Reverted the Ragdoll.SetPosition changes done in commit 6993318, won't work when standing partially through a platform
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@@ -794,7 +794,7 @@ namespace Barotrauma
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if (original != simPosition)
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if (original != simPosition)
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{
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{
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Category collisionCategory = Physics.CollisionWall | Physics.CollisionLevel;
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Category collisionCategory = Physics.CollisionWall | Physics.CollisionLevel;
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if (!ignorePlatforms) collisionCategory |= Physics.CollisionPlatform;
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//if (!ignorePlatforms) collisionCategory |= Physics.CollisionPlatform;
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Body body = Submarine.PickBody(original, simPosition, null, collisionCategory);
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Body body = Submarine.PickBody(original, simPosition, null, collisionCategory);
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@@ -820,8 +820,6 @@ namespace Barotrauma
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limb.pullJoint.Enabled = false;
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limb.pullJoint.Enabled = false;
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}
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}
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}
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}
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}
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}
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public void SetRotation(float rotation)
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public void SetRotation(float rotation)
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