Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Items/Components/Signal/Connection.cs
2020-05-13 12:55:42 -03:00

392 lines
18 KiB
C#

using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma.Items.Components
{
partial class Connection
{
//private static Texture2D panelTexture;
private static Sprite connector;
private static Sprite wireVertical;
private static Sprite connectionSprite;
private static Sprite connectionSpriteHighlight;
private static List<Sprite> screwSprites;
private Color flashColor;
private float flashDuration = 1.5f;
public float FlashTimer { get; private set; }
public static Wire DraggingConnected { get; private set; }
public static void DrawConnections(SpriteBatch spriteBatch, ConnectionPanel panel, Character character)
{
Rectangle panelRect = panel.GuiFrame.Rect;
int x = panelRect.X, y = panelRect.Y;
int width = panelRect.Width, height = panelRect.Height;
Vector2 scale = new Vector2(GUI.Scale);
if (panel.GuiFrame.RectTransform.MaxSize.X < int.MaxValue)
{
scale.X = panel.GuiFrame.RectTransform.MaxSize.X / panel.GuiFrame.Rect.Width;
}
if (panel.GuiFrame.RectTransform.MaxSize.Y < int.MaxValue)
{
scale.Y = panel.GuiFrame.RectTransform.MaxSize.Y / panel.GuiFrame.Rect.Height;
}
bool mouseInRect = panelRect.Contains(PlayerInput.MousePosition);
int totalWireCount = 0;
foreach (Connection c in panel.Connections)
{
totalWireCount += c.Wires.Count(w => w != null);
}
Wire equippedWire = null;
bool allowRewiring = GameMain.NetworkMember?.ServerSettings == null || GameMain.NetworkMember.ServerSettings.AllowRewiring;
if (allowRewiring && (!panel.Locked || Screen.Selected == GameMain.SubEditorScreen))
{
//if the Character using the panel has a wire item equipped
//and the wire hasn't been connected yet, draw it on the panel
for (int i = 0; i < character.SelectedItems.Length; i++)
{
Item selectedItem = character.SelectedItems[i];
if (selectedItem == null) { continue; }
Wire wireComponent = selectedItem.GetComponent<Wire>();
if (wireComponent != null)
{
equippedWire = wireComponent;
}
}
}
//two passes: first the connector, then the wires to get the wires to render in front
for (int i = 0; i < 2; i++)
{
Vector2 rightPos = new Vector2(x + width - 80 * scale.X, y + 60 * scale.Y);
Vector2 leftPos = new Vector2(x + 80 * scale.X, y + 60 * scale.Y);
Vector2 rightWirePos = new Vector2(x + width - 5 * scale.X, y + 30 * scale.Y);
Vector2 leftWirePos = new Vector2(x + 5 * scale.X, y + 30 * scale.Y);
int wireInterval = (height - (int)(20 * scale.Y)) / Math.Max(totalWireCount, 1);
int connectorIntervalLeft = (height - (int)(100 * scale.Y)) / Math.Max(panel.Connections.Count(c => c.IsOutput), 1);
int connectorIntervalRight = (height - (int)(100 * scale.Y)) / Math.Max(panel.Connections.Count(c => !c.IsOutput), 1);
foreach (Connection c in panel.Connections)
{
//if dragging a wire, let the Inventory know so that the wire can be
//dropped or dragged from the panel to the players inventory
if (DraggingConnected != null && i == 1)
{
//the wire can only be dragged out if it's not connected to anything at the other end
if (Screen.Selected == GameMain.SubEditorScreen ||
(DraggingConnected.Connections[0] == null && DraggingConnected.Connections[1] == null) ||
(DraggingConnected.Connections.Contains(c) && DraggingConnected.Connections.Contains(null)))
{
int linkIndex = c.FindWireIndex(DraggingConnected.Item);
if (linkIndex > -1 || panel.DisconnectedWires.Contains(DraggingConnected))
{
Inventory.draggingItem = DraggingConnected.Item;
}
}
}
//outputs are drawn at the right side of the panel, inputs at the left
if (c.IsOutput)
{
if (i == 0)
{
c.DrawConnection(spriteBatch, panel, rightPos,
new Vector2(rightPos.X - GUI.SmallFont.MeasureString(c.DisplayName.ToUpper()).X - 25 * panel.Scale, rightPos.Y + 5 * panel.Scale),
scale);
}
else
{
c.DrawWires(spriteBatch, panel, rightPos, rightWirePos, mouseInRect, equippedWire, wireInterval);
}
rightPos.Y += connectorIntervalLeft;
rightWirePos.Y += c.Wires.Count(w => w != null) * wireInterval;
}
else
{
if (i == 0)
{
c.DrawConnection(spriteBatch, panel, leftPos,
new Vector2(leftPos.X + 25 * panel.Scale, leftPos.Y - 5 * panel.Scale - GUI.SmallFont.MeasureString(c.DisplayName.ToUpper()).Y),
scale);
}
else
{
c.DrawWires(spriteBatch, panel, leftPos, leftWirePos, mouseInRect, equippedWire, wireInterval);
}
leftPos.Y += connectorIntervalRight;
leftWirePos.Y += c.Wires.Count(w => w != null) * wireInterval;
}
}
}
if (DraggingConnected != null)
{
if (mouseInRect)
{
DrawWire(spriteBatch, DraggingConnected, PlayerInput.MousePosition, new Vector2(x + width / 2, y + height - 10), null, panel, "");
}
panel.TriggerRewiringSound();
if (!PlayerInput.PrimaryMouseButtonHeld())
{
if (GameMain.NetworkMember != null || panel.CheckCharacterSuccess(character))
{
if (DraggingConnected.Connections[0]?.ConnectionPanel == panel ||
DraggingConnected.Connections[1]?.ConnectionPanel == panel)
{
DraggingConnected.RemoveConnection(panel.Item);
if (DraggingConnected.Item.ParentInventory == null)
{
panel.DisconnectedWires.Add(DraggingConnected);
}
else if (DraggingConnected.Connections[0] == null && DraggingConnected.Connections[1] == null)
{
DraggingConnected.ClearConnections(user: Character.Controlled);
}
}
}
if (GameMain.Client != null)
{
panel.Item.CreateClientEvent(panel);
}
DraggingConnected = null;
}
}
//if the Character using the panel has a wire item equipped
//and the wire hasn't been connected yet, draw it on the panel
if (equippedWire != null && (DraggingConnected != equippedWire || !mouseInRect))
{
if (panel.Connections.Find(c => c.Wires.Contains(equippedWire)) == null)
{
DrawWire(spriteBatch, equippedWire, new Vector2(x + width / 2, y + height - 150 * GUI.Scale),
new Vector2(x + width / 2, y + height),
null, panel, "");
if (DraggingConnected == equippedWire) { Inventory.draggingItem = equippedWire.Item; }
}
}
float step = (width * 0.75f) / panel.DisconnectedWires.Count();
x = (int)(x + width / 2 - step * (panel.DisconnectedWires.Count() - 1) / 2);
foreach (Wire wire in panel.DisconnectedWires)
{
if (wire == DraggingConnected && mouseInRect) { continue; }
Connection recipient = wire.OtherConnection(null);
string label = recipient == null ? "" : recipient.item.Name + $" ({recipient.DisplayName})";
if (wire.Locked) { label += "\n" + TextManager.Get("ConnectionLocked"); }
DrawWire(spriteBatch, wire, new Vector2(x, y + height - 100 * GUI.Scale),
new Vector2(x, y + height),
null, panel, label);
x += (int)step;
}
//stop dragging a wire item if the cursor is within any connection panel
//(so we don't drop the item when dropping the wire on a connection)
if (mouseInRect || (GUI.MouseOn?.UserData is ConnectionPanel && GUI.MouseOn.MouseRect.Contains(PlayerInput.MousePosition)))
{
Inventory.draggingItem = null;
}
}
private void DrawConnection(SpriteBatch spriteBatch, ConnectionPanel panel, Vector2 position, Vector2 labelPos, Vector2 scale)
{
string text = DisplayName.ToUpper();
Vector2 textSize = GUI.SmallFont.MeasureString(text);
//nasty
var labelSprite = GUI.Style.GetComponentStyle("ConnectionPanelLabel")?.Sprites.Values.First().First();
if (labelSprite != null)
{
Rectangle labelArea = new Rectangle(labelPos.ToPoint(), textSize.ToPoint());
labelArea.Inflate(10 * scale.X, 3 * scale.Y);
labelSprite.Draw(spriteBatch, labelArea, IsPower ? GUI.Style.Red : Color.SteelBlue);
}
GUI.DrawString(spriteBatch, labelPos + Vector2.UnitY, text, Color.Black * 0.8f, font: GUI.SmallFont);
GUI.DrawString(spriteBatch, labelPos, text, GUI.Style.TextColorBright, font: GUI.SmallFont);
float connectorSpriteScale = (35.0f / connectionSprite.SourceRect.Width) * panel.Scale;
connectionSprite.Draw(spriteBatch, position, scale: connectorSpriteScale);
}
private void DrawWires(SpriteBatch spriteBatch, ConnectionPanel panel, Vector2 position, Vector2 wirePosition, bool mouseIn, Wire equippedWire, float wireInterval)
{
float connectorSpriteScale = (35.0f / connectionSprite.SourceRect.Width) * panel.Scale;
for (int i = 0; i < MaxLinked; i++)
{
if (wires[i] == null || wires[i].Hidden || (DraggingConnected == wires[i] && (mouseIn || Screen.Selected == GameMain.SubEditorScreen))) { continue; }
Connection recipient = wires[i].OtherConnection(this);
string label = recipient == null ? "" : recipient.item.Name + $" ({recipient.DisplayName})";
if (wires[i].Locked) { label += "\n" + TextManager.Get("ConnectionLocked"); }
DrawWire(spriteBatch, wires[i], position, wirePosition, equippedWire, panel, label);
wirePosition.Y += wireInterval;
}
if (DraggingConnected != null && Vector2.Distance(position, PlayerInput.MousePosition) < (20.0f * GUI.Scale))
{
connectionSpriteHighlight.Draw(spriteBatch, position, scale: connectorSpriteScale);
if (!PlayerInput.PrimaryMouseButtonHeld())
{
if (GameMain.NetworkMember != null || panel.CheckCharacterSuccess(Character.Controlled))
{
//find an empty cell for the new connection
int index = FindEmptyIndex();
if (index > -1 && !Wires.Contains(DraggingConnected))
{
bool alreadyConnected = DraggingConnected.IsConnectedTo(panel.Item);
DraggingConnected.RemoveConnection(panel.Item);
if (DraggingConnected.Connect(this, !alreadyConnected, true))
{
var otherConnection = DraggingConnected.OtherConnection(this);
SetWire(index, DraggingConnected);
}
}
}
if (GameMain.Client != null)
{
panel.Item.CreateClientEvent(panel);
}
DraggingConnected = null;
}
}
if (FlashTimer > 0.0f)
{
//the number of flashes depends on the duration, 1 flash per 1 full second
int flashCycleCount = (int)Math.Max(flashDuration, 1);
float flashCycleDuration = flashDuration / flashCycleCount;
//MathHelper.Pi * 0.8f -> the curve goes from 144 deg to 0,
//i.e. quickly bumps up from almost full brightness to full and then fades out
connectionSpriteHighlight.Draw(spriteBatch, position,
flashColor * (float)Math.Sin(FlashTimer % flashCycleDuration / flashCycleDuration * MathHelper.Pi * 0.8f), scale: connectorSpriteScale);
}
if (Wires.Any(w => w != null && w != DraggingConnected))
{
int screwIndex = (int)Math.Floor(position.Y / 30.0f) % screwSprites.Count;
screwSprites[screwIndex].Draw(spriteBatch, position, scale: connectorSpriteScale);
}
}
public void Flash(Color? color = null, float flashDuration = 1.5f)
{
FlashTimer = flashDuration;
this.flashDuration = flashDuration;
flashColor = (color == null) ? GUI.Style.Red : (Color)color;
}
public void UpdateFlashTimer(float deltaTime)
{
if (FlashTimer <= 0) return;
FlashTimer -= deltaTime;
}
private static void DrawWire(SpriteBatch spriteBatch, Wire wire, Vector2 end, Vector2 start, Wire equippedWire, ConnectionPanel panel, string label)
{
int textX = (int)start.X;
if (start.X < end.X)
textX -= 10;
else
textX += 10;
bool canDrag = equippedWire == null || equippedWire == wire;
float alpha = canDrag ? 1.0f : 0.5f;
bool mouseOn =
canDrag &&
((PlayerInput.MousePosition.X > Math.Min(start.X, end.X) &&
PlayerInput.MousePosition.X < Math.Max(start.X, end.X) &&
MathUtils.LineToPointDistance(start, end, PlayerInput.MousePosition) < 6) ||
Vector2.Distance(end, PlayerInput.MousePosition) < 20.0f ||
new Rectangle((start.X < end.X) ? textX - 100 : textX, (int)start.Y - 5, 100, 14).Contains(PlayerInput.MousePosition));
if (!string.IsNullOrEmpty(label))
{
if (start.Y > panel.GuiFrame.Rect.Bottom - 1.0f)
{
//wire at the bottom of the panel -> draw the text below the panel, tilted 45 degrees
GUI.Font.DrawString(spriteBatch, label, start + Vector2.UnitY * 20 * GUI.Scale, Color.White, 45.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.0f);
}
else
{
GUI.DrawString(spriteBatch,
new Vector2(start.X < end.X ? textX - GUI.SmallFont.MeasureString(label).X : textX, start.Y - 5.0f),
label,
wire.Locked ? GUI.Style.TextColorDim : (mouseOn ? Wire.higlightColor : GUI.Style.TextColor), Color.Black * 0.9f,
3, GUI.SmallFont);
}
}
var wireEnd = end + Vector2.Normalize(start - end) * 30.0f * panel.Scale;
float dist = Vector2.Distance(start, wireEnd);
float wireWidth = 12 * panel.Scale;
float highlight = 5 * panel.Scale;
if (mouseOn)
{
spriteBatch.Draw(wireVertical.Texture, new Rectangle(wireEnd.ToPoint(), new Point((int)(wireWidth + highlight), (int)dist)), wireVertical.SourceRect,
Wire.higlightColor,
MathUtils.VectorToAngle(end - start) + MathHelper.PiOver2,
new Vector2(wireVertical.size.X / 2, 0), // point in line about which to rotate
SpriteEffects.None,
0.0f);
}
spriteBatch.Draw(wireVertical.Texture, new Rectangle(wireEnd.ToPoint(), new Point((int)wireWidth, (int)dist)), wireVertical.SourceRect,
wire.Item.Color * alpha,
MathUtils.VectorToAngle(end - start) + MathHelper.PiOver2,
new Vector2(wireVertical.size.X / 2, 0), // point in line about which to rotate
SpriteEffects.None,
0.0f);
float connectorScale = wireWidth / (float)wireVertical.SourceRect.Width;
connector.Draw(spriteBatch, end, Color.White, connector.Origin, MathUtils.VectorToAngle(end - start) + MathHelper.PiOver2, scale: connectorScale);
if (DraggingConnected == null && canDrag)
{
if (mouseOn)
{
ConnectionPanel.HighlightedWire = wire;
bool allowRewiring = GameMain.NetworkMember?.ServerSettings == null || GameMain.NetworkMember.ServerSettings.AllowRewiring;
if (allowRewiring && (!wire.Locked && !panel.Locked || Screen.Selected == GameMain.SubEditorScreen))
{
//start dragging the wire
if (PlayerInput.PrimaryMouseButtonHeld()) { DraggingConnected = wire; }
}
}
}
}
}
}