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LuaCsForBarotraumaEP
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a285b00eb9722391f317a784d208ecc948ac91cf
LuaCsForBarotraumaEP
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Subsurface
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History
Regalis
a285b00eb9
autoupdater fixes, cursor fix, consistent directory separators + use of Path.Combine(), wire bugfixes, more loading screens
2015-10-02 21:33:33 +03:00
..
Holdable
Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
2015-09-28 19:48:31 +03:00
Machines
Simpler anim logic for off-screen characters (all limbs except refLimb are hidden)
2015-09-29 20:06:54 +03:00
Power
autoupdater fixes, cursor fix, consistent directory separators + use of Path.Combine(), wire bugfixes, more loading screens
2015-10-02 21:33:33 +03:00
Signal
autoupdater fixes, cursor fix, consistent directory separators + use of Path.Combine(), wire bugfixes, more loading screens
2015-10-02 21:33:33 +03:00
Container.cs
misc optimization & refactoring
2015-09-29 18:03:38 +03:00
Door.cs
statuseffect setvalue, new diving suit sprite & character slowdown, welded door sprite
2015-09-26 00:41:43 +03:00
ItemComponent.cs
autoupdater fixes, cursor fix, consistent directory separators + use of Path.Combine(), wire bugfixes, more loading screens
2015-10-02 21:33:33 +03:00
ItemLabel.cs
Launcher bugfixes, fixed submarine position syncing, previewing the sub after round ends, wiring bugfix, slower reactor overheat, itemlabel, wifi components
2015-08-21 20:21:22 +03:00
Label.cs
water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes
2015-09-24 15:21:10 +03:00
Ladder.cs
v0.1
2015-07-31 21:05:55 +03:00
Projectile.cs
misc optimization & refactoring
2015-09-29 18:03:38 +03:00
Rope.cs
WIP CrashReporter, misc refactoring
2015-09-19 15:14:47 +03:00
Turret.cs
Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item
2015-09-04 21:56:39 +03:00
Wearable.cs
Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
2015-09-28 19:48:31 +03:00