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LuaCsForBarotraumaEP
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26b6847bca861cdcaaf4e4bf72d3ef94d8c75cab
LuaCsForBarotraumaEP
/
Subsurface
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Source
/
Events
/
Missions
History
Regalis
19d3d793e7
Artifacts don't have to be inside the main sub when exiting, gap particle positioning bugfix, waypoints that aren't inside a hull are displayed in blue (easier to spot waypoint issues), a warning is displayed if trying to choose a shuttle as the submarine in SP, random sub selection in MP ignores shuttles
2016-08-13 18:26:40 +03:00
..
CargoMission.cs
- clients don't spawn character jobitems themselves (item data is written in the StartGame network message)
2016-07-29 18:38:42 +03:00
Mission.cs
Nitroglyserine -> nitroglycerin, fixed Mission.LoadRandom returning null if the missiontype parameter isn't set, cargo is placed at the cargo spawnpoint instead of a random position within the hull it's inside
2016-05-26 16:04:37 +03:00
MonsterMission.cs
Started refactoring the submarine class in order to make it possible to add multiple submarines (or other movable structures)
2016-06-09 18:34:43 +03:00
SalvageMission.cs
Artifacts don't have to be inside the main sub when exiting, gap particle positioning bugfix, waypoints that aren't inside a hull are displayed in blue (easier to spot waypoint issues), a warning is displayed if trying to choose a shuttle as the submarine in SP, random sub selection in MP ignores shuttles
2016-08-13 18:26:40 +03:00