Run syncing + comparison with hexadecimal values
This commit is contained in:
@@ -644,16 +644,19 @@ namespace Barotrauma
|
||||
switch (inputType)
|
||||
{
|
||||
case InputType.Left:
|
||||
return ((dequeuedInput & 1) > 0) && !((prevDequeuedInput & 1) > 0);
|
||||
return ((dequeuedInput & 0x1) > 0) && !((prevDequeuedInput & 0x1) > 0);
|
||||
//break;
|
||||
case InputType.Right:
|
||||
return ((dequeuedInput & 2) > 0) && !((prevDequeuedInput & 2) > 0);
|
||||
return ((dequeuedInput & 0x2) > 0) && !((prevDequeuedInput & 0x2) > 0);
|
||||
//break;
|
||||
case InputType.Up:
|
||||
return ((dequeuedInput & 4) > 0) && !((prevDequeuedInput & 4) > 0);
|
||||
return ((dequeuedInput & 0x4) > 0) && !((prevDequeuedInput & 0x4) > 0);
|
||||
//break;
|
||||
case InputType.Down:
|
||||
return ((dequeuedInput & 8) > 0) && !((prevDequeuedInput & 8) > 0);
|
||||
return ((dequeuedInput & 0x8) > 0) && !((prevDequeuedInput & 0x8) > 0);
|
||||
//break;
|
||||
case InputType.Run:
|
||||
return ((dequeuedInput & 0x20) > 0) && !((prevDequeuedInput & 0x20) > 0);
|
||||
//break;
|
||||
default:
|
||||
return false;
|
||||
@@ -672,16 +675,19 @@ namespace Barotrauma
|
||||
switch (inputType)
|
||||
{
|
||||
case InputType.Left:
|
||||
retVal = (dequeuedInput & 1) > 0;
|
||||
retVal = (dequeuedInput & 0x1) > 0;
|
||||
break;
|
||||
case InputType.Right:
|
||||
retVal = (dequeuedInput & 2) > 0;
|
||||
retVal = (dequeuedInput & 0x2) > 0;
|
||||
break;
|
||||
case InputType.Up:
|
||||
retVal = (dequeuedInput & 4) > 0;
|
||||
retVal = (dequeuedInput & 0x4) > 0;
|
||||
break;
|
||||
case InputType.Down:
|
||||
retVal = (dequeuedInput & 8) > 0;
|
||||
retVal = (dequeuedInput & 0x8) > 0;
|
||||
break;
|
||||
case InputType.Run:
|
||||
retVal = (dequeuedInput & 0x20) > 0;
|
||||
break;
|
||||
}
|
||||
return retVal;
|
||||
@@ -789,7 +795,7 @@ namespace Barotrauma
|
||||
|
||||
if (GameMain.Server != null && Character.Controlled != this)
|
||||
{
|
||||
if ((dequeuedInput & 16) > 0)
|
||||
if ((dequeuedInput & 0x10) > 0)
|
||||
{
|
||||
AnimController.TargetDir = Direction.Left;
|
||||
}
|
||||
@@ -1224,11 +1230,12 @@ namespace Barotrauma
|
||||
if (GameMain.Client != null)
|
||||
{
|
||||
byte newInput = 0;
|
||||
newInput |= IsKeyDown(InputType.Left) ? (byte)1 : (byte)0;
|
||||
newInput |= IsKeyDown(InputType.Right) ? (byte)2 : (byte)0;
|
||||
newInput |= IsKeyDown(InputType.Up) ? (byte)4 : (byte)0;
|
||||
newInput |= IsKeyDown(InputType.Down) ? (byte)8 : (byte)0;
|
||||
newInput |= (AnimController.TargetDir == Direction.Left) ? (byte)16 : (byte)0;
|
||||
newInput |= IsKeyDown(InputType.Left) ? (byte)0x1 : (byte)0;
|
||||
newInput |= IsKeyDown(InputType.Right) ? (byte)0x2 : (byte)0;
|
||||
newInput |= IsKeyDown(InputType.Up) ? (byte)0x4 : (byte)0;
|
||||
newInput |= IsKeyDown(InputType.Down) ? (byte)0x8 : (byte)0;
|
||||
newInput |= (AnimController.TargetDir == Direction.Left) ? (byte)0x10 : (byte)0;
|
||||
newInput |= IsKeyDown(InputType.Run) ? (byte)0x20 : (byte)0;
|
||||
memInput.Insert(0,newInput);
|
||||
LastNetworkUpdateID++;
|
||||
while (memInput.Count>60)
|
||||
|
||||
Reference in New Issue
Block a user