MapleWheels e984633ca5 - Fixed NRE in TryBeginDispose
- Made `OnException` event useful.
- Added some null checks where expected.
- Fixed overridden Unload not being called.
- Removed partial from AssemblyManager.cs
- Made ClearTypesList() actually work.
- Made exception details show in console on release builds.
- Made content package name show on plugin load.
- Made execution standard instead of none for autogenerated and erroneous RunConfigs.
2023-10-22 20:54:28 -03:00
2023-10-22 20:54:28 -03:00
2022-09-02 15:10:56 -03:00
2023-05-26 16:23:50 -03:00
2021-03-05 17:00:56 +02:00
2023-07-10 18:58:31 -03:00
2023-01-31 18:08:26 +02:00
2022-09-28 21:30:52 -03:00
2017-06-04 21:24:36 +03:00
2023-03-08 17:22:49 -03:00

LuaCsForBarotrauma

This is a Barotrauma modification that adds Lua and Cs modding support.

Online Documentation: https://evilfactory.github.io/LuaCsForBarotrauma

VS Code Documentation: https://gitee.com/zhurengong/btlua-docs

Discord: https://discord.gg/f9zvNNuxu9

This project uses a fork of Moonsharp: https://github.com/evilfactory/moonsharp

Barotrauma

Copyright © FakeFish Ltd 2017-2022

Before downloading the source code, please read the EULA.

If you have a question or an issue to report, please check our Contribution Guideline.

If you're interested in working on the code, either to develop mods or to contribute something to the repository, you will also find instructions in the Contribution Guideline.

Official Website: www.barotraumagame.com

Steam Forums: https://steamcommunity.com/app/602960/discussions/

Discord: https://discordapp.com/invite/undertow

Wiki: https://barotraumagame.com/wiki/Main_Page

Prerequisities:

Windows

  • Visual Studio with C# 10 support (VS 2022 or later recommended)

Linux

macOS

Description
No description provided
Readme 569 MiB
Languages
C# 63.2%
C 26.8%
C++ 5.9%
Shell 1.1%
Makefile 0.8%
Other 1.9%