Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Networking/Primitives/Peers/SteamP2PClientPeer.cs
2020-05-13 12:55:42 -03:00

423 lines
17 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
using Barotrauma.Steam;
using System.Threading;
namespace Barotrauma.Networking
{
class SteamP2PClientPeer : ClientPeer
{
private bool isActive;
private UInt64 hostSteamId;
private ConnectionInitialization initializationStep;
private bool contentPackageOrderReceived;
private int passwordSalt;
private Steamworks.AuthTicket steamAuthTicket;
private double timeout;
private double heartbeatTimer;
private long sentBytes, receivedBytes;
private List<IReadMessage> incomingInitializationMessages;
private List<IReadMessage> incomingDataMessages;
public SteamP2PClientPeer(string name)
{
ServerConnection = null;
Name = name;
isActive = false;
}
public override void Start(object endPoint, int ownerKey)
{
contentPackageOrderReceived = false;
steamAuthTicket = SteamManager.GetAuthSessionTicket();
//TODO: wait for GetAuthSessionTicketResponse_t
if (steamAuthTicket == null)
{
throw new Exception("GetAuthSessionTicket returned null");
}
if (!(endPoint is UInt64 steamIdEndpoint))
{
throw new InvalidCastException("endPoint is not UInt64");
}
hostSteamId = steamIdEndpoint;
Steamworks.SteamNetworking.ResetActions();
Steamworks.SteamNetworking.OnP2PSessionRequest = OnIncomingConnection;
ServerConnection = new SteamP2PConnection("Server", hostSteamId);
incomingInitializationMessages = new List<IReadMessage>();
incomingDataMessages = new List<IReadMessage>();
IWriteMessage outMsg = new WriteOnlyMessage();
outMsg.Write((byte)DeliveryMethod.Reliable);
outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
outMsg.Write((byte)ConnectionInitialization.ConnectionStarted);
Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
sentBytes += outMsg.LengthBytes;
initializationStep = ConnectionInitialization.SteamTicketAndVersion;
timeout = NetworkConnection.TimeoutThreshold;
heartbeatTimer = 1.0;
isActive = true;
}
private void OnIncomingConnection(Steamworks.SteamId steamId)
{
if (!isActive) { return; }
if (steamId == hostSteamId) { Steamworks.SteamNetworking.AcceptP2PSessionWithUser(steamId); }
}
private void OnP2PData(ulong steamId, byte[] data, int dataLength, int channel)
{
if (!isActive) { return; }
if (steamId != hostSteamId) { return; }
timeout = Screen.Selected == GameMain.GameScreen ?
NetworkConnection.TimeoutThresholdInGame :
NetworkConnection.TimeoutThreshold;
byte incByte = data[0];
bool isCompressed = (incByte & (byte)PacketHeader.IsCompressed) != 0;
bool isConnectionInitializationStep = (incByte & (byte)PacketHeader.IsConnectionInitializationStep) != 0;
bool isDisconnectMessage = (incByte & (byte)PacketHeader.IsDisconnectMessage) != 0;
bool isServerMessage = (incByte & (byte)PacketHeader.IsServerMessage) != 0;
bool isHeartbeatMessage = (incByte & (byte)PacketHeader.IsHeartbeatMessage) != 0;
if (!isServerMessage) { return; }
if (isConnectionInitializationStep)
{
ulong low = Lidgren.Network.NetBitWriter.ReadUInt32(data, 32, 8);
ulong high = Lidgren.Network.NetBitWriter.ReadUInt32(data, 32, 8 + 32);
ulong lobbyId = low + (high << 32);
Steam.SteamManager.JoinLobby(lobbyId, false);
IReadMessage inc = new ReadOnlyMessage(data, false, 1 + 8, dataLength - 9, ServerConnection);
if (initializationStep != ConnectionInitialization.Success)
{
incomingInitializationMessages.Add(inc);
}
}
else if (isHeartbeatMessage)
{
return; //TODO: implement heartbeats
}
else if (isDisconnectMessage)
{
IReadMessage inc = new ReadOnlyMessage(data, false, 1, dataLength - 1, ServerConnection);
string msg = inc.ReadString();
Close(msg);
OnDisconnectMessageReceived?.Invoke(msg);
}
else
{
UInt16 length = data[1];
length |= (UInt16)(((UInt32)data[2]) << 8);
IReadMessage inc = new ReadOnlyMessage(data, isCompressed, 3, length, ServerConnection);
incomingDataMessages.Add(inc);
}
}
public override void Update(float deltaTime)
{
if (!isActive) { return; }
timeout -= deltaTime;
heartbeatTimer -= deltaTime;
for (int i = 0; i < 100; i++)
{
if (!Steamworks.SteamNetworking.IsP2PPacketAvailable()) { break; }
var packet = Steamworks.SteamNetworking.ReadP2PPacket();
if (packet.HasValue)
{
OnP2PData(packet?.SteamId ?? 0, packet?.Data, packet?.Data.Length ?? 0, 0);
receivedBytes += packet?.Data.Length ?? 0;
}
}
GameMain.Client?.NetStats?.AddValue(NetStats.NetStatType.ReceivedBytes, receivedBytes);
GameMain.Client?.NetStats?.AddValue(NetStats.NetStatType.SentBytes, sentBytes);
if (heartbeatTimer < 0.0)
{
IWriteMessage outMsg = new WriteOnlyMessage();
outMsg.Write((byte)DeliveryMethod.Unreliable);
outMsg.Write((byte)PacketHeader.IsHeartbeatMessage);
Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Unreliable);
sentBytes += outMsg.LengthBytes;
heartbeatTimer = 5.0;
}
if (timeout < 0.0)
{
Close("Timed out");
OnDisconnectMessageReceived?.Invoke("");
return;
}
if (initializationStep != ConnectionInitialization.Success)
{
if (incomingDataMessages.Count > 0)
{
OnInitializationComplete?.Invoke();
initializationStep = ConnectionInitialization.Success;
}
else
{
foreach (IReadMessage inc in incomingInitializationMessages)
{
ReadConnectionInitializationStep(inc);
}
}
}
if (initializationStep == ConnectionInitialization.Success)
{
foreach (IReadMessage inc in incomingDataMessages)
{
OnMessageReceived?.Invoke(inc);
}
}
incomingInitializationMessages.Clear();
incomingDataMessages.Clear();
}
private void ReadConnectionInitializationStep(IReadMessage inc)
{
if (!isActive) { return; }
ConnectionInitialization step = (ConnectionInitialization)inc.ReadByte();
IWriteMessage outMsg;
//DebugConsole.NewMessage(step + " " + initializationStep);
switch (step)
{
case ConnectionInitialization.SteamTicketAndVersion:
if (initializationStep != ConnectionInitialization.SteamTicketAndVersion) { return; }
outMsg = new WriteOnlyMessage();
outMsg.Write((byte)DeliveryMethod.Reliable);
outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
outMsg.Write((byte)ConnectionInitialization.SteamTicketAndVersion);
outMsg.Write(Name);
outMsg.Write(SteamManager.GetSteamID());
outMsg.Write((UInt16)steamAuthTicket.Data.Length);
outMsg.Write(steamAuthTicket.Data, 0, steamAuthTicket.Data.Length);
outMsg.Write(GameMain.Version.ToString());
IEnumerable<ContentPackage> mpContentPackages = GameMain.SelectedPackages.Where(cp => cp.HasMultiplayerIncompatibleContent);
outMsg.WriteVariableUInt32((UInt32)mpContentPackages.Count());
foreach (ContentPackage contentPackage in mpContentPackages)
{
outMsg.Write(contentPackage.Name);
outMsg.Write(contentPackage.MD5hash.Hash);
}
heartbeatTimer = 5.0;
Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
sentBytes += outMsg.LengthBytes;
break;
case ConnectionInitialization.ContentPackageOrder:
if (initializationStep == ConnectionInitialization.SteamTicketAndVersion ||
initializationStep == ConnectionInitialization.Password) { initializationStep = ConnectionInitialization.ContentPackageOrder; }
if (initializationStep != ConnectionInitialization.ContentPackageOrder) { return; }
outMsg = new WriteOnlyMessage();
outMsg.Write((byte)DeliveryMethod.Reliable);
outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
outMsg.Write((byte)ConnectionInitialization.ContentPackageOrder);
UInt32 cpCount = inc.ReadVariableUInt32();
List<ContentPackage> serverContentPackages = new List<ContentPackage>();
for (int i = 0; i < cpCount; i++)
{
string hash = inc.ReadString();
serverContentPackages.Add(GameMain.Config.SelectedContentPackages.Find(cp => cp.MD5hash.Hash == hash));
}
if (!contentPackageOrderReceived)
{
GameMain.Config.ReorderSelectedContentPackages(cp => serverContentPackages.Contains(cp) ?
serverContentPackages.IndexOf(cp) :
serverContentPackages.Count + GameMain.Config.SelectedContentPackages.IndexOf(cp));
contentPackageOrderReceived = true;
}
Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
sentBytes += outMsg.LengthBytes;
break;
case ConnectionInitialization.Password:
if (initializationStep == ConnectionInitialization.SteamTicketAndVersion) { initializationStep = ConnectionInitialization.Password; }
if (initializationStep != ConnectionInitialization.Password) { return; }
bool incomingSalt = inc.ReadBoolean(); inc.ReadPadBits();
int retries = 0;
if (incomingSalt)
{
passwordSalt = inc.ReadInt32();
}
else
{
retries = inc.ReadInt32();
}
OnRequestPassword?.Invoke(passwordSalt, retries);
break;
}
}
public override void Send(IWriteMessage msg, DeliveryMethod deliveryMethod)
{
if (!isActive) { return; }
byte[] buf = new byte[msg.LengthBytes + 4];
buf[0] = (byte)deliveryMethod;
byte[] bufAux = new byte[msg.LengthBytes];
bool isCompressed; int length;
msg.PrepareForSending(ref bufAux, out isCompressed, out length);
buf[1] = (byte)(isCompressed ? PacketHeader.IsCompressed : PacketHeader.None);
buf[2] = (byte)(length & 0xff);
buf[3] = (byte)((length >> 8) & 0xff);
Array.Copy(bufAux, 0, buf, 4, length);
Steamworks.P2PSend sendType;
switch (deliveryMethod)
{
case DeliveryMethod.Reliable:
case DeliveryMethod.ReliableOrdered:
//the documentation seems to suggest that the Reliable send type
//enforces packet order (TODO: verify)
sendType = Steamworks.P2PSend.Reliable;
break;
default:
sendType = Steamworks.P2PSend.Unreliable;
break;
}
if (length + 8 >= MsgConstants.MTU)
{
DebugConsole.Log("WARNING: message length comes close to exceeding MTU, forcing reliable send (" + length.ToString() + " bytes)");
sendType = Steamworks.P2PSend.Reliable;
}
heartbeatTimer = 5.0;
#if DEBUG
CoroutineManager.InvokeAfter(() =>
{
if (GameMain.Client == null) { return; }
if (Rand.Range(0.0f, 1.0f) < GameMain.Client.SimulatedLoss && sendType != Steamworks.P2PSend.Reliable) { return; }
int count = Rand.Range(0.0f, 1.0f) < GameMain.Client.SimulatedDuplicatesChance ? 2 : 1;
for (int i = 0; i < count; i++)
{
Send(buf, length + 4, sendType);
}
},
GameMain.Client.SimulatedMinimumLatency + Rand.Range(0.0f, GameMain.Client.SimulatedRandomLatency));
#else
Send(buf, length + 4, sendType);
#endif
}
private void Send(byte[] buf, int length, Steamworks.P2PSend sendType)
{
bool successSend = Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, buf, length + 4, 0, sendType);
sentBytes += length + 4;
if (!successSend)
{
if (sendType != Steamworks.P2PSend.Reliable)
{
DebugConsole.Log("WARNING: message couldn't be sent unreliably, forcing reliable send (" + length.ToString() + " bytes)");
sendType = Steamworks.P2PSend.Reliable;
successSend = Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, buf, length + 4, 0, sendType);
sentBytes += length + 4;
}
if (!successSend)
{
DebugConsole.ThrowError("Failed to send message to remote peer! (" + length.ToString() + " bytes)");
}
}
}
public override void SendPassword(string password)
{
if (!isActive) { return; }
if (initializationStep != ConnectionInitialization.Password) { return; }
IWriteMessage outMsg = new WriteOnlyMessage();
outMsg.Write((byte)DeliveryMethod.Reliable);
outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
outMsg.Write((byte)ConnectionInitialization.Password);
byte[] saltedPw = ServerSettings.SaltPassword(Encoding.UTF8.GetBytes(password), passwordSalt);
outMsg.Write((byte)saltedPw.Length);
outMsg.Write(saltedPw, 0, saltedPw.Length);
heartbeatTimer = 5.0;
Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
sentBytes += outMsg.LengthBytes;
}
public override void Close(string msg = null)
{
if (!isActive) { return; }
SteamManager.LeaveLobby();
isActive = false;
IWriteMessage outMsg = new WriteOnlyMessage();
outMsg.Write((byte)DeliveryMethod.Reliable);
outMsg.Write((byte)PacketHeader.IsDisconnectMessage);
outMsg.Write(msg ?? "Disconnected");
Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
sentBytes += outMsg.LengthBytes;
Thread.Sleep(100);
Steamworks.SteamNetworking.ResetActions();
Steamworks.SteamNetworking.CloseP2PSessionWithUser(hostSteamId);
steamAuthTicket?.Cancel(); steamAuthTicket = null;
hostSteamId = 0;
OnDisconnect?.Invoke();
}
~SteamP2PClientPeer()
{
OnDisconnect = null;
Close();
}
#if DEBUG
public override void ForceTimeOut()
{
timeout = 0.0f;
}
#endif
}
}