86 lines
2.8 KiB
C#
86 lines
2.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Barotrauma.Extensions;
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namespace Barotrauma
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{
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public class GUICanvas : RectTransform
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{
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protected GUICanvas() : base(size, parent: null) { }
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private static GUICanvas _instance;
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public static GUICanvas Instance
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{
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get
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{
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if (_instance == null)
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{
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_instance = new GUICanvas();
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if (GameMain.Instance != null)
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{
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GameMain.Instance.OnResolutionChanged += RecalculateSize;
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}
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_instance.ItemComponentHolder = new GUIFrame(new RectTransform(Vector2.One, _instance, Anchor.Center)).RectTransform;
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}
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return _instance;
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}
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}
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public RectTransform ItemComponentHolder;
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private static Vector2 size => new Vector2(GameMain.GraphicsWidth / (float)GUI.UIWidth, 1f);
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protected override Rectangle NonScaledUIRect => UIRect;
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private enum ResizeAxis { Both = 0, X = 1, Y = 2 }
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// Turn public, if there is a need to call this manually.
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private static void RecalculateSize()
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{
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Vector2 recalculatedSize = size;
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// Scale children that are supposed to encompass the whole screen so that they are properly scaled on ultrawide as well
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for (int i = 0; i < Instance.Children.Count(); i++)
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{
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RectTransform target = Instance.GetChild(i);
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if (target == null || target.RelativeSize.X < 1 && target.RelativeSize.Y < 1) continue;
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ResizeAxis axis;
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if (target.RelativeSize.X >= 1 && target.RelativeSize.Y >= 1)
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{
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axis = ResizeAxis.Both;
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}
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else if (target.RelativeSize.X >= 1)
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{
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axis = ResizeAxis.X;
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}
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else
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{
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axis = ResizeAxis.Y;
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}
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switch (axis)
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{
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case ResizeAxis.Both:
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target.RelativeSize = recalculatedSize;
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break;
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case ResizeAxis.X:
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target.RelativeSize = new Vector2(recalculatedSize.X, target.RelativeSize.Y);
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break;
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case ResizeAxis.Y:
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target.RelativeSize = new Vector2(target.RelativeSize.X, recalculatedSize.Y);
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break;
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}
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}
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Instance.Resize(size, resizeChildren: true);
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Instance.GetAllChildren().Select(c => c.GUIComponent as GUITextBlock).ForEach(t => t?.SetTextPos());
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}
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}
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}
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