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LuaCsForBarotraumaEP
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027cebafddffeb0a0ff0d9efca8de9d7cd1a4cda
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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Characters
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Animation
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History
Joonas Rikkonen
d81ee1a27e
Added a bunch of checks to make sure a normalized zero vector (= NaN, NaN) is not used in any position/velocity/movement calculations. There were at least three places where it was causing problems according to error reports: when a character that can't enter a sub spawns at the center of a hull and when using an underwater scooter or throwing something while the cursor is at the position of the character, but there were tons of other places as well where it may have potentially caused physics errors.
2018-07-31 12:28:04 +03:00
..
AnimController.cs
Added UpdateUseItem method from d253863
2018-07-18 12:14:09 +03:00
FishAnimController.cs
Fixed some inconsistencies and oddities in physics-handling code
2017-12-15 18:11:00 -03:00
HumanoidAnimController.cs
Added UpdateUseItem method from d253863
2018-07-18 12:14:09 +03:00
Ragdoll.cs
Added a bunch of checks to make sure a normalized zero vector (= NaN, NaN) is not used in any position/velocity/movement calculations. There were at least three places where it was causing problems according to error reports: when a character that can't enter a sub spawns at the center of a hull and when using an underwater scooter or throwing something while the cursor is at the position of the character, but there were tons of other places as well where it may have potentially caused physics errors.
2018-07-31 12:28:04 +03:00