Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/LuaCs/Cs/CsScriptLoader.cs

283 lines
9.8 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using Microsoft.CodeAnalysis.Scripting;
using System.Reflection;
using Microsoft.CodeAnalysis.CSharp;
using System.Linq;
using Microsoft.CodeAnalysis;
using System.Runtime.Loader;
using System.Reflection.PortableExecutable;
using System.Reflection.Metadata;
using System.Text.RegularExpressions;
using System.Xml.Linq;
namespace Barotrauma
{
class CsScriptLoader : CsScriptBase
{
private List<MetadataReference> defaultReferences;
private Dictionary<string, List<string>> sources;
public Assembly Assembly { get; private set; }
public CsScriptLoader()
{
defaultReferences = AppDomain.CurrentDomain.GetAssemblies()
.Where(a => !(a.IsDynamic || string.IsNullOrEmpty(a.Location) || a.Location.Contains("xunit")))
.Select(a => MetadataReference.CreateFromFile(a.Location) as MetadataReference)
.ToList();
sources = new Dictionary<string, List<string>>();
Assembly = null;
}
private enum RunType { Standard, Forced, None };
private bool ShouldRun(ContentPackage cp, string path)
{
if (!Directory.Exists(path + "CSharp"))
{
return false;
}
var isEnabled = ContentPackageManager.EnabledPackages.All.Contains(cp);
if (File.Exists(path + "CSharp/RunConfig.xml"))
{
Stream stream = File.Open(path + "CSharp/RunConfig.xml", FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
var doc = XDocument.Load(stream);
var elems = doc.Root.Elements().ToArray();
var elem = elems.FirstOrDefault(e => e.Name.LocalName.Equals(LuaCsSetup.IsServer ? "Server" : (LuaCsSetup.IsClient ? "Client" : "None"), StringComparison.OrdinalIgnoreCase));
if (elem != null && Enum.TryParse(elem.Value, true, out RunType rtValue))
{
if (rtValue == RunType.Standard && isEnabled)
{
LuaCsLogger.LogMessage($"Added {cp.Name} {cp.ModVersion} to Cs compilation. (Standard)");
return true;
}
else if (rtValue == RunType.Forced && (isEnabled || !GameMain.LuaCs.Config.TreatForcedModsAsNormal))
{
LuaCsLogger.LogMessage($"Added {cp.Name} {cp.ModVersion} to Cs compilation. (Forced)");
return true;
}
else if (rtValue == RunType.None)
{
return false;
}
}
stream.Close();
}
if (isEnabled)
{
LuaCsLogger.LogMessage($"Added {cp.Name} {cp.ModVersion} to Cs compilation. (Assumed)");
return true;
}
else
{
return false;
}
}
public void SearchFolders()
{
var packagesAdded = new HashSet<ContentPackage>();
var paths = new Dictionary<string, string>();
foreach (var cp in ContentPackageManager.AllPackages.Concat(ContentPackageManager.EnabledPackages.All))
{
if (packagesAdded.Contains(cp)) { continue; }
var path = $"{Path.GetFullPath(Path.GetDirectoryName(cp.Path)).Replace('\\', '/')}/";
if (ShouldRun(cp, path))
{
if (paths.ContainsKey(cp.Name))
{
if (ContentPackageManager.EnabledPackages.All.Contains(cp))
{
paths[cp.Name] = path;
}
}
else
{
paths.Add(cp.Name, path);
}
packagesAdded.Add(cp);
}
}
foreach ((var _, var path) in paths)
{
RunFolder(path);
}
}
public bool HasSources { get => sources.Count > 0; }
private void AddSources(string folder)
{
foreach (var str in DirSearch(folder))
{
string s = str.Replace("\\", "/");
if (sources.ContainsKey(folder))
{
sources[folder].Add(s);
}
else
{
sources.Add(folder, new List<string> { s });
}
}
}
private void RunFolder(string folder)
{
AddSources(folder + "/CSharp/Shared");
#if SERVER
AddSources(folder + "/CSharp/Server");
#else
AddSources(folder + "/CSharp/Client");
#endif
}
private IEnumerable<SyntaxTree> ParseSources() {
var syntaxTrees = new List<SyntaxTree>();
if (sources.Count <= 0) throw new Exception("No Cs sources detected");
syntaxTrees.Add(AssemblyInfoSyntaxTree(CsScriptAssembly));
foreach ((var folder, var src) in sources)
{
try
{
foreach (var file in src)
{
var tree = SyntaxFactory.ParseSyntaxTree(File.ReadAllText(file), ParseOptions, file);
syntaxTrees.Add(tree);
}
}
catch (Exception ex)
{
LuaCsLogger.LogError("Error loading '" + folder + "':\n" + ex.Message + "\n" + ex.StackTrace, LuaCsMessageOrigin.CSharpMod);
}
}
return syntaxTrees;
}
private ContentPackage FindSourcePackage(Diagnostic diagnostic)
{
if (diagnostic.Location.SourceTree == null)
{
return null;
}
string path = diagnostic.Location.SourceTree.FilePath;
foreach (var package in ContentPackageManager.AllPackages)
{
if (Path.GetFullPath(path).StartsWith(Path.GetFullPath(package.Dir)))
{
return package;
}
}
return null;
}
public List<Type> Compile()
{
IEnumerable<SyntaxTree> syntaxTrees = ParseSources();
var options = new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary)
.WithMetadataImportOptions(MetadataImportOptions.All)
.WithOptimizationLevel(OptimizationLevel.Release)
.WithAllowUnsafe(true);
var compilation = CSharpCompilation.Create(CsScriptAssembly, syntaxTrees, defaultReferences, options);
using (var mem = new MemoryStream())
{
var result = compilation.Emit(mem);
if (!result.Success)
{
IEnumerable<Diagnostic> failures = result.Diagnostics.Where(d => d.IsWarningAsError || d.Severity == DiagnosticSeverity.Error);
string errStr = "CS MODS NOT LOADED | Compilation errors:";
foreach (Diagnostic diagnostic in failures)
{
errStr += $"\n{diagnostic}";
#if CLIENT
ContentPackage package = FindSourcePackage(diagnostic);
if (package != null)
{
LuaCsLogger.ShowErrorOverlay($"{package.Name} {package.ModVersion} is causing compilation errors. Check debug console for more details.", 7f, 7f);
}
#endif
}
LuaCsLogger.LogError(errStr, LuaCsMessageOrigin.CSharpMod);
}
else
{
mem.Seek(0, SeekOrigin.Begin);
Assembly = LoadFromStream(mem);
}
}
if (Assembly != null)
{
RegisterAssemblyWithNativeGame(Assembly);
try
{
return Assembly.GetTypes().Where(t => t.IsSubclassOf(typeof(ACsMod))).ToList();
}
catch (ReflectionTypeLoadException re)
{
LuaCsLogger.LogError($"Unable to load CsMod Types. {re.Message}", LuaCsMessageOrigin.CSharpMod);
throw re;
}
}
else
{
throw new Exception("Unable to create cs mods assembly.");
}
}
/// <summary>
/// This function should be used whenever a new assembly is created. Wrapper to allow more complicated setup later if need be.
/// </summary>
private static void RegisterAssemblyWithNativeGame(Assembly assembly)
{
Barotrauma.ReflectionUtils.AddNonAbstractAssemblyTypes(assembly);
}
/// <summary>
/// This function should be used whenever a new assembly is about to be destroyed/unloaded. Wrapper to allow more complicated setup later if need be.
/// </summary>
/// <param name="assembly">Assembly to remove</param>
private static void UnregisterAssemblyFromNativeGame(Assembly assembly)
{
Barotrauma.ReflectionUtils.RemoveAssemblyFromCache(assembly);
}
private static string[] DirSearch(string sDir)
{
if (!Directory.Exists(sDir))
{
return new string[] {};
}
return Directory.GetFiles(sDir, "*.cs", SearchOption.AllDirectories);
}
public void Clear()
{
if (Assembly != null)
{
UnregisterAssemblyFromNativeGame(Assembly);
Assembly = null;
}
}
}
}