diff --git a/Subsurface/Source/Characters/Animation/Ragdoll.cs b/Subsurface/Source/Characters/Animation/Ragdoll.cs index 6b9490491..938838203 100644 --- a/Subsurface/Source/Characters/Animation/Ragdoll.cs +++ b/Subsurface/Source/Characters/Animation/Ragdoll.cs @@ -794,7 +794,7 @@ namespace Barotrauma if (original != simPosition) { Category collisionCategory = Physics.CollisionWall | Physics.CollisionLevel; - if (!ignorePlatforms) collisionCategory |= Physics.CollisionPlatform; + //if (!ignorePlatforms) collisionCategory |= Physics.CollisionPlatform; Body body = Submarine.PickBody(original, simPosition, null, collisionCategory); @@ -820,8 +820,6 @@ namespace Barotrauma limb.pullJoint.Enabled = false; } } - - } public void SetRotation(float rotation)