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LuaCsForBarotraumaEP
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dc7956274c7dea19c567575558f5f21b5b30cfe5
LuaCsForBarotraumaEP
/
Subsurface
/
Source
/
Characters
History
Regalis
dc7956274c
- camera follows the closest sub
...
- WIP "respawn shuttle" - submarine size affects its mass - electricity fixes
2016-06-18 14:46:40 +03:00
..
AI
- camera follows the closest sub
2016-06-18 14:46:40 +03:00
Animation
- teleporting from sub to another works now
2016-06-11 17:55:47 +03:00
BackgroundSprite
Dirty workaround for background music breaking during loading (the music is switched when a round starts), the "wall" at the top of the levels is drawn on top of the lightmap, small fixes in AIObjectiveGetItem and BackGroundSpriteManager
2016-05-15 17:58:56 +03:00
Jobs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
AICharacter.cs
Attacks can apply a force to the target (i.e. monsters can throw characters around)
2016-05-22 01:28:46 +03:00
Attack.cs
Attacks can apply a force to the target (i.e. monsters can throw characters around)
2016-05-22 01:28:46 +03:00
Character.cs
Merge branch 'master' of
https://bitbucket.org/Regalis11/barotrauma
into multisub
2016-06-09 18:39:54 +03:00
CharacterHUD.cs
- stunned characters don't move their hands behind their back when cuffed (caused the characters to flail around when someone grabs them)
2016-06-09 16:54:30 +03:00
CharacterInfo.cs
- head sprites can be given "tags", and body is chosen from sprites with the same tag
2016-06-03 14:57:22 +03:00
DelayedEffect.cs
Option to set a duration for a status effect
2016-03-26 23:20:02 +02:00
Limb.cs
- head sprites can be given "tags", and body is chosen from sprites with the same tag
2016-06-03 14:57:22 +03:00
StatusEffect.cs
Particle emitters can be assigned to statuseffects, fixed item.Submarine not being set correctly for throwable items, flare particles + sounds, nerfed some of the medical items
2016-05-11 20:16:50 +03:00