588 lines
18 KiB
C#
588 lines
18 KiB
C#
using System;
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using System.Linq;
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using System.Reflection;
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using MoonSharp.Interpreter;
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using HarmonyLib;
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using System.Collections.Generic;
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using System.Text;
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namespace Barotrauma
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{
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public enum HookMethodType
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{
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Before, After
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}
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public delegate object CsHookDelegate(params object[] args);
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public delegate object CsPatchDelegate(object self, params object[] args);
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public abstract class LuaCsHookWrapper {
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protected LuaCsHook _hook;
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public LuaCsHookWrapper(LuaCsHook hook)
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{
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_hook = hook;
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}
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public void Remove(string name, string hookName) =>
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_hook.RemoveHook(name, hookName);
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public void Update() =>
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_hook.Update();
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public object Call(string name, params object[] args) =>
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_hook.Call(name, args);
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}
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public class LuaCsHook
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{
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private class LuaHookFunction
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{
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public string name;
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public string hookName;
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public object function;
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public LuaHookFunction(string n, string hn, object func)
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{
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name = n;
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hookName = hn;
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function = func;
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}
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}
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private Dictionary<string, Dictionary<string, LuaHookFunction>> luaHookFunctions;
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private Dictionary<string, Dictionary<string, (CsHookDelegate, ACsMod)>> csHookFunctions;
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private Dictionary<long, HashSet<(string, object)>> luaHookPrefixMethods;
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private Dictionary<long, HashSet<(string, object)>> luaHookPostfixMethods;
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private Dictionary<long, HashSet<(string, CsPatchDelegate, ACsMod)>> csHookPrefixMethods;
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private Dictionary<long, HashSet<(string, CsPatchDelegate, ACsMod)>> csHookPostfixMethods;
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private Queue<Tuple<float, object, object[]>> queuedFunctionCalls;
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private LuaCsHook() {
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luaHookFunctions = new Dictionary<string, Dictionary<string, LuaHookFunction>>();
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csHookFunctions = new Dictionary<string, Dictionary<string, (CsHookDelegate, ACsMod)>>();
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luaHookPrefixMethods = new Dictionary<long, HashSet<(string, object)>>();
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luaHookPostfixMethods = new Dictionary<long, HashSet<(string, object)>>();
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csHookPrefixMethods = new Dictionary<long, HashSet<(string, CsPatchDelegate, ACsMod)>>();
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csHookPostfixMethods = new Dictionary<long, HashSet<(string, CsPatchDelegate, ACsMod)>>();
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queuedFunctionCalls = new Queue<Tuple<float, object, object[]>>();
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}
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private static LuaCsHook _inst;
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static LuaCsHook() => _inst = new LuaCsHook();
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public static LuaCsHook Instance { get => _inst; }
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static void _hookLuaPatch(MethodBase __originalMethod, object[] __args, object __instance, out LuaResult result, HookMethodType hookMethodType)
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{
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result = new LuaResult(null);
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#if CLIENT
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if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer)
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return;
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#endif
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try
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{
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var funcAddr = ((long)__originalMethod.MethodHandle.GetFunctionPointer());
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HashSet<(string, object)> methodSet = null;
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switch (hookMethodType)
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{
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case HookMethodType.Before:
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_inst.luaHookPrefixMethods.TryGetValue(funcAddr, out methodSet);
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break;
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case HookMethodType.After:
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_inst.luaHookPostfixMethods.TryGetValue(funcAddr, out methodSet);
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break;
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default:
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break;
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}
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if (methodSet != null)
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{
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var @params = __originalMethod.GetParameters();
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var ptable = new Dictionary<string, object>();
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for (int i = 0; i < @params.Length; i++)
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{
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ptable.Add(@params[i].Name, __args[i]);
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}
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foreach (var tuple in methodSet)
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{
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var luaResult = new LuaResult(GameMain.LuaCs.lua.Call(tuple.Item2, __instance, ptable));
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if (!luaResult.IsNull()) result = luaResult;
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}
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}
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}
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catch (Exception ex)
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{
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GameMain.LuaCs.HandleException(ex);
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}
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}
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static void _hookCsPatch(MethodBase __originalMethod, object[] __args, object __instance, ref object result, HookMethodType hookMethodType)
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{
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#if CLIENT
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if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer)
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return;
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#endif
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try
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{
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var funcAddr = ((long)__originalMethod.MethodHandle.GetFunctionPointer());
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HashSet<(string, CsPatchDelegate, ACsMod)> methodSet = null;
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switch (hookMethodType)
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{
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case HookMethodType.Before:
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_inst.csHookPrefixMethods.TryGetValue(funcAddr, out methodSet);
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break;
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case HookMethodType.After:
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_inst.csHookPostfixMethods.TryGetValue(funcAddr, out methodSet);
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break;
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default:
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break;
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}
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if (methodSet != null)
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{
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var @params = __originalMethod.GetParameters();
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var args = new Dictionary<string, object>();
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for (int i = 0; i < @params.Length; i++)
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{
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args.Add(@params[i].Name, __args[i]);
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}
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var outOfSocpe = new HashSet<(string, CsPatchDelegate, ACsMod)>();
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foreach (var tuple in methodSet)
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{
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if (tuple.Item3 != null && tuple.Item3.IsDisposed)
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outOfSocpe.Add(tuple);
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else
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result = tuple.Item2(__instance, args) ?? result;
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}
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foreach (var tuple in outOfSocpe) methodSet.Remove(tuple);
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}
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}
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catch (Exception ex)
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{
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GameMain.LuaCs.HandleException(ex, exceptionType: LuaCsSetup.ExceptionType.CSharp);
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}
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}
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private static bool HookLuaPatchPrefix(MethodBase __originalMethod, object[] __args, object __instance)
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{
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_hookLuaPatch(__originalMethod, __args, __instance, out LuaResult result, HookMethodType.Before);
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return result.IsNull();
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}
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private static bool HookLuaPatchRetPrefix(MethodBase __originalMethod, object[] __args, ref object __result, object __instance)
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{
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_hookLuaPatch(__originalMethod, __args, __instance, out LuaResult result, HookMethodType.Before);
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if (!result.IsNull())
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{
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if (__originalMethod is MethodInfo mi)
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{
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__result = result.DynValue().ToObject(mi.ReturnType);
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}
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else
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{
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__result = result.Object();
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}
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return false;
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}
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return true;
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}
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private static void HookLuaPatchPostfix(MethodBase __originalMethod, object[] __args, object __instance)
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{
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_hookLuaPatch(__originalMethod, __args, __instance, out LuaResult result, HookMethodType.After);
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}
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private static void HookLuaPatchRetPostfix(MethodBase __originalMethod, object[] __args, ref object __result, object __instance)
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{
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_hookLuaPatch(__originalMethod, __args, __instance, out LuaResult result, HookMethodType.After);
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if (!result.IsNull())
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{
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if (__originalMethod is MethodInfo mi)
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{
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__result = result.DynValue().ToObject(mi.ReturnType);
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}
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else
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{
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__result = result.Object();
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}
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}
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}
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private static bool HookCsPatchPrefix(MethodBase __originalMethod, object[] __args, ref object __result, object __instance)
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{
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_hookCsPatch(__originalMethod, __args, __instance, ref __result, HookMethodType.Before);
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if (__result != null) return false;
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else return true;
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}
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private static void HookCsPatchPostfix(MethodBase __originalMethod, object[] __args, ref object __result, object __instance) =>
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_hookCsPatch(__originalMethod, __args, __instance, ref __result, HookMethodType.After);
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private const BindingFlags DefaultBindingFlags = BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
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private static MethodInfo _miHookLuaPatchPrefix = typeof(LuaCsHook).GetMethod("HookLuaPatchPrefix", BindingFlags.NonPublic | BindingFlags.Static);
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private static MethodInfo _miHookLuaPatchRetPrefix = typeof(LuaCsHook).GetMethod("HookLuaPatchRetPrefix", BindingFlags.NonPublic | BindingFlags.Static);
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private static MethodInfo _miHookLuaPatchPostfix = typeof(LuaCsHook).GetMethod("HookLuaPatchPostfix", BindingFlags.NonPublic | BindingFlags.Static);
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private static MethodInfo _miHookLuaPatchRetPostfix = typeof(LuaCsHook).GetMethod("HookLuaPatchRetPostfix", BindingFlags.NonPublic | BindingFlags.Static);
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private static MethodInfo _miHookCsPatchRetPrefix = typeof(LuaCsHook).GetMethod("HookCsPatchPrefix", BindingFlags.NonPublic | BindingFlags.Static);
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private static MethodInfo _miHookCsPatchRetPostfix = typeof(LuaCsHook).GetMethod("HookCsPatchPostfix", BindingFlags.NonPublic | BindingFlags.Static);
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private static MethodInfo ResolveMethod(string where, string className, string methodName, string[] parameterNames)
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{
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var classType = LuaUserData.GetType(className);
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if (classType == null)
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{
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GameMain.LuaCs.HandleException(new Exception($"Tried to use {where} with an invalid class name '{className}'."));
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return null;
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}
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MethodInfo methodInfo = null;
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if (parameterNames != null)
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{
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Type[] parameterTypes = parameterNames.Select(x => LuaUserData.GetType(x)).ToArray();
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methodInfo = classType.GetMethod(methodName, DefaultBindingFlags, null, parameterTypes, null);
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}
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else
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{
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methodInfo = classType.GetMethod(methodName, DefaultBindingFlags);
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}
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if (methodInfo == null)
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{
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string parameterNamesStr = parameterNames == null ? "" : string.Join(", ", parameterNames == null);
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GameMain.LuaCs.HandleException(new Exception($"Method '{methodName}' with parameters '{parameterNamesStr}' not found in class '{className}'"));
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}
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return methodInfo;
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}
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public void HookLuaMethod(string identifier, string className, string methodName, string[] parameterNames, object hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
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{
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MethodInfo methodInfo = ResolveMethod("HookMethod", className, methodName, parameterNames);
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if (methodInfo == null) return;
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identifier = identifier.ToLower();
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var funcAddr = ((long)methodInfo.MethodHandle.GetFunctionPointer());
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var patches = Harmony.GetPatchInfo(methodInfo);
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if (hookMethodType == HookMethodType.Before)
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{
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if (methodInfo.ReturnType == typeof(void))
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{
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if (patches == null || patches.Prefixes == null || patches.Prefixes.Find(patch => patch.PatchMethod == _miHookLuaPatchPrefix) == null)
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{
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GameMain.LuaCs.harmony.Patch(methodInfo, prefix: new HarmonyMethod(_miHookLuaPatchPrefix));
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}
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}
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else
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{
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if (patches == null || patches.Prefixes == null || patches.Prefixes.Find(patch => patch.PatchMethod == _miHookLuaPatchRetPrefix) == null)
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{
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GameMain.LuaCs.harmony.Patch(methodInfo, prefix: new HarmonyMethod(_miHookLuaPatchRetPrefix));
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}
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}
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if (luaHookPrefixMethods.TryGetValue(funcAddr, out HashSet<(string, object)> methodSet))
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{
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if (identifier != "")
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{
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methodSet.RemoveWhere(tuple => tuple.Item1 == identifier);
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}
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if (hookMethod != null)
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{
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methodSet.Add((identifier, hookMethod));
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}
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}
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else if (hookMethod != null)
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{
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luaHookPrefixMethods.Add(funcAddr, new HashSet<(string, object)>() { (identifier, hookMethod) });
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}
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}
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else if (hookMethodType == HookMethodType.After)
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{
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if (methodInfo.ReturnType == typeof(void))
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{
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if (patches == null || patches.Postfixes == null || patches.Postfixes.Find(patch => patch.PatchMethod == _miHookLuaPatchPostfix) == null)
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{
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GameMain.LuaCs.harmony.Patch(methodInfo, postfix: new HarmonyMethod(_miHookLuaPatchPostfix));
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}
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}
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else
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{
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if (patches == null || patches.Postfixes == null || patches.Postfixes.Find(patch => patch.PatchMethod == _miHookLuaPatchRetPostfix) == null)
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{
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GameMain.LuaCs.harmony.Patch(methodInfo, postfix: new HarmonyMethod(_miHookLuaPatchRetPostfix));
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}
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}
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if (luaHookPostfixMethods.TryGetValue(funcAddr, out HashSet<(string, object)> methodSet))
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{
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if (identifier != "")
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{
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methodSet.RemoveWhere(tuple => tuple.Item1 == identifier);
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}
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if (hookMethod != null)
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{
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methodSet.Add((identifier, hookMethod));
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}
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}
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else if (hookMethod != null)
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{
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luaHookPostfixMethods.Add(funcAddr, new HashSet<(string, object)>() { (identifier, hookMethod) });
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}
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}
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}
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public void HookCsMethod(string identifier, MethodInfo method, CsPatchDelegate hook, HookMethodType hookType = HookMethodType.Before, ACsMod owner = null)
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{
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if (identifier == null || method == null || hook == null) throw new ArgumentNullException("Identifier, Method and Hook arguments must not be null.");
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var funcAddr = ((long)method.MethodHandle.GetFunctionPointer());
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var patches = Harmony.GetPatchInfo(method);
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if (hookType == HookMethodType.Before)
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{
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if (patches == null || patches.Prefixes == null || patches.Prefixes.Find(patch => patch.PatchMethod == _miHookCsPatchRetPrefix) == null)
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{
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GameMain.LuaCs.harmony.Patch(method, prefix: new HarmonyMethod(_miHookCsPatchRetPrefix));
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}
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if (csHookPrefixMethods.TryGetValue(funcAddr, out HashSet<(string, CsPatchDelegate, ACsMod)> methodSet))
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{
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methodSet.RemoveWhere(tuple => tuple.Item1 == identifier);
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methodSet.Add((identifier, hook, owner));
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}
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else if (hook != null)
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{
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csHookPrefixMethods.Add(funcAddr, new HashSet<(string, CsPatchDelegate, ACsMod)>() { (identifier, hook, owner) });
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}
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}
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else if (hookType == HookMethodType.After)
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{
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if (patches == null || patches.Postfixes == null || patches.Postfixes.Find(patch => patch.PatchMethod == _miHookCsPatchRetPrefix) == null)
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{
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GameMain.LuaCs.harmony.Patch(method, postfix: new HarmonyMethod(_miHookCsPatchRetPostfix));
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}
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if (csHookPostfixMethods.TryGetValue(funcAddr, out HashSet<(string, CsPatchDelegate, ACsMod)> methodSet))
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{
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methodSet.RemoveWhere(tuple => tuple.Item1 == identifier);
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methodSet.Add((identifier, hook, owner));
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}
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else if (hook != null)
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{
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csHookPostfixMethods.Add(funcAddr, new HashSet<(string, CsPatchDelegate, ACsMod)>() { (identifier, hook, owner) });
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}
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}
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}
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public void RemoveLuaPatch(string identifier, string className, string methodName, string[] parameterNames, HookMethodType hookType = HookMethodType.Before)
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{
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MethodInfo methodInfo = ResolveMethod("UnhookMathod", className, methodName, parameterNames);
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if (methodInfo == null) return;
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RemovePatch(identifier, methodInfo, hookType);
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}
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public void RemovePatch(string identifier, MethodInfo method, HookMethodType hookType = HookMethodType.Before)
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{
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var funcAddr = ((long)method.MethodHandle.GetFunctionPointer());
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Dictionary<long, HashSet<(string, object)>> luaMethods;
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Dictionary<long, HashSet<(string, CsPatchDelegate, ACsMod)>> csMethods;
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if (hookType == HookMethodType.Before)
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{
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luaMethods = luaHookPrefixMethods;
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csMethods = csHookPrefixMethods;
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}
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else if (hookType == HookMethodType.After)
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{
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luaMethods = luaHookPostfixMethods;
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csMethods = csHookPostfixMethods;
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}
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else throw null;
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if (luaMethods.ContainsKey(funcAddr)) luaMethods[funcAddr]?.RemoveWhere(t => t.Item1 == identifier);
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if (csMethods.ContainsKey(funcAddr)) csMethods[funcAddr]?.RemoveWhere(t => t.Item1 == identifier);
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}
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public void EnqueueLuaFunction(object function, params object[] args)
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{
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queuedFunctionCalls.Enqueue(new Tuple<float, object, object[]>(0, function, args));
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}
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public void EnqueueTimedLuaFunction(float time, object function, params object[] args)
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{
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queuedFunctionCalls.Enqueue(new Tuple<float, object, object[]>(time, function, args));
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}
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public void AddLuaHook(string name, string hookName, object function)
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{
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if (name == null || hookName == null || function == null) return;
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name = name.ToLower();
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if (!luaHookFunctions.ContainsKey(name))
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luaHookFunctions.Add(name, new Dictionary<string, LuaHookFunction>());
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luaHookFunctions[name][hookName] = new LuaHookFunction(name, hookName, function);
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}
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public void AddCsHook(string name, string hookName, CsHookDelegate hook, ACsMod owner = null)
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{
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if (name == null || hookName == null || hook == null) throw new ArgumentNullException("Names and Hook must not be null");
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if (!csHookFunctions.ContainsKey(name))
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csHookFunctions.Add(name, new Dictionary<string, (CsHookDelegate, ACsMod)>());
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csHookFunctions[name][hookName] = (hook, owner);
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}
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public void RemoveHook(string name, string hookName)
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{
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if (name == null || hookName == null) return;
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name = name.ToLower();
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if (luaHookFunctions.ContainsKey(name) && luaHookFunctions[name].ContainsKey(hookName))
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luaHookFunctions[name].Remove(hookName);
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if (csHookFunctions.ContainsKey(name) && csHookFunctions[name].ContainsKey(hookName))
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csHookFunctions[name].Remove(hookName);
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}
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public void Clear()
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{
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luaHookFunctions.Clear();
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csHookFunctions.Clear();
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luaHookPrefixMethods.Clear();
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luaHookPostfixMethods.Clear();
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csHookPrefixMethods.Clear();
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csHookPostfixMethods.Clear();
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queuedFunctionCalls.Clear();
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}
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public void Update()
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{
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try
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{
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if (queuedFunctionCalls.TryPeek(out Tuple<float, object, object[]> result))
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{
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if (Timing.TotalTime >= result.Item1)
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{
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GameMain.LuaCs.CallLuaFunction(result.Item2, result.Item3);
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queuedFunctionCalls.Dequeue();
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}
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}
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}
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catch (Exception ex)
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{
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GameMain.LuaCs.HandleException(ex, $"queuedFunctionCalls was {queuedFunctionCalls}");
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}
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}
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public object Call(string name, params object[] args)
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{
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#if CLIENT
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if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer)
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return null;
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#endif
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if (GameMain.LuaCs == null) return null;
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if (name == null) return null;
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if (args == null) { args = new object[] { }; }
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name = name.ToLower();
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if (!luaHookFunctions.ContainsKey(name))
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return null;
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object lastResult = null;
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if (csHookFunctions.ContainsKey(name))
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{
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var outOfScope = new List<string>();
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foreach ((var key, var tuple) in csHookFunctions[name])
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{
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if (tuple.Item2 != null && tuple.Item2.IsDisposed)
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outOfScope.Add(key);
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else
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{
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try
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{
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var result = tuple.Item1(args);
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if (result != null) lastResult = result;
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}
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catch (Exception e)
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{
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StringBuilder argsSb = new StringBuilder();
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foreach (var arg in args) argsSb.Append(arg + " ");
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GameMain.LuaCs.HandleException(
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e, $"Error in Hook '{name}'->'{key}', with args '{argsSb}':\n{e}",
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LuaCsSetup.ExceptionType.CSharp);
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}
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}
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}
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foreach (var key in outOfScope) csHookFunctions[name].Remove(key);
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}
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if (luaHookFunctions.ContainsKey(name))
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{
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foreach (LuaHookFunction hf in luaHookFunctions[name].Values)
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{
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try
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{
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if (hf.function is Closure)
|
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{
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var result = GameMain.LuaCs.lua.Call(hf.function, args);
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if (!result.IsNil())
|
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lastResult = result;
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}
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}
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catch (Exception e)
|
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{
|
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StringBuilder argsSb = new StringBuilder();
|
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foreach (var arg in args)
|
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{
|
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argsSb.Append(arg + " ");
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}
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GameMain.LuaCs.HandleException(e, $"Error in Hook '{name}'->'{hf.hookName}', with args '{argsSb}'");
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}
|
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}
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}
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return lastResult;
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}
|
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}
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} |