63e5f020576bea837eb5c5276c92f62ed768d735
- contacts between limbs and the sub are temporarily disabled before teleporting to prevent the character from "exploding" - impact damage is disabled for 0.25 seconds after teleporting in case the character still explodes - characters with disabled impact damage won't damage the walls when hitting - the collider of SubmarineBody is generated based on walls instead of hulls - fixed Submarine.CheckVisibilit ignoring fixtures with (CollisionWall | CollisionLevel) collisioncategory
Description
No description provided
Languages
C#
63.2%
C
26.8%
C++
5.9%
Shell
1.1%
Makefile
0.8%
Other
1.9%