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LuaCsForBarotraumaEP
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89e881cb57cb688be2a35c06e8c4e9fdd0d7c01d
LuaCsForBarotraumaEP
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Subsurface
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Source
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History
Regalis
b5bac67c4a
WIP item position syncing
2017-02-02 20:40:58 +02:00
..
Components
WIP item position syncing
2017-02-02 20:40:58 +02:00
CharacterInventory.cs
Syncing StatusEffects applied by meleeweapons or using an item on self
2017-01-15 14:49:15 +02:00
FixRequirement.cs
Broken items can be repaired, fixed clients never removing firesources (causing the lights to stay after the flames have been extinguished)
2017-01-14 20:30:46 +02:00
Inventory.cs
Clients don't apply a received inventory state on the inventory until >1 second has passed since they sent their local state (prevents the inventory from briefly reverting to an old state if items are moved around in quick succession)
2017-02-02 18:35:28 +02:00
Item.cs
WIP item position syncing
2017-02-02 20:40:58 +02:00
ItemInventory.cs
Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)
2016-12-10 16:39:58 +02:00
ItemPrefab.cs
Fixes and minor enhancements for sub editor
2016-10-06 21:15:01 -03:00
RelatedItem.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00