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LuaCsForBarotraumaEP
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00653c5aa40edc4c8b3d70c7b9f42cec2022dd58
LuaCsForBarotraumaEP
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Barotrauma
/
BarotraumaShared
/
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Machines
T
History
Alex Noir
00653c5aa4
Renames "OnSecondaryUse" to "OnAim" for more sense
...
adds new "OnHudUse" to separate normal and self use
2017-12-10 13:39:00 +03:00
..
Controller.cs
Renames "OnSecondaryUse" to "OnAim" for more sense
2017-12-10 13:39:00 +03:00
Deconstructor.cs
Replaced instances where MapEntityPrefabs are searched for based on the name with a static Find method that takes the aliases of the prefabs into account.
2017-11-14 21:40:43 +02:00
Engine.cs
- Input field for rects.
2017-11-13 22:06:13 +02:00
Fabricator.cs
Replaced instances where MapEntityPrefabs are searched for based on the name with a static Find method that takes the aliases of the prefabs into account.
2017-11-14 21:40:43 +02:00
MiniMap.cs
- Input field for rects.
2017-11-13 22:06:13 +02:00
OxygenGenerator.cs
- Input field for rects.
2017-11-13 22:06:13 +02:00
Pump.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
Radar.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
Reactor.cs
Blowing up the reactor sets karma to 0, all jobs except assistant require a certain karma level
2017-12-04 17:05:22 -03:00
Steering.cs
- Input field for rects.
2017-11-13 22:06:13 +02:00
Vent.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00