Use upstream deploy scripts in CI
This commit is contained in:
51
.github/workflows/build.yml
vendored
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51
.github/workflows/build.yml
vendored
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@@ -0,0 +1,51 @@
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# yaml-language-server: $schema=https://json.schemastore.org/github-workflow.json
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name: Build
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on:
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workflow_dispatch:
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workflow_call:
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inputs:
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ref:
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required: true
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type: string
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env:
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CI_DIR: 717a3c49-f5dc-42eb-b332-fcf2988d00e3
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout branch
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uses: actions/checkout@8e5e7e5ab8b370d6c329ec480221332ada57f0ab # v3.5.2
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with:
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ref: ${{ inputs.ref }}
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submodules: recursive
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- name: Setup .NET
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uses: actions/setup-dotnet@607fce577a46308457984d59e4954e075820f10a # v3.0.3
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with:
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dotnet-version: |
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6.0.x
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- name: Run deploy script
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run: |
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set -e
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shopt -s globstar nullglob
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shopt -u dotglob
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cd Deploy
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git apply < ./patches/disable-interactivity.diff
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git apply < ./patches/prevent-crash-on-missing-dir.diff
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./DeployAll.sh
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- name: Create tarball
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run: |
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mkdir -p "$CI_DIR"
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tar -czf "$CI_DIR/build.tar.gz" -C Deploy/bin/content .
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- name: Upload tarball
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uses: actions/upload-artifact@0b7f8abb1508181956e8e162db84b466c27e18ce # v3.1.2
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with:
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name: build
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path: ${{ env.CI_DIR }}/build.tar.gz
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134
.github/workflows/publish-release.yml
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134
.github/workflows/publish-release.yml
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@@ -7,11 +7,14 @@ on:
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workflow_call:
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env:
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ARTIFACTS_DIR: 2049ef39-42a2-46d2-b513-ee6d2e3a7b15
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CI_DIR: 2049ef39-42a2-46d2-b513-ee6d2e3a7b15
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RELEASES: |
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windows:Barotrauma/bin/ReleaseWindows/net6.0/win-x64/publish
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linux:Barotrauma/bin/ReleaseLinux/net6.0/linux-x64/publish
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mac:Barotrauma/bin/ReleaseMac/net6.0/osx-x64/publish
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windows:client:Windows/Client
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windows:server:Windows/Server
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linux:client:Linux/Client
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linux:server:Linux/Server
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mac:client:Mac/Client/Barotrauma.app/Contents/MacOS
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mac:server:Mac/Server
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ARCHIVE_BASE_NAME: luacsforbarotrauma
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# XXX: these file names are subject to shell expansion.
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# Be careful when using special characters.
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@@ -51,34 +54,26 @@ env:
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jobs:
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build:
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uses: ./.github/workflows/build.yml
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with:
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ref: ${{ github.event.ref }}
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publish-release:
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runs-on: ubuntu-latest
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needs: [build]
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steps:
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- name: Checkout branch
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uses: actions/checkout@8e5e7e5ab8b370d6c329ec480221332ada57f0ab # v3.5.2
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- name: Download build artifacts
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uses: actions/download-artifact@9bc31d5ccc31df68ecc42ccf4149144866c47d8a # v3.0.2
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with:
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submodules: recursive
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name: build
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path: ${{ env.CI_DIR }}
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- name: Setup .NET
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uses: actions/setup-dotnet@607fce577a46308457984d59e4954e075820f10a # v3.0.3
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with:
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dotnet-version: |
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6.0.x
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- name: "Build: WindowsServer"
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run: dotnet publish Barotrauma/BarotraumaServer/WindowsServer.csproj -c Release -clp:"ErrorsOnly;Summary" --self-contained -r win-x64 \/p:Platform="x64"
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- name: "Build: WindowsClient"
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run: dotnet publish Barotrauma/BarotraumaClient/WindowsClient.csproj -c Release -clp:"ErrorsOnly;Summary" --self-contained -r win-x64 \/p:Platform="x64"
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- name: "Build: LinuxServer"
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run: dotnet publish Barotrauma/BarotraumaServer/LinuxServer.csproj -c Release -clp:"ErrorsOnly;Summary" --self-contained -r linux-x64 \/p:Platform="x64"
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- name: "Build: LinuxClient"
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run: dotnet publish Barotrauma/BarotraumaClient/LinuxClient.csproj -c Release -clp:"ErrorsOnly;Summary" --self-contained -r linux-x64 \/p:Platform="x64"
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- name: "Build: MacServer"
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run: dotnet publish Barotrauma/BarotraumaServer/MacServer.csproj -c Release -clp:"ErrorsOnly;Summary" --self-contained -r osx-x64 \/p:Platform="x64"
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- name: "Build: MacClient"
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run: dotnet publish Barotrauma/BarotraumaClient/MacClient.csproj -c Release -clp:"ErrorsOnly;Summary" --self-contained -r osx-x64 \/p:Platform="x64"
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- name: Extract build artifacts
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run: |
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artifacts_dir="$(realpath -m "$CI_DIR/artifacts")"
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mkdir -p "$artifacts_dir"
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tar -xzf "$CI_DIR/build.tar.gz" -C "$artifacts_dir"
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rm "$CI_DIR/build.tar.gz"
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- name: Create archives
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run: |
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@@ -98,46 +93,53 @@ jobs:
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lines_to_array ARCHIVE_FILES_SERVER
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lines_to_array RELEASES
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artifacts_dir="$(realpath -m "$ARTIFACTS_DIR")"
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artifacts_dir="$(realpath -m "$CI_DIR/artifacts")"
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mkdir -p "$artifacts_dir"
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for i in "${!RELEASES[@]}"; do
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[[ -z "${RELEASES[i]}" ]] && continue
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(
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IFS=':' read platform publish_dir _rest <<< "${RELEASES[i]}"
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cd "$publish_dir"
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echo "Creating build_${platform}.zip"
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zip --must-match -qr "${artifacts_dir}/${ARCHIVE_BASE_NAME}_build_${platform}.zip" *
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echo "Creating patch_${platform}_client.zip"
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zip --must-match -qr "${artifacts_dir}/${ARCHIVE_BASE_NAME}_patch_${platform}_client.zip" \
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${ARCHIVE_FILES_SHARED[@]} \
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${ARCHIVE_FILES_CLIENT[@]}
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echo "Creating patch_${platform}_server.zip"
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zip --must-match -qr "${artifacts_dir}/${ARCHIVE_BASE_NAME}_patch_${platform}_server.zip" \
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${ARCHIVE_FILES_SHARED[@]} \
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${ARCHIVE_FILES_SERVER[@]}
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)
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done
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archives_dir="$(realpath -m "$CI_DIR/archives")"
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mkdir -p "$archives_dir"
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for i in "${!RELEASES[@]}"; do
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[[ -z "${RELEASES[i]}" ]] && continue
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(
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IFS=':' read platform publish_dir _rest <<< "${RELEASES[i]}"
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cd "$publish_dir"
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echo "Creating build_${platform}.tar.gz"
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tar -czf "${artifacts_dir}/${ARCHIVE_BASE_NAME}_build_${platform}.tar.gz" \
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IFS=':' read platform side publish_dir _rest <<< "${RELEASES[i]}"
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cd "${artifacts_dir}/${publish_dir}"
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echo "Creating build_${platform}_${side}.zip"
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zip --must-match -qr "${archives_dir}/${ARCHIVE_BASE_NAME}_build_${platform}_${side}.zip" *
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echo "Creating build_${platform}_${side}.tar.gz"
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tar -czf "${archives_dir}/${ARCHIVE_BASE_NAME}_build_${platform}_${side}.tar.gz" \
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--owner=0 --group=0 \
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*
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echo "Creating patch_${platform}_client.tar.gz"
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tar -czf "${artifacts_dir}/${ARCHIVE_BASE_NAME}_patch_${platform}_client.tar.gz" \
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if [[ "$side" == "client" ]]; then
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files=(
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${ARCHIVE_FILES_SHARED[@]}
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${ARCHIVE_FILES_CLIENT[@]}
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)
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elif [[ "$side" == "server" ]]; then
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files=(
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${ARCHIVE_FILES_SHARED[@]}
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${ARCHIVE_FILES_SERVER[@]}
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)
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else
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echo "Invalid side: $side"
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exit 1
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fi
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echo "Creating patch_${platform}_${side}.zip"
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zip \
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--must-match \
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-qr \
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"${archives_dir}/${ARCHIVE_BASE_NAME}_patch_${platform}_${side}.zip" \
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"${files[@]}"
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echo "Creating patch_${platform}_${side}.tar.gz"
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tar \
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-zcf "${archives_dir}/${ARCHIVE_BASE_NAME}_patch_${platform}_${side}.tar.gz" \
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--owner=0 --group=0 \
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${ARCHIVE_FILES_SHARED[@]} \
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${ARCHIVE_FILES_CLIENT[@]}
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echo "Creating patch_${platform}_server.tar.gz"
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tar -czf "${artifacts_dir}/${ARCHIVE_BASE_NAME}_patch_${platform}_server.tar.gz" \
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--owner=0 --group=0 \
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${ARCHIVE_FILES_SHARED[@]} \
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${ARCHIVE_FILES_SERVER[@]}
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"${files[@]}"
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)
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done
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@@ -150,15 +152,5 @@ jobs:
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title: "Automatic build"
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body: "Automatic build"
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files: |
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${{ env.ARTIFACTS_DIR }}/${{ env.ARCHIVE_BASE_NAME }}_build_windows.zip
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${{ env.ARTIFACTS_DIR }}/${{ env.ARCHIVE_BASE_NAME }}_patch_windows_client.zip
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${{ env.ARTIFACTS_DIR }}/${{ env.ARCHIVE_BASE_NAME }}_patch_windows_server.zip
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${{ env.ARTIFACTS_DIR }}/${{ env.ARCHIVE_BASE_NAME }}_build_linux.zip
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${{ env.ARTIFACTS_DIR }}/${{ env.ARCHIVE_BASE_NAME }}_build_linux.tar.gz
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${{ env.ARTIFACTS_DIR }}/${{ env.ARCHIVE_BASE_NAME }}_patch_linux_client.zip
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${{ env.ARTIFACTS_DIR }}/${{ env.ARCHIVE_BASE_NAME }}_patch_linux_client.tar.gz
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${{ env.ARTIFACTS_DIR }}/${{ env.ARCHIVE_BASE_NAME }}_patch_linux_server.zip
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${{ env.ARTIFACTS_DIR }}/${{ env.ARCHIVE_BASE_NAME }}_patch_linux_server.tar.gz
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${{ env.ARTIFACTS_DIR }}/${{ env.ARCHIVE_BASE_NAME }}_build_mac.zip
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${{ env.ARTIFACTS_DIR }}/${{ env.ARCHIVE_BASE_NAME }}_patch_mac_client.zip
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${{ env.ARTIFACTS_DIR }}/${{ env.ARCHIVE_BASE_NAME }}_patch_mac_server.zip
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${{ env.CI_DIR }}/archives/${{ env.ARCHIVE_BASE_NAME }}_{build,patch}_{windows,linux,mac}_{client,server}.zip
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${{ env.CI_DIR }}/archives/${{ env.ARCHIVE_BASE_NAME }}_{build,patch}_linux_{client,server}.tar.gz
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43
Deploy/patches/disable-interactivity.diff
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43
Deploy/patches/disable-interactivity.diff
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@@ -0,0 +1,43 @@
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diff --git a/Deploy/DeployAll/Program.cs b/Deploy/DeployAll/Program.cs
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index 3de060435..6e199b4d4 100644
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--- a/Deploy/DeployAll/Program.cs
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+++ b/Deploy/DeployAll/Program.cs
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@@ -22,37 +22,9 @@ string gitBranch = GitCmd.GetBranch();
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Console.WriteLine($"DEPLOYALL - Barotrauma v{gameVersion}, branch {gitBranch}, revision {gitRevision}");
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-if (GitCmd.HasUncommittedChanges())
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-{
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- if (Util.AskQuestion("The repo currently has some uncommitted changes. Do you still wish to proceed? [y/n]")
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- .AnsweredNo()) { return; }
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-}
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-else if (GitCmd.IsRepoOutOfSync())
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-{
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- if (Util.AskQuestion("The repo is currently out of sync. Do you still wish to proceed? [y/n]")
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- .AnsweredNo()) { return; }
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-}
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-
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var sdkVersion = DotnetCmd.GetSdkVersion();
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Console.WriteLine($"Using .NET SDK {sdkVersion}");
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-string configuration = Util.AskQuestion("Type 1 for Release, 2 for Unstable, enter nothing to cancel") switch
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-{
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- "1" => "Release",
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- "2" => "Unstable",
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- _ => ""
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-};
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-if (string.IsNullOrWhiteSpace(configuration)) { return; }
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+const string configuration = "Release";
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Deployables.Generate(configuration, gameVersion, gitBranch, gitRevision);
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-
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-if (Util.AskQuestion("Would you like to upload the generated builds to Steam? [y/n]")
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- .AnsweredNo()) { return; }
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-
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-SteamPipeAssistant.PrepareSteamCmd();
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-SteamPipeAssistant.PrepareScripts(configuration, gameVersion, gitBranch, gitRevision);
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-
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-string userName = Util.AskQuestion("Type your Steam username to upload to Steamworks, enter nothing to skip uploading");
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-if (string.IsNullOrWhiteSpace(userName)) { return; }
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-
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-SteamPipeAssistant.Upload(userName, configuration);
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113
Deploy/patches/prevent-crash-on-missing-dir.diff
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113
Deploy/patches/prevent-crash-on-missing-dir.diff
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@@ -0,0 +1,113 @@
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diff --git a/Deploy/DeployAll/Util.cs b/Deploy/DeployAll/Util.cs
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index 6962ac512..d700c7f8e 100644
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--- a/Deploy/DeployAll/Util.cs
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+++ b/Deploy/DeployAll/Util.cs
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@@ -10,97 +10,106 @@ namespace DeployAll;
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public static class Util
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{
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public static void DeleteFiles(string path, params string[] patterns)
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{
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foreach (var file in patterns.SelectMany(p => Directory.GetFiles(path, p, SearchOption.AllDirectories)))
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{
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File.Delete(file);
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string dir = file;
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do
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{
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dir = Path.GetDirectoryName(dir) ?? "";
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if (Directory.GetFiles(dir, "*", SearchOption.AllDirectories).Length == 0)
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{
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Directory.Delete(dir, recursive: false);
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}
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else
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{
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break;
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}
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} while (dir.LastIndexOf('/') > 0);
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}
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}
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public static void CopyDirectory(string sourceDir, string destinationDir)
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{
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var dir = new DirectoryInfo(sourceDir);
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- DirectoryInfo[] dirs = dir.GetDirectories();
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+ DirectoryInfo[] dirs;
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+ try
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+ {
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+ dirs = dir.GetDirectories();
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+ }
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+ catch (DirectoryNotFoundException ex)
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+ {
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+ Console.WriteLine($"WARNING: attempted to copy non-existing directory: {ex}");
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+ return;
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+ }
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Directory.CreateDirectory(destinationDir);
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foreach (FileInfo file in dir.GetFiles())
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{
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string targetFilePath = Path.Combine(destinationDir, file.Name);
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file.CopyTo(targetFilePath);
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}
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foreach (DirectoryInfo subDir in dirs)
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{
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string newDestinationDir = Path.Combine(destinationDir, subDir.Name);
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CopyDirectory(subDir.FullName, newDestinationDir);
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}
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}
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public static void DeleteDirectory(string path)
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{
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if (Directory.Exists(path))
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{
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Directory.Delete(path, recursive: true);
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}
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}
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public static void RecreateDirectory(string path)
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{
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DeleteDirectory(path);
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Directory.CreateDirectory(path);
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}
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public static IReadOnlyList<byte> DownloadFile(string url)
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{
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var httpClient = new HttpClient();
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var response = httpClient.Send(new HttpRequestMessage(
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HttpMethod.Get,
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new Uri(url)));
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using var stream = response.Content.ReadAsStream();
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using var reader = new BinaryReader(stream);
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var contents = new List<byte>();
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while (true)
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{
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byte[] bytesRead = reader.ReadBytes(1024);
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if (bytesRead.Length == 0) { break; }
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contents.AddRange(bytesRead);
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}
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return contents;
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}
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public static string AskQuestion(string question)
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{
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Console.WriteLine(question);
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Console.Write("> ");
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string answer = Console.ReadLine() ?? "";
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Console.WriteLine("");
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return answer;
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}
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public static bool AnsweredYes(this string answer)
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=> answer.Equals("y", StringComparison.InvariantCulture);
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public static bool AnsweredNo(this string answer)
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=> !answer.AnsweredYes();
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public static Process StartProcess(ProcessStartInfo info)
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=> Process.Start(info)
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?? throw new Exception($"Failed to start process \"{info.FileName}\"");
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}
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\ No newline at end of file
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Reference in New Issue
Block a user