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LuaCsForBarotraumaEP
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d3d842eecd6366c05f3e6843fa2a15cfaef3cb44
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
GameSession
/
GameModes
History
Nilanth Animosus
cac1c48aa3
Redesigned campaign buymenu to use a quantity field
...
Additionally sorts the bought items by name then type to attempt to mirror the tabs (Not perfect)
2018-07-20 18:01:38 +01:00
..
CampaignMode.cs
Added MP campaign setup to the dedicated server & some console commands for managing the campaign
2017-09-17 20:03:18 +03:00
GameMode.cs
Campaign mode can't be voted for. The host has to manually create/select the campaign save, so switching to the campaign mode when the host isn't present would cause problems.
2017-09-24 13:41:54 +03:00
GameModePreset.cs
Fixed messageboxes opened by the mp campaign setup UI not being shown until the UI is closed (e.g. shuttle & incompatible content package warnings), renamed MultiplayerCampaign -> MultiPlayerCampaign for consistency. See
#315
2018-03-06 16:43:36 +02:00
MissionMode.cs
Mission refactoring (mission prefabs) and option to select which types of missions can be selected when mission type is set to random (TODO: a way to set the allowed types from the UI).
2018-05-17 23:45:29 +03:00
MultiPlayerCampaign.cs
Redesigned campaign buymenu to use a quantity field
2018-07-20 18:01:38 +01:00
TraitorManager.cs
Fixed oddities in traitor ratio/assignment logic. The TraitorUseRatio setting is used to determine the number of traitors, the minimum number of traitors is 1 instead of 2, the host is taken into account when determining the number of traitors.
Closes
#477
2018-07-16 11:05:10 +03:00