Run syncing + comparison with hexadecimal values

This commit is contained in:
juanjp600
2016-09-24 18:51:42 -03:00
parent 5567dff1c9
commit 8cee457ab7
+21 -14
View File
@@ -644,16 +644,19 @@ namespace Barotrauma
switch (inputType)
{
case InputType.Left:
return ((dequeuedInput & 1) > 0) && !((prevDequeuedInput & 1) > 0);
return ((dequeuedInput & 0x1) > 0) && !((prevDequeuedInput & 0x1) > 0);
//break;
case InputType.Right:
return ((dequeuedInput & 2) > 0) && !((prevDequeuedInput & 2) > 0);
return ((dequeuedInput & 0x2) > 0) && !((prevDequeuedInput & 0x2) > 0);
//break;
case InputType.Up:
return ((dequeuedInput & 4) > 0) && !((prevDequeuedInput & 4) > 0);
return ((dequeuedInput & 0x4) > 0) && !((prevDequeuedInput & 0x4) > 0);
//break;
case InputType.Down:
return ((dequeuedInput & 8) > 0) && !((prevDequeuedInput & 8) > 0);
return ((dequeuedInput & 0x8) > 0) && !((prevDequeuedInput & 0x8) > 0);
//break;
case InputType.Run:
return ((dequeuedInput & 0x20) > 0) && !((prevDequeuedInput & 0x20) > 0);
//break;
default:
return false;
@@ -672,16 +675,19 @@ namespace Barotrauma
switch (inputType)
{
case InputType.Left:
retVal = (dequeuedInput & 1) > 0;
retVal = (dequeuedInput & 0x1) > 0;
break;
case InputType.Right:
retVal = (dequeuedInput & 2) > 0;
retVal = (dequeuedInput & 0x2) > 0;
break;
case InputType.Up:
retVal = (dequeuedInput & 4) > 0;
retVal = (dequeuedInput & 0x4) > 0;
break;
case InputType.Down:
retVal = (dequeuedInput & 8) > 0;
retVal = (dequeuedInput & 0x8) > 0;
break;
case InputType.Run:
retVal = (dequeuedInput & 0x20) > 0;
break;
}
return retVal;
@@ -789,7 +795,7 @@ namespace Barotrauma
if (GameMain.Server != null && Character.Controlled != this)
{
if ((dequeuedInput & 16) > 0)
if ((dequeuedInput & 0x10) > 0)
{
AnimController.TargetDir = Direction.Left;
}
@@ -1224,11 +1230,12 @@ namespace Barotrauma
if (GameMain.Client != null)
{
byte newInput = 0;
newInput |= IsKeyDown(InputType.Left) ? (byte)1 : (byte)0;
newInput |= IsKeyDown(InputType.Right) ? (byte)2 : (byte)0;
newInput |= IsKeyDown(InputType.Up) ? (byte)4 : (byte)0;
newInput |= IsKeyDown(InputType.Down) ? (byte)8 : (byte)0;
newInput |= (AnimController.TargetDir == Direction.Left) ? (byte)16 : (byte)0;
newInput |= IsKeyDown(InputType.Left) ? (byte)0x1 : (byte)0;
newInput |= IsKeyDown(InputType.Right) ? (byte)0x2 : (byte)0;
newInput |= IsKeyDown(InputType.Up) ? (byte)0x4 : (byte)0;
newInput |= IsKeyDown(InputType.Down) ? (byte)0x8 : (byte)0;
newInput |= (AnimController.TargetDir == Direction.Left) ? (byte)0x10 : (byte)0;
newInput |= IsKeyDown(InputType.Run) ? (byte)0x20 : (byte)0;
memInput.Insert(0,newInput);
LastNetworkUpdateID++;
while (memInput.Count>60)