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LuaCsForBarotraumaEP
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aa2dbab57913d6af7f4e8a4f263db2c9bb6f7e95
LuaCsForBarotraumaEP
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Subsurface
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Source
/
Map
History
Regalis
19d3d793e7
Artifacts don't have to be inside the main sub when exiting, gap particle positioning bugfix, waypoints that aren't inside a hull are displayed in blue (easier to spot waypoint issues), a warning is displayed if trying to choose a shuttle as the submarine in SP, random sub selection in MP ignores shuttles
2016-08-13 18:26:40 +03:00
..
Levels
Camera isn't clamped to the top of the level, but there's a black rect that hides everything above the top "wall"
2016-08-05 14:06:54 +03:00
Lights
Highlighted items glow in the dark, health bars are hidden when health is full, usernames and health bars are drawn at full brightness
2016-07-31 19:13:08 +03:00
Map
v0.4.1.3:
2016-05-27 14:41:34 +03:00
Entity.cs
Fixed respawn shuttles with no nav terminal throwing an exception, removing focus from server log searchbar when the log window is closed, clients wait for ongoing file transfers to finish before starting a new one (instead of cancelling)
2016-08-10 19:18:50 +03:00
EntityGrid.cs
"Shifting" entity IDs to prevent them from overlapping between different subs, loading another submarine now works without crashing
2016-06-10 20:53:35 +03:00
Explosion.cs
- sonar shows the outlines of docked subs (instead of normal sonar blips)
2016-07-25 18:30:13 +03:00
FireSource.cs
Only the largest firesource within a hull plays a sound
2016-05-22 01:32:23 +03:00
Gap.cs
Artifacts don't have to be inside the main sub when exiting, gap particle positioning bugfix, waypoints that aren't inside a hull are displayed in blue (easier to spot waypoint issues), a warning is displayed if trying to choose a shuttle as the submarine in SP, random sub selection in MP ignores shuttles
2016-08-13 18:26:40 +03:00
Hull.cs
Sending the ids of the hulls/gaps in between docking ports to make sure they match between clients, small optimizations to hull networkevents
2016-07-25 18:33:44 +03:00
IDamageable.cs
Attacks can apply a force to the target (i.e. monsters can throw characters around)
2016-05-22 01:28:46 +03:00
LinkedSubmarine.cs
Handling exceptions thrown at any point during coroutine update, not just at Coroutine.MoveNext, dirty workaround for a (rare?) pathfinding bug I haven't been able to reproduce
2016-07-21 21:20:21 +03:00
MapEntity.cs
- server log and item lists in editor can be filtered
2016-07-06 18:10:22 +03:00
MapEntityPrefab.cs
- multiple submarines can be "merged" into one file (to be used as escape vessels etc)
2016-06-26 14:31:00 +03:00
Md5Hash.cs
Only limbs with enough mass can cause impact damage to the sub, basictutorial changes, prevent ragdolls from teleporting inside submarinebody
2016-02-07 23:18:51 +02:00
Structure.cs
Vertical docking port, docking sounds, water flows properly between horizontally docked hulls, falseoutput of signal check components can be changed, lighting and FOW works between hulls (todo: some logic for determining when to update light.HullsInRange when two subs are moving relative to each other)
2016-06-27 17:48:20 +03:00
StructurePrefab.cs
Progress (compiles now)
2016-06-09 22:15:50 +03:00
Submarine.cs
Ragdoll.SetPosition takes platforms into account if the character isn't ignoring platforms (i.e. forcing a character on top of a platform won't make it fall through it), reaching the top/bottom of a ladder won't make networkplayers fall off, server ignores position updates from dead/unconscious characters, smaller ResetRagdollDistance
2016-08-10 19:16:18 +03:00
SubmarineBody.cs
- fixed Submarine.MainSub not being set in tutorialmode
2016-07-25 18:38:50 +03:00
TransitionCinematic.cs
A bunch of fixes to syncing clients who join mid-round:
2016-07-25 18:48:48 +03:00
WayPoint.cs
Artifacts don't have to be inside the main sub when exiting, gap particle positioning bugfix, waypoints that aren't inside a hull are displayed in blue (easier to spot waypoint issues), a warning is displayed if trying to choose a shuttle as the submarine in SP, random sub selection in MP ignores shuttles
2016-08-13 18:26:40 +03:00