Contains(item)) continue;
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if (Screen.Selected is SubEditorScreen editor && editor.WiringMode && item.GetComponent<ConnectionPanel>() == null) { continue; }
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if (draggingItemToWorld)
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{
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@@ -812,19 +814,23 @@ namespace Barotrauma
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return progressBar;
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}
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private readonly List<CharacterSound> matchingSounds = new List<CharacterSound>();
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private SoundChannel soundChannel;
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public void PlaySound(CharacterSound.SoundType soundType)
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{
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if (sounds == null || sounds.Count == 0) { return; }
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if (soundChannel != null && soundChannel.IsPlaying) { return; }
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var matchingSounds = sounds.Where(s =>
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s.Type == soundType &&
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(s.Gender == Gender.None || (info != null && info.Gender == s.Gender)));
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if (!matchingSounds.Any()) { return; }
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var matchingSoundsList = matchingSounds.ToList();
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var selectedSound = matchingSoundsList[Rand.Int(matchingSoundsList.Count)];
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if (GameMain.SoundManager?.Disabled ?? true) { return; }
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matchingSounds.Clear();
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foreach (var s in sounds)
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{
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if (s.Type == soundType && (s.Gender == Gender.None || (info != null && info.Gender == s.Gender)))
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{
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matchingSounds.Add(s);
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}
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}
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var selectedSound = matchingSounds.GetRandom();
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if (selectedSound?.Sound == null) { return; }
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soundChannel = SoundPlayer.PlaySound(selectedSound.Sound, AnimController.WorldPosition, selectedSound.Volume, selectedSound.Range, CurrentHull);
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soundTimer = soundInterval;
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}
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@@ -843,6 +849,11 @@ namespace Barotrauma
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activeObjectiveEntities.Remove(found);
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}
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/// <summary>
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/// Note that when a predicate is provided, the random option uses Linq.Where() extension method, which creates a new collection.
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/// </summary>
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public CharacterSound GetSound(Func<CharacterSound, bool> predicate = null, bool random = false) => random ? sounds.GetRandom(predicate) : sounds.FirstOrDefault(predicate);
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partial void ImplodeFX()
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{
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Vector2 centerOfMass = AnimController.GetCenterOfMass();
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@@ -2,6 +2,7 @@
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -28,7 +29,7 @@ namespace Barotrauma
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{
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if (hudFrame == null)
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{
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hudFrame = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas), style: null)
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hudFrame = new GUIFrame(new RectTransform(GUI.Canvas.RelativeSize, GUI.Canvas), style: null)
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{
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CanBeFocused = false
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};
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@@ -37,6 +38,9 @@ namespace Barotrauma
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}
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}
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private static bool shouldRecreateHudTexts = true;
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private static bool heldDownShiftWhenGotHudTexts;
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private static bool ShouldDrawInventory(Character character)
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{
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return
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@@ -140,7 +144,11 @@ namespace Barotrauma
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else
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{
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focusedItemOverlayTimer = Math.Max(focusedItemOverlayTimer - deltaTime, 0.0f);
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if (focusedItemOverlayTimer <= 0.0f) focusedItem = null;
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if (focusedItemOverlayTimer <= 0.0f)
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{
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focusedItem = null;
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shouldRecreateHudTexts = true;
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}
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}
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}
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@@ -194,6 +202,7 @@ namespace Barotrauma
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foreach (Item brokenItem in brokenItems)
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{
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if (brokenItem.NonInteractable) { continue; }
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float dist = Vector2.Distance(character.WorldPosition, brokenItem.WorldPosition);
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Vector2 drawPos = brokenItem.DrawPosition;
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float alpha = Math.Min((1000.0f - dist) / 1000.0f * 2.0f, 1.0f);
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@@ -209,20 +218,20 @@ namespace Barotrauma
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DrawCharacterHoverTexts(spriteBatch, cam, character);
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}
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float circleSize;
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if (character.FocusedItem != null)
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{
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if (focusedItem != character.FocusedItem)
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{
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focusedItemOverlayTimer = Math.Min(1.0f, focusedItemOverlayTimer);
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shouldRecreateHudTexts = true;
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}
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focusedItem = character.FocusedItem;
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focusedItem = character.FocusedItem;
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}
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if (focusedItem != null && focusedItemOverlayTimer > ItemOverlayDelay)
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{
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Vector2 circlePos = cam.WorldToScreen(focusedItem.DrawPosition);
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circleSize = Math.Max(focusedItem.Rect.Width, focusedItem.Rect.Height) * 1.5f;
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float circleSize = Math.Max(focusedItem.Rect.Width, focusedItem.Rect.Height) * 1.5f;
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circleSize = MathHelper.Clamp(circleSize, 45.0f, 100.0f) * Math.Min((focusedItemOverlayTimer - 1.0f) * 5.0f, 1.0f);
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if (circleSize > 0.0f)
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{
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@@ -238,7 +247,14 @@ namespace Barotrauma
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if (!GUI.DisableItemHighlights && !Inventory.DraggingItemToWorld)
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{
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var hudTexts = focusedItem.GetHUDTexts(character);
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bool shiftDown = PlayerInput.KeyDown(Keys.LeftShift) || PlayerInput.KeyDown(Keys.RightShift);
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if(shouldRecreateHudTexts || heldDownShiftWhenGotHudTexts != shiftDown)
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{
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shouldRecreateHudTexts = true;
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heldDownShiftWhenGotHudTexts = shiftDown;
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}
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var hudTexts = focusedItem.GetHUDTexts(character, shouldRecreateHudTexts);
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shouldRecreateHudTexts = false;
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int dir = Math.Sign(focusedItem.WorldPosition.X - character.WorldPosition.X);
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@@ -358,7 +374,7 @@ namespace Barotrauma
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{
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GUIComponent.DrawToolTip(
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spriteBatch,
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character.Info?.Job == null ? character.DisplayName : character.Name + " (" + character.Info.Job.Name + ")",
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character.Info?.Job == null ? character.DisplayName : character.DisplayName + " (" + character.Info.Job.Name + ")",
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HUDLayoutSettings.PortraitArea);
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}
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}
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@@ -378,10 +394,6 @@ namespace Barotrauma
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startPos = cam.WorldToScreen(startPos);
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string focusName = character.FocusedCharacter.DisplayName;
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if (character.FocusedCharacter.Info != null)
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{
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focusName = character.FocusedCharacter.Info.DisplayName;
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}
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Vector2 textPos = startPos;
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Vector2 textSize = GUI.Font.MeasureString(focusName);
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Vector2 largeTextSize = GUI.SubHeadingFont.MeasureString(focusName);
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@@ -19,75 +19,107 @@ namespace Barotrauma
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}
|
||||
|
||||
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public GUIFrame CreateInfoFrame(GUIFrame frame)
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public GUIComponent CreateInfoFrame(GUIFrame frame, bool returnParent, Sprite permissionIcon = null)
|
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{
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var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), frame.RectTransform, Anchor.TopCenter) { RelativeOffset = new Vector2(0.0f, 0.1f) })
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var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.874f, 0.58f), frame.RectTransform, Anchor.TopCenter) { RelativeOffset = new Vector2(0.0f, 0.05f) })
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{
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Stretch = true,
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||||
RelativeSpacing = 0.03f
|
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RelativeSpacing = 0.05f
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//Stretch = true
|
||||
};
|
||||
|
||||
var headerArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.4f), paddedFrame.RectTransform), isHorizontal: true)
|
||||
{
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||||
RelativeSpacing = 0.05f,
|
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Stretch = true
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||||
};
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||||
var headerArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.322f), paddedFrame.RectTransform), isHorizontal: true);
|
||||
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new GUICustomComponent(new RectTransform(new Vector2(0.25f, 1.0f), headerArea.RectTransform),
|
||||
onDraw: (sb, component) => DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()));
|
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new GUICustomComponent(new RectTransform(new Vector2(0.425f, 1.0f), headerArea.RectTransform),
|
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onDraw: (sb, component) => DrawInfoFrameCharacterIcon(sb, component.Rect));
|
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|
||||
ScalableFont font = paddedFrame.Rect.Width < 280 ? GUI.SmallFont : GUI.Font;
|
||||
|
||||
var headerTextArea = new GUILayoutGroup(new RectTransform(new Vector2(0.75f, 1.0f), headerArea.RectTransform))
|
||||
var headerTextArea = new GUILayoutGroup(new RectTransform(new Vector2(0.575f, 1.0f), headerArea.RectTransform))
|
||||
{
|
||||
RelativeSpacing = 0.05f,
|
||||
RelativeSpacing = 0.02f,
|
||||
Stretch = true
|
||||
};
|
||||
|
||||
Color? nameColor = null;
|
||||
if (Job != null) { nameColor = Job.Prefab.UIColor; }
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform),
|
||||
Name, textColor: nameColor, font: GUI.LargeFont)
|
||||
|
||||
GUITextBlock characterNameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform), ToolBox.LimitString(Name, GUI.Font, headerTextArea.Rect.Width), textColor: nameColor, font: GUI.Font)
|
||||
{
|
||||
Padding = Vector4.Zero,
|
||||
AutoScaleHorizontal = true
|
||||
ForceUpperCase = true,
|
||||
Padding = Vector4.Zero
|
||||
};
|
||||
|
||||
if (Job != null)
|
||||
if (permissionIcon != null)
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform),
|
||||
Job.Name, textColor: Job.Prefab.UIColor, font: font);
|
||||
Point iconSize = permissionIcon.SourceRect.Size;
|
||||
int iconWidth = (int)((float)characterNameBlock.Rect.Height / iconSize.Y * iconSize.X);
|
||||
new GUIImage(new RectTransform(new Point(iconWidth, characterNameBlock.Rect.Height), characterNameBlock.RectTransform) { AbsoluteOffset = new Point(-iconWidth - 2, 0) }, permissionIcon) { IgnoreLayoutGroups = true };
|
||||
}
|
||||
|
||||
if (Job != null)
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform), Job.Name, textColor: Job.Prefab.UIColor, font: font)
|
||||
{
|
||||
Padding = Vector4.Zero
|
||||
};
|
||||
}
|
||||
|
||||
if (personalityTrait != null)
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform),
|
||||
TextManager.AddPunctuation(':', TextManager.Get("PersonalityTrait"), TextManager.Get("personalitytrait." + personalityTrait.Name.Replace(" ", ""))), font: font);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform), TextManager.AddPunctuation(':', TextManager.Get("PersonalityTrait"), TextManager.Get("personalitytrait." + personalityTrait.Name.Replace(" ", ""))), font: font)
|
||||
{
|
||||
Padding = Vector4.Zero
|
||||
};
|
||||
}
|
||||
|
||||
//spacing
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), paddedFrame.RectTransform), style: null);
|
||||
|
||||
if (Job != null)
|
||||
if (Job != null && (Character == null || !Character.IsDead))
|
||||
{
|
||||
var skillsArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.63f), paddedFrame.RectTransform, Anchor.BottomCenter, Pivot.BottomCenter))
|
||||
{
|
||||
Stretch = true
|
||||
};
|
||||
|
||||
var skills = Job.Skills;
|
||||
skills.Sort((s1, s2) => -s1.Level.CompareTo(s2.Level));
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
|
||||
TextManager.Get("Skills") + ":", font: font);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillsArea.RectTransform), TextManager.AddPunctuation(':', TextManager.Get("skills"), string.Empty), font: font) { Padding = Vector4.Zero };
|
||||
|
||||
foreach (Skill skill in skills)
|
||||
{
|
||||
Color textColor = Color.White * (0.5f + skill.Level / 200.0f);
|
||||
|
||||
var skillName = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
|
||||
TextManager.Get("SkillName." + skill.Identifier), textColor: textColor, font: font);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), skillName.RectTransform),
|
||||
((int)skill.Level).ToString(), textColor: textColor, font: font, textAlignment: Alignment.CenterRight);
|
||||
var skillName = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillsArea.RectTransform), TextManager.Get("SkillName." + skill.Identifier), textColor: textColor, font: font) { Padding = Vector4.Zero };
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), skillName.RectTransform), ((int)skill.Level).ToString(), textColor: textColor, font: font, textAlignment: Alignment.CenterRight);
|
||||
}
|
||||
}
|
||||
else if (Character != null && Character.IsDead)
|
||||
{
|
||||
var deadArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.63f), paddedFrame.RectTransform, Anchor.BottomCenter, Pivot.BottomCenter))
|
||||
{
|
||||
Stretch = true
|
||||
};
|
||||
|
||||
return frame;
|
||||
string deadDescription = TextManager.AddPunctuation(':', TextManager.Get("deceased") + "\n" + Character.CauseOfDeath.Affliction?.CauseOfDeathDescription ??
|
||||
TextManager.AddPunctuation(':', TextManager.Get("CauseOfDeath"), TextManager.Get("CauseOfDeath." + Character.CauseOfDeath.Type.ToString())));
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), deadArea.RectTransform), deadDescription, textColor: GUI.Style.Red, font: font, textAlignment: Alignment.TopLeft) { Padding = Vector4.Zero };
|
||||
}
|
||||
|
||||
if (returnParent)
|
||||
{
|
||||
return frame;
|
||||
}
|
||||
else
|
||||
{
|
||||
return paddedFrame;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawInfoFrameCharacterIcon(SpriteBatch sb, Rectangle componentRect)
|
||||
{
|
||||
Vector2 targetAreaSize = componentRect.Size.ToVector2();
|
||||
float scale = Math.Min(targetAreaSize.X / headSprite.size.X, targetAreaSize.Y / headSprite.size.Y);
|
||||
DrawIcon(sb, componentRect.Location.ToVector2() + headSprite.size / 2 * scale, targetAreaSize);
|
||||
}
|
||||
|
||||
public GUIFrame CreateCharacterFrame(GUIComponent parent, string text, object userData)
|
||||
|
||||
@@ -278,7 +278,7 @@ namespace Barotrauma
|
||||
break;
|
||||
case ServerNetObject.ENTITY_EVENT:
|
||||
|
||||
int eventType = msg.ReadRangedInteger(0, 3);
|
||||
int eventType = msg.ReadRangedInteger(0, 4);
|
||||
switch (eventType)
|
||||
{
|
||||
case 0:
|
||||
@@ -338,6 +338,40 @@ namespace Barotrauma
|
||||
info?.SetSkillLevel(skillIdentifier, skillLevel, WorldPosition + Vector2.UnitY * 150.0f);
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
int attackLimbIndex = msg.ReadByte();
|
||||
UInt16 targetEntityID = msg.ReadUInt16();
|
||||
int targetLimbIndex = msg.ReadByte();
|
||||
|
||||
//255 = entity already removed, no need to do anything
|
||||
if (attackLimbIndex == 255) { break; }
|
||||
|
||||
if (attackLimbIndex >= AnimController.Limbs.Length)
|
||||
{
|
||||
DebugConsole.ThrowError($"Received invalid ExecuteAttack message. Limb index out of bounds ({attackLimbIndex})");
|
||||
break;
|
||||
}
|
||||
Limb attackLimb = AnimController.Limbs[attackLimbIndex];
|
||||
Limb targetLimb = null;
|
||||
if (!(FindEntityByID(targetEntityID) is IDamageable targetEntity))
|
||||
{
|
||||
DebugConsole.ThrowError($"Received invalid ExecuteAttack message. Target entity not found (ID {targetEntityID})");
|
||||
break;
|
||||
}
|
||||
if (targetEntity is Character targetCharacter)
|
||||
{
|
||||
if (targetLimbIndex >= targetCharacter.AnimController.Limbs.Length)
|
||||
{
|
||||
DebugConsole.ThrowError($"Received invalid ExecuteAttack message. Target limb index out of bounds ({targetLimbIndex})");
|
||||
break;
|
||||
}
|
||||
targetLimb = targetCharacter.AnimController.Limbs[targetLimbIndex];
|
||||
}
|
||||
if (attackLimb?.attack != null)
|
||||
{
|
||||
attackLimb.ExecuteAttack(targetEntity, targetLimb, out _);
|
||||
}
|
||||
break;
|
||||
}
|
||||
msg.ReadPadBits();
|
||||
break;
|
||||
@@ -397,8 +431,7 @@ namespace Barotrauma
|
||||
if (orderPrefabIndex >= 0 && orderPrefabIndex < Order.PrefabList.Count)
|
||||
{
|
||||
var orderPrefab = Order.PrefabList[orderPrefabIndex];
|
||||
if ((orderPrefab.ItemComponentType == null && orderPrefab.ItemIdentifiers.None()) ||
|
||||
(targetEntity != null && (targetEntity as Item).Components.Any(c => c?.GetType() == orderPrefab.ItemComponentType)))
|
||||
if (!orderPrefab.MustSetTarget || (targetEntity != null && (targetEntity as Item).Components.Any(c => c?.GetType() == orderPrefab.ItemComponentType)))
|
||||
{
|
||||
character.SetOrder(
|
||||
new Order(orderPrefab, targetEntity, (targetEntity as Item)?.Components.FirstOrDefault(c => c?.GetType() == orderPrefab.ItemComponentType), orderGiver: orderGiver),
|
||||
@@ -469,11 +502,9 @@ namespace Barotrauma
|
||||
causeOfDeathAffliction = AfflictionPrefab.Prefabs[afflictionName];
|
||||
}
|
||||
}
|
||||
|
||||
byte severedLimbCount = msg.ReadByte();
|
||||
if (!IsDead)
|
||||
{
|
||||
if (causeOfDeathType == CauseOfDeathType.Pressure)
|
||||
if (causeOfDeathType == CauseOfDeathType.Pressure || causeOfDeathAffliction == AfflictionPrefab.Pressure)
|
||||
{
|
||||
Implode(true);
|
||||
}
|
||||
@@ -482,26 +513,26 @@ namespace Barotrauma
|
||||
Kill(causeOfDeathType, causeOfDeathAffliction?.Instantiate(1.0f), true);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < severedLimbCount; i++)
|
||||
{
|
||||
int severedJointIndex = msg.ReadByte();
|
||||
if (severedJointIndex < 0 || severedJointIndex >= AnimController.LimbJoints.Length)
|
||||
{
|
||||
string errorMsg = $"Error in CharacterNetworking.ReadStatus: severed joint index out of bounds (index: {severedJointIndex}, joint count: {AnimController.LimbJoints.Length})";
|
||||
GameAnalyticsManager.AddErrorEventOnce("CharacterNetworking.ReadStatus:JointIndexOutOfBounts", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
|
||||
}
|
||||
else
|
||||
{
|
||||
AnimController.SeverLimbJoint(AnimController.LimbJoints[severedJointIndex]);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (IsDead) { Revive(); }
|
||||
CharacterHealth.ClientRead(msg);
|
||||
}
|
||||
byte severedLimbCount = msg.ReadByte();
|
||||
for (int i = 0; i < severedLimbCount; i++)
|
||||
{
|
||||
int severedJointIndex = msg.ReadByte();
|
||||
if (severedJointIndex < 0 || severedJointIndex >= AnimController.LimbJoints.Length)
|
||||
{
|
||||
string errorMsg = $"Error in CharacterNetworking.ReadStatus: severed joint index out of bounds (index: {severedJointIndex}, joint count: {AnimController.LimbJoints.Length})";
|
||||
GameAnalyticsManager.AddErrorEventOnce("CharacterNetworking.ReadStatus:JointIndexOutOfBounts", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
|
||||
}
|
||||
else
|
||||
{
|
||||
AnimController.SeverLimbJoint(AnimController.LimbJoints[severedJointIndex]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Barotrauma.IO;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Barotrauma.Extensions;
|
||||
using Barotrauma.Items.Components;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -20,9 +21,9 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
const int MaxFakeFireSources = 10;
|
||||
private float minFakeFireSourceInterval = 10.0f, maxFakeFireSourceInterval = 200.0f;
|
||||
const float MinFakeFireSourceInterval = 30.0f, MaxFakeFireSourceInterval = 240.0f;
|
||||
private float createFireSourceTimer;
|
||||
private List<FakeFireSource> fakeFireSources = new List<FakeFireSource>();
|
||||
private readonly List<FakeFireSource> fakeFireSources = new List<FakeFireSource>();
|
||||
|
||||
enum FloodType
|
||||
{
|
||||
@@ -31,26 +32,30 @@ namespace Barotrauma
|
||||
HideFlooding
|
||||
}
|
||||
|
||||
private float minSoundInterval = 10.0f, maxSoundInterval = 60.0f;
|
||||
const float MinSoundInterval = 10.0f, MaxSoundInterval = 180.0f;
|
||||
private FloodType currentFloodType;
|
||||
private float soundTimer;
|
||||
|
||||
private float minFloodInterval = 30.0f, maxFloodInterval = 180.0f;
|
||||
const float MinFloodInterval = 60.0f, MaxFloodInterval = 240.0f;
|
||||
private float createFloodTimer;
|
||||
private float currentFloodState;
|
||||
private float currentFloodDuration;
|
||||
|
||||
private float fakeBrokenInterval = 30.0f;
|
||||
private float fakeBrokenTimer = 0.0f;
|
||||
|
||||
partial void UpdateProjSpecific(CharacterHealth characterHealth, Limb targetLimb, float deltaTime)
|
||||
{
|
||||
if (Character.Controlled != characterHealth.Character) return;
|
||||
UpdateFloods(deltaTime);
|
||||
UpdateSounds(characterHealth.Character, deltaTime);
|
||||
UpdateFires(characterHealth.Character, deltaTime);
|
||||
UpdateFires(characterHealth.Character, deltaTime);
|
||||
UpdateFakeBroken(deltaTime);
|
||||
}
|
||||
|
||||
private void UpdateSounds(Character character, float deltaTime)
|
||||
{
|
||||
if (soundTimer < MathHelper.Lerp(maxSoundInterval, minSoundInterval, Strength / 100.0f))
|
||||
if (soundTimer < MathHelper.Lerp(MaxSoundInterval, MinSoundInterval, Strength / 100.0f))
|
||||
{
|
||||
soundTimer += deltaTime;
|
||||
return;
|
||||
@@ -97,7 +102,7 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
|
||||
if (createFloodTimer < MathHelper.Lerp(maxFloodInterval, minFloodInterval, Strength / 100.0f))
|
||||
if (createFloodTimer < MathHelper.Lerp(MaxFloodInterval, MinFloodInterval, Strength / 100.0f))
|
||||
{
|
||||
createFloodTimer += deltaTime;
|
||||
return;
|
||||
@@ -124,7 +129,7 @@ namespace Barotrauma
|
||||
createFireSourceTimer += deltaTime;
|
||||
if (fakeFireSources.Count < MaxFakeFireSources &&
|
||||
character.Submarine != null &&
|
||||
createFireSourceTimer > MathHelper.Lerp(maxFakeFireSourceInterval, minFakeFireSourceInterval, Strength / 100.0f))
|
||||
createFireSourceTimer > MathHelper.Lerp(MaxFakeFireSourceInterval, MinFakeFireSourceInterval, Strength / 100.0f))
|
||||
{
|
||||
Hull fireHull = Hull.hullList.GetRandom(h => h.Submarine == character.Submarine);
|
||||
|
||||
@@ -140,9 +145,9 @@ namespace Barotrauma
|
||||
|
||||
foreach (FakeFireSource fakeFireSource in fakeFireSources)
|
||||
{
|
||||
if (fakeFireSource.Hull.Surface > fakeFireSource.Hull.Rect.Y - fakeFireSource.Hull.Rect.Height + fakeFireSource.Position.Y)
|
||||
if (fakeFireSource.Hull.DrawSurface > fakeFireSource.Hull.Rect.Y - fakeFireSource.Hull.Rect.Height + fakeFireSource.Position.Y)
|
||||
{
|
||||
fakeFireSource.LifeTime -= deltaTime * 10.0f;
|
||||
fakeFireSource.LifeTime -= deltaTime * 100.0f;
|
||||
}
|
||||
|
||||
fakeFireSource.LifeTime -= deltaTime;
|
||||
@@ -162,5 +167,28 @@ namespace Barotrauma
|
||||
|
||||
fakeFireSources.RemoveAll(fs => fs.LifeTime <= 0.0f);
|
||||
}
|
||||
|
||||
private void UpdateFakeBroken(float deltaTime)
|
||||
{
|
||||
fakeBrokenTimer -= deltaTime;
|
||||
if (fakeBrokenTimer > 0.0f) { return; }
|
||||
|
||||
foreach (Item item in Item.ItemList)
|
||||
{
|
||||
var repairable = item.GetComponent<Repairable>();
|
||||
if (repairable == null) { continue; }
|
||||
if (ShouldFakeBrokenItem(item))
|
||||
{
|
||||
repairable.FakeBrokenTimer = 60.0f;
|
||||
}
|
||||
}
|
||||
|
||||
fakeBrokenTimer = fakeBrokenInterval;
|
||||
}
|
||||
|
||||
private bool ShouldFakeBrokenItem(Item item)
|
||||
{
|
||||
return Rand.Range(0.0f, 1000.0f) < Strength;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -251,8 +251,7 @@ namespace Barotrauma
|
||||
{
|
||||
get
|
||||
{
|
||||
// 0.38775510204f = percentage of offset before reaching the healthbar portion of the graphic going from bottom upwards
|
||||
return new Point(2, (int)(HUDLayoutSettings.HealthBarArea.Size.Y * 0.38775510204f));
|
||||
return new Point(Math.Max(2, GUI.IntScaleCeiling(1.5f)), Math.Min(GUI.IntScaleFloor(18f), 19));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -260,7 +259,7 @@ namespace Barotrauma
|
||||
{
|
||||
get
|
||||
{
|
||||
return new Point((int)Math.Ceiling(HUDLayoutSettings.HealthBarArea.Size.X - 45 * GUI.Scale), (int)(healthBarHolder.Rect.Height - Math.Min(23 * GUI.Scale, 25)) / 2);
|
||||
return new Point(healthBarHolder.Rect.Width - Math.Min(GUI.IntScale(45f), 47), GUI.IntScale(15f));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -505,8 +504,6 @@ namespace Barotrauma
|
||||
Character.Controlled.AnimController.Anim = (Character.Controlled.AnimController.Anim == AnimController.Animation.CPR) ?
|
||||
AnimController.Animation.None : AnimController.Animation.CPR;
|
||||
|
||||
button.Selected = Character.Controlled.AnimController.Anim == AnimController.Animation.CPR;
|
||||
|
||||
selectedCharacter.AnimController.ResetPullJoints();
|
||||
|
||||
if (GameMain.Client != null)
|
||||
@@ -599,12 +596,14 @@ namespace Barotrauma
|
||||
switch (alignment)
|
||||
{
|
||||
case Alignment.Left:
|
||||
healthInterfaceFrame.RectTransform.SetPosition(Anchor.CenterLeft);
|
||||
healthInterfaceFrame.RectTransform.SetPosition(Anchor.BottomLeft);
|
||||
break;
|
||||
case Alignment.Right:
|
||||
healthInterfaceFrame.RectTransform.SetPosition(Anchor.CenterRight);
|
||||
healthInterfaceFrame.RectTransform.SetPosition(Anchor.BottomRight);
|
||||
break;
|
||||
}
|
||||
|
||||
healthInterfaceFrame.RectTransform.AbsoluteOffset = new Point(HUDLayoutSettings.Padding, screenResolution.Y - HUDLayoutSettings.ChatBoxArea.Y + HUDLayoutSettings.Padding);
|
||||
healthInterfaceFrame.RectTransform.RecalculateChildren(false);
|
||||
}
|
||||
|
||||
@@ -651,10 +650,14 @@ namespace Barotrauma
|
||||
bloodParticleTimer -= deltaTime * (affliction.Strength / 10.0f);
|
||||
if (bloodParticleTimer <= 0.0f)
|
||||
{
|
||||
bool inWater = Character.AnimController.InWater;
|
||||
float bloodParticleSize = MathHelper.Lerp(0.5f, 1.0f, affliction.Strength / 100.0f);
|
||||
if (!Character.AnimController.InWater) bloodParticleSize *= 2.0f;
|
||||
if (!inWater)
|
||||
{
|
||||
bloodParticleSize *= 2.0f;
|
||||
}
|
||||
var blood = GameMain.ParticleManager.CreateParticle(
|
||||
Character.AnimController.InWater ? "waterblood" : "blooddrop",
|
||||
inWater ? Character.Params.BleedParticleWater : Character.Params.BleedParticleAir,
|
||||
targetLimb.WorldPosition, Rand.Vector(affliction.Strength), 0.0f, Character.AnimController.CurrentHull);
|
||||
|
||||
if (blood != null)
|
||||
@@ -765,7 +768,8 @@ namespace Barotrauma
|
||||
{
|
||||
OpenHealthWindow = null;
|
||||
}
|
||||
else if (Character.Controlled == Character && Character.Controlled.FocusedCharacter == null)
|
||||
else if (Character.Controlled == Character &&
|
||||
(Character.Controlled.FocusedCharacter?.CharacterHealth == null || !Character.Controlled.FocusedCharacter.CharacterHealth.UseHealthWindow))
|
||||
{
|
||||
OpenHealthWindow = this;
|
||||
forceAfflictionContainerUpdate = true;
|
||||
@@ -946,6 +950,10 @@ namespace Barotrauma
|
||||
&& !Character.IsDead
|
||||
&& openHealthWindow == this;
|
||||
cprButton.IgnoreLayoutGroups = !cprButton.Visible;
|
||||
cprButton.Selected =
|
||||
Character.Controlled != null &&
|
||||
Character == Character.Controlled.SelectedCharacter &&
|
||||
Character.Controlled.AnimController.Anim == AnimController.Animation.CPR;
|
||||
|
||||
cprFrame.RectTransform.Resize(new Vector2(0.7f, 1.0f));
|
||||
cprButton.RectTransform.Resize(new Vector2(1.0f, 1.0f));
|
||||
@@ -1100,7 +1108,7 @@ namespace Barotrauma
|
||||
float currHealth = healthBar.BarSize;
|
||||
Color prevColor = healthBar.Color;
|
||||
healthBarShadow.BarSize = healthShadowSize;
|
||||
healthBarShadow.Color = GUI.Style.Red;
|
||||
healthBarShadow.Color = Color.Lerp(GUI.Style.Red, Color.Black, 0.5f);
|
||||
healthBarShadow.Visible = true;
|
||||
healthBar.BarSize = currHealth;
|
||||
healthBar.Color = prevColor;
|
||||
@@ -1815,7 +1823,7 @@ namespace Barotrauma
|
||||
Vector2 iconPos = highlightArea.Center.ToVector2();
|
||||
|
||||
//Affliction mostSevereAffliction = thisAfflictions.FirstOrDefault(a => !a.Prefab.IsBuff && !thisAfflictions.Any(a2 => !a2.Prefab.IsBuff && a2.Strength > a.Strength)) ?? thisAfflictions.FirstOrDefault();
|
||||
Affliction mostSevereAffliction = SortAfflictionsBySeverity(thisAfflictions).FirstOrDefault();
|
||||
Affliction mostSevereAffliction = SortAfflictionsBySeverity(thisAfflictions, excludeBuffs: false).FirstOrDefault();
|
||||
if (mostSevereAffliction != null) { DrawLimbAfflictionIcon(spriteBatch, mostSevereAffliction, iconScale, ref iconPos); }
|
||||
|
||||
if (thisAfflictions.Count() > 1)
|
||||
|
||||
@@ -12,8 +12,10 @@ namespace Barotrauma
|
||||
{
|
||||
int width = 500, height = 400;
|
||||
|
||||
GUIButton backFrame = new GUIButton(new RectTransform(Vector2.One, GUI.Canvas), style: "GUIBackgroundBlocker");
|
||||
GUIFrame frame = new GUIFrame(new RectTransform(new Point(width, height), backFrame.RectTransform, Anchor.Center));
|
||||
GUIButton frameHolder = new GUIButton(new RectTransform(Vector2.One, GUI.Canvas, Anchor.Center), style: null);
|
||||
new GUIFrame(new RectTransform(GUI.Canvas.RelativeSize, frameHolder.RectTransform, Anchor.Center), style: "GUIBackgroundBlocker");
|
||||
|
||||
GUIFrame frame = new GUIFrame(new RectTransform(new Point(width, height), frameHolder.RectTransform, Anchor.Center));
|
||||
GUIFrame paddedFrame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.9f), frame.RectTransform, Anchor.Center), style: null);
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), paddedFrame.RectTransform), Name, font: GUI.LargeFont);
|
||||
@@ -49,7 +51,7 @@ namespace Barotrauma
|
||||
font: GUI.SmallFont);
|
||||
}*/
|
||||
|
||||
return backFrame;
|
||||
return frameHolder;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Barotrauma.IO;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
using SpriteParams = Barotrauma.RagdollParams.SpriteParams;
|
||||
@@ -70,7 +70,6 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch)
|
||||
@@ -110,6 +109,7 @@ namespace Barotrauma
|
||||
|
||||
private float wetTimer;
|
||||
private float dripParticleTimer;
|
||||
private float deadTimer;
|
||||
|
||||
/// <summary>
|
||||
/// Note that different limbs can share the same deformations.
|
||||
@@ -125,7 +125,7 @@ namespace Barotrauma
|
||||
{
|
||||
get
|
||||
{
|
||||
var conditionalSprite = ConditionalSprites.FirstOrDefault(c => c.IsActive && c.DeformableSprite != null);
|
||||
var conditionalSprite = ConditionalSprites.FirstOrDefault(c => c.Exclusive && c.IsActive && c.DeformableSprite != null);
|
||||
if (conditionalSprite != null)
|
||||
{
|
||||
return conditionalSprite.DeformableSprite;
|
||||
@@ -143,7 +143,7 @@ namespace Barotrauma
|
||||
{
|
||||
get
|
||||
{
|
||||
var conditionalSprite = ConditionalSprites.FirstOrDefault(c => c.IsActive && c.ActiveSprite != null);
|
||||
var conditionalSprite = ConditionalSprites.FirstOrDefault(c => c.Exclusive && c.IsActive && c.ActiveSprite != null);
|
||||
if (conditionalSprite != null)
|
||||
{
|
||||
return conditionalSprite.ActiveSprite;
|
||||
@@ -165,6 +165,12 @@ namespace Barotrauma
|
||||
|
||||
public Sprite DamagedSprite { get; private set; }
|
||||
|
||||
public bool Hide
|
||||
{
|
||||
get => Params.Hide;
|
||||
set => Params.Hide = value;
|
||||
}
|
||||
|
||||
public List<ConditionalSprite> ConditionalSprites { get; private set; } = new List<ConditionalSprite>();
|
||||
private Dictionary<DecorativeSprite, SpriteState> spriteAnimState = new Dictionary<DecorativeSprite, SpriteState>();
|
||||
private Dictionary<int, List<DecorativeSprite>> DecorativeSpriteGroups = new Dictionary<int, List<DecorativeSprite>>();
|
||||
@@ -273,7 +279,17 @@ namespace Barotrauma
|
||||
DamagedSprite = new Sprite(subElement, file: GetSpritePath(subElement, Params.damagedSpriteParams));
|
||||
break;
|
||||
case "conditionalsprite":
|
||||
var conditionalSprite = new ConditionalSprite(subElement, character, file: GetSpritePath(subElement, null));
|
||||
ISerializableEntity targetEntity;
|
||||
string target = subElement.GetAttributeString("target", null);
|
||||
if (string.Equals(target, "character", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
targetEntity = character;
|
||||
}
|
||||
else
|
||||
{
|
||||
targetEntity = this;
|
||||
}
|
||||
var conditionalSprite = new ConditionalSprite(subElement, targetEntity, file: GetSpritePath(subElement, null));
|
||||
ConditionalSprites.Add(conditionalSprite);
|
||||
if (conditionalSprite.DeformableSprite != null)
|
||||
{
|
||||
@@ -372,12 +388,16 @@ namespace Barotrauma
|
||||
|
||||
private string GetSpritePath(XElement element, SpriteParams spriteParams)
|
||||
{
|
||||
string texturePath = element.GetAttributeString("texture", null);
|
||||
if (string.IsNullOrWhiteSpace(texturePath) && spriteParams != null)
|
||||
if (spriteParams != null)
|
||||
{
|
||||
texturePath = spriteParams.Ragdoll.Texture;
|
||||
return GetSpritePath(spriteParams.GetTexturePath());
|
||||
}
|
||||
else
|
||||
{
|
||||
string texturePath = element.GetAttributeString("texture", null);
|
||||
texturePath = string.IsNullOrWhiteSpace(texturePath) ? ragdoll.RagdollParams.Texture : texturePath;
|
||||
return GetSpritePath(texturePath);
|
||||
}
|
||||
return GetSpritePath(texturePath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -418,19 +438,46 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
partial void AddDamageProjSpecific(Vector2 simPosition, List<Affliction> afflictions, bool playSound, List<DamageModifier> appliedDamageModifiers)
|
||||
partial void AddDamageProjSpecific(bool playSound, AttackResult result)
|
||||
{
|
||||
float bleedingDamage = character.CharacterHealth.DoesBleed ? afflictions.FindAll(a => a is AfflictionBleeding).Sum(a => a.GetVitalityDecrease(character.CharacterHealth)) : 0;
|
||||
float damage = afflictions.FindAll(a => a.Prefab.AfflictionType == "damage").Sum(a => a.GetVitalityDecrease(character.CharacterHealth));
|
||||
float damageMultiplier = 1;
|
||||
foreach (DamageModifier damageModifier in appliedDamageModifiers)
|
||||
float bleedingDamage = 0;
|
||||
if (character.CharacterHealth.DoesBleed)
|
||||
{
|
||||
damageMultiplier *= damageModifier.DamageMultiplier;
|
||||
foreach (var affliction in result.Afflictions)
|
||||
{
|
||||
if (affliction is AfflictionBleeding)
|
||||
{
|
||||
bleedingDamage += affliction.GetVitalityDecrease(character.CharacterHealth);
|
||||
}
|
||||
}
|
||||
}
|
||||
float damage = 0;
|
||||
foreach (var affliction in result.Afflictions)
|
||||
{
|
||||
if (affliction.Prefab.AfflictionType == "damage")
|
||||
{
|
||||
damage += affliction.GetVitalityDecrease(character.CharacterHealth);
|
||||
}
|
||||
}
|
||||
float damageMultiplier = 1;
|
||||
foreach (DamageModifier damageModifier in result.AppliedDamageModifiers)
|
||||
{
|
||||
foreach (var afflictionPrefab in AfflictionPrefab.List)
|
||||
{
|
||||
if (damageModifier.MatchesAffliction(afflictionPrefab.Identifier, afflictionPrefab.AfflictionType))
|
||||
{
|
||||
if (afflictionPrefab.Effects.Any(e => e.MaxVitalityDecrease > 0))
|
||||
{
|
||||
damageMultiplier *= damageModifier.DamageMultiplier;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (playSound)
|
||||
{
|
||||
string damageSoundType = (bleedingDamage > damage) ? "LimbSlash" : "LimbBlunt";
|
||||
foreach (DamageModifier damageModifier in appliedDamageModifiers)
|
||||
foreach (DamageModifier damageModifier in result.AppliedDamageModifiers)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(damageModifier.DamageSound))
|
||||
{
|
||||
@@ -447,9 +494,8 @@ namespace Barotrauma
|
||||
{
|
||||
foreach (ParticleEmitter emitter in character.DamageEmitters)
|
||||
{
|
||||
if (inWater && emitter.Prefab.ParticlePrefab.DrawTarget == ParticlePrefab.DrawTargetType.Air) continue;
|
||||
if (!inWater && emitter.Prefab.ParticlePrefab.DrawTarget == ParticlePrefab.DrawTargetType.Water) continue;
|
||||
|
||||
if (inWater && emitter.Prefab.ParticlePrefab.DrawTarget == ParticlePrefab.DrawTargetType.Air) { continue; }
|
||||
if (!inWater && emitter.Prefab.ParticlePrefab.DrawTarget == ParticlePrefab.DrawTargetType.Water) { continue; }
|
||||
emitter.Emit(1.0f, WorldPosition, character.CurrentHull, amountMultiplier: damageParticleAmount);
|
||||
}
|
||||
}
|
||||
@@ -461,9 +507,8 @@ namespace Barotrauma
|
||||
|
||||
foreach (ParticleEmitter emitter in character.BloodEmitters)
|
||||
{
|
||||
if (inWater && emitter.Prefab.ParticlePrefab.DrawTarget == ParticlePrefab.DrawTargetType.Air) continue;
|
||||
if (!inWater && emitter.Prefab.ParticlePrefab.DrawTarget == ParticlePrefab.DrawTargetType.Water) continue;
|
||||
|
||||
if (inWater && emitter.Prefab.ParticlePrefab.DrawTarget == ParticlePrefab.DrawTargetType.Air) { continue; }
|
||||
if (!inWater && emitter.Prefab.ParticlePrefab.DrawTarget == ParticlePrefab.DrawTargetType.Water) { continue; }
|
||||
emitter.Emit(1.0f, WorldPosition, character.CurrentHull, sizeMultiplier: bloodParticleSize, amountMultiplier: bloodParticleAmount);
|
||||
}
|
||||
|
||||
@@ -471,19 +516,26 @@ namespace Barotrauma
|
||||
{
|
||||
character.CurrentHull.AddDecal(character.BloodDecalName, WorldPosition, MathHelper.Clamp(bloodParticleSize, 0.5f, 1.0f));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
partial void UpdateProjSpecific(float deltaTime)
|
||||
{
|
||||
if (!body.Enabled) return;
|
||||
if (!body.Enabled) { return; }
|
||||
|
||||
if (!character.IsDead)
|
||||
if (!IsDead)
|
||||
{
|
||||
DamageOverlayStrength -= deltaTime;
|
||||
BurnOverlayStrength -= deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
var spriteParams = Params.GetSprite();
|
||||
if (spriteParams.DeadColorTime > 0 && deadTimer < spriteParams.DeadColorTime)
|
||||
{
|
||||
deadTimer += deltaTime;
|
||||
}
|
||||
}
|
||||
|
||||
if (inWater)
|
||||
{
|
||||
@@ -524,7 +576,14 @@ namespace Barotrauma
|
||||
public void Draw(SpriteBatch spriteBatch, Camera cam, Color? overrideColor = null)
|
||||
{
|
||||
float brightness = 1.0f - (burnOverLayStrength / 100.0f) * 0.5f;
|
||||
Color color = new Color(brightness, brightness, brightness);
|
||||
var spriteParams = Params.GetSprite();
|
||||
if (spriteParams == null) { return; }
|
||||
|
||||
Color color = new Color(spriteParams.Color.R / 255f * brightness, spriteParams.Color.G / 255f * brightness, spriteParams.Color.B / 255f * brightness, spriteParams.Color.A / 255f);
|
||||
if (deadTimer > 0)
|
||||
{
|
||||
color = Color.Lerp(color, spriteParams.DeadColor, MathUtils.InverseLerp(0, spriteParams.DeadColorTime, deadTimer));
|
||||
}
|
||||
|
||||
color = overrideColor ?? color;
|
||||
|
||||
@@ -545,7 +604,7 @@ namespace Barotrauma
|
||||
|
||||
float herpesStrength = character.CharacterHealth.GetAfflictionStrength("spaceherpes");
|
||||
|
||||
bool hideLimb = Params.Hide ||
|
||||
bool hideLimb = Hide ||
|
||||
OtherWearables.Any(w => w.HideLimb) ||
|
||||
wearingItems.Any(w => w != null && w.HideLimb);
|
||||
|
||||
@@ -566,6 +625,7 @@ namespace Barotrauma
|
||||
{
|
||||
var deformation = SpriteDeformation.GetDeformation(Deformations, deformSprite.Size);
|
||||
deformSprite.Deform(deformation);
|
||||
LightSource?.DeformableLightSprite?.Deform(deformation);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -577,6 +637,31 @@ namespace Barotrauma
|
||||
{
|
||||
body.Draw(spriteBatch, activeSprite, color, null, Scale * TextureScale, Params.MirrorHorizontally, Params.MirrorVertically);
|
||||
}
|
||||
// Handle non-exlusive, i.e. additional conditional sprites
|
||||
foreach (var conditionalSprite in ConditionalSprites)
|
||||
{
|
||||
// Exclusive conditional sprites are handled in the Properties
|
||||
if (conditionalSprite.Exclusive) { continue; }
|
||||
if (!conditionalSprite.IsActive) { continue; }
|
||||
if (conditionalSprite.DeformableSprite != null)
|
||||
{
|
||||
var defSprite = conditionalSprite.DeformableSprite;
|
||||
if (Deformations != null && Deformations.Any())
|
||||
{
|
||||
var deformation = SpriteDeformation.GetDeformation(Deformations, defSprite.Size);
|
||||
defSprite.Deform(deformation);
|
||||
}
|
||||
else
|
||||
{
|
||||
defSprite.Reset();
|
||||
}
|
||||
body.Draw(defSprite, cam, Vector2.One * Scale * TextureScale, color, Params.MirrorHorizontally);
|
||||
}
|
||||
else
|
||||
{
|
||||
body.Draw(spriteBatch, conditionalSprite.Sprite, color, null, Scale * TextureScale, Params.MirrorHorizontally, Params.MirrorVertically);
|
||||
}
|
||||
}
|
||||
}
|
||||
SpriteEffects spriteEffect = (dir == Direction.Right) ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
|
||||
if (LightSource != null)
|
||||
@@ -594,13 +679,19 @@ namespace Barotrauma
|
||||
foreach (var decorativeSprite in DecorativeSprites)
|
||||
{
|
||||
if (!spriteAnimState[decorativeSprite].IsActive) { continue; }
|
||||
Color c = new Color(decorativeSprite.Color.R / 255f * brightness, decorativeSprite.Color.G / 255f * brightness, decorativeSprite.Color.B / 255f * brightness, decorativeSprite.Color.A / 255f);
|
||||
if (deadTimer > 0)
|
||||
{
|
||||
c = Color.Lerp(c, spriteParams.DeadColor, MathUtils.InverseLerp(0, Params.GetSprite().DeadColorTime, deadTimer));
|
||||
}
|
||||
c = overrideColor ?? c;
|
||||
float rotation = decorativeSprite.GetRotation(ref spriteAnimState[decorativeSprite].RotationState);
|
||||
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState) * Scale;
|
||||
var ca = (float)Math.Cos(-body.Rotation);
|
||||
var sa = (float)Math.Sin(-body.Rotation);
|
||||
Vector2 transformedOffset = new Vector2(ca * offset.X + sa * offset.Y, -sa * offset.X + ca * offset.Y);
|
||||
decorativeSprite.Sprite.Draw(spriteBatch, new Vector2(body.DrawPosition.X + transformedOffset.X, -(body.DrawPosition.Y + transformedOffset.Y)), color,
|
||||
-body.Rotation + rotation, Scale, spriteEffect,
|
||||
decorativeSprite.Sprite.Draw(spriteBatch, new Vector2(body.DrawPosition.X + transformedOffset.X, -(body.DrawPosition.Y + transformedOffset.Y)), c,
|
||||
-body.Rotation + rotation, decorativeSprite.Scale * Scale, spriteEffect,
|
||||
depth: decorativeSprite.Sprite.Depth);
|
||||
}
|
||||
float depthStep = 0.000001f;
|
||||
|
||||
@@ -5,13 +5,14 @@ using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Barotrauma.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Xml.Linq;
|
||||
using System.Globalization;
|
||||
using FarseerPhysics;
|
||||
using Barotrauma.Extensions;
|
||||
using Barotrauma.Steam;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -217,6 +218,8 @@ namespace Barotrauma
|
||||
case "toggleupperhud":
|
||||
case "togglecharacternames":
|
||||
case "fpscounter":
|
||||
case "dumptofile":
|
||||
case "findentityids":
|
||||
return true;
|
||||
default:
|
||||
return client.HasConsoleCommandPermission(command);
|
||||
@@ -453,17 +456,10 @@ namespace Barotrauma
|
||||
GameMain.CharacterEditorScreen.Select();
|
||||
}));
|
||||
|
||||
commands.Add(new Command("money", "", args =>
|
||||
commands.Add(new Command("steamnetdebug", "steamnetdebug: Toggles Steamworks debug logging.", (string[] args) =>
|
||||
{
|
||||
if (args.Length == 0) { return; }
|
||||
if (GameMain.GameSession.GameMode is CampaignMode campaign)
|
||||
{
|
||||
if (int.TryParse(args[0], out int money))
|
||||
{
|
||||
campaign.Money += money;
|
||||
}
|
||||
}
|
||||
}, isCheat: true));
|
||||
SteamManager.NetworkingDebugLog = !SteamManager.NetworkingDebugLog;
|
||||
}));
|
||||
|
||||
AssignRelayToServer("kick", false);
|
||||
AssignRelayToServer("kickid", false);
|
||||
@@ -476,6 +472,7 @@ namespace Barotrauma
|
||||
AssignRelayToServer("help", false);
|
||||
AssignRelayToServer("verboselogging", false);
|
||||
AssignRelayToServer("freecam", false);
|
||||
AssignRelayToServer("steamnetdebug", false);
|
||||
#if DEBUG
|
||||
AssignRelayToServer("crash", false);
|
||||
AssignRelayToServer("simulatedlatency", false);
|
||||
@@ -495,6 +492,7 @@ namespace Barotrauma
|
||||
AssignRelayToServer("setpassword", true);
|
||||
commands.Add(new Command("traitorlist", "", (string[] args) => { }));
|
||||
AssignRelayToServer("traitorlist", true);
|
||||
AssignRelayToServer("money", true);
|
||||
|
||||
AssignOnExecute("control", (string[] args) =>
|
||||
{
|
||||
@@ -515,13 +513,14 @@ namespace Barotrauma
|
||||
AssignOnExecute("explosion", (string[] args) =>
|
||||
{
|
||||
Vector2 explosionPos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
|
||||
float range = 500, force = 10, damage = 50, structureDamage = 10, empStrength = 0.0f;
|
||||
float range = 500, force = 10, damage = 50, structureDamage = 10, itemDamage = 100, empStrength = 0.0f;
|
||||
if (args.Length > 0) float.TryParse(args[0], out range);
|
||||
if (args.Length > 1) float.TryParse(args[1], out force);
|
||||
if (args.Length > 2) float.TryParse(args[2], out damage);
|
||||
if (args.Length > 3) float.TryParse(args[3], out structureDamage);
|
||||
if (args.Length > 4) float.TryParse(args[4], out empStrength);
|
||||
new Explosion(range, force, damage, structureDamage, empStrength).Explode(explosionPos, null);
|
||||
if (args.Length > 4) float.TryParse(args[4], out itemDamage);
|
||||
if (args.Length > 5) float.TryParse(args[5], out empStrength);
|
||||
new Explosion(range, force, damage, structureDamage, itemDamage, empStrength).Explode(explosionPos, null);
|
||||
});
|
||||
|
||||
AssignOnExecute("teleportcharacter|teleport", (string[] args) =>
|
||||
@@ -836,7 +835,7 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
|
||||
if (Submarine.MainSub.SaveAs(System.IO.Path.Combine(SubmarineInfo.SavePath, fileName + ".sub")))
|
||||
if (Submarine.MainSub.SaveAs(Barotrauma.IO.Path.Combine(SubmarineInfo.SavePath, fileName + ".sub")))
|
||||
{
|
||||
NewMessage("Sub saved", Color.Green);
|
||||
}
|
||||
@@ -1028,8 +1027,7 @@ namespace Barotrauma
|
||||
|
||||
foreach (var deconstructItem in itemPrefab.DeconstructItems)
|
||||
{
|
||||
var targetItem = MapEntityPrefab.Find(null, deconstructItem.ItemIdentifier, showErrorMessages: false) as ItemPrefab;
|
||||
if (targetItem == null)
|
||||
if (!(MapEntityPrefab.Find(null, deconstructItem.ItemIdentifier, showErrorMessages: false) is ItemPrefab targetItem))
|
||||
{
|
||||
ThrowError("Error in item \"" + itemPrefab.Name + "\" - could not find deconstruct item \"" + deconstructItem.ItemIdentifier + "\"!");
|
||||
continue;
|
||||
@@ -1044,9 +1042,14 @@ namespace Barotrauma
|
||||
|
||||
if (fabricationRecipe != null)
|
||||
{
|
||||
if (!fabricationRecipe.RequiredItems.Any(r => r.ItemPrefab == targetItem))
|
||||
var ingredient = fabricationRecipe.RequiredItems.Find(r => r.ItemPrefab == targetItem);
|
||||
if (ingredient == null)
|
||||
{
|
||||
NewMessage("Deconstructing \"" + itemPrefab.Name + "\" produces \"" + deconstructItem.ItemIdentifier + "\", which isn't required in the fabrication recipe of the item.", Color.Orange);
|
||||
NewMessage("Deconstructing \"" + itemPrefab.Name + "\" produces \"" + deconstructItem.ItemIdentifier + "\", which isn't required in the fabrication recipe of the item.", Color.Red);
|
||||
}
|
||||
else if (ingredient.UseCondition && ingredient.MinCondition < deconstructItem.OutCondition)
|
||||
{
|
||||
NewMessage($"Deconstructing \"{itemPrefab.Name}\" produces more \"{deconstructItem.ItemIdentifier}\", than what's required to fabricate the item (required: {ingredient.ItemPrefab.Name} {(int)(ingredient.MinCondition * 100)}%, output: {deconstructItem.ItemIdentifier} {(int)(deconstructItem.OutCondition * 100)}%)", Color.Red);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1430,7 +1433,7 @@ namespace Barotrauma
|
||||
element.Value = lines[i];
|
||||
i++;
|
||||
}
|
||||
doc.Save(destinationPath);
|
||||
doc.SaveSafe(destinationPath);
|
||||
},
|
||||
() =>
|
||||
{
|
||||
@@ -1465,7 +1468,7 @@ namespace Barotrauma
|
||||
while ((!(nextNode is XElement) || nextNode == element) && nextNode != null) nextNode = nextNode.NextNode;
|
||||
destinationElement = nextNode as XElement;
|
||||
}
|
||||
destinationDoc.Save(destinationPath);
|
||||
destinationDoc.SaveSafe(destinationPath);
|
||||
},
|
||||
() =>
|
||||
{
|
||||
@@ -1720,69 +1723,69 @@ namespace Barotrauma
|
||||
|
||||
GameMain.Config.SaveNewPlayerConfig();
|
||||
|
||||
var saveFiles = System.IO.Directory.GetFiles(SaveUtil.SaveFolder);
|
||||
var saveFiles = Barotrauma.IO.Directory.GetFiles(SaveUtil.SaveFolder);
|
||||
|
||||
foreach (string saveFile in saveFiles)
|
||||
{
|
||||
System.IO.File.Delete(saveFile);
|
||||
Barotrauma.IO.File.Delete(saveFile);
|
||||
NewMessage("Deleted " + saveFile, Color.Green);
|
||||
}
|
||||
|
||||
if (System.IO.Directory.Exists(System.IO.Path.Combine(SaveUtil.SaveFolder, "temp")))
|
||||
if (Barotrauma.IO.Directory.Exists(Barotrauma.IO.Path.Combine(SaveUtil.SaveFolder, "temp")))
|
||||
{
|
||||
System.IO.Directory.Delete(System.IO.Path.Combine(SaveUtil.SaveFolder, "temp"), true);
|
||||
Barotrauma.IO.Directory.Delete(Barotrauma.IO.Path.Combine(SaveUtil.SaveFolder, "temp"), true);
|
||||
NewMessage("Deleted temp save folder", Color.Green);
|
||||
}
|
||||
|
||||
if (System.IO.Directory.Exists(ServerLog.SavePath))
|
||||
if (Barotrauma.IO.Directory.Exists(ServerLog.SavePath))
|
||||
{
|
||||
var logFiles = System.IO.Directory.GetFiles(ServerLog.SavePath);
|
||||
var logFiles = Barotrauma.IO.Directory.GetFiles(ServerLog.SavePath);
|
||||
|
||||
foreach (string logFile in logFiles)
|
||||
{
|
||||
System.IO.File.Delete(logFile);
|
||||
Barotrauma.IO.File.Delete(logFile);
|
||||
NewMessage("Deleted " + logFile, Color.Green);
|
||||
}
|
||||
}
|
||||
|
||||
if (System.IO.File.Exists("filelist.xml"))
|
||||
if (Barotrauma.IO.File.Exists("filelist.xml"))
|
||||
{
|
||||
System.IO.File.Delete("filelist.xml");
|
||||
Barotrauma.IO.File.Delete("filelist.xml");
|
||||
NewMessage("Deleted filelist", Color.Green);
|
||||
}
|
||||
|
||||
if (System.IO.File.Exists("Data/bannedplayers.txt"))
|
||||
if (Barotrauma.IO.File.Exists("Data/bannedplayers.txt"))
|
||||
{
|
||||
System.IO.File.Delete("Data/bannedplayers.txt");
|
||||
Barotrauma.IO.File.Delete("Data/bannedplayers.txt");
|
||||
NewMessage("Deleted bannedplayers.txt", Color.Green);
|
||||
}
|
||||
|
||||
if (System.IO.File.Exists("Submarines/TutorialSub.sub"))
|
||||
if (Barotrauma.IO.File.Exists("Submarines/TutorialSub.sub"))
|
||||
{
|
||||
System.IO.File.Delete("Submarines/TutorialSub.sub");
|
||||
Barotrauma.IO.File.Delete("Submarines/TutorialSub.sub");
|
||||
|
||||
NewMessage("Deleted TutorialSub from the submarine folder", Color.Green);
|
||||
}
|
||||
|
||||
/*if (System.IO.File.Exists(GameServer.SettingsFile))
|
||||
/*if (Barotrauma.IO.File.Exists(GameServer.SettingsFile))
|
||||
{
|
||||
System.IO.File.Delete(GameServer.SettingsFile);
|
||||
Barotrauma.IO.File.Delete(GameServer.SettingsFile);
|
||||
NewMessage("Deleted server settings", Color.Green);
|
||||
}
|
||||
|
||||
if (System.IO.File.Exists(GameServer.ClientPermissionsFile))
|
||||
if (Barotrauma.IO.File.Exists(GameServer.ClientPermissionsFile))
|
||||
{
|
||||
System.IO.File.Delete(GameServer.ClientPermissionsFile);
|
||||
Barotrauma.IO.File.Delete(GameServer.ClientPermissionsFile);
|
||||
NewMessage("Deleted client permission file", Color.Green);
|
||||
}*/
|
||||
|
||||
if (System.IO.File.Exists("crashreport.log"))
|
||||
if (Barotrauma.IO.File.Exists("crashreport.log"))
|
||||
{
|
||||
System.IO.File.Delete("crashreport.log");
|
||||
Barotrauma.IO.File.Delete("crashreport.log");
|
||||
NewMessage("Deleted crashreport.log", Color.Green);
|
||||
}
|
||||
|
||||
if (!System.IO.File.Exists("Content/Map/TutorialSub.sub"))
|
||||
if (!Barotrauma.IO.File.Exists("Content/Map/TutorialSub.sub"))
|
||||
{
|
||||
ThrowError("TutorialSub.sub not found!");
|
||||
}
|
||||
@@ -2196,7 +2199,7 @@ namespace Barotrauma
|
||||
ThrowError("Cannot use the flipx command while playing online.");
|
||||
return;
|
||||
}
|
||||
Submarine.MainSub?.FlipX();
|
||||
if (Submarine.MainSub.SubBody != null) { Submarine.MainSub?.FlipX(); }
|
||||
}, isCheat: true));
|
||||
|
||||
commands.Add(new Command("gender", "Set the gender of the controlled character. Allowed parameters: Male, Female, None.", args =>
|
||||
@@ -2318,9 +2321,16 @@ namespace Barotrauma
|
||||
}
|
||||
try
|
||||
{
|
||||
SubmarineInfo subInfo = new SubmarineInfo(args[0]);
|
||||
Submarine spawnedSub = Submarine.Load(subInfo, false);
|
||||
spawnedSub.SetPosition(GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition));
|
||||
var subInfo = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.DisplayName.Equals(args[0], StringComparison.OrdinalIgnoreCase));
|
||||
if (subInfo == null)
|
||||
{
|
||||
ThrowError($"Could not find a submarine with the name \"{args[0]}\".");
|
||||
}
|
||||
else
|
||||
{
|
||||
Submarine spawnedSub = Submarine.Load(subInfo, false);
|
||||
spawnedSub.SetPosition(GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition));
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -2328,7 +2338,15 @@ namespace Barotrauma
|
||||
ThrowError(errorMsg, e);
|
||||
GameAnalyticsManager.AddErrorEventOnce("DebugConsole.SpawnSubmarine:Error", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg + '\n' + e.Message + '\n' + e.StackTrace);
|
||||
}
|
||||
}, isCheat: true));
|
||||
},
|
||||
() =>
|
||||
{
|
||||
return new string[][]
|
||||
{
|
||||
SubmarineInfo.SavedSubmarines.Select(s => s.DisplayName).ToArray()
|
||||
};
|
||||
},
|
||||
isCheat: true));
|
||||
|
||||
commands.Add(new Command("pause", "Toggles the pause state when playing offline", (string[] args) =>
|
||||
{
|
||||
|
||||
@@ -26,7 +26,19 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
item.body.FarseerBody.BodyType = BodyType.Kinematic;
|
||||
int executedEffectCount = msg.ReadByte();
|
||||
for (int i = 0; i < executedEffectCount; i++)
|
||||
{
|
||||
int index1 = msg.ReadByte();
|
||||
int index2 = msg.ReadByte();
|
||||
var selectedEffect = statusEffects[index1][index2];
|
||||
item.ApplyStatusEffect(selectedEffect, selectedEffect.type, deltaTime: 1.0f, worldPosition: item.Position);
|
||||
}
|
||||
|
||||
if (item.body != null)
|
||||
{
|
||||
item.body.FarseerBody.BodyType = BodyType.Kinematic;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,76 +7,6 @@ using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public class ColorData
|
||||
{
|
||||
public int StartIndex, EndIndex;
|
||||
public Color Color;
|
||||
|
||||
private const char colorDefinitionIndicator = '‖';
|
||||
private const char lineChangeIndicator = '\n';
|
||||
private const string colorDefinitionStartString = "‖color:";
|
||||
private const string coloringEndDefinition = "‖color:end‖";
|
||||
|
||||
public static List<ColorData> GetColorData(string text, out string sanitizedText)
|
||||
{
|
||||
List<ColorData> textColors = null;
|
||||
if (text != null && text.IndexOf(colorDefinitionIndicator) != -1 && text.Contains(colorDefinitionStartString))
|
||||
{
|
||||
textColors = new List<ColorData>();
|
||||
List<int> lineChangeIndexes = null;
|
||||
|
||||
int currentIndex = text.IndexOf(lineChangeIndicator);
|
||||
if (currentIndex != -1)
|
||||
{
|
||||
lineChangeIndexes = new List<int>();
|
||||
lineChangeIndexes.Add(currentIndex);
|
||||
int startIndex = currentIndex + 1;
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (startIndex >= text.Length) break;
|
||||
currentIndex = text.IndexOf(lineChangeIndicator, startIndex);
|
||||
if (currentIndex == -1) break;
|
||||
lineChangeIndexes.Add(currentIndex);
|
||||
startIndex = currentIndex + 1;
|
||||
}
|
||||
}
|
||||
|
||||
while (text.IndexOf(colorDefinitionStartString) != -1)
|
||||
{
|
||||
ColorData colorData = new ColorData();
|
||||
|
||||
int colorDefinitionStartIndex = text.IndexOf(colorDefinitionStartString);
|
||||
int colorDefinitionEndIndex = text.IndexOf(colorDefinitionIndicator, colorDefinitionStartIndex + 1);
|
||||
|
||||
string[] colorDefinition = text.Substring(colorDefinitionStartIndex + colorDefinitionStartString.Length, colorDefinitionEndIndex - colorDefinitionStartIndex - colorDefinitionStartString.Length).Split(',');
|
||||
|
||||
colorData.StartIndex = colorDefinitionStartIndex;
|
||||
colorData.Color = new Color(int.Parse(colorDefinition[0]), int.Parse(colorDefinition[1]), int.Parse(colorDefinition[2]));
|
||||
text = text.Remove(colorDefinitionStartIndex, colorDefinitionEndIndex - colorDefinitionStartIndex + 1);
|
||||
colorData.EndIndex = text.IndexOf(coloringEndDefinition);
|
||||
text = text.Remove(colorData.EndIndex, coloringEndDefinition.Length);
|
||||
|
||||
if (lineChangeIndexes != null)
|
||||
{
|
||||
for (int i = 0; i < lineChangeIndexes.Count; i++)
|
||||
{
|
||||
if (colorData.StartIndex > lineChangeIndexes[i])
|
||||
{
|
||||
colorData.StartIndex--;
|
||||
colorData.EndIndex--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
textColors.Add(colorData);
|
||||
}
|
||||
}
|
||||
|
||||
sanitizedText = text;
|
||||
return textColors;
|
||||
}
|
||||
}
|
||||
public class ScalableFont : IDisposable
|
||||
{
|
||||
private static List<ScalableFont> FontList = new List<ScalableFont>();
|
||||
@@ -492,12 +422,12 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawStringWithColors(SpriteBatch sb, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects se, float layerDepth, List<ColorData> colorData)
|
||||
public void DrawStringWithColors(SpriteBatch sb, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects se, float layerDepth, List<RichTextData> richTextData)
|
||||
{
|
||||
DrawStringWithColors(sb, text, position, color, rotation, origin, new Vector2(scale), se, layerDepth, colorData);
|
||||
DrawStringWithColors(sb, text, position, color, rotation, origin, new Vector2(scale), se, layerDepth, richTextData);
|
||||
}
|
||||
|
||||
public void DrawStringWithColors(SpriteBatch sb, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects se, float layerDepth, List<ColorData> colorData)
|
||||
public void DrawStringWithColors(SpriteBatch sb, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects se, float layerDepth, List<RichTextData> richTextData)
|
||||
{
|
||||
if (textures.Count == 0 && !DynamicLoading) { return; }
|
||||
|
||||
@@ -505,8 +435,8 @@ namespace Barotrauma
|
||||
Vector2 currentPos = position;
|
||||
Vector2 advanceUnit = rotation == 0.0f ? Vector2.UnitX : new Vector2((float)Math.Cos(rotation), (float)Math.Sin(rotation));
|
||||
|
||||
int colorDataIndex = 0;
|
||||
ColorData currentColorData = colorData[colorDataIndex];
|
||||
int richTextDataIndex = 0;
|
||||
RichTextData currentRichTextData = richTextData[richTextDataIndex];
|
||||
|
||||
for (int i = 0; i < text.Length; i++)
|
||||
{
|
||||
@@ -527,15 +457,19 @@ namespace Barotrauma
|
||||
|
||||
Color currentTextColor;
|
||||
|
||||
if (currentColorData != null && i > currentColorData.EndIndex + lineNum)
|
||||
if (currentRichTextData != null && i > currentRichTextData.EndIndex + lineNum)
|
||||
{
|
||||
colorDataIndex++;
|
||||
currentColorData = colorDataIndex < colorData.Count ? colorData[colorDataIndex] : null;
|
||||
richTextDataIndex++;
|
||||
currentRichTextData = richTextDataIndex < richTextData.Count ? richTextData[richTextDataIndex] : null;
|
||||
}
|
||||
|
||||
if (currentColorData != null && currentColorData.StartIndex + lineNum <= i && i <= currentColorData.EndIndex + lineNum)
|
||||
if (currentRichTextData != null && currentRichTextData.StartIndex + lineNum <= i && i <= currentRichTextData.EndIndex + lineNum)
|
||||
{
|
||||
currentTextColor = currentColorData.Color;
|
||||
currentTextColor = currentRichTextData.Color ?? color;
|
||||
if (!string.IsNullOrEmpty(currentRichTextData.Metadata))
|
||||
{
|
||||
currentTextColor = Color.Lerp(currentTextColor, Color.White, 0.5f);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -52,7 +52,20 @@ namespace Barotrauma
|
||||
|
||||
public GUITextBox InputBox { get; private set; }
|
||||
|
||||
public GUIButton ToggleButton;
|
||||
private GUIButton toggleButton;
|
||||
|
||||
public GUIButton ToggleButton
|
||||
{
|
||||
get => toggleButton;
|
||||
set
|
||||
{
|
||||
if (toggleButton != null)
|
||||
{
|
||||
toggleButton.RectTransform.Parent = null;
|
||||
}
|
||||
toggleButton = value;
|
||||
}
|
||||
}
|
||||
|
||||
private GUIButton showNewMessagesButton;
|
||||
|
||||
@@ -109,7 +122,7 @@ namespace Barotrauma
|
||||
};
|
||||
chatSendButton.RectTransform.AbsoluteOffset = new Point((int)(InputBox.Rect.Height * 0.15f), 0);
|
||||
InputBox.TextBlock.RectTransform.MaxSize
|
||||
= new Point((int)(InputBox.Rect.Width - chatSendButton.Rect.Width * 1.25f - InputBox.TextBlock.Padding.Z), int.MaxValue);
|
||||
= new Point((int)(InputBox.Rect.Width - chatSendButton.Rect.Width * 1.25f - InputBox.TextBlock.Padding.X - chatSendButton.RectTransform.AbsoluteOffset.X), int.MaxValue);
|
||||
|
||||
showNewMessagesButton = new GUIButton(new RectTransform(new Vector2(1f, 0.075f), GUIFrame.RectTransform, Anchor.BottomCenter) { RelativeOffset = new Vector2(0.0f, 0.125f) }, TextManager.Get("chat.shownewmessages"));
|
||||
showNewMessagesButton.OnClicked += (GUIButton btn, object userdata) =>
|
||||
@@ -190,22 +203,49 @@ namespace Barotrauma
|
||||
var msgHolder = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.0f), chatBox.Content.RectTransform, Anchor.TopCenter), style: null,
|
||||
color: ((chatBox.Content.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f);
|
||||
|
||||
GUITextBlock senderNameBlock = new GUITextBlock(new RectTransform(new Vector2(0.98f, 0.0f), msgHolder.RectTransform) { AbsoluteOffset = new Point((int)(5 * GUI.Scale), 0) },
|
||||
GUITextBlock senderNameTimestamp = new GUITextBlock(new RectTransform(new Vector2(0.98f, 0.0f), msgHolder.RectTransform) { AbsoluteOffset = new Point((int)(5 * GUI.Scale), 0) },
|
||||
ChatMessage.GetTimeStamp(), textColor: Color.LightGray, font: GUI.SmallFont, textAlignment: Alignment.TopLeft, style: null)
|
||||
{
|
||||
CanBeFocused = true
|
||||
};
|
||||
if (!string.IsNullOrEmpty(senderName))
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.8f, 1.0f), senderNameBlock.RectTransform) { AbsoluteOffset = new Point((int)(senderNameBlock.TextSize.X), 0) },
|
||||
senderName, textColor: senderColor, font: GUI.SmallFont, textAlignment: Alignment.TopLeft, style: null)
|
||||
var senderNameBlock = new GUIButton(new RectTransform(new Vector2(0.8f, 1.0f), senderNameTimestamp.RectTransform) { AbsoluteOffset = new Point((int)(senderNameTimestamp.TextSize.X), 0) },
|
||||
senderName, textAlignment: Alignment.TopLeft, style: null, color: Color.Transparent)
|
||||
{
|
||||
CanBeFocused = true
|
||||
TextBlock =
|
||||
{
|
||||
Padding = Vector4.Zero
|
||||
},
|
||||
Font = GUI.SmallFont,
|
||||
CanBeFocused = true,
|
||||
ForceUpperCase = false,
|
||||
UserData = message.SenderClient,
|
||||
OnClicked = (_, o) =>
|
||||
{
|
||||
if (!(o is Client client)) { return false; }
|
||||
GameMain.NetLobbyScreen?.SelectPlayer(client);
|
||||
return true;
|
||||
},
|
||||
OnSecondaryClicked = (_, o) =>
|
||||
{
|
||||
if (!(o is Client client)) { return false; }
|
||||
GameMain.GameSession?.CrewManager?.CreateModerationContextMenu(PlayerInput.MousePosition.ToPoint(), client);
|
||||
return true;
|
||||
},
|
||||
Text = senderName
|
||||
};
|
||||
|
||||
senderNameBlock.RectTransform.NonScaledSize = senderNameBlock.TextBlock.TextSize.ToPoint();
|
||||
senderNameBlock.TextBlock.OverrideTextColor(senderColor);
|
||||
if (senderNameBlock.UserData != null)
|
||||
{
|
||||
senderNameBlock.TextBlock.HoverTextColor = Color.White;
|
||||
}
|
||||
}
|
||||
|
||||
var msgText =new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), msgHolder.RectTransform)
|
||||
{ AbsoluteOffset = new Point((int)(10 * GUI.Scale), senderNameBlock == null ? 0 : senderNameBlock.Rect.Height) },
|
||||
{ AbsoluteOffset = new Point((int)(10 * GUI.Scale), senderNameTimestamp == null ? 0 : senderNameTimestamp.Rect.Height) },
|
||||
displayedText, textColor: message.Color, font: GUI.SmallFont, textAlignment: Alignment.TopLeft, style: null, wrap: true,
|
||||
color: ((chatBox.Content.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f)
|
||||
{
|
||||
@@ -230,7 +270,7 @@ namespace Barotrauma
|
||||
msgHolder.RectTransform.SizeChanged -= Recalculate;
|
||||
//resize the holder to match the size of the message and add some spacing
|
||||
msgText.RectTransform.MaxSize = new Point(msgHolder.Rect.Width - msgText.RectTransform.AbsoluteOffset.X, int.MaxValue);
|
||||
senderNameBlock.RectTransform.MaxSize = new Point(msgHolder.Rect.Width - senderNameBlock.RectTransform.AbsoluteOffset.X, int.MaxValue);
|
||||
senderNameTimestamp.RectTransform.MaxSize = new Point(msgHolder.Rect.Width - senderNameTimestamp.RectTransform.AbsoluteOffset.X, int.MaxValue);
|
||||
msgHolder.Children.ForEach(c => (c as GUITextBlock)?.CalculateHeightFromText());
|
||||
msgHolder.RectTransform.Resize(new Point(msgHolder.Rect.Width, msgHolder.Children.Sum(c => c.Rect.Height) + (int)(10 * GUI.Scale)), resizeChildren: false);
|
||||
msgHolder.RectTransform.SizeChanged += Recalculate;
|
||||
@@ -247,6 +287,11 @@ namespace Barotrauma
|
||||
showNewMessagesButton.Visible = true;
|
||||
}
|
||||
|
||||
if (message.Type == ChatMessageType.Server && message.ChangeType != PlayerConnectionChangeType.None)
|
||||
{
|
||||
TabMenu.StorePlayerConnectionChangeMessage(message);
|
||||
}
|
||||
|
||||
if (!ToggleOpen)
|
||||
{
|
||||
var popupMsg = new GUIFrame(new RectTransform(Vector2.One, GUIFrame.RectTransform), style: "GUIToolTip")
|
||||
@@ -339,17 +384,6 @@ namespace Barotrauma
|
||||
prevUIScale = GUI.Scale;
|
||||
}
|
||||
|
||||
//hide chatbox when accessing the inventory of another character to prevent overlaps
|
||||
if (Character.Controlled?.SelectedCharacter?.Inventory != null &&
|
||||
Character.Controlled.SelectedCharacter.CanInventoryBeAccessed)
|
||||
{
|
||||
SetVisibility(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetVisibility(true);
|
||||
}
|
||||
|
||||
if (showNewMessagesButton.Visible && chatBox.ScrollBar.BarScroll == 1f)
|
||||
{
|
||||
showNewMessagesButton.Visible = false;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Barotrauma.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace Barotrauma
|
||||
private static GUIDropDown fileTypeDropdown;
|
||||
private static GUIButton openButton;
|
||||
|
||||
private static FileSystemWatcher fileSystemWatcher;
|
||||
private static System.IO.FileSystemWatcher fileSystemWatcher;
|
||||
|
||||
private static string currentFileTypePattern;
|
||||
|
||||
@@ -78,10 +78,10 @@ namespace Barotrauma
|
||||
currentDirectory += "/";
|
||||
}
|
||||
fileSystemWatcher?.Dispose();
|
||||
fileSystemWatcher = new FileSystemWatcher(currentDirectory)
|
||||
fileSystemWatcher = new System.IO.FileSystemWatcher(currentDirectory)
|
||||
{
|
||||
Filter = "*",
|
||||
NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.FileName | NotifyFilters.DirectoryName
|
||||
NotifyFilter = System.IO.NotifyFilters.LastWrite | System.IO.NotifyFilters.FileName | System.IO.NotifyFilters.DirectoryName
|
||||
};
|
||||
fileSystemWatcher.Created += OnFileSystemChanges;
|
||||
fileSystemWatcher.Deleted += OnFileSystemChanges;
|
||||
@@ -97,11 +97,11 @@ namespace Barotrauma
|
||||
set;
|
||||
}
|
||||
|
||||
private static void OnFileSystemChanges(object sender, FileSystemEventArgs e)
|
||||
private static void OnFileSystemChanges(object sender, System.IO.FileSystemEventArgs e)
|
||||
{
|
||||
switch (e.ChangeType)
|
||||
{
|
||||
case WatcherChangeTypes.Created:
|
||||
case System.IO.WatcherChangeTypes.Created:
|
||||
{
|
||||
var itemFrame = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), fileList.Content.RectTransform), e.Name)
|
||||
{
|
||||
@@ -114,15 +114,15 @@ namespace Barotrauma
|
||||
fileList.Content.RectTransform.SortChildren(SortFiles);
|
||||
}
|
||||
break;
|
||||
case WatcherChangeTypes.Deleted:
|
||||
case System.IO.WatcherChangeTypes.Deleted:
|
||||
{
|
||||
var itemFrame = fileList.Content.FindChild(c => (c is GUITextBlock tb) && (tb.Text == e.Name || tb.Text == e.Name + "/"));
|
||||
if (itemFrame != null) { fileList.RemoveChild(itemFrame); }
|
||||
}
|
||||
break;
|
||||
case WatcherChangeTypes.Renamed:
|
||||
case System.IO.WatcherChangeTypes.Renamed:
|
||||
{
|
||||
RenamedEventArgs renameArgs = e as RenamedEventArgs;
|
||||
System.IO.RenamedEventArgs renameArgs = e as System.IO.RenamedEventArgs;
|
||||
var itemFrame = fileList.Content.FindChild(c => (c is GUITextBlock tb) && (tb.Text == renameArgs.OldName || tb.Text == renameArgs.OldName + "/")) as GUITextBlock;
|
||||
itemFrame.UserData = (bool?)Directory.Exists(e.FullPath);
|
||||
itemFrame.Text = renameArgs.Name;
|
||||
@@ -156,7 +156,7 @@ namespace Barotrauma
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
backgroundFrame = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas), style: null)
|
||||
backgroundFrame = new GUIFrame(new RectTransform(GUI.Canvas.RelativeSize, GUI.Canvas), style: null)
|
||||
{
|
||||
Color = Color.Black * 0.5f,
|
||||
HoverColor = Color.Black * 0.5f,
|
||||
@@ -169,10 +169,10 @@ namespace Barotrauma
|
||||
var horizontalLayout = new GUILayoutGroup(new RectTransform(Vector2.One * 0.9f, window.RectTransform, Anchor.Center), true);
|
||||
sidebar = new GUIListBox(new RectTransform(new Vector2(0.29f, 1.0f), horizontalLayout.RectTransform));
|
||||
|
||||
var drives = DriveInfo.GetDrives();
|
||||
var drives = System.IO.DriveInfo.GetDrives();
|
||||
foreach (var drive in drives)
|
||||
{
|
||||
if (drive.DriveType == DriveType.Ram) { continue; }
|
||||
if (drive.DriveType == System.IO.DriveType.Ram) { continue; }
|
||||
if (ignoredDrivePrefixes.Any(p => drive.Name.StartsWith(p))) { continue; }
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), sidebar.Content.RectTransform), drive.Name.Replace('\\','/'));
|
||||
}
|
||||
@@ -348,17 +348,24 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
IEnumerable<string> files = null;
|
||||
foreach (string pattern in currentFileTypePattern.Split(','))
|
||||
if (currentFileTypePattern == null)
|
||||
{
|
||||
string patternTrimmed = pattern.Trim();
|
||||
patternTrimmed = "*" + filterBox.Text + "*" + patternTrimmed;
|
||||
if (files == null)
|
||||
files = Directory.GetFiles(currentDirectory);
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (string pattern in currentFileTypePattern.Split(','))
|
||||
{
|
||||
files = Directory.EnumerateFiles(currentDirectory, patternTrimmed);
|
||||
}
|
||||
else
|
||||
{
|
||||
files = files.Concat(Directory.EnumerateFiles(currentDirectory, patternTrimmed));
|
||||
string patternTrimmed = pattern.Trim();
|
||||
patternTrimmed = "*" + filterBox.Text + "*" + patternTrimmed;
|
||||
if (files == null)
|
||||
{
|
||||
files = Directory.EnumerateFiles(currentDirectory, patternTrimmed);
|
||||
}
|
||||
else
|
||||
{
|
||||
files = files.Concat(Directory.EnumerateFiles(currentDirectory, patternTrimmed));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using Barotrauma.IO;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
using Barotrauma.CharacterEditor;
|
||||
@@ -80,13 +80,33 @@ namespace Barotrauma
|
||||
public static readonly string[] colorComponentLabels = { "R", "G", "B", "A" };
|
||||
|
||||
public static Vector2 ReferenceResolution => new Vector2(1920f, 1080f);
|
||||
public static float Scale => (GameMain.GraphicsWidth / ReferenceResolution.X + GameMain.GraphicsHeight / ReferenceResolution.Y) / 2.0f * GameSettings.HUDScale;
|
||||
public static float xScale => GameMain.GraphicsWidth / ReferenceResolution.X * GameSettings.HUDScale;
|
||||
public static float Scale => (UIWidth / ReferenceResolution.X + GameMain.GraphicsHeight / ReferenceResolution.Y) / 2.0f * GameSettings.HUDScale;
|
||||
public static float xScale => UIWidth / ReferenceResolution.X * GameSettings.HUDScale;
|
||||
public static float yScale => GameMain.GraphicsHeight / ReferenceResolution.Y * GameSettings.HUDScale;
|
||||
public static int IntScale(float f) => (int)(f * Scale);
|
||||
public static int IntScaleFloor(float f) => (int)Math.Floor(f * Scale);
|
||||
public static int IntScaleCeiling(float f) => (int) Math.Ceiling(f * Scale);
|
||||
public static float HorizontalAspectRatio => GameMain.GraphicsWidth / (float)GameMain.GraphicsHeight;
|
||||
public static float VerticalAspectRatio => GameMain.GraphicsHeight / (float)GameMain.GraphicsWidth;
|
||||
public static float RelativeHorizontalAspectRatio => HorizontalAspectRatio / (ReferenceResolution.X / ReferenceResolution.Y);
|
||||
public static float RelativeVerticalAspectRatio => VerticalAspectRatio / (ReferenceResolution.Y / ReferenceResolution.X);
|
||||
public static bool IsUltrawide => HorizontalAspectRatio > 2.0f;
|
||||
|
||||
public static int UIWidth
|
||||
{
|
||||
get
|
||||
{
|
||||
// Ultrawide
|
||||
if (IsUltrawide)
|
||||
{
|
||||
return (int)(GameMain.GraphicsHeight * ReferenceResolution.X / ReferenceResolution.Y);
|
||||
}
|
||||
else
|
||||
{
|
||||
return GameMain.GraphicsWidth;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static float SlicedSpriteScale
|
||||
{
|
||||
@@ -496,9 +516,58 @@ namespace Barotrauma
|
||||
|
||||
if (MouseOn != null)
|
||||
{
|
||||
DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - 500, 20),
|
||||
$"Selected UI Element: {MouseOn.GetType().Name} ({ (MouseOn.Style?.Element.Name.LocalName ?? "no style") }, {MouseOn.Rect})",
|
||||
Color.LightGreen, Color.Black * 0.5f, 0, SmallFont);
|
||||
RectTransform mouseOnRect = MouseOn.RectTransform;
|
||||
bool isAbsoluteOffsetInUse = mouseOnRect.AbsoluteOffset != Point.Zero || mouseOnRect.RelativeOffset == Vector2.Zero;
|
||||
|
||||
string selectedString = $"Selected UI Element: {MouseOn.GetType().Name} ({ MouseOn.Style?.Element.Name.LocalName ?? "no style" }, {MouseOn.Rect}";
|
||||
string offsetString = $"Relative Offset: {mouseOnRect.RelativeOffset} | Absolute Offset: {(isAbsoluteOffsetInUse ? mouseOnRect.AbsoluteOffset : mouseOnRect.ParentRect.MultiplySize(mouseOnRect.RelativeOffset))}{(isAbsoluteOffsetInUse ? "" : " (Calculated from RelativeOffset)")}";
|
||||
string anchorPivotString = $"Anchor: {mouseOnRect.Anchor} | Pivot: {mouseOnRect.Pivot}";
|
||||
Vector2 selectedStringSize = SmallFont.MeasureString(selectedString);
|
||||
Vector2 offsetStringSize = SmallFont.MeasureString(offsetString);
|
||||
Vector2 anchorPivotStringSize = SmallFont.MeasureString(anchorPivotString);
|
||||
|
||||
int padding = IntScale(10);
|
||||
int yPos = padding;
|
||||
|
||||
DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - (int)selectedStringSize.X - padding, yPos), selectedString, Color.LightGreen, Color.Black, 0, SmallFont);
|
||||
yPos += (int)selectedStringSize.Y + padding / 2;
|
||||
|
||||
DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - (int)offsetStringSize.X - padding, yPos), offsetString, Color.LightGreen, Color.Black, 0, SmallFont);
|
||||
yPos += (int)offsetStringSize.Y + padding / 2;
|
||||
|
||||
DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - (int)anchorPivotStringSize.X - padding, yPos), anchorPivotString, Color.LightGreen, Color.Black, 0, SmallFont);
|
||||
yPos += (int)anchorPivotStringSize.Y + padding / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
string guiScaleString = $"GUI.Scale: {Scale}";
|
||||
string guixScaleString = $"GUI.xScale: {xScale}";
|
||||
string guiyScaleString = $"GUI.yScale: {yScale}";
|
||||
string relativeHorizontalAspectRatioString = $"RelativeHorizontalAspectRatio: {RelativeHorizontalAspectRatio}";
|
||||
string relativeVerticalAspectRatioString = $"RelativeVerticalAspectRatio: {RelativeVerticalAspectRatio}";
|
||||
Vector2 guiScaleStringSize = SmallFont.MeasureString(guiScaleString);
|
||||
Vector2 guixScaleStringSize = SmallFont.MeasureString(guixScaleString);
|
||||
Vector2 guiyScaleStringSize = SmallFont.MeasureString(guiyScaleString);
|
||||
Vector2 relativeHorizontalAspectRatioStringSize = SmallFont.MeasureString(relativeHorizontalAspectRatioString);
|
||||
Vector2 relativeVerticalAspectRatioStringSize = SmallFont.MeasureString(relativeVerticalAspectRatioString);
|
||||
|
||||
int padding = IntScale(10);
|
||||
int yPos = padding;
|
||||
|
||||
DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - (int)guiScaleStringSize.X - padding, yPos), guiScaleString, Color.LightGreen, Color.Black, 0, SmallFont);
|
||||
yPos += (int)guiScaleStringSize.Y + padding / 2;
|
||||
|
||||
DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - (int)guixScaleStringSize.X - padding, yPos), guixScaleString, Color.LightGreen, Color.Black, 0, SmallFont);
|
||||
yPos += (int)guixScaleStringSize.Y + padding / 2;
|
||||
|
||||
DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - (int)guiyScaleStringSize.X - padding, yPos), guiyScaleString, Color.LightGreen, Color.Black, 0, SmallFont);
|
||||
yPos += (int)guiyScaleStringSize.Y + padding / 2;
|
||||
|
||||
DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - (int)relativeHorizontalAspectRatioStringSize.X - padding, yPos), relativeHorizontalAspectRatioString, Color.LightGreen, Color.Black, 0, SmallFont);
|
||||
yPos += (int)relativeHorizontalAspectRatioStringSize.Y + padding / 2;
|
||||
|
||||
DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - (int)relativeVerticalAspectRatioStringSize.X - padding, yPos), relativeVerticalAspectRatioString, Color.LightGreen, Color.Black, 0, SmallFont);
|
||||
yPos += (int)relativeVerticalAspectRatioStringSize.Y + padding / 2;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -521,6 +590,34 @@ namespace Barotrauma
|
||||
MouseOn.DrawToolTip(spriteBatch);
|
||||
}
|
||||
|
||||
if (SubEditorScreen.IsSubEditor())
|
||||
{
|
||||
// Draw our "infinite stack" on the cursor
|
||||
switch (SubEditorScreen.DraggedItemPrefab)
|
||||
{
|
||||
case ItemPrefab itemPrefab:
|
||||
{
|
||||
var sprite = itemPrefab.InventoryIcon ?? itemPrefab.sprite;
|
||||
sprite?.Draw(spriteBatch, PlayerInput.MousePosition, scale: Math.Min(64 / sprite.size.X, 64 / sprite.size.Y) * Scale);
|
||||
break;
|
||||
}
|
||||
case ItemAssemblyPrefab iPrefab:
|
||||
{
|
||||
var (x, y) = PlayerInput.MousePosition;
|
||||
foreach (var pair in iPrefab.DisplayEntities)
|
||||
{
|
||||
Rectangle dRect = pair.Second;
|
||||
dRect = new Rectangle(x: (int)(dRect.X * iPrefab.Scale + x),
|
||||
y: (int)(dRect.Y * iPrefab.Scale - y),
|
||||
width: (int)(dRect.Width * iPrefab.Scale),
|
||||
height: (int)(dRect.Height * iPrefab.Scale));
|
||||
pair.First.DrawPlacing(spriteBatch, dRect, pair.First.Scale * iPrefab.Scale);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (GameMain.WindowActive && !HideCursor)
|
||||
{
|
||||
spriteBatch.End();
|
||||
@@ -541,6 +638,10 @@ namespace Barotrauma
|
||||
GameMain.GameScreen.PostProcessEffect.Parameters["blurDistance"].SetValue(0.001f * aberrationStrength);
|
||||
GameMain.GameScreen.PostProcessEffect.Parameters["chromaticAberrationStrength"].SetValue(new Vector3(-0.025f, -0.01f, -0.05f) *
|
||||
(float)(PerlinNoise.CalculatePerlin(aberrationT, aberrationT, 0) + 0.5f) * aberrationStrength);
|
||||
|
||||
Matrix.CreateOrthographicOffCenter(0, GameMain.GraphicsWidth, GameMain.GraphicsHeight, 0, 0, -1, out Matrix projection);
|
||||
|
||||
GameMain.GameScreen.PostProcessEffect.Parameters["MatrixTransform"].SetValue(projection);
|
||||
GameMain.GameScreen.PostProcessEffect.CurrentTechnique = GameMain.GameScreen.PostProcessEffect.Techniques["BlurChromaticAberration"];
|
||||
GameMain.GameScreen.PostProcessEffect.CurrentTechnique.Passes[0].Apply();
|
||||
|
||||
@@ -780,6 +881,8 @@ namespace Barotrauma
|
||||
if (MouseCursor == CursorState.Waiting) { return CursorState.Waiting; }
|
||||
if (GUIScrollBar.DraggingBar != null) { return GUIScrollBar.DraggingBar.Bar.HoverCursor; }
|
||||
|
||||
if (SubEditorScreen.IsSubEditor() && SubEditorScreen.DraggedItemPrefab != null) { return CursorState.Hand; }
|
||||
|
||||
// Wire cursors
|
||||
if (Character.Controlled != null)
|
||||
{
|
||||
@@ -816,8 +919,7 @@ namespace Barotrauma
|
||||
case SubEditorScreen editor:
|
||||
{
|
||||
// Portrait area
|
||||
if ((editor.CharacterMode || editor.WiringMode) &&
|
||||
HUDLayoutSettings.BottomRightInfoArea.Contains(PlayerInput.MousePosition))
|
||||
if (editor.WiringMode && HUDLayoutSettings.BottomRightInfoArea.Contains(PlayerInput.MousePosition))
|
||||
{
|
||||
return CursorState.Hand;
|
||||
}
|
||||
@@ -1137,7 +1239,7 @@ namespace Barotrauma
|
||||
font.DrawString(sb, text, pos, color);
|
||||
}
|
||||
|
||||
public static void DrawStringWithColors(SpriteBatch sb, Vector2 pos, string text, Color color, List<ColorData> colorData, Color? backgroundColor = null, int backgroundPadding = 0, ScalableFont font = null, float depth = 0.0f)
|
||||
public static void DrawStringWithColors(SpriteBatch sb, Vector2 pos, string text, Color color, List<RichTextData> richTextData, Color? backgroundColor = null, int backgroundPadding = 0, ScalableFont font = null, float depth = 0.0f)
|
||||
{
|
||||
if (font == null) font = Font;
|
||||
if (backgroundColor != null)
|
||||
@@ -1146,7 +1248,7 @@ namespace Barotrauma
|
||||
DrawRectangle(sb, pos - Vector2.One * backgroundPadding, textSize + Vector2.One * 2.0f * backgroundPadding, (Color)backgroundColor, true, depth, 5);
|
||||
}
|
||||
|
||||
font.DrawStringWithColors(sb, text, pos, color, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, depth, colorData);
|
||||
font.DrawStringWithColors(sb, text, pos, color, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, depth, richTextData);
|
||||
}
|
||||
|
||||
public static void DrawRectangle(SpriteBatch sb, Vector2 start, Vector2 size, Color clr, bool isFilled = false, float depth = 0.0f, int thickness = 1)
|
||||
@@ -1863,8 +1965,9 @@ namespace Barotrauma
|
||||
Inventory.draggingItem = null;
|
||||
Inventory.DraggingInventory = null;
|
||||
|
||||
PauseMenu = new GUIFrame(new RectTransform(Vector2.One, Canvas), style: null, color: Color.Black * 0.5f);
|
||||
|
||||
PauseMenu = new GUIFrame(new RectTransform(Vector2.One, Canvas, Anchor.Center), style: null);
|
||||
new GUIFrame(new RectTransform(GUI.Canvas.RelativeSize, PauseMenu.RectTransform, Anchor.Center), style: "GUIBackgroundBlocker");
|
||||
|
||||
var pauseMenuInner = new GUIFrame(new RectTransform(new Vector2(0.13f, 0.3f), PauseMenu.RectTransform, Anchor.Center) { MinSize = new Point(250, 300) });
|
||||
|
||||
var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.7f, 0.6f), pauseMenuInner.RectTransform, Anchor.Center))
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace Barotrauma
|
||||
{
|
||||
public class GUICanvas : RectTransform
|
||||
{
|
||||
protected GUICanvas() : base(Vector2.One, parent: null) { }
|
||||
protected GUICanvas() : base(size, parent: null) { }
|
||||
|
||||
private static GUICanvas _instance;
|
||||
public static GUICanvas Instance
|
||||
@@ -22,15 +22,63 @@ namespace Barotrauma
|
||||
{
|
||||
GameMain.Instance.OnResolutionChanged += RecalculateSize;
|
||||
}
|
||||
_instance.ItemComponentHolder = new GUIFrame(new RectTransform(Vector2.One, _instance, Anchor.Center)).RectTransform;
|
||||
}
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
public RectTransform ItemComponentHolder;
|
||||
|
||||
private static Vector2 size => new Vector2(GameMain.GraphicsWidth / (float)GUI.UIWidth, 1f);
|
||||
|
||||
protected override Rectangle NonScaledUIRect => UIRect;
|
||||
|
||||
private enum ResizeAxis { Both = 0, X = 1, Y = 2 }
|
||||
|
||||
// Turn public, if there is a need to call this manually.
|
||||
private static void RecalculateSize()
|
||||
{
|
||||
Instance.Resize(Vector2.One, resizeChildren: true);
|
||||
Vector2 recalculatedSize = size;
|
||||
|
||||
// Scale children that are supposed to encompass the whole screen so that they are properly scaled on ultrawide as well
|
||||
for (int i = 0; i < Instance.Children.Count(); i++)
|
||||
{
|
||||
RectTransform target = Instance.GetChild(i);
|
||||
if (target == null || target.RelativeSize.X < 1 && target.RelativeSize.Y < 1) continue;
|
||||
|
||||
ResizeAxis axis;
|
||||
|
||||
if (target.RelativeSize.X >= 1 && target.RelativeSize.Y >= 1)
|
||||
{
|
||||
axis = ResizeAxis.Both;
|
||||
}
|
||||
else if (target.RelativeSize.X >= 1)
|
||||
{
|
||||
axis = ResizeAxis.X;
|
||||
}
|
||||
else
|
||||
{
|
||||
axis = ResizeAxis.Y;
|
||||
}
|
||||
|
||||
switch (axis)
|
||||
{
|
||||
case ResizeAxis.Both:
|
||||
target.RelativeSize = recalculatedSize;
|
||||
break;
|
||||
|
||||
case ResizeAxis.X:
|
||||
target.RelativeSize = new Vector2(recalculatedSize.X, target.RelativeSize.Y);
|
||||
break;
|
||||
|
||||
case ResizeAxis.Y:
|
||||
target.RelativeSize = new Vector2(target.RelativeSize.X, recalculatedSize.Y);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Instance.Resize(size, resizeChildren: true);
|
||||
Instance.GetAllChildren().Select(c => c.GUIComponent as GUITextBlock).ForEach(t => t?.SetTextPos());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@ using System.Linq;
|
||||
using Barotrauma.Extensions;
|
||||
using System;
|
||||
using System.Xml.Linq;
|
||||
using System.IO;
|
||||
using Barotrauma.IO;
|
||||
using RestSharp;
|
||||
using System.Net;
|
||||
|
||||
@@ -18,6 +18,9 @@ namespace Barotrauma
|
||||
|
||||
public CursorState HoverCursor = CursorState.Default;
|
||||
|
||||
public delegate bool SecondaryButtonDownHandler(GUIComponent component, object userData);
|
||||
public SecondaryButtonDownHandler OnSecondaryClicked;
|
||||
|
||||
public IEnumerable<GUIComponent> Children => RectTransform.Children.Select(c => c.GUIComponent);
|
||||
|
||||
public T GetChild<T>() where T : GUIComponent
|
||||
@@ -202,12 +205,12 @@ namespace Barotrauma
|
||||
set
|
||||
{
|
||||
RawToolTip = value;
|
||||
TooltipColorData = ColorData.GetColorData(value, out value);
|
||||
TooltipRichTextData = RichTextData.GetRichTextData(value, out value);
|
||||
toolTip = value;
|
||||
}
|
||||
}
|
||||
|
||||
public List<ColorData> TooltipColorData = null;
|
||||
public List<RichTextData> TooltipRichTextData = null;
|
||||
|
||||
public GUIComponentStyle Style
|
||||
{
|
||||
@@ -451,6 +454,15 @@ namespace Barotrauma
|
||||
protected virtual void Update(float deltaTime)
|
||||
{
|
||||
if (!Visible) return;
|
||||
|
||||
if (CanBeFocused && OnSecondaryClicked != null)
|
||||
{
|
||||
if (GUI.IsMouseOn(this) && PlayerInput.SecondaryMouseButtonClicked())
|
||||
{
|
||||
OnSecondaryClicked?.Invoke(this, userData);
|
||||
}
|
||||
}
|
||||
|
||||
if (flashTimer > 0.0f)
|
||||
{
|
||||
flashTimer -= deltaTime;
|
||||
@@ -638,10 +650,10 @@ namespace Barotrauma
|
||||
public void DrawToolTip(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (!Visible) return;
|
||||
DrawToolTip(spriteBatch, ToolTip, GUI.MouseOn.Rect, TooltipColorData);
|
||||
DrawToolTip(spriteBatch, ToolTip, GUI.MouseOn.Rect, TooltipRichTextData);
|
||||
}
|
||||
|
||||
public static void DrawToolTip(SpriteBatch spriteBatch, string toolTip, Rectangle targetElement, List<ColorData> colorData = null)
|
||||
public static void DrawToolTip(SpriteBatch spriteBatch, string toolTip, Rectangle targetElement, List<RichTextData> richTextData = null)
|
||||
{
|
||||
if (Tutorials.Tutorial.ContentRunning) { return; }
|
||||
|
||||
@@ -651,7 +663,7 @@ namespace Barotrauma
|
||||
|
||||
if (toolTipBlock == null || (string)toolTipBlock.userData != toolTip)
|
||||
{
|
||||
toolTipBlock = new GUITextBlock(new RectTransform(new Point(width, height), null), colorData, toolTip, font: GUI.SmallFont, wrap: true, style: "GUIToolTip");
|
||||
toolTipBlock = new GUITextBlock(new RectTransform(new Point(width, height), null), richTextData, toolTip, font: GUI.SmallFont, wrap: true, style: "GUIToolTip");
|
||||
toolTipBlock.RectTransform.NonScaledSize = new Point(
|
||||
(int)(GUI.SmallFont.MeasureString(toolTipBlock.WrappedText).X + padding.X + toolTipBlock.Padding.X + toolTipBlock.Padding.Z),
|
||||
(int)(GUI.SmallFont.MeasureString(toolTipBlock.WrappedText).Y + padding.Y + toolTipBlock.Padding.Y + toolTipBlock.Padding.W));
|
||||
|
||||
@@ -394,7 +394,7 @@ namespace Barotrauma
|
||||
|
||||
if (Dropped)
|
||||
{
|
||||
listBox.AddToGUIUpdateList(false, UpdateOrder);
|
||||
listBox.AddToGUIUpdateList(false, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,12 +1,27 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public class GUIImage : GUIComponent
|
||||
{
|
||||
//paths of the textures that are being loaded asynchronously
|
||||
private static readonly List<string> activeTextureLoads = new List<string>();
|
||||
|
||||
private static bool loadingTextures;
|
||||
|
||||
public static bool LoadingTextures
|
||||
{
|
||||
get
|
||||
{
|
||||
return loadingTextures;
|
||||
}
|
||||
}
|
||||
|
||||
public float Rotation;
|
||||
|
||||
private Sprite sprite;
|
||||
@@ -15,8 +30,12 @@ namespace Barotrauma
|
||||
|
||||
private bool crop;
|
||||
|
||||
private bool scaleToFit;
|
||||
|
||||
private readonly bool scaleToFit;
|
||||
|
||||
private bool lazyLoaded, loading;
|
||||
|
||||
public bool LoadAsynchronously;
|
||||
|
||||
public bool Crop
|
||||
{
|
||||
get
|
||||
@@ -75,7 +94,6 @@ namespace Barotrauma
|
||||
private GUIImage(RectTransform rectT, Sprite sprite, Rectangle? sourceRect, bool scaleToFit, string style) : base(style, rectT)
|
||||
{
|
||||
this.scaleToFit = scaleToFit;
|
||||
sprite?.EnsureLazyLoaded();
|
||||
Sprite = sprite;
|
||||
if (sourceRect.HasValue)
|
||||
{
|
||||
@@ -95,18 +113,45 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
rectT.SizeChanged += RecalculateScale;
|
||||
if (Sprite != null && !Sprite.LazyLoad)
|
||||
{
|
||||
rectT.SizeChanged += RecalculateScale;
|
||||
}
|
||||
}
|
||||
Enabled = true;
|
||||
}
|
||||
|
||||
protected override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (!Visible) return;
|
||||
if (!Visible || loading) { return; }
|
||||
|
||||
if (Parent != null) { State = Parent.State; }
|
||||
if (OverrideState != null) { State = OverrideState.Value; }
|
||||
|
||||
if (Sprite != null && Sprite.LazyLoad && !lazyLoaded)
|
||||
{
|
||||
if (LoadAsynchronously)
|
||||
{
|
||||
loadingTextures = true;
|
||||
loading = true;
|
||||
TaskPool.Add(LoadTextureAsync(), (Task) =>
|
||||
{
|
||||
loading = false;
|
||||
lazyLoaded = true;
|
||||
RectTransform.SizeChanged += RecalculateScale;
|
||||
RecalculateScale();
|
||||
});
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
Sprite.EnsureLazyLoaded();
|
||||
RectTransform.SizeChanged += RecalculateScale;
|
||||
RecalculateScale();
|
||||
lazyLoaded = true;
|
||||
}
|
||||
}
|
||||
|
||||
Color currentColor = GetColor(State);
|
||||
|
||||
if (BlendState != null)
|
||||
@@ -146,9 +191,53 @@ namespace Barotrauma
|
||||
|
||||
private void RecalculateScale()
|
||||
{
|
||||
if (sourceRect == Rectangle.Empty && sprite != null)
|
||||
{
|
||||
sourceRect = sprite.SourceRect;
|
||||
}
|
||||
|
||||
Scale = sprite == null || sprite.SourceRect.Width == 0 || sprite.SourceRect.Height == 0 ?
|
||||
1.0f :
|
||||
Math.Min(RectTransform.Rect.Width / (float)sprite.SourceRect.Width, RectTransform.Rect.Height / (float)sprite.SourceRect.Height);
|
||||
}
|
||||
|
||||
private async Task<bool> LoadTextureAsync()
|
||||
{
|
||||
await Task.Yield();
|
||||
bool wait = true;
|
||||
{
|
||||
//if another GUIImage is already loading the same texture, wait for it to finish
|
||||
while (wait)
|
||||
{
|
||||
await Task.Delay(5);
|
||||
lock (activeTextureLoads)
|
||||
{
|
||||
wait = activeTextureLoads.Contains(Sprite.FullPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
try
|
||||
{
|
||||
lock (activeTextureLoads)
|
||||
{
|
||||
activeTextureLoads.Add(Sprite.FullPath);
|
||||
}
|
||||
Sprite.EnsureLazyLoaded();
|
||||
}
|
||||
finally
|
||||
{
|
||||
DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 10);
|
||||
while (!Sprite.Loaded && DateTime.Now < timeOut)
|
||||
{
|
||||
await Task.Delay(5);
|
||||
}
|
||||
lock (activeTextureLoads)
|
||||
{
|
||||
activeTextureLoads.Remove(Sprite.FullPath);
|
||||
loadingTextures = activeTextureLoads.Count > 0;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -77,7 +77,6 @@ namespace Barotrauma
|
||||
public GUILayoutGroup(RectTransform rectT, bool isHorizontal = false, Anchor childAnchor = Anchor.TopLeft) : base(null, rectT)
|
||||
{
|
||||
CanBeFocused = false;
|
||||
|
||||
this.isHorizontal = isHorizontal;
|
||||
this.childAnchor = childAnchor;
|
||||
rectT.ChildrenChanged += (child) => needsToRecalculate = true;
|
||||
|
||||
@@ -70,6 +70,11 @@ namespace Barotrauma
|
||||
scrollBarNeedsRecalculation = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// true if mouse down should select elements instead of mouse up
|
||||
/// </summary>
|
||||
private bool useMouseDownToSelect = false;
|
||||
|
||||
private Vector4? overridePadding;
|
||||
public Vector4 Padding
|
||||
@@ -80,7 +85,11 @@ namespace Barotrauma
|
||||
if (Style == null) { return Vector4.Zero; }
|
||||
return Style.Padding;
|
||||
}
|
||||
set { overridePadding = value; }
|
||||
set
|
||||
{
|
||||
dimensionsNeedsRecalculation = true;
|
||||
overridePadding = value;
|
||||
}
|
||||
}
|
||||
|
||||
public GUIComponent SelectedComponent
|
||||
@@ -182,10 +191,11 @@ namespace Barotrauma
|
||||
public GUIComponent DraggedElement => draggedElement;
|
||||
|
||||
/// <param name="isScrollBarOnDefaultSide">For horizontal listbox, default side is on the bottom. For vertical, it's on the right.</param>
|
||||
public GUIListBox(RectTransform rectT, bool isHorizontal = false, Color? color = null, string style = "", bool isScrollBarOnDefaultSide = true) : base(style, rectT)
|
||||
public GUIListBox(RectTransform rectT, bool isHorizontal = false, Color? color = null, string style = "", bool isScrollBarOnDefaultSide = true, bool useMouseDownToSelect = false) : base(style, rectT)
|
||||
{
|
||||
CanBeFocused = true;
|
||||
selected = new List<GUIComponent>();
|
||||
this.useMouseDownToSelect = useMouseDownToSelect;
|
||||
ContentBackground = new GUIFrame(new RectTransform(Vector2.One, rectT), style)
|
||||
{
|
||||
CanBeFocused = false
|
||||
@@ -237,7 +247,7 @@ namespace Barotrauma
|
||||
UpdateDimensions();
|
||||
}
|
||||
|
||||
private void UpdateDimensions()
|
||||
public void UpdateDimensions()
|
||||
{
|
||||
dimensionsNeedsRecalculation = false;
|
||||
ContentBackground.RectTransform.Resize(Rect.Size);
|
||||
@@ -403,7 +413,10 @@ namespace Barotrauma
|
||||
if (Enabled && CanBeFocused && child.CanBeFocused && (GUI.IsMouseOn(child)) && child.Rect.Contains(PlayerInput.MousePosition))
|
||||
{
|
||||
child.State = ComponentState.Hover;
|
||||
if (PlayerInput.PrimaryMouseButtonClicked())
|
||||
|
||||
var mouseDown = useMouseDownToSelect ? PlayerInput.PrimaryMouseButtonDown() : PlayerInput.PrimaryMouseButtonClicked();
|
||||
|
||||
if (mouseDown)
|
||||
{
|
||||
Select(i, autoScroll: false);
|
||||
}
|
||||
@@ -426,7 +439,7 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
child.State = ComponentState.None;
|
||||
child.State = !child.ExternalHighlight ? ComponentState.None : ComponentState.Hover;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace Barotrauma
|
||||
public static List<GUIComponent> MessageBoxes = new List<GUIComponent>();
|
||||
private static int DefaultWidth
|
||||
{
|
||||
get { return Math.Max(400, 400 * (GameMain.GraphicsWidth / 1920)); }
|
||||
get { return Math.Max(400, (int)(400 * (GameMain.GraphicsWidth / GUI.ReferenceResolution.X))); }
|
||||
}
|
||||
|
||||
private float inGameCloseTimer = 0.0f;
|
||||
@@ -63,7 +63,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
public GUIMessageBox(string headerText, string text, string[] buttons, Vector2? relativeSize = null, Point? minSize = null, Alignment textAlignment = Alignment.TopLeft, Type type = Type.Default, string tag = "", Sprite icon = null)
|
||||
: base(new RectTransform(Vector2.One, GUI.Canvas, Anchor.Center), style: GUI.Style.GetComponentStyle("GUIMessageBox." + type) != null ? "GUIMessageBox." + type : "GUIMessageBox")
|
||||
: base(new RectTransform(GUI.Canvas.RelativeSize, GUI.Canvas, Anchor.Center), style: GUI.Style.GetComponentStyle("GUIMessageBox." + type) != null ? "GUIMessageBox." + type : "GUIMessageBox")
|
||||
{
|
||||
int width = (int)(DefaultWidth * (type == Type.Default ? 1.0f : 1.5f)), height = 0;
|
||||
if (relativeSize.HasValue)
|
||||
@@ -249,7 +249,10 @@ namespace Barotrauma
|
||||
InnerFrame.RectTransform.AbsoluteOffset = Vector2.SmoothStep(initialPos, defaultPos, openState).ToPoint();
|
||||
openState = Math.Min(openState + deltaTime * 2.0f, 1.0f);
|
||||
|
||||
inGameCloseTimer += deltaTime;
|
||||
if (GUI.MouseOn != InnerFrame && !InnerFrame.IsParentOf(GUI.MouseOn))
|
||||
{
|
||||
inGameCloseTimer += deltaTime;
|
||||
}
|
||||
|
||||
if (inGameCloseTimer >= inGameCloseTime)
|
||||
{
|
||||
|
||||
@@ -59,6 +59,11 @@ namespace Barotrauma
|
||||
/// </summary>
|
||||
public Color Blue { get; private set; } = Color.Blue;
|
||||
|
||||
/// <summary>
|
||||
/// General yellow color used for elements whose colors are set from code
|
||||
/// </summary>
|
||||
public Color Yellow { get; private set; } = Color.Yellow;
|
||||
|
||||
public Color ColorInventoryEmpty { get; private set; } = Color.Red;
|
||||
public Color ColorInventoryHalf { get; private set; } = Color.Orange;
|
||||
public Color ColorInventoryFull { get; private set; } = Color.LightGreen;
|
||||
@@ -128,6 +133,9 @@ namespace Barotrauma
|
||||
case "blue":
|
||||
Blue = subElement.GetAttributeColor("color", Blue);
|
||||
break;
|
||||
case "yellow":
|
||||
Yellow = subElement.GetAttributeColor("color", Yellow);
|
||||
break;
|
||||
case "colorinventoryempty":
|
||||
ColorInventoryEmpty = subElement.GetAttributeColor("color", ColorInventoryEmpty);
|
||||
break;
|
||||
|
||||
@@ -238,9 +238,40 @@ namespace Barotrauma
|
||||
get { return censoredText; }
|
||||
}
|
||||
|
||||
private List<ColorData> colorData = null;
|
||||
private bool hasColorHighlight = false;
|
||||
|
||||
public class StrikethroughSettings
|
||||
{
|
||||
private Color color = GUI.Style.Red;
|
||||
private int thickness;
|
||||
private int expand;
|
||||
|
||||
public StrikethroughSettings(Color? color = null, int thickness = 1, int expand = 0)
|
||||
{
|
||||
if (color != null) this.color = color.Value;
|
||||
this.thickness = thickness;
|
||||
this.expand = expand;
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, float textSizeHalf, float xPos, float yPos)
|
||||
{
|
||||
ShapeExtensions.DrawLine(spriteBatch, new Vector2(xPos - textSizeHalf - expand, yPos), new Vector2(xPos + textSizeHalf + expand, yPos), color, thickness);
|
||||
}
|
||||
}
|
||||
|
||||
public StrikethroughSettings Strikethrough = null;
|
||||
|
||||
private readonly List<RichTextData> richTextData = null;
|
||||
|
||||
private readonly bool hasColorHighlight = false;
|
||||
|
||||
public struct ClickableArea
|
||||
{
|
||||
public RichTextData Data;
|
||||
|
||||
public delegate void OnClickDelegate(GUITextBlock textBlock, ClickableArea area);
|
||||
public OnClickDelegate OnClick;
|
||||
}
|
||||
public List<ClickableArea> ClickableAreas { get; private set; } = new List<ClickableArea>();
|
||||
|
||||
/// <summary>
|
||||
/// This is the new constructor.
|
||||
/// If the rectT height is set 0, the height is calculated from the text.
|
||||
@@ -282,11 +313,11 @@ namespace Barotrauma
|
||||
Enabled = true;
|
||||
Censor = false;
|
||||
}
|
||||
public GUITextBlock(RectTransform rectT, List<ColorData> colorData, string text, Color? textColor = null, ScalableFont font = null, Alignment textAlignment = Alignment.Left, bool wrap = false, string style = "", Color? color = null, bool playerInput = false)
|
||||
public GUITextBlock(RectTransform rectT, List<RichTextData> richTextData, string text, Color? textColor = null, ScalableFont font = null, Alignment textAlignment = Alignment.Left, bool wrap = false, string style = "", Color? color = null, bool playerInput = false)
|
||||
: this(rectT, text, textColor, font, textAlignment, wrap, style, color, playerInput)
|
||||
{
|
||||
this.colorData = colorData;
|
||||
hasColorHighlight = colorData != null;
|
||||
this.richTextData = richTextData;
|
||||
hasColorHighlight = richTextData != null;
|
||||
}
|
||||
|
||||
public void CalculateHeightFromText(int padding = 0)
|
||||
@@ -427,6 +458,131 @@ namespace Barotrauma
|
||||
disabledTextColor = color;
|
||||
}
|
||||
|
||||
protected List<Tuple<Vector2, int>> GetAllPositions()
|
||||
{
|
||||
float halfHeight = Font.MeasureString("T").Y * 0.5f;
|
||||
string textDrawn = Censor ? CensoredText : WrappedText;
|
||||
var positions = new List<Tuple<Vector2, int>>();
|
||||
if (textDrawn.Contains("\n"))
|
||||
{
|
||||
string[] lines = textDrawn.Split('\n');
|
||||
int index = 0;
|
||||
int totalIndex = 0;
|
||||
for (int i = 0; i < lines.Length; i++)
|
||||
{
|
||||
string line = lines[i];
|
||||
totalIndex += line.Length;
|
||||
float totalTextHeight = Font.MeasureString(textDrawn.Substring(0, totalIndex)).Y;
|
||||
for (int j = 0; j <= line.Length; j++)
|
||||
{
|
||||
Vector2 lineTextSize = Font.MeasureString(line.Substring(0, j));
|
||||
Vector2 indexPos = new Vector2(lineTextSize.X + Padding.X, totalTextHeight + Padding.Y - halfHeight);
|
||||
//DebugConsole.NewMessage($"index: {index}, pos: {indexPos}", Color.AliceBlue);
|
||||
positions.Add(new Tuple<Vector2, int>(indexPos, index + j));
|
||||
}
|
||||
index = totalIndex;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
textDrawn = Censor ? CensoredText : Text;
|
||||
for (int i = 0; i <= Text.Length; i++)
|
||||
{
|
||||
Vector2 textSize = Font.MeasureString(textDrawn.Substring(0, i));
|
||||
Vector2 indexPos = new Vector2(textSize.X + Padding.X, textSize.Y + Padding.Y - halfHeight) + TextPos - Origin;
|
||||
//DebugConsole.NewMessage($"index: {i}, pos: {indexPos}", Color.WhiteSmoke);
|
||||
positions.Add(new Tuple<Vector2, int>(indexPos, i));
|
||||
}
|
||||
}
|
||||
return positions;
|
||||
}
|
||||
|
||||
public int GetCaretIndexFromScreenPos(Vector2 pos)
|
||||
{
|
||||
return GetCaretIndexFromLocalPos(pos - Rect.Location.ToVector2());
|
||||
}
|
||||
|
||||
public int GetCaretIndexFromLocalPos(Vector2 pos)
|
||||
{
|
||||
var positions = GetAllPositions();
|
||||
if (positions.Count == 0) { return 0; }
|
||||
float halfHeight = Font.MeasureString("T").Y * 0.5f;
|
||||
|
||||
var currPosition = positions[0];
|
||||
|
||||
float topY = positions.Min(p => p.Item1.Y);
|
||||
|
||||
for (int i = 1; i < positions.Count; i++)
|
||||
{
|
||||
var p1 = positions[i];
|
||||
var p2 = currPosition;
|
||||
|
||||
float diffY = Math.Abs(p1.Item1.Y - pos.Y) - Math.Abs(p2.Item1.Y - pos.Y);
|
||||
if (diffY < -3.0f)
|
||||
{
|
||||
currPosition = p1; continue;
|
||||
}
|
||||
else if (diffY > 3.0f)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
diffY = Math.Abs(p1.Item1.Y - pos.Y);
|
||||
if (diffY < halfHeight || (p1.Item1.Y == topY && pos.Y < topY))
|
||||
{
|
||||
//we are on this line, select the nearest character
|
||||
float diffX = Math.Abs(p1.Item1.X - pos.X) - Math.Abs(p2.Item1.X - pos.X);
|
||||
if (diffX < -1.0f)
|
||||
{
|
||||
currPosition = p1; continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//we are on a different line, preserve order
|
||||
if (p1.Item2 < p2.Item2)
|
||||
{
|
||||
if (p1.Item1.Y > pos.Y) { currPosition = p1; }
|
||||
}
|
||||
else if (p1.Item2 > p2.Item2)
|
||||
{
|
||||
if (p1.Item1.Y < pos.Y) { currPosition = p1; }
|
||||
}
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
//GUI.AddMessage($"index: {posIndex.Item2}, pos: {posIndex.Item1}", Color.WhiteSmoke);
|
||||
return currPosition != null ? currPosition.Item2 : Text.Length;
|
||||
}
|
||||
|
||||
protected override void Update(float deltaTime)
|
||||
{
|
||||
base.Update(deltaTime);
|
||||
|
||||
if (ClickableAreas.Any() && (GUI.MouseOn?.IsParentOf(this) ?? true) && Rect.Contains(PlayerInput.MousePosition))
|
||||
{
|
||||
int index = GetCaretIndexFromScreenPos(PlayerInput.MousePosition);
|
||||
foreach (ClickableArea clickableArea in ClickableAreas)
|
||||
{
|
||||
if (clickableArea.Data.StartIndex <= index && index <= clickableArea.Data.EndIndex)
|
||||
{
|
||||
GUI.MouseCursor = CursorState.Hand;
|
||||
if (PlayerInput.PrimaryMouseButtonClicked())
|
||||
{
|
||||
clickableArea.OnClick?.Invoke(this, clickableArea);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (!Visible) { return; }
|
||||
@@ -480,7 +636,12 @@ namespace Barotrauma
|
||||
else
|
||||
{
|
||||
Font.DrawStringWithColors(spriteBatch, Censor ? censoredText : (Wrap ? wrappedText : text), pos,
|
||||
currentTextColor * (currentTextColor.A / 255.0f), 0.0f, origin, TextScale, SpriteEffects.None, textDepth, colorData);
|
||||
currentTextColor * (currentTextColor.A / 255.0f), 0.0f, origin, TextScale, SpriteEffects.None, textDepth, richTextData);
|
||||
}
|
||||
|
||||
if (Strikethrough != null)
|
||||
{
|
||||
Strikethrough.Draw(spriteBatch, (int)Math.Ceiling(TextSize.X / 2f), pos.X, ForceUpperCase ? pos.Y : pos.Y + GUI.Scale * 2f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -67,7 +67,12 @@ namespace Barotrauma
|
||||
private Vector2 selectionEndPos;
|
||||
private Vector2 selectionRectSize;
|
||||
|
||||
private bool mouseHeldInside;
|
||||
|
||||
private readonly Memento<string> memento = new Memento<string>();
|
||||
|
||||
// Skip one update cycle, fixes Enter key instantly deselecting the chatbox
|
||||
private bool skipUpdate;
|
||||
|
||||
public GUIFrame Frame
|
||||
{
|
||||
@@ -362,114 +367,14 @@ namespace Barotrauma
|
||||
caretPosDirty = false;
|
||||
}
|
||||
|
||||
protected List<Tuple<Vector2, int>> GetAllPositions()
|
||||
{
|
||||
float halfHeight = Font.MeasureString("T").Y * 0.5f;
|
||||
string textDrawn = Censor ? textBlock.CensoredText : textBlock.WrappedText;
|
||||
var positions = new List<Tuple<Vector2, int>>();
|
||||
if (textDrawn.Contains("\n"))
|
||||
{
|
||||
string[] lines = textDrawn.Split('\n');
|
||||
int index = 0;
|
||||
int totalIndex = 0;
|
||||
for (int i = 0; i < lines.Length; i++)
|
||||
{
|
||||
string line = lines[i];
|
||||
totalIndex += line.Length;
|
||||
float totalTextHeight = Font.MeasureString(textDrawn.Substring(0, totalIndex)).Y;
|
||||
for (int j = 0; j <= line.Length; j++)
|
||||
{
|
||||
Vector2 lineTextSize = Font.MeasureString(line.Substring(0, j));
|
||||
Vector2 indexPos = new Vector2(lineTextSize.X + textBlock.Padding.X, totalTextHeight + textBlock.Padding.Y - halfHeight);
|
||||
//DebugConsole.NewMessage($"index: {index}, pos: {indexPos}", Color.AliceBlue);
|
||||
positions.Add(new Tuple<Vector2, int>(indexPos, index + j));
|
||||
}
|
||||
index = totalIndex;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
textDrawn = Censor ? textBlock.CensoredText : textBlock.Text;
|
||||
for (int i = 0; i <= textBlock.Text.Length; i++)
|
||||
{
|
||||
Vector2 textSize = Font.MeasureString(textDrawn.Substring(0, i));
|
||||
Vector2 indexPos = new Vector2(textSize.X + textBlock.Padding.X, textSize.Y + textBlock.Padding.Y - halfHeight) + textBlock.TextPos - textBlock.Origin;
|
||||
//DebugConsole.NewMessage($"index: {i}, pos: {indexPos}", Color.WhiteSmoke);
|
||||
positions.Add(new Tuple<Vector2, int>(indexPos, i));
|
||||
}
|
||||
}
|
||||
return positions;
|
||||
}
|
||||
|
||||
public int GetCaretIndexFromScreenPos(Vector2 pos)
|
||||
{
|
||||
return GetCaretIndexFromLocalPos(pos - textBlock.Rect.Location.ToVector2());
|
||||
}
|
||||
|
||||
public int GetCaretIndexFromLocalPos(Vector2 pos)
|
||||
{
|
||||
var positions = GetAllPositions();
|
||||
if (positions.Count==0) { return 0; }
|
||||
float halfHeight = Font.MeasureString("T").Y * 0.5f;
|
||||
|
||||
var currPosition = positions[0];
|
||||
|
||||
for (int i=1;i<positions.Count;i++)
|
||||
{
|
||||
var p1 = positions[i];
|
||||
var p2 = currPosition;
|
||||
|
||||
float diffY = Math.Abs(p1.Item1.Y - pos.Y) - Math.Abs(p2.Item1.Y - pos.Y);
|
||||
if (diffY < -3.0f)
|
||||
{
|
||||
currPosition = p1; continue;
|
||||
}
|
||||
else if (diffY > 3.0f)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
diffY = Math.Abs(p1.Item1.Y - pos.Y);
|
||||
if (diffY < halfHeight)
|
||||
{
|
||||
//we are on this line, select the nearest character
|
||||
float diffX = Math.Abs(p1.Item1.X - pos.X) - Math.Abs(p2.Item1.X - pos.X);
|
||||
if (diffX < -1.0f)
|
||||
{
|
||||
currPosition = p1; continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//we are on a different line, preserve order
|
||||
if (p1.Item2 < p2.Item2)
|
||||
{
|
||||
if (p1.Item1.Y > pos.Y) { currPosition = p1; }
|
||||
}
|
||||
else if (p1.Item2 > p2.Item2)
|
||||
{
|
||||
if (p1.Item1.Y < pos.Y) { currPosition = p1; }
|
||||
}
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
//GUI.AddMessage($"index: {posIndex.Item2}, pos: {posIndex.Item1}", Color.WhiteSmoke);
|
||||
return currPosition != null ? currPosition.Item2 : textBlock.Text.Length;
|
||||
}
|
||||
|
||||
public void Select(int forcedCaretIndex = -1)
|
||||
{
|
||||
skipUpdate = true;
|
||||
if (memento.Current == null)
|
||||
{
|
||||
memento.Store(Text);
|
||||
}
|
||||
CaretIndex = forcedCaretIndex == - 1 ? GetCaretIndexFromScreenPos(PlayerInput.MousePosition) : forcedCaretIndex;
|
||||
CaretIndex = forcedCaretIndex == - 1 ? textBlock.GetCaretIndexFromScreenPos(PlayerInput.MousePosition) : forcedCaretIndex;
|
||||
ClearSelection();
|
||||
selected = true;
|
||||
GUI.KeyboardDispatcher.Subscriber = this;
|
||||
@@ -499,11 +404,19 @@ namespace Barotrauma
|
||||
|
||||
if (flashTimer > 0.0f) flashTimer -= deltaTime;
|
||||
if (!Enabled) { return; }
|
||||
|
||||
if (skipUpdate)
|
||||
{
|
||||
skipUpdate = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (MouseRect.Contains(PlayerInput.MousePosition) && (GUI.MouseOn == null || (!(GUI.MouseOn is GUIButton) && GUI.IsMouseOn(this))))
|
||||
{
|
||||
State = ComponentState.Hover;
|
||||
if (PlayerInput.PrimaryMouseButtonDown())
|
||||
{
|
||||
mouseHeldInside = true;
|
||||
Select();
|
||||
}
|
||||
else
|
||||
@@ -518,7 +431,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (!MathUtils.NearlyEqual(PlayerInput.MouseSpeed.X, 0))
|
||||
{
|
||||
CaretIndex = GetCaretIndexFromScreenPos(PlayerInput.MousePosition);
|
||||
CaretIndex = textBlock.GetCaretIndexFromScreenPos(PlayerInput.MousePosition);
|
||||
CalculateCaretPos();
|
||||
CalculateSelection();
|
||||
}
|
||||
@@ -526,7 +439,11 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((PlayerInput.LeftButtonClicked() || PlayerInput.RightButtonClicked()) && selected) Deselect();
|
||||
if ((PlayerInput.LeftButtonClicked() || PlayerInput.RightButtonClicked()) && selected)
|
||||
{
|
||||
if (!mouseHeldInside) { Deselect(); }
|
||||
mouseHeldInside = false;
|
||||
}
|
||||
isSelecting = false;
|
||||
State = ComponentState.None;
|
||||
}
|
||||
@@ -793,7 +710,7 @@ namespace Barotrauma
|
||||
InitSelectionStart();
|
||||
}
|
||||
float lineHeight = Font.MeasureString("T").Y;
|
||||
int newIndex = GetCaretIndexFromLocalPos(new Vector2(caretPos.X, caretPos.Y-lineHeight));
|
||||
int newIndex = textBlock.GetCaretIndexFromLocalPos(new Vector2(caretPos.X, caretPos.Y-lineHeight));
|
||||
CaretIndex = newIndex;
|
||||
caretTimer = 0;
|
||||
HandleSelection();
|
||||
@@ -804,7 +721,7 @@ namespace Barotrauma
|
||||
InitSelectionStart();
|
||||
}
|
||||
lineHeight = Font.MeasureString("T").Y;
|
||||
newIndex = GetCaretIndexFromLocalPos(new Vector2(caretPos.X, caretPos.Y+lineHeight));
|
||||
newIndex = textBlock.GetCaretIndexFromLocalPos(new Vector2(caretPos.X, caretPos.Y+lineHeight));
|
||||
CaretIndex = newIndex;
|
||||
caretTimer = 0;
|
||||
HandleSelection();
|
||||
|
||||
@@ -50,10 +50,6 @@ namespace Barotrauma
|
||||
get; private set;
|
||||
}
|
||||
|
||||
/*public static Rectangle HealthBarAreaRight
|
||||
{
|
||||
get; private set;
|
||||
}*/
|
||||
public static Rectangle HealthBarArea
|
||||
{
|
||||
get; private set;
|
||||
@@ -120,17 +116,11 @@ namespace Barotrauma
|
||||
|
||||
//horizontal slices at the corners of the screen for health bar and affliction icons
|
||||
int afflictionAreaHeight = (int)(50 * GUI.Scale);
|
||||
int healthBarWidth = BottomRightInfoArea.Width + CharacterInventory.SlotSize.X + CharacterInventory.Spacing * 2 + CharacterInventory.HideButtonWidth;
|
||||
int healthBarWidth = (int)(BottomRightInfoArea.Width * 1.58f);
|
||||
int healthBarHeight = (int)(50f * GUI.Scale);
|
||||
HealthBarArea = new Rectangle(BottomRightInfoArea.X - (healthBarWidth - BottomRightInfoArea.Width) + (int)(2 * GUI.Scale), BottomRightInfoArea.Y - healthBarHeight + (int)(10 * GUI.Scale), healthBarWidth, healthBarHeight);
|
||||
AfflictionAreaLeft = new Rectangle(HealthBarArea.X, HealthBarArea.Y - Padding - afflictionAreaHeight, HealthBarArea.Width, afflictionAreaHeight);
|
||||
|
||||
//HealthBarAreaRight = new Rectangle(Padding, GameMain.GraphicsHeight - healthBarHeight - Padding, healthBarWidth, healthBarHeight);
|
||||
/*if (HealthBarAreaRight.Y + healthBarHeight * 0.75f < PortraitArea.Y)
|
||||
{
|
||||
HealthBarAreaRight = new Rectangle(GameMain.GraphicsWidth - Padding - healthBarWidth, HealthBarAreaRight.Y, HealthBarAreaRight.Width, HealthBarAreaRight.Height);
|
||||
}*/
|
||||
//AfflictionAreaRight = new Rectangle(HealthBarAreaRight.X, HealthBarAreaRight.Y + healthBarHeight + Padding, healthBarWidth, afflictionAreaHeight);
|
||||
HealthBarArea = new Rectangle(BottomRightInfoArea.Right - healthBarWidth + (int)Math.Floor(1 / GUI.Scale), BottomRightInfoArea.Y - healthBarHeight + GUI.IntScale(10), healthBarWidth, healthBarHeight);
|
||||
AfflictionAreaLeft = new Rectangle(HealthBarArea.X, HealthBarArea.Y - Padding - afflictionAreaHeight, HealthBarArea.Width, afflictionAreaHeight);
|
||||
|
||||
|
||||
int messageAreaWidth = GameMain.GraphicsWidth / 3;
|
||||
MessageAreaTop = new Rectangle((GameMain.GraphicsWidth - messageAreaWidth) / 2, ButtonAreaTop.Bottom, messageAreaWidth, ButtonAreaTop.Height);
|
||||
@@ -146,7 +136,7 @@ namespace Barotrauma
|
||||
|
||||
CrewArea = new Rectangle(Padding, Padding, (int)Math.Max(400 * GUI.Scale, 220), ObjectiveAnchor.Top - Padding * 2);
|
||||
|
||||
InventoryAreaLower = new Rectangle(Padding, inventoryTopY, GameMain.GraphicsWidth - Padding * 2, GameMain.GraphicsHeight - inventoryTopY);
|
||||
InventoryAreaLower = new Rectangle(ChatBoxArea.Right + Padding * 7, inventoryTopY, GameMain.GraphicsWidth - Padding * 9 - ChatBoxArea.Width, GameMain.GraphicsHeight - inventoryTopY);
|
||||
|
||||
int healthWindowWidth = (int)(GameMain.GraphicsWidth * 0.5f);
|
||||
int healthWindowHeight = (int)(GameMain.GraphicsWidth * 0.5f * 0.65f);
|
||||
|
||||
@@ -338,6 +338,8 @@ namespace Barotrauma
|
||||
PendingSplashScreens.Clear();
|
||||
currSplashScreen = null;
|
||||
}
|
||||
|
||||
if (currSplashScreen == null) { return; }
|
||||
}
|
||||
|
||||
if (currSplashScreen.IsPlaying)
|
||||
|
||||
@@ -253,11 +253,12 @@ namespace Barotrauma
|
||||
return _rect;
|
||||
}
|
||||
}
|
||||
public Rectangle ParentRect => Parent != null ? Parent.Rect : ScreenRect;
|
||||
|
||||
public Rectangle ParentRect => Parent != null ? Parent.Rect : UIRect;
|
||||
protected Rectangle NonScaledRect => new Rectangle(NonScaledTopLeft, NonScaledSize);
|
||||
protected Rectangle NonScaledParentRect => parent != null ? Parent.NonScaledRect : ScreenRect;
|
||||
protected Rectangle ScreenRect => new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
|
||||
protected virtual Rectangle NonScaledUIRect => NonScaledRect;
|
||||
protected Rectangle NonScaledParentRect => parent != null ? Parent.NonScaledRect : UIRect;
|
||||
protected Rectangle NonScaledParentUIRect => parent != null ? Parent.NonScaledUIRect : UIRect;
|
||||
protected Rectangle UIRect => new Rectangle(0, 0, GUI.UIWidth, GameMain.GraphicsHeight);
|
||||
|
||||
private Pivot pivot;
|
||||
/// <summary>
|
||||
@@ -444,14 +445,14 @@ namespace Barotrauma
|
||||
|
||||
protected void RecalculateRelativeSize()
|
||||
{
|
||||
relativeSize = new Vector2(NonScaledSize.X, NonScaledSize.Y) / new Vector2(NonScaledParentRect.Width, NonScaledParentRect.Height);
|
||||
relativeSize = new Vector2(NonScaledSize.X, NonScaledSize.Y) / new Vector2(NonScaledParentUIRect.Width, NonScaledParentUIRect.Height);
|
||||
recalculateRect = true;
|
||||
SizeChanged?.Invoke();
|
||||
}
|
||||
|
||||
protected void RecalculateAbsoluteSize()
|
||||
{
|
||||
Point size = NonScaledParentRect.Size;
|
||||
Point size = NonScaledParentUIRect.Size;
|
||||
switch (ScaleBasis)
|
||||
{
|
||||
case ScaleBasis.BothWidth:
|
||||
@@ -651,6 +652,13 @@ namespace Barotrauma
|
||||
Parent.ChildrenChanged?.Invoke(this);
|
||||
}
|
||||
|
||||
public void ReverseChildren()
|
||||
{
|
||||
children.Reverse();
|
||||
RecalculateAll(false, false, true);
|
||||
Parent.ChildrenChanged?.Invoke(this);
|
||||
}
|
||||
|
||||
public void SetAsLastChild()
|
||||
{
|
||||
if (IsLastChild) { return; }
|
||||
|
||||
941
Barotrauma/BarotraumaClient/ClientSource/GUI/TabMenu.cs
Normal file
941
Barotrauma/BarotraumaClient/ClientSource/GUI/TabMenu.cs
Normal file
@@ -0,0 +1,941 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System.Linq;
|
||||
using Barotrauma.Networking;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
class TabMenu
|
||||
{
|
||||
public static bool PendingChanges = false;
|
||||
|
||||
private static bool initialized = false;
|
||||
|
||||
private static UISprite spectateIcon, deadIcon, disconnectedIcon;
|
||||
private static Sprite ownerIcon, moderatorIcon;
|
||||
|
||||
private enum InfoFrameTab { Crew, Mission, MyCharacter, Traitor };
|
||||
private static InfoFrameTab selectedTab;
|
||||
private GUIFrame infoFrame, contentFrame;
|
||||
|
||||
private readonly List<GUIButton> tabButtons = new List<GUIButton>();
|
||||
private GUIFrame infoFrameHolder;
|
||||
private List<LinkedGUI> linkedGUIList;
|
||||
private GUIListBox logList;
|
||||
private GUIListBox[] crewListArray;
|
||||
private float sizeMultiplier = 1f;
|
||||
|
||||
private IEnumerable<Character> crew;
|
||||
private List<Character.TeamType> teamIDs;
|
||||
private const string inLobbyString = "\u2022 \u2022 \u2022";
|
||||
|
||||
private static Color ownCharacterBGColor = Color.Gold * 0.7f;
|
||||
|
||||
private class LinkedGUI
|
||||
{
|
||||
private const ushort lowPingThreshold = 100;
|
||||
private const ushort mediumPingThreshold = 200;
|
||||
|
||||
private ushort currentPing;
|
||||
private Client client;
|
||||
private Character character;
|
||||
private bool hasCharacter;
|
||||
private GUITextBlock textBlock;
|
||||
private GUIFrame frame;
|
||||
|
||||
public LinkedGUI(Client client, GUIFrame frame, bool hasCharacter, GUITextBlock textBlock)
|
||||
{
|
||||
this.client = client;
|
||||
this.textBlock = textBlock;
|
||||
this.frame = frame;
|
||||
this.hasCharacter = hasCharacter;
|
||||
}
|
||||
|
||||
public LinkedGUI(Character character, GUIFrame frame, bool hasCharacter, GUITextBlock textBlock)
|
||||
{
|
||||
this.character = character;
|
||||
this.textBlock = textBlock;
|
||||
this.frame = frame;
|
||||
this.hasCharacter = hasCharacter;
|
||||
}
|
||||
|
||||
public bool HasMultiplayerCharacterChanged()
|
||||
{
|
||||
if (client == null) return false;
|
||||
bool characterState = client.Character != null;
|
||||
if (characterState && client.Character.IsDead) characterState = false;
|
||||
return hasCharacter != characterState;
|
||||
}
|
||||
|
||||
public bool HasMultiplayerCharacterDied()
|
||||
{
|
||||
if (client == null || !hasCharacter || client.Character == null) return false;
|
||||
return client.Character.IsDead;
|
||||
}
|
||||
|
||||
public bool HasAICharacterDied()
|
||||
{
|
||||
if (character == null) return false;
|
||||
return character.IsDead;
|
||||
}
|
||||
|
||||
public void TryPingRefresh()
|
||||
{
|
||||
if (client == null) return;
|
||||
if (currentPing == client.Ping) return;
|
||||
currentPing = client.Ping;
|
||||
textBlock.Text = currentPing.ToString();
|
||||
textBlock.TextColor = GetPingColor();
|
||||
}
|
||||
|
||||
private Color GetPingColor()
|
||||
{
|
||||
if (currentPing < lowPingThreshold)
|
||||
{
|
||||
return GUI.Style.Green;
|
||||
}
|
||||
else if (currentPing < mediumPingThreshold)
|
||||
{
|
||||
return GUI.Style.Yellow;
|
||||
}
|
||||
else
|
||||
{
|
||||
return GUI.Style.Red;
|
||||
}
|
||||
}
|
||||
|
||||
public void Remove(GUIFrame parent)
|
||||
{
|
||||
parent.RemoveChild(frame);
|
||||
}
|
||||
}
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
spectateIcon = GUI.Style.GetComponentStyle("SpectateIcon").Sprites[GUIComponent.ComponentState.None][0];
|
||||
deadIcon = GUI.Style.GetComponentStyle("DeadIcon").Sprites[GUIComponent.ComponentState.None][0];
|
||||
disconnectedIcon = GUI.Style.GetComponentStyle("DisconnectedIcon").Sprites[GUIComponent.ComponentState.None][0];
|
||||
ownerIcon = GUI.Style.GetComponentStyle("OwnerIcon").Sprites[GUIComponent.ComponentState.None][0].Sprite;
|
||||
moderatorIcon = GUI.Style.GetComponentStyle("ModeratorIcon").Sprites[GUIComponent.ComponentState.None][0].Sprite;
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
public TabMenu()
|
||||
{
|
||||
if (!initialized) Initialize();
|
||||
|
||||
CreateInfoFrame(selectedTab);
|
||||
SelectInfoFrameTab(null, selectedTab);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (selectedTab != InfoFrameTab.Crew) return;
|
||||
if (linkedGUIList == null) return;
|
||||
|
||||
if (GameMain.IsMultiplayer)
|
||||
{
|
||||
for (int i = 0; i < linkedGUIList.Count; i++)
|
||||
{
|
||||
linkedGUIList[i].TryPingRefresh();
|
||||
if (linkedGUIList[i].HasMultiplayerCharacterChanged() || linkedGUIList[i].HasMultiplayerCharacterDied() || linkedGUIList[i].HasAICharacterDied())
|
||||
{
|
||||
RemoveCurrentElements();
|
||||
CreateMultiPlayerList(true);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < linkedGUIList.Count; i++)
|
||||
{
|
||||
if (linkedGUIList[i].HasAICharacterDied())
|
||||
{
|
||||
RemoveCurrentElements();
|
||||
CreateSinglePlayerList(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AddToGUIUpdateList()
|
||||
{
|
||||
infoFrame?.AddToGUIUpdateList();
|
||||
NetLobbyScreen.JobInfoFrame?.AddToGUIUpdateList();
|
||||
}
|
||||
|
||||
public static void OnRoundEnded()
|
||||
{
|
||||
storedMessages.Clear();
|
||||
PendingChanges = false;
|
||||
}
|
||||
|
||||
private void CreateInfoFrame(InfoFrameTab selectedTab)
|
||||
{
|
||||
tabButtons.Clear();
|
||||
|
||||
infoFrame = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas, Anchor.Center), style: null);
|
||||
new GUIFrame(new RectTransform(GUI.Canvas.RelativeSize, infoFrame.RectTransform, Anchor.Center), style: "GUIBackgroundBlocker");
|
||||
|
||||
switch (selectedTab)
|
||||
{
|
||||
case InfoFrameTab.Crew:
|
||||
case InfoFrameTab.Mission:
|
||||
case InfoFrameTab.Traitor:
|
||||
default:
|
||||
contentFrame = new GUIFrame(new RectTransform(new Vector2(0.33f, 0.667f), infoFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter) { /*MinSize = new Point(width, height),*/ RelativeOffset = new Vector2(0.025f, 0.12f) });
|
||||
break;
|
||||
case InfoFrameTab.MyCharacter:
|
||||
contentFrame = new GUIFrame(new RectTransform(new Vector2(0.33f, 0.5f), infoFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter) { /*MinSize = new Point(width, height),*/ RelativeOffset = new Vector2(0.025f, 0.12f) });
|
||||
break;
|
||||
}
|
||||
|
||||
var innerFrame = new GUIFrame(new RectTransform(new Vector2(0.958f, 0.943f), contentFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter) { AbsoluteOffset = new Point(0, GUI.IntScale(17.5f)) }, style: null);
|
||||
var buttonArea = new GUILayoutGroup(new RectTransform(new Point(innerFrame.Rect.Width, GUI.IntScale(25f)), innerFrame.RectTransform) { AbsoluteOffset = new Point(2, 0) }, isHorizontal: true)
|
||||
{
|
||||
RelativeSpacing = 0.01f
|
||||
};
|
||||
|
||||
infoFrameHolder = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.926f), innerFrame.RectTransform, Anchor.BottomCenter, Pivot.BottomCenter), style: null);
|
||||
|
||||
var crewButton = new GUIButton(new RectTransform(new Vector2(0.245f, 1.0f), buttonArea.RectTransform), TextManager.Get("Crew"), style: "GUITabButton")
|
||||
{
|
||||
UserData = InfoFrameTab.Crew,
|
||||
OnClicked = SelectInfoFrameTab
|
||||
};
|
||||
tabButtons.Add(crewButton);
|
||||
|
||||
var missionButton = new GUIButton(new RectTransform(new Vector2(0.245f, 1.0f), buttonArea.RectTransform), TextManager.Get("Mission"), style: "GUITabButton")
|
||||
{
|
||||
UserData = InfoFrameTab.Mission,
|
||||
OnClicked = SelectInfoFrameTab
|
||||
};
|
||||
tabButtons.Add(missionButton);
|
||||
|
||||
bool isTraitor = GameMain.Client?.Character?.IsTraitor ?? false;
|
||||
if (isTraitor && GameMain.Client.TraitorMission != null)
|
||||
{
|
||||
var traitorButton = new GUIButton(new RectTransform(new Vector2(0.245f, 1.0f), buttonArea.RectTransform), TextManager.Get("tabmenu.traitor"), style: "GUITabButton")
|
||||
{
|
||||
UserData = InfoFrameTab.Traitor,
|
||||
OnClicked = SelectInfoFrameTab
|
||||
};
|
||||
tabButtons.Add(traitorButton);
|
||||
}
|
||||
|
||||
if (GameMain.NetworkMember != null)
|
||||
{
|
||||
var myCharacterButton = new GUIButton(new RectTransform(new Vector2(0.245f, 1.0f), buttonArea.RectTransform), TextManager.Get("tabmenu.character"), style: "GUITabButton")
|
||||
{
|
||||
UserData = InfoFrameTab.MyCharacter,
|
||||
OnClicked = SelectInfoFrameTab
|
||||
};
|
||||
tabButtons.Add(myCharacterButton);
|
||||
}
|
||||
}
|
||||
|
||||
private bool SelectInfoFrameTab(GUIButton button, object userData)
|
||||
{
|
||||
selectedTab = (InfoFrameTab)userData;
|
||||
|
||||
CreateInfoFrame(selectedTab);
|
||||
tabButtons.ForEach(tb => tb.Selected = (InfoFrameTab)tb.UserData == selectedTab);
|
||||
|
||||
switch (selectedTab)
|
||||
{
|
||||
case InfoFrameTab.Crew:
|
||||
CreateCrewListFrame(infoFrameHolder);
|
||||
break;
|
||||
case InfoFrameTab.Mission:
|
||||
CreateMissionInfo(infoFrameHolder);
|
||||
break;
|
||||
case InfoFrameTab.Traitor:
|
||||
TraitorMissionPrefab traitorMission = GameMain.Client.TraitorMission;
|
||||
Character traitor = GameMain.Client.Character;
|
||||
if (traitor == null || traitorMission == null) return false;
|
||||
CreateTraitorInfo(infoFrameHolder, traitorMission, traitor);
|
||||
break;
|
||||
case InfoFrameTab.MyCharacter:
|
||||
if (GameMain.NetworkMember == null) { return false; }
|
||||
GameMain.NetLobbyScreen.CreatePlayerFrame(infoFrameHolder);
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private const float jobColumnWidthPercentage = 0.138f;
|
||||
private const float characterColumnWidthPercentage = 0.656f;
|
||||
private const float pingColumnWidthPercentage = 0.206f;
|
||||
|
||||
private int jobColumnWidth, characterColumnWidth, pingColumnWidth;
|
||||
|
||||
private void CreateCrewListFrame(GUIFrame crewFrame)
|
||||
{
|
||||
crew = GameMain.GameSession.CrewManager.GetCharacters();
|
||||
teamIDs = crew.Select(c => c.TeamID).Distinct().ToList();
|
||||
|
||||
// Show own team first when there's more than one team
|
||||
if (teamIDs.Count > 1 && GameMain.Client.Character != null)
|
||||
{
|
||||
Character.TeamType ownTeam = GameMain.Client.Character.TeamID;
|
||||
teamIDs = teamIDs.OrderBy(i => i != ownTeam).ThenBy(i => i).ToList();
|
||||
}
|
||||
|
||||
if (!teamIDs.Any()) teamIDs.Add(Character.TeamType.None);
|
||||
|
||||
var content = new GUILayoutGroup(new RectTransform(Vector2.One, crewFrame.RectTransform));
|
||||
|
||||
crewListArray = new GUIListBox[teamIDs.Count];
|
||||
GUILayoutGroup[] headerFrames = new GUILayoutGroup[teamIDs.Count];
|
||||
|
||||
float nameHeight = 0.075f;
|
||||
|
||||
Vector2 crewListSize = new Vector2(1f, 1f / teamIDs.Count - (teamIDs.Count > 1 ? nameHeight * 1.1f : 0f));
|
||||
for (int i = 0; i < teamIDs.Count; i++)
|
||||
{
|
||||
if (teamIDs.Count > 1)
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, nameHeight), content.RectTransform), CombatMission.GetTeamName(teamIDs[i]), textColor: i == 0 ? GUI.Style.Green : GUI.Style.Orange) { ForceUpperCase = true };
|
||||
}
|
||||
|
||||
headerFrames[i] = new GUILayoutGroup(new RectTransform(Vector2.Zero, content.RectTransform, Anchor.TopLeft, Pivot.BottomLeft) { AbsoluteOffset = new Point(2, -1) }, isHorizontal: true)
|
||||
{
|
||||
AbsoluteSpacing = 2,
|
||||
UserData = i
|
||||
};
|
||||
|
||||
GUIListBox crewList = new GUIListBox(new RectTransform(crewListSize, content.RectTransform))
|
||||
{
|
||||
Padding = new Vector4(2, 5, 0, 0),
|
||||
AutoHideScrollBar = false
|
||||
};
|
||||
crewList.UpdateDimensions();
|
||||
|
||||
if (teamIDs.Count > 1)
|
||||
{
|
||||
crewList.OnSelected = (component, obj) =>
|
||||
{
|
||||
for (int i = 0; i < crewListArray.Length; i++)
|
||||
{
|
||||
if (crewListArray[i] == crewList) continue;
|
||||
crewListArray[i].Deselect();
|
||||
}
|
||||
SelectElement(component.UserData, crewList);
|
||||
return true;
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
crewList.OnSelected = (component, obj) =>
|
||||
{
|
||||
SelectElement(component.UserData, crewList);
|
||||
return true;
|
||||
};
|
||||
}
|
||||
|
||||
crewListArray[i] = crewList;
|
||||
}
|
||||
|
||||
for (int i = 0; i < teamIDs.Count; i++)
|
||||
{
|
||||
headerFrames[i].RectTransform.RelativeSize = new Vector2(1f - crewListArray[i].ScrollBar.Rect.Width / (float)crewListArray[i].Rect.Width, GUI.HotkeyFont.Size / (float)crewFrame.RectTransform.Rect.Height * 1.5f);
|
||||
|
||||
if (!GameMain.IsMultiplayer)
|
||||
{
|
||||
CreateSinglePlayerListContentHolder(headerFrames[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
CreateMultiPlayerListContentHolder(headerFrames[i]);
|
||||
}
|
||||
}
|
||||
|
||||
crewFrame.RectTransform.AbsoluteOffset = new Point(0, (int)(headerFrames[0].Rect.Height * headerFrames.Length) - (teamIDs.Count > 1 ? GUI.IntScale(10f) : 0));
|
||||
|
||||
if (GameMain.IsMultiplayer)
|
||||
{
|
||||
CreateMultiPlayerList(false);
|
||||
CreateMultiPlayerLogContent(crewFrame);
|
||||
}
|
||||
else
|
||||
{
|
||||
CreateSinglePlayerList(false);
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateSinglePlayerListContentHolder(GUILayoutGroup headerFrame)
|
||||
{
|
||||
GUIButton jobButton = new GUIButton(new RectTransform(new Vector2(0f, 1f), headerFrame.RectTransform), TextManager.Get("tabmenu.job"), style: "GUIButtonSmallFreeScale");
|
||||
GUIButton characterButton = new GUIButton(new RectTransform(new Vector2(0f, 1f), headerFrame.RectTransform), TextManager.Get("name"), style: "GUIButtonSmallFreeScale");
|
||||
|
||||
sizeMultiplier = (headerFrame.Rect.Width - headerFrame.AbsoluteSpacing * (headerFrame.CountChildren - 1)) / (float)headerFrame.Rect.Width;
|
||||
|
||||
jobButton.RectTransform.RelativeSize = new Vector2(jobColumnWidthPercentage * sizeMultiplier, 1f);
|
||||
characterButton.RectTransform.RelativeSize = new Vector2((1f - jobColumnWidthPercentage * sizeMultiplier) * sizeMultiplier, 1f);
|
||||
|
||||
jobButton.TextBlock.Font = characterButton.TextBlock.Font = GUI.HotkeyFont;
|
||||
jobButton.CanBeFocused = characterButton.CanBeFocused = false;
|
||||
jobButton.TextBlock.ForceUpperCase = characterButton.TextBlock.ForceUpperCase = true;
|
||||
|
||||
jobColumnWidth = jobButton.Rect.Width;
|
||||
characterColumnWidth = characterButton.Rect.Width;
|
||||
}
|
||||
|
||||
private void CreateSinglePlayerList(bool refresh)
|
||||
{
|
||||
if (refresh)
|
||||
{
|
||||
crew = GameMain.GameSession.CrewManager.GetCharacters();
|
||||
}
|
||||
|
||||
linkedGUIList = new List<LinkedGUI>();
|
||||
|
||||
for (int i = 0; i < teamIDs.Count; i++)
|
||||
{
|
||||
foreach (Character character in crew.Where(c => c.TeamID == teamIDs[i]))
|
||||
{
|
||||
CreateSinglePlayerCharacterElement(character, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateSinglePlayerCharacterElement(Character character, int i)
|
||||
{
|
||||
GUIFrame frame = new GUIFrame(new RectTransform(new Point(crewListArray[i].Content.Rect.Width, GUI.IntScale(33f)), crewListArray[i].Content.RectTransform), style: "ListBoxElement")
|
||||
{
|
||||
UserData = character,
|
||||
Color = (Character.Controlled == character) ? ownCharacterBGColor : Color.Transparent
|
||||
};
|
||||
|
||||
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.9f), frame.RectTransform, Anchor.Center), isHorizontal: true)
|
||||
{
|
||||
AbsoluteSpacing = 2
|
||||
};
|
||||
|
||||
new GUICustomComponent(new RectTransform(new Point(jobColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform, Anchor.Center), onDraw: (sb, component) => character.Info.DrawJobIcon(sb, component.Rect))
|
||||
{
|
||||
CanBeFocused = false,
|
||||
HoverColor = Color.White,
|
||||
SelectedColor = Color.White
|
||||
};
|
||||
|
||||
GUITextBlock characterNameBlock = new GUITextBlock(new RectTransform(new Point(characterColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform),
|
||||
ToolBox.LimitString(character.Info.Name, GUI.Font, characterColumnWidth), textAlignment: Alignment.Center, textColor: character.Info.Job.Prefab.UIColor);
|
||||
|
||||
linkedGUIList.Add(new LinkedGUI(character, frame, !character.IsDead, null));
|
||||
}
|
||||
|
||||
private void CreateMultiPlayerListContentHolder(GUILayoutGroup headerFrame)
|
||||
{
|
||||
GUIButton jobButton = new GUIButton(new RectTransform(new Vector2(0f, 1f), headerFrame.RectTransform), TextManager.Get("tabmenu.job"), style: "GUIButtonSmallFreeScale");
|
||||
GUIButton characterButton = new GUIButton(new RectTransform(new Vector2(0f, 1f), headerFrame.RectTransform), TextManager.Get("name"), style: "GUIButtonSmallFreeScale");
|
||||
GUIButton pingButton = new GUIButton(new RectTransform(new Vector2(0f, 1f), headerFrame.RectTransform), TextManager.Get("serverlistping"), style: "GUIButtonSmallFreeScale");
|
||||
|
||||
sizeMultiplier = (headerFrame.Rect.Width - headerFrame.AbsoluteSpacing * (headerFrame.CountChildren - 1)) / (float)headerFrame.Rect.Width;
|
||||
|
||||
jobButton.RectTransform.RelativeSize = new Vector2(jobColumnWidthPercentage * sizeMultiplier, 1f);
|
||||
characterButton.RectTransform.RelativeSize = new Vector2(characterColumnWidthPercentage * sizeMultiplier, 1f);
|
||||
pingButton.RectTransform.RelativeSize = new Vector2(pingColumnWidthPercentage * sizeMultiplier, 1f);
|
||||
|
||||
jobButton.TextBlock.Font = characterButton.TextBlock.Font = pingButton.TextBlock.Font = GUI.HotkeyFont;
|
||||
jobButton.CanBeFocused = characterButton.CanBeFocused = pingButton.CanBeFocused = false;
|
||||
jobButton.TextBlock.ForceUpperCase = characterButton.TextBlock.ForceUpperCase = pingButton.ForceUpperCase = true;
|
||||
|
||||
jobColumnWidth = jobButton.Rect.Width;
|
||||
characterColumnWidth = characterButton.Rect.Width;
|
||||
pingColumnWidth = pingButton.Rect.Width;
|
||||
}
|
||||
|
||||
private void CreateMultiPlayerList(bool refresh)
|
||||
{
|
||||
if (refresh)
|
||||
{
|
||||
crew = GameMain.GameSession.CrewManager.GetCharacters();
|
||||
}
|
||||
|
||||
linkedGUIList = new List<LinkedGUI>();
|
||||
|
||||
List<Client> connectedClients = GameMain.Client.ConnectedClients;
|
||||
|
||||
for (int i = 0; i < teamIDs.Count; i++)
|
||||
{
|
||||
foreach (Character character in crew.Where(c => c.TeamID == teamIDs[i]))
|
||||
{
|
||||
if (!(character is AICharacter) && connectedClients.Find(c => c.Character == null && c.Name == character.Name) != null) continue;
|
||||
CreateMultiPlayerCharacterElement(character, GameMain.Client.ConnectedClients.Find(c => c.Character == character), i);
|
||||
}
|
||||
}
|
||||
|
||||
for (int j = 0; j < connectedClients.Count; j++)
|
||||
{
|
||||
Client client = connectedClients[j];
|
||||
|
||||
if (!client.InGame || client.Character == null || client.Character.IsDead)
|
||||
{
|
||||
CreateMultiPlayerClientElement(client);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateMultiPlayerCharacterElement(Character character, Client client, int i)
|
||||
{
|
||||
GUIFrame frame = new GUIFrame(new RectTransform(new Point(crewListArray[i].Content.Rect.Width, GUI.IntScale(33f)), crewListArray[i].Content.RectTransform), style: "ListBoxElement")
|
||||
{
|
||||
UserData = character,
|
||||
Color = (GameMain.NetworkMember != null && GameMain.Client.Character == character) ? ownCharacterBGColor : Color.Transparent
|
||||
};
|
||||
|
||||
frame.OnSecondaryClicked += (component, data) =>
|
||||
{
|
||||
GameMain.GameSession?.CrewManager?.CreateModerationContextMenu(PlayerInput.MousePosition.ToPoint(), client);
|
||||
return true;
|
||||
};
|
||||
|
||||
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.9f), frame.RectTransform, Anchor.Center), isHorizontal: true)
|
||||
{
|
||||
AbsoluteSpacing = 2
|
||||
};
|
||||
|
||||
new GUICustomComponent(new RectTransform(new Point(jobColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform, Anchor.Center), onDraw: (sb, component) => character.Info.DrawJobIcon(sb, component.Rect))
|
||||
{
|
||||
CanBeFocused = false,
|
||||
HoverColor = Color.White,
|
||||
SelectedColor = Color.White
|
||||
};
|
||||
|
||||
if (client != null)
|
||||
{
|
||||
CreateNameWithPermissionIcon(client, paddedFrame);
|
||||
linkedGUIList.Add(new LinkedGUI(client, frame, true, new GUITextBlock(new RectTransform(new Point(pingColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform), client.Ping.ToString(), textAlignment: Alignment.Center)));
|
||||
}
|
||||
else
|
||||
{
|
||||
GUITextBlock characterNameBlock = new GUITextBlock(new RectTransform(new Point(characterColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform),
|
||||
ToolBox.LimitString(character.Info.Name, GUI.Font, characterColumnWidth), textAlignment: Alignment.Center, textColor: character.Info.Job.Prefab.UIColor);
|
||||
|
||||
if (character is AICharacter)
|
||||
{
|
||||
linkedGUIList.Add(new LinkedGUI(character, frame, !character.IsDead, new GUITextBlock(new RectTransform(new Point(pingColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform), TextManager.Get("tabmenu.bot"), textAlignment: Alignment.Center) { ForceUpperCase = true }));
|
||||
}
|
||||
else
|
||||
{
|
||||
linkedGUIList.Add(new LinkedGUI(client: null, frame, true, null));
|
||||
|
||||
new GUICustomComponent(new RectTransform(new Point(pingColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform, Anchor.Center), onDraw: (sb, component) => DrawDisconnectedIcon(sb, component.Rect))
|
||||
{
|
||||
CanBeFocused = false,
|
||||
HoverColor = Color.White,
|
||||
SelectedColor = Color.White
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateMultiPlayerClientElement(Client client)
|
||||
{
|
||||
int teamIndex = GetTeamIndex(client);
|
||||
if (teamIndex == -1) teamIndex = 0;
|
||||
|
||||
GUIFrame frame = new GUIFrame(new RectTransform(new Point(crewListArray[teamIndex].Content.Rect.Width, GUI.IntScale(33f)), crewListArray[teamIndex].Content.RectTransform), style: "ListBoxElement")
|
||||
{
|
||||
UserData = client,
|
||||
Color = Color.Transparent
|
||||
};
|
||||
|
||||
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.9f), frame.RectTransform, Anchor.Center), isHorizontal: true)
|
||||
{
|
||||
AbsoluteSpacing = 2
|
||||
};
|
||||
|
||||
new GUICustomComponent(new RectTransform(new Point(jobColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform, Anchor.Center),
|
||||
onDraw: (sb, component) => DrawNotInGameIcon(sb, component.Rect, client))
|
||||
{
|
||||
CanBeFocused = false,
|
||||
HoverColor = Color.White,
|
||||
SelectedColor = Color.White
|
||||
};
|
||||
|
||||
CreateNameWithPermissionIcon(client, paddedFrame);
|
||||
linkedGUIList.Add(new LinkedGUI(client, frame, false, new GUITextBlock(new RectTransform(new Point(pingColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform), client.Ping.ToString(), textAlignment: Alignment.Center)));
|
||||
}
|
||||
|
||||
private int GetTeamIndex(Client client)
|
||||
{
|
||||
if (teamIDs.Count <= 1) return 0;
|
||||
|
||||
if (client.Character != null)
|
||||
{
|
||||
return teamIDs.IndexOf(client.Character.TeamID);
|
||||
}
|
||||
|
||||
if (client.CharacterID != 0)
|
||||
{
|
||||
foreach (Character c in crew)
|
||||
{
|
||||
if (client.CharacterID == c.ID)
|
||||
{
|
||||
return teamIDs.IndexOf(c.TeamID);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (Character c in crew)
|
||||
{
|
||||
if (client.Name == c.Name)
|
||||
{
|
||||
return teamIDs.IndexOf(c.TeamID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
private void CreateNameWithPermissionIcon(Client client, GUILayoutGroup paddedFrame)
|
||||
{
|
||||
GUITextBlock characterNameBlock;
|
||||
Sprite permissionIcon = GetPermissionIcon(client);
|
||||
JobPrefab prefab = client.Character?.Info?.Job?.Prefab;
|
||||
Color nameColor = prefab != null ? prefab.UIColor : Color.White;
|
||||
|
||||
if (permissionIcon != null)
|
||||
{
|
||||
Point iconSize = permissionIcon.SourceRect.Size;
|
||||
float characterNameWidthAdjustment = (iconSize.X + paddedFrame.AbsoluteSpacing) / characterColumnWidth;
|
||||
|
||||
characterNameBlock = new GUITextBlock(new RectTransform(new Point(characterColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform),
|
||||
ToolBox.LimitString(client.Name, GUI.Font, (int)(characterColumnWidth - paddedFrame.Rect.Width * characterNameWidthAdjustment)), textAlignment: Alignment.Center, textColor: nameColor);
|
||||
|
||||
float iconWidth = iconSize.X / (float)characterColumnWidth;
|
||||
int xOffset = (int)(jobColumnWidth + characterNameBlock.TextPos.X - GUI.Font.MeasureString(characterNameBlock.Text).X / 2f - paddedFrame.AbsoluteSpacing - iconWidth * paddedFrame.Rect.Width);
|
||||
new GUIImage(new RectTransform(new Vector2(iconWidth, 1f), paddedFrame.RectTransform) { AbsoluteOffset = new Point(xOffset + 2, 0) }, permissionIcon) { IgnoreLayoutGroups = true };
|
||||
}
|
||||
else
|
||||
{
|
||||
characterNameBlock = new GUITextBlock(new RectTransform(new Point(characterColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform),
|
||||
ToolBox.LimitString(client.Name, GUI.Font, characterColumnWidth), textAlignment: Alignment.Center, textColor: nameColor);
|
||||
}
|
||||
|
||||
if (client.Character != null && client.Character.IsDead)
|
||||
{
|
||||
characterNameBlock.Strikethrough = new GUITextBlock.StrikethroughSettings(null, GUI.IntScale(1f), GUI.IntScale(5f));
|
||||
}
|
||||
}
|
||||
|
||||
private Sprite GetPermissionIcon(Client client)
|
||||
{
|
||||
if (GameMain.NetworkMember == null || client == null || !client.HasPermissions) return null;
|
||||
|
||||
if (!client.AllowKicking) // Owner cannot be kicked
|
||||
{
|
||||
return ownerIcon;
|
||||
}
|
||||
else
|
||||
{
|
||||
return moderatorIcon;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawNotInGameIcon(SpriteBatch spriteBatch, Rectangle area, Client client)
|
||||
{
|
||||
if (client.Spectating)
|
||||
{
|
||||
spectateIcon.Draw(spriteBatch, area, Color.White);
|
||||
}
|
||||
else if (client.Character != null && client.Character.IsDead)
|
||||
{
|
||||
client.Character.Info.DrawJobIcon(spriteBatch, area);
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector2 stringOffset = GUI.GlobalFont.MeasureString(inLobbyString) / 2f;
|
||||
GUI.GlobalFont.DrawString(spriteBatch, inLobbyString, area.Center.ToVector2() - stringOffset, Color.White);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawDisconnectedIcon(SpriteBatch spriteBatch, Rectangle area)
|
||||
{
|
||||
disconnectedIcon.Draw(spriteBatch, area, GUI.Style.Red);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Select an element from CrewListFrame
|
||||
/// </summary>
|
||||
private bool SelectElement(object userData, GUIComponent crewList)
|
||||
{
|
||||
Character character = userData as Character;
|
||||
Client client = userData as Client;
|
||||
|
||||
GUIComponent existingPreview = infoFrameHolder.FindChild("SelectedCharacter");
|
||||
if (existingPreview != null) infoFrameHolder.RemoveChild(existingPreview);
|
||||
|
||||
GUIFrame background = new GUIFrame(new RectTransform(new Vector2(0.543f, 0.717f), infoFrameHolder.RectTransform, Anchor.TopLeft, Pivot.TopRight) { RelativeOffset = new Vector2(-0.061f, 0) })
|
||||
{
|
||||
UserData = "SelectedCharacter"
|
||||
};
|
||||
|
||||
if (character != null)
|
||||
{
|
||||
if (GameMain.NetworkMember == null)
|
||||
{
|
||||
GUIComponent preview = character.Info.CreateInfoFrame(background, false, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
GUIComponent preview = character.Info.CreateInfoFrame(background, false, GetPermissionIcon(GameMain.Client.ConnectedClients.Find(c => c.Character == character)));
|
||||
GameMain.Client.SelectCrewCharacter(character, preview);
|
||||
}
|
||||
}
|
||||
else if (client != null)
|
||||
{
|
||||
GUIComponent preview = CreateClientInfoFrame(background, client, GetPermissionIcon(client));
|
||||
if (GameMain.NetworkMember != null) GameMain.Client.SelectCrewClient(client, preview);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private GUIComponent CreateClientInfoFrame(GUIFrame frame, Client client, Sprite permissionIcon = null)
|
||||
{
|
||||
GUIComponent paddedFrame;
|
||||
|
||||
if (client.Character == null)
|
||||
{
|
||||
paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.874f, 0.58f), frame.RectTransform, Anchor.TopCenter) { RelativeOffset = new Vector2(0.0f, 0.05f) })
|
||||
{
|
||||
RelativeSpacing = 0.05f
|
||||
//Stretch = true
|
||||
};
|
||||
|
||||
var headerArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.322f), paddedFrame.RectTransform), isHorizontal: true);
|
||||
|
||||
new GUICustomComponent(new RectTransform(new Vector2(0.425f, 1.0f), headerArea.RectTransform),
|
||||
onDraw: (sb, component) => DrawNotInGameIcon(sb, component.Rect, client));
|
||||
|
||||
ScalableFont font = paddedFrame.Rect.Width < 280 ? GUI.SmallFont : GUI.Font;
|
||||
|
||||
var headerTextArea = new GUILayoutGroup(new RectTransform(new Vector2(0.575f, 1.0f), headerArea.RectTransform))
|
||||
{
|
||||
RelativeSpacing = 0.02f,
|
||||
Stretch = true
|
||||
};
|
||||
|
||||
GUITextBlock clientNameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform), ToolBox.LimitString(client.Name, GUI.Font, headerTextArea.Rect.Width), textColor: Color.White, font: GUI.Font)
|
||||
{
|
||||
ForceUpperCase = true,
|
||||
Padding = Vector4.Zero
|
||||
};
|
||||
|
||||
if (permissionIcon != null)
|
||||
{
|
||||
Point iconSize = permissionIcon.SourceRect.Size;
|
||||
int iconWidth = (int)((float)clientNameBlock.Rect.Height / iconSize.Y * iconSize.X);
|
||||
new GUIImage(new RectTransform(new Point(iconWidth, clientNameBlock.Rect.Height), clientNameBlock.RectTransform) { AbsoluteOffset = new Point(-iconWidth - 2, 0) }, permissionIcon) { IgnoreLayoutGroups = true };
|
||||
}
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform), client.Spectating ? TextManager.Get("playingasspectator") : TextManager.Get("tabmenu.inlobby"), textColor: Color.White, font: font, wrap: true)
|
||||
{
|
||||
Padding = Vector4.Zero
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
paddedFrame = client.Character.Info.CreateInfoFrame(frame, false, permissionIcon);
|
||||
}
|
||||
|
||||
return paddedFrame;
|
||||
}
|
||||
|
||||
private void CreateMultiPlayerLogContent(GUIFrame crewFrame)
|
||||
{
|
||||
var logContainer = new GUIFrame(new RectTransform(new Vector2(0.543f, 0.717f), crewFrame.RectTransform, Anchor.TopRight, Pivot.TopLeft) { RelativeOffset = new Vector2(-0.061f, 0) });
|
||||
var innerFrame = new GUIFrame(new RectTransform(new Vector2(0.900f, 0.900f), logContainer.RectTransform, Anchor.TopCenter, Pivot.TopCenter) { RelativeOffset = new Vector2(0f, 0.0475f) }, style: null);
|
||||
var content = new GUILayoutGroup(new RectTransform(Vector2.One, innerFrame.RectTransform))
|
||||
{
|
||||
Stretch = true
|
||||
};
|
||||
|
||||
logList = new GUIListBox(new RectTransform(Vector2.One, content.RectTransform))
|
||||
{
|
||||
Padding = new Vector4(0, 10 * GUI.Scale, 0, 10 * GUI.Scale),
|
||||
UserData = crewFrame,
|
||||
AutoHideScrollBar = false,
|
||||
Spacing = (int)(5 * GUI.Scale)
|
||||
};
|
||||
|
||||
foreach (Pair<string, PlayerConnectionChangeType> pair in storedMessages)
|
||||
{
|
||||
AddLineToLog(pair.First, pair.Second);
|
||||
}
|
||||
|
||||
logList.BarScroll = 1f;
|
||||
}
|
||||
|
||||
private static readonly List<Pair<string, PlayerConnectionChangeType>> storedMessages = new List<Pair<string, PlayerConnectionChangeType>>();
|
||||
|
||||
public static void StorePlayerConnectionChangeMessage(ChatMessage message)
|
||||
{
|
||||
if (!GameMain.GameSession?.GameMode?.IsRunning ?? true) { return; }
|
||||
|
||||
string msg = ChatMessage.GetTimeStamp() + message.TextWithSender;
|
||||
storedMessages.Add(new Pair<string, PlayerConnectionChangeType>(msg, message.ChangeType));
|
||||
|
||||
if (GameSession.IsTabMenuOpen)
|
||||
{
|
||||
TabMenu instance = GameSession.TabMenuInstance;
|
||||
instance.AddLineToLog(msg, message.ChangeType);
|
||||
|
||||
// Update crew
|
||||
if (selectedTab == InfoFrameTab.Crew)
|
||||
{
|
||||
instance.RemoveCurrentElements();
|
||||
instance.CreateMultiPlayerList(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RemoveCurrentElements()
|
||||
{
|
||||
for (int i = 0; i < crewListArray.Length; i++)
|
||||
{
|
||||
for (int j = 0; j < linkedGUIList.Count; j++)
|
||||
{
|
||||
linkedGUIList[j].Remove(crewListArray[i].Content);
|
||||
}
|
||||
}
|
||||
|
||||
linkedGUIList.Clear();
|
||||
}
|
||||
|
||||
private void AddLineToLog(string line, PlayerConnectionChangeType type)
|
||||
{
|
||||
Color textColor = Color.White;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case PlayerConnectionChangeType.Joined:
|
||||
textColor = GUI.Style.Green;
|
||||
break;
|
||||
case PlayerConnectionChangeType.Kicked:
|
||||
textColor = GUI.Style.Orange;
|
||||
break;
|
||||
case PlayerConnectionChangeType.Disconnected:
|
||||
textColor = GUI.Style.Yellow;
|
||||
break;
|
||||
case PlayerConnectionChangeType.Banned:
|
||||
textColor = GUI.Style.Red;
|
||||
break;
|
||||
}
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), logList.Content.RectTransform), line, wrap: true, font: GUI.SmallFont)
|
||||
{
|
||||
TextColor = textColor,
|
||||
CanBeFocused = false,
|
||||
UserData = line
|
||||
}.CalculateHeightFromText();
|
||||
|
||||
//if ((prevSize == 1.0f && listBox.BarScroll == 0.0f) || (prevSize < 1.0f && listBox.BarScroll == 1.0f)) listBox.BarScroll = 1.0f;
|
||||
}
|
||||
|
||||
private void CreateMissionInfo(GUIFrame infoFrame)
|
||||
{
|
||||
infoFrame.ClearChildren();
|
||||
GUIFrame missionFrame = new GUIFrame(new RectTransform(Vector2.One, infoFrame.RectTransform, Anchor.TopCenter), style: "GUIFrameListBox");
|
||||
int padding = (int)(0.0245f * missionFrame.Rect.Height);
|
||||
Location endLocation = GameMain.GameSession.EndLocation;
|
||||
Sprite portrait = endLocation.Type.GetPortrait(endLocation.PortraitId);
|
||||
bool hasPortrait = portrait != null && portrait.SourceRect.Width > 0 && portrait.SourceRect.Height > 0;
|
||||
int contentWidth = hasPortrait ? (int)(missionFrame.Rect.Width * 0.951f) : missionFrame.Rect.Width - padding * 2;
|
||||
|
||||
Vector2 locationNameSize = GUI.LargeFont.MeasureString(endLocation.Name);
|
||||
Vector2 locationTypeSize = GUI.SubHeadingFont.MeasureString(endLocation.Name);
|
||||
GUITextBlock locationNameText = new GUITextBlock(new RectTransform(new Point(contentWidth, (int)locationNameSize.Y), missionFrame.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, padding) }, endLocation.Name, font: GUI.LargeFont);
|
||||
GUITextBlock locationTypeText = new GUITextBlock(new RectTransform(new Point(contentWidth, (int)locationTypeSize.Y), missionFrame.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, locationNameText.Rect.Height + padding) }, endLocation.Type.Name, font: GUI.SubHeadingFont);
|
||||
|
||||
int locationInfoYOffset = locationNameText.Rect.Height + locationTypeText.Rect.Height + padding * 2;
|
||||
|
||||
GUIFrame missionDescriptionHolder;
|
||||
|
||||
if (hasPortrait)
|
||||
{
|
||||
GUIFrame missionImageHolder = new GUIFrame(new RectTransform(new Point(contentWidth, (int)(missionFrame.Rect.Height * 0.588f)), missionFrame.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, locationInfoYOffset) });
|
||||
float portraitAspectRatio = portrait.SourceRect.Width / portrait.SourceRect.Height;
|
||||
GUIImage portraitImage = new GUIImage(new RectTransform(new Vector2(1.0f, 1f), missionImageHolder.RectTransform), portrait, scaleToFit: true);
|
||||
missionImageHolder.RectTransform.NonScaledSize = new Point(portraitImage.Rect.Size.X, (int)(portraitImage.Rect.Size.X / portraitAspectRatio));
|
||||
missionDescriptionHolder = new GUIFrame(new RectTransform(new Point(contentWidth, 0), missionFrame.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, missionImageHolder.RectTransform.AbsoluteOffset.Y + missionImageHolder.Rect.Height + padding) }, style: null);
|
||||
}
|
||||
else
|
||||
{
|
||||
missionDescriptionHolder = new GUIFrame(new RectTransform(new Point(contentWidth, 0), missionFrame.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, locationInfoYOffset) }, style: null);
|
||||
}
|
||||
|
||||
Mission mission = GameMain.GameSession?.Mission;
|
||||
if (mission != null)
|
||||
{
|
||||
GUILayoutGroup missionTextGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.744f, 0f), missionDescriptionHolder.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.225f, 0f) }, false, childAnchor: Anchor.TopLeft);
|
||||
|
||||
string missionNameString = ToolBox.WrapText(mission.Name, missionTextGroup.Rect.Width, GUI.LargeFont);
|
||||
string missionDescriptionString = ToolBox.WrapText(mission.Description, missionTextGroup.Rect.Width, GUI.Font);
|
||||
string missionRewardString = ToolBox.WrapText(TextManager.GetWithVariable("MissionReward", "[reward]", mission.Reward.ToString()), missionTextGroup.Rect.Width, GUI.Font);
|
||||
|
||||
Vector2 missionNameSize = GUI.LargeFont.MeasureString(missionNameString);
|
||||
Vector2 missionDescriptionSize = GUI.Font.MeasureString(missionDescriptionString);
|
||||
Vector2 missionRewardSize = GUI.Font.MeasureString(missionRewardString);
|
||||
|
||||
missionDescriptionHolder.RectTransform.NonScaledSize = new Point(missionDescriptionHolder.RectTransform.NonScaledSize.X, (int)(missionNameSize.Y + missionDescriptionSize.Y + missionRewardSize.Y));
|
||||
missionTextGroup.RectTransform.NonScaledSize = new Point(missionTextGroup.RectTransform.NonScaledSize.X, missionDescriptionHolder.RectTransform.NonScaledSize.Y);
|
||||
|
||||
float iconAspectRatio = mission.Prefab.Icon.SourceRect.Width / mission.Prefab.Icon.SourceRect.Height;
|
||||
int iconWidth = (int)(0.225f * missionDescriptionHolder.RectTransform.NonScaledSize.X);
|
||||
int iconHeight = Math.Max(missionTextGroup.RectTransform.NonScaledSize.Y, (int)(iconWidth * iconAspectRatio));
|
||||
Point iconSize = new Point(iconWidth, iconHeight);
|
||||
|
||||
new GUIImage(new RectTransform(iconSize, missionDescriptionHolder.RectTransform), mission.Prefab.Icon, null, true) { Color = mission.Prefab.IconColor };
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), missionNameString, font: GUI.LargeFont);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), missionRewardString);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), missionDescriptionString);
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayoutGroup missionTextGroup = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0f), missionDescriptionHolder.RectTransform, Anchor.CenterLeft), false, childAnchor: Anchor.TopLeft);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), TextManager.Get("NoMission"), font: GUI.LargeFont);
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateTraitorInfo(GUIFrame infoFrame, TraitorMissionPrefab traitorMission, Character traitor)
|
||||
{
|
||||
GUIFrame missionFrame = new GUIFrame(new RectTransform(Vector2.One, infoFrame.RectTransform, Anchor.TopCenter), style: "GUIFrameListBox");
|
||||
|
||||
int padding = (int)(0.0245f * missionFrame.Rect.Height);
|
||||
|
||||
GUIFrame missionDescriptionHolder = new GUIFrame(new RectTransform(new Point(missionFrame.Rect.Width - padding * 2, 0), missionFrame.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, padding) }, style: null);
|
||||
GUILayoutGroup missionTextGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.65f, 0f), missionDescriptionHolder.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.319f, 0f) }, false, childAnchor: Anchor.TopLeft);
|
||||
|
||||
string missionNameString = ToolBox.WrapText(TextManager.Get("tabmenu.traitor"), missionTextGroup.Rect.Width, GUI.LargeFont);
|
||||
string missionDescriptionString = ToolBox.WrapText(traitor.TraitorCurrentObjective, missionTextGroup.Rect.Width, GUI.Font);
|
||||
|
||||
Vector2 missionNameSize = GUI.LargeFont.MeasureString(missionNameString);
|
||||
Vector2 missionDescriptionSize = GUI.Font.MeasureString(missionDescriptionString);
|
||||
|
||||
missionDescriptionHolder.RectTransform.NonScaledSize = new Point(missionDescriptionHolder.RectTransform.NonScaledSize.X, (int)(missionNameSize.Y + missionDescriptionSize.Y));
|
||||
missionTextGroup.RectTransform.NonScaledSize = new Point(missionTextGroup.RectTransform.NonScaledSize.X, missionDescriptionHolder.RectTransform.NonScaledSize.Y);
|
||||
|
||||
float aspectRatio = traitorMission.Icon.SourceRect.Width / traitorMission.Icon.SourceRect.Height;
|
||||
|
||||
int iconWidth = (int)(0.319f * missionDescriptionHolder.RectTransform.NonScaledSize.X);
|
||||
int iconHeight = Math.Max(missionTextGroup.RectTransform.NonScaledSize.Y, (int)(iconWidth * aspectRatio));
|
||||
Point iconSize = new Point(iconWidth, iconHeight);
|
||||
|
||||
new GUIImage(new RectTransform(iconSize, missionDescriptionHolder.RectTransform), traitorMission.Icon, null, true) { Color = traitorMission.IconColor };
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), missionNameString, font: GUI.LargeFont);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), missionDescriptionString);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,7 @@ using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Xml.Linq;
|
||||
using Barotrauma.Media;
|
||||
using System.IO;
|
||||
using Barotrauma.IO;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
namespace Barotrauma
|
||||
@@ -56,7 +56,7 @@ namespace Barotrauma
|
||||
|
||||
public VideoPlayer() // GUI elements with size set to Point.Zero are resized based on content
|
||||
{
|
||||
int screenWidth = (int)(GameMain.GraphicsWidth * 0.55f);
|
||||
int screenWidth = (int)(GameMain.GraphicsWidth * 0.65f);
|
||||
scaledVideoResolution = new Point(screenWidth, (int)(screenWidth / 16f * 9f));
|
||||
|
||||
int width = scaledVideoResolution.X;
|
||||
@@ -178,6 +178,7 @@ namespace Barotrauma
|
||||
|
||||
videoFrame.RectTransform.NonScaledSize = scaledVideoResolution + new Point(scaledBorderSize, scaledBorderSize);
|
||||
videoView.RectTransform.NonScaledSize = scaledVideoResolution;
|
||||
videoFrame.RectTransform.AbsoluteOffset = new Point(0, videoFrame.RectTransform.NonScaledSize.Y);
|
||||
|
||||
title.RectTransform.NonScaledSize = new Point(scaledTextWidth, scaledTitleHeight);
|
||||
title.RectTransform.AbsoluteOffset = new Point((int)(5 * GUI.Scale), (int)(10 * GUI.Scale));
|
||||
@@ -247,7 +248,7 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
videoFrame.RectTransform.AbsoluteOffset = new Point(0, (int)(100 * GUI.Scale));
|
||||
videoFrame.RectTransform.AbsoluteOffset = new Point(0, 0);
|
||||
|
||||
okButton = new GUIButton(new RectTransform(scaledButtonSize, videoFrame.RectTransform, Anchor.TopLeft, Pivot.TopLeft) { AbsoluteOffset = new Point(scaledBorderSize, scaledBorderSize) }, TextManager.Get("Back"))
|
||||
{
|
||||
|
||||
@@ -12,7 +12,7 @@ using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using GameAnalyticsSDK.Net;
|
||||
using System.IO;
|
||||
using Barotrauma.IO;
|
||||
using System.Threading;
|
||||
using Barotrauma.Tutorials;
|
||||
using Barotrauma.Media;
|
||||
@@ -112,6 +112,8 @@ namespace Barotrauma
|
||||
|
||||
public event Action OnResolutionChanged;
|
||||
|
||||
private bool exiting;
|
||||
|
||||
public static GameMain Instance
|
||||
{
|
||||
get;
|
||||
@@ -144,7 +146,17 @@ namespace Barotrauma
|
||||
|
||||
public static bool WindowActive
|
||||
{
|
||||
get { return Instance == null || Instance.IsActive; }
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
return Instance != null && !Instance.exiting && Instance.IsActive;
|
||||
}
|
||||
catch (NullReferenceException)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static GameClient Client;
|
||||
@@ -179,10 +191,14 @@ namespace Barotrauma
|
||||
{
|
||||
Content.RootDirectory = "Content";
|
||||
|
||||
GraphicsDeviceManager = new GraphicsDeviceManager(this);
|
||||
|
||||
GraphicsDeviceManager.IsFullScreen = false;
|
||||
GraphicsDeviceManager.GraphicsProfile = GfxProfile;
|
||||
#if DEBUG && WINDOWS
|
||||
GraphicsAdapter.UseDebugLayers = true;
|
||||
#endif
|
||||
GraphicsDeviceManager = new GraphicsDeviceManager(this)
|
||||
{
|
||||
IsFullScreen = false,
|
||||
GraphicsProfile = GfxProfile
|
||||
};
|
||||
GraphicsDeviceManager.ApplyChanges();
|
||||
|
||||
Window.Title = "Barotrauma";
|
||||
@@ -329,6 +345,8 @@ namespace Barotrauma
|
||||
//do this here because we need it for the loading screen
|
||||
WaterRenderer.Instance = new WaterRenderer(base.GraphicsDevice, Content);
|
||||
|
||||
Quad.Init(GraphicsDevice);
|
||||
|
||||
loadingScreenOpen = true;
|
||||
TitleScreen = new LoadingScreen(GraphicsDevice)
|
||||
{
|
||||
@@ -409,7 +427,7 @@ namespace Barotrauma
|
||||
SoundManager.SetCategoryGainMultiplier("ui", Config.SoundVolume, 0);
|
||||
SoundManager.SetCategoryGainMultiplier("waterambience", Config.SoundVolume, 0);
|
||||
SoundManager.SetCategoryGainMultiplier("music", Config.MusicVolume, 0);
|
||||
SoundManager.SetCategoryGainMultiplier("voip", Config.VoiceChatVolume, 0);
|
||||
SoundManager.SetCategoryGainMultiplier("voip", Math.Min(Config.VoiceChatVolume, 1.0f), 0);
|
||||
|
||||
if (Config.EnableSplashScreen && !ConsoleArguments.Contains("-skipintro"))
|
||||
{
|
||||
@@ -514,6 +532,8 @@ namespace Barotrauma
|
||||
ScriptedEventSet.LoadPrefabs();
|
||||
AfflictionPrefab.LoadAll(GetFilesOfType(ContentType.Afflictions));
|
||||
SkillSettings.Load(GetFilesOfType(ContentType.SkillSettings));
|
||||
Order.Init();
|
||||
EventManagerSettings.Init();
|
||||
TitleScreen.LoadState = 50.0f;
|
||||
yield return CoroutineStatus.Running;
|
||||
|
||||
@@ -829,6 +849,10 @@ namespace Barotrauma
|
||||
{
|
||||
(GameSession.GameMode as TutorialMode).Tutorial.CloseActiveContentGUI();
|
||||
}
|
||||
else if (GameSession.IsTabMenuOpen)
|
||||
{
|
||||
gameSession.ToggleTabMenu();
|
||||
}
|
||||
else if (GUI.PauseMenuOpen)
|
||||
{
|
||||
GUI.TogglePauseMenu();
|
||||
@@ -837,7 +861,8 @@ namespace Barotrauma
|
||||
else if ((Character.Controlled == null || !itemHudActive())
|
||||
//TODO: do we need to check Inventory.SelectedSlot?
|
||||
&& Inventory.SelectedSlot == null && CharacterHealth.OpenHealthWindow == null
|
||||
&& !CrewManager.IsCommandInterfaceOpen)
|
||||
&& !CrewManager.IsCommandInterfaceOpen
|
||||
&& !(Screen.Selected is SubEditorScreen editor && !editor.WiringMode && Character.Controlled?.SelectedConstruction != null))
|
||||
{
|
||||
// Otherwise toggle pausing, unless another window/interface is open.
|
||||
GUI.TogglePauseMenu();
|
||||
@@ -928,7 +953,7 @@ namespace Barotrauma
|
||||
|
||||
sw.Stop();
|
||||
PerformanceCounter.AddElapsedTicks("Update total", sw.ElapsedTicks);
|
||||
PerformanceCounter.UpdateTimeGraph.Update(sw.ElapsedTicks / (float)TimeSpan.TicksPerMillisecond);
|
||||
PerformanceCounter.UpdateTimeGraph.Update(sw.ElapsedTicks * 1000.0f / (float)Stopwatch.Frequency);
|
||||
PerformanceCounter.UpdateIterationsGraph.Update(updateIterations);
|
||||
}
|
||||
|
||||
@@ -950,10 +975,13 @@ namespace Barotrauma
|
||||
|
||||
double deltaTime = gameTime.ElapsedGameTime.TotalSeconds;
|
||||
|
||||
double step = 1.0 / Timing.FrameLimit;
|
||||
while (!Config.VSyncEnabled && sw.Elapsed.TotalSeconds + deltaTime < step)
|
||||
if (Timing.FrameLimit > 0)
|
||||
{
|
||||
Thread.Sleep(1);
|
||||
double step = 1.0 / Timing.FrameLimit;
|
||||
while (!Config.VSyncEnabled && sw.Elapsed.TotalSeconds + deltaTime < step)
|
||||
{
|
||||
Thread.Sleep(1);
|
||||
}
|
||||
}
|
||||
|
||||
PerformanceCounter.Update(sw.Elapsed.TotalSeconds + deltaTime);
|
||||
@@ -978,7 +1006,7 @@ namespace Barotrauma
|
||||
|
||||
sw.Stop();
|
||||
PerformanceCounter.AddElapsedTicks("Draw total", sw.ElapsedTicks);
|
||||
PerformanceCounter.DrawTimeGraph.Update(sw.ElapsedTicks / (float)TimeSpan.TicksPerMillisecond);
|
||||
PerformanceCounter.DrawTimeGraph.Update(sw.ElapsedTicks * 1000.0f / (float)Stopwatch.Frequency);
|
||||
}
|
||||
|
||||
|
||||
@@ -1147,7 +1175,9 @@ namespace Barotrauma
|
||||
|
||||
protected override void OnExiting(object sender, EventArgs args)
|
||||
{
|
||||
if (NetworkMember != null) NetworkMember.Disconnect();
|
||||
exiting = true;
|
||||
DebugConsole.NewMessage("Exiting...");
|
||||
NetworkMember?.Disconnect();
|
||||
SteamManager.ShutDown();
|
||||
|
||||
try
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -134,7 +134,7 @@ namespace Barotrauma
|
||||
foreach (PurchasedItem pi in CargoManager.PurchasedItems)
|
||||
{
|
||||
msg.Write(pi.ItemPrefab.Identifier);
|
||||
msg.Write((UInt16)pi.Quantity);
|
||||
msg.WriteRangedInteger(pi.Quantity, 0, 100);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -162,7 +162,7 @@ namespace Barotrauma
|
||||
for (int i = 0; i < purchasedItemCount; i++)
|
||||
{
|
||||
string itemPrefabIdentifier = msg.ReadString();
|
||||
UInt16 itemQuantity = msg.ReadUInt16();
|
||||
int itemQuantity = msg.ReadRangedInteger(0, CargoManager.MaxQuantity);
|
||||
purchasedItems.Add(new PurchasedItem(ItemPrefab.Prefabs[itemPrefabIdentifier], itemQuantity));
|
||||
}
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace Barotrauma
|
||||
: base(preset, param)
|
||||
{
|
||||
int buttonHeight = (int)(HUDLayoutSettings.ButtonAreaTop.Height * 0.7f);
|
||||
endRoundButton = new GUIButton(HUDLayoutSettings.ToRectTransform(new Rectangle(HUDLayoutSettings.ButtonAreaTop.Right - 200, HUDLayoutSettings.ButtonAreaTop.Center.Y - buttonHeight / 2, 200, buttonHeight), GUICanvas.Instance),
|
||||
endRoundButton = new GUIButton(HUDLayoutSettings.ToRectTransform(new Rectangle(HUDLayoutSettings.ButtonAreaTop.Right - GUI.IntScale(200), HUDLayoutSettings.ButtonAreaTop.Center.Y - buttonHeight / 2, GUI.IntScale(200), buttonHeight), GUICanvas.Instance),
|
||||
TextManager.Get("EndRound"), textAlignment: Alignment.Center)
|
||||
{
|
||||
Font = GUI.SmallFont,
|
||||
@@ -276,6 +276,7 @@ namespace Barotrauma
|
||||
c.SaveInventory(c.Inventory, inventoryElement);
|
||||
c.Info.InventoryData = inventoryElement;
|
||||
c.Inventory?.DeleteAllItems();
|
||||
c.ResetCurrentOrder();
|
||||
}
|
||||
|
||||
GameMain.GameSession.SubmarineInfo = new SubmarineInfo(GameMain.GameSession.Submarine);
|
||||
|
||||
@@ -246,7 +246,7 @@ namespace Barotrauma.Tutorials
|
||||
{
|
||||
//captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f);
|
||||
yield return new WaitForSeconds(1.0f, false);
|
||||
} while (!Submarine.MainSub.AtEndPosition || Submarine.MainSub.DockedTo.Any());
|
||||
} while (!Submarine.MainSub.AtEndPosition || !Submarine.MainSub.DockedTo.Any());
|
||||
RemoveCompletedObjective(segments[6]);
|
||||
yield return new WaitForSeconds(3f, false);
|
||||
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.GetWithVariable("Captain.Radio.Complete", "[OUTPOSTNAME]", GameMain.GameSession.EndLocation.Name), ChatMessageType.Radio, null);
|
||||
@@ -284,7 +284,9 @@ namespace Barotrauma.Tutorials
|
||||
|
||||
private bool IsSelectedItem(Item item)
|
||||
{
|
||||
return captain?.SelectedConstruction == item;
|
||||
return
|
||||
captain?.SelectedConstruction == item ||
|
||||
(captain?.SelectedConstruction?.linkedTo?.Contains(item) ?? false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -156,7 +156,7 @@ namespace Barotrauma.Tutorials
|
||||
//yield return new WaitForSeconds(2.5f);
|
||||
|
||||
doctor.SetStun(1.5f);
|
||||
var explosion = new Explosion(range: 100, force: 10, damage: 0, structureDamage: 0);
|
||||
var explosion = new Explosion(range: 100, force: 10, damage: 0, structureDamage: 0, itemDamage: 0);
|
||||
explosion.DisableParticles();
|
||||
GameMain.GameScreen.Cam.Shake = shakeAmount;
|
||||
explosion.Explode(Character.Controlled.WorldPosition - Vector2.UnitX * 25, null);
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Barotrauma.IO;
|
||||
using System.Xml.Linq;
|
||||
using System.Linq;
|
||||
using Barotrauma.Items.Components;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Barotrauma.IO;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
|
||||
|
||||
@@ -515,7 +515,7 @@ namespace Barotrauma.Tutorials
|
||||
height += (int)GUI.Font.MeasureString(title).Y + (int)(150 * GUI.Scale);
|
||||
}
|
||||
|
||||
var background = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight), GUI.Canvas, Anchor.Center), style: null, Color.Black * 0.5f);
|
||||
var background = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight), GUI.Canvas, Anchor.Center), style: "GUIBackgroundBlocker");
|
||||
|
||||
var infoBlock = new GUIFrame(new RectTransform(new Point(width, height), background.RectTransform, anchor));
|
||||
infoBlock.Flash(GUI.Style.Green);
|
||||
@@ -533,15 +533,15 @@ namespace Barotrauma.Tutorials
|
||||
titleBlock.RectTransform.IsFixedSize = true;
|
||||
}
|
||||
|
||||
List<ColorData> colorData = ColorData.GetColorData(text, out text);
|
||||
List<RichTextData> richTextData = RichTextData.GetRichTextData(text, out text);
|
||||
GUITextBlock textBlock;
|
||||
if (colorData == null)
|
||||
if (richTextData == null)
|
||||
{
|
||||
textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform), " " + text, wrap: true);
|
||||
}
|
||||
else
|
||||
{
|
||||
textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform), colorData, " " + text, wrap: true);
|
||||
textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform), richTextData, " " + text, wrap: true);
|
||||
}
|
||||
|
||||
textBlock.RectTransform.IsFixedSize = true;
|
||||
|
||||
@@ -1,159 +1,41 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System.Collections.Generic;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
partial class GameSession
|
||||
{
|
||||
private InfoFrameTab selectedTab;
|
||||
private GUIFrame infoFrame;
|
||||
|
||||
private readonly List<GUIButton> tabButtons = new List<GUIButton>();
|
||||
|
||||
private GUIFrame infoFrameContent;
|
||||
public RoundSummary RoundSummary { get; private set; }
|
||||
public static bool IsInfoFrameOpen => GameMain.GameSession?.infoFrame != null;
|
||||
public static bool IsTabMenuOpen => GameMain.GameSession?.tabMenu != null;
|
||||
public static TabMenu TabMenuInstance => GameMain.GameSession?.tabMenu;
|
||||
|
||||
private bool ToggleInfoFrame()
|
||||
private TabMenu tabMenu;
|
||||
|
||||
public bool ToggleTabMenu()
|
||||
{
|
||||
if (GameMain.NetworkMember != null && GameMain.NetLobbyScreen != null)
|
||||
{
|
||||
if (GameMain.NetLobbyScreen.HeadSelectionList != null) { GameMain.NetLobbyScreen.HeadSelectionList.Visible = false; }
|
||||
if (GameMain.NetLobbyScreen.JobSelectionFrame != null) { GameMain.NetLobbyScreen.JobSelectionFrame.Visible = false; }
|
||||
}
|
||||
if (infoFrame == null)
|
||||
if (tabMenu == null && GameMode is TutorialMode == false)
|
||||
{
|
||||
CreateInfoFrame();
|
||||
SelectInfoFrameTab(null, selectedTab);
|
||||
tabMenu = new TabMenu();
|
||||
}
|
||||
else
|
||||
{
|
||||
infoFrame = null;
|
||||
tabMenu = null;
|
||||
NetLobbyScreen.JobInfoFrame = null;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void CreateInfoFrame()
|
||||
{
|
||||
int width = 600, height = 400;
|
||||
|
||||
tabButtons.Clear();
|
||||
|
||||
infoFrame = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas), style: "GUIBackgroundBlocker");
|
||||
|
||||
var innerFrame = new GUIFrame(new RectTransform(new Vector2(0.5f, 0.35f), infoFrame.RectTransform, Anchor.Center) { MinSize = new Point(width, height), RelativeOffset = new Vector2(0.0f, 0.033f) });
|
||||
|
||||
var paddedFrame = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.9f), innerFrame.RectTransform, Anchor.Center), style: null);
|
||||
var buttonArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.08f), paddedFrame.RectTransform), isHorizontal: true)
|
||||
{
|
||||
RelativeSpacing = 0.01f
|
||||
};
|
||||
infoFrameContent = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.85f), paddedFrame.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.08f) }, style: "InnerFrame");
|
||||
|
||||
var crewButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1.0f), buttonArea.RectTransform), TextManager.Get("Crew"), style: "GUITabButton")
|
||||
{
|
||||
UserData = InfoFrameTab.Crew,
|
||||
OnClicked = SelectInfoFrameTab
|
||||
};
|
||||
tabButtons.Add(crewButton);
|
||||
|
||||
var missionButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1.0f), buttonArea.RectTransform), TextManager.Get("Mission"), style: "GUITabButton")
|
||||
{
|
||||
UserData = InfoFrameTab.Mission,
|
||||
OnClicked = SelectInfoFrameTab
|
||||
};
|
||||
tabButtons.Add(missionButton);
|
||||
|
||||
if (GameMain.NetworkMember != null)
|
||||
{
|
||||
var myCharacterButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1.0f), buttonArea.RectTransform), TextManager.Get("MyCharacter"), style: "GUITabButton")
|
||||
{
|
||||
UserData = InfoFrameTab.MyCharacter,
|
||||
OnClicked = SelectInfoFrameTab
|
||||
};
|
||||
tabButtons.Add(myCharacterButton);
|
||||
}
|
||||
|
||||
/*TODO: fix
|
||||
if (GameMain.Server != null)
|
||||
{
|
||||
var manageButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1.0f), buttonArea.RectTransform), TextManager.Get("ManagePlayers"))
|
||||
{
|
||||
UserData = InfoFrameTab.ManagePlayers,
|
||||
OnClicked = SelectInfoFrameTab
|
||||
};
|
||||
}*/
|
||||
|
||||
}
|
||||
|
||||
private bool SelectInfoFrameTab(GUIButton button, object userData)
|
||||
{
|
||||
selectedTab = (InfoFrameTab)userData;
|
||||
|
||||
CreateInfoFrame();
|
||||
tabButtons.ForEach(tb => tb.Selected = (InfoFrameTab)tb.UserData == selectedTab);
|
||||
|
||||
switch (selectedTab)
|
||||
{
|
||||
case InfoFrameTab.Crew:
|
||||
CrewManager.CreateCrewListFrame(CrewManager.GetCharacters(), infoFrameContent);
|
||||
break;
|
||||
case InfoFrameTab.Mission:
|
||||
CreateMissionInfo(infoFrameContent);
|
||||
break;
|
||||
case InfoFrameTab.MyCharacter:
|
||||
if (GameMain.NetworkMember == null) { return false; }
|
||||
GameMain.NetLobbyScreen.CreatePlayerFrame(infoFrameContent);
|
||||
break;
|
||||
case InfoFrameTab.ManagePlayers:
|
||||
//TODO: fix
|
||||
//GameMain.Server.ManagePlayersFrame(infoFrameContent);
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void CreateMissionInfo(GUIFrame infoFrame)
|
||||
{
|
||||
infoFrameContent.ClearChildren();
|
||||
|
||||
var isTraitor = GameMain.Client?.Character?.IsTraitor ?? false;
|
||||
|
||||
var missionFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, isTraitor ? 0.95f : 0.45f), infoFrameContent.RectTransform))
|
||||
{
|
||||
RelativeSpacing = 0.05f
|
||||
};
|
||||
|
||||
if (Mission != null)
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionFrame.RectTransform), Mission.Name, font: GUI.LargeFont);
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionFrame.RectTransform), TextManager.GetWithVariable("MissionReward", "[reward]", Mission.Reward.ToString()));
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionFrame.RectTransform), Mission.Description, wrap: true);
|
||||
}
|
||||
else
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionFrame.RectTransform, Anchor.TopCenter), TextManager.Get("NoMission"), font: GUI.LargeFont);
|
||||
}
|
||||
if (isTraitor)
|
||||
{
|
||||
var traitorFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.45f), infoFrameContent.RectTransform, Anchor.BottomLeft))
|
||||
{
|
||||
RelativeSpacing = 0.05f
|
||||
};
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), traitorFrame.RectTransform), TextManager.Get("Traitors"), font: GUI.LargeFont);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), traitorFrame.RectTransform), GameMain.Client.Character.TraitorCurrentObjective, wrap: true);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddToGUIUpdateList()
|
||||
{
|
||||
if (GUI.DisableHUD) return;
|
||||
GameMode?.AddToGUIUpdateList();
|
||||
infoFrame?.AddToGUIUpdateList();
|
||||
tabMenu?.AddToGUIUpdateList();
|
||||
|
||||
if (GameMain.NetworkMember != null)
|
||||
{
|
||||
@@ -166,17 +48,31 @@ namespace Barotrauma
|
||||
{
|
||||
if (GUI.DisableHUD) return;
|
||||
|
||||
if (PlayerInput.KeyDown(InputType.InfoTab) &&
|
||||
(GUI.KeyboardDispatcher.Subscriber == null || GUI.KeyboardDispatcher.Subscriber is GUIListBox))
|
||||
if (GameMode.IsRunning)
|
||||
{
|
||||
if (infoFrame == null)
|
||||
if (tabMenu == null)
|
||||
{
|
||||
ToggleInfoFrame();
|
||||
if (PlayerInput.KeyHit(InputType.InfoTab) && GUI.KeyboardDispatcher.Subscriber is GUITextBox == false)
|
||||
{
|
||||
ToggleTabMenu();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
tabMenu.Update();
|
||||
|
||||
if (PlayerInput.KeyHit(InputType.InfoTab) && GUI.KeyboardDispatcher.Subscriber is GUITextBox == false)
|
||||
{
|
||||
ToggleTabMenu();
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (infoFrame != null)
|
||||
else
|
||||
{
|
||||
ToggleInfoFrame();
|
||||
if (tabMenu != null)
|
||||
{
|
||||
ToggleTabMenu();
|
||||
}
|
||||
}
|
||||
|
||||
if (GameMain.NetworkMember != null)
|
||||
@@ -202,9 +98,7 @@ namespace Barotrauma
|
||||
public void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (GUI.DisableHUD) return;
|
||||
|
||||
GameMode?.Draw(spriteBatch);
|
||||
//infoFrame?.DrawManually(spriteBatch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,7 +32,9 @@ namespace Barotrauma
|
||||
SoundPlayer.OverrideMusicDuration = 18.0f;
|
||||
}
|
||||
|
||||
GUIFrame frame = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas), style: "GUIBackgroundBlocker")
|
||||
GUIFrame background = new GUIFrame(new RectTransform(GUI.Canvas.RelativeSize, GUI.Canvas, Anchor.Center), style: "GUIBackgroundBlocker");
|
||||
|
||||
GUIFrame frame = new GUIFrame(new RectTransform(Vector2.One, background.RectTransform, Anchor.Center), style: null)
|
||||
{
|
||||
UserData = "roundsummary"
|
||||
};
|
||||
|
||||
@@ -18,6 +18,7 @@ namespace Barotrauma
|
||||
{
|
||||
Graphics,
|
||||
Audio,
|
||||
VoiceChat,
|
||||
Controls,
|
||||
#if DEBUG
|
||||
Debug
|
||||
@@ -43,6 +44,8 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private const int inventoryHotkeyCount = 10;
|
||||
|
||||
public void SetDefaultBindings(XDocument doc = null, bool legacy = false)
|
||||
{
|
||||
keyMapping = new KeyOrMouse[Enum.GetNames(typeof(InputType)).Length];
|
||||
@@ -60,6 +63,7 @@ namespace Barotrauma
|
||||
keyMapping[(int)InputType.CrewOrders] = new KeyOrMouse(Keys.C);
|
||||
|
||||
keyMapping[(int)InputType.Voice] = new KeyOrMouse(Keys.V);
|
||||
keyMapping[(int)InputType.LocalVoice] = new KeyOrMouse(Keys.B);
|
||||
keyMapping[(int)InputType.Command] = new KeyOrMouse(MouseButton.MiddleMouse);
|
||||
|
||||
if (Language == "French")
|
||||
@@ -98,6 +102,13 @@ namespace Barotrauma
|
||||
keyMapping[(int)InputType.Select] = new KeyOrMouse(MouseButton.PrimaryMouse);
|
||||
// shoot and deselect are handled in CheckBindings() so that we don't override the legacy settings.
|
||||
}
|
||||
|
||||
inventoryKeyMapping = new KeyOrMouse[inventoryHotkeyCount];
|
||||
for (int i = 0; i < inventoryKeyMapping.Length; i++)
|
||||
{
|
||||
inventoryKeyMapping[i] = new KeyOrMouse(Keys.D0 + (i + 1) % 10);
|
||||
}
|
||||
|
||||
if (doc != null)
|
||||
{
|
||||
LoadControls(doc);
|
||||
@@ -177,6 +188,26 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadInventoryKeybinds(XElement element)
|
||||
{
|
||||
for (int i = 0; i < inventoryKeyMapping.Length; i++)
|
||||
{
|
||||
XAttribute attribute = element.Attributes().ElementAt(i);
|
||||
if (int.TryParse(attribute.Value.ToString(), out int mouseButtonInt))
|
||||
{
|
||||
inventoryKeyMapping[i] = new KeyOrMouse((MouseButton)mouseButtonInt);
|
||||
}
|
||||
else if (Enum.TryParse(attribute.Value.ToString(), true, out MouseButton mouseButton))
|
||||
{
|
||||
inventoryKeyMapping[i] = new KeyOrMouse(mouseButton);
|
||||
}
|
||||
else if (Enum.TryParse(attribute.Value.ToString(), true, out Keys key))
|
||||
{
|
||||
inventoryKeyMapping[i] = new KeyOrMouse(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadControls(XDocument doc)
|
||||
{
|
||||
XElement keyMapping = doc.Root.Element("keymapping");
|
||||
@@ -184,6 +215,12 @@ namespace Barotrauma
|
||||
{
|
||||
LoadKeyBinds(keyMapping);
|
||||
}
|
||||
|
||||
XElement inventoryKeyMapping = doc.Root.Element("inventorykeymapping");
|
||||
if (inventoryKeyMapping != null)
|
||||
{
|
||||
LoadInventoryKeybinds(inventoryKeyMapping);
|
||||
}
|
||||
}
|
||||
|
||||
public KeyOrMouse KeyBind(InputType inputType)
|
||||
@@ -193,25 +230,14 @@ namespace Barotrauma
|
||||
|
||||
public string KeyBindText(InputType inputType)
|
||||
{
|
||||
KeyOrMouse bind = keyMapping[(int)inputType];
|
||||
|
||||
if (bind.MouseButton != MouseButton.None)
|
||||
{
|
||||
switch (bind.MouseButton)
|
||||
{
|
||||
case MouseButton.PrimaryMouse:
|
||||
return PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.rightmouse") : TextManager.Get("input.leftmouse");
|
||||
case MouseButton.SecondaryMouse:
|
||||
return PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.leftmouse") : TextManager.Get("input.rightmouse");
|
||||
default:
|
||||
return TextManager.Get("input." + bind.MouseButton.ToString().ToLowerInvariant());
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return bind.ToString();
|
||||
return keyMapping[(int)inputType].Name;
|
||||
}
|
||||
|
||||
|
||||
public KeyOrMouse InventoryKeyBind(int index)
|
||||
{
|
||||
return inventoryKeyMapping[index];
|
||||
}
|
||||
|
||||
private GUIListBox contentPackageList;
|
||||
|
||||
private bool ChangeSliderText(GUIScrollBar scrollBar, float barScroll)
|
||||
@@ -257,7 +283,8 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
settingsFrame = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas), style: null, color: Color.Black * 0.5f);
|
||||
settingsFrame = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas, Anchor.Center), style: null);
|
||||
new GUIFrame(new RectTransform(GUI.Canvas.RelativeSize, settingsFrame.RectTransform, Anchor.Center), style: "GUIBackgroundBlocker");
|
||||
var settingsFrameContent = new GUIFrame(new RectTransform(new Vector2(0.8f, 0.8f), settingsFrame.RectTransform, Anchor.Center));
|
||||
settingsHolder = settingsFrameContent.RectTransform;
|
||||
}
|
||||
@@ -290,6 +317,25 @@ namespace Barotrauma
|
||||
ButtonEnabled = ContentPackage.List.Count(cp => cp.CorePackage) > 1
|
||||
};
|
||||
|
||||
var filterContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), leftPanel.RectTransform), isHorizontal: true)
|
||||
{
|
||||
Stretch = true
|
||||
};
|
||||
var searchTitle = new GUITextBlock(new RectTransform(new Vector2(0.001f, 1.0f), filterContainer.RectTransform), TextManager.Get("serverlog.filter"), textAlignment: Alignment.CenterLeft, font: GUI.Font);
|
||||
var searchBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 1.0f), filterContainer.RectTransform, Anchor.CenterRight), font: GUI.Font, createClearButton: true);
|
||||
filterContainer.RectTransform.MinSize = searchBox.RectTransform.MinSize;
|
||||
searchBox.OnSelected += (sender, userdata) => { searchTitle.Visible = false; };
|
||||
searchBox.OnDeselected += (sender, userdata) => { searchTitle.Visible = true; };
|
||||
searchBox.OnTextChanged += (textBox, text) =>
|
||||
{
|
||||
foreach (GUIComponent child in contentPackageList.Content.Children)
|
||||
{
|
||||
if (!(child.UserData is ContentPackage cp)) { continue; }
|
||||
child.Visible = string.IsNullOrEmpty(text) ? true : cp.Name.ToLower().Contains(text.ToLower());
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
contentPackageList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.70f), leftPanel.RectTransform))
|
||||
{
|
||||
OnSelected = (gc, obj) => false,
|
||||
@@ -443,11 +489,13 @@ namespace Barotrauma
|
||||
UserData = tab
|
||||
};
|
||||
|
||||
float tabWidth = 0.25f;
|
||||
#if DEBUG
|
||||
tabWidth = 0.2f;
|
||||
if (tab != Tab.Debug)
|
||||
{
|
||||
#endif
|
||||
tabButtons[(int)tab] = new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), tabButtonHolder.RectTransform),
|
||||
tabButtons[(int)tab] = new GUIButton(new RectTransform(new Vector2(tabWidth, 1.0f), tabButtonHolder.RectTransform),
|
||||
TextManager.Get("SettingsTab." + tab.ToString()), style: "GUITabButton")
|
||||
{
|
||||
UserData = tab,
|
||||
@@ -457,7 +505,7 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
tabButtons[(int)tab] = new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), tabButtonHolder.RectTransform), "Debug", style: "GUITabButton")
|
||||
tabButtons[(int)tab] = new GUIButton(new RectTransform(new Vector2(tabWidth, 1.0f), tabButtonHolder.RectTransform), "Debug", style: "GUITabButton")
|
||||
{
|
||||
UserData = tab,
|
||||
OnClicked = (bt, userdata) => { SelectTab((Tab)userdata); return true; }
|
||||
@@ -547,6 +595,37 @@ namespace Barotrauma
|
||||
};
|
||||
|
||||
|
||||
GUITickBox textureCompressionTickBox = new GUITickBox(new RectTransform(tickBoxScale, leftColumn.RectTransform), TextManager.Get("EnableTextureCompression"))
|
||||
{
|
||||
ToolTip = TextManager.Get("EnableTextureCompressionToolTip"),
|
||||
OnSelected = (GUITickBox box) =>
|
||||
{
|
||||
if (box.Selected == TextureCompressionEnabled) { return true; }
|
||||
bool prevTextureCompressionEnabled = TextureCompressionEnabled;
|
||||
TextureCompressionEnabled = box.Selected;
|
||||
|
||||
var msgBox = new GUIMessageBox(
|
||||
TextManager.Get("RestartRequiredLabel"),
|
||||
TextManager.Get("RestartRequiredGeneric"),
|
||||
buttons: new string[] { TextManager.Get("OK"), TextManager.Get("Cancel") });
|
||||
msgBox.Buttons[0].OnClicked += (btn, userdata) =>
|
||||
{
|
||||
ApplySettings();
|
||||
GameMain.Instance.Exit();
|
||||
return true;
|
||||
}; msgBox.Buttons[1].OnClicked += (btn, userdata) =>
|
||||
{
|
||||
TextureCompressionEnabled = prevTextureCompressionEnabled;
|
||||
box.Selected = prevTextureCompressionEnabled;
|
||||
msgBox.Close();
|
||||
return true;
|
||||
};
|
||||
|
||||
return true;
|
||||
},
|
||||
Selected = TextureCompressionEnabled
|
||||
};
|
||||
|
||||
GUITickBox pauseOnFocusLostBox = new GUITickBox(new RectTransform(tickBoxScale, leftColumn.RectTransform),
|
||||
TextManager.Get("PauseOnFocusLost"))
|
||||
{
|
||||
@@ -608,7 +687,8 @@ namespace Barotrauma
|
||||
{
|
||||
ChangeSliderText(scrollBar, barScroll);
|
||||
LightMapScale = MathHelper.Lerp(0.2f, 1.0f, barScroll);
|
||||
UnsavedSettings = true; return true;
|
||||
UnsavedSettings = true;
|
||||
return true;
|
||||
},
|
||||
Step = 0.25f
|
||||
};
|
||||
@@ -677,10 +757,10 @@ namespace Barotrauma
|
||||
|
||||
var audioContent = new GUILayoutGroup(new RectTransform(new Vector2(0.97f, 0.97f), tabs[(int)Tab.Audio].RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter)
|
||||
{
|
||||
Stretch = true,
|
||||
Stretch = false,
|
||||
RelativeSpacing = 0.01f
|
||||
};
|
||||
|
||||
|
||||
GUITextBlock soundVolumeText = new GUITextBlock(new RectTransform(textBlockScale, audioContent.RectTransform), TextManager.Get("SoundVolume"), font: GUI.SubHeadingFont);
|
||||
GUIScrollBar soundScrollBar = new GUIScrollBar(new RectTransform(textBlockScale, audioContent.RectTransform),
|
||||
style: "GUISlider", barSize: 0.05f)
|
||||
@@ -718,15 +798,16 @@ namespace Barotrauma
|
||||
style: "GUISlider", barSize: 0.05f)
|
||||
{
|
||||
UserData = voiceChatVolumeText,
|
||||
BarScroll = VoiceChatVolume,
|
||||
OnMoved = (scrollBar, scroll) =>
|
||||
{
|
||||
ChangeSliderText(scrollBar, scroll);
|
||||
VoiceChatVolume = scroll;
|
||||
return true;
|
||||
},
|
||||
Range = new Vector2(0.0f, 2.0f),
|
||||
Step = 0.05f
|
||||
};
|
||||
voiceChatScrollBar.BarScrollValue = VoiceChatVolume;
|
||||
voiceChatScrollBar.OnMoved = (scrollBar, scroll) =>
|
||||
{
|
||||
ChangeSliderText(scrollBar, scrollBar.BarScrollValue);
|
||||
VoiceChatVolume = scrollBar.BarScrollValue;
|
||||
return true;
|
||||
};
|
||||
voiceChatScrollBar.OnMoved(voiceChatScrollBar, voiceChatScrollBar.BarScroll);
|
||||
|
||||
GUITickBox muteOnFocusLostBox = new GUITickBox(new RectTransform(tickBoxScale, audioContent.RectTransform), TextManager.Get("MuteOnFocusLost"))
|
||||
@@ -765,7 +846,15 @@ namespace Barotrauma
|
||||
}
|
||||
};
|
||||
|
||||
new GUITextBlock(new RectTransform(textBlockScale, audioContent.RectTransform), TextManager.Get("VoiceChat"), font: GUI.SubHeadingFont);
|
||||
/// Voice chat tab ----------------------------------------------------------------
|
||||
|
||||
var voiceChatContent = new GUILayoutGroup(new RectTransform(new Vector2(0.97f, 0.97f), tabs[(int)Tab.VoiceChat].RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter)
|
||||
{
|
||||
Stretch = false,
|
||||
RelativeSpacing = 0.01f
|
||||
};
|
||||
|
||||
//new GUITextBlock(new RectTransform(textBlockScale, voiceChatContent.RectTransform), TextManager.Get("VoiceChat"), font: GUI.SubHeadingFont);
|
||||
|
||||
CaptureDeviceNames = Alc.GetStringList((IntPtr)null, Alc.CaptureDeviceSpecifier);
|
||||
foreach (string name in CaptureDeviceNames)
|
||||
@@ -773,7 +862,7 @@ namespace Barotrauma
|
||||
DebugConsole.NewMessage(name + " " + name.Length.ToString(), Color.Lime);
|
||||
}
|
||||
|
||||
GUITickBox directionalVoiceChat = new GUITickBox(new RectTransform(tickBoxScale, audioContent.RectTransform), TextManager.Get("DirectionalVoiceChat"))
|
||||
GUITickBox directionalVoiceChat = new GUITickBox(new RectTransform(tickBoxScale, voiceChatContent.RectTransform), TextManager.Get("DirectionalVoiceChat"))
|
||||
{
|
||||
Selected = UseDirectionalVoiceChat,
|
||||
ToolTip = TextManager.Get("DirectionalVoiceChatToolTip"),
|
||||
@@ -794,7 +883,7 @@ namespace Barotrauma
|
||||
VoiceSetting = VoiceMode.Disabled;
|
||||
}
|
||||
#if (!OSX)
|
||||
var deviceList = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.15f), audioContent.RectTransform), TrimAudioDeviceName(VoiceCaptureDevice), CaptureDeviceNames.Count);
|
||||
var deviceList = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.15f), voiceChatContent.RectTransform), TrimAudioDeviceName(VoiceCaptureDevice), CaptureDeviceNames.Count);
|
||||
if (CaptureDeviceNames?.Count > 0)
|
||||
{
|
||||
foreach (string name in CaptureDeviceNames)
|
||||
@@ -819,7 +908,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
#else
|
||||
var defaultDeviceGroup = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.3f), audioContent.RectTransform), true, Anchor.CenterLeft);
|
||||
var defaultDeviceGroup = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.3f), voiceChatContent.RectTransform), true, Anchor.CenterLeft);
|
||||
var currentDeviceTextBlock = new GUITextBlock(new RectTransform(new Vector2(.7f, 0.75f), null),
|
||||
TextManager.AddPunctuation(':', TextManager.Get("CurrentDevice"), TrimAudioDeviceName(VoiceCaptureDevice)), font: GUI.SubHeadingFont)
|
||||
{
|
||||
@@ -857,15 +946,15 @@ namespace Barotrauma
|
||||
#endif
|
||||
|
||||
var voiceModeCount = Enum.GetNames(typeof(VoiceMode)).Length;
|
||||
var voiceModeDropDown = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.15f), audioContent.RectTransform), elementCount: voiceModeCount);
|
||||
var voiceModeDropDown = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.15f), voiceChatContent.RectTransform), elementCount: voiceModeCount);
|
||||
for (int i = 0; i < voiceModeCount; i++)
|
||||
{
|
||||
var voiceMode = "VoiceMode." + ((VoiceMode)i).ToString();
|
||||
voiceModeDropDown.AddItem(TextManager.Get(voiceMode), userData: i, toolTip: TextManager.Get(voiceMode + "ToolTip"));
|
||||
}
|
||||
|
||||
var micVolumeText = new GUITextBlock(new RectTransform(textBlockScale, audioContent.RectTransform), TextManager.Get("MicrophoneVolume"), font: GUI.SubHeadingFont);
|
||||
var micVolumeSlider = new GUIScrollBar(new RectTransform(textBlockScale, audioContent.RectTransform),
|
||||
var micVolumeText = new GUITextBlock(new RectTransform(textBlockScale, voiceChatContent.RectTransform), TextManager.Get("MicrophoneVolume"), font: GUI.SubHeadingFont);
|
||||
var micVolumeSlider = new GUIScrollBar(new RectTransform(textBlockScale, voiceChatContent.RectTransform),
|
||||
style: "GUISlider", barSize: 0.05f)
|
||||
{
|
||||
UserData = micVolumeText,
|
||||
@@ -882,7 +971,7 @@ namespace Barotrauma
|
||||
};
|
||||
micVolumeSlider.OnMoved(micVolumeSlider, micVolumeSlider.BarScroll);
|
||||
|
||||
var extraVoiceSettingsContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.25f), audioContent.RectTransform, Anchor.BottomCenter), style: null);
|
||||
var extraVoiceSettingsContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.2f), voiceChatContent.RectTransform, Anchor.BottomCenter), style: null);
|
||||
|
||||
var voiceActivityGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), extraVoiceSettingsContainer.RectTransform))
|
||||
{
|
||||
@@ -928,8 +1017,8 @@ namespace Barotrauma
|
||||
return true;
|
||||
};
|
||||
|
||||
var voiceInputContainer = new GUILayoutGroup(
|
||||
new RectTransform(new Vector2(1.0f, 0.25f), extraVoiceSettingsContainer.RectTransform)
|
||||
var voiceInputContainerHorizontal = new GUILayoutGroup(
|
||||
new RectTransform(new Vector2(1.0f, 0.5f), extraVoiceSettingsContainer.RectTransform)
|
||||
{
|
||||
RelativeOffset = new Vector2(0.0f, voiceActivityGroup.RectTransform.RelativeSize.Y + 0.1f)
|
||||
},
|
||||
@@ -937,6 +1026,11 @@ namespace Barotrauma
|
||||
{
|
||||
Visible = VoiceSetting == VoiceMode.PushToTalk
|
||||
};
|
||||
|
||||
var voiceInputContainer = new GUILayoutGroup(
|
||||
new RectTransform(new Vector2(0.5f, 1.0f), voiceInputContainerHorizontal.RectTransform),
|
||||
isHorizontal: true, childAnchor: Anchor.CenterLeft);
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.6f, 1.0f), voiceInputContainer.RectTransform), TextManager.Get("InputType.Voice"), font: GUI.SubHeadingFont);
|
||||
var voiceKeyBox = new GUITextBox(new RectTransform(new Vector2(0.4f, 1.0f), voiceInputContainer.RectTransform, Anchor.TopRight), text: KeyBindText(InputType.Voice))
|
||||
{
|
||||
@@ -945,6 +1039,39 @@ namespace Barotrauma
|
||||
};
|
||||
voiceKeyBox.OnSelected += KeyBoxSelected;
|
||||
|
||||
var localVoiceInputContainer = new GUILayoutGroup(
|
||||
new RectTransform(new Vector2(0.5f, 1.0f), voiceInputContainerHorizontal.RectTransform),
|
||||
isHorizontal: true, childAnchor: Anchor.CenterLeft);
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.6f, 1.0f), localVoiceInputContainer.RectTransform), TextManager.Get("InputType.LocalVoice"), font: GUI.SubHeadingFont);
|
||||
var localVoiceKeyBox = new GUITextBox(new RectTransform(new Vector2(0.4f, 1.0f), localVoiceInputContainer.RectTransform, Anchor.TopRight), text: KeyBindText(InputType.LocalVoice))
|
||||
{
|
||||
SelectedColor = Color.Gold * 0.3f,
|
||||
UserData = InputType.LocalVoice
|
||||
};
|
||||
localVoiceKeyBox.OnSelected += KeyBoxSelected;
|
||||
|
||||
var cutoffPreventionText = new GUITextBlock(new RectTransform(textBlockScale, voiceChatContent.RectTransform), TextManager.Get("CutoffPrevention"), font: GUI.SubHeadingFont)
|
||||
{
|
||||
ToolTip = TextManager.Get("CutoffPreventionTooltip")
|
||||
};
|
||||
var cutoffPreventionSlider = new GUIScrollBar(new RectTransform(textBlockScale, voiceChatContent.RectTransform),
|
||||
style: "GUISlider", barSize: 0.05f)
|
||||
{
|
||||
UserData = micVolumeText,
|
||||
Range = new Vector2(0,540),
|
||||
Step = 1.0f / 9.0f
|
||||
};
|
||||
cutoffPreventionSlider.BarScrollValue = VoiceChatCutoffPrevention;
|
||||
cutoffPreventionSlider.OnMoved = (scrollBar, scroll) =>
|
||||
{
|
||||
VoiceChatCutoffPrevention = (int)scrollBar.BarScrollValue;
|
||||
cutoffPreventionText.Text = TextManager.Get("CutoffPrevention") +
|
||||
" " + TextManager.GetWithVariable("timeformatmilliseconds", "[milliseconds]", VoiceChatCutoffPrevention.ToString());
|
||||
return true;
|
||||
};
|
||||
cutoffPreventionSlider.OnMoved(cutoffPreventionSlider, cutoffPreventionSlider.BarScrollValue);
|
||||
|
||||
voiceModeDropDown.OnSelected = (GUIComponent selected, object userData) =>
|
||||
{
|
||||
try
|
||||
@@ -961,7 +1088,7 @@ namespace Barotrauma
|
||||
{
|
||||
VoiceSetting = vMode = VoiceMode.Disabled;
|
||||
voiceActivityGroup.Visible = false;
|
||||
voiceInputContainer.Visible = false;
|
||||
voiceInputContainerHorizontal.Visible = false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -977,7 +1104,7 @@ namespace Barotrauma
|
||||
noiseGateText.Visible = (vMode == VoiceMode.Activity);
|
||||
noiseGateSlider.Visible = (vMode == VoiceMode.Activity);
|
||||
voiceActivityGroup.Visible = (vMode != VoiceMode.Disabled);
|
||||
voiceInputContainer.Visible = (vMode == VoiceMode.PushToTalk);
|
||||
voiceInputContainerHorizontal.Visible = (vMode == VoiceMode.PushToTalk);
|
||||
UnsavedSettings = true;
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -1062,6 +1189,24 @@ namespace Barotrauma
|
||||
keyBox.SelectedColor = Color.Gold * 0.3f;
|
||||
}
|
||||
|
||||
for (int i = 0; i < inventoryHotkeyCount; i++)
|
||||
{
|
||||
var inputContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.06f), ((i + 1) <= inventoryHotkeyCount / 2 ? inputColumnLeft : inputColumnRight).RectTransform))
|
||||
{ Stretch = true, IsHorizontal = true, RelativeSpacing = 0.01f, Color = new Color(12, 14, 15, 215) };
|
||||
var inputName = new GUITextBlock(new RectTransform(new Vector2(0.6f, 1.0f), inputContainer.RectTransform, Anchor.TopLeft) { MinSize = new Point(100, 0) },
|
||||
TextManager.GetWithVariable("inventoryslotkeybind", "[slotnumber]", (i + 1).ToString()), font: GUI.SmallFont)
|
||||
{ ForceUpperCase = true };
|
||||
inputNameBlocks.Add(inputName);
|
||||
var keyBox = new GUITextBox(new RectTransform(new Vector2(0.4f, 1.0f), inputContainer.RectTransform),
|
||||
text: inventoryKeyMapping[i].Name, font: GUI.SmallFont, style: "GUITextBoxNoIcon")
|
||||
{
|
||||
UserData = i
|
||||
};
|
||||
keyBox.Text = ToolBox.LimitString(keyBox.Text, keyBox.Font, (int)(keyBox.Rect.Width - keyBox.Padding.X - keyBox.Padding.Z));
|
||||
keyBox.OnSelected += InventoryKeyBoxSelected;
|
||||
keyBox.SelectedColor = Color.Gold * 0.3f;
|
||||
}
|
||||
|
||||
GUITextBlock.AutoScaleAndNormalize(inputNameBlocks);
|
||||
|
||||
var resetControlsArea = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.07f), controlsLayoutGroup.RectTransform), style: null);
|
||||
@@ -1302,7 +1447,7 @@ namespace Barotrauma
|
||||
{
|
||||
switch (tab)
|
||||
{
|
||||
case Tab.Audio:
|
||||
case Tab.VoiceChat:
|
||||
if (VoiceSetting != VoiceMode.Disabled)
|
||||
{
|
||||
if (GameMain.Client == null && VoipCapture.Instance == null)
|
||||
@@ -1329,7 +1474,13 @@ namespace Barotrauma
|
||||
private void KeyBoxSelected(GUITextBox textBox, Keys key)
|
||||
{
|
||||
textBox.Text = "";
|
||||
CoroutineManager.StartCoroutine(WaitForKeyPress(textBox));
|
||||
CoroutineManager.StartCoroutine(WaitForKeyPress(textBox, keyMapping));
|
||||
}
|
||||
|
||||
private void InventoryKeyBoxSelected(GUITextBox textBox, Keys key)
|
||||
{
|
||||
textBox.Text = "";
|
||||
CoroutineManager.StartCoroutine(WaitForKeyPress(textBox, inventoryKeyMapping));
|
||||
}
|
||||
|
||||
private void ResetControls(bool legacy)
|
||||
@@ -1425,7 +1576,7 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
|
||||
private IEnumerable<object> WaitForKeyPress(GUITextBox keyBox)
|
||||
private IEnumerable<object> WaitForKeyPress(GUITextBox keyBox, KeyOrMouse[] keyArray)
|
||||
{
|
||||
yield return CoroutineStatus.Running;
|
||||
|
||||
@@ -1449,42 +1600,43 @@ namespace Barotrauma
|
||||
|
||||
if (PlayerInput.LeftButtonClicked())
|
||||
{
|
||||
keyMapping[keyIndex] = new KeyOrMouse(MouseButton.LeftMouse);
|
||||
keyArray[keyIndex] = new KeyOrMouse(MouseButton.LeftMouse);
|
||||
}
|
||||
else if (PlayerInput.RightButtonClicked())
|
||||
{
|
||||
keyMapping[keyIndex] = new KeyOrMouse(MouseButton.RightMouse);
|
||||
keyArray[keyIndex] = new KeyOrMouse(MouseButton.RightMouse);
|
||||
}
|
||||
else if (PlayerInput.MidButtonClicked())
|
||||
{
|
||||
keyMapping[keyIndex] = new KeyOrMouse(MouseButton.MiddleMouse);
|
||||
keyArray[keyIndex] = new KeyOrMouse(MouseButton.MiddleMouse);
|
||||
}
|
||||
else if (PlayerInput.Mouse4ButtonClicked())
|
||||
{
|
||||
keyMapping[keyIndex] = new KeyOrMouse(MouseButton.MouseButton4);
|
||||
keyArray[keyIndex] = new KeyOrMouse(MouseButton.MouseButton4);
|
||||
}
|
||||
else if (PlayerInput.Mouse5ButtonClicked())
|
||||
{
|
||||
keyMapping[keyIndex] = new KeyOrMouse(MouseButton.MouseButton5);
|
||||
keyArray[keyIndex] = new KeyOrMouse(MouseButton.MouseButton5);
|
||||
}
|
||||
else if (PlayerInput.MouseWheelUpClicked())
|
||||
{
|
||||
keyMapping[keyIndex] = new KeyOrMouse(MouseButton.MouseWheelUp);
|
||||
keyArray[keyIndex] = new KeyOrMouse(MouseButton.MouseWheelUp);
|
||||
}
|
||||
else if (PlayerInput.MouseWheelDownClicked())
|
||||
{
|
||||
keyMapping[keyIndex] = new KeyOrMouse(MouseButton.MouseWheelDown);
|
||||
keyArray[keyIndex] = new KeyOrMouse(MouseButton.MouseWheelDown);
|
||||
}
|
||||
else if (PlayerInput.GetKeyboardState.GetPressedKeys().Length > 0)
|
||||
{
|
||||
Keys key = PlayerInput.GetKeyboardState.GetPressedKeys()[0];
|
||||
keyMapping[keyIndex] = new KeyOrMouse(key);
|
||||
keyArray[keyIndex] = new KeyOrMouse(key);
|
||||
}
|
||||
else
|
||||
{
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
keyBox.Text = KeyBindText((InputType)keyIndex);
|
||||
|
||||
keyBox.Text = keyArray[keyIndex].Name;
|
||||
keyBox.Text = ToolBox.LimitString(keyBox.Text, keyBox.Font, keyBox.Rect.Width);
|
||||
|
||||
keyBox.Deselect();
|
||||
|
||||
@@ -345,9 +345,7 @@ namespace Barotrauma
|
||||
{
|
||||
hideButton.RectTransform.SetPosition(Anchor.TopLeft, Pivot.TopLeft);
|
||||
hideButton.RectTransform.NonScaledSize = new Point(HideButtonWidth, HUDLayoutSettings.BottomRightInfoArea.Height);
|
||||
hideButton.RectTransform.AbsoluteOffset = new Point(
|
||||
personalSlotArea.Right + Spacing * 2,
|
||||
HUDLayoutSettings.BottomRightInfoArea.Y);
|
||||
hideButton.RectTransform.AbsoluteOffset = new Point(HUDLayoutSettings.BottomRightInfoArea.Left - HideButtonWidth + GUI.IntScaleCeiling(2f), HUDLayoutSettings.BottomRightInfoArea.Y + GUI.IntScaleCeiling(1f));
|
||||
hideButton.Visible = true;
|
||||
|
||||
SetIndicatorSizes();
|
||||
@@ -356,7 +354,6 @@ namespace Barotrauma
|
||||
break;
|
||||
case Layout.Right:
|
||||
{
|
||||
int extraOffset = 0;
|
||||
int x = HUDLayoutSettings.InventoryAreaLower.Right;
|
||||
int personalSlotX = HUDLayoutSettings.InventoryAreaLower.Right - SlotSize.X - Spacing;
|
||||
for (int i = 0; i < slots.Length; i++)
|
||||
@@ -373,17 +370,18 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
int lowerX = x;
|
||||
int personalSlotY = GameMain.GraphicsHeight - bottomOffset * 2 - Spacing * 2 - (int)(!GUI.IsFourByThree() ? UnequippedIndicator.size.Y * UIScale * IndicatorScaleAdjustment : UnequippedIndicator.size.Y * UIScale * IndicatorScaleAdjustment * 2f);
|
||||
for (int i = 0; i < SlotPositions.Length; i++)
|
||||
{
|
||||
if (HideSlot(i)) continue;
|
||||
if (PersonalSlots.HasFlag(SlotTypes[i]))
|
||||
{
|
||||
SlotPositions[i] = new Vector2(personalSlotX, GameMain.GraphicsHeight - bottomOffset * 2 - extraOffset - Spacing * 2);
|
||||
SlotPositions[i] = new Vector2(personalSlotX, personalSlotY);
|
||||
personalSlotX -= slots[i].Rect.Width + Spacing;
|
||||
}
|
||||
else
|
||||
{
|
||||
SlotPositions[i] = new Vector2(x, GameMain.GraphicsHeight - bottomOffset - extraOffset);
|
||||
SlotPositions[i] = new Vector2(x, GameMain.GraphicsHeight - bottomOffset);
|
||||
x += slots[i].Rect.Width + Spacing;
|
||||
}
|
||||
}
|
||||
@@ -393,7 +391,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (!HideSlot(i)) continue;
|
||||
x -= slots[i].Rect.Width + Spacing;
|
||||
SlotPositions[i] = new Vector2(x, GameMain.GraphicsHeight - bottomOffset - extraOffset);
|
||||
SlotPositions[i] = new Vector2(x, GameMain.GraphicsHeight - bottomOffset);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -401,12 +399,14 @@ namespace Barotrauma
|
||||
{
|
||||
int x = HUDLayoutSettings.InventoryAreaLower.X;
|
||||
int personalSlotX = x;
|
||||
int personalSlotY = GameMain.GraphicsHeight - bottomOffset * 2 - Spacing * 2 - (int)(!GUI.IsFourByThree() ? UnequippedIndicator.size.Y * UIScale * IndicatorScaleAdjustment : UnequippedIndicator.size.Y * UIScale * IndicatorScaleAdjustment * 2f);
|
||||
|
||||
for (int i = 0; i < SlotPositions.Length; i++)
|
||||
{
|
||||
if (HideSlot(i)) continue;
|
||||
if (PersonalSlots.HasFlag(SlotTypes[i]))
|
||||
{
|
||||
SlotPositions[i] = new Vector2(personalSlotX, GameMain.GraphicsHeight - bottomOffset * 2 - Spacing * 2);
|
||||
SlotPositions[i] = new Vector2(personalSlotX, personalSlotY);
|
||||
personalSlotX += slots[i].Rect.Width + Spacing;
|
||||
}
|
||||
else
|
||||
@@ -493,7 +493,7 @@ namespace Barotrauma
|
||||
((selectedSlot != null && selectedSlot.IsSubSlot) || (draggingItem != null && (draggingSlot == null || !draggingSlot.MouseOn())));
|
||||
if (CharacterHealth.OpenHealthWindow != null) hoverOnInventory = true;
|
||||
|
||||
if (layout == Layout.Default)
|
||||
if (layout == Layout.Default && (Screen.Selected != GameMain.SubEditorScreen || Screen.Selected is SubEditorScreen editor && editor.WiringMode))
|
||||
{
|
||||
if (hideButton.Visible)
|
||||
{
|
||||
@@ -525,8 +525,7 @@ namespace Barotrauma
|
||||
for (int i = 0; i < capacity; i++)
|
||||
{
|
||||
if (Items[i] != null && Items[i] != draggingItem && Character.Controlled?.Inventory == this &&
|
||||
GUI.KeyboardDispatcher.Subscriber == null && !CrewManager.IsCommandInterfaceOpen &&
|
||||
slots[i].QuickUseKey != Keys.None && PlayerInput.KeyHit(slots[i].QuickUseKey))
|
||||
GUI.KeyboardDispatcher.Subscriber == null && !CrewManager.IsCommandInterfaceOpen && PlayerInput.InventoryKeyHit(slots[i].InventoryKeyIndex))
|
||||
{
|
||||
QuickUseItem(Items[i], true, false, true);
|
||||
}
|
||||
@@ -586,6 +585,19 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// In sub editor we cannot hover over the slot because they are not rendered so we override it here
|
||||
if (Screen.Selected is SubEditorScreen subEditor && !subEditor.WiringMode)
|
||||
{
|
||||
for (int i = 0; i < slots.Length; i++)
|
||||
{
|
||||
var subInventory = GetSubInventory(i);
|
||||
if (subInventory != null)
|
||||
{
|
||||
ShowSubInventory(new SlotReference(this, slots[i], i, false, Items[i].GetComponent<ItemContainer>().Inventory), deltaTime, cam, hideSubInventories, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var subInventorySlot in hideSubInventories)
|
||||
{
|
||||
@@ -771,21 +783,16 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private void AssignQuickUseNumKeys()
|
||||
public void AssignQuickUseNumKeys()
|
||||
{
|
||||
int num = 1;
|
||||
int keyBindIndex = 0;
|
||||
for (int i = 0; i < slots.Length; i++)
|
||||
{
|
||||
if (HideSlot(i))
|
||||
{
|
||||
slots[i].QuickUseKey = Keys.None;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (HideSlot(i)) continue;
|
||||
if (SlotTypes[i] == InvSlotType.Any)
|
||||
{
|
||||
slots[i].QuickUseKey = Keys.D0 + num % 10;
|
||||
num++;
|
||||
slots[i].InventoryKeyIndex = keyBindIndex;
|
||||
keyBindIndex++;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -808,16 +815,21 @@ namespace Barotrauma
|
||||
{
|
||||
if (item.Container == null || character.Inventory.FindIndex(item.Container) == -1) // Not a subinventory in the character's inventory
|
||||
{
|
||||
return item.ParentInventory is CharacterInventory ?
|
||||
QuickUseAction.TakeFromCharacter : QuickUseAction.TakeFromContainer;
|
||||
if (character.SelectedItems.Any(i => i?.OwnInventory != null && i.OwnInventory.CanBePut(item)))
|
||||
{
|
||||
return QuickUseAction.PutToEquippedItem;
|
||||
}
|
||||
else
|
||||
{
|
||||
return item.ParentInventory is CharacterInventory ? QuickUseAction.TakeFromCharacter : QuickUseAction.TakeFromContainer;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var selectedContainer = character.SelectedConstruction?.GetComponent<ItemContainer>();
|
||||
if (selectedContainer != null &&
|
||||
selectedContainer.Inventory != null &&
|
||||
!selectedContainer.Inventory.Locked &&
|
||||
allowInventorySwap)
|
||||
!selectedContainer.Inventory.Locked)
|
||||
{
|
||||
// Move the item from the subinventory to the selected container
|
||||
return QuickUseAction.PutToContainer;
|
||||
@@ -854,7 +866,7 @@ namespace Barotrauma
|
||||
{
|
||||
return QuickUseAction.TakeFromCharacter;
|
||||
}
|
||||
else if (character.SelectedItems.Any(i => i?.OwnInventory != null && i.OwnInventory.CanBePut(item)))
|
||||
else if (character.SelectedItems.Any(i => i?.OwnInventory != null && i.OwnInventory.CanBePut(item)) && allowInventorySwap)
|
||||
{
|
||||
return QuickUseAction.PutToEquippedItem;
|
||||
}
|
||||
@@ -882,13 +894,40 @@ namespace Barotrauma
|
||||
|
||||
private void QuickUseItem(Item item, bool allowEquip, bool allowInventorySwap, bool allowApplyTreatment)
|
||||
{
|
||||
if (Screen.Selected is SubEditorScreen editor && !editor.WiringMode && !Submarine.Unloading)
|
||||
{
|
||||
// Find the slot the item was contained in and flash it
|
||||
if (item.ParentInventory?.slots != null)
|
||||
{
|
||||
var invSlots = item.ParentInventory.slots;
|
||||
var invItems = item.ParentInventory.Items;
|
||||
for (int i = 0; i < invSlots.Length; i++)
|
||||
{
|
||||
if (i < 0 || invSlots.Length <= i || i < 0 || invItems.Length <= i) { break; }
|
||||
|
||||
var slot = invSlots[i];
|
||||
var slotItem = invItems[i];
|
||||
|
||||
if (slotItem == item)
|
||||
{
|
||||
slot.ShowBorderHighlight(GUI.Style.Red, 0.1f, 0.4f);
|
||||
GUI.PlayUISound(GUISoundType.PickItem);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
item.Remove();
|
||||
return;
|
||||
}
|
||||
|
||||
var quickUseAction = GetQuickUseAction(item, allowEquip, allowInventorySwap, allowApplyTreatment);
|
||||
bool success = false;
|
||||
switch (quickUseAction)
|
||||
{
|
||||
case QuickUseAction.Equip:
|
||||
//attempt to put in a free slot first
|
||||
for (int i = 0; i < capacity; i++)
|
||||
for (int i = capacity - 1; i >= 0; i--)
|
||||
{
|
||||
if (Items[i] != null) continue;
|
||||
if (SlotTypes[i] == InvSlotType.Any || !item.AllowedSlots.Any(a => a.HasFlag(SlotTypes[i]))) continue;
|
||||
@@ -898,11 +937,11 @@ namespace Barotrauma
|
||||
|
||||
if (!success)
|
||||
{
|
||||
for (int i = 0; i < capacity; i++)
|
||||
for (int i = capacity - 1; i >= 0; i--)
|
||||
{
|
||||
if (SlotTypes[i] == InvSlotType.Any || !item.AllowedSlots.Any(a => a.HasFlag(SlotTypes[i]))) continue;
|
||||
//something else already equipped in the slot, attempt to unequip it
|
||||
if (Items[i] != null && Items[i].AllowedSlots.Contains(InvSlotType.Any))
|
||||
// something else already equipped in a hand slot, attempt to unequip it so items aren't unnecessarily swapped to it
|
||||
if (Items[i] != null && Items[i].AllowedSlots.Contains(InvSlotType.Any) && SlotTypes[i] == InvSlotType.LeftHand || SlotTypes[i] == InvSlotType.RightHand)
|
||||
{
|
||||
TryPutItem(Items[i], Character.Controlled, new List<InvSlotType>() { InvSlotType.Any }, true);
|
||||
}
|
||||
@@ -1003,6 +1042,7 @@ namespace Barotrauma
|
||||
prevUIScale != UIScale ||
|
||||
prevHUDScale != GUI.Scale)
|
||||
{
|
||||
CreateSlots();
|
||||
SetSlotPositions(layout);
|
||||
prevUIScale = UIScale;
|
||||
prevHUDScale = GUI.Scale;
|
||||
|
||||
@@ -237,6 +237,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
StopPicking(null);
|
||||
PlaySound(forcedOpen ? ActionType.OnPicked : ActionType.OnUse);
|
||||
if (isOpen) { stuck = MathHelper.Clamp(stuck - StuckReductionOnOpen, 0.0f, 100.0f); }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -245,7 +246,8 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
base.ClientRead(type, msg, sendingTime);
|
||||
|
||||
bool open = msg.ReadBoolean();
|
||||
bool open = msg.ReadBoolean();
|
||||
bool broken = msg.ReadBoolean();
|
||||
bool forcedOpen = msg.ReadBoolean();
|
||||
SetState(open, isNetworkMessage: true, sendNetworkMessage: false, forcedOpen: forcedOpen);
|
||||
Stuck = msg.ReadRangedSingle(0.0f, 100.0f, 8);
|
||||
@@ -258,6 +260,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
|
||||
if (isStuck) { OpenState = 0.0f; }
|
||||
IsBroken = broken;
|
||||
PredictedState = null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Barotrauma.Networking;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
|
||||
@@ -52,5 +53,13 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
|
||||
{
|
||||
CurrPowerConsumption = powerConsumption;
|
||||
charging = true;
|
||||
timer = Duration;
|
||||
IsActive = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -71,6 +71,8 @@ namespace Barotrauma.Items.Components
|
||||
base.ClientRead(type, msg, sendingTime);
|
||||
bool shouldBeAttached = msg.ReadBoolean();
|
||||
Vector2 simPosition = new Vector2(msg.ReadSingle(), msg.ReadSingle());
|
||||
UInt16 submarineID = msg.ReadUInt16();
|
||||
Submarine sub = Entity.FindEntityByID(submarineID) as Submarine;
|
||||
|
||||
if (!attachable)
|
||||
{
|
||||
@@ -84,6 +86,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
Drop(false, null);
|
||||
item.SetTransform(simPosition, 0.0f);
|
||||
item.Submarine = sub;
|
||||
AttachToWall();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@ using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Barotrauma.IO;
|
||||
using System.Text;
|
||||
using System.Xml.Linq;
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@ using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Barotrauma.IO;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
|
||||
@@ -436,8 +436,7 @@ namespace Barotrauma.Items.Components
|
||||
if (subElement.Attribute("color") != null) color = subElement.GetAttributeColor("color", Color.White);
|
||||
string style = subElement.Attribute("style") == null ?
|
||||
null : subElement.GetAttributeString("style", "");
|
||||
|
||||
GuiFrame = new GUIFrame(RectTransform.Load(subElement, GUI.Canvas, Anchor.Center), style, color);
|
||||
GuiFrame = new GUIFrame(RectTransform.Load(subElement, GUI.Canvas.ItemComponentHolder, Anchor.Center), style, color);
|
||||
DefaultLayout = GUILayoutSettings.Load(subElement);
|
||||
break;
|
||||
case "alternativelayout":
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
|
||||
private string text;
|
||||
[Serialize("", true, translationTextTag: "Label.", description: "The text displayed in the label."), Editable(100)]
|
||||
[Serialize("", true, translationTextTag: "Label.", description: "The text displayed in the label.", alwaysUseInstanceValues: true), Editable(100)]
|
||||
public string Text
|
||||
{
|
||||
get { return text; }
|
||||
@@ -58,7 +58,7 @@ namespace Barotrauma.Items.Components
|
||||
private set;
|
||||
}
|
||||
|
||||
[Editable, Serialize("0,0,0,255", true, description: "The color of the text displayed on the label (R,G,B,A).")]
|
||||
[Editable, Serialize("0,0,0,255", true, description: "The color of the text displayed on the label (R,G,B,A).", alwaysUseInstanceValues: true)]
|
||||
public Color TextColor
|
||||
{
|
||||
get { return textColor; }
|
||||
@@ -69,7 +69,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
[Editable(0.0f, 10.0f), Serialize(1.0f, true, description: "The scale of the text displayed on the label.")]
|
||||
[Editable(0.0f, 10.0f), Serialize(1.0f, true, description: "The scale of the text displayed on the label.", alwaysUseInstanceValues: true)]
|
||||
public float TextScale
|
||||
{
|
||||
get { return textBlock == null ? 1.0f : textBlock.TextScale; }
|
||||
|
||||
@@ -48,7 +48,10 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (light.LightSprite != null && (item.body == null || item.body.Enabled) && lightBrightness > 0.0f && IsOn)
|
||||
{
|
||||
light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness, 0.0f, item.Scale, SpriteEffects.None, item.SpriteDepth - 0.0001f);
|
||||
Vector2 origin = light.LightSprite.Origin;
|
||||
if (light.LightSpriteEffect == SpriteEffects.FlipHorizontally) { origin.X = light.LightSprite.SourceRect.Width - origin.X; }
|
||||
if (light.LightSpriteEffect == SpriteEffects.FlipVertically) { origin.Y = light.LightSprite.SourceRect.Height - origin.Y; }
|
||||
light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness, origin, -light.Rotation, item.Scale, light.LightSpriteEffect, item.SpriteDepth - 0.0001f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -76,7 +76,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
|
||||
{
|
||||
state = msg.ReadBoolean();
|
||||
State = msg.ReadBoolean();
|
||||
ushort userID = msg.ReadUInt16();
|
||||
if (userID == 0)
|
||||
{
|
||||
|
||||
@@ -16,6 +16,10 @@ namespace Barotrauma.Items.Components
|
||||
private GUIScrollBar forceSlider;
|
||||
private GUITickBox autoControlIndicator;
|
||||
|
||||
private int particlesPerSec = 60;
|
||||
private float particleTimer;
|
||||
|
||||
|
||||
public float AnimSpeed
|
||||
{
|
||||
get;
|
||||
|
||||
@@ -318,10 +318,10 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (item.ParentInventory.slots[availableSlotIndex].HighlightTimer <= 0.0f)
|
||||
{
|
||||
item.ParentInventory.slots[availableSlotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f);
|
||||
item.ParentInventory.slots[availableSlotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
|
||||
if (slotIndex < inputContainer.Capacity)
|
||||
{
|
||||
inputContainer.Inventory.slots[slotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f);
|
||||
inputContainer.Inventory.slots[slotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -337,10 +337,22 @@ namespace Barotrauma.Items.Components
|
||||
slotRect.Center.ToVector2(),
|
||||
color: requiredItem.ItemPrefab.InventoryIconColor * 0.3f,
|
||||
scale: Math.Min(slotRect.Width / itemIcon.size.X, slotRect.Height / itemIcon.size.Y));
|
||||
|
||||
|
||||
if (requiredItem.UseCondition && requiredItem.MinCondition < 1.0f)
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle(slotRect.X, slotRect.Bottom - 8, slotRect.Width, 8), Color.Black * 0.8f, true);
|
||||
GUI.DrawRectangle(spriteBatch,
|
||||
new Rectangle(slotRect.X, slotRect.Bottom - 8, (int)(slotRect.Width * requiredItem.MinCondition), 8),
|
||||
GUI.Style.Green * 0.8f, true);
|
||||
}
|
||||
|
||||
if (slotRect.Contains(PlayerInput.MousePosition))
|
||||
{
|
||||
string toolTipText = requiredItem.ItemPrefab.Name;
|
||||
if (requiredItem.UseCondition && requiredItem.MinCondition < 1.0f)
|
||||
{
|
||||
toolTipText += " " + (int)Math.Round(requiredItem.MinCondition * 100) + "%";
|
||||
}
|
||||
if (!string.IsNullOrEmpty(requiredItem.ItemPrefab.Description))
|
||||
{
|
||||
toolTipText += '\n' + requiredItem.ItemPrefab.Description;
|
||||
|
||||
@@ -91,6 +91,7 @@ namespace Barotrauma.Items.Components
|
||||
if ((item.Submarine == null && displayedSubs.Count > 0) || //item not inside a sub anymore, but display is still showing subs
|
||||
!displayedSubs.Contains(item.Submarine) || //current sub not displayer
|
||||
item.Submarine.DockedTo.Any(s => !displayedSubs.Contains(s)) || //some of the docked subs not diplayed
|
||||
!submarineContainer.Children.Any() || // We lack a GUI
|
||||
displayedSubs.Any(s => s != item.Submarine && !item.Submarine.DockedTo.Contains(s))) //displaying a sub that shouldn't be displayed
|
||||
{
|
||||
CreateHUD();
|
||||
@@ -116,15 +117,17 @@ namespace Barotrauma.Items.Components
|
||||
private void DrawHUDFront(SpriteBatch spriteBatch, GUICustomComponent container)
|
||||
{
|
||||
if (Voltage < MinVoltage)
|
||||
{
|
||||
{
|
||||
Vector2 textSize = GUI.Font.MeasureString(noPowerTip);
|
||||
Vector2 textPos = GuiFrame.Rect.Center.ToVector2();
|
||||
|
||||
GUI.DrawString(spriteBatch, textPos - textSize / 2, noPowerTip,
|
||||
GUI.Style.Orange * (float)Math.Abs(Math.Sin(Timing.TotalTime)), Color.Black * 0.8f, font: GUI.SubHeadingFont);
|
||||
GUI.Style.Orange * (float)Math.Abs(Math.Sin(Timing.TotalTime)), Color.Black * 0.8f, font: GUI.SubHeadingFont);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!submarineContainer.Children.Any()) { return; }
|
||||
|
||||
foreach (GUIComponent child in submarineContainer.Children.First().Children)
|
||||
{
|
||||
if (child.UserData is Hull hull)
|
||||
@@ -151,7 +154,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
foreach (Hull hull in Hull.hullList)
|
||||
{
|
||||
var hullFrame = submarineContainer.Children.First().FindChild(hull);
|
||||
var hullFrame = submarineContainer.Children.FirstOrDefault()?.FindChild(hull);
|
||||
if (hullFrame == null) { continue; }
|
||||
|
||||
if (GUI.MouseOn == hullFrame || hullFrame.IsParentOf(GUI.MouseOn))
|
||||
@@ -175,7 +178,7 @@ namespace Barotrauma.Items.Components
|
||||
foreach (Hull hull in Hull.hullList)
|
||||
{
|
||||
if (hull.Submarine == null) continue;
|
||||
var hullFrame = submarineContainer.Children.First().FindChild(hull);
|
||||
var hullFrame = submarineContainer.Children.FirstOrDefault()?.FindChild(hull);
|
||||
if (hullFrame == null) continue;
|
||||
|
||||
hullDatas.TryGetValue(hull, out HullData hullData);
|
||||
|
||||
@@ -163,7 +163,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
pumpSpeedLockTimer -= deltaTime;
|
||||
isActiveLockTimer -= deltaTime;
|
||||
autoControlIndicator.Selected = pumpSpeedLockTimer > 0.0f || isActiveLockTimer > 0.0f;
|
||||
autoControlIndicator.Selected = IsAutoControlled;
|
||||
PowerButton.Enabled = isActiveLockTimer <= 0.0f;
|
||||
if (HasPower)
|
||||
{
|
||||
|
||||
@@ -192,9 +192,10 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
RelativeOffset = new Vector2(0, fissionMeter.RectTransform.RelativeOffset.Y + meterSize.Y)
|
||||
},
|
||||
style: "DeviceSlider", barSize: 0.1f)
|
||||
style: "DeviceSlider", barSize: 0.15f)
|
||||
{
|
||||
Enabled = false,
|
||||
Step = 1.0f / 255,
|
||||
OnMoved = (GUIScrollBar bar, float scrollAmount) =>
|
||||
{
|
||||
LastUser = Character.Controlled;
|
||||
@@ -209,9 +210,10 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
RelativeOffset = new Vector2(0, turbineMeter.RectTransform.RelativeOffset.Y + meterSize.Y)
|
||||
},
|
||||
style: "DeviceSlider", barSize: 0.1f, isHorizontal: true)
|
||||
style: "DeviceSlider", barSize: 0.15f, isHorizontal: true)
|
||||
{
|
||||
Enabled = false,
|
||||
Step = 1.0f / 255,
|
||||
OnMoved = (GUIScrollBar bar, float scrollAmount) =>
|
||||
{
|
||||
LastUser = Character.Controlled;
|
||||
@@ -715,8 +717,14 @@ namespace Barotrauma.Items.Components
|
||||
targetTurbineOutput = msg.ReadRangedSingle(0.0f, 100.0f, 8);
|
||||
degreeOfSuccess = msg.ReadRangedSingle(0.0f, 1.0f, 8);
|
||||
|
||||
FissionRateScrollBar.BarScroll = targetFissionRate / 100.0f;
|
||||
TurbineOutputScrollBar.BarScroll = targetTurbineOutput / 100.0f;
|
||||
if (Math.Abs(FissionRateScrollBar.BarScroll - targetFissionRate / 100.0f) > 0.01f)
|
||||
{
|
||||
FissionRateScrollBar.BarScroll = targetFissionRate / 100.0f;
|
||||
}
|
||||
if (Math.Abs(TurbineOutputScrollBar.BarScroll - targetTurbineOutput / 100.0f) > 0.01f)
|
||||
{
|
||||
TurbineOutputScrollBar.BarScroll = targetTurbineOutput / 100.0f;
|
||||
}
|
||||
|
||||
IsActive = true;
|
||||
}
|
||||
|
||||
@@ -18,6 +18,8 @@ namespace Barotrauma.Items.Components
|
||||
Disruption
|
||||
}
|
||||
|
||||
private PathFinder pathFinder;
|
||||
|
||||
private bool dynamicDockingIndicator = true;
|
||||
|
||||
private bool unsentChanges;
|
||||
@@ -45,7 +47,7 @@ namespace Barotrauma.Items.Components
|
||||
private Sprite sonarBlip;
|
||||
private Sprite lineSprite;
|
||||
|
||||
private Dictionary<string, Sprite> targetIcons = new Dictionary<string, Sprite>();
|
||||
private readonly Dictionary<string, Sprite> targetIcons = new Dictionary<string, Sprite>();
|
||||
|
||||
private float displayBorderSize;
|
||||
|
||||
@@ -65,7 +67,23 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
//Vector2 = vector from the ping source to the position of the disruption
|
||||
//float = strength of the disruption, between 0-1
|
||||
List<Pair<Vector2, float>> disruptedDirections = new List<Pair<Vector2, float>>();
|
||||
private readonly List<Pair<Vector2, float>> disruptedDirections = new List<Pair<Vector2, float>>();
|
||||
|
||||
class CachedDistance
|
||||
{
|
||||
public readonly Vector2 TransducerWorldPos;
|
||||
public readonly Vector2 WorldPos;
|
||||
public readonly float Distance;
|
||||
|
||||
public CachedDistance(Vector2 transducerWorldPos, Vector2 worldPos, float dist)
|
||||
{
|
||||
TransducerWorldPos = transducerWorldPos;
|
||||
WorldPos = worldPos;
|
||||
Distance = dist;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Dictionary<object, CachedDistance> markerDistances = new Dictionary<object, CachedDistance>();
|
||||
|
||||
private readonly Color positiveColor = Color.Green;
|
||||
private readonly Color warningColor = Color.Orange;
|
||||
@@ -74,7 +92,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public static readonly Vector2 controlBoxSize = new Vector2(0.33f, 0.32f);
|
||||
public static readonly Vector2 controlBoxOffset = new Vector2(0.025f, 0);
|
||||
public static readonly float sonarAreaSize = 1.09f;
|
||||
private static readonly float sonarAreaSize = 1.09f;
|
||||
|
||||
private static readonly Dictionary<BlipType, Color[]> blipColorGradient = new Dictionary<BlipType, Color[]>()
|
||||
{
|
||||
@@ -94,6 +112,8 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public float DisplayRadius { get; private set; }
|
||||
|
||||
public static Vector2 GUISizeCalculation => Vector2.One * Math.Min(GUI.RelativeHorizontalAspectRatio, 1f) * sonarAreaSize;
|
||||
|
||||
partial void InitProjSpecific(XElement element)
|
||||
{
|
||||
System.Diagnostics.Debug.Assert(Enum.GetValues(typeof(BlipType)).Cast<BlipType>().All(t => blipColorGradient.ContainsKey(t)));
|
||||
@@ -254,7 +274,7 @@ namespace Barotrauma.Items.Components
|
||||
controlContainer.RectTransform.SetPosition(Anchor.TopLeft);
|
||||
sonarView.RectTransform.ScaleBasis = ScaleBasis.Smallest;
|
||||
sonarView.RectTransform.SetPosition(Anchor.CenterRight);
|
||||
sonarView.RectTransform.Resize(Vector2.One * GUI.RelativeHorizontalAspectRatio * sonarAreaSize);
|
||||
sonarView.RectTransform.Resize(GUISizeCalculation);
|
||||
GUITextBlock.AutoScaleAndNormalize(passiveTickBox.TextBlock, activeTickBox.TextBlock, zoomText, directionalModeSwitchText);
|
||||
}
|
||||
}
|
||||
@@ -490,6 +510,7 @@ namespace Barotrauma.Items.Components
|
||||
disruptedDirections.Clear();
|
||||
foreach (AITarget t in AITarget.List)
|
||||
{
|
||||
if (t.Entity is Character c && c.Params.HideInSonar) { continue; }
|
||||
if (t.SoundRange <= 0.0f || float.IsNaN(t.SoundRange) || float.IsInfinity(t.SoundRange)) { continue; }
|
||||
|
||||
float distSqr = Vector2.DistanceSquared(t.WorldPosition, transducerCenter);
|
||||
@@ -652,12 +673,16 @@ namespace Barotrauma.Items.Components
|
||||
DrawMarker(spriteBatch,
|
||||
GameMain.GameSession.StartLocation.Name,
|
||||
"outpost",
|
||||
(Level.Loaded.StartPosition - transducerCenter), displayScale, center, DisplayRadius);
|
||||
GameMain.GameSession.StartLocation.Name,
|
||||
Level.Loaded.StartPosition, transducerCenter,
|
||||
displayScale, center, DisplayRadius);
|
||||
|
||||
DrawMarker(spriteBatch,
|
||||
GameMain.GameSession.EndLocation.Name,
|
||||
"outpost",
|
||||
(Level.Loaded.EndPosition - transducerCenter), displayScale, center, DisplayRadius);
|
||||
GameMain.GameSession.EndLocation.Name,
|
||||
Level.Loaded.EndPosition, transducerCenter,
|
||||
displayScale, center, DisplayRadius);
|
||||
|
||||
foreach (AITarget aiTarget in AITarget.List)
|
||||
{
|
||||
@@ -669,7 +694,9 @@ namespace Barotrauma.Items.Components
|
||||
DrawMarker(spriteBatch,
|
||||
aiTarget.SonarLabel,
|
||||
aiTarget.SonarIconIdentifier,
|
||||
aiTarget.WorldPosition - transducerCenter, displayScale, center, DisplayRadius * 0.975f);
|
||||
aiTarget,
|
||||
aiTarget.WorldPosition, transducerCenter,
|
||||
displayScale, center, DisplayRadius * 0.975f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -684,7 +711,9 @@ namespace Barotrauma.Items.Components
|
||||
DrawMarker(spriteBatch,
|
||||
mission.SonarLabel,
|
||||
mission.SonarIconIdentifier,
|
||||
sonarPosition - transducerCenter, displayScale, center, DisplayRadius * 0.95f);
|
||||
mission,
|
||||
sonarPosition, transducerCenter,
|
||||
displayScale, center, DisplayRadius * 0.95f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -701,9 +730,10 @@ namespace Barotrauma.Items.Components
|
||||
if (sub.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
|
||||
|
||||
DrawMarker(spriteBatch,
|
||||
sub.Info.Name,
|
||||
sub.Info.DisplayName,
|
||||
sub.Info.HasTag(SubmarineTag.Shuttle) ? "shuttle" : "submarine",
|
||||
sub.WorldPosition - transducerCenter,
|
||||
sub,
|
||||
sub.WorldPosition, transducerCenter,
|
||||
displayScale, center, DisplayRadius * 0.95f);
|
||||
}
|
||||
|
||||
@@ -801,8 +831,11 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (Level.Loaded != null && dockingPort.Item.Submarine.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
|
||||
|
||||
if (dockingPort.Item.Submarine == null) { continue; }
|
||||
if (dockingPort.Item.Submarine.Info.IsWreck) { continue; }
|
||||
|
||||
//don't show the docking ports of the opposing team on the sonar
|
||||
if (item.Submarine != null && dockingPort.Item.Submarine != null)
|
||||
if (item.Submarine != null)
|
||||
{
|
||||
if ((dockingPort.Item.Submarine.TeamID == Character.TeamType.Team1 && item.Submarine.TeamID == Character.TeamType.Team2) ||
|
||||
(dockingPort.Item.Submarine.TeamID == Character.TeamType.Team2 && item.Submarine.TeamID == Character.TeamType.Team1))
|
||||
@@ -947,14 +980,13 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
foreach (AITarget aiTarget in AITarget.List)
|
||||
{
|
||||
if (aiTarget.SonarDisruption <= 0.0f || !aiTarget.Enabled) { continue; }
|
||||
float disruption = aiTarget.Entity is Character c ? c.Params.SonarDisruption : aiTarget.SonarDisruption;
|
||||
if (disruption <= 0.0f || !aiTarget.Enabled) { continue; }
|
||||
float distSqr = Vector2.DistanceSquared(aiTarget.WorldPosition, pingSource);
|
||||
if (distSqr > worldPingRadiusSqr) { continue; }
|
||||
|
||||
float disruptionDist = (float)Math.Sqrt(distSqr);
|
||||
disruptedDirections.Add(new Pair<Vector2, float>((aiTarget.WorldPosition - pingSource) / disruptionDist, aiTarget.SonarDisruption));
|
||||
|
||||
CreateBlipsForDisruption(aiTarget.WorldPosition, aiTarget.SonarDisruption);
|
||||
CreateBlipsForDisruption(aiTarget.WorldPosition, disruption);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1127,6 +1159,7 @@ namespace Barotrauma.Items.Components
|
||||
foreach (Character c in Character.CharacterList)
|
||||
{
|
||||
if (c.AnimController.CurrentHull != null || !c.Enabled) { continue; }
|
||||
if (c.Params.HideInSonar) { continue; }
|
||||
if (DetectSubmarineWalls && c.AnimController.CurrentHull == null && item.CurrentHull != null) { continue; }
|
||||
|
||||
if (c.AnimController.SimplePhysicsEnabled)
|
||||
@@ -1298,9 +1331,42 @@ namespace Barotrauma.Items.Components
|
||||
sonarBlip.Draw(spriteBatch, center + pos, color * 0.5f, sonarBlip.Origin, 0, scale * 0.08f, SpriteEffects.None, 0);
|
||||
}
|
||||
|
||||
private void DrawMarker(SpriteBatch spriteBatch, string label, string iconIdentifier, Vector2 position, float scale, Vector2 center, float radius)
|
||||
private void DrawMarker(SpriteBatch spriteBatch, string label, string iconIdentifier, object targetIdentifier, Vector2 worldPosition, Vector2 transducerPosition, float scale, Vector2 center, float radius)
|
||||
{
|
||||
float dist = position.Length();
|
||||
float dist = Vector2.Distance(worldPosition, transducerPosition);
|
||||
if (Vector2.DistanceSquared(worldPosition, transducerPosition) > Range * Range)
|
||||
{
|
||||
if (markerDistances.TryGetValue(targetIdentifier, out CachedDistance cachedDistance))
|
||||
{
|
||||
if (Vector2.DistanceSquared(cachedDistance.TransducerWorldPos, transducerPosition) > 500 * 500 ||
|
||||
Vector2.DistanceSquared(cachedDistance.WorldPos, worldPosition) > 500 * 500)
|
||||
{
|
||||
markerDistances.Remove(targetIdentifier);
|
||||
CalculateDistance();
|
||||
}
|
||||
else
|
||||
{
|
||||
dist = cachedDistance.Distance;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CalculateDistance();
|
||||
}
|
||||
}
|
||||
|
||||
void CalculateDistance()
|
||||
{
|
||||
pathFinder ??= new PathFinder(WayPoint.WayPointList, indoorsSteering: false);
|
||||
var path = pathFinder.FindPath(ConvertUnits.ToSimUnits(transducerPosition), ConvertUnits.ToSimUnits(worldPosition));
|
||||
if (!path.Unreachable)
|
||||
{
|
||||
markerDistances.Add(targetIdentifier, new CachedDistance(transducerPosition, worldPosition, path.TotalLength));
|
||||
dist = path.TotalLength;
|
||||
}
|
||||
}
|
||||
|
||||
Vector2 position = worldPosition - transducerPosition;
|
||||
|
||||
position *= zoom;
|
||||
position *= scale;
|
||||
|
||||
@@ -390,7 +390,7 @@ namespace Barotrauma.Items.Components
|
||||
};
|
||||
|
||||
// Sonar area
|
||||
steerArea = new GUICustomComponent(new RectTransform(Vector2.One * GUI.RelativeHorizontalAspectRatio * Sonar.sonarAreaSize, GuiFrame.RectTransform, Anchor.CenterRight, scaleBasis: ScaleBasis.Smallest),
|
||||
steerArea = new GUICustomComponent(new RectTransform(Sonar.GUISizeCalculation, GuiFrame.RectTransform, Anchor.CenterRight, scaleBasis: ScaleBasis.Smallest),
|
||||
(spriteBatch, guiCustomComponent) => { DrawHUD(spriteBatch, guiCustomComponent.Rect); }, null);
|
||||
steerRadius = steerArea.Rect.Width / 2;
|
||||
|
||||
@@ -667,7 +667,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (Vector2.DistanceSquared(PlayerInput.MousePosition, steerArea.Rect.Center.ToVector2()) < steerRadius * steerRadius)
|
||||
{
|
||||
if (PlayerInput.PrimaryMouseButtonHeld() && !CrewManager.IsCommandInterfaceOpen && !GameSession.IsInfoFrameOpen)
|
||||
if (PlayerInput.PrimaryMouseButtonHeld() && !CrewManager.IsCommandInterfaceOpen && !GameSession.IsTabMenuOpen)
|
||||
{
|
||||
Vector2 displaySubPos = (-sonar.DisplayOffset * sonar.Zoom) / sonar.Range * sonar.DisplayRadius * sonar.Zoom;
|
||||
displaySubPos.Y = -displaySubPos.Y;
|
||||
|
||||
@@ -13,6 +13,8 @@ namespace Barotrauma.Items.Components
|
||||
bool isStuck = msg.ReadBoolean();
|
||||
if (isStuck)
|
||||
{
|
||||
ushort submarineID = msg.ReadUInt16();
|
||||
ushort hullID = msg.ReadUInt16();
|
||||
Vector2 simPosition = new Vector2(
|
||||
msg.ReadSingle(),
|
||||
msg.ReadSingle());
|
||||
@@ -20,7 +22,12 @@ namespace Barotrauma.Items.Components
|
||||
msg.ReadSingle(),
|
||||
msg.ReadSingle());
|
||||
UInt16 entityID = msg.ReadUInt16();
|
||||
Entity entity = Entity.FindEntityByID(entityID);
|
||||
|
||||
Entity entity = Entity.FindEntityByID(entityID);
|
||||
Submarine submarine = Entity.FindEntityByID(submarineID) as Submarine;
|
||||
Hull hull = Entity.FindEntityByID(hullID) as Hull;
|
||||
item.Submarine = submarine;
|
||||
item.CurrentHull = hull;
|
||||
item.body.SetTransform(simPosition, item.body.Rotation);
|
||||
if (entity is Character character)
|
||||
{
|
||||
@@ -30,12 +37,14 @@ namespace Barotrauma.Items.Components
|
||||
DebugConsole.ThrowError($"Failed to read a projectile update from the server. Limb index out of bounds ({limbIndex}, character: {character.ToString()})");
|
||||
return;
|
||||
}
|
||||
if (character.Removed) { return; }
|
||||
var limb = character.AnimController.Limbs[limbIndex];
|
||||
StickToTarget(limb.body.FarseerBody, axis);
|
||||
}
|
||||
else if (entity is Structure structure)
|
||||
{
|
||||
byte bodyIndex = msg.ReadByte();
|
||||
if (bodyIndex == 255) { bodyIndex = 0; }
|
||||
if (bodyIndex >= structure.Bodies.Count)
|
||||
{
|
||||
DebugConsole.ThrowError($"Failed to read a projectile update from the server. Structure body index out of bounds ({bodyIndex}, structure: {structure.ToString()})");
|
||||
@@ -46,6 +55,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
else if (entity is Item item)
|
||||
{
|
||||
if (item.Removed) { return; }
|
||||
StickToTarget(item.body.FarseerBody, axis);
|
||||
}
|
||||
else if (entity is Submarine sub)
|
||||
|
||||
@@ -27,6 +27,8 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private FixActions requestStartFixAction;
|
||||
|
||||
public float FakeBrokenTimer;
|
||||
|
||||
[Serialize("", false, description: "An optional description of the needed repairs displayed in the repair interface.")]
|
||||
public string Description
|
||||
{
|
||||
@@ -117,9 +119,18 @@ namespace Barotrauma.Items.Components
|
||||
case "emitter":
|
||||
case "particleemitter":
|
||||
particleEmitters.Add(new ParticleEmitter(subElement));
|
||||
particleEmitterConditionRanges.Add(new Vector2(
|
||||
subElement.GetAttributeFloat("mincondition", 0.0f),
|
||||
subElement.GetAttributeFloat("maxcondition", 100.0f)));
|
||||
float minCondition = subElement.GetAttributeFloat("mincondition", 0.0f);
|
||||
float maxCondition = subElement.GetAttributeFloat("maxcondition", 100.0f);
|
||||
|
||||
if (maxCondition < minCondition)
|
||||
{
|
||||
DebugConsole.ThrowError("Invalid damage particle configuration in the Repairable component of " + item.Name + ". MaxCondition needs to be larger than MinCondition.");
|
||||
float temp = maxCondition;
|
||||
maxCondition = minCondition;
|
||||
minCondition = temp;
|
||||
}
|
||||
particleEmitterConditionRanges.Add(new Vector2(minCondition, maxCondition));
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -127,6 +138,9 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
partial void UpdateProjSpecific(float deltaTime)
|
||||
{
|
||||
FakeBrokenTimer -= deltaTime;
|
||||
item.FakeBroken = FakeBrokenTimer > 0.0f;
|
||||
|
||||
if (!GameMain.IsMultiplayer)
|
||||
{
|
||||
switch (requestStartFixAction)
|
||||
@@ -141,10 +155,10 @@ namespace Barotrauma.Items.Components
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (int i = 0; i < particleEmitters.Count; i++)
|
||||
{
|
||||
if (item.ConditionPercentage >= particleEmitterConditionRanges[i].X && item.ConditionPercentage <= particleEmitterConditionRanges[i].Y)
|
||||
if ((item.ConditionPercentage >= particleEmitterConditionRanges[i].X && item.ConditionPercentage <= particleEmitterConditionRanges[i].Y) || FakeBrokenTimer > 0.0f)
|
||||
{
|
||||
particleEmitters[i].Emit(deltaTime, item.WorldPosition, item.CurrentHull);
|
||||
}
|
||||
|
||||
@@ -66,6 +66,15 @@ namespace Barotrauma.Items.Components
|
||||
if (target == null) { return; }
|
||||
|
||||
Vector2 startPos = new Vector2(source.DrawPosition.X, -source.DrawPosition.Y);
|
||||
var turret = source?.GetComponent<Turret>();
|
||||
if (turret != null)
|
||||
{
|
||||
startPos = new Vector2(source.WorldRect.X + turret.TransformedBarrelPos.X, -(source.WorldRect.Y - turret.TransformedBarrelPos.Y));
|
||||
if (turret.BarrelSprite != null)
|
||||
{
|
||||
startPos += new Vector2((float)Math.Cos(turret.Rotation), (float)Math.Sin(turret.Rotation)) * turret.BarrelSprite.size.Y * turret.BarrelSprite.RelativeOrigin.Y * item.Scale * 0.9f;
|
||||
}
|
||||
}
|
||||
Vector2 endPos = new Vector2(target.DrawPosition.X, -target.DrawPosition.Y);
|
||||
|
||||
if (Snapped)
|
||||
|
||||
@@ -379,7 +379,7 @@ namespace Barotrauma.Items.Components
|
||||
ConnectionPanel.HighlightedWire = wire;
|
||||
|
||||
bool allowRewiring = GameMain.NetworkMember?.ServerSettings == null || GameMain.NetworkMember.ServerSettings.AllowRewiring;
|
||||
if (allowRewiring && !wire.Locked && (!panel.Locked || Screen.Selected == GameMain.SubEditorScreen))
|
||||
if (allowRewiring && (!wire.Locked && !panel.Locked || Screen.Selected == GameMain.SubEditorScreen))
|
||||
{
|
||||
//start dragging the wire
|
||||
if (PlayerInput.PrimaryMouseButtonHeld()) { DraggingConnected = wire; }
|
||||
|
||||
@@ -56,15 +56,6 @@ namespace Barotrauma.Items.Components
|
||||
};
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
base.OnItemLoaded();
|
||||
if (!string.IsNullOrEmpty(DisplayedWelcomeMessage))
|
||||
{
|
||||
ShowOnDisplay(DisplayedWelcomeMessage);
|
||||
}
|
||||
}
|
||||
|
||||
private void SendOutput(string input)
|
||||
{
|
||||
if (input.Length > MaxMessageLength)
|
||||
@@ -123,6 +114,11 @@ namespace Barotrauma.Items.Components
|
||||
public override void AddToGUIUpdateList()
|
||||
{
|
||||
base.AddToGUIUpdateList();
|
||||
if (!string.IsNullOrEmpty(DisplayedWelcomeMessage))
|
||||
{
|
||||
ShowOnDisplay(DisplayedWelcomeMessage);
|
||||
DisplayedWelcomeMessage = "";
|
||||
}
|
||||
if (shouldSelectInputBox)
|
||||
{
|
||||
inputBox.Select();
|
||||
|
||||
@@ -17,14 +17,60 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
partial class WireSection
|
||||
{
|
||||
public VertexPositionColorTexture[] vertices;
|
||||
public VertexPositionColorTexture[] shiftedVertices;
|
||||
|
||||
private float cachedWidth = 0f;
|
||||
|
||||
private void RecalculateVertices(Wire wire, float width)
|
||||
{
|
||||
if (MathUtils.NearlyEqual(cachedWidth, width)) { return; }
|
||||
cachedWidth = width;
|
||||
|
||||
vertices = new VertexPositionColorTexture[4];
|
||||
|
||||
Vector2 expandDir = start-end;
|
||||
expandDir.Normalize();
|
||||
float temp = expandDir.X;
|
||||
expandDir.X = -expandDir.Y;
|
||||
expandDir.Y = -temp;
|
||||
|
||||
Rectangle srcRect = wire.wireSprite.SourceRect;
|
||||
|
||||
expandDir *= width * srcRect.Height * 0.5f;
|
||||
|
||||
Vector2 rectLocation = srcRect.Location.ToVector2();
|
||||
Vector2 rectSize = srcRect.Size.ToVector2();
|
||||
Vector2 textureSize = new Vector2(wire.wireSprite.Texture.Width, wire.wireSprite.Texture.Height);
|
||||
|
||||
Vector2 topLeftUv = rectLocation / textureSize;
|
||||
Vector2 bottomRightUv = (rectLocation + rectSize) / textureSize;
|
||||
|
||||
Vector2 invStart = new Vector2(start.X, -start.Y);
|
||||
Vector2 invEnd = new Vector2(end.X, -end.Y);
|
||||
|
||||
vertices[0] = new VertexPositionColorTexture(new Vector3(invStart + expandDir, 0f), Color.White, topLeftUv);
|
||||
vertices[2] = new VertexPositionColorTexture(new Vector3(invEnd + expandDir, 0f), Color.White, new Vector2(bottomRightUv.X, topLeftUv.Y));
|
||||
vertices[1] = new VertexPositionColorTexture(new Vector3(invStart - expandDir, 0f), Color.White, new Vector2(topLeftUv.X, bottomRightUv.Y));
|
||||
vertices[3] = new VertexPositionColorTexture(new Vector3(invEnd - expandDir, 0f), Color.White, bottomRightUv);
|
||||
|
||||
shiftedVertices = (VertexPositionColorTexture[])vertices.Clone();
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, Wire wire, Color color, Vector2 offset, float depth, float width = 0.3f)
|
||||
{
|
||||
if (width <= 0f) { return; }
|
||||
RecalculateVertices(wire, width);
|
||||
|
||||
for (int i=0;i<vertices.Length;i++)
|
||||
{
|
||||
shiftedVertices[i].Color = color;
|
||||
shiftedVertices[i].Position = vertices[i].Position;
|
||||
shiftedVertices[i].Position.X += offset.X;
|
||||
shiftedVertices[i].Position.Y -= offset.Y;
|
||||
}
|
||||
spriteBatch.Draw(wire.wireSprite.Texture,
|
||||
new Vector2(start.X + offset.X, -(start.Y + offset.Y)), wire.wireSprite.SourceRect, color,
|
||||
-angle,
|
||||
new Vector2(0.0f, wire.wireSprite.size.Y / 2.0f),
|
||||
new Vector2(length / wire.wireSprite.size.X, width),
|
||||
SpriteEffects.None,
|
||||
shiftedVertices,
|
||||
depth);
|
||||
}
|
||||
|
||||
@@ -110,7 +156,7 @@ namespace Barotrauma.Items.Components
|
||||
drawOffset = sub.DrawPosition + sub.HiddenSubPosition;
|
||||
}
|
||||
|
||||
float depth = item.IsSelected ? 0.0f : wireSprite.Depth + ((item.ID % 100) * 0.00001f);
|
||||
float depth = item.IsSelected ? 0.0f : Screen.Selected is SubEditorScreen editor && editor.WiringMode ? 0.00002f : wireSprite.Depth + ((item.ID % 100) * 0.00001f);
|
||||
|
||||
if (item.IsHighlighted)
|
||||
{
|
||||
@@ -239,10 +285,12 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public static void UpdateEditing(List<Wire> wires)
|
||||
{
|
||||
var doubleClicked = PlayerInput.DoubleClicked();
|
||||
|
||||
Wire equippedWire =
|
||||
Character.Controlled?.SelectedItems[0]?.GetComponent<Wire>() ??
|
||||
Character.Controlled?.SelectedItems[1]?.GetComponent<Wire>();
|
||||
if (equippedWire != null)
|
||||
if (equippedWire != null && GUI.MouseOn == null)
|
||||
{
|
||||
if (PlayerInput.PrimaryMouseButtonClicked() && Character.Controlled.SelectedConstruction == null)
|
||||
{
|
||||
@@ -252,7 +300,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
|
||||
//dragging a node of some wire
|
||||
if (draggingWire != null)
|
||||
if (draggingWire != null && !doubleClicked)
|
||||
{
|
||||
if (Character.Controlled != null)
|
||||
{
|
||||
@@ -283,15 +331,18 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (selectedNodeIndex.HasValue)
|
||||
{
|
||||
nodeWorldPos.X = MathUtils.Round(nodeWorldPos.X, Submarine.GridSize.X / 2.0f);
|
||||
nodeWorldPos.Y = MathUtils.Round(nodeWorldPos.Y, Submarine.GridSize.Y / 2.0f);
|
||||
if (!PlayerInput.IsShiftDown())
|
||||
{
|
||||
nodeWorldPos.X = MathUtils.Round(nodeWorldPos.X, Submarine.GridSize.X / 2.0f);
|
||||
nodeWorldPos.Y = MathUtils.Round(nodeWorldPos.Y, Submarine.GridSize.Y / 2.0f);
|
||||
}
|
||||
|
||||
draggingWire.nodes[(int)selectedNodeIndex] = nodeWorldPos;
|
||||
draggingWire.UpdateSections();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Vector2.DistanceSquared(nodeWorldPos, draggingWire.nodes[(int)highlightedNodeIndex]) > Submarine.GridSize.X * Submarine.GridSize.X)
|
||||
if (Vector2.DistanceSquared(nodeWorldPos, draggingWire.nodes[(int)highlightedNodeIndex]) > Submarine.GridSize.X * Submarine.GridSize.X || PlayerInput.IsShiftDown())
|
||||
{
|
||||
selectedNodeIndex = highlightedNodeIndex;
|
||||
}
|
||||
@@ -304,6 +355,8 @@ namespace Barotrauma.Items.Components
|
||||
return;
|
||||
}
|
||||
|
||||
bool updateHighlight = true;
|
||||
|
||||
//a wire has been selected -> check if we should start dragging one of the nodes
|
||||
float nodeSelectDist = 10, sectionSelectDist = 5;
|
||||
highlightedNodeIndex = null;
|
||||
@@ -359,6 +412,37 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
selectedWire.nodes.RemoveAt(closestIndex);
|
||||
selectedWire.UpdateSections();
|
||||
}
|
||||
// if only one end of the wire is disconnect pick it back up with double click
|
||||
else if (doubleClicked && equippedWire == null && Character.Controlled != null && selectedWire.connections.Any(conn => conn != null))
|
||||
{
|
||||
if (selectedWire.connections[0] == null && closestIndex == 0 || selectedWire.connections[1] == null && closestIndex == selectedWire.nodes.Count - 1)
|
||||
{
|
||||
selectedWire.IsActive = true;
|
||||
selectedWire.nodes.RemoveAt(closestIndex);
|
||||
selectedWire.UpdateSections();
|
||||
|
||||
// flip the wire
|
||||
if (closestIndex == 0)
|
||||
{
|
||||
selectedWire.nodes.Reverse();
|
||||
selectedWire.connections[0] = selectedWire.connections[1];
|
||||
selectedWire.connections[1] = null;
|
||||
}
|
||||
|
||||
selectedWire.shouldClearConnections = false;
|
||||
Character.Controlled.Inventory.TryPutItem(selectedWire.item, Character.Controlled, new List<InvSlotType> { InvSlotType.LeftHand, InvSlotType.RightHand });
|
||||
foreach (var entity in MapEntity.mapEntityList)
|
||||
{
|
||||
if (entity is Item item)
|
||||
{
|
||||
item.GetComponent<ConnectionPanel>()?.DisconnectedWires.Remove(selectedWire);
|
||||
}
|
||||
}
|
||||
MapEntity.SelectedList.Clear();
|
||||
selectedWire.shouldClearConnections = true;
|
||||
updateHighlight = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -400,7 +484,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
if (highlighted != null)
|
||||
if (highlighted != null && updateHighlight)
|
||||
{
|
||||
highlighted.item.IsHighlighted = true;
|
||||
if (PlayerInput.PrimaryMouseButtonClicked())
|
||||
@@ -411,6 +495,20 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsMouseOn()
|
||||
{
|
||||
if (GUI.MouseOn == null)
|
||||
{
|
||||
Vector2 mousePos = GameMain.SubEditorScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
|
||||
if (item.Submarine != null) { mousePos -= (item.Submarine.Position + item.Submarine.HiddenSubPosition); }
|
||||
|
||||
if (GetClosestNodeIndex(mousePos, 10, out _) > -1) { return true; }
|
||||
if (GetClosestSectionIndex(mousePos, 10, out _) > -1) { return true; }
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
|
||||
{
|
||||
int eventIndex = msg.ReadRangedInteger(0, (int)Math.Ceiling(MaxNodeCount / (float)MaxNodesPerNetworkEvent));
|
||||
|
||||
@@ -5,7 +5,7 @@ using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Barotrauma.IO;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
|
||||
@@ -19,6 +19,8 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private float recoilTimer;
|
||||
|
||||
private float RetractionTime => Math.Max(Reload * RetractionDurationMultiplier, RecoilTime);
|
||||
|
||||
private RoundSound startMoveSound, endMoveSound, moveSound;
|
||||
|
||||
private SoundChannel moveSoundChannel;
|
||||
@@ -83,6 +85,11 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
public Sprite BarrelSprite
|
||||
{
|
||||
get { return barrelSprite; }
|
||||
}
|
||||
|
||||
partial void InitProjSpecific(XElement element)
|
||||
{
|
||||
foreach (XElement subElement in element.Elements())
|
||||
@@ -126,7 +133,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
partial void LaunchProjSpecific()
|
||||
{
|
||||
recoilTimer = Math.Max(Reload, 0.1f);
|
||||
recoilTimer = RetractionTime;
|
||||
PlaySound(ActionType.OnUse);
|
||||
Vector2 particlePos = new Vector2(item.WorldRect.X + transformedBarrelPos.X, item.WorldRect.Y - transformedBarrelPos.Y);
|
||||
foreach (ParticleEmitter emitter in particleEmitters)
|
||||
@@ -135,6 +142,12 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateBroken(float deltaTime, Camera cam)
|
||||
{
|
||||
base.UpdateBroken(deltaTime, cam);
|
||||
recoilTimer -= deltaTime;
|
||||
}
|
||||
|
||||
partial void UpdateProjSpecific(float deltaTime)
|
||||
{
|
||||
recoilTimer -= deltaTime;
|
||||
@@ -232,15 +245,21 @@ namespace Barotrauma.Items.Components
|
||||
float recoilOffset = 0.0f;
|
||||
if (Math.Abs(RecoilDistance) > 0.0f && recoilTimer > 0.0f)
|
||||
{
|
||||
//move the barrel backwards 0.1 seconds after launching
|
||||
if (recoilTimer >= Math.Max(Reload, 0.1f) - 0.1f)
|
||||
float diff = RetractionTime - RecoilTime;
|
||||
if (recoilTimer >= diff)
|
||||
{
|
||||
recoilOffset = RecoilDistance * (1.0f - (recoilTimer - (Math.Max(Reload, 0.1f) - 0.1f)) / 0.1f);
|
||||
//move the barrel backwards 0.1 seconds (defined by RecoilTime) after launching
|
||||
recoilOffset = RecoilDistance * (1.0f - (recoilTimer - diff) / RecoilTime);
|
||||
}
|
||||
else if (recoilTimer <= diff - RetractionDelay)
|
||||
{
|
||||
//move back to normal position while reloading
|
||||
float t = diff - RetractionDelay;
|
||||
recoilOffset = RecoilDistance * recoilTimer / t;
|
||||
}
|
||||
//move back to normal position while reloading
|
||||
else
|
||||
{
|
||||
recoilOffset = RecoilDistance * recoilTimer / (Math.Max(Reload, 0.1f) - 0.1f);
|
||||
recoilOffset = RecoilDistance;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -504,7 +523,7 @@ namespace Barotrauma.Items.Components
|
||||
public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
|
||||
{
|
||||
UInt16 projectileID = msg.ReadUInt16();
|
||||
float newTargetRotation = msg.ReadRangedSingle(minRotation, maxRotation, 8);
|
||||
float newTargetRotation = msg.ReadRangedSingle(minRotation, maxRotation, 16);
|
||||
|
||||
if (Character.Controlled == null || user != Character.Controlled)
|
||||
{
|
||||
@@ -514,13 +533,21 @@ namespace Barotrauma.Items.Components
|
||||
//projectile removed, do nothing
|
||||
if (projectileID == 0) { return; }
|
||||
|
||||
if (!(Entity.FindEntityByID(projectileID) is Item projectile))
|
||||
//ID ushort.MaxValue = launched without a projectile
|
||||
if (projectileID == ushort.MaxValue)
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to launch a projectile - item with the ID \"" + projectileID + " not found");
|
||||
return;
|
||||
Launch(null);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!(Entity.FindEntityByID(projectileID) is Item projectile))
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to launch a projectile - item with the ID \"" + projectileID + " not found");
|
||||
return;
|
||||
}
|
||||
Launch(projectile, launchRotation: newTargetRotation);
|
||||
}
|
||||
|
||||
Launch(projectile);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace Barotrauma
|
||||
|
||||
public Sprite SlotSprite;
|
||||
|
||||
public Keys QuickUseKey;
|
||||
public int InventoryKeyIndex = -1;
|
||||
|
||||
public int SubInventoryDir = -1;
|
||||
|
||||
@@ -191,7 +191,7 @@ namespace Barotrauma
|
||||
public Item Item;
|
||||
public bool IsSubSlot;
|
||||
public string Tooltip;
|
||||
public List<ColorData> TooltipColorData;
|
||||
public List<RichTextData> TooltipRichTextData;
|
||||
|
||||
public SlotReference(Inventory parentInventory, InventorySlot slot, int slotIndex, bool isSubSlot, Inventory subInventory = null)
|
||||
{
|
||||
@@ -201,7 +201,7 @@ namespace Barotrauma
|
||||
Inventory = subInventory;
|
||||
IsSubSlot = isSubSlot;
|
||||
Item = ParentInventory.Items[slotIndex];
|
||||
TooltipColorData = ColorData.GetColorData(GetTooltip(Item), out Tooltip);
|
||||
TooltipRichTextData = RichTextData.GetRichTextData(GetTooltip(Item), out Tooltip);
|
||||
}
|
||||
|
||||
private string GetTooltip(Item item)
|
||||
@@ -450,12 +450,33 @@ namespace Barotrauma
|
||||
}
|
||||
}*/
|
||||
|
||||
bool mouseOn = interactRect.Contains(PlayerInput.MousePosition) && !Locked && !mouseOnGUI;
|
||||
bool mouseOn = interactRect.Contains(PlayerInput.MousePosition) && !Locked && !mouseOnGUI && !slot.Disabled;
|
||||
|
||||
// Delete item from container in sub editor
|
||||
if (SubEditorScreen.IsSubEditor() && PlayerInput.IsCtrlDown())
|
||||
{
|
||||
draggingItem = null;
|
||||
var mouseDrag = SubEditorScreen.MouseDragStart != Vector2.Zero && Vector2.Distance(PlayerInput.MousePosition, SubEditorScreen.MouseDragStart) >= GUI.Scale * 20;
|
||||
if (mouseOn && (PlayerInput.PrimaryMouseButtonClicked() || mouseDrag))
|
||||
{
|
||||
if (item != null)
|
||||
{
|
||||
if (mouseDrag) { item.OwnInventory?.DeleteAllItems(); }
|
||||
slot.ShowBorderHighlight(GUI.Style.Red, 0.1f, 0.4f);
|
||||
if (!mouseDrag)
|
||||
{
|
||||
GUI.PlayUISound(GUISoundType.PickItem);
|
||||
}
|
||||
item.Remove();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (PlayerInput.LeftButtonHeld() && PlayerInput.RightButtonHeld())
|
||||
{
|
||||
mouseOn = false;
|
||||
}
|
||||
|
||||
|
||||
if (selectedSlot != null && selectedSlot.Slot != slot)
|
||||
{
|
||||
//subinventory slot highlighted -> don't allow highlighting this one
|
||||
@@ -476,11 +497,14 @@ namespace Barotrauma
|
||||
// &&
|
||||
//(highlightedSubInventories.Count == 0 || highlightedSubInventories.Contains(this) || highlightedSubInventorySlot?.Slot == slot || highlightedSubInventory.Owner == item))
|
||||
{
|
||||
|
||||
slot.State = GUIComponent.ComponentState.Hover;
|
||||
|
||||
if (selectedSlot == null || (!selectedSlot.IsSubSlot && isSubSlot))
|
||||
{
|
||||
selectedSlot = new SlotReference(this, slot, slotIndex, isSubSlot, Items[slotIndex]?.GetComponent<ItemContainer>()?.Inventory);
|
||||
var slotRef = new SlotReference(this, slot, slotIndex, isSubSlot, Items[slotIndex]?.GetComponent<ItemContainer>()?.Inventory);
|
||||
if (Screen.Selected is SubEditorScreen editor && !editor.WiringMode && slotRef.ParentInventory is CharacterInventory) { return; }
|
||||
selectedSlot = slotRef;
|
||||
}
|
||||
|
||||
if (draggingItem == null)
|
||||
@@ -668,18 +692,34 @@ namespace Barotrauma
|
||||
DrawSlot(spriteBatch, this, slots[i], Items[i], i, drawItem);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the mouse is hovering on top of the slot
|
||||
/// </summary>
|
||||
/// <param name="slot">The desired slot we want to check</param>
|
||||
/// <returns>True if our mouse is hover on the slot, false otherwise</returns>
|
||||
public static bool IsMouseOnSlot(InventorySlot slot)
|
||||
{
|
||||
var rect = new Rectangle(slot.InteractRect.X, slot.InteractRect.Y, slot.InteractRect.Width, slot.InteractRect.Height);
|
||||
rect.Offset(slot.DrawOffset);
|
||||
return rect.Contains(PlayerInput.MousePosition);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Is the mouse on any inventory element (slot, equip button, subinventory...)
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static bool IsMouseOnInventory()
|
||||
public static bool IsMouseOnInventory(bool ignoreDraggedItem = false)
|
||||
{
|
||||
if (Character.Controlled == null) return false;
|
||||
var isSubEditor = Screen.Selected is SubEditorScreen editor && !editor.WiringMode;
|
||||
if (Character.Controlled == null) { return false; }
|
||||
|
||||
if (draggingItem != null || DraggingInventory != null) return true;
|
||||
if (!ignoreDraggedItem)
|
||||
{
|
||||
if (draggingItem != null || DraggingInventory != null) { return true; }
|
||||
}
|
||||
|
||||
if (Character.Controlled.Inventory != null)
|
||||
if (Character.Controlled.Inventory != null && !isSubEditor)
|
||||
{
|
||||
var inv = Character.Controlled.Inventory;
|
||||
for (var i = 0; i < inv.slots.Length; i++)
|
||||
@@ -699,7 +739,8 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
if (Character.Controlled.SelectedCharacter?.Inventory != null)
|
||||
|
||||
if (Character.Controlled.SelectedCharacter?.Inventory != null && !isSubEditor)
|
||||
{
|
||||
var inv = Character.Controlled.SelectedCharacter.Inventory;
|
||||
for (var i = 0; i < inv.slots.Length; i++)
|
||||
@@ -830,9 +871,9 @@ namespace Barotrauma
|
||||
return CursorState.Default;
|
||||
}
|
||||
|
||||
protected static void DrawToolTip(SpriteBatch spriteBatch, string toolTip, Rectangle highlightedSlot, List<ColorData> colorData = null)
|
||||
protected static void DrawToolTip(SpriteBatch spriteBatch, string toolTip, Rectangle highlightedSlot, List<RichTextData> richTextData = null)
|
||||
{
|
||||
GUIComponent.DrawToolTip(spriteBatch, toolTip, highlightedSlot, colorData);
|
||||
GUIComponent.DrawToolTip(spriteBatch, toolTip, highlightedSlot, richTextData);
|
||||
}
|
||||
|
||||
public void DrawSubInventory(SpriteBatch spriteBatch, int slotIndex)
|
||||
@@ -928,7 +969,8 @@ namespace Barotrauma
|
||||
{
|
||||
Character.Controlled.ClearInputs();
|
||||
|
||||
if (CharacterHealth.OpenHealthWindow != null &&
|
||||
if (!IsMouseOnInventory(ignoreDraggedItem: true) &&
|
||||
CharacterHealth.OpenHealthWindow != null &&
|
||||
CharacterHealth.OpenHealthWindow.OnItemDropped(draggingItem, false))
|
||||
{
|
||||
draggingItem = null;
|
||||
@@ -946,8 +988,33 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.PlayUISound(GUISoundType.DropItem);
|
||||
draggingItem.Drop(Character.Controlled);
|
||||
bool removed = false;
|
||||
if (Screen.Selected is SubEditorScreen editor)
|
||||
{
|
||||
if (editor.EntityMenu.Rect.Contains(PlayerInput.MousePosition))
|
||||
{
|
||||
draggingItem.Remove();
|
||||
removed = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (editor.WiringMode)
|
||||
{
|
||||
draggingItem.Remove();
|
||||
removed = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
draggingItem.Drop(Character.Controlled);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
draggingItem.Drop(Character.Controlled);
|
||||
}
|
||||
|
||||
GUI.PlayUISound(removed ? GUISoundType.PickItem : GUISoundType.DropItem);
|
||||
}
|
||||
}
|
||||
else if (selectedSlot.ParentInventory.Items[selectedSlot.SlotIndex] != draggingItem)
|
||||
@@ -1015,7 +1082,7 @@ namespace Barotrauma
|
||||
protected static Rectangle GetSubInventoryHoverArea(SlotReference subSlot)
|
||||
{
|
||||
Rectangle hoverArea;
|
||||
if (!subSlot.Inventory.Movable())
|
||||
if (!subSlot.Inventory.Movable() || Character.Controlled?.Inventory == subSlot.ParentInventory && !Character.Controlled.HasEquippedItem(subSlot.Item))
|
||||
{
|
||||
hoverArea = subSlot.Slot.Rect;
|
||||
hoverArea.Location += subSlot.Slot.DrawOffset.ToPoint();
|
||||
@@ -1038,7 +1105,9 @@ namespace Barotrauma
|
||||
}
|
||||
if (subSlot.Slot.SubInventoryDir < 0)
|
||||
{
|
||||
hoverArea.Height -= hoverArea.Bottom - subSlot.Slot.Rect.Bottom;
|
||||
// 24/2/2020 - the below statement makes the sub inventory extend all the way to the bottom of the screen because of a double negative
|
||||
// Not sure if it's intentional or not but it was causing hover issues and disabling it seems to have no detrimental effects.
|
||||
// hoverArea.Height -= hoverArea.Bottom - subSlot.Slot.Rect.Bottom;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1088,7 +1157,7 @@ namespace Barotrauma
|
||||
string toolTip = mouseOnHealthInterface ? TextManager.Get("QuickUseAction.UseTreatment") :
|
||||
Character.Controlled.FocusedItem != null ?
|
||||
TextManager.GetWithVariable("PutItemIn", "[itemname]", Character.Controlled.FocusedItem.Name, true) :
|
||||
TextManager.Get("DropItem");
|
||||
TextManager.Get(Screen.Selected is SubEditorScreen editor && editor.EntityMenu.Rect.Contains(PlayerInput.MousePosition) ? "Delete" : "DropItem");
|
||||
int textWidth = (int)Math.Max(GUI.Font.MeasureString(draggingItem.Name).X, GUI.SmallFont.MeasureString(toolTip).X);
|
||||
int textSpacing = (int)(15 * GUI.Scale);
|
||||
Point shadowBorders = (new Point(40, 10)).Multiply(GUI.Scale);
|
||||
@@ -1111,7 +1180,7 @@ namespace Barotrauma
|
||||
{
|
||||
Rectangle slotRect = selectedSlot.Slot.Rect;
|
||||
slotRect.Location += selectedSlot.Slot.DrawOffset.ToPoint();
|
||||
DrawToolTip(spriteBatch, selectedSlot.Tooltip, slotRect, selectedSlot.TooltipColorData);
|
||||
DrawToolTip(spriteBatch, selectedSlot.Tooltip, slotRect, selectedSlot.TooltipRichTextData);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1154,6 +1223,11 @@ namespace Barotrauma
|
||||
|
||||
if (inventory != null && inventory.Locked) { slotColor = Color.Gray * 0.5f; }
|
||||
spriteBatch.Draw(slotSprite.Texture, rect, slotSprite.SourceRect, slotColor);
|
||||
|
||||
if (SubEditorScreen.IsSubEditor() && PlayerInput.IsCtrlDown() && selectedSlot?.Slot == slot)
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch, rect, GUI.Style.Red * 0.3f, isFilled: true);
|
||||
}
|
||||
|
||||
bool canBePut = false;
|
||||
|
||||
@@ -1181,7 +1255,7 @@ namespace Barotrauma
|
||||
|
||||
if (item != null && drawItem)
|
||||
{
|
||||
if (!item.IsFullCondition && (itemContainer == null || !itemContainer.ShowConditionInContainedStateIndicator))
|
||||
if (!item.IsFullCondition && !item.Prefab.HideConditionBar && (itemContainer == null || !itemContainer.ShowConditionInContainedStateIndicator))
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle(rect.X, rect.Bottom - 8, rect.Width, 8), Color.Black * 0.8f, true);
|
||||
GUI.DrawRectangle(spriteBatch,
|
||||
@@ -1308,10 +1382,10 @@ namespace Barotrauma
|
||||
if (inventory != null &&
|
||||
!inventory.Locked &&
|
||||
Character.Controlled?.Inventory == inventory &&
|
||||
slot.QuickUseKey != Keys.None)
|
||||
slot.InventoryKeyIndex != -1)
|
||||
{
|
||||
spriteBatch.Draw(slotHotkeySprite.Texture, rect.ScaleSize(1.15f), slotHotkeySprite.SourceRect, slotColor);
|
||||
GUI.DrawString(spriteBatch, rect.Location.ToVector2() + new Vector2((int)(4.25f * UIScale), (int)Math.Ceiling(-1.5f * UIScale)), slot.QuickUseKey.ToString().Substring(1, 1), Color.Black, font: GUI.HotkeyFont);
|
||||
GUI.DrawString(spriteBatch, rect.Location.ToVector2() + new Vector2((int)(4.25f * UIScale), (int)Math.Ceiling(-1.5f * UIScale)), GameMain.Config.InventoryKeyBind(slot.InventoryKeyIndex).Name, Color.Black, font: GUI.HotkeyFont);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -32,17 +32,28 @@ namespace Barotrauma
|
||||
|
||||
private readonly Dictionary<DecorativeSprite, DecorativeSprite.State> spriteAnimState = new Dictionary<DecorativeSprite, DecorativeSprite.State>();
|
||||
|
||||
public bool FakeBroken;
|
||||
|
||||
private Sprite activeSprite;
|
||||
public override Sprite Sprite
|
||||
{
|
||||
get { return activeSprite; }
|
||||
}
|
||||
|
||||
public override bool DrawOverWater
|
||||
public override Rectangle Rect
|
||||
{
|
||||
get { return base.DrawOverWater || (GetComponent<Wire>() != null && IsSelected); }
|
||||
get { return base.Rect; }
|
||||
set
|
||||
{
|
||||
cachedVisibleSize = null;
|
||||
base.Rect = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool DrawBelowWater => (!(Screen.Selected is SubEditorScreen editor) || !editor.WiringMode || !isWire) && base.DrawBelowWater;
|
||||
|
||||
public override bool DrawOverWater => base.DrawOverWater || (IsSelected || Screen.Selected is SubEditorScreen editor && editor.WiringMode) && isWire;
|
||||
|
||||
private GUITextBlock itemInUseWarning;
|
||||
private GUITextBlock ItemInUseWarning
|
||||
{
|
||||
@@ -62,6 +73,10 @@ namespace Barotrauma
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!GameMain.SubEditorScreen.ShowThalamus && prefab.Category.HasFlag(MapEntityCategory.Thalamus))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return parentInventory == null && (body == null || body.Enabled) && ShowItems;
|
||||
}
|
||||
}
|
||||
@@ -156,6 +171,14 @@ namespace Barotrauma
|
||||
decorativeSprite.Sprite.EnsureLazyLoaded();
|
||||
spriteAnimState.Add(decorativeSprite, new DecorativeSprite.State());
|
||||
}
|
||||
UpdateSpriteStates(0.0f);
|
||||
}
|
||||
|
||||
private Vector2? cachedVisibleSize;
|
||||
|
||||
public void ResetCachedVisibleSize()
|
||||
{
|
||||
cachedVisibleSize = null;
|
||||
}
|
||||
|
||||
public override bool IsVisible(Rectangle worldView)
|
||||
@@ -167,19 +190,28 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
//no drawable components and the body has been disabled = nothing to draw
|
||||
if (drawableComponents.Count == 0 && body != null && !body.Enabled)
|
||||
if (!hasComponentsToDraw && body != null && !body.Enabled)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
float padding = 100.0f;
|
||||
Vector2 size = new Vector2(rect.Width + padding, rect.Height + padding);
|
||||
foreach (IDrawableComponent drawable in drawableComponents)
|
||||
Vector2 size;
|
||||
if (cachedVisibleSize.HasValue)
|
||||
{
|
||||
size.X = Math.Max(drawable.DrawSize.X, size.X);
|
||||
size.Y = Math.Max(drawable.DrawSize.Y, size.Y);
|
||||
size = cachedVisibleSize.Value;
|
||||
}
|
||||
else
|
||||
{
|
||||
float padding = 100.0f;
|
||||
size = new Vector2(rect.Width + padding, rect.Height + padding);
|
||||
foreach (IDrawableComponent drawable in drawableComponents)
|
||||
{
|
||||
size.X = Math.Max(drawable.DrawSize.X, size.X);
|
||||
size.Y = Math.Max(drawable.DrawSize.Y, size.Y);
|
||||
}
|
||||
size *= 0.5f;
|
||||
cachedVisibleSize = size;
|
||||
}
|
||||
size *= 0.5f;
|
||||
|
||||
//cache world position so we don't need to calculate it 4 times
|
||||
Vector2 worldPosition = WorldPosition;
|
||||
@@ -199,7 +231,8 @@ namespace Barotrauma
|
||||
|
||||
BrokenItemSprite fadeInBrokenSprite = null;
|
||||
float fadeInBrokenSpriteAlpha = 0.0f;
|
||||
if (condition < Prefab.Health)
|
||||
float displayCondition = FakeBroken ? 0.0f : condition;
|
||||
if (displayCondition < Prefab.Health)
|
||||
{
|
||||
for (int i = 0; i < Prefab.BrokenSprites.Count; i++)
|
||||
{
|
||||
@@ -207,14 +240,14 @@ namespace Barotrauma
|
||||
{
|
||||
float min = i > 0 ? Prefab.BrokenSprites[i - i].MaxCondition : 0.0f;
|
||||
float max = Prefab.BrokenSprites[i].MaxCondition;
|
||||
fadeInBrokenSpriteAlpha = 1.0f - ((condition - min) / (max - min));
|
||||
fadeInBrokenSpriteAlpha = 1.0f - ((displayCondition - min) / (max - min));
|
||||
if (fadeInBrokenSpriteAlpha > 0.0f && fadeInBrokenSpriteAlpha < 1.0f)
|
||||
{
|
||||
fadeInBrokenSprite = Prefab.BrokenSprites[i];
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (condition <= Prefab.BrokenSprites[i].MaxCondition)
|
||||
if (displayCondition <= Prefab.BrokenSprites[i].MaxCondition)
|
||||
{
|
||||
activeSprite = Prefab.BrokenSprites[i].Sprite;
|
||||
break;
|
||||
@@ -262,7 +295,7 @@ namespace Barotrauma
|
||||
float rotation = decorativeSprite.GetRotation(ref spriteAnimState[decorativeSprite].RotationState);
|
||||
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState) * Scale;
|
||||
decorativeSprite.Sprite.Draw(spriteBatch, new Vector2(DrawPosition.X + offset.X, -(DrawPosition.Y + offset.Y)), color,
|
||||
SpriteRotation + rotation, Scale, activeSprite.effects,
|
||||
SpriteRotation + rotation, decorativeSprite.Scale * Scale, activeSprite.effects,
|
||||
depth: Math.Min(depth + (decorativeSprite.Sprite.Depth - activeSprite.Depth), 0.999f));
|
||||
}
|
||||
}
|
||||
@@ -306,7 +339,7 @@ namespace Barotrauma
|
||||
Vector2 transformedOffset = new Vector2(ca * offset.X + sa * offset.Y, -sa * offset.X + ca * offset.Y);
|
||||
|
||||
decorativeSprite.Sprite.Draw(spriteBatch, new Vector2(DrawPosition.X + transformedOffset.X, -(DrawPosition.Y + transformedOffset.Y)), color,
|
||||
-body.Rotation + rotation, Scale, activeSprite.effects,
|
||||
-body.Rotation + rotation, decorativeSprite.Scale * Scale, activeSprite.effects,
|
||||
depth: depth + (decorativeSprite.Sprite.Depth - activeSprite.Depth));
|
||||
}
|
||||
}
|
||||
@@ -671,6 +704,13 @@ namespace Barotrauma
|
||||
HUDLayoutSettings.ChatBoxArea.Width + disallowedPadding, HUDLayoutSettings.ChatBoxArea.Height));
|
||||
}
|
||||
|
||||
if (Screen.Selected is SubEditorScreen editor)
|
||||
{
|
||||
disallowedAreas.Add(editor.EntityMenu.Rect);
|
||||
disallowedAreas.Add(editor.TopPanel.Rect);
|
||||
disallowedAreas.Add(editor.ToggleEntityMenuButton.Rect);
|
||||
}
|
||||
|
||||
GUI.PreventElementOverlap(elementsToMove, disallowedAreas,
|
||||
new Rectangle(
|
||||
0, 20,
|
||||
@@ -826,19 +866,21 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
readonly List<ColoredText> texts = new List<ColoredText>();
|
||||
public List<ColoredText> GetHUDTexts(Character character)
|
||||
public List<ColoredText> GetHUDTexts(Character character, bool recreateHudTexts = true)
|
||||
{
|
||||
// Always create the texts if they have not yet been created
|
||||
if (texts.Any() && !recreateHudTexts) { return texts; }
|
||||
texts.Clear();
|
||||
foreach (ItemComponent ic in components)
|
||||
{
|
||||
if (string.IsNullOrEmpty(ic.DisplayMsg)) continue;
|
||||
if (!ic.CanBePicked && !ic.CanBeSelected) continue;
|
||||
if (ic is Holdable holdable && !holdable.CanBeDeattached()) continue;
|
||||
if (string.IsNullOrEmpty(ic.DisplayMsg)) { continue; }
|
||||
if (!ic.CanBePicked && !ic.CanBeSelected) { continue; }
|
||||
if (ic is Holdable holdable && !holdable.CanBeDeattached()) { continue; }
|
||||
|
||||
Color color = Color.Gray;
|
||||
if (ic.HasRequiredItems(character, false))
|
||||
{
|
||||
if (ic is Repairable repairable)
|
||||
if (ic is Repairable)
|
||||
{
|
||||
if (!IsFullCondition) { color = Color.Cyan; }
|
||||
}
|
||||
@@ -847,9 +889,12 @@ namespace Barotrauma
|
||||
color = Color.Cyan;
|
||||
}
|
||||
}
|
||||
|
||||
texts.Add(new ColoredText(ic.DisplayMsg, color, false));
|
||||
}
|
||||
if ((PlayerInput.KeyDown(Keys.LeftShift) || PlayerInput.KeyDown(Keys.RightShift)) && CrewManager.DoesItemHaveContextualOrders(this))
|
||||
{
|
||||
texts.Add(new ColoredText(TextManager.ParseInputTypes(TextManager.Get("itemmsgcontextualorders")), Color.Cyan, false));
|
||||
}
|
||||
return texts;
|
||||
}
|
||||
|
||||
@@ -857,17 +902,17 @@ namespace Barotrauma
|
||||
{
|
||||
if (Screen.Selected is SubEditorScreen)
|
||||
{
|
||||
if (editingHUD != null && editingHUD.UserData == this) editingHUD.AddToGUIUpdateList();
|
||||
if (editingHUD != null && editingHUD.UserData == this) { editingHUD.AddToGUIUpdateList(); }
|
||||
}
|
||||
else
|
||||
{
|
||||
if (HasInGameEditableProperties)
|
||||
{
|
||||
if (editingHUD != null && editingHUD.UserData == this) editingHUD.AddToGUIUpdateList();
|
||||
if (editingHUD != null && editingHUD.UserData == this) { editingHUD.AddToGUIUpdateList(); }
|
||||
}
|
||||
}
|
||||
|
||||
if (Character.Controlled != null && Character.Controlled?.SelectedConstruction != this) return;
|
||||
if (Character.Controlled != null && Character.Controlled?.SelectedConstruction != this) { return; }
|
||||
|
||||
bool needsLayoutUpdate = false;
|
||||
foreach (ItemComponent ic in activeHUDs)
|
||||
@@ -1213,8 +1258,8 @@ namespace Barotrauma
|
||||
{
|
||||
if (itemContainerIndex < 0 || itemContainerIndex >= parentItem.components.Count)
|
||||
{
|
||||
string errorMsg = "Failed to spawn item \"" + (itemIdentifier ?? "null") +
|
||||
"\" in the inventory of \"" + parentItem.prefab.Identifier + "\" (component index out of range). Index: " + itemContainerIndex + ", components: " + parentItem.components.Count + ".";
|
||||
string errorMsg =
|
||||
$"Failed to spawn item \"{(itemIdentifier ?? "null")}\" in the inventory of \"{parentItem.prefab.Identifier} ({parentItem.ID})\" (component index out of range). Index: {itemContainerIndex}, components: {parentItem.components.Count}.";
|
||||
GameAnalyticsManager.AddErrorEventOnce("Item.ReadSpawnData:ContainerIndexOutOfRange" + (itemName ?? "null") + (itemIdentifier ?? "null"),
|
||||
GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
|
||||
errorMsg);
|
||||
|
||||
@@ -66,16 +66,17 @@ namespace Barotrauma
|
||||
[Serialize("", false)]
|
||||
public string ImpactSoundTag { get; private set; }
|
||||
|
||||
|
||||
public override void UpdatePlacing(Camera cam)
|
||||
{
|
||||
Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
|
||||
|
||||
|
||||
if (PlayerInput.SecondaryMouseButtonClicked())
|
||||
{
|
||||
selected = null;
|
||||
return;
|
||||
}
|
||||
|
||||
var potentialContainer = MapEntity.GetPotentialContainer(position);
|
||||
|
||||
if (!ResizeHorizontal && !ResizeVertical)
|
||||
{
|
||||
@@ -88,6 +89,14 @@ namespace Barotrauma
|
||||
item.SetTransform(ConvertUnits.ToSimUnits(Submarine.MainSub == null ? item.Position : item.Position - Submarine.MainSub.Position), 0.0f);
|
||||
item.FindHull();
|
||||
|
||||
if (PlayerInput.IsShiftDown())
|
||||
{
|
||||
if (potentialContainer?.OwnInventory?.TryPutItem(item, Character.Controlled) ?? false)
|
||||
{
|
||||
GUI.PlayUISound(GUISoundType.PickItem);
|
||||
}
|
||||
}
|
||||
|
||||
placePosition = Vector2.Zero;
|
||||
return;
|
||||
}
|
||||
@@ -124,6 +133,12 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
if (potentialContainer != null)
|
||||
{
|
||||
potentialContainer.IsHighlighted = true;
|
||||
}
|
||||
|
||||
|
||||
//if (PlayerInput.GetMouseState.RightButton == ButtonState.Pressed) selected = null;
|
||||
|
||||
}
|
||||
@@ -141,26 +156,10 @@ namespace Barotrauma
|
||||
if (!ResizeHorizontal && !ResizeVertical)
|
||||
{
|
||||
sprite.Draw(spriteBatch, new Vector2(position.X, -position.Y) + sprite.size / 2.0f * Scale, SpriteColor, scale: Scale);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector2 placeSize = size;
|
||||
if (placePosition == Vector2.Zero)
|
||||
{
|
||||
if (PlayerInput.PrimaryMouseButtonHeld()) placePosition = position;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ResizeHorizontal)
|
||||
placeSize.X = Math.Max(position.X - placePosition.X, size.X);
|
||||
if (ResizeVertical)
|
||||
placeSize.Y = Math.Max(placePosition.Y - position.Y, size.Y);
|
||||
|
||||
position = placePosition;
|
||||
}
|
||||
|
||||
if (sprite != null) sprite.DrawTiled(spriteBatch, new Vector2(position.X, -position.Y), placeSize, color: SpriteColor);
|
||||
sprite?.DrawTiled(spriteBatch, new Vector2(position.X, -position.Y), size, color: SpriteColor);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -60,10 +60,10 @@ namespace Barotrauma
|
||||
var particle = GameMain.ParticleManager.CreateParticle("flame",
|
||||
particlePos, particleVel, 0.0f, hull);
|
||||
|
||||
if (particle == null) continue;
|
||||
if (particle == null) { continue; }
|
||||
|
||||
//make some of the particles create another firesource when they enter another hull
|
||||
if (Rand.Int(20) == 1) particle.OnChangeHull = onChangeHull;
|
||||
if (Rand.Int(20) == 1) { particle.OnChangeHull = onChangeHull; }
|
||||
|
||||
particle.Size *= MathHelper.Clamp(size.X / 60.0f * Math.Max(hull.Oxygen / hull.Volume, 0.4f), 0.5f, 1.0f);
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -24,7 +25,7 @@ namespace Barotrauma
|
||||
|
||||
public override void Draw(SpriteBatch sb, bool editing, bool back = true)
|
||||
{
|
||||
if (!GameMain.DebugDraw && Screen.Selected.Cam.Zoom > 0.1f)
|
||||
if (GameMain.DebugDraw && Screen.Selected.Cam.Zoom > 0.1f)
|
||||
{
|
||||
Vector2 center = new Vector2(WorldRect.X + rect.Width / 2.0f, -(WorldRect.Y - rect.Height / 2.0f));
|
||||
GUI.DrawLine(sb, center, center + new Vector2(flowForce.X, -flowForce.Y) / 10.0f, GUI.Style.Red);
|
||||
@@ -121,24 +122,36 @@ namespace Barotrauma
|
||||
|
||||
partial void EmitParticles(float deltaTime)
|
||||
{
|
||||
if (flowTargetHull == null) return;
|
||||
|
||||
if (flowTargetHull == null) { return; }
|
||||
|
||||
if (linkedTo.Count == 2 && linkedTo[0] is Hull hull1 && linkedTo[1] is Hull hull2)
|
||||
{
|
||||
//no flow particles between linked hulls (= rooms consisting of multiple hulls)
|
||||
if (hull1.linkedTo.Contains(hull2)) { return; }
|
||||
if (hull1.linkedTo.Any(h => h.linkedTo.Contains(hull1) && h.linkedTo.Contains(hull2))) { return; }
|
||||
if (hull2.linkedTo.Any(h => h.linkedTo.Contains(hull1) && h.linkedTo.Contains(hull2))) { return; }
|
||||
}
|
||||
|
||||
Vector2 pos = Position;
|
||||
if (IsHorizontal)
|
||||
{
|
||||
pos.X += Math.Sign(flowForce.X);
|
||||
pos.Y = MathHelper.Clamp((higherSurface + lowerSurface) / 2.0f, rect.Y - rect.Height, rect.Y) + 10;
|
||||
pos.Y = MathHelper.Clamp(Rand.Range(higherSurface, lowerSurface), rect.Y - rect.Height, rect.Y);
|
||||
}
|
||||
else
|
||||
{
|
||||
pos.Y += Math.Sign(flowForce.Y) * rect.Height / 2.0f;
|
||||
}
|
||||
|
||||
//spawn less particles when there's already a large number of them
|
||||
float particleAmountMultiplier = 1.0f - GameMain.ParticleManager.ParticleCount / (float)GameMain.ParticleManager.MaxParticles;
|
||||
particleAmountMultiplier *= particleAmountMultiplier;
|
||||
|
||||
//light dripping
|
||||
if (open < 0.2f && LerpedFlowForce.LengthSquared() > 100.0f)
|
||||
{
|
||||
particleTimer += deltaTime;
|
||||
float particlesPerSec = open * 100.0f;
|
||||
float particlesPerSec = open * 100.0f * particleAmountMultiplier;
|
||||
float emitInterval = 1.0f / particlesPerSec;
|
||||
while (particleTimer > emitInterval)
|
||||
{
|
||||
@@ -174,12 +187,13 @@ namespace Barotrauma
|
||||
particleTimer += deltaTime;
|
||||
if (IsHorizontal)
|
||||
{
|
||||
float particlesPerSec = open * rect.Height * 0.1f;
|
||||
float particlesPerSec = open * rect.Height * 0.1f * particleAmountMultiplier;
|
||||
if (openedTimer > 0.0f) { particlesPerSec *= 1.0f + openedTimer * 10.0f; }
|
||||
float emitInterval = 1.0f / particlesPerSec;
|
||||
while (particleTimer > emitInterval)
|
||||
{
|
||||
Vector2 velocity = new Vector2(
|
||||
MathHelper.Clamp(flowForce.X, -5000.0f, 5000.0f) * Rand.Range(0.5f, 0.7f),
|
||||
MathHelper.Clamp(flowForce.X, -5000.0f, 5000.0f) * Rand.Range(0.5f, 0.7f),
|
||||
flowForce.Y * Rand.Range(0.5f, 0.7f));
|
||||
|
||||
if (flowTargetHull.WaterVolume < flowTargetHull.Volume * 0.95f)
|
||||
@@ -191,11 +205,11 @@ namespace Barotrauma
|
||||
|
||||
if (particle != null)
|
||||
{
|
||||
particle.Size = particle.Size * Math.Min(Math.Abs(flowForce.X / 1000.0f), 5.0f);
|
||||
particle.Size *= Math.Min(Math.Abs(flowForce.X / 500.0f), 5.0f);
|
||||
}
|
||||
}
|
||||
|
||||
if (Math.Abs(flowForce.X) > 300.0f)
|
||||
if (Math.Abs(flowForce.X) > 300.0f && flowTargetHull.WaterVolume > flowTargetHull.Volume * 0.1f)
|
||||
{
|
||||
pos.X += Math.Sign(flowForce.X) * 10.0f;
|
||||
if (rect.Height < 32)
|
||||
@@ -211,7 +225,7 @@ namespace Barotrauma
|
||||
GameMain.ParticleManager.CreateParticle(
|
||||
"bubbles",
|
||||
Submarine == null ? pos : pos + Submarine.Position,
|
||||
flowForce / 10.0f, 0, flowTargetHull);
|
||||
velocity, 0, flowTargetHull);
|
||||
}
|
||||
particleTimer -= emitInterval;
|
||||
}
|
||||
@@ -220,7 +234,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (Math.Sign(flowTargetHull.Rect.Y - rect.Y) != Math.Sign(lerpedFlowForce.Y)) return;
|
||||
|
||||
float particlesPerSec = open * rect.Width * 0.3f;
|
||||
float particlesPerSec = open * rect.Width * 0.3f * particleAmountMultiplier;
|
||||
float emitInterval = 1.0f / particlesPerSec;
|
||||
while (particleTimer > emitInterval)
|
||||
{
|
||||
@@ -237,7 +251,7 @@ namespace Barotrauma
|
||||
velocity, 0, FlowTargetHull);
|
||||
if (splash != null) splash.Size = splash.Size * MathHelper.Clamp(rect.Width / 50.0f, 0.8f, 4.0f);
|
||||
}
|
||||
if (Math.Abs(flowForce.Y) > 190.0f && Rand.Range(0.0f, 1.0f) < 0.3f)
|
||||
if (Math.Abs(flowForce.Y) > 190.0f && Rand.Range(0.0f, 1.0f) < 0.3f && flowTargetHull.WaterVolume > flowTargetHull.Volume * 0.1f)
|
||||
{
|
||||
GameMain.ParticleManager.CreateParticle(
|
||||
"bubbles",
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace Barotrauma
|
||||
{
|
||||
public const int MaxDecalsPerHull = 10;
|
||||
|
||||
private List<Decal> decals = new List<Decal>();
|
||||
private readonly List<Decal> decals = new List<Decal>();
|
||||
|
||||
private float serverUpdateDelay;
|
||||
private float remoteWaterVolume, remoteOxygenPercentage;
|
||||
@@ -23,6 +23,8 @@ namespace Barotrauma
|
||||
private bool networkUpdatePending;
|
||||
private float networkUpdateTimer;
|
||||
|
||||
private double lastAmbientLightEditTime;
|
||||
|
||||
public override bool SelectableInEditor
|
||||
{
|
||||
get
|
||||
@@ -232,33 +234,36 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
|
||||
/*if (!Visible)
|
||||
if (!ShowHulls && !GameMain.DebugDraw) { return; }
|
||||
|
||||
if (!editing && (!GameMain.DebugDraw || Screen.Selected.Cam.Zoom < 0.1f)) { return; }
|
||||
|
||||
float alpha = 1.0f;
|
||||
float hideTimeAfterEdit = 3.0f;
|
||||
if (lastAmbientLightEditTime > Timing.TotalTime - hideTimeAfterEdit * 2.0f)
|
||||
{
|
||||
drawRect =
|
||||
Submarine == null ? rect : new Rectangle((int)(Submarine.DrawPosition.X + rect.X), (int)(Submarine.DrawPosition.Y + rect.Y), rect.Width, rect.Height);
|
||||
|
||||
GUI.DrawRectangle(spriteBatch,
|
||||
new Vector2(drawRect.X, -drawRect.Y),
|
||||
new Vector2(rect.Width, rect.Height),
|
||||
Color.Black, true,
|
||||
0, (int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));
|
||||
}*/
|
||||
|
||||
if (!ShowHulls && !GameMain.DebugDraw) return;
|
||||
|
||||
if (!editing && (!GameMain.DebugDraw || Screen.Selected.Cam.Zoom < 0.1f)) return;
|
||||
alpha = Math.Min((float)(Timing.TotalTime - lastAmbientLightEditTime) / hideTimeAfterEdit - 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
Rectangle drawRect =
|
||||
Submarine == null ? rect : new Rectangle((int)(Submarine.DrawPosition.X + rect.X), (int)(Submarine.DrawPosition.Y + rect.Y), rect.Width, rect.Height);
|
||||
|
||||
if ((IsSelected || IsHighlighted) && editing)
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch,
|
||||
new Vector2(drawRect.X, -drawRect.Y),
|
||||
new Vector2(rect.Width, rect.Height),
|
||||
(IsHighlighted ? Color.LightBlue * 0.8f : GUI.Style.Red * 0.5f) * alpha, false, 0, (int)Math.Max(5.0f / Screen.Selected.Cam.Zoom, 1.0f));
|
||||
}
|
||||
|
||||
GUI.DrawRectangle(spriteBatch,
|
||||
new Vector2(drawRect.X, -drawRect.Y),
|
||||
new Vector2(rect.Width, rect.Height),
|
||||
Color.Blue, false, (ID % 255) * 0.000001f, (int)Math.Max((1.5f / Screen.Selected.Cam.Zoom), 1.0f));
|
||||
Color.Blue * alpha, false, (ID % 255) * 0.000001f, (int)Math.Max(1.5f / Screen.Selected.Cam.Zoom, 1.0f));
|
||||
|
||||
GUI.DrawRectangle(spriteBatch,
|
||||
new Rectangle(drawRect.X, -drawRect.Y, rect.Width, rect.Height),
|
||||
GUI.Style.Red * ((100.0f - OxygenPercentage) / 400.0f), true, 0, (int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));
|
||||
GUI.Style.Red * ((100.0f - OxygenPercentage) / 400.0f) * alpha, true, 0, (int)Math.Max(1.5f / Screen.Selected.Cam.Zoom, 1.0f));
|
||||
|
||||
if (GameMain.DebugDraw)
|
||||
{
|
||||
@@ -277,10 +282,12 @@ namespace Barotrauma
|
||||
foreach (FireSource fs in FireSources)
|
||||
{
|
||||
Rectangle fireSourceRect = new Rectangle((int)fs.WorldPosition.X, -(int)fs.WorldPosition.Y, (int)fs.Size.X, (int)fs.Size.Y);
|
||||
GUI.DrawRectangle(spriteBatch, fireSourceRect, GUI.Style.Orange, false, 0, 5);
|
||||
GUI.DrawRectangle(spriteBatch, fireSourceRect, GUI.Style.Red, false, 0, 5);
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle(fireSourceRect.X - (int)fs.DamageRange, fireSourceRect.Y, fireSourceRect.Width + (int)fs.DamageRange * 2, fireSourceRect.Height), GUI.Style.Orange, false, 0, 5);
|
||||
//GUI.DrawRectangle(spriteBatch, new Rectangle((int)fs.LastExtinguishPos.X, (int)-fs.LastExtinguishPos.Y, 5,5), Color.Yellow, true);
|
||||
}
|
||||
|
||||
|
||||
/*GUI.DrawLine(spriteBatch, new Vector2(drawRect.X, -WorldSurface), new Vector2(drawRect.Right, -WorldSurface), Color.Cyan * 0.5f);
|
||||
for (int i = 0; i < waveY.Length - 1; i++)
|
||||
{
|
||||
@@ -290,24 +297,15 @@ namespace Barotrauma
|
||||
}*/
|
||||
}
|
||||
|
||||
if ((IsSelected || IsHighlighted) && editing)
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch,
|
||||
new Vector2(drawRect.X + 5, -drawRect.Y + 5),
|
||||
new Vector2(rect.Width - 10, rect.Height - 10),
|
||||
IsHighlighted ? Color.LightBlue * 0.5f : GUI.Style.Red * 0.5f, true, 0, (int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));
|
||||
}
|
||||
|
||||
foreach (MapEntity e in linkedTo)
|
||||
{
|
||||
if (e is Hull)
|
||||
if (e is Hull linkedHull)
|
||||
{
|
||||
Hull linkedHull = (Hull)e;
|
||||
Rectangle connectedHullRect = e.Submarine == null ?
|
||||
linkedHull.rect :
|
||||
Rectangle connectedHullRect = e.Submarine == null ?
|
||||
linkedHull.rect :
|
||||
new Rectangle(
|
||||
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
|
||||
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
|
||||
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
|
||||
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
|
||||
|
||||
//center of the hull
|
||||
@@ -315,7 +313,7 @@ namespace Barotrauma
|
||||
WorldRect :
|
||||
new Rectangle(
|
||||
(int)(Submarine.DrawPosition.X + WorldPosition.X),
|
||||
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
|
||||
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
|
||||
WorldRect.Width, WorldRect.Height);
|
||||
|
||||
GUI.DrawLine(spriteBatch,
|
||||
@@ -326,22 +324,22 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public static void UpdateVertices(GraphicsDevice graphicsDevice, Camera cam, WaterRenderer renderer)
|
||||
public static void UpdateVertices(Camera cam, WaterRenderer renderer)
|
||||
{
|
||||
foreach (EntityGrid entityGrid in EntityGrids)
|
||||
{
|
||||
if (entityGrid.WorldRect.X > cam.WorldView.Right || entityGrid.WorldRect.Right < cam.WorldView.X) continue;
|
||||
if (entityGrid.WorldRect.Y - entityGrid.WorldRect.Height > cam.WorldView.Y || entityGrid.WorldRect.Y < cam.WorldView.Y - cam.WorldView.Height) continue;
|
||||
if (entityGrid.WorldRect.X > cam.WorldView.Right || entityGrid.WorldRect.Right < cam.WorldView.X) { continue; }
|
||||
if (entityGrid.WorldRect.Y - entityGrid.WorldRect.Height > cam.WorldView.Y || entityGrid.WorldRect.Y < cam.WorldView.Y - cam.WorldView.Height) { continue; }
|
||||
|
||||
var allEntities = entityGrid.GetAllEntities();
|
||||
foreach (Hull hull in allEntities)
|
||||
{
|
||||
hull.UpdateVertices(graphicsDevice, cam, entityGrid, renderer);
|
||||
hull.UpdateVertices(cam, entityGrid, renderer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateVertices(GraphicsDevice graphicsDevice, Camera cam, EntityGrid entityGrid, WaterRenderer renderer)
|
||||
private void UpdateVertices(Camera cam, EntityGrid entityGrid, WaterRenderer renderer)
|
||||
{
|
||||
Vector2 submarinePos = Submarine == null ? Vector2.Zero : Submarine.DrawPosition;
|
||||
|
||||
@@ -451,7 +449,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
//we only create a new quad if this is the first or the last one, of if there's a wave large enough that we need more geometry
|
||||
if (i == end - 1 || i == start || Math.Abs(prevCorners[1].Y - corners[3].Y) > 1.0f)
|
||||
if (i == end - 1 || i == start || Math.Abs(prevCorners[1].Y - corners[2].Y) > 0.01f)
|
||||
{
|
||||
renderer.vertices[renderer.PositionInBuffer] = new VertexPositionTexture(prevCorners[0], prevUVs[0]);
|
||||
renderer.vertices[renderer.PositionInBuffer + 1] = new VertexPositionTexture(corners[1], uvCoords[1]);
|
||||
@@ -554,11 +552,10 @@ namespace Barotrauma
|
||||
remoteOxygenPercentage = message.ReadRangedSingle(0.0f, 100.0f, 8);
|
||||
|
||||
bool hasFireSources = message.ReadBoolean();
|
||||
int fireSourceCount = 0;
|
||||
remoteFireSources = new List<Vector3>();
|
||||
if (hasFireSources)
|
||||
{
|
||||
fireSourceCount = message.ReadRangedInteger(0, 16);
|
||||
int fireSourceCount = message.ReadRangedInteger(0, 16);
|
||||
for (int i = 0; i < fireSourceCount; i++)
|
||||
{
|
||||
remoteFireSources.Add(new Vector3(
|
||||
|
||||
@@ -18,6 +18,7 @@ namespace Barotrauma
|
||||
|
||||
foreach (Pair<MapEntityPrefab, Rectangle> entity in DisplayEntities)
|
||||
{
|
||||
if (entity.First is CoreEntityPrefab) { continue; }
|
||||
Rectangle drawRect = entity.Second;
|
||||
drawRect = new Rectangle(
|
||||
(int)(drawRect.X * scale) + drawArea.Center.X, (int)((drawRect.Y) * scale) - drawArea.Center.Y,
|
||||
@@ -33,7 +34,9 @@ namespace Barotrauma
|
||||
foreach (Pair<MapEntityPrefab, Rectangle> entity in DisplayEntities)
|
||||
{
|
||||
Rectangle drawRect = entity.Second;
|
||||
drawRect.Location += Submarine.MouseToWorldGrid(cam, Submarine.MainSub).ToPoint();
|
||||
|
||||
drawRect.Location += placePosition != Vector2.Zero ? placePosition.ToPoint() : Submarine.MouseToWorldGrid(cam, Submarine.MainSub).ToPoint();
|
||||
|
||||
entity.First.DrawPlacing(spriteBatch, drawRect, entity.First.Scale);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -91,11 +91,11 @@ namespace Barotrauma
|
||||
public void RenderWater(SpriteBatch spriteBatch, RenderTarget2D texture, Camera cam)
|
||||
{
|
||||
spriteBatch.GraphicsDevice.BlendState = BlendState.NonPremultiplied;
|
||||
|
||||
|
||||
WaterEffect.Parameters["xTexture"].SetValue(texture);
|
||||
Vector2 distortionStrength = cam == null ? DistortionStrength : DistortionStrength * cam.Zoom;
|
||||
WaterEffect.Parameters["xWaveWidth"].SetValue(DistortionStrength.X);
|
||||
WaterEffect.Parameters["xWaveHeight"].SetValue(DistortionStrength.Y);
|
||||
WaterEffect.Parameters["xWaveWidth"].SetValue(distortionStrength.X);
|
||||
WaterEffect.Parameters["xWaveHeight"].SetValue(distortionStrength.Y);
|
||||
if (BlurAmount > 0.0f)
|
||||
{
|
||||
WaterEffect.CurrentTechnique = WaterEffect.Techniques["WaterShaderBlurred"];
|
||||
@@ -111,6 +111,9 @@ namespace Barotrauma
|
||||
offset += (cam.Position - new Vector2(cam.WorldView.Width / 2.0f, -cam.WorldView.Height / 2.0f));
|
||||
offset.Y += cam.WorldView.Height;
|
||||
offset.X += cam.WorldView.Width;
|
||||
#if LINUX || OSX
|
||||
offset.X += cam.WorldView.Width;
|
||||
#endif
|
||||
offset *= DistortionScale;
|
||||
}
|
||||
offset.Y = -offset.Y;
|
||||
@@ -176,6 +179,9 @@ namespace Barotrauma
|
||||
|
||||
spriteBatch.GraphicsDevice.DrawUserPrimitives(PrimitiveType.TriangleList, subVerts.Value, 0, PositionInIndoorsBuffer[subVerts.Key] / 3);
|
||||
}
|
||||
|
||||
WaterEffect.Parameters["xTexture"].SetValue((Texture2D)null);
|
||||
WaterEffect.CurrentTechnique.Passes[0].Apply();
|
||||
}
|
||||
|
||||
public void ScrollWater(Vector2 vel, float deltaTime)
|
||||
@@ -195,7 +201,10 @@ namespace Barotrauma
|
||||
basicEffect.CurrentTechnique.Passes[0].Apply();
|
||||
|
||||
graphicsDevice.SamplerStates[0] = SamplerState.PointWrap;
|
||||
graphicsDevice.DrawUserPrimitives<VertexPositionTexture>(PrimitiveType.TriangleList, vertices, 0, PositionInBuffer / 3);
|
||||
graphicsDevice.DrawUserPrimitives<VertexPositionTexture>(PrimitiveType.TriangleList, vertices, 0, PositionInBuffer / 3);
|
||||
|
||||
basicEffect.Texture = null;
|
||||
basicEffect.CurrentTechnique.Passes[0].Apply();
|
||||
}
|
||||
|
||||
public void ResetBuffers()
|
||||
|
||||
@@ -93,9 +93,9 @@ namespace Barotrauma.Lights
|
||||
public static BasicEffect shadowEffect;
|
||||
public static BasicEffect penumbraEffect;
|
||||
|
||||
private Segment[] segments = new Segment[4];
|
||||
private SegmentPoint[] vertices = new SegmentPoint[4];
|
||||
private SegmentPoint[] losVertices = new SegmentPoint[4];
|
||||
private readonly Segment[] segments = new Segment[4];
|
||||
private readonly SegmentPoint[] vertices = new SegmentPoint[4];
|
||||
private readonly SegmentPoint[] losVertices = new SegmentPoint[4];
|
||||
|
||||
private readonly bool[] backFacing;
|
||||
private readonly bool[] ignoreEdge;
|
||||
@@ -106,6 +106,8 @@ namespace Barotrauma.Lights
|
||||
public VertexPositionTexture[] PenumbraVertices { get; private set; }
|
||||
public int ShadowVertexCount { get; private set; }
|
||||
|
||||
private readonly HashSet<ConvexHull> overlappingHulls = new HashSet<ConvexHull>();
|
||||
|
||||
public MapEntity ParentEntity { get; private set; }
|
||||
|
||||
private bool enabled;
|
||||
@@ -176,7 +178,7 @@ namespace Barotrauma.Lights
|
||||
if (door != null) { isHorizontal = door.IsHorizontal; }
|
||||
}
|
||||
|
||||
var chList = HullLists.Find(x => x.Submarine == parent.Submarine);
|
||||
var chList = HullLists.Find(h => h.Submarine == parent.Submarine);
|
||||
if (chList == null)
|
||||
{
|
||||
chList = new ConvexHullList(parent.Submarine);
|
||||
@@ -194,10 +196,12 @@ namespace Barotrauma.Lights
|
||||
|
||||
private void MergeOverlappingSegments(ConvexHull ch)
|
||||
{
|
||||
if (ch == this) return;
|
||||
|
||||
if (ch == this) { return; }
|
||||
|
||||
if (isHorizontal == ch.isHorizontal)
|
||||
{
|
||||
if (BoundingBox == ch.BoundingBox) { return; }
|
||||
|
||||
//hide segments that are roughly at the some position as some other segment (e.g. the ends of two adjacent wall pieces)
|
||||
float mergeDist = 32;
|
||||
float mergeDistSqr = mergeDist * mergeDist;
|
||||
@@ -206,6 +210,7 @@ namespace Barotrauma.Lights
|
||||
for (int j = 0; j < ch.segments.Length; j++)
|
||||
{
|
||||
if (segments[i].IsHorizontal != ch.segments[j].IsHorizontal) { continue; }
|
||||
if (ignoreEdge[i] || ch.ignoreEdge[j]) { continue; }
|
||||
|
||||
//the segments must be at different sides of the convex hulls to be merged
|
||||
//(e.g. the right edge of a wall piece and the left edge of another one)
|
||||
@@ -247,6 +252,7 @@ namespace Barotrauma.Lights
|
||||
p.Y >= ch.BoundingBox.Y && p.Y <= ch.BoundingBox.Bottom)
|
||||
{
|
||||
ignoreEdge[i] = true;
|
||||
overlappingHulls.Add(ch);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -283,11 +289,25 @@ namespace Barotrauma.Lights
|
||||
}
|
||||
else
|
||||
{
|
||||
losVertices[startPointIndex].Pos = segment2.ConvexHull.losVertices[startPoint2Index].Pos =
|
||||
(segment1.Start.Pos + segment2.End.Pos) / 2.0f;
|
||||
losVertices[endPointIndex].Pos = segment2.ConvexHull.losVertices[endPoint2Index].Pos =
|
||||
(segment1.End.Pos + segment2.Start.Pos) / 2.0f;
|
||||
if (Vector2.DistanceSquared(losVertices[startPointIndex].Pos, segment1.Start.Pos) <
|
||||
Vector2.DistanceSquared(losVertices[startPointIndex].Pos, segment1.End.Pos))
|
||||
{
|
||||
losVertices[startPointIndex].Pos = segment2.ConvexHull.losVertices[startPoint2Index].Pos =
|
||||
(segment1.Start.Pos + segment2.End.Pos) / 2.0f;
|
||||
losVertices[endPointIndex].Pos = segment2.ConvexHull.losVertices[endPoint2Index].Pos =
|
||||
(segment1.End.Pos + segment2.Start.Pos) / 2.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
losVertices[startPointIndex].Pos = segment2.ConvexHull.losVertices[startPoint2Index].Pos =
|
||||
(segment1.End.Pos + segment2.Start.Pos) / 2.0f;
|
||||
losVertices[endPointIndex].Pos = segment2.ConvexHull.losVertices[endPoint2Index].Pos =
|
||||
(segment1.Start.Pos + segment2.End.Pos) / 2.0f;
|
||||
}
|
||||
}
|
||||
|
||||
overlappingHulls.Add(segment2.ConvexHull);
|
||||
segment2.ConvexHull.overlappingHulls.Add(this);
|
||||
}
|
||||
|
||||
public void Rotate(Vector2 origin, float amount)
|
||||
@@ -328,7 +348,26 @@ namespace Barotrauma.Lights
|
||||
|
||||
LastVertexChangeTime = (float)Timing.TotalTime;
|
||||
|
||||
overlappingHulls.Clear();
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
ignoreEdge[i] = false;
|
||||
}
|
||||
|
||||
CalculateDimensions();
|
||||
|
||||
if (ParentEntity == null) { return; }
|
||||
|
||||
var chList = HullLists.Find(h => h.Submarine == ParentEntity.Submarine);
|
||||
if (chList != null)
|
||||
{
|
||||
overlappingHulls.Clear();
|
||||
foreach (ConvexHull ch in chList.List)
|
||||
{
|
||||
MergeOverlappingSegments(ch);
|
||||
ch.MergeOverlappingSegments(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetVertices(Vector2[] points, Matrix? rotationMatrix = null)
|
||||
@@ -348,6 +387,8 @@ namespace Barotrauma.Lights
|
||||
ignoreEdge[i] = false;
|
||||
}
|
||||
|
||||
overlappingHulls.Clear();
|
||||
|
||||
int margin = 0;
|
||||
if (Math.Abs(points[0].X - points[2].X) < Math.Abs(points[0].Y - points[2].Y))
|
||||
{
|
||||
@@ -381,9 +422,10 @@ namespace Barotrauma.Lights
|
||||
|
||||
if (ParentEntity == null) return;
|
||||
|
||||
var chList = HullLists.Find(x => x.Submarine == ParentEntity.Submarine);
|
||||
var chList = HullLists.Find(h => h.Submarine == ParentEntity.Submarine);
|
||||
if (chList != null)
|
||||
{
|
||||
overlappingHulls.Clear();
|
||||
foreach (ConvexHull ch in chList.List)
|
||||
{
|
||||
MergeOverlappingSegments(ch);
|
||||
@@ -484,8 +526,8 @@ namespace Barotrauma.Lights
|
||||
|
||||
//find beginning and ending vertices which
|
||||
//belong to the shadow
|
||||
int startingIndex = 0;
|
||||
int endingIndex = 0;
|
||||
int startingIndex = -1;
|
||||
int endingIndex = -1;
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
int currentEdge = i;
|
||||
@@ -498,6 +540,8 @@ namespace Barotrauma.Lights
|
||||
startingIndex = nextEdge;
|
||||
}
|
||||
|
||||
if (startingIndex == -1 || endingIndex == -1) { return; }
|
||||
|
||||
//nr of vertices that are in the shadow
|
||||
if (endingIndex > startingIndex)
|
||||
ShadowVertexCount = endingIndex - startingIndex + 1;
|
||||
@@ -663,7 +707,7 @@ namespace Barotrauma.Lights
|
||||
|
||||
public void Remove()
|
||||
{
|
||||
var chList = HullLists.Find(x => x.Submarine == ParentEntity.Submarine);
|
||||
var chList = HullLists.Find(h => h.Submarine == ParentEntity.Submarine);
|
||||
|
||||
if (chList != null)
|
||||
{
|
||||
@@ -672,8 +716,19 @@ namespace Barotrauma.Lights
|
||||
{
|
||||
HullLists.Remove(chList);
|
||||
}
|
||||
foreach (ConvexHull ch2 in overlappingHulls)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
ch2.ignoreEdge[i] = false;
|
||||
}
|
||||
ch2.overlappingHulls.Remove(this);
|
||||
foreach (ConvexHull ch in chList.List)
|
||||
{
|
||||
ch.MergeOverlappingSegments(ch2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -11,18 +11,6 @@ namespace Barotrauma.Lights
|
||||
{
|
||||
class LightManager
|
||||
{
|
||||
private const float AmbientLightUpdateInterval = 0.2f;
|
||||
private const float AmbientLightFalloff = 0.8f;
|
||||
|
||||
/// <summary>
|
||||
/// Enables a feature that makes lights inside the hull increase the brightness of the entire hull
|
||||
/// and adjacent ones to some extent, if there are gaps for the lights to pass through.
|
||||
/// Prevents unnaturally dark looking shadows in otherwise well-lit submarines, but disabled at least for
|
||||
/// the time being because it makes the lighting behave unpredictably and may cause rooms to appear
|
||||
/// excessively bright if different lighting conditions aren't tested and accounted for.
|
||||
/// </summary>
|
||||
private static readonly bool UseHullSpecificAmbientLight = false;
|
||||
|
||||
public static Entity ViewTarget { get; set; }
|
||||
|
||||
private float currLightMapScale;
|
||||
@@ -57,7 +45,7 @@ namespace Barotrauma.Lights
|
||||
public Effect LosEffect { get; private set; }
|
||||
public Effect SolidColorEffect { get; private set; }
|
||||
|
||||
private List<LightSource> lights;
|
||||
private readonly List<LightSource> lights;
|
||||
|
||||
public bool LosEnabled = true;
|
||||
public LosMode LosMode = LosMode.Transparent;
|
||||
@@ -66,13 +54,8 @@ namespace Barotrauma.Lights
|
||||
|
||||
public bool ObstructVision;
|
||||
|
||||
private Texture2D visionCircle;
|
||||
private readonly Texture2D visionCircle;
|
||||
|
||||
private Dictionary<Hull, Color> hullAmbientLights;
|
||||
private Dictionary<Hull, Color> smoothedHullAmbientLights;
|
||||
|
||||
private float ambientLightUpdateTimer;
|
||||
|
||||
public IEnumerable<LightSource> Lights
|
||||
{
|
||||
get { return lights; }
|
||||
@@ -80,7 +63,7 @@ namespace Barotrauma.Lights
|
||||
|
||||
public LightManager(GraphicsDevice graphics, ContentManager content)
|
||||
{
|
||||
lights = new List<LightSource>();
|
||||
lights = new List<LightSource>(100);
|
||||
|
||||
AmbientLight = new Color(20, 20, 20, 255);
|
||||
|
||||
@@ -114,9 +97,6 @@ namespace Barotrauma.Lights
|
||||
};
|
||||
}
|
||||
});
|
||||
|
||||
hullAmbientLights = new Dictionary<Hull, Color>();
|
||||
smoothedHullAmbientLights = new Dictionary<Hull, Color>();
|
||||
}
|
||||
|
||||
private void CreateRenderTargets(GraphicsDevice graphics)
|
||||
@@ -167,43 +147,12 @@ namespace Barotrauma.Lights
|
||||
}
|
||||
}
|
||||
|
||||
public void Update(float deltaTime)
|
||||
{
|
||||
if (UseHullSpecificAmbientLight)
|
||||
{
|
||||
if (ambientLightUpdateTimer > 0.0f)
|
||||
{
|
||||
ambientLightUpdateTimer -= deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
CalculateAmbientLights();
|
||||
ambientLightUpdateTimer = AmbientLightUpdateInterval;
|
||||
}
|
||||
|
||||
foreach (Hull hull in hullAmbientLights.Keys)
|
||||
{
|
||||
if (!smoothedHullAmbientLights.ContainsKey(hull))
|
||||
{
|
||||
smoothedHullAmbientLights.Add(hull, Color.TransparentBlack);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Hull hull in smoothedHullAmbientLights.Keys.ToList())
|
||||
{
|
||||
Color targetColor = Color.TransparentBlack;
|
||||
hullAmbientLights.TryGetValue(hull, out targetColor);
|
||||
smoothedHullAmbientLights[hull] = Color.Lerp(smoothedHullAmbientLights[hull], targetColor, deltaTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private List<LightSource> activeLights = new List<LightSource>(capacity: 100);
|
||||
private readonly List<LightSource> activeLights = new List<LightSource>(capacity: 100);
|
||||
|
||||
public void UpdateLightMap(GraphicsDevice graphics, SpriteBatch spriteBatch, Camera cam, RenderTarget2D backgroundObstructor = null)
|
||||
{
|
||||
if (!LightingEnabled) return;
|
||||
|
||||
if (!LightingEnabled) { return; }
|
||||
|
||||
if (Math.Abs(currLightMapScale - GameMain.Config.LightMapScale) > 0.01f)
|
||||
{
|
||||
//lightmap scale has changed -> recreate render targets
|
||||
@@ -229,7 +178,16 @@ namespace Barotrauma.Lights
|
||||
light.Position = light.ParentBody.DrawPosition;
|
||||
if (light.ParentSub != null) { light.Position -= light.ParentSub.DrawPosition; }
|
||||
}
|
||||
if (!MathUtils.CircleIntersectsRectangle(light.WorldPosition, light.LightSourceParams.TextureRange, viewRect)) { continue; }
|
||||
|
||||
float range = light.LightSourceParams.TextureRange;
|
||||
if (light.LightSprite != null)
|
||||
{
|
||||
float spriteRange = Math.Max(
|
||||
light.LightSprite.size.X * light.SpriteScale.X * (0.5f + Math.Abs(light.LightSprite.RelativeOrigin.X - 0.5f)),
|
||||
light.LightSprite.size.Y * light.SpriteScale.Y * (0.5f + Math.Abs(light.LightSprite.RelativeOrigin.Y - 0.5f)));
|
||||
range = Math.Max(spriteRange, range);
|
||||
}
|
||||
if (!MathUtils.CircleIntersectsRectangle(light.WorldPosition, range, viewRect)) { continue; }
|
||||
activeLights.Add(light);
|
||||
}
|
||||
|
||||
@@ -252,16 +210,14 @@ namespace Barotrauma.Lights
|
||||
//draw background lights
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
graphics.SetRenderTarget(LightMap);
|
||||
graphics.Clear(Color.Black);
|
||||
graphics.Clear(AmbientLight);
|
||||
graphics.BlendState = BlendState.Additive;
|
||||
bool backgroundSpritesDrawn = false;
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.Additive, transformMatrix: spriteBatchTransform);
|
||||
foreach (LightSource light in activeLights)
|
||||
{
|
||||
if (!light.IsBackground) { continue; }
|
||||
light.DrawSprite(spriteBatch, cam);
|
||||
if (light.Color.A > 0 && light.Range > 0.0f) { light.DrawLightVolume(spriteBatch, lightEffect, transform); }
|
||||
backgroundSpritesDrawn = true;
|
||||
}
|
||||
GameMain.ParticleManager.Draw(spriteBatch, true, null, Particles.ParticleBlendState.Additive);
|
||||
spriteBatch.End();
|
||||
@@ -269,33 +225,34 @@ namespace Barotrauma.Lights
|
||||
//draw a black rectangle on hulls to hide background lights behind subs
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
|
||||
Dictionary<Hull, Rectangle> visibleHulls = null;
|
||||
if (backgroundSpritesDrawn)
|
||||
if (backgroundObstructor != null)
|
||||
{
|
||||
if (backgroundObstructor != null)
|
||||
{
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied);
|
||||
spriteBatch.Draw(backgroundObstructor, new Rectangle(0, 0,
|
||||
(int)(GameMain.GraphicsWidth * currLightMapScale), (int)(GameMain.GraphicsHeight * currLightMapScale)), Color.Black);
|
||||
spriteBatch.End();
|
||||
}
|
||||
|
||||
visibleHulls = GetVisibleHulls(cam);
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.Opaque, transformMatrix: spriteBatchTransform);
|
||||
foreach (Rectangle drawRect in visibleHulls.Values)
|
||||
{
|
||||
//TODO: draw some sort of smoothed rectangle
|
||||
GUI.DrawRectangle(spriteBatch,
|
||||
new Vector2(drawRect.X, -drawRect.Y),
|
||||
new Vector2(drawRect.Width, drawRect.Height),
|
||||
Color.Black, true);
|
||||
}
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied);
|
||||
spriteBatch.Draw(backgroundObstructor, new Rectangle(0, 0,
|
||||
(int)(GameMain.GraphicsWidth * currLightMapScale), (int)(GameMain.GraphicsHeight * currLightMapScale)), Color.Black);
|
||||
spriteBatch.End();
|
||||
|
||||
|
||||
graphics.BlendState = BlendState.Additive;
|
||||
}
|
||||
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.Opaque, transformMatrix: spriteBatchTransform);
|
||||
Dictionary<Hull, Rectangle> visibleHulls = GetVisibleHulls(cam);
|
||||
foreach (KeyValuePair<Hull, Rectangle> hull in visibleHulls)
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch,
|
||||
new Vector2(hull.Value.X, -hull.Value.Y),
|
||||
new Vector2(hull.Value.Width, hull.Value.Height),
|
||||
hull.Key.AmbientLight == Color.TransparentBlack ? Color.Black : hull.Key.AmbientLight.Multiply(hull.Key.AmbientLight.A / 255.0f), true);
|
||||
}
|
||||
spriteBatch.End();
|
||||
|
||||
SolidColorEffect.CurrentTechnique = SolidColorEffect.Techniques["SolidColor"];
|
||||
SolidColorEffect.Parameters["color"].SetValue(AmbientLight.ToVector4());
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, transformMatrix: spriteBatchTransform, effect: SolidColorEffect);
|
||||
Submarine.DrawDamageable(spriteBatch, null);
|
||||
spriteBatch.End();
|
||||
|
||||
graphics.BlendState = BlendState.Additive;
|
||||
|
||||
|
||||
//draw the focused item and character to highlight them,
|
||||
//and light sprites (done before drawing the actual light volumes so we can make characters obstruct the highlights and sprites)
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
@@ -318,33 +275,37 @@ namespace Barotrauma.Lights
|
||||
//draw characters to obstruct the highlighted items/characters and light sprites
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
|
||||
SolidColorEffect.CurrentTechnique = SolidColorEffect.Techniques["SolidColor"];
|
||||
SolidColorEffect.Parameters["color"].SetValue(Color.Black.ToVector4());
|
||||
SolidColorEffect.CurrentTechnique = SolidColorEffect.Techniques["SolidVertexColor"];
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, effect: SolidColorEffect, transformMatrix: spriteBatchTransform);
|
||||
foreach (Character character in Character.CharacterList)
|
||||
{
|
||||
if (character.CurrentHull == null || !character.Enabled) continue;
|
||||
if (Character.Controlled?.FocusedCharacter == character) continue;
|
||||
if (character.CurrentHull == null || !character.Enabled) { continue; }
|
||||
if (Character.Controlled?.FocusedCharacter == character) { continue; }
|
||||
Color lightColor = character.CurrentHull.AmbientLight == Color.TransparentBlack ?
|
||||
Color.Black :
|
||||
character.CurrentHull.AmbientLight.Multiply(character.CurrentHull.AmbientLight.A / 255.0f).Opaque();
|
||||
foreach (Limb limb in character.AnimController.Limbs)
|
||||
{
|
||||
if (limb.DeformSprite != null) continue;
|
||||
limb.Draw(spriteBatch, cam, Color.Black);
|
||||
if (limb.DeformSprite != null) { continue; }
|
||||
limb.Draw(spriteBatch, cam, lightColor);
|
||||
}
|
||||
}
|
||||
spriteBatch.End();
|
||||
|
||||
DeformableSprite.Effect.CurrentTechnique = DeformableSprite.Effect.Techniques["DeformShaderSolidColor"];
|
||||
DeformableSprite.Effect.Parameters["solidColor"].SetValue(Color.Black.ToVector4());
|
||||
DeformableSprite.Effect.CurrentTechnique = DeformableSprite.Effect.Techniques["DeformShaderSolidVertexColor"];
|
||||
DeformableSprite.Effect.CurrentTechnique.Passes[0].Apply();
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, transformMatrix: spriteBatchTransform);
|
||||
foreach (Character character in Character.CharacterList)
|
||||
{
|
||||
if (character.CurrentHull == null || !character.Enabled) continue;
|
||||
if (Character.Controlled?.FocusedCharacter == character) continue;
|
||||
if (character.CurrentHull == null || !character.Enabled) { continue; }
|
||||
if (Character.Controlled?.FocusedCharacter == character) { continue; }
|
||||
Color lightColor = character.CurrentHull.AmbientLight == Color.TransparentBlack ?
|
||||
Color.Black :
|
||||
character.CurrentHull.AmbientLight.Multiply(character.CurrentHull.AmbientLight.A / 255.0f).Opaque();
|
||||
foreach (Limb limb in character.AnimController.Limbs)
|
||||
{
|
||||
if (limb.DeformSprite == null) continue;
|
||||
limb.Draw(spriteBatch, cam, Color.Black);
|
||||
if (limb.DeformSprite == null) { continue; }
|
||||
limb.Draw(spriteBatch, cam, lightColor);
|
||||
}
|
||||
}
|
||||
spriteBatch.End();
|
||||
@@ -355,8 +316,6 @@ namespace Barotrauma.Lights
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.Additive, transformMatrix: spriteBatchTransform);
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle(cam.WorldView.X, -cam.WorldView.Y, cam.WorldView.Width, cam.WorldView.Height), AmbientLight, isFilled: true);
|
||||
|
||||
spriteBatch.Draw(LimbLightMap, new Rectangle(cam.WorldView.X, -cam.WorldView.Y, cam.WorldView.Width, cam.WorldView.Height), Color.White);
|
||||
|
||||
foreach (ElectricalDischarger discharger in ElectricalDischarger.List)
|
||||
@@ -373,24 +332,7 @@ namespace Barotrauma.Lights
|
||||
lightEffect.World = transform;
|
||||
|
||||
GameMain.ParticleManager.Draw(spriteBatch, false, null, Particles.ParticleBlendState.Additive);
|
||||
|
||||
if (UseHullSpecificAmbientLight)
|
||||
{
|
||||
if (visibleHulls == null)
|
||||
{
|
||||
visibleHulls = GetVisibleHulls(cam);
|
||||
}
|
||||
foreach (Hull hull in smoothedHullAmbientLights.Keys)
|
||||
{
|
||||
if (smoothedHullAmbientLights[hull].A < 0.01f) continue;
|
||||
if (!visibleHulls.TryGetValue(hull, out Rectangle drawRect)) continue;
|
||||
GUI.DrawRectangle(spriteBatch,
|
||||
new Vector2(drawRect.X, -drawRect.Y),
|
||||
new Vector2(hull.Rect.Width, hull.Rect.Height),
|
||||
smoothedHullAmbientLights[hull], true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (Character.Controlled != null)
|
||||
{
|
||||
Vector2 haloDrawPos = Character.Controlled.DrawPosition;
|
||||
@@ -592,7 +534,10 @@ namespace Barotrauma.Lights
|
||||
}
|
||||
}
|
||||
|
||||
penumbraVerts.AddRange(convexHull.PenumbraVertices);
|
||||
if (convexHull.ShadowVertexCount > 0)
|
||||
{
|
||||
penumbraVerts.AddRange(convexHull.PenumbraVertices);
|
||||
}
|
||||
}
|
||||
|
||||
if (shadowVerts.Count > 0)
|
||||
@@ -613,86 +558,6 @@ namespace Barotrauma.Lights
|
||||
graphics.SetRenderTarget(null);
|
||||
}
|
||||
|
||||
|
||||
private void CalculateAmbientLights()
|
||||
{
|
||||
hullAmbientLights.Clear();
|
||||
|
||||
foreach (LightSource light in lights)
|
||||
{
|
||||
if (light.Color.A < 1f || light.Range < 1.0f || light.IsBackground) continue;
|
||||
|
||||
var newAmbientLights = AmbientLightHulls(light);
|
||||
foreach (Hull hull in newAmbientLights.Keys)
|
||||
{
|
||||
if (hullAmbientLights.ContainsKey(hull))
|
||||
{
|
||||
//hull already lit by some other light source -> add the ambient lights up
|
||||
hullAmbientLights[hull] = new Color(
|
||||
hullAmbientLights[hull].R + newAmbientLights[hull].R,
|
||||
hullAmbientLights[hull].G + newAmbientLights[hull].G,
|
||||
hullAmbientLights[hull].B + newAmbientLights[hull].B,
|
||||
hullAmbientLights[hull].A + newAmbientLights[hull].A);
|
||||
}
|
||||
else
|
||||
{
|
||||
hullAmbientLights.Add(hull, newAmbientLights[hull]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add ambient light to the hull the lightsource is inside + all adjacent hulls connected by a gap
|
||||
/// </summary>
|
||||
private Dictionary<Hull, Color> AmbientLightHulls(LightSource light)
|
||||
{
|
||||
Dictionary<Hull, Color> hullAmbientLight = new Dictionary<Hull, Color>();
|
||||
|
||||
var hull = Hull.FindHull(light.WorldPosition);
|
||||
if (hull == null) return hullAmbientLight;
|
||||
|
||||
return AmbientLightHulls(hull, hullAmbientLight, light.Color * Math.Min(light.Range / 1000.0f, 1.0f));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A flood fill algorithm that adds ambient light to all hulls the starting hull is connected to
|
||||
/// </summary>
|
||||
private Dictionary<Hull, Color> AmbientLightHulls(Hull hull, Dictionary<Hull, Color> hullAmbientLight, Color currColor)
|
||||
{
|
||||
if (hullAmbientLight.ContainsKey(hull))
|
||||
{
|
||||
if (hullAmbientLight[hull].A > currColor.A)
|
||||
return hullAmbientLight;
|
||||
else
|
||||
hullAmbientLight[hull] = currColor;
|
||||
}
|
||||
else
|
||||
{
|
||||
hullAmbientLight.Add(hull, currColor);
|
||||
}
|
||||
|
||||
Color nextHullLight = currColor * AmbientLightFalloff;
|
||||
//light getting too dark to notice -> no need to spread further
|
||||
if (nextHullLight.A < 20) return hullAmbientLight;
|
||||
|
||||
//use hashset to make sure that each hull is only included once
|
||||
HashSet<Hull> hulls = new HashSet<Hull>();
|
||||
foreach (Gap g in hull.ConnectedGaps)
|
||||
{
|
||||
if (!g.IsRoomToRoom || !g.PassAmbientLight || g.Open < 0.5f) continue;
|
||||
|
||||
hulls.Add((g.linkedTo[0] == hull ? g.linkedTo[1] : g.linkedTo[0]) as Hull);
|
||||
}
|
||||
|
||||
foreach (Hull h in hulls)
|
||||
{
|
||||
hullAmbientLight = AmbientLightHulls(h, hullAmbientLight, nextHullLight);
|
||||
}
|
||||
|
||||
return hullAmbientLight;
|
||||
}
|
||||
|
||||
public void ClearLights()
|
||||
{
|
||||
lights.Clear();
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace Barotrauma.Lights
|
||||
|
||||
public Dictionary<string, SerializableProperty> SerializableProperties { get; private set; } = new Dictionary<string, SerializableProperty>();
|
||||
|
||||
[Serialize("1.0,1.0,1.0,1.0", true), Editable]
|
||||
[Serialize("1.0,1.0,1.0,1.0", true, alwaysUseInstanceValues: true), Editable]
|
||||
public Color Color
|
||||
{
|
||||
get;
|
||||
@@ -25,7 +25,7 @@ namespace Barotrauma.Lights
|
||||
|
||||
private float range;
|
||||
|
||||
[Serialize(100.0f, true), Editable(MinValueFloat = 0.0f, MaxValueFloat = 2048.0f)]
|
||||
[Serialize(100.0f, true, alwaysUseInstanceValues: true), Editable(MinValueFloat = 0.0f, MaxValueFloat = 2048.0f)]
|
||||
public float Range
|
||||
{
|
||||
get { return range; }
|
||||
@@ -331,7 +331,7 @@ namespace Barotrauma.Lights
|
||||
|
||||
if (lightSourceParams.DeformableLightSpriteElement != null)
|
||||
{
|
||||
DeformableLightSprite = new DeformableSprite(lightSourceParams.DeformableLightSpriteElement);
|
||||
DeformableLightSprite = new DeformableSprite(lightSourceParams.DeformableLightSpriteElement, invert: true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -342,7 +342,7 @@ namespace Barotrauma.Lights
|
||||
lightSourceParams.Persistent = true;
|
||||
if (lightSourceParams.DeformableLightSpriteElement != null)
|
||||
{
|
||||
DeformableLightSprite = new DeformableSprite(lightSourceParams.DeformableLightSpriteElement);
|
||||
DeformableLightSprite = new DeformableSprite(lightSourceParams.DeformableLightSpriteElement, invert: true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -952,23 +952,44 @@ namespace Barotrauma.Lights
|
||||
{
|
||||
Vector2 origin = DeformableLightSprite.Origin;
|
||||
Vector2 drawPos = position;
|
||||
if (ParentSub != null) drawPos += ParentSub.DrawPosition;
|
||||
if (ParentSub != null)
|
||||
{
|
||||
drawPos += ParentSub.DrawPosition;
|
||||
}
|
||||
|
||||
if (LightSpriteEffect == SpriteEffects.FlipHorizontally)
|
||||
{
|
||||
origin.X = DeformableLightSprite.Sprite.SourceRect.Width - origin.X;
|
||||
}
|
||||
if (LightSpriteEffect == SpriteEffects.FlipVertically)
|
||||
{
|
||||
origin.Y = DeformableLightSprite.Sprite.SourceRect.Height - origin.Y;
|
||||
}
|
||||
|
||||
DeformableLightSprite.Draw(
|
||||
cam, new Vector3(drawPos, 0.0f),
|
||||
origin, -Rotation, SpriteScale,
|
||||
new Color(Color, lightSourceParams.OverrideLightSpriteAlpha ?? Color.A / 255.0f),
|
||||
LightSpriteEffect == SpriteEffects.FlipHorizontally);
|
||||
LightSpriteEffect == SpriteEffects.FlipVertically);
|
||||
}
|
||||
|
||||
if (LightSprite != null)
|
||||
{
|
||||
Vector2 origin = LightSprite.Origin;
|
||||
if (LightSpriteEffect == SpriteEffects.FlipHorizontally) origin.X = LightSprite.SourceRect.Width - origin.X;
|
||||
if (LightSpriteEffect == SpriteEffects.FlipVertically) origin.Y = LightSprite.SourceRect.Height - origin.Y;
|
||||
if (LightSpriteEffect == SpriteEffects.FlipHorizontally)
|
||||
{
|
||||
origin.X = LightSprite.SourceRect.Width - origin.X;
|
||||
}
|
||||
if (LightSpriteEffect == SpriteEffects.FlipVertically)
|
||||
{
|
||||
origin.Y = LightSprite.SourceRect.Height - origin.Y;
|
||||
}
|
||||
|
||||
Vector2 drawPos = position;
|
||||
if (ParentSub != null) drawPos += ParentSub.DrawPosition;
|
||||
if (ParentSub != null)
|
||||
{
|
||||
drawPos += ParentSub.DrawPosition;
|
||||
}
|
||||
drawPos.Y = -drawPos.Y;
|
||||
|
||||
LightSprite.Draw(
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using System.IO;
|
||||
using Barotrauma.IO;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
|
||||
@@ -13,11 +13,28 @@ namespace Barotrauma
|
||||
public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)
|
||||
{
|
||||
if (!editing || wallVertices == null) { return; }
|
||||
|
||||
Draw(spriteBatch, Position);
|
||||
|
||||
Color color = IsHighlighted ? GUI.Style.Orange : GUI.Style.Green;
|
||||
if (!Item.ShowLinks) { return; }
|
||||
|
||||
foreach (MapEntity e in linkedTo)
|
||||
{
|
||||
bool isLinkAllowed = e is Item item && item.HasTag("dock");
|
||||
|
||||
GUI.DrawLine(spriteBatch,
|
||||
new Vector2(WorldPosition.X, -WorldPosition.Y),
|
||||
new Vector2(e.WorldPosition.X, -e.WorldPosition.Y),
|
||||
isLinkAllowed ? GUI.Style.Green * 0.5f : GUI.Style.Red * 0.5f, width: 3);
|
||||
}
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, Vector2 drawPos, float alpha = 1.0f)
|
||||
{
|
||||
Color color = (IsHighlighted) ? GUI.Style.Orange : GUI.Style.Green;
|
||||
if (IsSelected) { color = GUI.Style.Red; }
|
||||
|
||||
Vector2 pos = Position;
|
||||
Vector2 pos = drawPos;
|
||||
|
||||
for (int i = 0; i < wallVertices.Count; i++)
|
||||
{
|
||||
@@ -28,26 +45,14 @@ namespace Barotrauma
|
||||
endPos.Y = -endPos.Y;
|
||||
|
||||
GUI.DrawLine(spriteBatch,
|
||||
startPos,
|
||||
endPos,
|
||||
color, 0.0f, 5);
|
||||
startPos,
|
||||
endPos,
|
||||
color * alpha, 0.0f, 5);
|
||||
}
|
||||
|
||||
pos.Y = -pos.Y;
|
||||
GUI.DrawLine(spriteBatch, pos + Vector2.UnitY * 50.0f, pos - Vector2.UnitY * 50.0f, color, 0.0f, 5);
|
||||
GUI.DrawLine(spriteBatch, pos + Vector2.UnitX * 50.0f, pos - Vector2.UnitX * 50.0f, color, 0.0f, 5);
|
||||
|
||||
if (!Item.ShowLinks) { return; }
|
||||
|
||||
foreach (MapEntity e in linkedTo)
|
||||
{
|
||||
bool isLinkAllowed = e is Item item && item.HasTag("dock");
|
||||
|
||||
GUI.DrawLine(spriteBatch,
|
||||
new Vector2(WorldPosition.X, -WorldPosition.Y),
|
||||
new Vector2(e.WorldPosition.X, -e.WorldPosition.Y),
|
||||
isLinkAllowed ? GUI.Style.Green * 0.5f : GUI.Style.Red * 0.5f, width: 3);
|
||||
}
|
||||
GUI.DrawLine(spriteBatch, pos + Vector2.UnitY * 50.0f, pos - Vector2.UnitY * 50.0f, color * alpha, 0.0f, 5);
|
||||
GUI.DrawLine(spriteBatch, pos + Vector2.UnitX * 50.0f, pos - Vector2.UnitX * 50.0f, color * alpha, 0.0f, 5);
|
||||
}
|
||||
|
||||
public override void UpdateEditing(Camera cam)
|
||||
@@ -100,10 +105,9 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
var pathContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.2f), paddedFrame.RectTransform), isHorizontal: true);
|
||||
|
||||
var pathBox = new GUITextBox(new RectTransform(new Vector2(0.75f, 1.0f), pathContainer.RectTransform), filePath, font: GUI.SmallFont);
|
||||
var reloadButton = new GUIButton(new RectTransform(new Vector2(0.25f / pathBox.RectTransform.RelativeSize.X, 1.0f), pathBox.RectTransform, Anchor.CenterRight, Pivot.CenterLeft),
|
||||
TextManager.Get("ReloadLinkedSub"), style: "GUIButtonSmall")
|
||||
TextManager.Get("ReloadLinkedSub"), style: "GUIButtonSmall")
|
||||
{
|
||||
OnClicked = Reload,
|
||||
UserData = pathBox,
|
||||
@@ -133,6 +137,7 @@ namespace Barotrauma
|
||||
|
||||
XDocument doc = SubmarineInfo.OpenFile(pathBox.Text);
|
||||
if (doc == null || doc.Root == null) return false;
|
||||
doc.Root.SetAttributeValue("filepath", pathBox.Text);
|
||||
|
||||
pathBox.Flash(GUI.Style.Green);
|
||||
|
||||
|
||||
@@ -16,6 +16,8 @@ namespace Barotrauma
|
||||
|
||||
private static Vector2 startMovingPos = Vector2.Zero;
|
||||
|
||||
private static float keyDelay;
|
||||
|
||||
public static Vector2 StartMovingPos => startMovingPos;
|
||||
|
||||
// Quick undo/redo for size and movement only. TODO: Remove if we do a more general implementation.
|
||||
@@ -132,7 +134,7 @@ namespace Barotrauma
|
||||
if (highlightedListBox == null ||
|
||||
(GUI.MouseOn != highlightedListBox && !highlightedListBox.IsParentOf(GUI.MouseOn)))
|
||||
{
|
||||
UpdateHighlightedListBox(null);
|
||||
UpdateHighlightedListBox(null, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -147,11 +149,15 @@ namespace Barotrauma
|
||||
{
|
||||
if (PlayerInput.KeyDown(Keys.Delete))
|
||||
{
|
||||
selectedList.ForEach(e => e.Remove());
|
||||
selectedList.ForEach(e =>
|
||||
{
|
||||
//orphaned wires may already have been removed
|
||||
if (!e.Removed) { e.Remove(); }
|
||||
});
|
||||
selectedList.Clear();
|
||||
}
|
||||
|
||||
if (PlayerInput.KeyDown(Keys.LeftControl) || PlayerInput.KeyDown(Keys.RightControl))
|
||||
if (PlayerInput.IsCtrlDown())
|
||||
{
|
||||
if (PlayerInput.KeyHit(Keys.C))
|
||||
{
|
||||
@@ -244,32 +250,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
if (PlayerInput.MouseSpeed.LengthSquared() > 10)
|
||||
{
|
||||
highlightTimer = 0.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
bool mouseNearHighlightBox = false;
|
||||
|
||||
if (highlightedListBox != null)
|
||||
{
|
||||
Rectangle expandedRect = highlightedListBox.Rect;
|
||||
expandedRect.Inflate(20, 20);
|
||||
mouseNearHighlightBox = expandedRect.Contains(PlayerInput.MousePosition);
|
||||
if (!mouseNearHighlightBox) highlightedListBox = null;
|
||||
}
|
||||
|
||||
highlightTimer += (float)Timing.Step;
|
||||
if (highlightTimer > 1.0f)
|
||||
{
|
||||
if (!mouseNearHighlightBox)
|
||||
{
|
||||
UpdateHighlightedListBox(highlightedEntities);
|
||||
highlightTimer = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
UpdateHighlighting(highlightedEntities);
|
||||
}
|
||||
|
||||
if (highLightedEntity != null) highLightedEntity.isHighlighted = true;
|
||||
@@ -277,35 +258,65 @@ namespace Barotrauma
|
||||
|
||||
if (GUI.KeyboardDispatcher.Subscriber == null)
|
||||
{
|
||||
int up = PlayerInput.KeyDown(Keys.Up) ? 1 : 0,
|
||||
down = PlayerInput.KeyDown(Keys.Down) ? -1 : 0,
|
||||
left = PlayerInput.KeyDown(Keys.Left) ? -1 : 0,
|
||||
right = PlayerInput.KeyDown(Keys.Right) ? 1 : 0;
|
||||
|
||||
int xKeysDown = (left + right);
|
||||
int yKeysDown = (up + down);
|
||||
|
||||
if (xKeysDown != 0 || yKeysDown != 0) { keyDelay += (float) Timing.Step; } else { keyDelay = 0; }
|
||||
|
||||
Vector2 nudgeAmount = Vector2.Zero;
|
||||
if (PlayerInput.KeyHit(Keys.Up)) nudgeAmount.Y = 1f;
|
||||
|
||||
if (keyDelay >= 0.5f)
|
||||
{
|
||||
nudgeAmount.Y = yKeysDown;
|
||||
nudgeAmount.X = xKeysDown;
|
||||
}
|
||||
|
||||
if (PlayerInput.KeyHit(Keys.Up)) nudgeAmount.Y = 1f;
|
||||
if (PlayerInput.KeyHit(Keys.Down)) nudgeAmount.Y = -1f;
|
||||
if (PlayerInput.KeyHit(Keys.Left)) nudgeAmount.X = -1f;
|
||||
if (PlayerInput.KeyHit(Keys.Right)) nudgeAmount.X = 1f;
|
||||
if (PlayerInput.KeyHit(Keys.Right)) nudgeAmount.X = 1f;
|
||||
if (nudgeAmount != Vector2.Zero)
|
||||
{
|
||||
foreach (MapEntity entityToNudge in selectedList)
|
||||
{
|
||||
entityToNudge.Move(nudgeAmount);
|
||||
}
|
||||
foreach (MapEntity entityToNudge in selectedList) { entityToNudge.Move(nudgeAmount); }
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
keyDelay = 0;
|
||||
}
|
||||
|
||||
bool isShiftDown = PlayerInput.IsShiftDown();
|
||||
|
||||
//started moving selected entities
|
||||
if (startMovingPos != Vector2.Zero)
|
||||
{
|
||||
Item targetContainer = GetPotentialContainer(position, selectedList);
|
||||
|
||||
if (targetContainer != null) { targetContainer.IsHighlighted = true; }
|
||||
|
||||
if (PlayerInput.PrimaryMouseButtonReleased())
|
||||
{
|
||||
//mouse released -> move the entities to the new position of the mouse
|
||||
|
||||
Vector2 moveAmount = position - startMovingPos;
|
||||
moveAmount.X = (float)(moveAmount.X > 0.0f ? Math.Floor(moveAmount.X / Submarine.GridSize.X) : Math.Ceiling(moveAmount.X / Submarine.GridSize.X)) * Submarine.GridSize.X;
|
||||
moveAmount.Y = (float)(moveAmount.Y > 0.0f ? Math.Floor(moveAmount.Y / Submarine.GridSize.Y) : Math.Ceiling(moveAmount.Y / Submarine.GridSize.Y)) * Submarine.GridSize.Y;
|
||||
if (Math.Abs(moveAmount.X) >= Submarine.GridSize.X || Math.Abs(moveAmount.Y) >= Submarine.GridSize.Y)
|
||||
|
||||
if (!isShiftDown)
|
||||
{
|
||||
moveAmount = Submarine.VectorToWorldGrid(moveAmount);
|
||||
moveAmount.X = (float)(moveAmount.X > 0.0f ? Math.Floor(moveAmount.X / Submarine.GridSize.X) : Math.Ceiling(moveAmount.X / Submarine.GridSize.X)) * Submarine.GridSize.X;
|
||||
moveAmount.Y = (float)(moveAmount.Y > 0.0f ? Math.Floor(moveAmount.Y / Submarine.GridSize.Y) : Math.Ceiling(moveAmount.Y / Submarine.GridSize.Y)) * Submarine.GridSize.Y;
|
||||
}
|
||||
|
||||
if (Math.Abs(moveAmount.X) >= Submarine.GridSize.X || Math.Abs(moveAmount.Y) >= Submarine.GridSize.Y || isShiftDown)
|
||||
{
|
||||
if (!isShiftDown) { moveAmount = Submarine.VectorToWorldGrid(moveAmount); }
|
||||
|
||||
//clone
|
||||
if (PlayerInput.KeyDown(Keys.LeftControl) || PlayerInput.KeyDown(Keys.RightControl))
|
||||
if (PlayerInput.IsCtrlDown())
|
||||
{
|
||||
var clones = Clone(selectedList);
|
||||
selectedList = clones;
|
||||
@@ -313,6 +324,7 @@ namespace Barotrauma
|
||||
}
|
||||
else // move
|
||||
{
|
||||
List<MapEntity> deposited = new List<MapEntity>();
|
||||
foreach (MapEntity e in selectedList)
|
||||
{
|
||||
if (e.rectMemento == null)
|
||||
@@ -321,8 +333,23 @@ namespace Barotrauma
|
||||
e.rectMemento.Store(e.Rect);
|
||||
}
|
||||
e.Move(moveAmount);
|
||||
|
||||
if (isShiftDown && e is Item item && targetContainer != null)
|
||||
{
|
||||
if (targetContainer.OwnInventory.TryPutItem(item, Character.Controlled))
|
||||
{
|
||||
GUI.PlayUISound(GUISoundType.DropItem);
|
||||
deposited.Add(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.PlayUISound(GUISoundType.PickItemFail);
|
||||
}
|
||||
}
|
||||
e.rectMemento.Store(e.Rect);
|
||||
}
|
||||
|
||||
deposited.ForEach(entity => { selectedList.Remove(entity); });
|
||||
}
|
||||
}
|
||||
startMovingPos = Vector2.Zero;
|
||||
@@ -357,8 +384,7 @@ namespace Barotrauma
|
||||
|
||||
if (PlayerInput.PrimaryMouseButtonReleased())
|
||||
{
|
||||
if (PlayerInput.KeyDown(Keys.LeftControl) ||
|
||||
PlayerInput.KeyDown(Keys.RightControl))
|
||||
if (PlayerInput.IsCtrlDown())
|
||||
{
|
||||
foreach (MapEntity e in newSelection)
|
||||
{
|
||||
@@ -441,7 +467,84 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private static void UpdateHighlightedListBox(List<MapEntity> highlightedEntities)
|
||||
public static Item GetPotentialContainer(Vector2 position, List<MapEntity> entities = null)
|
||||
{
|
||||
Item targetContainer = null;
|
||||
bool isShiftDown = PlayerInput.IsShiftDown();
|
||||
|
||||
if (!isShiftDown) return null;
|
||||
|
||||
foreach (MapEntity e in mapEntityList)
|
||||
{
|
||||
if (!e.SelectableInEditor ||!(e is Item potentialContainer)) { continue; }
|
||||
|
||||
if (e.IsMouseOn(position))
|
||||
{
|
||||
if (entities == null)
|
||||
{
|
||||
if (potentialContainer.OwnInventory != null && potentialContainer.ParentInventory == null && !potentialContainer.OwnInventory.IsFull())
|
||||
{
|
||||
targetContainer = potentialContainer;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (MapEntity selectedEntity in entities)
|
||||
{
|
||||
if (!(selectedEntity is Item selectedItem)) { continue; }
|
||||
if (potentialContainer.OwnInventory != null && potentialContainer.ParentInventory == null && potentialContainer != selectedItem &&
|
||||
potentialContainer.OwnInventory.CanBePut(selectedItem))
|
||||
{
|
||||
targetContainer = potentialContainer;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (targetContainer != null) { break; }
|
||||
}
|
||||
|
||||
return targetContainer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the logic that runs the highlight box when the mouse is sitting still.
|
||||
/// </summary>
|
||||
/// <see cref="UpdateHighlightedListBox"/>
|
||||
/// <param name="highlightedEntities"></param>
|
||||
/// <param name="wiringMode">true to give items tooltip showing their connection</param>
|
||||
public static void UpdateHighlighting(List<MapEntity> highlightedEntities, bool wiringMode = false)
|
||||
{
|
||||
if (PlayerInput.MouseSpeed.LengthSquared() > 10)
|
||||
{
|
||||
highlightTimer = 0.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
bool mouseNearHighlightBox = false;
|
||||
|
||||
if (highlightedListBox != null)
|
||||
{
|
||||
Rectangle expandedRect = highlightedListBox.Rect;
|
||||
expandedRect.Inflate(20, 20);
|
||||
mouseNearHighlightBox = expandedRect.Contains(PlayerInput.MousePosition);
|
||||
if (!mouseNearHighlightBox) highlightedListBox = null;
|
||||
}
|
||||
|
||||
highlightTimer += (float)Timing.Step;
|
||||
if (highlightTimer > 1.0f)
|
||||
{
|
||||
if (!mouseNearHighlightBox)
|
||||
{
|
||||
UpdateHighlightedListBox(highlightedEntities, wiringMode);
|
||||
highlightTimer = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void UpdateHighlightedListBox(List<MapEntity> highlightedEntities, bool wiringMode)
|
||||
{
|
||||
if (highlightedEntities == null || highlightedEntities.Count < 2)
|
||||
{
|
||||
@@ -458,14 +561,37 @@ namespace Barotrauma
|
||||
|
||||
highlightedListBox = new GUIListBox(new RectTransform(new Point(180, highlightedEntities.Count * 18 + 5), GUI.Canvas)
|
||||
{
|
||||
MaxSize = new Point(int.MaxValue, 256),
|
||||
ScreenSpaceOffset = PlayerInput.MousePosition.ToPoint() + new Point(15)
|
||||
}, style: "GUIToolTip");
|
||||
|
||||
foreach (MapEntity entity in highlightedEntities)
|
||||
{
|
||||
var textBlock = new GUITextBlock(new RectTransform(new Point(highlightedListBox.Content.Rect.Width, 15), highlightedListBox.Content.RectTransform),
|
||||
ToolBox.LimitString(entity.Name, GUI.SmallFont, 140), font: GUI.SmallFont)
|
||||
var tooltip = string.Empty;
|
||||
|
||||
if (wiringMode && entity is Item item)
|
||||
{
|
||||
var wire = item.GetComponent<Wire>();
|
||||
if (wire?.Connections != null)
|
||||
{
|
||||
for (var i = 0; i < wire.Connections.Length; i++)
|
||||
{
|
||||
var conn = wire.Connections[i];
|
||||
if (conn != null)
|
||||
{
|
||||
string[] tags = { "[item]", "[pin]" };
|
||||
string[] values = { conn.Item?.Name, conn.Name };
|
||||
tooltip += TextManager.GetWithVariables("wirelistformat",tags , values);
|
||||
}
|
||||
if (i != wire.Connections.Length - 1) { tooltip += '\n'; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var textBlock = new GUITextBlock(new RectTransform(new Point(highlightedListBox.Content.Rect.Width, 15), highlightedListBox.Content.RectTransform),
|
||||
ToolBox.LimitString(entity.Name, GUI.SmallFont, 140), font: GUI.SmallFont)
|
||||
{
|
||||
ToolTip = tooltip,
|
||||
UserData = entity
|
||||
};
|
||||
}
|
||||
@@ -474,8 +600,7 @@ namespace Barotrauma
|
||||
{
|
||||
MapEntity entity = obj as MapEntity;
|
||||
|
||||
if (PlayerInput.KeyDown(Keys.LeftControl) ||
|
||||
PlayerInput.KeyDown(Keys.RightControl))
|
||||
if (PlayerInput.IsCtrlDown() && !wiringMode)
|
||||
{
|
||||
if (selectedList.Contains(entity))
|
||||
{
|
||||
@@ -485,11 +610,10 @@ namespace Barotrauma
|
||||
{
|
||||
AddSelection(entity);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
SelectEntity(entity);
|
||||
}
|
||||
SelectEntity(entity);
|
||||
|
||||
return true;
|
||||
};
|
||||
@@ -558,6 +682,10 @@ namespace Barotrauma
|
||||
{
|
||||
item.UpdateSpriteStates(deltaTime);
|
||||
}
|
||||
else if (me is Structure structure)
|
||||
{
|
||||
structure.UpdateSpriteStates(deltaTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -575,32 +703,52 @@ namespace Barotrauma
|
||||
{
|
||||
Vector2 moveAmount = position - startMovingPos;
|
||||
moveAmount.Y = -moveAmount.Y;
|
||||
moveAmount.X = (float)(moveAmount.X > 0.0f ? Math.Floor(moveAmount.X / Submarine.GridSize.X) : Math.Ceiling(moveAmount.X / Submarine.GridSize.X)) * Submarine.GridSize.X;
|
||||
moveAmount.Y = (float)(moveAmount.Y > 0.0f ? Math.Floor(moveAmount.Y / Submarine.GridSize.Y) : Math.Ceiling(moveAmount.Y / Submarine.GridSize.Y)) * Submarine.GridSize.Y;
|
||||
|
||||
bool isShiftDown = PlayerInput.IsShiftDown();
|
||||
|
||||
if (!isShiftDown)
|
||||
{
|
||||
moveAmount.X = (float)(moveAmount.X > 0.0f ? Math.Floor(moveAmount.X / Submarine.GridSize.X) : Math.Ceiling(moveAmount.X / Submarine.GridSize.X)) * Submarine.GridSize.X;
|
||||
moveAmount.Y = (float)(moveAmount.Y > 0.0f ? Math.Floor(moveAmount.Y / Submarine.GridSize.Y) : Math.Ceiling(moveAmount.Y / Submarine.GridSize.Y)) * Submarine.GridSize.Y;
|
||||
}
|
||||
|
||||
//started moving the selected entities
|
||||
if (Math.Abs(moveAmount.X) >= Submarine.GridSize.X || Math.Abs(moveAmount.Y) >= Submarine.GridSize.Y)
|
||||
if (Math.Abs(moveAmount.X) >= Submarine.GridSize.X || Math.Abs(moveAmount.Y) >= Submarine.GridSize.Y || isShiftDown)
|
||||
{
|
||||
foreach (MapEntity e in selectedList)
|
||||
{
|
||||
SpriteEffects spriteEffects = SpriteEffects.None;
|
||||
if (e is Item item)
|
||||
switch (e)
|
||||
{
|
||||
if (item.FlippedX && item.Prefab.CanSpriteFlipX) spriteEffects ^= SpriteEffects.FlipHorizontally;
|
||||
if (item.flippedY && item.Prefab.CanSpriteFlipY) spriteEffects ^= SpriteEffects.FlipVertically;
|
||||
}
|
||||
else if (e is Structure structure)
|
||||
{
|
||||
if (structure.FlippedX && structure.Prefab.CanSpriteFlipX) spriteEffects ^= SpriteEffects.FlipHorizontally;
|
||||
if (structure.flippedY && structure.Prefab.CanSpriteFlipY) spriteEffects ^= SpriteEffects.FlipVertically;
|
||||
}
|
||||
else if (e is WayPoint wayPoint)
|
||||
{
|
||||
Vector2 drawPos = e.WorldPosition;
|
||||
drawPos.Y = -drawPos.Y;
|
||||
drawPos += moveAmount;
|
||||
wayPoint.Draw(spriteBatch, drawPos);
|
||||
continue;
|
||||
case Item item:
|
||||
{
|
||||
if (item.FlippedX && item.Prefab.CanSpriteFlipX) spriteEffects ^= SpriteEffects.FlipHorizontally;
|
||||
if (item.flippedY && item.Prefab.CanSpriteFlipY) spriteEffects ^= SpriteEffects.FlipVertically;
|
||||
break;
|
||||
}
|
||||
case Structure structure:
|
||||
{
|
||||
if (structure.FlippedX && structure.Prefab.CanSpriteFlipX) spriteEffects ^= SpriteEffects.FlipHorizontally;
|
||||
if (structure.flippedY && structure.Prefab.CanSpriteFlipY) spriteEffects ^= SpriteEffects.FlipVertically;
|
||||
break;
|
||||
}
|
||||
case WayPoint wayPoint:
|
||||
{
|
||||
Vector2 drawPos = e.WorldPosition;
|
||||
drawPos.Y = -drawPos.Y;
|
||||
drawPos += moveAmount;
|
||||
wayPoint.Draw(spriteBatch, drawPos);
|
||||
continue;
|
||||
}
|
||||
case LinkedSubmarine linkedSub:
|
||||
{
|
||||
var ma = moveAmount;
|
||||
ma.Y = -ma.Y;
|
||||
Vector2 lPos = linkedSub.Position;
|
||||
lPos += ma;
|
||||
linkedSub.Draw(spriteBatch, lPos, alpha: 0.5f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
e.prefab?.DrawPlacing(spriteBatch,
|
||||
new Rectangle(e.WorldRect.Location + new Point((int)moveAmount.X, (int)-moveAmount.Y), e.WorldRect.Size), e.Scale, spriteEffects);
|
||||
@@ -656,7 +804,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
if ((PlayerInput.KeyDown(Keys.LeftControl) || PlayerInput.KeyDown(Keys.RightControl)))
|
||||
if (PlayerInput.IsCtrlDown())
|
||||
{
|
||||
if (PlayerInput.KeyHit(Keys.N))
|
||||
{
|
||||
@@ -734,7 +882,10 @@ namespace Barotrauma
|
||||
|
||||
CopyEntities(entities);
|
||||
|
||||
entities.ForEach(e => e.Remove());
|
||||
entities.ForEach(e =>
|
||||
{
|
||||
e.Remove();
|
||||
});
|
||||
entities.Clear();
|
||||
}
|
||||
|
||||
@@ -847,6 +998,7 @@ namespace Barotrauma
|
||||
resizeDirX = x;
|
||||
resizeDirY = y;
|
||||
resizing = true;
|
||||
startMovingPos = Vector2.Zero;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -864,6 +1016,11 @@ namespace Barotrauma
|
||||
|
||||
Vector2 mousePos = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
|
||||
|
||||
if (PlayerInput.IsShiftDown())
|
||||
{
|
||||
mousePos = cam.ScreenToWorld(PlayerInput.MousePosition);
|
||||
}
|
||||
|
||||
if (resizeDirX > 0)
|
||||
{
|
||||
mousePos.X = Math.Max(mousePos.X, rect.X + Submarine.GridSize.X);
|
||||
|
||||
@@ -8,6 +8,12 @@ namespace Barotrauma
|
||||
{
|
||||
public virtual void UpdatePlacing(Camera cam)
|
||||
{
|
||||
if (PlayerInput.SecondaryMouseButtonClicked())
|
||||
{
|
||||
selected = null;
|
||||
return;
|
||||
}
|
||||
|
||||
Vector2 placeSize = Submarine.GridSize;
|
||||
|
||||
if (placePosition == Vector2.Zero)
|
||||
@@ -41,12 +47,6 @@ namespace Barotrauma
|
||||
|
||||
newRect.Y = -newRect.Y;
|
||||
}
|
||||
|
||||
if (PlayerInput.SecondaryMouseButtonHeld())
|
||||
{
|
||||
placePosition = Vector2.Zero;
|
||||
selected = null;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void DrawPlacing(SpriteBatch spriteBatch, Camera cam)
|
||||
|
||||
@@ -24,6 +24,10 @@ namespace Barotrauma
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!GameMain.SubEditorScreen.ShowThalamus && prefab.Category.HasFlag(MapEntityCategory.Thalamus))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return HasBody ? ShowWalls : ShowStructures;
|
||||
}
|
||||
}
|
||||
@@ -46,6 +50,8 @@ namespace Barotrauma
|
||||
decorativeSprite.Sprite.EnsureLazyLoaded();
|
||||
spriteAnimState.Add(decorativeSprite, new DecorativeSprite.State());
|
||||
}
|
||||
|
||||
UpdateSpriteStates(0.0f);
|
||||
}
|
||||
|
||||
partial void CreateConvexHull(Vector2 position, Vector2 size, float rotation)
|
||||
@@ -334,7 +340,7 @@ namespace Barotrauma
|
||||
float rotation = decorativeSprite.GetRotation(ref spriteAnimState[decorativeSprite].RotationState);
|
||||
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState) * Scale;
|
||||
decorativeSprite.Sprite.Draw(spriteBatch, new Vector2(DrawPosition.X + offset.X, -(DrawPosition.Y + offset.Y)), color,
|
||||
rotation, Scale, prefab.sprite.effects,
|
||||
rotation, decorativeSprite.Scale * Scale, prefab.sprite.effects,
|
||||
depth: Math.Min(depth + (decorativeSprite.Sprite.Depth - prefab.sprite.Depth), 0.999f));
|
||||
}
|
||||
prefab.sprite.effects = oldEffects;
|
||||
@@ -435,7 +441,7 @@ namespace Barotrauma
|
||||
byte sectionCount = msg.ReadByte();
|
||||
if (sectionCount != Sections.Length)
|
||||
{
|
||||
string errorMsg = $"Error while reading a network event for the structure \"{Name}\". Section count does not match (server: {sectionCount} client: {Sections.Length})";
|
||||
string errorMsg = $"Error while reading a network event for the structure \"{Name} ({ID})\". Section count does not match (server: {sectionCount} client: {Sections.Length})";
|
||||
DebugConsole.NewMessage(errorMsg, Color.Red);
|
||||
GameAnalyticsManager.AddErrorEventOnce("Structure.ClientRead:SectionCountMismatch", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
|
||||
}
|
||||
|
||||
@@ -18,6 +18,12 @@ namespace Barotrauma
|
||||
|
||||
public override void UpdatePlacing(Camera cam)
|
||||
{
|
||||
if (PlayerInput.SecondaryMouseButtonClicked())
|
||||
{
|
||||
selected = null;
|
||||
return;
|
||||
}
|
||||
|
||||
Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
|
||||
Vector2 size = ScaledSize;
|
||||
Rectangle newRect = new Rectangle((int)position.X, (int)position.Y, (int)size.X, (int)size.Y);
|
||||
@@ -59,8 +65,6 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (PlayerInput.SecondaryMouseButtonHeld()) selected = null;
|
||||
}
|
||||
|
||||
public override void DrawPlacing(SpriteBatch spriteBatch, Camera cam)
|
||||
@@ -70,9 +74,6 @@ namespace Barotrauma
|
||||
|
||||
if (placePosition == Vector2.Zero)
|
||||
{
|
||||
if (PlayerInput.PrimaryMouseButtonHeld())
|
||||
placePosition = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
|
||||
|
||||
newRect.X = (int)position.X;
|
||||
newRect.Y = (int)position.Y;
|
||||
}
|
||||
|
||||
@@ -6,9 +6,10 @@ using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Barotrauma.IO;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
using Barotrauma.Items.Components;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -86,7 +87,7 @@ namespace Barotrauma
|
||||
existingSound = GameMain.SoundManager.LoadSound(filename, stream);
|
||||
if (existingSound == null) { return null; }
|
||||
}
|
||||
catch (FileNotFoundException e)
|
||||
catch (System.IO.FileNotFoundException e)
|
||||
{
|
||||
string errorMsg = "Failed to load sound file \"" + filename + "\".";
|
||||
DebugConsole.ThrowError(errorMsg, e);
|
||||
@@ -223,7 +224,7 @@ namespace Barotrauma
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, worldBorders, Color.White, false, 0, 5);
|
||||
|
||||
if (sub.subBody == null || sub.subBody.PositionBuffer.Count < 2) continue;
|
||||
if (sub.SubBody == null || sub.subBody.PositionBuffer.Count < 2) continue;
|
||||
|
||||
Vector2 prevPos = ConvertUnits.ToDisplayUnits(sub.subBody.PositionBuffer[0].Position);
|
||||
prevPos.Y = -prevPos.Y;
|
||||
@@ -246,7 +247,7 @@ namespace Barotrauma
|
||||
public static Color DamageEffectColor;
|
||||
|
||||
private static readonly List<Structure> depthSortedDamageable = new List<Structure>();
|
||||
public static void DrawDamageable(SpriteBatch spriteBatch, Effect damageEffect, bool editing = false)
|
||||
public static void DrawDamageable(SpriteBatch spriteBatch, Effect damageEffect, bool editing = false, Predicate<MapEntity> predicate = null)
|
||||
{
|
||||
var entitiesToRender = !editing && visibleEntities != null ? visibleEntities : MapEntity.mapEntityList;
|
||||
|
||||
@@ -257,6 +258,10 @@ namespace Barotrauma
|
||||
{
|
||||
if (e is Structure structure && structure.DrawDamageEffect)
|
||||
{
|
||||
if (predicate != null)
|
||||
{
|
||||
if (!predicate(e)) continue;
|
||||
}
|
||||
float drawDepth = structure.GetDrawDepth();
|
||||
int i = 0;
|
||||
while (i < depthSortedDamageable.Count)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Barotrauma.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Xml.Linq;
|
||||
@@ -19,9 +19,9 @@ namespace Barotrauma
|
||||
{
|
||||
try
|
||||
{
|
||||
using (MemoryStream mem = new MemoryStream(Convert.FromBase64String(previewImageData)))
|
||||
using (System.IO.MemoryStream mem = new System.IO.MemoryStream(Convert.FromBase64String(previewImageData)))
|
||||
{
|
||||
var texture = TextureLoader.FromStream(mem, path: FilePath);
|
||||
var texture = TextureLoader.FromStream(mem, path: FilePath, compress: false);
|
||||
if (texture == null) { throw new Exception("PreviewImage texture returned null"); }
|
||||
PreviewImage = new Sprite(texture, null, null);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Barotrauma.Items.Components;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
@@ -8,7 +9,7 @@ namespace Barotrauma
|
||||
{
|
||||
partial class WayPoint : MapEntity
|
||||
{
|
||||
private static Dictionary<SpawnType, Sprite> iconSprites;
|
||||
private static Dictionary<string, Sprite> iconSprites;
|
||||
private const int WaypointSize = 12, SpawnPointSize = 32;
|
||||
|
||||
public override bool IsVisible(Rectangle worldView)
|
||||
@@ -55,10 +56,18 @@ namespace Barotrauma
|
||||
Color.White);
|
||||
}
|
||||
|
||||
Sprite sprite = iconSprites[SpawnType];
|
||||
Sprite sprite = iconSprites[SpawnType.ToString()];
|
||||
if (spawnType == SpawnType.Human && AssignedJob?.Icon != null)
|
||||
{
|
||||
sprite = iconSprites[SpawnType.Path];
|
||||
sprite = iconSprites["Path"];
|
||||
}
|
||||
else if (ConnectedDoor != null)
|
||||
{
|
||||
sprite = iconSprites["Door"];
|
||||
}
|
||||
else if (Ladders != null)
|
||||
{
|
||||
sprite = iconSprites["Ladder"];
|
||||
}
|
||||
sprite.Draw(spriteBatch, drawPos, clr, scale: iconSize / (float)sprite.SourceRect.Width, depth: 0.001f);
|
||||
sprite.RelativeOrigin = Vector2.One * 0.5f;
|
||||
@@ -107,59 +116,72 @@ namespace Barotrauma
|
||||
{
|
||||
editingHUD = CreateEditingHUD();
|
||||
}
|
||||
|
||||
|
||||
if (IsSelected && PlayerInput.PrimaryMouseButtonClicked())
|
||||
{
|
||||
Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition);
|
||||
|
||||
// Update gaps, ladders, and stairs
|
||||
UpdateLinkedEntity(position, Gap.GapList, gap => ConnectedGap = gap, gap =>
|
||||
if (PlayerInput.KeyDown(Keys.Space))
|
||||
{
|
||||
if (ConnectedGap == gap)
|
||||
foreach (MapEntity e in mapEntityList)
|
||||
{
|
||||
ConnectedGap = null;
|
||||
}
|
||||
});
|
||||
UpdateLinkedEntity(position, Item.ItemList, i =>
|
||||
{
|
||||
var ladder = i?.GetComponent<Ladder>();
|
||||
if (ladder != null)
|
||||
{
|
||||
Ladders = ladder;
|
||||
}
|
||||
}, i =>
|
||||
{
|
||||
var ladder = i?.GetComponent<Ladder>();
|
||||
if (ladder != null)
|
||||
{
|
||||
if (Ladders == ladder)
|
||||
if (e.GetType() != typeof(WayPoint)) continue;
|
||||
if (e == this) continue;
|
||||
|
||||
if (!Submarine.RectContains(e.Rect, position)) continue;
|
||||
|
||||
if (linkedTo.Contains(e))
|
||||
{
|
||||
Ladders = null;
|
||||
linkedTo.Remove(e);
|
||||
e.linkedTo.Remove(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
linkedTo.Add(e);
|
||||
e.linkedTo.Add(this);
|
||||
}
|
||||
}
|
||||
}, inflate: 5);
|
||||
// TODO: Cannot check the rectangle, since the rectangle is not rotated -> Need to use the collider.
|
||||
//var stairList = mapEntityList.Where(me => me is Structure s && s.StairDirection != Direction.None).Select(me => me as Structure);
|
||||
//UpdateLinkedEntity(position, stairList, s =>
|
||||
//{
|
||||
// Stairs = s;
|
||||
//}, s =>
|
||||
//{
|
||||
// if (Stairs == s)
|
||||
// {
|
||||
// Stairs = null;
|
||||
// }
|
||||
//});
|
||||
|
||||
foreach (MapEntity e in mapEntityList)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (e.GetType() != typeof(WayPoint)) continue;
|
||||
if (e == this) continue;
|
||||
|
||||
if (!Submarine.RectContains(e.Rect, position)) continue;
|
||||
|
||||
linkedTo.Add(e);
|
||||
e.linkedTo.Add(this);
|
||||
// Update gaps, ladders, and stairs
|
||||
UpdateLinkedEntity(position, Gap.GapList, gap => ConnectedGap = gap, gap =>
|
||||
{
|
||||
if (ConnectedGap == gap)
|
||||
{
|
||||
ConnectedGap = null;
|
||||
}
|
||||
});
|
||||
UpdateLinkedEntity(position, Item.ItemList, i =>
|
||||
{
|
||||
var ladder = i?.GetComponent<Ladder>();
|
||||
if (ladder != null)
|
||||
{
|
||||
Ladders = ladder;
|
||||
}
|
||||
}, i =>
|
||||
{
|
||||
var ladder = i?.GetComponent<Ladder>();
|
||||
if (ladder != null)
|
||||
{
|
||||
if (Ladders == ladder)
|
||||
{
|
||||
Ladders = null;
|
||||
}
|
||||
}
|
||||
}, inflate: 5);
|
||||
// TODO: Cannot check the rectangle, since the rectangle is not rotated -> Need to use the collider.
|
||||
//var stairList = mapEntityList.Where(me => me is Structure s && s.StairDirection != Direction.None).Select(me => me as Structure);
|
||||
//UpdateLinkedEntity(position, stairList, s =>
|
||||
//{
|
||||
// Stairs = s;
|
||||
//}, s =>
|
||||
//{
|
||||
// if (Stairs == s)
|
||||
// {
|
||||
// Stairs = null;
|
||||
// }
|
||||
//});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using Barotrauma.IO;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
||||
@@ -17,10 +17,12 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
UInt16 ID = msg.ReadUInt16();
|
||||
ChatMessageType type = (ChatMessageType)msg.ReadByte();
|
||||
PlayerConnectionChangeType changeType = PlayerConnectionChangeType.None;
|
||||
string txt = "";
|
||||
|
||||
if (type != ChatMessageType.Order)
|
||||
{
|
||||
changeType = (PlayerConnectionChangeType)msg.ReadByte();
|
||||
txt = msg.ReadString();
|
||||
}
|
||||
|
||||
@@ -114,7 +116,7 @@ namespace Barotrauma.Networking
|
||||
GameMain.Client.ServerSettings.ServerLog?.WriteLine(txt, messageType);
|
||||
break;
|
||||
default:
|
||||
GameMain.Client.AddChatMessage(txt, type, senderName, senderCharacter);
|
||||
GameMain.Client.AddChatMessage(txt, type, senderName, senderCharacter, changeType);
|
||||
break;
|
||||
}
|
||||
LastID = ID;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using Barotrauma.IO;
|
||||
using System.IO.Pipes;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
@@ -18,8 +18,8 @@ namespace Barotrauma.Networking
|
||||
|
||||
public static void Start(ProcessStartInfo processInfo)
|
||||
{
|
||||
writePipe = new AnonymousPipeServerStream(PipeDirection.Out, HandleInheritability.Inheritable);
|
||||
readPipe = new AnonymousPipeServerStream(PipeDirection.In, HandleInheritability.Inheritable);
|
||||
writePipe = new AnonymousPipeServerStream(PipeDirection.Out, System.IO.HandleInheritability.Inheritable);
|
||||
readPipe = new AnonymousPipeServerStream(PipeDirection.In, System.IO.HandleInheritability.Inheritable);
|
||||
|
||||
writeStream = writePipe; readStream = readPipe;
|
||||
|
||||
@@ -38,6 +38,13 @@ namespace Barotrauma.Networking
|
||||
localHandlesDisposed = true;
|
||||
}
|
||||
|
||||
public static void ClosePipes()
|
||||
{
|
||||
writePipe?.Close();
|
||||
readPipe?.Close();
|
||||
shutDown = true;
|
||||
}
|
||||
|
||||
public static void ShutDown()
|
||||
{
|
||||
Process?.Kill(); Process = null;
|
||||
|
||||
@@ -14,8 +14,10 @@ namespace Barotrauma.Networking
|
||||
public UInt64 SteamID;
|
||||
public byte ID;
|
||||
public UInt16 CharacterID;
|
||||
public float Karma;
|
||||
public bool Muted;
|
||||
public bool InGame;
|
||||
public bool HasPermissions;
|
||||
public bool AllowKicking;
|
||||
}
|
||||
|
||||
@@ -44,6 +46,8 @@ namespace Barotrauma.Networking
|
||||
|
||||
public bool AllowKicking;
|
||||
|
||||
public float Karma;
|
||||
|
||||
public void UpdateSoundPosition()
|
||||
{
|
||||
if (VoipSound == null) { return; }
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Barotrauma.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Xml;
|
||||
@@ -100,7 +100,7 @@ namespace Barotrauma.Networking
|
||||
WriteStream = null;
|
||||
}
|
||||
|
||||
WriteStream = new FileStream(FilePath, FileMode.Create, FileAccess.Write, FileShare.None);
|
||||
WriteStream = File.Open(FilePath, System.IO.FileMode.Create, System.IO.FileAccess.Write);
|
||||
TimeStarted = Environment.TickCount;
|
||||
}
|
||||
|
||||
@@ -259,7 +259,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
newTransfer.OpenStream();
|
||||
}
|
||||
catch (IOException e)
|
||||
catch (System.IO.IOException e)
|
||||
{
|
||||
if (i < maxRetries)
|
||||
{
|
||||
@@ -422,7 +422,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(fileName) ||
|
||||
fileName.IndexOfAny(Path.GetInvalidFileNameChars()) > -1)
|
||||
fileName.IndexOfAny(Path.GetInvalidFileNameChars().ToArray()) > -1)
|
||||
{
|
||||
errorMessage = "Illegal characters in file name ''" + fileName + "''";
|
||||
return false;
|
||||
@@ -455,7 +455,7 @@ namespace Barotrauma.Networking
|
||||
switch (fileTransfer.FileType)
|
||||
{
|
||||
case FileTransferType.Submarine:
|
||||
Stream stream;
|
||||
System.IO.Stream stream;
|
||||
try
|
||||
{
|
||||
stream = SaveUtil.DecompressFiletoStream(fileTransfer.FilePath);
|
||||
|
||||
@@ -3,7 +3,7 @@ using Barotrauma.Steam;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Barotrauma.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
@@ -28,6 +28,8 @@ namespace Barotrauma.Networking
|
||||
get { return name; }
|
||||
}
|
||||
|
||||
public string PendingName = string.Empty;
|
||||
|
||||
public void SetName(string value)
|
||||
{
|
||||
value = value.Replace(":", "").Replace(";", "");
|
||||
@@ -50,7 +52,7 @@ namespace Barotrauma.Networking
|
||||
public GUITickBox EndVoteTickBox;
|
||||
private GUIComponent buttonContainer;
|
||||
|
||||
private NetStats netStats;
|
||||
public readonly NetStats NetStats;
|
||||
|
||||
protected GUITickBox cameraFollowsSub;
|
||||
|
||||
@@ -112,6 +114,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
public bool SpawnAsTraitor;
|
||||
public string TraitorFirstObjective;
|
||||
public TraitorMissionPrefab TraitorMission = null;
|
||||
|
||||
public byte ID
|
||||
{
|
||||
@@ -166,9 +169,9 @@ namespace Barotrauma.Networking
|
||||
|
||||
allowReconnect = true;
|
||||
|
||||
netStats = new NetStats();
|
||||
NetStats = new NetStats();
|
||||
|
||||
inGameHUD = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas), style: null)
|
||||
inGameHUD = new GUIFrame(new RectTransform(GUI.Canvas.RelativeSize, GUI.Canvas), style: null)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
@@ -482,12 +485,13 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (requiresPw && !canStart && !connectCancelled)
|
||||
{
|
||||
GUI.ClearCursorWait();
|
||||
reconnectBox?.Close(); reconnectBox = null;
|
||||
|
||||
string pwMsg = TextManager.Get("PasswordRequired");
|
||||
|
||||
var msgBox = new GUIMessageBox(pwMsg, "", new string[] { TextManager.Get("OK"), TextManager.Get("Cancel") },
|
||||
relativeSize: new Vector2(0.25f, 0.1f), minSize: new Point(400, 170));
|
||||
relativeSize: new Vector2(0.25f, 0.1f), minSize: new Point(400, (int)(170 * Math.Max(1.0f, GUI.Scale))));
|
||||
var passwordHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), msgBox.Content.RectTransform), childAnchor: Anchor.TopCenter);
|
||||
var passwordBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1f), passwordHolder.RectTransform) { MinSize = new Point(0, 20) })
|
||||
{
|
||||
@@ -513,6 +517,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
requiresPw = false;
|
||||
connectCancelled = true;
|
||||
GameMain.ServerListScreen.Select();
|
||||
return true;
|
||||
};
|
||||
|
||||
@@ -564,14 +569,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
/*TODO: reimplement
|
||||
if (ShowNetStats && client?.ServerConnection != null)
|
||||
{
|
||||
netStats.AddValue(NetStats.NetStatType.ReceivedBytes, client.ServerConnection.Statistics.ReceivedBytes);
|
||||
netStats.AddValue(NetStats.NetStatType.SentBytes, client.ServerConnection.Statistics.SentBytes);
|
||||
netStats.AddValue(NetStats.NetStatType.ResentMessages, client.ServerConnection.Statistics.ResentMessages);
|
||||
netStats.Update(deltaTime);
|
||||
}*/
|
||||
NetStats.Update(deltaTime);
|
||||
|
||||
UpdateHUD(deltaTime);
|
||||
|
||||
@@ -669,6 +667,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (header != ServerPacketHeader.STARTGAMEFINALIZE &&
|
||||
header != ServerPacketHeader.ENDGAME &&
|
||||
header != ServerPacketHeader.PING_REQUEST &&
|
||||
roundInitStatus == RoundInitStatus.WaitingForStartGameFinalize)
|
||||
{
|
||||
//rewind the header byte we just read
|
||||
@@ -679,6 +678,31 @@ namespace Barotrauma.Networking
|
||||
|
||||
switch (header)
|
||||
{
|
||||
case ServerPacketHeader.PING_REQUEST:
|
||||
IWriteMessage response = new WriteOnlyMessage();
|
||||
response.Write((byte)ClientPacketHeader.PING_RESPONSE);
|
||||
byte requestLen = inc.ReadByte();
|
||||
response.Write(requestLen);
|
||||
for (int i=0;i<requestLen;i++)
|
||||
{
|
||||
byte b = inc.ReadByte();
|
||||
response.Write(b);
|
||||
}
|
||||
clientPeer.Send(response, DeliveryMethod.Unreliable);
|
||||
break;
|
||||
case ServerPacketHeader.CLIENT_PINGS:
|
||||
byte clientCount = inc.ReadByte();
|
||||
for (int i=0;i<clientCount;i++)
|
||||
{
|
||||
byte clientId = inc.ReadByte();
|
||||
UInt16 clientPing = inc.ReadUInt16();
|
||||
Client client = ConnectedClients.Find(c => c.ID == clientId);
|
||||
if (client != null)
|
||||
{
|
||||
client.Ping = clientPing;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ServerPacketHeader.UPDATE_LOBBY:
|
||||
ReadLobbyUpdate(inc);
|
||||
break;
|
||||
@@ -750,7 +774,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (readyToStart && !CoroutineManager.IsCoroutineRunning("WaitForStartRound"))
|
||||
{
|
||||
CoroutineManager.StartCoroutine(GameMain.NetLobbyScreen.WaitForStartRound(startButton: null, allowCancel: false), "WaitForStartRound");
|
||||
CoroutineManager.StartCoroutine(GameMain.NetLobbyScreen.WaitForStartRound(startButton: null), "WaitForStartRound");
|
||||
}
|
||||
break;
|
||||
case ServerPacketHeader.STARTGAME:
|
||||
@@ -1056,11 +1080,13 @@ namespace Barotrauma.Networking
|
||||
var missionPrefab = TraitorMissionPrefab.List.Find(t => t.Identifier == missionIdentifier);
|
||||
Sprite icon = missionPrefab?.Icon;
|
||||
|
||||
switch(messageType) {
|
||||
switch(messageType)
|
||||
{
|
||||
case TraitorMessageType.Objective:
|
||||
var isTraitor = !string.IsNullOrEmpty(message);
|
||||
SpawnAsTraitor = isTraitor;
|
||||
TraitorFirstObjective = message;
|
||||
TraitorMission = missionPrefab;
|
||||
if (Character != null)
|
||||
{
|
||||
Character.IsTraitor = isTraitor;
|
||||
@@ -1422,6 +1448,15 @@ namespace Barotrauma.Networking
|
||||
|
||||
var teamID = i == 0 ? Character.TeamType.Team1 : Character.TeamType.Team2;
|
||||
Submarine.MainSubs[i].TeamID = teamID;
|
||||
foreach (Item item in Item.ItemList)
|
||||
{
|
||||
if (item.Submarine == null) { continue; }
|
||||
if (item.Submarine != Submarine.MainSubs[i] && !Submarine.MainSubs[i].DockedTo.Contains(item.Submarine)) { continue; }
|
||||
foreach (WifiComponent wifiComponent in item.GetComponents<WifiComponent>())
|
||||
{
|
||||
wifiComponent.TeamID = Submarine.MainSubs[i].TeamID;
|
||||
}
|
||||
}
|
||||
foreach (Submarine sub in Submarine.MainSubs[i].DockedTo)
|
||||
{
|
||||
sub.TeamID = teamID;
|
||||
@@ -1503,7 +1538,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
var matchingSub =
|
||||
SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.Hash == subHash) ??
|
||||
new SubmarineInfo(Path.Combine(SubmarineInfo.SavePath, subName) + ".sub", subHash);
|
||||
new SubmarineInfo(Path.Combine(SubmarineInfo.SavePath, subName) + ".sub", subHash, tryLoad: false);
|
||||
|
||||
matchingSub.RequiredContentPackagesInstalled = requiredContentPackagesInstalled;
|
||||
serverSubmarines.Add(matchingSub);
|
||||
@@ -1537,9 +1572,11 @@ namespace Barotrauma.Networking
|
||||
string name = inc.ReadString();
|
||||
string preferredJob = inc.ReadString();
|
||||
UInt16 characterID = inc.ReadUInt16();
|
||||
float karma = inc.ReadSingle();
|
||||
bool muted = inc.ReadBoolean();
|
||||
bool inGame = inc.ReadBoolean();
|
||||
bool allowKicking = inc.ReadBoolean();
|
||||
bool hasPermissions = inc.ReadBoolean();
|
||||
bool allowKicking = inc.ReadBoolean() || IsServerOwner;
|
||||
inc.ReadPadBits();
|
||||
|
||||
tempClients.Add(new TempClient
|
||||
@@ -1550,8 +1587,10 @@ namespace Barotrauma.Networking
|
||||
Name = name,
|
||||
PreferredJob = preferredJob,
|
||||
CharacterID = characterID,
|
||||
Karma = karma,
|
||||
Muted = muted,
|
||||
InGame = inGame,
|
||||
HasPermissions = hasPermissions,
|
||||
AllowKicking = allowKicking
|
||||
});
|
||||
}
|
||||
@@ -1579,7 +1618,9 @@ namespace Barotrauma.Networking
|
||||
existingClient.NameID = tc.NameID;
|
||||
existingClient.PreferredJob = tc.PreferredJob;
|
||||
existingClient.Character = null;
|
||||
existingClient.Karma = tc.Karma;
|
||||
existingClient.Muted = tc.Muted;
|
||||
existingClient.HasPermissions = tc.HasPermissions;
|
||||
existingClient.InGame = tc.InGame;
|
||||
existingClient.AllowKicking = tc.AllowKicking;
|
||||
GameMain.NetLobbyScreen.SetPlayerNameAndJobPreference(existingClient);
|
||||
@@ -1852,8 +1893,8 @@ namespace Barotrauma.Networking
|
||||
|
||||
DebugConsole.ThrowError("Writing object data to \"crashreport_object.bin\", please send this file to us at http://github.com/Regalis11/Barotrauma/issues");
|
||||
|
||||
using (FileStream fl = File.Open("crashreport_object.bin", FileMode.Create))
|
||||
using (BinaryWriter sw = new BinaryWriter(fl))
|
||||
using (FileStream fl = File.Open("crashreport_object.bin", System.IO.FileMode.Create))
|
||||
using (System.IO.BinaryWriter sw = new System.IO.BinaryWriter(fl))
|
||||
{
|
||||
sw.Write(inc.Buffer, (int)(prevBytePos - prevByteLength), (int)(prevByteLength));
|
||||
}
|
||||
@@ -2085,7 +2126,8 @@ namespace Barotrauma.Networking
|
||||
GameMain.GameSession.SubmarineInfo = new SubmarineInfo(subPath, "");
|
||||
}
|
||||
SaveUtil.LoadGame(GameMain.GameSession.SavePath, GameMain.GameSession);
|
||||
GameMain.GameSession?.Submarine?.CheckSubsLeftBehind();
|
||||
GameMain.GameSession?.SubmarineInfo?.Reload();
|
||||
GameMain.GameSession?.SubmarineInfo?.CheckSubsLeftBehind();
|
||||
if (GameMain.GameSession?.SubmarineInfo?.Name != null)
|
||||
{
|
||||
GameMain.NetLobbyScreen.TryDisplayCampaignSubmarine(GameMain.GameSession.SubmarineInfo);
|
||||
@@ -2540,6 +2582,11 @@ namespace Barotrauma.Networking
|
||||
inGameHUD.AddToGUIUpdateList();
|
||||
GameMain.NetLobbyScreen.FileTransferFrame?.AddToGUIUpdateList();
|
||||
}
|
||||
|
||||
serverSettings.AddToGUIUpdateList();
|
||||
if (serverSettings.ServerLog.LogFrame != null) serverSettings.ServerLog.LogFrame.AddToGUIUpdateList();
|
||||
|
||||
GameMain.NetLobbyScreen?.PlayerFrame?.AddToGUIUpdateList();
|
||||
}
|
||||
|
||||
public void UpdateHUD(float deltaTime)
|
||||
@@ -2583,7 +2630,7 @@ namespace Barotrauma.Networking
|
||||
if (GUI.KeyboardDispatcher.Subscriber == null)
|
||||
{
|
||||
bool chatKeyHit = PlayerInput.KeyHit(InputType.Chat);
|
||||
bool radioKeyHit = PlayerInput.KeyHit(InputType.RadioChat) && (Character.Controlled == null || Character.Controlled.SpeechImpediment < 0);
|
||||
bool radioKeyHit = PlayerInput.KeyHit(InputType.RadioChat) && (Character.Controlled == null || Character.Controlled.SpeechImpediment < 100);
|
||||
|
||||
if (chatKeyHit || radioKeyHit)
|
||||
{
|
||||
@@ -2629,8 +2676,6 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
}
|
||||
serverSettings.AddToGUIUpdateList();
|
||||
if (serverSettings.ServerLog.LogFrame != null) serverSettings.ServerLog.LogFrame.AddToGUIUpdateList();
|
||||
}
|
||||
|
||||
public virtual void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
|
||||
@@ -2716,15 +2761,15 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (!ShowNetStats) return;
|
||||
|
||||
netStats.Draw(spriteBatch, new Rectangle(300, 10, 300, 150));
|
||||
NetStats.Draw(spriteBatch, new Rectangle(300, 10, 300, 150));
|
||||
|
||||
/* TODO: reimplement
|
||||
int width = 200, height = 300;
|
||||
int x = GameMain.GraphicsWidth - width, y = (int)(GameMain.GraphicsHeight * 0.3f);
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black * 0.7f, true);
|
||||
GUI.Font.DrawString(spriteBatch, "Network statistics:", new Vector2(x + 10, y + 10), Color.White);
|
||||
|
||||
/* TODO: reimplement
|
||||
if (client.ServerConnection != null)
|
||||
{
|
||||
GUI.Font.DrawString(spriteBatch, "Ping: " + (int)(client.ServerConnection.AverageRoundtripTime * 1000.0f) + " ms", new Vector2(x + 10, y + 25), Color.White);
|
||||
@@ -2743,73 +2788,106 @@ namespace Barotrauma.Networking
|
||||
}*/
|
||||
}
|
||||
|
||||
public virtual bool SelectCrewCharacter(Character character, GUIComponent characterFrame)
|
||||
public virtual bool SelectCrewCharacter(Character character, GUIComponent frame)
|
||||
{
|
||||
if (character == null) { return false; }
|
||||
if (character == null) return false;
|
||||
|
||||
if (character != myCharacter)
|
||||
{
|
||||
var client = GameMain.NetworkMember.ConnectedClients.Find(c => c.Character == character);
|
||||
if (client == null) { return false; }
|
||||
if (client == null) return false;
|
||||
|
||||
var content = new GUIFrame(new RectTransform(new Vector2(0.9f, 1.0f - characterFrame.RectTransform.RelativeSize.Y), characterFrame.RectTransform, Anchor.BottomCenter, Pivot.TopCenter),
|
||||
style: null);
|
||||
|
||||
var mute = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.5f), content.RectTransform, Anchor.TopCenter),
|
||||
TextManager.Get("Mute"))
|
||||
{
|
||||
Selected = client.MutedLocally,
|
||||
OnSelected = (tickBox) => { client.MutedLocally = tickBox.Selected; return true; }
|
||||
};
|
||||
|
||||
var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), content.RectTransform, Anchor.BottomCenter), isHorizontal: true)
|
||||
{
|
||||
RelativeSpacing = 0.05f,
|
||||
ChildAnchor = Anchor.CenterLeft,
|
||||
Stretch = true
|
||||
};
|
||||
|
||||
if (HasPermission(ClientPermissions.Ban))
|
||||
{
|
||||
var banButton = new GUIButton(new RectTransform(new Vector2(0.45f, 0.9f), buttonContainer.RectTransform),
|
||||
TextManager.Get("Ban"), style: "GUIButtonSmall")
|
||||
{
|
||||
UserData = client,
|
||||
OnClicked = (btn, userdata) => { GameMain.NetLobbyScreen.BanPlayer(client); return false; }
|
||||
};
|
||||
}
|
||||
if (HasPermission(ClientPermissions.Kick))
|
||||
{
|
||||
var kickButton = new GUIButton(new RectTransform(new Vector2(0.45f, 0.9f), buttonContainer.RectTransform),
|
||||
TextManager.Get("Kick"), style: "GUIButtonSmall")
|
||||
{
|
||||
UserData = client,
|
||||
OnClicked = (btn, userdata) => { GameMain.NetLobbyScreen.KickPlayer(client); return false; }
|
||||
};
|
||||
}
|
||||
else if (serverSettings.Voting.AllowVoteKick)
|
||||
{
|
||||
var kickVoteButton = new GUIButton(new RectTransform(new Vector2(0.45f, 0.9f), buttonContainer.RectTransform),
|
||||
TextManager.Get("VoteToKick"), style: "GUIButtonSmall")
|
||||
{
|
||||
UserData = client,
|
||||
OnClicked = (btn, userdata) => { VoteForKick(client); btn.Enabled = false; return true; }
|
||||
};
|
||||
if (GameMain.NetworkMember.ConnectedClients != null)
|
||||
{
|
||||
kickVoteButton.Enabled = !client.HasKickVoteFromID(myID);
|
||||
}
|
||||
}
|
||||
CreateSelectionRelatedButtons(client, frame);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual bool SelectCrewClient(Client client, GUIComponent frame)
|
||||
{
|
||||
if (client == null || client.ID == ID) return false;
|
||||
CreateSelectionRelatedButtons(client, frame);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void CreateSelectionRelatedButtons(Client client, GUIComponent frame)
|
||||
{
|
||||
var content = new GUIFrame(new RectTransform(new Vector2(1f, 1.0f - frame.RectTransform.RelativeSize.Y), frame.RectTransform, Anchor.BottomCenter, Pivot.TopCenter),
|
||||
style: null);
|
||||
|
||||
var mute = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.5f), content.RectTransform, Anchor.TopCenter),
|
||||
TextManager.Get("Mute"))
|
||||
{
|
||||
Selected = client.MutedLocally,
|
||||
OnSelected = (tickBox) => { client.MutedLocally = tickBox.Selected; return true; }
|
||||
};
|
||||
|
||||
var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.35f), content.RectTransform, Anchor.BottomCenter), isHorizontal: true, childAnchor: Anchor.BottomLeft)
|
||||
{
|
||||
RelativeSpacing = 0.05f,
|
||||
Stretch = true
|
||||
};
|
||||
|
||||
if (!GameMain.Client.GameStarted || (GameMain.Client.Character == null || GameMain.Client.Character.IsDead) && (client.Character == null || client.Character.IsDead))
|
||||
{
|
||||
var messageButton = new GUIButton(new RectTransform(new Vector2(1f, 0.2f), content.RectTransform, Anchor.BottomCenter) { RelativeOffset = new Vector2(0f, buttonContainer.RectTransform.RelativeSize.Y) },
|
||||
TextManager.Get("message"), style: "GUIButtonSmall")
|
||||
{
|
||||
UserData = client,
|
||||
OnClicked = (btn, userdata) =>
|
||||
{
|
||||
chatBox.InputBox.Text = $"{client.Name}; ";
|
||||
CoroutineManager.StartCoroutine(selectCoroutine());
|
||||
return false;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// Need a delayed selection due to the inputbox being deselected when a left click occurs outside of it
|
||||
IEnumerable<object> selectCoroutine()
|
||||
{
|
||||
yield return new WaitForSeconds(0.01f, true);
|
||||
chatBox.InputBox.Select(chatBox.InputBox.Text.Length);
|
||||
}
|
||||
|
||||
if (HasPermission(ClientPermissions.Ban) && client.AllowKicking)
|
||||
{
|
||||
var banButton = new GUIButton(new RectTransform(new Vector2(0.45f, 0.9f), buttonContainer.RectTransform),
|
||||
TextManager.Get("Ban"), style: "GUIButtonSmall")
|
||||
{
|
||||
UserData = client,
|
||||
OnClicked = (btn, userdata) => { GameMain.NetLobbyScreen.BanPlayer(client); return false; }
|
||||
};
|
||||
}
|
||||
if (HasPermission(ClientPermissions.Kick) && client.AllowKicking)
|
||||
{
|
||||
var kickButton = new GUIButton(new RectTransform(new Vector2(0.45f, 0.9f), buttonContainer.RectTransform),
|
||||
TextManager.Get("Kick"), style: "GUIButtonSmall")
|
||||
{
|
||||
UserData = client,
|
||||
OnClicked = (btn, userdata) => { GameMain.NetLobbyScreen.KickPlayer(client); return false; }
|
||||
};
|
||||
}
|
||||
else if (serverSettings.Voting.AllowVoteKick && client.AllowKicking)
|
||||
{
|
||||
var kickVoteButton = new GUIButton(new RectTransform(new Vector2(0.45f, 0.9f), buttonContainer.RectTransform),
|
||||
TextManager.Get("VoteToKick"), style: "GUIButtonSmall")
|
||||
{
|
||||
UserData = client,
|
||||
OnClicked = (btn, userdata) => { VoteForKick(client); btn.Enabled = false; return true; }
|
||||
};
|
||||
if (GameMain.NetworkMember.ConnectedClients != null)
|
||||
{
|
||||
kickVoteButton.Enabled = !client.HasKickVoteFromID(myID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void CreateKickReasonPrompt(string clientName, bool ban, bool rangeBan = false)
|
||||
{
|
||||
var banReasonPrompt = new GUIMessageBox(
|
||||
TextManager.Get(ban ? "BanReasonPrompt" : "KickReasonPrompt"),
|
||||
"", new string[] { TextManager.Get("OK"), TextManager.Get("Cancel") }, new Vector2(0.25f, 0.2f), new Point(400, 200));
|
||||
"", new string[] { TextManager.Get("OK"), TextManager.Get("Cancel") }, new Vector2(0.25f, 0.22f), new Point(400, 220));
|
||||
|
||||
var content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.6f), banReasonPrompt.InnerFrame.RectTransform, Anchor.Center));
|
||||
var banReasonBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.3f), content.RectTransform))
|
||||
@@ -2823,14 +2901,16 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (ban)
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.15f), content.RectTransform), TextManager.Get("BanDuration"));
|
||||
permaBanTickBox = new GUITickBox(new RectTransform(new Vector2(0.8f, 0.15f), content.RectTransform) { RelativeOffset = new Vector2(0.05f, 0.0f) },
|
||||
TextManager.Get("BanPermanent"))
|
||||
|
||||
var labelContainer = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.25f), content.RectTransform), isHorizontal: false);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1f, 0.5f), labelContainer.RectTransform), TextManager.Get("BanDuration")) { Padding = Vector4.Zero };
|
||||
var buttonContent = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.5f), labelContainer.RectTransform), isHorizontal: true);
|
||||
permaBanTickBox = new GUITickBox(new RectTransform(new Vector2(0.4f, 0.15f), buttonContent.RectTransform), TextManager.Get("BanPermanent"))
|
||||
{
|
||||
Selected = true
|
||||
};
|
||||
|
||||
var durationContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.15f), content.RectTransform), isHorizontal: true)
|
||||
var durationContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1f), buttonContent.RectTransform), isHorizontal: true)
|
||||
{
|
||||
Visible = false
|
||||
};
|
||||
@@ -2930,6 +3010,11 @@ namespace Barotrauma.Networking
|
||||
if (GameMain.GameSession?.GameMode != null)
|
||||
{
|
||||
errorLines.Add("Game mode: " + GameMain.GameSession.GameMode.Name);
|
||||
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign)
|
||||
{
|
||||
errorLines.Add("Campaign ID: " + campaign.CampaignID);
|
||||
errorLines.Add("Campaign save ID: " + campaign.LastSaveID + "(pending: " + campaign.PendingSaveID + ")");
|
||||
}
|
||||
}
|
||||
if (GameMain.GameSession?.Submarine != null)
|
||||
{
|
||||
@@ -2938,6 +3023,13 @@ namespace Barotrauma.Networking
|
||||
if (Level.Loaded != null)
|
||||
{
|
||||
errorLines.Add("Level: " + Level.Loaded.Seed + ", " + Level.Loaded.EqualityCheckVal);
|
||||
errorLines.Add("Entity count before generating level: " + Level.Loaded.EntityCountBeforeGenerate);
|
||||
errorLines.Add("Entities:");
|
||||
foreach (Entity e in Level.Loaded.EntitiesBeforeGenerate)
|
||||
{
|
||||
errorLines.Add(" " + e.ID + ": " + e.ToString());
|
||||
}
|
||||
errorLines.Add("Entity count after generating level: " + Level.Loaded.EntityCountAfterGenerate);
|
||||
}
|
||||
|
||||
errorLines.Add("Entity IDs:");
|
||||
|
||||
@@ -47,11 +47,30 @@ namespace Barotrauma
|
||||
|
||||
CreateLabeledSlider(parent, 0.0f, 1.0f, 0.01f, nameof(StructureDamageKarmaDecrease));
|
||||
CreateLabeledSlider(parent, 0.0f, 1.0f, 0.01f, nameof(DamageFriendlyKarmaDecrease));
|
||||
//hide these for now if a localized text is not available
|
||||
if (TextManager.ContainsTag("Karma." + nameof(StunFriendlyKarmaDecrease)))
|
||||
{
|
||||
CreateLabeledSlider(parent, 0.0f, 1.0f, 0.01f, nameof(StunFriendlyKarmaDecrease));
|
||||
}
|
||||
if (TextManager.ContainsTag("Karma." + nameof(StunFriendlyKarmaDecreaseThreshold)))
|
||||
{
|
||||
CreateLabeledSlider(parent, 0.0f, 10.0f, 1.0f, nameof(StunFriendlyKarmaDecreaseThreshold));
|
||||
}
|
||||
CreateLabeledSlider(parent, 0.0f, 100.0f, 1.0f, nameof(ReactorMeltdownKarmaDecrease));
|
||||
CreateLabeledSlider(parent, 0.0f, 10.0f, 0.05f, nameof(ReactorOverheatKarmaDecrease));
|
||||
CreateLabeledNumberInput(parent, 0, 20, nameof(AllowedWireDisconnectionsPerMinute));
|
||||
CreateLabeledSlider(parent, 0.0f, 20.0f, 0.5f, nameof(WireDisconnectionKarmaDecrease));
|
||||
CreateLabeledSlider(parent, 0.0f, 30.0f, 1.0f, nameof(SpamFilterKarmaDecrease));
|
||||
|
||||
//hide these for now if a localized text is not available
|
||||
if (TextManager.ContainsTag("Karma." + nameof(DangerousItemStealKarmaDecrease)))
|
||||
{
|
||||
CreateLabeledSlider(parent, 0.0f, 30.0f, 1.0f, nameof(DangerousItemStealKarmaDecrease));
|
||||
}
|
||||
if (TextManager.ContainsTag("Karma." + nameof(DangerousItemStealBots)))
|
||||
{
|
||||
CreateLabeledTickBox(parent, nameof(DangerousItemStealBots));
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateLabeledSlider(GUIComponent parent, float min, float max, float step, string propertyName)
|
||||
|
||||
@@ -14,10 +14,10 @@ namespace Barotrauma.Networking
|
||||
ResentMessages = 2
|
||||
}
|
||||
|
||||
private Graph[] graphs;
|
||||
private readonly Graph[] graphs;
|
||||
|
||||
private float[] totalValue;
|
||||
private float[] lastValue;
|
||||
private readonly float[] totalValue;
|
||||
private readonly float[] lastValue;
|
||||
|
||||
const float UpdateInterval = 0.1f;
|
||||
float updateTimer;
|
||||
@@ -37,9 +37,7 @@ namespace Barotrauma.Networking
|
||||
public void AddValue(NetStatType statType, float value)
|
||||
{
|
||||
float valueChange = value - lastValue[(int)statType];
|
||||
|
||||
totalValue[(int)statType] += valueChange;
|
||||
|
||||
lastValue[(int)statType] = value;
|
||||
}
|
||||
|
||||
@@ -51,7 +49,6 @@ namespace Barotrauma.Networking
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
|
||||
graphs[i].Update(totalValue[i] / UpdateInterval);
|
||||
totalValue[i] = 0.0f;
|
||||
}
|
||||
@@ -64,23 +61,22 @@ namespace Barotrauma.Networking
|
||||
GUI.DrawRectangle(spriteBatch, rect, Color.Black * 0.4f, true);
|
||||
|
||||
graphs[(int)NetStatType.ReceivedBytes].Draw(spriteBatch, rect, null, 0.0f, Color.Cyan);
|
||||
|
||||
graphs[(int)NetStatType.SentBytes].Draw(spriteBatch, rect, null, 0.0f, GUI.Style.Orange);
|
||||
|
||||
graphs[(int)NetStatType.ResentMessages].Draw(spriteBatch, rect, null, 0.0f, GUI.Style.Red);
|
||||
if (graphs[(int)NetStatType.ResentMessages].Average() > 0)
|
||||
{
|
||||
graphs[(int)NetStatType.ResentMessages].Draw(spriteBatch, rect, null, 0.0f, GUI.Style.Red);
|
||||
GUI.SmallFont.DrawString(spriteBatch, "Peak resent: " + graphs[(int)NetStatType.ResentMessages].LargestValue() + " messages/s",
|
||||
new Vector2(rect.Right + 10, rect.Y + 50), GUI.Style.Red);
|
||||
}
|
||||
|
||||
GUI.SmallFont.DrawString(spriteBatch,
|
||||
"Peak received: " + MathUtils.GetBytesReadable((int)graphs[(int)NetStatType.ReceivedBytes].LargestValue()) + "/s " +
|
||||
"Avg received: " + MathUtils.GetBytesReadable((int)graphs[(int)NetStatType.ReceivedBytes].Average()) + "/s",
|
||||
new Vector2(rect.Right + 10, rect.Y + 10), Color.Cyan);
|
||||
|
||||
|
||||
GUI.SmallFont.DrawString(spriteBatch, "Peak sent: " + MathUtils.GetBytesReadable((int)graphs[(int)NetStatType.SentBytes].LargestValue()) + "/s " +
|
||||
"Avg sent: " + MathUtils.GetBytesReadable((int)graphs[(int)NetStatType.SentBytes].Average()) + "/s",
|
||||
new Vector2(rect.Right + 10, rect.Y + 30), GUI.Style.Orange);
|
||||
|
||||
GUI.SmallFont.DrawString(spriteBatch, "Peak resent: " + graphs[(int)NetStatType.ResentMessages].LargestValue() + " messages/s",
|
||||
new Vector2(rect.Right + 10, rect.Y + 50), GUI.Style.Red);
|
||||
#if DEBUG
|
||||
/*int y = 10;
|
||||
|
||||
|
||||
@@ -39,7 +39,10 @@ namespace Barotrauma.Networking
|
||||
|
||||
contentPackageOrderReceived = false;
|
||||
|
||||
netPeerConfiguration = new NetPeerConfiguration("barotrauma");
|
||||
netPeerConfiguration = new NetPeerConfiguration("barotrauma")
|
||||
{
|
||||
UseDualModeSockets = GameMain.Config.UseDualModeSockets
|
||||
};
|
||||
|
||||
netPeerConfiguration.DisableMessageType(NetIncomingMessageType.DebugMessage | NetIncomingMessageType.WarningMessage | NetIncomingMessageType.Receipt
|
||||
| NetIncomingMessageType.ErrorMessage | NetIncomingMessageType.Error);
|
||||
@@ -94,6 +97,9 @@ namespace Barotrauma.Networking
|
||||
incomingLidgrenMessages.Clear();
|
||||
netClient.ReadMessages(incomingLidgrenMessages);
|
||||
|
||||
GameMain.Client?.NetStats?.AddValue(NetStats.NetStatType.ReceivedBytes, netClient.Statistics.ReceivedBytes);
|
||||
GameMain.Client?.NetStats?.AddValue(NetStats.NetStatType.SentBytes, netClient.Statistics.SentBytes);
|
||||
|
||||
foreach (NetIncomingMessage inc in incomingLidgrenMessages)
|
||||
{
|
||||
if (inc.SenderConnection != (ServerConnection as LidgrenConnection).NetConnection) { continue; }
|
||||
|
||||
@@ -18,6 +18,8 @@ namespace Barotrauma.Networking
|
||||
private double timeout;
|
||||
private double heartbeatTimer;
|
||||
|
||||
private long sentBytes, receivedBytes;
|
||||
|
||||
private List<IReadMessage> incomingInitializationMessages;
|
||||
private List<IReadMessage> incomingDataMessages;
|
||||
|
||||
@@ -63,6 +65,7 @@ namespace Barotrauma.Networking
|
||||
outMsg.Write((byte)ConnectionInitialization.ConnectionStarted);
|
||||
|
||||
Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
|
||||
sentBytes += outMsg.LengthBytes;
|
||||
|
||||
initializationStep = ConnectionInitialization.SteamTicketAndVersion;
|
||||
|
||||
@@ -99,11 +102,11 @@ namespace Barotrauma.Networking
|
||||
if (isConnectionInitializationStep)
|
||||
{
|
||||
ulong low = Lidgren.Network.NetBitWriter.ReadUInt32(data, 32, 8);
|
||||
ulong high = Lidgren.Network.NetBitWriter.ReadUInt32(data, 32, 8+32);
|
||||
ulong high = Lidgren.Network.NetBitWriter.ReadUInt32(data, 32, 8 + 32);
|
||||
ulong lobbyId = low + (high << 32);
|
||||
|
||||
Steam.SteamManager.JoinLobby(lobbyId, false);
|
||||
IReadMessage inc = new ReadOnlyMessage(data, false, 1+8, dataLength - 9, ServerConnection);
|
||||
IReadMessage inc = new ReadOnlyMessage(data, false, 1 + 8, dataLength - 9, ServerConnection);
|
||||
if (initializationStep != ConnectionInitialization.Success)
|
||||
{
|
||||
incomingInitializationMessages.Add(inc);
|
||||
@@ -137,15 +140,20 @@ namespace Barotrauma.Networking
|
||||
timeout -= deltaTime;
|
||||
heartbeatTimer -= deltaTime;
|
||||
|
||||
while (Steamworks.SteamNetworking.IsP2PPacketAvailable())
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
if (!Steamworks.SteamNetworking.IsP2PPacketAvailable()) { break; }
|
||||
var packet = Steamworks.SteamNetworking.ReadP2PPacket();
|
||||
if (packet.HasValue)
|
||||
{
|
||||
OnP2PData(packet?.SteamId ?? 0, packet?.Data, packet?.Data.Length ?? 0, 0);
|
||||
receivedBytes += packet?.Data.Length ?? 0;
|
||||
}
|
||||
}
|
||||
|
||||
GameMain.Client?.NetStats?.AddValue(NetStats.NetStatType.ReceivedBytes, receivedBytes);
|
||||
GameMain.Client?.NetStats?.AddValue(NetStats.NetStatType.SentBytes, sentBytes);
|
||||
|
||||
if (heartbeatTimer < 0.0)
|
||||
{
|
||||
IWriteMessage outMsg = new WriteOnlyMessage();
|
||||
@@ -153,6 +161,7 @@ namespace Barotrauma.Networking
|
||||
outMsg.Write((byte)PacketHeader.IsHeartbeatMessage);
|
||||
|
||||
Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Unreliable);
|
||||
sentBytes += outMsg.LengthBytes;
|
||||
|
||||
heartbeatTimer = 5.0;
|
||||
}
|
||||
@@ -226,6 +235,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
heartbeatTimer = 5.0;
|
||||
Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
|
||||
sentBytes += outMsg.LengthBytes;
|
||||
break;
|
||||
case ConnectionInitialization.ContentPackageOrder:
|
||||
if (initializationStep == ConnectionInitialization.SteamTicketAndVersion ||
|
||||
@@ -253,7 +263,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
|
||||
|
||||
sentBytes += outMsg.LengthBytes;
|
||||
break;
|
||||
case ConnectionInitialization.Password:
|
||||
if (initializationStep == ConnectionInitialization.SteamTicketAndVersion) { initializationStep = ConnectionInitialization.Password; }
|
||||
@@ -333,6 +343,7 @@ namespace Barotrauma.Networking
|
||||
private void Send(byte[] buf, int length, Steamworks.P2PSend sendType)
|
||||
{
|
||||
bool successSend = Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, buf, length + 4, 0, sendType);
|
||||
sentBytes += length + 4;
|
||||
if (!successSend)
|
||||
{
|
||||
if (sendType != Steamworks.P2PSend.Reliable)
|
||||
@@ -340,6 +351,7 @@ namespace Barotrauma.Networking
|
||||
DebugConsole.Log("WARNING: message couldn't be sent unreliably, forcing reliable send (" + length.ToString() + " bytes)");
|
||||
sendType = Steamworks.P2PSend.Reliable;
|
||||
successSend = Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, buf, length + 4, 0, sendType);
|
||||
sentBytes += length + 4;
|
||||
}
|
||||
if (!successSend)
|
||||
{
|
||||
@@ -363,6 +375,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
heartbeatTimer = 5.0;
|
||||
Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
|
||||
sentBytes += outMsg.LengthBytes;
|
||||
}
|
||||
|
||||
public override void Close(string msg = null)
|
||||
@@ -379,6 +392,7 @@ namespace Barotrauma.Networking
|
||||
outMsg.Write(msg ?? "Disconnected");
|
||||
|
||||
Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
|
||||
sentBytes += outMsg.LengthBytes;
|
||||
|
||||
Thread.Sleep(100);
|
||||
|
||||
|
||||
@@ -13,7 +13,9 @@ namespace Barotrauma.Networking
|
||||
private bool isActive;
|
||||
|
||||
private ConnectionInitialization initializationStep;
|
||||
private UInt64 selfSteamID;
|
||||
private readonly UInt64 selfSteamID;
|
||||
|
||||
private long sentBytes, receivedBytes;
|
||||
|
||||
class RemotePeer
|
||||
{
|
||||
@@ -204,22 +206,24 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
for (int i=0;i<100;i++)
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
if (!Steamworks.SteamNetworking.IsP2PPacketAvailable()) { break; }
|
||||
var packet = Steamworks.SteamNetworking.ReadP2PPacket();
|
||||
if (packet.HasValue)
|
||||
{
|
||||
OnP2PData(packet?.SteamId ?? 0, packet?.Data, packet?.Data.Length ?? 0, 0);
|
||||
receivedBytes += packet?.Data.Length ?? 0;
|
||||
}
|
||||
}
|
||||
|
||||
GameMain.Client?.NetStats?.AddValue(NetStats.NetStatType.ReceivedBytes, receivedBytes);
|
||||
GameMain.Client?.NetStats?.AddValue(NetStats.NetStatType.SentBytes, sentBytes);
|
||||
|
||||
while (ChildServerRelay.Read(out byte[] incBuf))
|
||||
{
|
||||
ChildServerRelay.DisposeLocalHandles();
|
||||
|
||||
IReadMessage inc = new ReadOnlyMessage(incBuf, false, 0, incBuf.Length, ServerConnection);
|
||||
|
||||
HandleDataMessage(inc);
|
||||
}
|
||||
}
|
||||
@@ -295,6 +299,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
bool successSend = Steamworks.SteamNetworking.SendP2PPacket(recipientSteamId, p2pData, p2pData.Length, 0, sendType);
|
||||
sentBytes += p2pData.Length;
|
||||
|
||||
if (!successSend)
|
||||
{
|
||||
@@ -303,6 +308,7 @@ namespace Barotrauma.Networking
|
||||
DebugConsole.Log("WARNING: message couldn't be sent unreliably, forcing reliable send (" + p2pData.Length.ToString() + " bytes)");
|
||||
sendType = Steamworks.P2PSend.Reliable;
|
||||
successSend = Steamworks.SteamNetworking.SendP2PPacket(recipientSteamId, p2pData, p2pData.Length, 0, sendType);
|
||||
sentBytes += p2pData.Length;
|
||||
}
|
||||
if (!successSend)
|
||||
{
|
||||
@@ -336,7 +342,6 @@ namespace Barotrauma.Networking
|
||||
byte[] msgToSend = (byte[])outMsg.Buffer.Clone();
|
||||
Array.Resize(ref msgToSend, outMsg.LengthBytes);
|
||||
ChildServerRelay.Write(msgToSend);
|
||||
|
||||
return;
|
||||
}
|
||||
else
|
||||
@@ -369,6 +374,7 @@ namespace Barotrauma.Networking
|
||||
outMsg.Write(msg);
|
||||
|
||||
Steamworks.SteamNetworking.SendP2PPacket(peer.SteamID, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
|
||||
sentBytes += outMsg.LengthBytes;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -405,7 +411,7 @@ namespace Barotrauma.Networking
|
||||
ClosePeerSession(remotePeers[i]);
|
||||
}
|
||||
|
||||
ChildServerRelay.ShutDown();
|
||||
ChildServerRelay.ClosePipes();
|
||||
|
||||
OnDisconnect?.Invoke();
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user