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LuaCsForBarotraumaEP
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027cebafddffeb0a0ff0d9efca8de9d7cd1a4cda
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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Characters
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History
Joonas Rikkonen
5a6a8e2501
Wifi components can't communicate with the enemy sub in combat missions.
Fixes
#554
2018-08-01 13:52:47 +03:00
..
AI
Added a bunch of checks to make sure a normalized zero vector (= NaN, NaN) is not used in any position/velocity/movement calculations. There were at least three places where it was causing problems according to error reports: when a character that can't enter a sub spawns at the center of a hull and when using an underwater scooter or throwing something while the cursor is at the position of the character, but there were tons of other places as well where it may have potentially caused physics errors.
2018-07-31 12:28:04 +03:00
Animation
Added a bunch of checks to make sure a normalized zero vector (= NaN, NaN) is not used in any position/velocity/movement calculations. There were at least three places where it was causing problems according to error reports: when a character that can't enter a sub spawns at the center of a hull and when using an underwater scooter or throwing something while the cursor is at the position of the character, but there were tons of other places as well where it may have potentially caused physics errors.
2018-07-31 12:28:04 +03:00
Jobs
Wifi components can't communicate with the enemy sub in combat missions.
Fixes
#554
2018-08-01 13:52:47 +03:00
AICharacter.cs
Added a Character.AddDamage override method that does damage to a specific limb instead of the limb closest to the source of the damage. Projectiles and melee weapons now always do damage to the limb they hit, even if the center point of some other limb happens to be closer.
2017-12-05 18:03:00 +02:00
Attack.cs
Projectile damage range is set to the radius of the item's collider if the range is not given in the xml. Structure.AddDamage uses the edges of the sections to calculate the distance to a damage source, i.e. the damage area only has to "touch" the section to do damage.
Closes
#479
2018-07-16 15:44:26 +03:00
Character.cs
Added wrapper methods that check if user statistics are enabled to GameAnalyticsManager
2018-07-20 12:05:13 +03:00
CharacterInfo.cs
Character.DisplayName looks at the Card slot directly instead of finding the first ID card in the inventory and seeing if it's in the Card slot. + reduced nesting
2017-12-17 22:38:21 +02:00
CharacterNetworking.cs
GrabLimb type is written in character network messages as byte instead of UInt16
2018-03-01 23:43:10 +02:00
DamageModifier.cs
Removed DamageSoundType and replaced it with a string "tag" instead to allow mod creators to create custom damage sounds
2017-12-30 13:46:59 +03:00
HuskInfection.cs
Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
2018-03-02 15:24:54 +02:00
Limb.cs
Moved some client-specific limb code to the client project, dripping water particles when characters get out from water
2018-05-21 19:17:34 +03:00