424 lines
15 KiB
C#
424 lines
15 KiB
C#
using System;
|
|
using System.IO;
|
|
using MoonSharp.Interpreter;
|
|
using MoonSharp.Interpreter.Interop;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Linq;
|
|
using System.Threading;
|
|
using LuaCsCompatPatchFunc = Barotrauma.LuaCsPatch;
|
|
using System.Diagnostics;
|
|
|
|
[assembly: InternalsVisibleTo(Barotrauma.CsScriptBase.CsScriptAssembly, AllInternalsVisible = true)]
|
|
[assembly: InternalsVisibleTo(Barotrauma.CsScriptBase.CsOneTimeScriptAssembly, AllInternalsVisible = true)]
|
|
namespace Barotrauma
|
|
{
|
|
class LuaCsSetupConfig
|
|
{
|
|
public bool FirstTimeCsWarning = true;
|
|
public bool ForceCsScripting = false;
|
|
public bool TreatForcedModsAsNormal = false;
|
|
public bool PreferToUseWorkshopLuaSetup = false;
|
|
public bool DisableErrorGUIOverlay = false;
|
|
|
|
public LuaCsSetupConfig() { }
|
|
}
|
|
|
|
internal delegate void LuaCsMessageLogger(string message);
|
|
internal delegate void LuaCsErrorHandler(Exception ex, LuaCsMessageOrigin origin);
|
|
internal delegate void LuaCsExceptionHandler(Exception ex, LuaCsMessageOrigin origin);
|
|
|
|
partial class LuaCsSetup
|
|
{
|
|
public const string LuaSetupFile = "Lua/LuaSetup.lua";
|
|
public const string VersionFile = "luacsversion.txt";
|
|
public static ContentPackageId LuaForBarotraumaId = new SteamWorkshopId(2559634234);
|
|
public static ContentPackageId CsForBarotraumaId = new SteamWorkshopId(2795927223);
|
|
|
|
|
|
private const string configFileName = "LuaCsSetupConfig.xml";
|
|
|
|
#if SERVER
|
|
public const bool IsServer = true;
|
|
public const bool IsClient = false;
|
|
#else
|
|
public const bool IsServer = false;
|
|
public const bool IsClient = true;
|
|
#endif
|
|
|
|
private static int executionNumber = 0;
|
|
|
|
|
|
public Script Lua { get; private set; }
|
|
public CsScriptRunner CsScript { get; private set; }
|
|
public LuaScriptLoader LuaScriptLoader { get; private set; }
|
|
|
|
public LuaGame Game { get; private set; }
|
|
public LuaCsHook Hook { get; private set; }
|
|
public LuaCsTimer Timer { get; private set; }
|
|
public LuaCsNetworking Networking { get; private set; }
|
|
public LuaCsSteam Steam { get; private set; }
|
|
public LuaCsPerformanceCounter PerformanceCounter { get; private set; }
|
|
|
|
public LuaCsModStore ModStore { get; private set; }
|
|
private LuaRequire require { get; set; }
|
|
|
|
public CsScriptLoader CsScriptLoader { get; private set; }
|
|
public LuaCsSetupConfig Config { get; private set; }
|
|
|
|
private bool ShouldRunCs
|
|
{
|
|
get
|
|
{
|
|
return GetPackage(CsForBarotraumaId, false, true) != null || Config.ForceCsScripting;
|
|
}
|
|
}
|
|
|
|
public LuaCsSetup()
|
|
{
|
|
Hook = new LuaCsHook(this);
|
|
ModStore = new LuaCsModStore();
|
|
|
|
Game = new LuaGame();
|
|
Networking = new LuaCsNetworking();
|
|
|
|
if (File.Exists(configFileName))
|
|
{
|
|
using (var file = File.Open(configFileName, FileMode.Open, FileAccess.Read))
|
|
{
|
|
Config = LuaCsConfig.Load<LuaCsSetupConfig>(file);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Config = new LuaCsSetupConfig();
|
|
}
|
|
}
|
|
|
|
public void UpdateConfig()
|
|
{
|
|
FileStream file;
|
|
if (!File.Exists(configFileName)) { file = File.Create(configFileName); }
|
|
else { file = File.Open(configFileName, FileMode.Truncate, FileAccess.Write); }
|
|
LuaCsConfig.Save(file, Config);
|
|
file.Close();
|
|
}
|
|
|
|
/// <summary>
|
|
/// due to there's a race on the process and the unloaded AssemblyLoadContexts,
|
|
/// should recreate runner after the script runs
|
|
/// </summary>
|
|
public void RecreateCsScript()
|
|
{
|
|
CsScript = new CsScriptRunner(CsScript.setup);
|
|
Lua.Globals["CsScript"] = CsScript;
|
|
}
|
|
|
|
public static ContentPackage GetPackage(ContentPackageId id, bool fallbackToAll = true, bool useBackup = false)
|
|
{
|
|
foreach (ContentPackage package in ContentPackageManager.EnabledPackages.All)
|
|
{
|
|
if (package.UgcId.ValueEquals(id))
|
|
{
|
|
return package;
|
|
}
|
|
}
|
|
|
|
if (fallbackToAll)
|
|
{
|
|
foreach (ContentPackage package in ContentPackageManager.LocalPackages)
|
|
{
|
|
if (package.UgcId.ValueEquals(id))
|
|
{
|
|
return package;
|
|
}
|
|
}
|
|
|
|
foreach (ContentPackage package in ContentPackageManager.AllPackages)
|
|
{
|
|
if (package.UgcId.ValueEquals(id))
|
|
{
|
|
return package;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (useBackup && ContentPackageManager.EnabledPackages.BackupPackages.Regular != null)
|
|
{
|
|
foreach (ContentPackage package in ContentPackageManager.EnabledPackages.BackupPackages.Regular.Value)
|
|
{
|
|
if (package.UgcId.ValueEquals(id))
|
|
{
|
|
return package;
|
|
}
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private DynValue DoFile(string file, Table globalContext = null, string codeStringFriendly = null)
|
|
{
|
|
if (!LuaCsFile.CanReadFromPath(file))
|
|
{
|
|
throw new ScriptRuntimeException($"dofile: File access to {file} not allowed.");
|
|
}
|
|
|
|
if (!LuaCsFile.Exists(file))
|
|
{
|
|
throw new ScriptRuntimeException($"dofile: File {file} not found.");
|
|
}
|
|
|
|
return Lua.DoFile(file, globalContext, codeStringFriendly);
|
|
}
|
|
|
|
private DynValue LoadFile(string file, Table globalContext = null, string codeStringFriendly = null)
|
|
{
|
|
if (!LuaCsFile.CanReadFromPath(file))
|
|
{
|
|
throw new ScriptRuntimeException($"loadfile: File access to {file} not allowed.");
|
|
}
|
|
|
|
if (!LuaCsFile.Exists(file))
|
|
{
|
|
throw new ScriptRuntimeException($"loadfile: File {file} not found.");
|
|
}
|
|
|
|
return Lua.LoadFile(file, globalContext, codeStringFriendly);
|
|
}
|
|
|
|
public DynValue CallLuaFunction(object function, params object[] args)
|
|
{
|
|
// XXX: `lua` might be null if `LuaCsSetup.Stop()` is called while
|
|
// a patched function is still running.
|
|
if (Lua == null) return null;
|
|
|
|
lock (Lua)
|
|
{
|
|
try
|
|
{
|
|
return Lua.Call(function, args);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
LuaCsLogger.HandleException(e, LuaCsMessageOrigin.LuaMod);
|
|
}
|
|
return null;
|
|
}
|
|
}
|
|
|
|
private void SetModulePaths(string[] str)
|
|
{
|
|
LuaScriptLoader.ModulePaths = str;
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
Timer?.Update();
|
|
Steam?.Update();
|
|
|
|
#if CLIENT
|
|
Stopwatch luaSw = new Stopwatch();
|
|
luaSw.Start();
|
|
#endif
|
|
Hook?.Call("think");
|
|
#if CLIENT
|
|
luaSw.Stop();
|
|
GameMain.PerformanceCounter.AddElapsedTicks("Think Hook", luaSw.ElapsedTicks);
|
|
#endif
|
|
}
|
|
|
|
public void Stop()
|
|
{
|
|
foreach (var type in AppDomain.CurrentDomain.GetAssemblies().Where(a => a.GetName().Name == CsScriptBase.CsScriptAssembly).SelectMany(assembly => assembly.GetTypes()))
|
|
{
|
|
UserData.UnregisterType(type, true);
|
|
}
|
|
|
|
foreach (var mod in ACsMod.LoadedMods.ToArray())
|
|
{
|
|
mod.Dispose();
|
|
}
|
|
|
|
ACsMod.LoadedMods.Clear();
|
|
|
|
if (Thread.CurrentThread == GameMain.MainThread)
|
|
{
|
|
Hook?.Call("stop");
|
|
}
|
|
|
|
Game?.Stop();
|
|
|
|
Hook.Clear();
|
|
ModStore.Clear();
|
|
Game = new LuaGame();
|
|
Networking = new LuaCsNetworking();
|
|
Timer = new LuaCsTimer();
|
|
Steam = new LuaCsSteam();
|
|
PerformanceCounter = new LuaCsPerformanceCounter();
|
|
LuaScriptLoader = null;
|
|
Lua = null;
|
|
CsScript = null;
|
|
|
|
if (CsScriptLoader != null)
|
|
{
|
|
CsScriptLoader.Clear();
|
|
CsScriptLoader.Unload();
|
|
CsScriptLoader = null;
|
|
}
|
|
}
|
|
|
|
public void Initialize(bool forceEnableCs = false)
|
|
{
|
|
Stop();
|
|
|
|
LuaCsLogger.LogMessage("Lua! Version " + AssemblyInfo.GitRevision);
|
|
|
|
bool csActive = ShouldRunCs || forceEnableCs;
|
|
|
|
LuaScriptLoader = new LuaScriptLoader();
|
|
LuaScriptLoader.ModulePaths = new string[] { };
|
|
|
|
RegisterLuaConverters();
|
|
|
|
Lua = new Script(CoreModules.Preset_SoftSandbox | CoreModules.Debug);
|
|
Lua.Options.DebugPrint = (o) => { LuaCsLogger.LogMessage(o); };
|
|
Lua.Options.ScriptLoader = LuaScriptLoader;
|
|
Lua.Options.CheckThreadAccess = false;
|
|
Script.GlobalOptions.ShouldPCallCatchException = (Exception ex) => { return true; };
|
|
CsScript = new CsScriptRunner(this);
|
|
|
|
require = new LuaRequire(Lua);
|
|
|
|
Game = new LuaGame();
|
|
Networking = new LuaCsNetworking();
|
|
Timer = new LuaCsTimer();
|
|
Steam = new LuaCsSteam();
|
|
PerformanceCounter = new LuaCsPerformanceCounter();
|
|
Hook.Initialize();
|
|
ModStore.Initialize();
|
|
|
|
UserData.RegisterType<LuaCsLogger>();
|
|
UserData.RegisterType<LuaCsConfig>();
|
|
UserData.RegisterType<LuaCsSetupConfig>();
|
|
UserData.RegisterType<LuaCsAction>();
|
|
UserData.RegisterType<LuaCsFile>();
|
|
UserData.RegisterType<LuaCsCompatPatchFunc>();
|
|
UserData.RegisterType<LuaCsPatchFunc>();
|
|
UserData.RegisterType<CsScriptRunner>();
|
|
UserData.RegisterType<LuaGame>();
|
|
UserData.RegisterType<LuaCsTimer>();
|
|
UserData.RegisterType<LuaCsFile>();
|
|
UserData.RegisterType<LuaCsNetworking>();
|
|
UserData.RegisterType<LuaCsSteam>();
|
|
UserData.RegisterType<LuaUserData>();
|
|
UserData.RegisterType<LuaCsPerformanceCounter>();
|
|
UserData.RegisterType<IUserDataDescriptor>();
|
|
|
|
Lua.Globals["printerror"] = (DynValue o) => { LuaCsLogger.LogError(o.ToString(), LuaCsMessageOrigin.LuaMod); };
|
|
|
|
Lua.Globals["setmodulepaths"] = (Action<string[]>)SetModulePaths;
|
|
|
|
Lua.Globals["dofile"] = (Func<string, Table, string, DynValue>)DoFile;
|
|
Lua.Globals["loadfile"] = (Func<string, Table, string, DynValue>)LoadFile;
|
|
Lua.Globals["require"] = (Func<string, Table, DynValue>)require.Require;
|
|
|
|
Lua.Globals["dostring"] = (Func<string, Table, string, DynValue>)Lua.DoString;
|
|
Lua.Globals["load"] = (Func<string, Table, string, DynValue>)Lua.LoadString;
|
|
|
|
Lua.Globals["Logger"] = UserData.CreateStatic<LuaCsLogger>();
|
|
Lua.Globals["CsScript"] = CsScript;
|
|
Lua.Globals["LuaUserData"] = UserData.CreateStatic<LuaUserData>();
|
|
Lua.Globals["Game"] = Game;
|
|
Lua.Globals["Hook"] = Hook;
|
|
Lua.Globals["ModStore"] = ModStore;
|
|
Lua.Globals["Timer"] = Timer;
|
|
Lua.Globals["File"] = UserData.CreateStatic<LuaCsFile>();
|
|
Lua.Globals["Networking"] = Networking;
|
|
Lua.Globals["Steam"] = Steam;
|
|
Lua.Globals["PerformanceCounter"] = PerformanceCounter;
|
|
Lua.Globals["LuaCsConfig"] = Config;
|
|
|
|
Lua.Globals["ExecutionNumber"] = executionNumber;
|
|
Lua.Globals["CSActive"] = csActive;
|
|
|
|
Lua.Globals["SERVER"] = IsServer;
|
|
Lua.Globals["CLIENT"] = IsClient;
|
|
|
|
if (csActive)
|
|
{
|
|
LuaCsLogger.LogMessage("Cs! Version " + AssemblyInfo.GitRevision);
|
|
|
|
if (Config.FirstTimeCsWarning)
|
|
{
|
|
Config.FirstTimeCsWarning = false;
|
|
UpdateConfig();
|
|
|
|
DebugConsole.AddWarning("Cs package active! Cs mods are NOT sandboxed, use it at your own risk!");
|
|
}
|
|
|
|
CsScriptLoader = new CsScriptLoader();
|
|
CsScriptLoader.SearchFolders();
|
|
if (CsScriptLoader.HasSources)
|
|
{
|
|
try
|
|
{
|
|
Stopwatch compilationTime = new Stopwatch();
|
|
compilationTime.Start();
|
|
var modTypes = CsScriptLoader.Compile();
|
|
|
|
modTypes.ForEach(t =>
|
|
{
|
|
t.GetConstructor(new Type[] { })?.Invoke(null);
|
|
});
|
|
|
|
compilationTime.Stop();
|
|
LuaCsLogger.LogMessage($"Took {compilationTime.ElapsedMilliseconds}ms to compile and run Cs Scripts.");
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
LuaCsLogger.HandleException(ex, LuaCsMessageOrigin.CSharpMod);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
ContentPackage luaPackage = GetPackage(LuaForBarotraumaId);
|
|
|
|
void runLocal()
|
|
{
|
|
LuaCsLogger.LogMessage("Using LuaSetup.lua from the Barotrauma Lua/ folder.");
|
|
string luaPath = LuaSetupFile;
|
|
CallLuaFunction(Lua.LoadFile(luaPath), Path.GetDirectoryName(Path.GetFullPath(luaPath)));
|
|
}
|
|
|
|
void runWorkshop()
|
|
{
|
|
LuaCsLogger.LogMessage("Using LuaSetup.lua from the content package.");
|
|
string luaPath = Path.Combine(Path.GetDirectoryName(luaPackage.Path), "Binary/Lua/LuaSetup.lua");
|
|
CallLuaFunction(Lua.LoadFile(luaPath), Path.GetDirectoryName(Path.GetFullPath(luaPath)));
|
|
}
|
|
|
|
void runNone()
|
|
{
|
|
LuaCsLogger.LogError("LuaSetup.lua not found! Lua/LuaSetup.lua, no Lua scripts will be executed or work.", LuaCsMessageOrigin.LuaMod);
|
|
}
|
|
|
|
if (Config.PreferToUseWorkshopLuaSetup)
|
|
{
|
|
if (luaPackage != null) { runWorkshop(); }
|
|
else if (File.Exists(LuaSetupFile)) { runLocal(); }
|
|
else { runNone(); }
|
|
}
|
|
else
|
|
{
|
|
if (File.Exists(LuaSetupFile)) { runLocal(); }
|
|
else if (luaPackage != null) { runWorkshop(); }
|
|
else { runNone(); }
|
|
}
|
|
|
|
executionNumber++;
|
|
}
|
|
}
|
|
}
|