Logo
Explore Help
Sign In
vlad.os/LuaCsForBarotraumaEP
0
0
Fork 0
You've already forked LuaCsForBarotraumaEP
Code Issues Packages Projects Releases Wiki Activity
Files
1b4b5bb2e7faec9e2c92a7f577996b62ec7bcc02
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Items/Components
History
Joonas Rikkonen f09fcfc3be Fabricators show the list of required items even if the character doesn't have the skills to craft the item. Closes #717
2018-08-20 21:19:18 +03:00
..
Machines
Fabricators show the list of required items even if the character doesn't have the skills to craft the item. Closes #717
2018-08-20 21:19:18 +03:00
Power
Fixed incorrect TextManager tag in PowerContainer interface
2018-02-05 16:43:02 +02:00
Signal
Added a property for locking connection panels (better than the old hacky way of changing the required item to something else). Locked panels can still be rewired in the sub editor. Closes #679
2018-08-20 20:12:33 +03:00
Door.cs
Adds crowbar function to force-open doors...
2017-12-15 16:47:10 +03:00
ItemComponent.cs
EntityEvent fixes:
2018-07-30 13:35:26 +03:00
ItemContainer.cs
Contained items drawn by ItemContainer.Draw use the sprite color of the item. Closes #300
2018-03-01 15:57:57 +02:00
ItemLabel.cs
- Input field for rects.
2017-11-13 22:06:13 +02:00
LightComponent.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
StatusHUD.cs
More hard-coded text removal, fixed StatusHUD displaying husk infection state incorrectly
2018-01-12 13:17:22 +02:00
Turret.cs
EntityEvent fixes:
2018-07-30 13:35:26 +03:00
Powered by Gitea Version: 1.25.4 Page: 83ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API