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vlad.os/LuaCsForBarotraumaEP
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8cee457ab7efba6223e766c03647e873865f811c
LuaCsForBarotraumaEP/Subsurface/Source/Characters
History
juanjp600 8cee457ab7 Run syncing + comparison with hexadecimal values
2016-09-24 18:51:42 -03:00
..
AI
Made game compilable
2016-08-30 21:13:36 -03:00
Animation
Basic player input syncing
2016-09-22 21:20:46 -03:00
BackgroundSprite
BackgroundCreatureManager and BackgroundSpriteManager can be overridden via Content packages
2016-09-03 18:05:26 +02:00
Jobs
Completely destroyed game
2016-08-30 19:59:14 -03:00
AICharacter.cs
Merge remote-tracking branch 'refs/remotes/origin/master'
2016-08-30 18:04:49 -03:00
Attack.cs
- special death messages for husk infections
2016-08-28 20:22:45 +03:00
Character.cs
Run syncing + comparison with hexadecimal values
2016-09-24 18:51:42 -03:00
CharacterHUD.cs
Completely destroyed game
2016-08-30 19:59:14 -03:00
CharacterInfo.cs
Characters can be left behind in levels and they will stay there until the player returns, other subs visible in sonar
2016-07-20 17:13:34 +03:00
DelayedEffect.cs
Option to set a duration for a status effect
2016-03-26 23:20:02 +02:00
HuskInfection.cs
Merge remote-tracking branch 'refs/remotes/barotrauma/master'
2016-09-07 17:35:18 -03:00
Limb.cs
Husk infections, manually attacking when controlling a creature
2016-08-28 16:16:02 +03:00
StatusEffect.cs
Limb attack refactoring (moved attack update logic from EnemyAIController to Limb, removed the Hit/PinchCW/PinchCCW attacktypes)
2016-08-26 20:38:28 +03:00
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