Additionally sorts the bought items by name then type to attempt to mirror the tabs (Not perfect)
238 lines
7.6 KiB
C#
238 lines
7.6 KiB
C#
using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using System;
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using System.Linq;
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using System.Xml.Linq;
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using Lidgren.Network;
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using System.Collections.Generic;
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namespace Barotrauma
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{
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partial class MultiPlayerCampaign : CampaignMode
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{
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private UInt16 lastUpdateID;
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public UInt16 LastUpdateID
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{
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get { if (GameMain.Server != null && lastUpdateID < 1) lastUpdateID++; return lastUpdateID; }
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set { lastUpdateID = value; }
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}
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private UInt16 lastSaveID;
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public UInt16 LastSaveID
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{
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get { if (GameMain.Server != null && lastSaveID < 1) lastSaveID++; return lastSaveID; }
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set { lastSaveID = value; }
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}
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public UInt16 PendingSaveID
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{
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get;
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set;
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}
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private static byte currentCampaignID;
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public byte CampaignID
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{
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get; private set;
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}
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public MultiPlayerCampaign(GameModePreset preset, object param) :
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base(preset, param)
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{
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currentCampaignID++;
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CampaignID = currentCampaignID;
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}
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private void SetDelegates()
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{
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if (GameMain.Server != null)
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{
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CargoManager.OnItemsChanged += () => { LastUpdateID++; };
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Map.OnLocationSelected += (loc, connection) => { LastUpdateID++; };
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}
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}
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public override void Start()
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{
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base.Start();
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lastUpdateID++;
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}
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public override void End(string endMessage = "")
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{
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isRunning = false;
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if (GameMain.Client != null)
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{
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GameMain.GameSession.EndRound("");
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#if CLIENT
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GameMain.GameSession.CrewManager.EndRound();
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#endif
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return;
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}
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lastUpdateID++;
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bool success =
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GameMain.Server.ConnectedClients.Any(c => c.InGame && c.Character != null && !c.Character.IsDead) ||
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(GameMain.Server.Character != null && !GameMain.Server.Character.IsDead);
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/*if (success)
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{
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if (subsToLeaveBehind == null || leavingSub == null)
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{
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DebugConsole.ThrowError("Leaving submarine not selected -> selecting the closest one");
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leavingSub = GetLeavingSub();
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subsToLeaveBehind = GetSubsToLeaveBehind(leavingSub);
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}
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}*/
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GameMain.GameSession.EndRound("");
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//TODO: save player inventories between mp campaign rounds
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//remove all items that are in someone's inventory
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foreach (Character c in Character.CharacterList)
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{
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if (c.Inventory == null) continue;
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foreach (Item item in c.Inventory.Items)
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{
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if (item != null) item.Remove();
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}
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}
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#if CLIENT
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GameMain.GameSession.CrewManager.EndRound();
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#endif
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if (success)
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{
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bool atEndPosition = Submarine.MainSub.AtEndPosition;
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/*if (leavingSub != Submarine.MainSub && !leavingSub.DockedTo.Contains(Submarine.MainSub))
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{
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Submarine.MainSub = leavingSub;
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GameMain.GameSession.Submarine = leavingSub;
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foreach (Submarine sub in subsToLeaveBehind)
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{
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MapEntity.mapEntityList.RemoveAll(e => e.Submarine == sub && e is LinkedSubmarine);
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LinkedSubmarine.CreateDummy(leavingSub, sub);
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}
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}*/
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if (atEndPosition)
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{
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Map.MoveToNextLocation();
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//select a random location to make sure we've got some destination
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//to head towards even if the host/clients don't select anything
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map.SelectRandomLocation(true);
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}
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SaveUtil.SaveGame(GameMain.GameSession.SavePath);
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}
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}
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public static MultiPlayerCampaign LoadNew(XElement element)
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{
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MultiPlayerCampaign campaign = new MultiPlayerCampaign(GameModePreset.list.Find(gm => gm.Name == "Campaign"), null);
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campaign.Load(element);
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campaign.SetDelegates();
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return campaign;
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}
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public void Load(XElement element)
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{
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Money = element.GetAttributeInt("money", 0);
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "map":
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if (map == null)
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{
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map = Map.LoadNew(subElement);
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}
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else
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{
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map.Load(subElement);
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}
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break;
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}
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}
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}
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public override void Save(XElement element)
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{
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XElement modeElement = new XElement("MultiPlayerCampaign");
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modeElement.Add(new XAttribute("money", Money));
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Map.Save(modeElement);
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element.Add(modeElement);
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lastSaveID++;
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}
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public void ServerWrite(NetBuffer msg, Client c)
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{
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System.Diagnostics.Debug.Assert(map.Locations.Count < UInt16.MaxValue);
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msg.Write(CampaignID);
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msg.Write(lastUpdateID);
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msg.Write(lastSaveID);
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msg.Write(map.Seed);
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msg.Write(map.CurrentLocationIndex == -1 ? UInt16.MaxValue : (UInt16)map.CurrentLocationIndex);
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msg.Write(map.SelectedLocationIndex == -1 ? UInt16.MaxValue : (UInt16)map.SelectedLocationIndex);
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msg.Write(Money);
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msg.Write((UInt16)CargoManager.PurchasedItems.Count);
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foreach (PurchasedItem pi in CargoManager.PurchasedItems)
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{
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msg.Write((UInt16)MapEntityPrefab.List.IndexOf(pi.itemPrefab));
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msg.Write((UInt16)pi.quantity);
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}
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}
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public void ServerRead(NetBuffer msg, Client sender)
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{
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UInt16 selectedLocIndex = msg.ReadUInt16();
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UInt16 purchasedItemCount = msg.ReadUInt16();
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List<PurchasedItem> purchasedItems = new List<PurchasedItem>();
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for (int i = 0; i < purchasedItemCount; i++)
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{
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UInt16 itemPrefabIndex = msg.ReadUInt16();
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UInt16 itemQuantity = msg.ReadUInt16();
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purchasedItems.Add(new PurchasedItem(MapEntityPrefab.List[itemPrefabIndex] as ItemPrefab, itemQuantity));
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}
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if (!sender.HasPermission(ClientPermissions.ManageCampaign))
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{
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DebugConsole.ThrowError("Client \""+sender.Name+"\" does not have a permission to manage the campaign");
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return;
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}
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Map.SelectLocation(selectedLocIndex == UInt16.MaxValue ? -1 : selectedLocIndex);
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List<PurchasedItem> currentItems = new List<PurchasedItem>(CargoManager.PurchasedItems);
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foreach (PurchasedItem pi in currentItems)
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{
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CargoManager.SellItem(pi.itemPrefab, pi.quantity);
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}
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foreach (PurchasedItem pi in purchasedItems)
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{
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CargoManager.PurchaseItem(pi.itemPrefab, pi.quantity);
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}
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}
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}
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}
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