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vlad.os/LuaCsForBarotraumaEP
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3df2c20ee1bc1ee2e657cfca7bc1c6696cb334c3
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Items/Components
History
Joonas Rikkonen 2e6d35ce8e Doors with no broken sprite turn black when destroyed (just like before). TODO: graphics for broken ruin doors/hatches
2017-12-05 22:31:13 +02:00
..
Machines
Fixed unwired railgun controller crash
2017-12-02 08:13:08 -03:00
Power
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Signal
Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen)
2017-11-18 15:13:03 +02:00
Door.cs
Doors with no broken sprite turn black when destroyed (just like before). TODO: graphics for broken ruin doors/hatches
2017-12-05 22:31:13 +02:00
ItemComponent.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
ItemContainer.cs
Moved MapEntity saving methods to the shared project (the server needs to be able to save subs in the campaign mode)
2017-08-30 18:09:48 +03:00
ItemLabel.cs
- Input field for rects.
2017-11-13 22:06:13 +02:00
LightComponent.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
StatusHUD.cs
Medical scanner shows husk infections
2017-08-10 20:30:48 +03:00
Turret.cs
Railgun HUD (shows supercapacitor charge & how many shells there are left)
2017-11-27 19:34:57 +02:00
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