This website requires JavaScript.
Explore
Help
Sign In
vlad.os
/
LuaCsForBarotraumaEP
Watch
1
Star
0
Fork
0
You've already forked LuaCsForBarotraumaEP
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
4589c2bcfb2a256698fa0cdb745fd7df5ec8b05a
LuaCsForBarotraumaEP
/
Subsurface
/
Source
/
Items
History
Regalis
4589c2bcfb
Syncing changes to ingame editable item properties (light colors etc)
2017-01-27 18:28:07 +02:00
..
Components
Merge branch 'master' into new-netcode
2017-01-26 19:57:53 +02:00
CharacterInventory.cs
Syncing StatusEffects applied by meleeweapons or using an item on self
2017-01-15 14:49:15 +02:00
FixRequirement.cs
Broken items can be repaired, fixed clients never removing firesources (causing the lights to stay after the flames have been extinguished)
2017-01-14 20:30:46 +02:00
Inventory.cs
Inventory.TryPutItem doesn't put an item in the inventory (or create a NetEntityEvent) if the item is already in it
2017-01-10 20:50:31 +02:00
Item.cs
Syncing changes to ingame editable item properties (light colors etc)
2017-01-27 18:28:07 +02:00
ItemInventory.cs
Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)
2016-12-10 16:39:58 +02:00
ItemPrefab.cs
Fixes and minor enhancements for sub editor
2016-10-06 21:15:01 -03:00
RelatedItem.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00