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LuaCsForBarotraumaEP
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3df2c20ee1bc1ee2e657cfca7bc1c6696cb334c3
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
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History
Joonas Rikkonen
2e6d35ce8e
Doors with no broken sprite turn black when destroyed (just like before). TODO: graphics for broken ruin doors/hatches
2017-12-05 22:31:13 +02:00
..
Components
Doors with no broken sprite turn black when destroyed (just like before). TODO: graphics for broken ruin doors/hatches
2017-12-05 22:31:13 +02:00
CharacterInventory.cs
Inventory slots are highlighted if the cursor is within 5 pixels of the rect. The spacing between inventory slots is 10 px, so now items can't be accidentally dropped by releasing the cursor between slots.
2017-08-11 17:49:43 +03:00
DockingPort.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
FixRequirement.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Inventory.cs
Railgun HUD (shows supercapacitor charge & how many shells there are left)
2017-11-27 19:34:57 +02:00
Item.cs
Made the name of the "Linkable/IsLinkable" property consistent
2017-12-02 14:19:23 +02:00
ItemPrefab.cs
Renaming fields for consistency
2017-11-14 22:45:22 +02:00
Rope.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00