Syncing campaign state & save files with clients (WIP)
This commit is contained in:
@@ -497,17 +497,22 @@ namespace Barotrauma
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{
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GameMain.Config.SettingsFrame.Draw(spriteBatch);
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}
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DebugConsole.Draw(spriteBatch);
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if (GUIComponent.MouseOn != null && !string.IsNullOrWhiteSpace(GUIComponent.MouseOn.ToolTip)) GUIComponent.MouseOn.DrawToolTip(spriteBatch);
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if (!GUI.DisableHUD)
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cursor.Draw(spriteBatch, PlayerInput.LatestMousePosition);
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cursor.Draw(spriteBatch, PlayerInput.LatestMousePosition);
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}
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public static void AddToGUIUpdateList()
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{
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if (GUIMessageBox.VisibleBox != null)
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{
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GUIMessageBox.VisibleBox.AddToGUIUpdateList();
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}
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if (pauseMenuOpen)
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{
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pauseMenu.AddToGUIUpdateList();
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@@ -517,11 +522,6 @@ namespace Barotrauma
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{
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GameMain.Config.SettingsFrame.AddToGUIUpdateList();
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}
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if (GUIMessageBox.VisibleBox != null)
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{
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GUIMessageBox.VisibleBox.AddToGUIUpdateList();
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}
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}
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public static void Update(float deltaTime)
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@@ -11,8 +11,6 @@ namespace Barotrauma
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private static Texture2D iceCraters;
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private static Texture2D iceCrack;
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public Action<Location, LocationConnection> OnLocationSelected;
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public void Update(float deltaTime, Rectangle rect, float scale = 1.0f)
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{
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Vector2 rectCenter = new Vector2(rect.Center.X, rect.Center.Y);
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@@ -142,14 +142,18 @@ namespace Barotrauma.Networking
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private List<FileTransferIn> activeTransfers;
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private string downloadFolder;
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private Dictionary<FileTransferType, string> downloadFolders = new Dictionary<FileTransferType, string>()
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{
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{ FileTransferType.Submarine, "Submarines/Downloaded" },
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{ FileTransferType.CampaignSave, "Data/Saves/Multiplayer" }
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};
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public List<FileTransferIn> ActiveTransfers
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{
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get { return activeTransfers; }
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}
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public FileReceiver(string downloadFolder)
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public FileReceiver()
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{
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if (GameMain.Server != null)
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{
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@@ -157,8 +161,6 @@ namespace Barotrauma.Networking
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}
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activeTransfers = new List<FileTransferIn>();
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this.downloadFolder = downloadFolder;
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}
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public void ReadMessage(NetIncomingMessage inc)
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@@ -201,11 +203,13 @@ namespace Barotrauma.Networking
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if (GameSettings.VerboseLogging)
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{
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DebugConsole.Log("Received file transfer initiation message: ");
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DebugConsole.Log(" File: "+fileName);
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DebugConsole.Log(" File: " + fileName);
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DebugConsole.Log(" Size: " + fileSize);
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DebugConsole.Log(" Sequence channel: " + inc.SequenceChannel);
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}
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string downloadFolder = downloadFolders[(FileTransferType)fileType];
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if (!Directory.Exists(downloadFolder))
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{
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try
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@@ -214,7 +218,7 @@ namespace Barotrauma.Networking
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Could not start a file transfer: failed to create the folder \""+downloadFolder+"\".", e);
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DebugConsole.ThrowError("Could not start a file transfer: failed to create the folder \"" + downloadFolder + "\".", e);
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return;
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}
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}
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@@ -322,6 +326,13 @@ namespace Barotrauma.Networking
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return false;
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}
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break;
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case (byte)FileTransferType.CampaignSave:
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if (Path.GetExtension(fileName) != ".save")
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{
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errorMessage = "Wrong file extension ''" + Path.GetExtension(fileName) + "''! (Expected .save)";
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return false;
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}
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break;
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}
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return true;
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@@ -376,6 +387,9 @@ namespace Barotrauma.Networking
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stream.Close();
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stream.Dispose();
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break;
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case FileTransferType.CampaignSave:
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//TODO: verify that the received file is a valid save file
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break;
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}
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return true;
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@@ -89,7 +89,7 @@ namespace Barotrauma.Networking
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entityEventManager = new ClientEntityEventManager(this);
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fileReceiver = new FileReceiver("Submarines/Downloaded");
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fileReceiver = new FileReceiver();
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fileReceiver.OnFinished += OnFileReceived;
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characterInfo = new CharacterInfo(Character.HumanConfigFile, name,Gender.None,null);
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@@ -703,8 +703,11 @@ namespace Barotrauma.Networking
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Rand.SetSyncedSeed(seed);
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GameMain.GameSession = new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode, Mission.MissionTypes[missionTypeIndex]);
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GameMain.GameSession.StartRound(levelSeed,loadSecondSub);
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if (gameMode.Name != "Campaign")
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{
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GameMain.GameSession = new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode, Mission.MissionTypes[missionTypeIndex]);
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}
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GameMain.GameSession.StartRound(levelSeed, loadSecondSub);
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if (respawnAllowed) respawnManager = new RespawnManager(this, GameMain.NetLobbyScreen.SelectedShuttle);
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@@ -896,7 +899,16 @@ namespace Barotrauma.Networking
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Voting.AllowModeVoting = allowModeVoting;
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}
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}
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bool campaignUpdated = inc.ReadBoolean();
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inc.ReadPadBits();
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if (campaignUpdated)
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{
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MultiplayerCampaign.ClientRead(inc);
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}
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lastSentChatMsgID = inc.ReadUInt16();
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break;
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case ServerNetObject.CHAT_MESSAGE:
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ChatMessage.ClientRead(inc);
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@@ -961,6 +973,9 @@ namespace Barotrauma.Networking
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outmsg.Write(GameMain.NetLobbyScreen.LastUpdateID);
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outmsg.Write(ChatMessage.LastID);
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var campaign = GameMain.GameSession?.GameMode as MultiplayerCampaign;
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outmsg.Write(campaign == null ? 0 : campaign.LastUpdateID);
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chatMsgQueue.RemoveAll(cMsg => !NetIdUtils.IdMoreRecent(cMsg.NetStateID, lastSentChatMsgID));
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for (int i = 0; i < chatMsgQueue.Count && i < ChatMessage.MaxMessagesPerPacket; i++)
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{
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@@ -1038,8 +1053,8 @@ namespace Barotrauma.Networking
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msg.Write((byte)ClientPacketHeader.FILE_REQUEST);
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msg.Write((byte)FileTransferMessageType.Initiate);
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msg.Write((byte)fileType);
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msg.Write(file);
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msg.Write(fileHash);
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if (file != null) msg.Write(file);
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if (fileHash != null) msg.Write(fileHash);
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client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
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}
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@@ -1083,6 +1098,22 @@ namespace Barotrauma.Networking
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textBlock.UserData = newSub;
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textBlock.ToolTip = newSub.Description;
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}
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break;
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case FileTransferType.CampaignSave:
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var campaign = GameMain.GameSession?.GameMode as MultiplayerCampaign;
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if (campaign == null) return;
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GameMain.GameSession.SavePath = transfer.FilePath;
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campaign.LastSaveID = campaign.PendingSaveID;
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if (GameMain.GameSession.Submarine == null)
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{
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var gameSessionDoc = SaveUtil.LoadGameSessionDoc(GameMain.GameSession.SavePath);
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string subPath = Path.Combine(SaveUtil.TempPath, ToolBox.GetAttributeString(gameSessionDoc.Root, "submarine", "")) + ".sub";
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GameMain.GameSession.Submarine = new Submarine(subPath, "");
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}
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break;
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}
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}
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@@ -1,10 +1,7 @@
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml.Linq;
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namespace Barotrauma
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@@ -18,6 +15,8 @@ namespace Barotrauma
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private GUITextBox saveNameBox, seedBox;
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private GUIButton loadGameButton;
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public Action<Submarine, string, string> StartNewGame;
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public Action<string> LoadGame;
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@@ -138,8 +137,14 @@ namespace Barotrauma
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textBlock.UserData = saveFile;
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}
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var button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.Right | Alignment.Bottom, "", loadGameContainer);
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button.OnClicked = (btn, obj) => { LoadGame?.Invoke(saveList.SelectedData as string); return true; };
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loadGameButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.Right | Alignment.Bottom, "", loadGameContainer);
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loadGameButton.OnClicked = (btn, obj) =>
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{
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if (string.IsNullOrWhiteSpace(saveList.SelectedData as string)) return false;
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LoadGame?.Invoke(saveList.SelectedData as string);
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return true;
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};
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loadGameButton.Enabled = false;
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}
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private bool SelectSaveFile(GUIComponent component, object obj)
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@@ -154,6 +159,8 @@ namespace Barotrauma
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return false;
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}
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loadGameButton.Enabled = true;
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RemoveSaveFrame();
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string subName = ToolBox.GetAttributeString(doc.Root, "submarine", "");
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@@ -1001,7 +1001,7 @@ namespace Barotrauma
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if (campaignContainer.Visible && campaignUI != null)
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{
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campaignContainer.Update((float)deltaTime);
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//campaignContainer.Update((float)deltaTime);
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campaignUI.Update((float)deltaTime);
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}
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@@ -1096,9 +1096,18 @@ namespace Barotrauma
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public void SelectMode(int modeIndex)
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{
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modeList.Select(modeIndex, true);
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if (modeIndex < 0 || modeIndex >= modeList.children.Count) return;
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ToggleCampaignMode(SelectedMode.Name == "Campaign");
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if (GameMain.Server != null)
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{
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if (((GameModePreset)modeList.children[modeIndex].UserData).Name == "Campaign")
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{
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MultiplayerCampaign.StartCampaignSetup();
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return;
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}
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}
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modeList.Select(modeIndex, true);
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missionTypeBlock.Visible = SelectedMode != null && SelectedMode.Name == "Mission";
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}
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@@ -1110,35 +1119,49 @@ namespace Barotrauma
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if (modePreset == null) return false;
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missionTypeBlock.Visible = modePreset.Name == "Mission";
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if (modePreset.Name == "Campaign")
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if (GameMain.Server != null)
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{
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MultiplayerCampaign.StartCampaignSetup();
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}
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//campaign selected and the campaign view has not been set up yet
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// -> don't select the mode yet and start campaign setup
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if (modePreset.Name == "Campaign" && !campaignContainer.Visible)
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{
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MultiplayerCampaign.StartCampaignSetup();
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return false;
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}
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}
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lastUpdateID++;
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return true;
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}
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public void ToggleCampaignView(bool enabled)
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{
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defaultModeContainer.Visible = !enabled;
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StartButton.Visible = !enabled;
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campaignContainer.Visible = enabled;
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defaultModeContainer.Visible = !enabled;
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if (StartButton != null)
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{
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StartButton.Visible = !enabled;
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}
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}
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public void ToggleCampaignMode(bool enabled)
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{
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StartButton.Visible = !enabled;
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campaignViewButton.Visible = enabled;
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ToggleCampaignView(enabled);
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if (enabled && campaignUI == null)
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if (enabled)
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{
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campaignUI = new CampaignUI(GameMain.GameSession.GameMode as CampaignMode, campaignContainer);
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campaignUI.StartRound = () => { GameMain.Server.StartGame(); };
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if (campaignUI == null)
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{
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campaignUI = new CampaignUI(GameMain.GameSession.GameMode as CampaignMode, campaignContainer);
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campaignUI.StartRound = () => { GameMain.Server.StartGame(); };
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}
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modeList.Select(2, true);
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}
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if (GameMain.Server != null)
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{
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lastUpdateID++;
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}
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}
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@@ -1,14 +1,34 @@
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using Microsoft.Xna.Framework;
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml.Linq;
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using Lidgren.Network;
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using System.Collections.Generic;
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namespace Barotrauma
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{
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class MultiplayerCampaign : CampaignMode
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{
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private UInt16 lastUpdateID;
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public UInt16 LastUpdateID
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{
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get { if (GameMain.Server != null && lastUpdateID < 1) lastUpdateID++; return lastUpdateID; }
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set { lastUpdateID = value; }
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}
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private UInt16 lastSaveID;
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public UInt16 LastSaveID
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{
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get { if (GameMain.Server != null && lastSaveID < 1) lastSaveID++; return lastSaveID; }
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set { lastSaveID = value; }
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}
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public UInt16 PendingSaveID
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{
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get;
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set;
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}
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public MultiplayerCampaign(GameModePreset preset, object param) :
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base(preset, param)
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@@ -49,88 +69,123 @@ namespace Barotrauma
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GameMain.GameSession = new GameSession(sub, saveName, GameModePreset.list.Find(g => g.Name == "Campaign"));
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var campaign = ((MultiplayerCampaign)GameMain.GameSession.GameMode);
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campaign.GenerateMap(mapSeed);
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campaign.map.OnLocationSelected += (loc, connection) => { campaign.LastUpdateID++; };
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setupBox.Close();
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GameMain.NetLobbyScreen.ToggleCampaignMode(true);
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SaveUtil.SaveGame(GameMain.GameSession.SavePath);
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campaign.LastSaveID++;
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};
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campaignSetupUI.LoadGame = (string fileName) =>
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{
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SaveUtil.LoadGame(fileName);
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var campaign = ((MultiplayerCampaign)GameMain.GameSession.GameMode);
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campaign.LastSaveID++;
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setupBox.Close();
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GameMain.NetLobbyScreen.ToggleCampaignMode(true);
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};
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var cancelButton = new GUIButton(new Rectangle(0,0,120,30), "Cancel", Alignment.BottomLeft, "", setupBox.InnerFrame);
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cancelButton.OnClicked += (btn, obj) =>
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{
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setupBox.Close();
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int otherModeIndex = 0;
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for (otherModeIndex = 0; otherModeIndex < GameMain.NetLobbyScreen.ModeList.children.Count; otherModeIndex++)
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{
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if (GameMain.NetLobbyScreen.ModeList.children[otherModeIndex].UserData is MultiplayerCampaign) continue;
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break;
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}
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GameMain.NetLobbyScreen.SelectMode(otherModeIndex);
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return true;
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};
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}
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#endif
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public override void Start()
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{
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base.Start();
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lastUpdateID++;
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}
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public override void End(string endMessage = "")
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{
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isRunning = false;
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bool success =
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GameMain.Server.ConnectedClients.Any(c => c.inGame && c.Character != null && !c.Character.IsDead) ||
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(GameMain.Server.Character != null && !GameMain.Server.Character.IsDead);
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/*if (success)
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if (GameMain.Server != null)
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{
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if (subsToLeaveBehind == null || leavingSub == null)
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lastUpdateID++;
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bool success =
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GameMain.Server.ConnectedClients.Any(c => c.inGame && c.Character != null && !c.Character.IsDead) ||
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(GameMain.Server.Character != null && !GameMain.Server.Character.IsDead);
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/*if (success)
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{
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DebugConsole.ThrowError("Leaving submarine not selected -> selecting the closest one");
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leavingSub = GetLeavingSub();
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subsToLeaveBehind = GetSubsToLeaveBehind(leavingSub);
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}
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}*/
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GameMain.GameSession.EndRound("");
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if (success)
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{
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bool atEndPosition = Submarine.MainSub.AtEndPosition;
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/*if (leavingSub != Submarine.MainSub && !leavingSub.DockedTo.Contains(Submarine.MainSub))
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{
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Submarine.MainSub = leavingSub;
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GameMain.GameSession.Submarine = leavingSub;
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foreach (Submarine sub in subsToLeaveBehind)
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if (subsToLeaveBehind == null || leavingSub == null)
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{
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MapEntity.mapEntityList.RemoveAll(e => e.Submarine == sub && e is LinkedSubmarine);
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LinkedSubmarine.CreateDummy(leavingSub, sub);
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DebugConsole.ThrowError("Leaving submarine not selected -> selecting the closest one");
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leavingSub = GetLeavingSub();
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subsToLeaveBehind = GetSubsToLeaveBehind(leavingSub);
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}
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}*/
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if (atEndPosition)
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GameMain.GameSession.EndRound("");
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if (success)
|
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{
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Map.MoveToNextLocation();
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bool atEndPosition = Submarine.MainSub.AtEndPosition;
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/*if (leavingSub != Submarine.MainSub && !leavingSub.DockedTo.Contains(Submarine.MainSub))
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{
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Submarine.MainSub = leavingSub;
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|
||||
GameMain.GameSession.Submarine = leavingSub;
|
||||
|
||||
foreach (Submarine sub in subsToLeaveBehind)
|
||||
{
|
||||
MapEntity.mapEntityList.RemoveAll(e => e.Submarine == sub && e is LinkedSubmarine);
|
||||
LinkedSubmarine.CreateDummy(leavingSub, sub);
|
||||
}
|
||||
}*/
|
||||
|
||||
if (atEndPosition)
|
||||
{
|
||||
Map.MoveToNextLocation();
|
||||
}
|
||||
|
||||
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
|
||||
}
|
||||
|
||||
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
|
||||
}
|
||||
|
||||
|
||||
if (!success)
|
||||
{
|
||||
/* var summaryScreen = GUIMessageBox.VisibleBox;
|
||||
|
||||
if (summaryScreen != null)
|
||||
if (!success)
|
||||
{
|
||||
summaryScreen = summaryScreen.children[0];
|
||||
summaryScreen.RemoveChild(summaryScreen.children.Find(c => c is GUIButton));
|
||||
/* var summaryScreen = GUIMessageBox.VisibleBox;
|
||||
|
||||
var okButton = new GUIButton(new Rectangle(-120, 0, 100, 30), "Load game", Alignment.BottomRight, "", summaryScreen);
|
||||
okButton.OnClicked += GameMain.GameSession.LoadPrevious;
|
||||
okButton.OnClicked += (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Remove(GUIMessageBox.VisibleBox); return true; };
|
||||
if (summaryScreen != null)
|
||||
{
|
||||
summaryScreen = summaryScreen.children[0];
|
||||
summaryScreen.RemoveChild(summaryScreen.children.Find(c => c is GUIButton));
|
||||
|
||||
var quitButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Quit", Alignment.BottomRight, "", summaryScreen);
|
||||
quitButton.OnClicked += GameMain.LobbyScreen.QuitToMainMenu;
|
||||
quitButton.OnClicked += (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Remove(GUIMessageBox.VisibleBox); return true; };
|
||||
}*/
|
||||
var okButton = new GUIButton(new Rectangle(-120, 0, 100, 30), "Load game", Alignment.BottomRight, "", summaryScreen);
|
||||
okButton.OnClicked += GameMain.GameSession.LoadPrevious;
|
||||
okButton.OnClicked += (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Remove(GUIMessageBox.VisibleBox); return true; };
|
||||
|
||||
var quitButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Quit", Alignment.BottomRight, "", summaryScreen);
|
||||
quitButton.OnClicked += GameMain.LobbyScreen.QuitToMainMenu;
|
||||
quitButton.OnClicked += (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Remove(GUIMessageBox.VisibleBox); return true; };
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = Character.CharacterList.Count - 1; i >= 0; i--)
|
||||
@@ -165,6 +220,8 @@ namespace Barotrauma
|
||||
campaign.map.SetLocation(ToolBox.GetAttributeInt(element, "currentlocation", 0));
|
||||
}
|
||||
|
||||
campaign.map.OnLocationSelected += (loc, connection) => { campaign.LastUpdateID++; };
|
||||
|
||||
//campaign.savedOnStart = true;
|
||||
return campaign;
|
||||
}
|
||||
@@ -175,6 +232,73 @@ namespace Barotrauma
|
||||
modeElement.Add(new XAttribute("money", Money));
|
||||
Map.Save(modeElement);
|
||||
element.Add(modeElement);
|
||||
|
||||
lastSaveID++;
|
||||
}
|
||||
|
||||
public void ServerWrite(NetBuffer msg, Client c)
|
||||
{
|
||||
System.Diagnostics.Debug.Assert(map.Locations.Count < UInt16.MaxValue);
|
||||
|
||||
msg.Write(lastUpdateID);
|
||||
msg.Write(lastSaveID);
|
||||
msg.Write(map.Seed);
|
||||
msg.Write(map.CurrentLocationIndex == -1 ? UInt16.MaxValue : (UInt16)map.CurrentLocationIndex);
|
||||
msg.Write(map.SelectedLocationIndex == -1 ? UInt16.MaxValue : (UInt16)map.SelectedLocationIndex);
|
||||
|
||||
}
|
||||
|
||||
#if CLIENT
|
||||
public static void ClientRead(NetBuffer msg)
|
||||
{
|
||||
//static because we may need to instantiate the campaign if it hasn't been done yet
|
||||
|
||||
UInt16 updateID = msg.ReadUInt16();
|
||||
UInt16 saveID = msg.ReadUInt16();
|
||||
string mapSeed = msg.ReadString();
|
||||
UInt16 currentLocIndex = msg.ReadUInt16();
|
||||
UInt16 selectedLocIndex = msg.ReadUInt16();
|
||||
|
||||
MultiplayerCampaign campaign = GameMain.GameSession?.GameMode as MultiplayerCampaign;
|
||||
if (campaign == null)
|
||||
{
|
||||
string savePath = SaveUtil.CreateSavePath(SaveUtil.SaveType.Multiplayer);
|
||||
|
||||
GameMain.GameSession = new GameSession(
|
||||
null, //TODO: set the sub (after receiving the save file?)
|
||||
savePath, GameModePreset.list.Find(g => g.Name == "Campaign"));
|
||||
|
||||
campaign = ((MultiplayerCampaign)GameMain.GameSession.GameMode);
|
||||
campaign.GenerateMap(mapSeed);
|
||||
|
||||
GameMain.NetLobbyScreen.ToggleCampaignMode(true);
|
||||
}
|
||||
if (NetIdUtils.IdMoreRecent(campaign.lastUpdateID, updateID)) return;
|
||||
|
||||
//server has a newer save file
|
||||
if (NetIdUtils.IdMoreRecent(saveID, campaign.PendingSaveID))
|
||||
{
|
||||
//stop any active campaign save transfers, they're outdated now
|
||||
List<FileReceiver.FileTransferIn> saveTransfers =
|
||||
GameMain.Client.FileReceiver.ActiveTransfers.FindAll(t => t.FileType == FileTransferType.CampaignSave);
|
||||
|
||||
foreach (var transfer in saveTransfers)
|
||||
{
|
||||
GameMain.Client.FileReceiver.StopTransfer(transfer);
|
||||
}
|
||||
|
||||
GameMain.Client.RequestFile(FileTransferType.CampaignSave, null, null);
|
||||
campaign.PendingSaveID = saveID;
|
||||
}
|
||||
//we've got the latest save file
|
||||
else if (!NetIdUtils.IdMoreRecent(saveID, campaign.lastSaveID))
|
||||
{
|
||||
campaign.Map.SetLocation(currentLocIndex == UInt16.MaxValue ? -1 : currentLocIndex);
|
||||
campaign.Map.SelectLocation(selectedLocIndex == UInt16.MaxValue ? -1 : selectedLocIndex);
|
||||
campaign.lastUpdateID = updateID;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -79,6 +79,7 @@ namespace Barotrauma
|
||||
public string SavePath
|
||||
{
|
||||
get { return savePath; }
|
||||
set { savePath = value; }
|
||||
}
|
||||
|
||||
public GameSession(Submarine submarine, string savePath, GameModePreset gameModePreset = null, string missionType = "")
|
||||
@@ -168,7 +169,7 @@ namespace Barotrauma
|
||||
|
||||
this.level = level;
|
||||
|
||||
if (submarine==null)
|
||||
if (submarine == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Couldn't start game session, submarine not selected");
|
||||
return;
|
||||
|
||||
@@ -28,6 +28,8 @@ namespace Barotrauma
|
||||
|
||||
private LocationConnection selectedConnection;
|
||||
|
||||
public Action<Location, LocationConnection> OnLocationSelected;
|
||||
|
||||
public Location CurrentLocation
|
||||
{
|
||||
get { return currentLocation; }
|
||||
@@ -43,6 +45,11 @@ namespace Barotrauma
|
||||
get { return selectedLocation; }
|
||||
}
|
||||
|
||||
public int SelectedLocationIndex
|
||||
{
|
||||
get { return locations.IndexOf(selectedLocation); }
|
||||
}
|
||||
|
||||
public LocationConnection SelectedConnection
|
||||
{
|
||||
get { return selectedConnection; }
|
||||
@@ -53,6 +60,11 @@ namespace Barotrauma
|
||||
get { return seed; }
|
||||
}
|
||||
|
||||
public List<Location> Locations
|
||||
{
|
||||
get { return locations; }
|
||||
}
|
||||
|
||||
public static Map Load(XElement element)
|
||||
{
|
||||
string mapSeed = ToolBox.GetAttributeString(element, "seed", "a");
|
||||
@@ -342,6 +354,12 @@ namespace Barotrauma
|
||||
|
||||
public void SetLocation(int index)
|
||||
{
|
||||
if (index == -1)
|
||||
{
|
||||
currentLocation = null;
|
||||
return;
|
||||
}
|
||||
|
||||
if (index < 0 || index >= locations.Count)
|
||||
{
|
||||
DebugConsole.ThrowError("Location index out of bounds");
|
||||
@@ -352,6 +370,28 @@ namespace Barotrauma
|
||||
currentLocation.Discovered = true;
|
||||
}
|
||||
|
||||
public void SelectLocation(int index)
|
||||
{
|
||||
if (index == -1)
|
||||
{
|
||||
selectedLocation = null;
|
||||
selectedConnection = null;
|
||||
|
||||
OnLocationSelected?.Invoke(null, null);
|
||||
return;
|
||||
}
|
||||
|
||||
if (index < 0 || index >= locations.Count)
|
||||
{
|
||||
DebugConsole.ThrowError("Location index out of bounds");
|
||||
return;
|
||||
}
|
||||
|
||||
selectedLocation = locations[index];
|
||||
selectedConnection = connections.Find(c => c.Locations.Contains(currentLocation) && c.Locations.Contains(selectedLocation));
|
||||
OnLocationSelected?.Invoke(selectedLocation, selectedConnection);
|
||||
}
|
||||
|
||||
public void Save(XElement element)
|
||||
{
|
||||
XElement mapElement = new XElement("map");
|
||||
|
||||
@@ -36,7 +36,9 @@ namespace Barotrauma.Networking
|
||||
|
||||
public UInt16 lastSentEntityEventID = 0;
|
||||
public UInt16 lastRecvEntityEventID = 0;
|
||||
|
||||
|
||||
public UInt16 lastRecvCampaignUpdate = 0;
|
||||
|
||||
public List<ChatMessage> chatMsgQueue = new List<ChatMessage>();
|
||||
public UInt16 lastChatMsgQueueID;
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
enum FileTransferType
|
||||
{
|
||||
Submarine
|
||||
Submarine, CampaignSave
|
||||
}
|
||||
|
||||
class FileSender
|
||||
@@ -277,6 +277,12 @@ namespace Barotrauma.Networking
|
||||
StartTransfer(inc.SenderConnection, FileTransferType.Submarine, requestedSubmarine.FilePath);
|
||||
}
|
||||
break;
|
||||
case (byte)FileTransferType.CampaignSave:
|
||||
if (GameMain.GameSession != null)
|
||||
{
|
||||
StartTransfer(inc.SenderConnection, FileTransferType.CampaignSave, GameMain.GameSession.SavePath);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -611,6 +611,8 @@ namespace Barotrauma.Networking
|
||||
//TODO: might want to use a clever class for this
|
||||
c.lastRecvGeneralUpdate = NetIdUtils.Clamp(inc.ReadUInt16(), c.lastRecvGeneralUpdate, GameMain.NetLobbyScreen.LastUpdateID);
|
||||
c.lastRecvChatMsgID = NetIdUtils.Clamp(inc.ReadUInt16(), c.lastRecvChatMsgID, c.lastChatMsgQueueID);
|
||||
|
||||
c.lastRecvCampaignUpdate = inc.ReadUInt16();
|
||||
break;
|
||||
case ClientNetObject.CHAT_MESSAGE:
|
||||
ChatMessage.ServerRead(inc, c);
|
||||
@@ -964,6 +966,27 @@ namespace Barotrauma.Networking
|
||||
outmsg.Write(false);
|
||||
outmsg.WritePadBits();
|
||||
}
|
||||
|
||||
var campaign = GameMain.GameSession?.GameMode as MultiplayerCampaign;
|
||||
if (campaign != null)
|
||||
{
|
||||
if (NetIdUtils.IdMoreRecent(campaign.LastUpdateID, c.lastRecvCampaignUpdate))
|
||||
{
|
||||
outmsg.Write(true);
|
||||
outmsg.WritePadBits();
|
||||
campaign.ServerWrite(outmsg, c);
|
||||
}
|
||||
else
|
||||
{
|
||||
outmsg.Write(false);
|
||||
outmsg.WritePadBits();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
outmsg.Write(false);
|
||||
outmsg.WritePadBits();
|
||||
}
|
||||
|
||||
outmsg.Write(c.lastSentChatMsgID); //send this to client so they know which chat messages weren't received by the server
|
||||
|
||||
@@ -1128,9 +1151,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
int teamCount = 1;
|
||||
byte hostTeam = 1;
|
||||
|
||||
string levelSeed = GameMain.NetLobbyScreen.LevelSeed;
|
||||
|
||||
|
||||
MultiplayerCampaign campaign = GameMain.GameSession?.GameMode as MultiplayerCampaign;
|
||||
|
||||
//don't instantiate a new gamesession if we're playing a campaign
|
||||
@@ -1310,7 +1331,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
msg.Write(seed);
|
||||
|
||||
msg.Write(GameMain.NetLobbyScreen.LevelSeed);
|
||||
msg.Write(GameMain.GameSession.Level.Seed);
|
||||
|
||||
msg.Write((byte)GameMain.NetLobbyScreen.MissionTypeIndex);
|
||||
|
||||
|
||||
@@ -40,10 +40,19 @@ namespace Barotrauma
|
||||
|
||||
try
|
||||
{
|
||||
if (Submarine.MainSub != null && Submarine.Loaded.Contains(Submarine.MainSub))
|
||||
string subPath = Path.Combine(tempPath, Submarine.MainSub.Name + ".sub");
|
||||
if (Submarine.MainSub != null)
|
||||
{
|
||||
Submarine.MainSub.FilePath = Path.Combine(tempPath, Submarine.MainSub.Name + ".sub");
|
||||
Submarine.MainSub.SaveAs(Submarine.MainSub.FilePath);
|
||||
if (Submarine.Loaded.Contains(Submarine.MainSub))
|
||||
{
|
||||
Submarine.MainSub.FilePath = subPath;
|
||||
Submarine.MainSub.SaveAs(Submarine.MainSub.FilePath);
|
||||
}
|
||||
else
|
||||
{
|
||||
File.Copy(Submarine.MainSub.FilePath, subPath);
|
||||
Submarine.MainSub.FilePath = subPath;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -79,8 +88,8 @@ namespace Barotrauma
|
||||
XDocument doc = ToolBox.TryLoadXml(Path.Combine(TempPath, "gamesession.xml"));
|
||||
|
||||
string subPath = Path.Combine(TempPath, ToolBox.GetAttributeString(doc.Root, "submarine", "")) + ".sub";
|
||||
Submarine selectedMap = new Submarine(subPath, "");
|
||||
GameMain.GameSession = new GameSession(selectedMap, filePath, doc);
|
||||
Submarine selectedSub = new Submarine(subPath, "");
|
||||
GameMain.GameSession = new GameSession(selectedSub, filePath, doc);
|
||||
}
|
||||
|
||||
public static XDocument LoadGameSessionDoc(string filePath)
|
||||
|
||||
Reference in New Issue
Block a user