hook merge + hook wrappers
This commit is contained in:
@@ -923,7 +923,7 @@ namespace Barotrauma
|
||||
SoundManager?.Update();
|
||||
|
||||
GameMain.LuaCs.Update();
|
||||
GameMain.LuaCs.hook.Call("think");
|
||||
GameMain.LuaCs.HookBase.Call("think");
|
||||
|
||||
Timing.Accumulator -= Timing.Step;
|
||||
|
||||
|
||||
@@ -2830,7 +2830,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
public override void AddChatMessage(ChatMessage message)
|
||||
{
|
||||
var should = new LuaResult(GameMain.LuaCs.hook.Call("chatMessage", message.Text, message.SenderClient, message.Type, message));
|
||||
var should = new LuaResult(GameMain.LuaCs.HookBase.Call("chatMessage", message.Text, message.SenderClient, message.Type, message));
|
||||
|
||||
if (should.Bool()) return;
|
||||
|
||||
|
||||
@@ -562,7 +562,7 @@ namespace Barotrauma
|
||||
allowInput = true;
|
||||
}
|
||||
|
||||
GameMain.LuaCs.hook.Call("keyUpdate", deltaTime);
|
||||
GameMain.LuaCs.HookBase.Call("keyUpdate", deltaTime);
|
||||
|
||||
oldMouseState = mouseState;
|
||||
mouseState = latestMouseState;
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace Barotrauma
|
||||
GameServer.Log(GameServer.CharacterLogName(this) + " has died (Cause of death: " + causeOfDeath + ")", ServerLog.MessageType.Attack);
|
||||
}
|
||||
}
|
||||
GameMain.LuaCs.hook.Call("characterDeath", this,causeOfDeathAffliction);
|
||||
GameMain.LuaCs.HookBase.Call("characterDeath", this,causeOfDeathAffliction);
|
||||
|
||||
if (HasAbilityFlag(AbilityFlags.RetainExperienceForNewCharacter))
|
||||
{
|
||||
|
||||
@@ -1293,7 +1293,7 @@ namespace Barotrauma
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
GameMain.LuaCs.HandleLuaException(e);
|
||||
GameMain.LuaCs.HandleException(e);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -348,7 +348,7 @@ namespace Barotrauma
|
||||
CoroutineManager.Update((float)Timing.Step, (float)Timing.Step);
|
||||
|
||||
GameMain.LuaCs.Update();
|
||||
GameMain.LuaCs.hook.Call("think", new object[] { });
|
||||
GameMain.LuaCs.HookBase.Call("think", new object[] { });
|
||||
performanceCounterTimer.Stop();
|
||||
LuaTimer.LastUpdateTime = performanceCounterTimer.ElapsedMilliseconds;
|
||||
performanceCounterTimer.Reset();
|
||||
|
||||
@@ -133,7 +133,7 @@ namespace Barotrauma.Networking
|
||||
return;
|
||||
}
|
||||
|
||||
var should = new LuaResult(GameMain.LuaCs.hook.Call("chatMessage", txt, c, type));
|
||||
var should = new LuaResult(GameMain.LuaCs.HookBase.Call("chatMessage", txt, c, type));
|
||||
|
||||
if (should.Bool())
|
||||
{
|
||||
|
||||
@@ -290,7 +290,7 @@ namespace Barotrauma.Networking
|
||||
SendConsoleMessage("Granted all permissions to " + newClient.Name + ".", newClient);
|
||||
}
|
||||
|
||||
GameMain.LuaCs.hook.Call("clientConnected", newClient);
|
||||
GameMain.LuaCs.HookBase.Call("clientConnected", newClient);
|
||||
|
||||
|
||||
SendChatMessage($"ServerMessage.JoinedServer~[client]={clName}", ChatMessageType.Server, null, changeType: PlayerConnectionChangeType.Joined);
|
||||
@@ -1804,7 +1804,7 @@ namespace Barotrauma.Networking
|
||||
outmsg.Write((byte)ServerNetObject.CLIENT_LIST);
|
||||
outmsg.Write(LastClientListUpdateID);
|
||||
|
||||
GameMain.LuaCs.hook.Call("writeClientList", c, outmsg);
|
||||
GameMain.LuaCs.HookBase.Call("writeClientList", c, outmsg);
|
||||
|
||||
outmsg.Write((byte)connectedClients.Count);
|
||||
foreach (Client client in connectedClients)
|
||||
@@ -2251,7 +2251,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
AssignJobs(teamClients);
|
||||
|
||||
var result = new LuaResult(GameMain.LuaCs.hook.Call("jobsAssigned"));
|
||||
var result = new LuaResult(GameMain.LuaCs.HookBase.Call("jobsAssigned"));
|
||||
|
||||
List<CharacterInfo> characterInfos = new List<CharacterInfo>();
|
||||
foreach (Client client in teamClients)
|
||||
@@ -2455,7 +2455,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
roundStartTime = DateTime.Now;
|
||||
|
||||
GameMain.LuaCs.hook.Call("roundStart");
|
||||
GameMain.LuaCs.HookBase.Call("roundStart");
|
||||
|
||||
startGameCoroutine = null;
|
||||
yield return CoroutineStatus.Success;
|
||||
@@ -2586,7 +2586,7 @@ namespace Barotrauma.Networking
|
||||
Log("Ending the round...", ServerLog.MessageType.ServerMessage);
|
||||
}
|
||||
|
||||
GameMain.LuaCs.hook.Call("roundEnd");
|
||||
GameMain.LuaCs.HookBase.Call("roundEnd");
|
||||
|
||||
|
||||
string endMessage = TextManager.FormatServerMessage("RoundSummaryRoundHasEnded");
|
||||
@@ -2697,7 +2697,7 @@ namespace Barotrauma.Networking
|
||||
newName = Client.SanitizeName(newName);
|
||||
if (newName == c.Name && newJob == c.PreferredJob && newTeam == c.PreferredTeam) { return false; }
|
||||
|
||||
var result = new LuaResult(GameMain.LuaCs.hook.Call("tryChangeClientName", c, newName, newJob, newTeam));
|
||||
var result = new LuaResult(GameMain.LuaCs.HookBase.Call("tryChangeClientName", c, newName, newJob, newTeam));
|
||||
|
||||
if (!result.IsNull())
|
||||
{
|
||||
@@ -2892,7 +2892,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (client == null) return;
|
||||
|
||||
GameMain.LuaCs.hook.Call("clientDisconnected", client);
|
||||
GameMain.LuaCs.HookBase.Call("clientDisconnected", client);
|
||||
|
||||
if (gameStarted && client.Character != null)
|
||||
{
|
||||
@@ -3142,7 +3142,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
var hookChatMsg = ChatMessage.Create(senderName, message, (ChatMessageType)type, senderCharacter, senderClient, changeType);
|
||||
|
||||
var should = new LuaResult(GameMain.LuaCs.hook.Call("modifyChatMessage", hookChatMsg, senderRadio));
|
||||
var should = new LuaResult(GameMain.LuaCs.HookBase.Call("modifyChatMessage", hookChatMsg, senderRadio));
|
||||
|
||||
if (should.Bool())
|
||||
return;
|
||||
@@ -3874,7 +3874,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (GameMain.Server == null || !GameMain.Server.ServerSettings.SaveServerLogs) { return; }
|
||||
|
||||
GameMain.LuaCs?.hook?.Call("serverLog", line, messageType);
|
||||
GameMain.LuaCs?.HookBase?.Call("serverLog", line, messageType);
|
||||
|
||||
GameMain.Server.ServerSettings.ServerLog.WriteLine(line, messageType);
|
||||
|
||||
|
||||
@@ -184,7 +184,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
var skipDeny = false;
|
||||
{
|
||||
var result = new LuaResult(GameMain.LuaCs.hook.Call("lidgren.handleConnection", inc));
|
||||
var result = new LuaResult(GameMain.LuaCs.HookBase.Call("lidgren.handleConnection", inc));
|
||||
if (!result.IsNull()) {
|
||||
if (result.Bool()) skipDeny = true;
|
||||
else return;
|
||||
|
||||
@@ -206,7 +206,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
protected void UpdatePendingClient(PendingClient pendingClient)
|
||||
{
|
||||
var result = new LuaResult(GameMain.LuaCs.hook.Call("handlePendingClient", pendingClient));
|
||||
var result = new LuaResult(GameMain.LuaCs.HookBase.Call("handlePendingClient", pendingClient));
|
||||
|
||||
if (result.Bool())
|
||||
goto ignore;
|
||||
|
||||
@@ -94,7 +94,7 @@ namespace Barotrauma.Networking
|
||||
ChatMessage.CanUseRadio(sender.Character, out WifiComponent senderRadio) &&
|
||||
ChatMessage.CanUseRadio(recipient.Character, out WifiComponent recipientRadio))
|
||||
{
|
||||
var should = new LuaResult(GameMain.LuaCs.hook.Call("canUseVoiceRadio", new object[] { sender, recipient }));
|
||||
var should = new LuaResult(GameMain.LuaCs.HookBase.Call("canUseVoiceRadio", new object[] { sender, recipient }));
|
||||
|
||||
if (!should.IsNull())
|
||||
return should.Bool();
|
||||
@@ -102,7 +102,7 @@ namespace Barotrauma.Networking
|
||||
if (recipientRadio.CanReceive(senderRadio)) { return true; }
|
||||
}
|
||||
|
||||
var should2 = new LuaResult(GameMain.LuaCs.hook.Call("changeLocalVoiceRange", new object[] { sender, recipient }));
|
||||
var should2 = new LuaResult(GameMain.LuaCs.HookBase.Call("changeLocalVoiceRange", new object[] { sender, recipient }));
|
||||
float range = 1.0f;
|
||||
|
||||
if (!should2.IsNull())
|
||||
|
||||
@@ -92,7 +92,7 @@ namespace Barotrauma
|
||||
var traitorCandidates = new List<Tuple<Client, Character>>();
|
||||
foreach (Client c in server.ConnectedClients)
|
||||
{
|
||||
var result = new LuaResult(GameMain.LuaCs.hook.Call("traitor.findTraitorCandidate", new object[] { c, team }));
|
||||
var result = new LuaResult(GameMain.LuaCs.HookBase.Call("traitor.findTraitorCandidate", new object[] { c, team }));
|
||||
if (result.Bool())
|
||||
{
|
||||
traitorCandidates.Add(Tuple.Create(c, c.Character));
|
||||
@@ -234,7 +234,7 @@ namespace Barotrauma
|
||||
foreach (var traitor in Traitors.Values)
|
||||
{
|
||||
traitor.Greet(server, CodeWords, CodeResponse, message => pendingMessages[traitor].Add(message));
|
||||
GameMain.LuaCs.hook.Call("traitor.traitorAssigned", new object[] { traitor });
|
||||
GameMain.LuaCs.HookBase.Call("traitor.traitorAssigned", new object[] { traitor });
|
||||
}
|
||||
pendingMessages.ForEach(traitor => traitor.Value.ForEach(message => traitor.Key.SendChatMessage(message, Identifier)));
|
||||
pendingMessages.ForEach(traitor => traitor.Value.ForEach(message => traitor.Key.SendChatMessageBox(message, Identifier)));
|
||||
|
||||
@@ -80,7 +80,7 @@ namespace Barotrauma
|
||||
|
||||
public void AddObjective<T>(T objective) where T : AIObjective
|
||||
{
|
||||
var result = new LuaResult(GameMain.LuaCs.hook.Call("AI.AddObjective", this, objective));
|
||||
var result = new LuaResult(GameMain.LuaCs.HookBase.Call("AI.AddObjective", this, objective));
|
||||
|
||||
if (result.Bool()) return;
|
||||
|
||||
|
||||
@@ -1440,11 +1440,11 @@ namespace Barotrauma
|
||||
// -> the character should be revived if there are no major afflictions in addition to lack of oxygen
|
||||
target.Oxygen = Math.Max(target.Oxygen + 10.0f, 10.0f);
|
||||
|
||||
GameMain.LuaCs.hook.Call("human.CPRSuccess", this);
|
||||
GameMain.LuaCs.HookBase.Call("human.CPRSuccess", this);
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.LuaCs.hook.Call("human.CPRFailed", this);
|
||||
GameMain.LuaCs.HookBase.Call("human.CPRFailed", this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -745,7 +745,7 @@ namespace Barotrauma
|
||||
|
||||
float impactDamage = Math.Min((impact - ImpactTolerance) * ImpactDamageMultiplayer, character.MaxVitality * MaxImpactDamage);
|
||||
|
||||
var should = new LuaResult(GameMain.LuaCs.hook.Call("changeFallDamage", new object[] { impactDamage, character, impactPos, velocity }));
|
||||
var should = new LuaResult(GameMain.LuaCs.HookBase.Call("changeFallDamage", new object[] { impactDamage, character, impactPos, velocity }));
|
||||
|
||||
if (!should.IsNull())
|
||||
{
|
||||
|
||||
@@ -1043,7 +1043,7 @@ namespace Barotrauma
|
||||
}
|
||||
#endif
|
||||
|
||||
GameMain.LuaCs.hook.Call("characterCreated", new object[] { newCharacter });
|
||||
GameMain.LuaCs.HookBase.Call("characterCreated", new object[] { newCharacter });
|
||||
|
||||
return newCharacter;
|
||||
}
|
||||
|
||||
@@ -388,7 +388,7 @@ namespace Barotrauma
|
||||
AdditionStrength -= amount;
|
||||
}
|
||||
#if SERVER
|
||||
GameMain.LuaCs.hook.Call("afflictionUpdate", new object[] { this, characterHealth, targetLimb, deltaTime });
|
||||
GameMain.LuaCs.HookBase.Call("afflictionUpdate", new object[] { this, characterHealth, targetLimb, deltaTime });
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -308,7 +308,7 @@ namespace Barotrauma
|
||||
if (client != null)
|
||||
{
|
||||
GameMain.Server.SetClientCharacter(client, husk);
|
||||
GameMain.LuaCs.hook.Call("husk.clientControlHusk", new object[] { client, husk });
|
||||
GameMain.LuaCs.HookBase.Call("husk.clientControlHusk", new object[] { client, husk });
|
||||
}
|
||||
#else
|
||||
if (!character.IsRemotelyControlled && character == Character.Controlled)
|
||||
|
||||
@@ -541,7 +541,7 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
|
||||
var should = new LuaResult(GameMain.LuaCs.hook.Call("character.applyDamage", new object[] { this, attackResult, hitLimb, allowStacking }));
|
||||
var should = new LuaResult(GameMain.LuaCs.HookBase.Call("character.applyDamage", new object[] { this, attackResult, hitLimb, allowStacking }));
|
||||
|
||||
if (should.Bool())
|
||||
return;
|
||||
@@ -674,7 +674,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
var should = new LuaResult(GameMain.LuaCs.hook.Call("character.applyAffliction", new object[] { this, limbHealth, newAffliction, allowStacking }));
|
||||
var should = new LuaResult(GameMain.LuaCs.HookBase.Call("character.applyAffliction", new object[] { this, limbHealth, newAffliction, allowStacking }));
|
||||
|
||||
if (should.Bool())
|
||||
return;
|
||||
|
||||
41
Barotrauma/BarotraumaShared/SharedSource/Cs/ACsMod.cs
Normal file
41
Barotrauma/BarotraumaShared/SharedSource/Cs/ACsMod.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public abstract class ACsMod : IDisposable
|
||||
{
|
||||
private static List<ACsMod> mods = new List<ACsMod>();
|
||||
public static List<ACsMod> LoadedMods { get => mods; }
|
||||
|
||||
//public static ACsMod CreateInstance(Type type)
|
||||
//{
|
||||
// if (!type.IsSubclassOf(typeof(ACsMod))) throw new Exception("Type argument is not the subclass of ACsMod.");
|
||||
// return type.GetConstructor(new Type[] { }).Invoke(new object[] { }) as ACsMod;
|
||||
//}
|
||||
|
||||
public bool IsDisposed { get; private set; }
|
||||
|
||||
public ACsMod()
|
||||
{
|
||||
IsDisposed = false;
|
||||
LoadedMods.Add(this);
|
||||
Start();
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
Stop();
|
||||
LoadedMods.Remove(this);
|
||||
IsDisposed = true;
|
||||
}
|
||||
|
||||
// TODO: some hooks
|
||||
|
||||
/// Mod initialization
|
||||
public abstract void Start();
|
||||
/// Error or client exit
|
||||
public abstract void Stop();
|
||||
public virtual void Update() { }
|
||||
}
|
||||
}
|
||||
45
Barotrauma/BarotraumaShared/SharedSource/Cs/CsHook.cs
Normal file
45
Barotrauma/BarotraumaShared/SharedSource/Cs/CsHook.cs
Normal file
@@ -0,0 +1,45 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
|
||||
partial class LuaCsSetup
|
||||
{
|
||||
// CSharp wrapper for LuaCsHook
|
||||
public class CsHook : LuaCsHookWrapper
|
||||
{
|
||||
public CsHook(LuaCsHook hook) : base(hook) { }
|
||||
|
||||
//public enum class HookMethodTypeProxy
|
||||
//{
|
||||
// Before = Barotrauma.HookMethodType.Before;
|
||||
// After = Barotrauma.HookMethodType.After;
|
||||
|
||||
// public Barotrauma.HookMethodType type;
|
||||
|
||||
// public HookMethodTypeProxy(int i) => type = (Barotrauma.HookMethodType)i;
|
||||
// public HookMethodTypeProxy(Barotrauma.HookMethodType t) => type = t;
|
||||
|
||||
// public static implicit operator Barotrauma.HookMethodType(HookMethodTypeProxy t) => t.type;
|
||||
// public static implicit operator int(HookMethodTypeProxy t) => (int)t.type;
|
||||
|
||||
// public static implicit operator HookMethodTypeProxy(Barotrauma.HookMethodType t) => new HookMethodTypeProxy(t);
|
||||
// public static implicit operator HookMethodTypeProxy(int i) => new HookMethodTypeProxy(i);
|
||||
//}
|
||||
//public readonly HookMethodTypeProxy HookMethodType = new HookMethodTypeProxy(Barotrauma.HookMethodType.Before);
|
||||
|
||||
public void HookMethod(string identifier, MethodInfo method, CsPatchDelegate hook, HookMethodType hookType = HookMethodType.Before, ACsMod owner = null) =>
|
||||
_hook.HookCsMethod(identifier, method, hook, hookType, owner);
|
||||
|
||||
public void UnhookMethod(string identifier, MethodInfo method, HookMethodType hookType = HookMethodType.Before) =>
|
||||
_hook.RemovePatch(identifier, method, hookType);
|
||||
|
||||
public void Add(string name, string hookName, CsHookDelegate hook, ACsMod owner = null) =>
|
||||
_hook.AddCsHook(name, hookName, hook, owner);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -8,9 +8,8 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection.Metadata;
|
||||
|
||||
partial class NetScript
|
||||
{
|
||||
public class NetScriptFilter
|
||||
namespace Barotrauma {
|
||||
class CsScriptFilter
|
||||
{
|
||||
private const bool useWhitelist = false;
|
||||
|
||||
@@ -9,19 +9,17 @@ using Microsoft.CodeAnalysis;
|
||||
using System.Runtime.Loader;
|
||||
using System.Reflection.PortableExecutable;
|
||||
using System.Reflection.Metadata;
|
||||
using static NetScript;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
|
||||
class NetScriptLoader : AssemblyLoadContext
|
||||
class CsScriptLoader : AssemblyLoadContext
|
||||
{
|
||||
public LuaCsSetup setup;
|
||||
private List<MetadataReference> defaultReferences;
|
||||
private List<SyntaxTree> syntaxTrees;
|
||||
public Assembly Assembly { get; private set; }
|
||||
|
||||
public NetScriptLoader(LuaCsSetup setup)
|
||||
public CsScriptLoader(LuaCsSetup setup)
|
||||
{
|
||||
this.setup = setup;
|
||||
|
||||
@@ -70,7 +68,7 @@ namespace Barotrauma
|
||||
foreach (var file in scriptFiles)
|
||||
{
|
||||
var tree = SyntaxFactory.ParseSyntaxTree(File.ReadAllText(file), CSharpParseOptions.Default, file);
|
||||
var error = NetScriptFilter.FilterSyntaxTree(tree as CSharpSyntaxTree);
|
||||
var error = CsScriptFilter.FilterSyntaxTree(tree as CSharpSyntaxTree);
|
||||
if (error != null) throw new Exception(error);
|
||||
|
||||
syntaxTrees.Add(tree);
|
||||
@@ -114,7 +112,7 @@ namespace Barotrauma
|
||||
else
|
||||
{
|
||||
mem.Seek(0, SeekOrigin.Begin);
|
||||
var errStr = NetScriptFilter.FilterMetadata(new PEReader(mem).GetMetadataReader());
|
||||
var errStr = CsScriptFilter.FilterMetadata(new PEReader(mem).GetMetadataReader());
|
||||
if (errStr == null)
|
||||
{
|
||||
mem.Seek(0, SeekOrigin.Begin);
|
||||
@@ -126,7 +124,7 @@ namespace Barotrauma
|
||||
syntaxTrees.Clear();
|
||||
|
||||
if (Assembly != null)
|
||||
return Assembly.GetTypes().Where(t => t.IsSubclassOf(typeof(ANetMod))).ToList();
|
||||
return Assembly.GetTypes().Where(t => t.IsSubclassOf(typeof(ACsMod))).ToList();
|
||||
else
|
||||
throw new Exception("Unable to create net mods assembly.");
|
||||
}
|
||||
@@ -526,7 +526,7 @@ namespace Barotrauma
|
||||
|
||||
HintManager.OnRoundStarted();
|
||||
|
||||
GameMain.LuaCs.hook.Call("roundStart");
|
||||
GameMain.LuaCs.HookBase.Call("roundStart");
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -781,7 +781,7 @@ namespace Barotrauma
|
||||
RoundEnding = true;
|
||||
|
||||
#if CLIENT
|
||||
GameMain.LuaCs.hook.Call("roundEnd");
|
||||
GameMain.LuaCs.HookBase.Call("roundEnd");
|
||||
#endif
|
||||
//Clear the grids to allow for garbage collection
|
||||
Powered.Grids.Clear();
|
||||
|
||||
@@ -387,7 +387,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
Limb targetLimb = target.UserData as Limb;
|
||||
Character targetCharacter = targetLimb?.character ?? target.UserData as Character;
|
||||
GameMain.LuaCs.hook.Call("meleeWeapon.handleImpact", this, target);
|
||||
GameMain.LuaCs.HookBase.Call("meleeWeapon.handleImpact", this, target);
|
||||
if (Attack != null)
|
||||
{
|
||||
Attack.SetUser(User);
|
||||
|
||||
@@ -325,8 +325,8 @@ namespace Barotrauma.Items.Components
|
||||
Connection connection = recipient;
|
||||
|
||||
object[] obj = new object[] { signal, connection };
|
||||
GameMain.LuaCs.hook.Call("signalReceived", obj);
|
||||
GameMain.LuaCs.hook.Call("signalReceived." + recipient.item.Prefab.Identifier, obj);
|
||||
GameMain.LuaCs.HookBase.Call("signalReceived", obj);
|
||||
GameMain.LuaCs.HookBase.Call("signalReceived." + recipient.item.Prefab.Identifier, obj);
|
||||
|
||||
foreach (ItemComponent ic in recipient.item.Components)
|
||||
{
|
||||
|
||||
@@ -205,7 +205,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public void TransmitSignal(Signal signal, bool sentFromChat)
|
||||
{
|
||||
var should = new LuaResult(GameMain.LuaCs.hook.Call("wifiSignalTransmitted", new object[] { this, signal, sentFromChat }));
|
||||
var should = new LuaResult(GameMain.LuaCs.HookBase.Call("wifiSignalTransmitted", new object[] { this, signal, sentFromChat }));
|
||||
|
||||
if (should.Bool())
|
||||
return;
|
||||
|
||||
@@ -540,7 +540,7 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
|
||||
var should = new LuaResult(GameMain.LuaCs.hook.Call("inventoryPutItem", new object[] { this, item, user, i, removeItem }));
|
||||
var should = new LuaResult(GameMain.LuaCs.HookBase.Call("inventoryPutItem", new object[] { this, item, user, i, removeItem }));
|
||||
|
||||
if (should.Bool())
|
||||
return;
|
||||
@@ -648,7 +648,7 @@ namespace Barotrauma
|
||||
if (slots[index].Items.Any(it => !it.IsInteractable(user))) { return false; }
|
||||
if (!AllowSwappingContainedItems) { return false; }
|
||||
|
||||
var should = new LuaResult(GameMain.LuaCs.hook.Call("inventoryItemSwap", new object[] { this, item, user, index, swapWholeStack }));
|
||||
var should = new LuaResult(GameMain.LuaCs.HookBase.Call("inventoryItemSwap", new object[] { this, item, user, index, swapWholeStack }));
|
||||
|
||||
if (!should.IsNull())
|
||||
return should.Bool();
|
||||
|
||||
@@ -999,7 +999,7 @@ namespace Barotrauma
|
||||
if (Components.Any(ic => ic is Wire) && Components.All(ic => ic is Wire || ic is Holdable)) { isWire = true; }
|
||||
if (HasTag("logic")) { isLogic = true; }
|
||||
|
||||
GameMain.LuaCs.hook.Call("item.created", this);
|
||||
GameMain.LuaCs.HookBase.Call("item.created", this);
|
||||
|
||||
ApplyStatusEffects(ActionType.OnSpawn, 1.0f);
|
||||
Components.ForEach(c => c.ApplyStatusEffects(ActionType.OnSpawn, 1.0f));
|
||||
@@ -2469,7 +2469,7 @@ namespace Barotrauma
|
||||
|
||||
if (condition == 0.0f) { return; }
|
||||
|
||||
var should = new LuaResult(GameMain.LuaCs.hook.Call("item.use", new object[] { this, character, targetLimb }));
|
||||
var should = new LuaResult(GameMain.LuaCs.HookBase.Call("item.use", new object[] { this, character, targetLimb }));
|
||||
|
||||
if (should.Bool())
|
||||
return;
|
||||
@@ -2507,7 +2507,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (condition == 0.0f) { return; }
|
||||
|
||||
var should = new LuaResult(GameMain.LuaCs.hook.Call("item.secondaryUse", new object[] { this, character}));
|
||||
var should = new LuaResult(GameMain.LuaCs.HookBase.Call("item.secondaryUse", new object[] { this, character}));
|
||||
|
||||
if (should.Bool())
|
||||
return;
|
||||
@@ -2851,7 +2851,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
var result = new LuaResult(GameMain.LuaCs.hook.Call("item.readPropertyChange", this, property, parentObject, allowEditing));
|
||||
var result = new LuaResult(GameMain.LuaCs.HookBase.Call("item.readPropertyChange", this, property, parentObject, allowEditing));
|
||||
if (result.Bool())
|
||||
return;
|
||||
|
||||
@@ -3343,7 +3343,7 @@ namespace Barotrauma
|
||||
body = null;
|
||||
}
|
||||
|
||||
GameMain.LuaCs.hook.Call("item.removed", this);
|
||||
GameMain.LuaCs.HookBase.Call("item.removed", this);
|
||||
}
|
||||
|
||||
public override void Remove()
|
||||
@@ -3427,7 +3427,7 @@ namespace Barotrauma
|
||||
|
||||
RemoveProjSpecific();
|
||||
|
||||
GameMain.LuaCs.hook.Call("item.removed", this);
|
||||
GameMain.LuaCs.HookBase.Call("item.removed", this);
|
||||
}
|
||||
|
||||
partial void RemoveProjSpecific();
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace Barotrauma
|
||||
|
||||
public void Wait(object function, int millisecondDelay)
|
||||
{
|
||||
GameMain.LuaCs.hook.EnqueueTimedFunction((float)Timing.TotalTime + (millisecondDelay / 1000f), function);
|
||||
GameMain.LuaCs.HookBase.EnqueueTimedLuaFunction((float)Timing.TotalTime + (millisecondDelay / 1000f), function);
|
||||
}
|
||||
|
||||
public static double GetTime()
|
||||
@@ -122,14 +122,14 @@ namespace Barotrauma
|
||||
if (CanWriteToPath(path))
|
||||
return true;
|
||||
else
|
||||
GameMain.LuaCs.HandleLuaException(new Exception("File access to \"" + path + "\" not allowed."));
|
||||
GameMain.LuaCs.HandleException(new Exception("File access to \"" + path + "\" not allowed."));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (CanReadFromPath(path))
|
||||
return true;
|
||||
else
|
||||
GameMain.LuaCs.HandleLuaException(new Exception("File access to \"" + path + "\" not allowed."));
|
||||
GameMain.LuaCs.HandleException(new Exception("File access to \"" + path + "\" not allowed."));
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -239,11 +239,11 @@ namespace Barotrauma
|
||||
{
|
||||
string netMessageName = netMessage.ReadString();
|
||||
if (LuaNetReceives[netMessageName] is Closure)
|
||||
GameMain.LuaCs.CallFunction(LuaNetReceives[netMessageName], new object[] { netMessage, client });
|
||||
GameMain.LuaCs.CallLuaFunction(LuaNetReceives[netMessageName], new object[] { netMessage, client });
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.LuaCs.hook.Call("netMessageReceived", netMessage, header, client);
|
||||
GameMain.LuaCs.HookBase.Call("netMessageReceived", netMessage, header, client);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -259,7 +259,7 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.LuaCs.hook.Call("netMessageReceived", netMessage, header, client);
|
||||
GameMain.LuaCs.HookBase.Call("netMessageReceived", netMessage, header, client);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -327,18 +327,18 @@ namespace Barotrauma
|
||||
{
|
||||
var httpResponse = httpWebRequest.EndGetResponse(result);
|
||||
using (var streamReader = new StreamReader(httpResponse.GetResponseStream()))
|
||||
GameMain.LuaCs.hook.EnqueueFunction(callback, streamReader.ReadToEnd());
|
||||
GameMain.LuaCs.HookBase.EnqueueLuaFunction(callback, streamReader.ReadToEnd());
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
GameMain.LuaCs.hook.EnqueueFunction(callback, e.ToString());
|
||||
GameMain.LuaCs.HookBase.EnqueueLuaFunction(callback, e.ToString());
|
||||
}
|
||||
}), null);
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
GameMain.LuaCs.hook.EnqueueFunction(callback, e.ToString());
|
||||
GameMain.LuaCs.HookBase.EnqueueLuaFunction(callback, e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -354,17 +354,17 @@ namespace Barotrauma
|
||||
{
|
||||
var httpResponse = httpWebRequest.EndGetResponse(result);
|
||||
using (var streamReader = new StreamReader(httpResponse.GetResponseStream()))
|
||||
GameMain.LuaCs.hook.EnqueueFunction(callback, streamReader.ReadToEnd());
|
||||
GameMain.LuaCs.HookBase.EnqueueLuaFunction(callback, streamReader.ReadToEnd());
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
GameMain.LuaCs.hook.EnqueueFunction(callback, e.ToString());
|
||||
GameMain.LuaCs.HookBase.EnqueueLuaFunction(callback, e.ToString());
|
||||
}
|
||||
}), null);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
GameMain.LuaCs.hook.EnqueueFunction(callback, e.ToString());
|
||||
GameMain.LuaCs.HookBase.EnqueueLuaFunction(callback, e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -326,11 +326,11 @@ namespace Barotrauma
|
||||
|
||||
public void AddCommand(string name, string help, object onExecute, object getValidArgs = null, bool isCheat = false)
|
||||
{
|
||||
var cmd = new DebugConsole.Command(name, help, (string[] arg1) => { GameMain.LuaCs.CallFunction(onExecute, new object[] { arg1 }); },
|
||||
var cmd = new DebugConsole.Command(name, help, (string[] arg1) => { GameMain.LuaCs.CallLuaFunction(onExecute, new object[] { arg1 }); },
|
||||
() =>
|
||||
{
|
||||
if (getValidArgs == null) return null;
|
||||
var result = new LuaResult(GameMain.LuaCs.CallFunction(getValidArgs, new object[] { }));
|
||||
var result = new LuaResult(GameMain.LuaCs.CallLuaFunction(getValidArgs, new object[] { }));
|
||||
var obj = result.Object();
|
||||
if (obj is string[][]) return (string[][])obj;
|
||||
return null;
|
||||
@@ -357,7 +357,7 @@ namespace Barotrauma
|
||||
|
||||
public List<DebugConsole.Command> Commands => DebugConsole.Commands;
|
||||
|
||||
public void AssignOnExecute(string names, object onExecute) => DebugConsole.AssignOnExecute(names, (string[] a) => { GameMain.LuaCs.CallFunction(onExecute, new object[] { a }); });
|
||||
public void AssignOnExecute(string names, object onExecute) => DebugConsole.AssignOnExecute(names, (string[] a) => { GameMain.LuaCs.CallLuaFunction(onExecute, new object[] { a }); });
|
||||
|
||||
|
||||
#if SERVER
|
||||
@@ -412,7 +412,7 @@ namespace Barotrauma
|
||||
GameMain.Server.EndGame();
|
||||
}
|
||||
|
||||
public void AssignOnClientRequestExecute(string names, object onExecute) => DebugConsole.AssignOnClientRequestExecute(names, (Client a, Vector2 b, string[] c) => { GameMain.LuaCs.CallFunction(onExecute, new object[] { a, b, c }); });
|
||||
public void AssignOnClientRequestExecute(string names, object onExecute) => DebugConsole.AssignOnClientRequestExecute(names, (Client a, Vector2 b, string[] c) => { GameMain.LuaCs.CallLuaFunction(onExecute, new object[] { a, b, c }); });
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
using System;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
|
||||
partial class LuaCsSetup
|
||||
{
|
||||
// CSharp wrapper for LuaCsHook
|
||||
public class LuaHook : LuaCsHookWrapper
|
||||
{
|
||||
public LuaHook(LuaCsHook hook) : base(hook) { }
|
||||
|
||||
public class HookMethodTypeProxy
|
||||
{
|
||||
public HookMethodTypeProxy() { }
|
||||
public const HookMethodType Before = Barotrauma.HookMethodType.Before;
|
||||
public const HookMethodType After = Barotrauma.HookMethodType.After;
|
||||
}
|
||||
public static readonly HookMethodTypeProxy HookMethodType = new HookMethodTypeProxy();
|
||||
|
||||
public void HookMethod(string identifier, string className, string methodName, string[] parameterNames, object hookMethod, HookMethodType hookMethodType = Barotrauma.HookMethodType.Before) =>
|
||||
_hook.HookLuaMethod(identifier, className, methodName, parameterNames, hookMethod, hookMethodType);
|
||||
|
||||
public void HookMethod(string identifier, string className, string methodName, object hookMethod, HookMethodType hookMethodType = Barotrauma.HookMethodType.Before) =>
|
||||
_hook.HookLuaMethod(identifier, className, methodName, null, hookMethod, hookMethodType);
|
||||
|
||||
public void HookMethod(string className, string methodName, object hookMethod, HookMethodType hookMethodType = Barotrauma.HookMethodType.Before) =>
|
||||
_hook.HookLuaMethod("", className, methodName, null, hookMethod, hookMethodType);
|
||||
|
||||
public void HookMethod(string className, string methodName, string[] parameterNames, object hookMethod, HookMethodType hookMethodType = Barotrauma.HookMethodType.Before) =>
|
||||
_hook.HookLuaMethod("", className, methodName, parameterNames, hookMethod, hookMethodType);
|
||||
|
||||
public void Add(string name, string hookName, object function) =>
|
||||
_hook.AddLuaHook(name, hookName, function);
|
||||
|
||||
public void EnqueueFunction(object function, params object[] args) =>
|
||||
_hook.EnqueueLuaFunction(function, args);
|
||||
|
||||
public void EnqueueTimedFunction(float time, object function, params object[] args) =>
|
||||
_hook.EnqueueTimedLuaFunction(time, function, args);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -28,7 +28,7 @@ namespace Barotrauma
|
||||
|
||||
if (type == null)
|
||||
{
|
||||
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to register a type that doesn't exist: {typeName}."));
|
||||
GameMain.LuaCs.HandleException(new Exception($"Tried to register a type that doesn't exist: {typeName}."));
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace Barotrauma
|
||||
|
||||
if (type == null)
|
||||
{
|
||||
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to unregister a type that doesn't exist: {typeName}."));
|
||||
GameMain.LuaCs.HandleException(new Exception($"Tried to unregister a type that doesn't exist: {typeName}."));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -79,7 +79,7 @@ namespace Barotrauma
|
||||
|
||||
if (type == null)
|
||||
{
|
||||
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to create a static userdata of a type that doesn't exist: {typeName}."));
|
||||
GameMain.LuaCs.HandleException(new Exception($"Tried to create a static userdata of a type that doesn't exist: {typeName}."));
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -94,7 +94,7 @@ namespace Barotrauma
|
||||
|
||||
if (type == null)
|
||||
{
|
||||
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to create an enum table with a type that doesn't exist:: {typeName}."));
|
||||
GameMain.LuaCs.HandleException(new Exception($"Tried to create an enum table with a type that doesn't exist:: {typeName}."));
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -126,7 +126,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (IUUD == null)
|
||||
{
|
||||
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to use a UserDataDescriptor that is null to make {fieldName} accessible."));
|
||||
GameMain.LuaCs.HandleException(new Exception($"Tried to use a UserDataDescriptor that is null to make {fieldName} accessible."));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -140,7 +140,7 @@ namespace Barotrauma
|
||||
|
||||
if (field == null)
|
||||
{
|
||||
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to make field '{fieldName}' accessible, but the field doesn't exist."));
|
||||
GameMain.LuaCs.HandleException(new Exception($"Tried to make field '{fieldName}' accessible, but the field doesn't exist."));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -164,7 +164,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (IUUD == null)
|
||||
{
|
||||
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to use a UserDataDescriptor that is null to make {methodName} accessible."));
|
||||
GameMain.LuaCs.HandleException(new Exception($"Tried to use a UserDataDescriptor that is null to make {methodName} accessible."));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -178,7 +178,7 @@ namespace Barotrauma
|
||||
|
||||
if (method == null)
|
||||
{
|
||||
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to make method '{methodName}' accessible, but the method doesn't exist."));
|
||||
GameMain.LuaCs.HandleException(new Exception($"Tried to make method '{methodName}' accessible, but the method doesn't exist."));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -190,7 +190,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (IUUD == null)
|
||||
{
|
||||
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to use a UserDataDescriptor that is null to add method {methodName}."));
|
||||
GameMain.LuaCs.HandleException(new Exception($"Tried to use a UserDataDescriptor that is null to add method {methodName}."));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -199,7 +199,7 @@ namespace Barotrauma
|
||||
descriptor.AddMember(methodName, new ObjectCallbackMemberDescriptor(methodName, (object arg1, ScriptExecutionContext arg2, CallbackArguments arg3) =>
|
||||
{
|
||||
if (GameMain.LuaCs != null)
|
||||
return GameMain.LuaCs.CallFunction(function, arg3.GetArray());
|
||||
return GameMain.LuaCs.CallLuaFunction(function, arg3.GetArray());
|
||||
return null;
|
||||
}));
|
||||
}
|
||||
@@ -208,7 +208,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (IUUD == null)
|
||||
{
|
||||
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to use a UserDataDescriptor that is null to remove the member {memberName}."));
|
||||
GameMain.LuaCs.HandleException(new Exception($"Tried to use a UserDataDescriptor that is null to remove the member {memberName}."));
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace Barotrauma
|
||||
RegisterAction<Microsoft.Xna.Framework.Graphics.SpriteBatch, float>();
|
||||
|
||||
{
|
||||
object Call(object function, params object[] arguments) => GameMain.LuaCs.CallFunction(function, arguments);
|
||||
object Call(object function, params object[] arguments) => GameMain.LuaCs.CallLuaFunction(function, arguments);
|
||||
void RegisterHandler<T>(Func<Closure, object> converter)
|
||||
{
|
||||
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(T), v => converter(v.Function));
|
||||
@@ -122,7 +122,7 @@ namespace Barotrauma
|
||||
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(Action<T>), v =>
|
||||
{
|
||||
var function = v.Function;
|
||||
return (Action<T>)(p => GameMain.LuaCs.CallFunction(function, p));
|
||||
return (Action<T>)(p => GameMain.LuaCs.CallLuaFunction(function, p));
|
||||
});
|
||||
}
|
||||
|
||||
@@ -131,7 +131,7 @@ namespace Barotrauma
|
||||
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(Action<T1, T2>), v =>
|
||||
{
|
||||
var function = v.Function;
|
||||
return (Action<T1, T2>)((a1, a2) => GameMain.LuaCs.CallFunction(function, a1, a2));
|
||||
return (Action<T1, T2>)((a1, a2) => GameMain.LuaCs.CallLuaFunction(function, a1, a2));
|
||||
});
|
||||
}
|
||||
|
||||
@@ -140,7 +140,7 @@ namespace Barotrauma
|
||||
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(Action), v =>
|
||||
{
|
||||
var function = v.Function;
|
||||
return (Action)(() => GameMain.LuaCs.CallFunction(function));
|
||||
return (Action)(() => GameMain.LuaCs.CallLuaFunction(function));
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -8,24 +8,21 @@ using System.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
partial class LuaCsSetup {
|
||||
class LuaScriptLoader : ScriptLoaderBase
|
||||
{
|
||||
|
||||
public class LuaScriptLoader : ScriptLoaderBase
|
||||
public override object LoadFile(string file, Table globalContext)
|
||||
{
|
||||
|
||||
public override object LoadFile(string file, Table globalContext)
|
||||
{
|
||||
if (!LuaFile.IsPathAllowedLuaException(file, false)) return null;
|
||||
if (!LuaFile.IsPathAllowedLuaException(file, false)) return null;
|
||||
|
||||
return File.ReadAllText(file);
|
||||
}
|
||||
return File.ReadAllText(file);
|
||||
}
|
||||
|
||||
public override bool ScriptFileExists(string file)
|
||||
{
|
||||
if (!LuaFile.IsPathAllowedLuaException(file, false)) return false;
|
||||
public override bool ScriptFileExists(string file)
|
||||
{
|
||||
if (!LuaFile.IsPathAllowedLuaException(file, false)) return false;
|
||||
|
||||
return File.Exists(file);
|
||||
}
|
||||
}
|
||||
}
|
||||
return File.Exists(file);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,20 +8,37 @@ using System.Text;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
delegate object CsHookDelegate(params object[] args);
|
||||
delegate object CsPatchDelegate(object self, params object[] args);
|
||||
|
||||
partial class LuaCsHook
|
||||
public enum HookMethodType
|
||||
{
|
||||
public LuaCsHook()
|
||||
Before, After
|
||||
}
|
||||
|
||||
public delegate object CsHookDelegate(params object[] args);
|
||||
public delegate object CsPatchDelegate(object self, params object[] args);
|
||||
|
||||
public abstract class LuaCsHookWrapper {
|
||||
|
||||
protected LuaCsHook _hook;
|
||||
|
||||
public LuaCsHookWrapper(LuaCsHook hook)
|
||||
{
|
||||
luaHookPrefixMethods = new Dictionary<long, HashSet<(string, object)>>();
|
||||
luaHookPostfixMethods = new Dictionary<long, HashSet<(string, object)>>();
|
||||
csHookPrefixMethods = new Dictionary<long, HashSet<(IDisposable, CsPatchDelegate)>>();
|
||||
csHookPostfixMethods = new Dictionary<long, HashSet<(IDisposable, CsPatchDelegate)>>();
|
||||
_hook = hook;
|
||||
}
|
||||
|
||||
public class LuaHookFunction
|
||||
public void Remove(string name, string hookName) =>
|
||||
_hook.RemoveHook(name, hookName);
|
||||
|
||||
public void Update() =>
|
||||
_hook.Update();
|
||||
|
||||
public object Call(string name, params object[] args) =>
|
||||
_hook.Call(name, args);
|
||||
|
||||
}
|
||||
|
||||
public class LuaCsHook
|
||||
{
|
||||
private class LuaHookFunction
|
||||
{
|
||||
public string name;
|
||||
public string hookName;
|
||||
@@ -35,28 +52,40 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private Dictionary<string, Dictionary<string, LuaHookFunction>> luaHookFunctions = new Dictionary<string, Dictionary<string, LuaHookFunction>>();
|
||||
private Dictionary<string, Dictionary<CsHookDelegate, IDisposable>> csHookFunctions = new Dictionary<string, Dictionary<CsHookDelegate, IDisposable>>();
|
||||
private Dictionary<string, Dictionary<string, LuaHookFunction>> luaHookFunctions;
|
||||
private Dictionary<string, Dictionary<string, (CsHookDelegate, ACsMod)>> csHookFunctions;
|
||||
|
||||
private static Dictionary<long, HashSet<(string, object)>> luaHookPrefixMethods;
|
||||
private static Dictionary<long, HashSet<(string, object)>> luaHookPostfixMethods;
|
||||
private static Dictionary<long, HashSet<(IDisposable, CsPatchDelegate)>> csHookPrefixMethods;
|
||||
private static Dictionary<long, HashSet<(IDisposable, CsPatchDelegate)>> csHookPostfixMethods;
|
||||
private Dictionary<long, HashSet<(string, object)>> luaHookPrefixMethods;
|
||||
private Dictionary<long, HashSet<(string, object)>> luaHookPostfixMethods;
|
||||
private Dictionary<long, HashSet<(string, CsPatchDelegate, ACsMod)>> csHookPrefixMethods;
|
||||
private Dictionary<long, HashSet<(string, CsPatchDelegate, ACsMod)>> csHookPostfixMethods;
|
||||
|
||||
private Queue<Tuple<float, object, object[]>> queuedFunctionCalls = new Queue<Tuple<float, object, object[]>>();
|
||||
private Queue<Tuple<float, object, object[]>> queuedFunctionCalls;
|
||||
|
||||
public enum HookMethodType
|
||||
{
|
||||
Before, After
|
||||
private LuaCsHook() {
|
||||
luaHookFunctions = new Dictionary<string, Dictionary<string, LuaHookFunction>>();
|
||||
csHookFunctions = new Dictionary<string, Dictionary<string, (CsHookDelegate, ACsMod)>>();
|
||||
|
||||
luaHookPrefixMethods = new Dictionary<long, HashSet<(string, object)>>();
|
||||
luaHookPostfixMethods = new Dictionary<long, HashSet<(string, object)>>();
|
||||
csHookPrefixMethods = new Dictionary<long, HashSet<(string, CsPatchDelegate, ACsMod)>>();
|
||||
csHookPostfixMethods = new Dictionary<long, HashSet<(string, CsPatchDelegate, ACsMod)>>();
|
||||
|
||||
queuedFunctionCalls = new Queue<Tuple<float, object, object[]>>();
|
||||
}
|
||||
|
||||
private static LuaCsHook _inst;
|
||||
static LuaCsHook() => _inst = new LuaCsHook();
|
||||
public static LuaCsHook Instance { get => _inst; }
|
||||
|
||||
|
||||
static void _hookLuaPatch(MethodBase __originalMethod, object[] __args, object __instance, out LuaResult result, HookMethodType hookMethodType)
|
||||
{
|
||||
result = new LuaResult(null);
|
||||
|
||||
#if CLIENT
|
||||
if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer)
|
||||
return;
|
||||
if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer)
|
||||
return;
|
||||
#endif
|
||||
|
||||
try
|
||||
@@ -66,10 +95,10 @@ namespace Barotrauma
|
||||
switch (hookMethodType)
|
||||
{
|
||||
case HookMethodType.Before:
|
||||
luaHookPrefixMethods.TryGetValue(funcAddr, out methodSet);
|
||||
_inst.luaHookPrefixMethods.TryGetValue(funcAddr, out methodSet);
|
||||
break;
|
||||
case HookMethodType.After:
|
||||
luaHookPostfixMethods.TryGetValue(funcAddr, out methodSet);
|
||||
_inst.luaHookPostfixMethods.TryGetValue(funcAddr, out methodSet);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -86,16 +115,66 @@ namespace Barotrauma
|
||||
|
||||
foreach (var tuple in methodSet)
|
||||
{
|
||||
result = new LuaResult(GameMain.LuaCs.lua.Call(tuple.Item2, __instance, ptable));
|
||||
var luaResult = new LuaResult(GameMain.LuaCs.lua.Call(tuple.Item2, __instance, ptable));
|
||||
if (!luaResult.IsNull()) result = luaResult;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
GameMain.LuaCs.HandleLuaException(ex);
|
||||
GameMain.LuaCs.HandleException(ex);
|
||||
}
|
||||
}
|
||||
|
||||
static void _hookCsPatch(MethodBase __originalMethod, object[] __args, object __instance, ref object result, HookMethodType hookMethodType)
|
||||
{
|
||||
#if CLIENT
|
||||
if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer)
|
||||
return;
|
||||
#endif
|
||||
try
|
||||
{
|
||||
var funcAddr = ((long)__originalMethod.MethodHandle.GetFunctionPointer());
|
||||
HashSet<(string, CsPatchDelegate, ACsMod)> methodSet = null;
|
||||
switch (hookMethodType)
|
||||
{
|
||||
case HookMethodType.Before:
|
||||
_inst.csHookPrefixMethods.TryGetValue(funcAddr, out methodSet);
|
||||
break;
|
||||
case HookMethodType.After:
|
||||
_inst.csHookPostfixMethods.TryGetValue(funcAddr, out methodSet);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (methodSet != null)
|
||||
{
|
||||
var @params = __originalMethod.GetParameters();
|
||||
var args = new Dictionary<string, object>();
|
||||
for (int i = 0; i < @params.Length; i++)
|
||||
{
|
||||
args.Add(@params[i].Name, __args[i]);
|
||||
}
|
||||
|
||||
var outOfSocpe = new HashSet<(string, CsPatchDelegate, ACsMod)>();
|
||||
foreach (var tuple in methodSet)
|
||||
{
|
||||
if (tuple.Item3 != null && tuple.Item3.IsDisposed)
|
||||
outOfSocpe.Add(tuple);
|
||||
else
|
||||
result = tuple.Item2(__instance, args) ?? result;
|
||||
}
|
||||
foreach (var tuple in outOfSocpe) methodSet.Remove(tuple);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
GameMain.LuaCs.HandleException(ex, exceptionType: LuaCsSetup.ExceptionType.CSharp);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private static bool HookLuaPatchPrefix(MethodBase __originalMethod, object[] __args, object __instance)
|
||||
{
|
||||
_hookLuaPatch(__originalMethod, __args, __instance, out LuaResult result, HookMethodType.Before);
|
||||
@@ -129,7 +208,6 @@ namespace Barotrauma
|
||||
{
|
||||
_hookLuaPatch(__originalMethod, __args, __instance, out LuaResult result, HookMethodType.After);
|
||||
}
|
||||
|
||||
private static void HookLuaPatchRetPostfix(MethodBase __originalMethod, object[] __args, ref object __result, object __instance)
|
||||
{
|
||||
_hookLuaPatch(__originalMethod, __args, __instance, out LuaResult result, HookMethodType.After);
|
||||
@@ -147,19 +225,35 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private static bool HookCsPatchPrefix(MethodBase __originalMethod, object[] __args, ref object __result, object __instance)
|
||||
{
|
||||
_hookCsPatch(__originalMethod, __args, __instance, ref __result, HookMethodType.Before);
|
||||
|
||||
if (__result != null) return false;
|
||||
else return true;
|
||||
}
|
||||
private static void HookCsPatchPostfix(MethodBase __originalMethod, object[] __args, ref object __result, object __instance) =>
|
||||
_hookCsPatch(__originalMethod, __args, __instance, ref __result, HookMethodType.After);
|
||||
|
||||
|
||||
private const BindingFlags DefaultBindingFlags = BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
|
||||
private static MethodInfo _miHookLuaPatchPrefix = typeof(LuaCsHook).GetMethod("HookLuaPatchPrefix", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
private static MethodInfo _miHookLuaPatchRetPrefix = typeof(LuaCsHook).GetMethod("HookLuaPatchRetPrefix", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
private static MethodInfo _miHookLuaPatchPostfix = typeof(LuaCsHook).GetMethod("HookLuaPatchPostfix", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
private static MethodInfo _miHookLuaPatchRetPostfix = typeof(LuaCsHook).GetMethod("HookLuaPatchRetPostfix", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
private void HookMethod(string identifier, string className, string methodName, string[] parameterNames, object hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
|
||||
{
|
||||
|
||||
private static MethodInfo _miHookCsPatchRetPrefix = typeof(LuaCsHook).GetMethod("HookCsPatchPrefix", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
private static MethodInfo _miHookCsPatchRetPostfix = typeof(LuaCsHook).GetMethod("HookCsPatchPostfix", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
|
||||
|
||||
private static MethodInfo ResolveMethod(string where, string className, string methodName, string[] parameterNames)
|
||||
{
|
||||
var classType = LuaUserData.GetType(className);
|
||||
|
||||
if (classType == null)
|
||||
{
|
||||
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to use HookMethod with an invalid class name '{className}'."));
|
||||
return;
|
||||
GameMain.LuaCs.HandleException(new Exception($"Tried to use {where} with an invalid class name '{className}'."));
|
||||
return null;
|
||||
}
|
||||
|
||||
MethodInfo methodInfo = null;
|
||||
@@ -177,10 +271,18 @@ namespace Barotrauma
|
||||
if (methodInfo == null)
|
||||
{
|
||||
string parameterNamesStr = parameterNames == null ? "" : string.Join(", ", parameterNames == null);
|
||||
GameMain.LuaCs.HandleLuaException(new Exception($"Method '{methodName}' with parameters '{parameterNamesStr}' not found in class '{className}'"));
|
||||
return;
|
||||
GameMain.LuaCs.HandleException(new Exception($"Method '{methodName}' with parameters '{parameterNamesStr}' not found in class '{className}'"));
|
||||
}
|
||||
|
||||
return methodInfo;
|
||||
}
|
||||
|
||||
public void HookLuaMethod(string identifier, string className, string methodName, string[] parameterNames, object hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
|
||||
{
|
||||
|
||||
MethodInfo methodInfo = ResolveMethod("HookMethod", className, methodName, parameterNames);
|
||||
if (methodInfo == null) return;
|
||||
|
||||
identifier = identifier.ToLower();
|
||||
var funcAddr = ((long)methodInfo.MethodHandle.GetFunctionPointer());
|
||||
var patches = Harmony.GetPatchInfo(methodInfo);
|
||||
@@ -256,86 +358,93 @@ namespace Barotrauma
|
||||
|
||||
}
|
||||
|
||||
private void HookMethod(string className, string methodName, object hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
|
||||
public void HookCsMethod(string identifier, MethodInfo method, CsPatchDelegate hook, HookMethodType hookType = HookMethodType.Before, ACsMod owner = null)
|
||||
{
|
||||
HookMethod("", className, methodName, null, hookMethod, hookMethodType);
|
||||
}
|
||||
if (identifier == null || method == null || hook == null) throw new ArgumentNullException("Identifier, Method and Hook arguments must not be null.");
|
||||
|
||||
private void HookMethod(string className, string methodName, string[] parameterNames, object hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
|
||||
{
|
||||
HookMethod("", className, methodName, parameterNames, hookMethod, hookMethodType);
|
||||
}
|
||||
var funcAddr = ((long)method.MethodHandle.GetFunctionPointer());
|
||||
var patches = Harmony.GetPatchInfo(method);
|
||||
|
||||
private void HookMethod(string identifier, string className, string methodName, object hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
|
||||
{
|
||||
HookMethod(identifier, className, methodName, null, hookMethod, hookMethodType);
|
||||
}
|
||||
|
||||
public void HookMethod(IDisposable owner, MethodInfo methodInfo, CsPatchDelegate hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
|
||||
{
|
||||
if (owner == null || methodInfo == null || hookMethod == null) throw new ArgumentNullException("All 'HookMethod' arguments must not be null.");
|
||||
|
||||
var funcAddr = ((long)methodInfo.MethodHandle.GetFunctionPointer());
|
||||
var patches = Harmony.GetPatchInfo(methodInfo);
|
||||
|
||||
if (hookMethodType == HookMethodType.Before)
|
||||
if (hookType == HookMethodType.Before)
|
||||
{
|
||||
if (patches == null || patches.Prefixes == null || patches.Prefixes.Find(patch => patch.PatchMethod == hookMethod.Method) == null)
|
||||
if (patches == null || patches.Prefixes == null || patches.Prefixes.Find(patch => patch.PatchMethod == _miHookCsPatchRetPrefix) == null)
|
||||
{
|
||||
GameMain.LuaCs.harmony.Patch(methodInfo, prefix: new HarmonyMethod(hookMethod.Method));
|
||||
GameMain.LuaCs.harmony.Patch(method, prefix: new HarmonyMethod(_miHookCsPatchRetPrefix));
|
||||
}
|
||||
|
||||
if (csHookPrefixMethods.TryGetValue(funcAddr, out HashSet<(IDisposable, CsPatchDelegate)> methodSet))
|
||||
if (csHookPrefixMethods.TryGetValue(funcAddr, out HashSet<(string, CsPatchDelegate, ACsMod)> methodSet))
|
||||
{
|
||||
methodSet.RemoveWhere(tuple => tuple.Item1 == owner);
|
||||
if (hookMethod != null)
|
||||
{
|
||||
methodSet.Add((owner, hookMethod));
|
||||
}
|
||||
methodSet.RemoveWhere(tuple => tuple.Item1 == identifier);
|
||||
methodSet.Add((identifier, hook, owner));
|
||||
}
|
||||
else if (hookMethod != null)
|
||||
else if (hook != null)
|
||||
{
|
||||
csHookPrefixMethods.Add(funcAddr, new HashSet<(IDisposable, CsPatchDelegate)>() { (owner, hookMethod) });
|
||||
csHookPrefixMethods.Add(funcAddr, new HashSet<(string, CsPatchDelegate, ACsMod)>() { (identifier, hook, owner) });
|
||||
}
|
||||
|
||||
}
|
||||
else if (hookMethodType == HookMethodType.After)
|
||||
else if (hookType == HookMethodType.After)
|
||||
{
|
||||
if (patches == null || patches.Postfixes == null || patches.Postfixes.Find(patch => patch.PatchMethod == hookMethod.Method) == null)
|
||||
if (patches == null || patches.Postfixes == null || patches.Postfixes.Find(patch => patch.PatchMethod == _miHookCsPatchRetPrefix) == null)
|
||||
{
|
||||
GameMain.LuaCs.harmony.Patch(methodInfo, postfix: new HarmonyMethod(hookMethod.Method));
|
||||
GameMain.LuaCs.harmony.Patch(method, postfix: new HarmonyMethod(_miHookCsPatchRetPostfix));
|
||||
}
|
||||
|
||||
if (csHookPostfixMethods.TryGetValue(funcAddr, out HashSet<(IDisposable, CsPatchDelegate)> methodSet))
|
||||
if (csHookPostfixMethods.TryGetValue(funcAddr, out HashSet<(string, CsPatchDelegate, ACsMod)> methodSet))
|
||||
{
|
||||
methodSet.RemoveWhere(tuple => tuple.Item1 == owner);
|
||||
if (hookMethod != null)
|
||||
{
|
||||
methodSet.Add((owner, hookMethod));
|
||||
}
|
||||
methodSet.RemoveWhere(tuple => tuple.Item1 == identifier);
|
||||
methodSet.Add((identifier, hook, owner));
|
||||
}
|
||||
else if (hookMethod != null)
|
||||
else if (hook != null)
|
||||
{
|
||||
csHookPostfixMethods.Add(funcAddr, new HashSet<(IDisposable, CsPatchDelegate)>() { (owner, hookMethod) });
|
||||
csHookPostfixMethods.Add(funcAddr, new HashSet<(string, CsPatchDelegate, ACsMod)>() { (identifier, hook, owner) });
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void RemoveLuaPatch(string identifier, string className, string methodName, string[] parameterNames, HookMethodType hookType = HookMethodType.Before)
|
||||
{
|
||||
MethodInfo methodInfo = ResolveMethod("UnhookMathod", className, methodName, parameterNames);
|
||||
if (methodInfo == null) return;
|
||||
RemovePatch(identifier, methodInfo, hookType);
|
||||
}
|
||||
public void RemovePatch(string identifier, MethodInfo method, HookMethodType hookType = HookMethodType.Before)
|
||||
{
|
||||
var funcAddr = ((long)method.MethodHandle.GetFunctionPointer());
|
||||
|
||||
public void EnqueueFunction(object function, params object[] args)
|
||||
Dictionary<long, HashSet<(string, object)>> luaMethods;
|
||||
Dictionary<long, HashSet<(string, CsPatchDelegate, ACsMod)>> csMethods;
|
||||
if (hookType == HookMethodType.Before)
|
||||
{
|
||||
luaMethods = luaHookPrefixMethods;
|
||||
csMethods = csHookPrefixMethods;
|
||||
}
|
||||
else if (hookType == HookMethodType.After)
|
||||
{
|
||||
luaMethods = luaHookPostfixMethods;
|
||||
csMethods = csHookPostfixMethods;
|
||||
}
|
||||
else throw null;
|
||||
|
||||
if (luaMethods.ContainsKey(funcAddr)) luaMethods[funcAddr]?.RemoveWhere(t => t.Item1 == identifier);
|
||||
if (csMethods.ContainsKey(funcAddr)) csMethods[funcAddr]?.RemoveWhere(t => t.Item1 == identifier);
|
||||
}
|
||||
|
||||
|
||||
public void EnqueueLuaFunction(object function, params object[] args)
|
||||
{
|
||||
queuedFunctionCalls.Enqueue(new Tuple<float, object, object[]>(0, function, args));
|
||||
}
|
||||
|
||||
public void EnqueueTimedFunction(float time, object function, params object[] args)
|
||||
public void EnqueueTimedLuaFunction(float time, object function, params object[] args)
|
||||
{
|
||||
queuedFunctionCalls.Enqueue(new Tuple<float, object, object[]>(time, function, args));
|
||||
}
|
||||
|
||||
|
||||
public void Add(string name, string hookName, object function)
|
||||
public void AddLuaHook(string name, string hookName, object function)
|
||||
{
|
||||
if (name == null || hookName == null || function == null) return;
|
||||
|
||||
@@ -347,38 +456,39 @@ namespace Barotrauma
|
||||
luaHookFunctions[name][hookName] = new LuaHookFunction(name, hookName, function);
|
||||
}
|
||||
|
||||
public void Remove(string name, string hookName)
|
||||
public void AddCsHook(string name, string hookName, CsHookDelegate hook, ACsMod owner = null)
|
||||
{
|
||||
if (name == null || hookName == null || hook == null) throw new ArgumentNullException("Names and Hook must not be null");
|
||||
|
||||
if (!csHookFunctions.ContainsKey(name))
|
||||
csHookFunctions.Add(name, new Dictionary<string, (CsHookDelegate, ACsMod)>());
|
||||
|
||||
csHookFunctions[name][hookName] = (hook, owner);
|
||||
}
|
||||
|
||||
public void RemoveHook(string name, string hookName)
|
||||
{
|
||||
if (name == null || hookName == null) return;
|
||||
|
||||
name = name.ToLower();
|
||||
|
||||
if (!luaHookFunctions.ContainsKey(name))
|
||||
return;
|
||||
|
||||
if (luaHookFunctions[name].ContainsKey(hookName))
|
||||
if (luaHookFunctions.ContainsKey(name) && luaHookFunctions[name].ContainsKey(hookName))
|
||||
luaHookFunctions[name].Remove(hookName);
|
||||
if (csHookFunctions.ContainsKey(name) && csHookFunctions[name].ContainsKey(hookName))
|
||||
csHookFunctions[name].Remove(hookName);
|
||||
}
|
||||
|
||||
public void Add(string name, CsHookDelegate hook, IDisposable owner = null)
|
||||
{
|
||||
if (name == null || hook == null) throw new ArgumentNullException("Name and Hook must not be null");
|
||||
public void Clear()
|
||||
{
|
||||
luaHookFunctions.Clear();
|
||||
csHookFunctions.Clear();
|
||||
|
||||
if (!csHookFunctions.ContainsKey(name))
|
||||
csHookFunctions.Add(name, new Dictionary<CsHookDelegate, IDisposable>());
|
||||
luaHookPrefixMethods.Clear();
|
||||
luaHookPostfixMethods.Clear();
|
||||
csHookPrefixMethods.Clear();
|
||||
csHookPostfixMethods.Clear();
|
||||
|
||||
csHookFunctions[name][hook] = owner;
|
||||
}
|
||||
|
||||
public void Remove(string name, CsHookDelegate hook)
|
||||
{
|
||||
if (name == null || hook == null) throw new ArgumentNullException("All arguments must not be null");
|
||||
|
||||
if (!csHookFunctions.ContainsKey(name))
|
||||
return;
|
||||
|
||||
if (csHookFunctions[name].ContainsKey(hook))
|
||||
csHookFunctions[name].Remove(hook);
|
||||
queuedFunctionCalls.Clear();
|
||||
}
|
||||
|
||||
|
||||
@@ -390,7 +500,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (Timing.TotalTime >= result.Item1)
|
||||
{
|
||||
GameMain.LuaCs.CallFunction(result.Item2, result.Item3);
|
||||
GameMain.LuaCs.CallLuaFunction(result.Item2, result.Item3);
|
||||
|
||||
queuedFunctionCalls.Dequeue();
|
||||
}
|
||||
@@ -398,15 +508,15 @@ namespace Barotrauma
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
GameMain.LuaCs.HandleLuaException(ex, $"queuedFunctionCalls was {queuedFunctionCalls}");
|
||||
GameMain.LuaCs.HandleException(ex, $"queuedFunctionCalls was {queuedFunctionCalls}");
|
||||
}
|
||||
}
|
||||
|
||||
public object Call(string name, params object[] args)
|
||||
{
|
||||
#if CLIENT
|
||||
if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer)
|
||||
return null;
|
||||
if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer)
|
||||
return null;
|
||||
#endif
|
||||
if (GameMain.LuaCs == null) return null;
|
||||
if (name == null) return null;
|
||||
@@ -419,26 +529,56 @@ namespace Barotrauma
|
||||
|
||||
object lastResult = null;
|
||||
|
||||
foreach (LuaHookFunction hf in luaHookFunctions[name].Values)
|
||||
if (csHookFunctions.ContainsKey(name))
|
||||
{
|
||||
try
|
||||
var outOfScope = new List<string>();
|
||||
foreach ((var key, var tuple) in csHookFunctions[name])
|
||||
{
|
||||
if (hf.function is Closure)
|
||||
if (tuple.Item2 != null && tuple.Item2.IsDisposed)
|
||||
outOfScope.Add(key);
|
||||
else
|
||||
{
|
||||
var result = GameMain.LuaCs.lua.Call(hf.function, args);
|
||||
if (!result.IsNil())
|
||||
lastResult = result;
|
||||
try
|
||||
{
|
||||
var result = tuple.Item1(args);
|
||||
if (result != null) lastResult = result;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
StringBuilder argsSb = new StringBuilder();
|
||||
foreach (var arg in args) argsSb.Append(arg + " ");
|
||||
GameMain.LuaCs.HandleException(
|
||||
e, $"Error in Hook '{name}'->'{key}', with args '{argsSb}':\n{e}",
|
||||
LuaCsSetup.ExceptionType.CSharp);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
StringBuilder argsSb = new StringBuilder();
|
||||
foreach (var arg in args)
|
||||
{
|
||||
argsSb.Append(arg + " ");
|
||||
}
|
||||
foreach (var key in outOfScope) csHookFunctions[name].Remove(key);
|
||||
}
|
||||
|
||||
GameMain.LuaCs.HandleLuaException(e, $"Error in Hook '{name}'->'{hf.hookName}', with args '{argsSb}'");
|
||||
if (luaHookFunctions.ContainsKey(name))
|
||||
{
|
||||
foreach (LuaHookFunction hf in luaHookFunctions[name].Values)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (hf.function is Closure)
|
||||
{
|
||||
var result = GameMain.LuaCs.lua.Call(hf.function, args);
|
||||
if (!result.IsNil())
|
||||
lastResult = result;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
StringBuilder argsSb = new StringBuilder();
|
||||
foreach (var arg in args)
|
||||
{
|
||||
argsSb.Append(arg + " ");
|
||||
}
|
||||
|
||||
GameMain.LuaCs.HandleException(e, $"Error in Hook '{name}'->'{hf.hookName}', with args '{argsSb}'");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,7 +8,6 @@ using Microsoft.Xna.Framework;
|
||||
using MoonSharp.Interpreter.Interop;
|
||||
using System.IO.Compression;
|
||||
using HarmonyLib;
|
||||
using static Barotrauma.LuaCsSetup;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
[assembly: InternalsVisibleTo("NetScriptAssembly", AllInternalsVisible = true)]
|
||||
@@ -21,13 +20,27 @@ namespace Barotrauma
|
||||
|
||||
public Script lua;
|
||||
|
||||
public LuaCsHook hook;
|
||||
private LuaHook luaHook;
|
||||
public CsHook Hook { get; private set; }
|
||||
internal LuaCsHook HookBase { get; private set; }
|
||||
|
||||
public LuaGame game;
|
||||
public LuaNetworking networking;
|
||||
public Harmony harmony;
|
||||
|
||||
public LuaScriptLoader luaScriptLoader;
|
||||
public NetScriptLoader netScriptLoader;
|
||||
public CsScriptLoader netScriptLoader;
|
||||
|
||||
public LuaCsSetup()
|
||||
{
|
||||
HookBase = LuaCsHook.Instance;
|
||||
Hook = new CsHook(HookBase);
|
||||
luaHook = new LuaHook(HookBase);
|
||||
|
||||
game = new LuaGame();
|
||||
networking = new LuaNetworking();
|
||||
}
|
||||
|
||||
|
||||
public static ContentPackage GetPackage()
|
||||
{
|
||||
@@ -50,10 +63,16 @@ namespace Barotrauma
|
||||
return null;
|
||||
}
|
||||
|
||||
public void HandleLuaException(Exception ex, string extra = "")
|
||||
public enum ExceptionType
|
||||
{
|
||||
Lua,
|
||||
CSharp
|
||||
}
|
||||
public void HandleException(Exception ex, string extra = "", ExceptionType exceptionType = ExceptionType.Lua)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(extra))
|
||||
PrintError(extra);
|
||||
if (exceptionType == ExceptionType.Lua) PrintError(extra);
|
||||
else PrintCsError(extra);
|
||||
|
||||
if (ex is InterpreterException)
|
||||
{
|
||||
@@ -64,7 +83,8 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
PrintError(ex.ToString());
|
||||
if (exceptionType == ExceptionType.Lua) PrintError(ex);
|
||||
else PrintCsError(ex);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -144,7 +164,7 @@ namespace Barotrauma
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
HandleLuaException(e);
|
||||
HandleException(e);
|
||||
}
|
||||
|
||||
return null;
|
||||
@@ -155,7 +175,7 @@ namespace Barotrauma
|
||||
if (!LuaFile.IsPathAllowedLuaException(file, false)) return null;
|
||||
if (!LuaFile.Exists(file))
|
||||
{
|
||||
HandleLuaException(new Exception($"dofile: File {file} not found."));
|
||||
HandleException(new Exception($"dofile: File {file} not found."));
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -166,7 +186,7 @@ namespace Barotrauma
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
HandleLuaException(e);
|
||||
HandleException(e);
|
||||
}
|
||||
|
||||
return null;
|
||||
@@ -182,7 +202,7 @@ namespace Barotrauma
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
HandleLuaException(e);
|
||||
HandleException(e);
|
||||
}
|
||||
|
||||
return null;
|
||||
@@ -193,7 +213,7 @@ namespace Barotrauma
|
||||
if (!LuaFile.IsPathAllowedLuaException(file, false)) return null;
|
||||
if (!LuaFile.Exists(file))
|
||||
{
|
||||
HandleLuaException(new Exception($"loadfile: File {file} not found."));
|
||||
HandleException(new Exception($"loadfile: File {file} not found."));
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -204,7 +224,7 @@ namespace Barotrauma
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
HandleLuaException(e);
|
||||
HandleException(e);
|
||||
}
|
||||
|
||||
return null;
|
||||
@@ -219,13 +239,13 @@ namespace Barotrauma
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
HandleLuaException(e);
|
||||
HandleException(e);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public object CallFunction(object function, params object[] arguments)
|
||||
public object CallLuaFunction(object function, params object[] arguments)
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -233,7 +253,7 @@ namespace Barotrauma
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
HandleLuaException(e);
|
||||
HandleException(e);
|
||||
}
|
||||
|
||||
return null;
|
||||
@@ -246,19 +266,20 @@ namespace Barotrauma
|
||||
|
||||
public void Update()
|
||||
{
|
||||
hook?.Update();
|
||||
HookBase?.Update();
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
ANetMod.LoadedMods.ForEach(m => m.Dispose());
|
||||
ANetMod.LoadedMods.Clear();
|
||||
hook?.Call("stop");
|
||||
ACsMod.LoadedMods.ForEach(m => m.Dispose());
|
||||
ACsMod.LoadedMods.Clear();
|
||||
HookBase?.Call("stop");
|
||||
|
||||
game?.Stop();
|
||||
harmony?.UnpatchAll();
|
||||
|
||||
hook = new LuaCsHook();
|
||||
//HookBase = new LuaCsHook();
|
||||
HookBase.Clear();
|
||||
game = new LuaGame();
|
||||
networking = new LuaNetworking();
|
||||
luaScriptLoader = null;
|
||||
@@ -266,13 +287,14 @@ namespace Barotrauma
|
||||
|
||||
private void InitCs()
|
||||
{
|
||||
netScriptLoader = new NetScriptLoader(this);
|
||||
netScriptLoader = new CsScriptLoader(this);
|
||||
netScriptLoader.SearchFolders();
|
||||
if (netScriptLoader == null) throw new Exception("LuaCsSetup was not properly initialized.");
|
||||
try
|
||||
{
|
||||
var modTypes = netScriptLoader.Compile();
|
||||
modTypes.ForEach(t => t.GetConstructor(new Type[] { }).Invoke(null));
|
||||
//modTypes.ForEach(t => ACsMod.CreateInstance(t));
|
||||
modTypes.ForEach(t => t.GetConstructor(new Type[] { })?.Invoke(null));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@@ -299,11 +321,12 @@ namespace Barotrauma
|
||||
harmony = new Harmony("com.LuaForBarotrauma");
|
||||
harmony.UnpatchAll();
|
||||
|
||||
hook = new LuaCsHook();
|
||||
//HookBase = new LuaCsHook();
|
||||
game = new LuaGame();
|
||||
networking = new LuaNetworking();
|
||||
|
||||
UserData.RegisterType<LuaCsHook>();
|
||||
//UserData.RegisterType<LuaCsHook>();
|
||||
UserData.RegisterType<LuaHook>();
|
||||
UserData.RegisterType<LuaGame>();
|
||||
UserData.RegisterType<LuaTimer>();
|
||||
UserData.RegisterType<LuaFile>();
|
||||
@@ -324,7 +347,8 @@ namespace Barotrauma
|
||||
|
||||
lua.Globals["LuaUserData"] = UserData.CreateStatic<LuaUserData>();
|
||||
lua.Globals["Game"] = game;
|
||||
lua.Globals["Hook"] = hook;
|
||||
//lua.Globals["Hook"] = HookBase;
|
||||
lua.Globals["Hook"] = luaHook;
|
||||
lua.Globals["Timer"] = new LuaTimer();
|
||||
lua.Globals["File"] = UserData.CreateStatic<LuaFile>();
|
||||
lua.Globals["Networking"] = networking;
|
||||
@@ -352,7 +376,7 @@ namespace Barotrauma
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
HandleLuaException(e);
|
||||
HandleException(e);
|
||||
}
|
||||
}
|
||||
else if (luaPackage != null)
|
||||
@@ -361,27 +385,20 @@ namespace Barotrauma
|
||||
|
||||
try
|
||||
{
|
||||
string luaPath = Path.Combine(path, "Binary/LuaCs/LuaCsSetup.lua");
|
||||
string luaPath = Path.Combine(path, "Binary/Lua/LuaSetup.lua");
|
||||
lua.Call(lua.LoadFile(luaPath), Path.GetDirectoryName(luaPath));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
HandleLuaException(e);
|
||||
HandleException(e);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
PrintError("LuaCs loader not found! LuaCs/LuaCsSetup.lua, no LuaCs scripts will be executed or work.");
|
||||
PrintError("LuaCs loader not found! Lua/LuaSetup.lua, no Lua scripts will be executed or work.");
|
||||
}
|
||||
}
|
||||
|
||||
public LuaCsSetup()
|
||||
{
|
||||
hook = new LuaCsHook();
|
||||
game = new LuaGame();
|
||||
networking = new LuaNetworking();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -660,7 +660,7 @@ namespace Barotrauma
|
||||
if (Math.Max(hull1.WorldSurface + hull1.WaveY[hull1.WaveY.Length - 1], hull2.WorldSurface + hull2.WaveY[0]) > WorldRect.Y) { return; }
|
||||
}
|
||||
|
||||
var should = new LuaResult(GameMain.LuaCs.hook.Call("gapOxygenUpdate", this, hull1, hull2));
|
||||
var should = new LuaResult(GameMain.LuaCs.HookBase.Call("gapOxygenUpdate", this, hull1, hull2));
|
||||
|
||||
if (should.Bool())
|
||||
return;
|
||||
|
||||
@@ -1,26 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public abstract class ANetMod : IDisposable
|
||||
{
|
||||
private static List<ANetMod> mods = new List<ANetMod>();
|
||||
public static List<ANetMod> LoadedMods
|
||||
{
|
||||
get => mods;
|
||||
}
|
||||
public ANetMod()
|
||||
{
|
||||
LoadedMods.Add(this);
|
||||
}
|
||||
|
||||
/// Error or client exit
|
||||
public virtual void Dispose() {
|
||||
LoadedMods.Remove(this);
|
||||
}
|
||||
|
||||
// TODO: some hooks
|
||||
public virtual void Update() { }
|
||||
}
|
||||
}
|
||||
@@ -1201,7 +1201,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (entity is Item item)
|
||||
{
|
||||
var result = new LuaResult(GameMain.LuaCs.hook.Call("statusEffect.apply." + item.Prefab.Identifier, this, deltaTime, entity, targets, worldPosition));
|
||||
var result = new LuaResult(GameMain.LuaCs.HookBase.Call("statusEffect.apply." + item.Prefab.Identifier, this, deltaTime, entity, targets, worldPosition));
|
||||
|
||||
if (result.Bool())
|
||||
return;
|
||||
@@ -1209,7 +1209,7 @@ namespace Barotrauma
|
||||
|
||||
if (entity is Character character)
|
||||
{
|
||||
var result = new LuaResult(GameMain.LuaCs.hook.Call("statusEffect.apply." + character.SpeciesName, this, deltaTime, entity, targets, worldPosition));
|
||||
var result = new LuaResult(GameMain.LuaCs.HookBase.Call("statusEffect.apply." + character.SpeciesName, this, deltaTime, entity, targets, worldPosition));
|
||||
|
||||
if (result.Bool())
|
||||
return;
|
||||
@@ -1218,7 +1218,7 @@ namespace Barotrauma
|
||||
|
||||
foreach (string luaHooks in luaHook)
|
||||
{
|
||||
var result = new LuaResult(GameMain.LuaCs.hook.Call(luaHooks, this, deltaTime, entity, targets, worldPosition));
|
||||
var result = new LuaResult(GameMain.LuaCs.HookBase.Call(luaHooks, this, deltaTime, entity, targets, worldPosition));
|
||||
|
||||
if (result.Bool())
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user