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LuaCsForBarotraumaEP
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b70bfcfba47cc956d23c7e3dd67f70745962efdc
LuaCsForBarotraumaEP
/
Barotrauma
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BarotraumaShared
/
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History
Joonas Rikkonen
f8405fedb4
(ce6f2672e) Additional verbose logging
2019-06-13 11:45:20 +03:00
..
Components
(869ac975f) Merge branch 'master' into dev
2019-06-12 16:43:56 +03:00
CharacterInventory.cs
(a2943d8b7) Merge branch 'dev' into human-ai
2019-05-16 05:04:10 +03:00
Inventory.cs
(af16ecdfa) Merge branch 'dev' into human-ai
2019-05-16 05:14:00 +03:00
Item.cs
(ce6f2672e) Additional verbose logging
2019-06-13 11:45:20 +03:00
ItemInventory.cs
(54ae135f5) Items can be dragged and dropped directly from the inventory into containers without having to select the container first.
2019-03-28 18:11:40 +02:00
ItemPrefab.cs
(0c86b4b28) Revert "Don't reset the los if there is no client (single player). Fixes los resetting between game sessions (less tedious debugging)."
2019-06-04 16:02:25 +03:00
RelatedItem.cs
(23df6915f) Added: Possibility of having a status effect trigger if a requiredItem is missing
2019-06-12 16:45:02 +03:00