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LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Networking
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History
Joonas Rikkonen 04e3710a65 Renaming fields for consistency
2017-11-14 22:45:22 +02:00
..
FileTransfer
Syncing campaign state & save files with clients (WIP)
2017-09-11 21:32:48 +03:00
NetEntityEvent
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
BanList.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
ChatMessage.cs
"MessageBox" chatmessage type. Not used in the vanilla game (yet), but custom servers can use it to display custom message boxes at the clients' end. Closes #17
2017-07-09 23:25:41 +03:00
EntitySpawner.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
GameClient.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
GameServer.cs
- Autorestart works in campaign mode.
2017-09-19 22:05:42 +03:00
GameServerSettings.cs
Renaming fields for consistency
2017-11-14 22:45:22 +02:00
NetStats.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
NetworkMember.cs
Progress:
2017-11-12 20:24:11 +02:00
ServerLog.cs
Server log remembers the state of the filters and applies the filter when opened
2017-08-02 17:50:34 +03:00
Voting.cs
Clients can be given a permission to select the sub or the game mode
2017-09-24 17:11:10 +03:00
WhiteList.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
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